Regnum/mods/tutorial/init.lua

7358 lines
367 KiB
Lua

minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
player:hud_add({
hud_elem_type = "text",
position = {x=0, y=0.85},
offset = {x=0, y=10},
alignment = {x=1, y=0},
number = 0xFFFFFF ,
text = "For Minetest : 0.4.17",
})
player:hud_add({
hud_elem_type = "text",
position = {x=0, y=0.85},
offset = {x=0, y=30},
alignment = {x=1, y=0},
number = 0xFFFFFF ,
text = "Game Version : 3.2.8",
})
end)
dofile(minetest.get_modpath("tutorial").."/basic/craft.lua")
dofile(minetest.get_modpath("tutorial").."/basic/node.lua")
dofile(minetest.get_modpath("tutorial").."/basic/tool.lua")
dofile(minetest.get_modpath("tutorial").."/basic/craftitem.lua")
dofile(minetest.get_modpath("tutorial").."/basic/ore.lua")
dofile(minetest.get_modpath("tutorial").."/basic/abm.lua")
dofile(minetest.get_modpath("tutorial").."/basic/entity.lua")
dofile(minetest.get_modpath("tutorial").."/basic/chatcommand.lua")
dofile(minetest.get_modpath("tutorial").."/basic/other.lua")
dofile(minetest.get_modpath("tutorial").."/other/atom.lua")
dofile(minetest.get_modpath("tutorial").."/other/mummy.lua")
dofile(minetest.get_modpath("tutorial").."/other/regnum.lua")
--v.2.0.0+
local rg25 = {}
rg25.get_formspec = function(player, pos)
if player == nil then
return
end
formspec = "size[9,10.3]"
.."button[0,0;2,0.5;inven;Back]"
.."button[2,0;2,0.5;main;Main]"
.."background[9,10.3;1,1;gui_formbg.png;true]"
.."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]"
.."bgcolor[#080808BB;true]"
.."label[0,1;I. 17. Music]"
.."label[0,1.3;Enable Background Music.]"
.."label[0,1.6;Choose an instrument to be randomly selected]"
.."label[0,1.9;and listen to the Regnum Theme.]"
.."label[0,2.2;How to use Music:]"
.."label[0,2.5;1. Enable Background Music.]"
.."label[0,2.8;2. Choose instruments]"
.."button[2,10; 2,0.5;rg24;<]"
.."button[4,10; 2,0.5;rg15;>]"
return formspec
end
minetest.register_craft({
output = 'tutorial:colorstick_empty',
recipe = {
{'tutorial:colorstick_broken', 'tutorial:hammer'},
}
})
minetest.register_craftitem("tutorial:colorstick_empty", {
description = "Colorstick (empty)",
inventory_image = "tutorial_colorstick_empty.png",
})
minetest.register_craftitem("tutorial:hammer", {
description = "Repairing tool for color stick",
inventory_image = "tutorial_hammer.png",
})
minetest.register_craftitem("tutorial:colorstick_broken", {
description = "Colorstick (broken)",
inventory_image = "tutorial_colorstick_broken.png",
})
minetest.register_alias("homedecor:trophy_year1", "tutorial:trophy_year1")
minetest.register_node("tutorial:trophy_year1", {
description = "One year Regnum!!",
tiles = {
"moreores_mithril_block.png"
},
groups = { snappy=3 },
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.125, -0.5, -0.125, 0.1875, -0.4375, 0.1875}, -- NodeBox1
{-0.0625, -0.4375, -0.0625, 0.125, -0.375, 0.125}, -- NodeBox2
{-0.02, -0.375, -0.02, 0.0825, -0.1875, 0.0825}, -- NodeBox3
{-0.0625, -0.1875, -0.0625, 0.125, -0.125, 0.125}, -- NodeBox4
{-0.125, -0.1875, -0.0625, -0.0625, 0.125, 0.125}, -- NodeBox5
{0.125, -0.1875, -0.0625, 0.1875, 0.125, 0.125}, -- NodeBox6
{-0.125, -0.1875, 0.125, 0.1875, 0.125, 0.1875}, -- NodeBox7
{-0.125, -0.1875, -0.125, 0.1875, 0.125, -0.0625}, -- NodeBox8
{-0.0625, -0.25, -0.0625, 0.125, -0.1875, 0.125}, -- NodeBox9
{0.1875, 0.05, 0, 0.23, 0.0925, 0.0625}, -- NodeBox10
{0.1875, -0.15, 0, 0.23, -0.11, 0.0625}, -- NodeBox11
{0.23, -0.15, 0, 0.2725, 0.0925, 0.0625}, -- NodeBox12
{-0.1675, -0.15, 0, -0.125, -0.11, 0.0625}, -- NodeBox13
{-0.1675, 0.05, 0, -0.125, 0.0925, 0.0625}, -- NodeBox14
{-0.21, -0.15, 0, -0.1675, 0.0925, 0.0625}, -- NodeBox15
}
},
selection_box = {
type = "fixed",
fixed = { -0.21, -0.5, -0.125, 0.2725, 0.125, 0.1875 }
}
})
minetest.register_node("tutorial:trophy_year2", {
description = "Two years Regnum!!",
tiles = {
"moreores_mithril_block.png"
},
groups = { snappy=3 },
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.125, -0.5, -0.125, 0.1875, -0.4375, 0.1875}, -- NodeBox1
{-0.0625, -0.4375, -0.0625, 0.125, -0.375, 0.125}, -- NodeBox2
{-0.02, -0.375, -0.02, 0.0825, -0.1875, 0.0825}, -- NodeBox3
{-0.0625, -0.1875, -0.0625, 0.125, -0.125, 0.125}, -- NodeBox4
{-0.125, -0.1875, -0.0625, -0.0625, 0.125, 0.125}, -- NodeBox5
{0.125, -0.1875, -0.0625, 0.1875, 0.125, 0.125}, -- NodeBox6
{-0.125, -0.1875, 0.125, 0.1875, 0.125, 0.1875}, -- NodeBox7
{-0.125, -0.1875, -0.125, 0.1875, 0.125, -0.0625}, -- NodeBox8
{-0.0625, -0.25, -0.0625, 0.125, -0.1875, 0.125}, -- NodeBox9
{0.1875, 0.05, 0, 0.23, 0.0925, 0.0625}, -- NodeBox10
{0.1875, -0.15, 0, 0.23, -0.11, 0.0625}, -- NodeBox11
{0.23, -0.15, 0, 0.2725, 0.0925, 0.0625}, -- NodeBox12
{-0.1675, -0.15, 0, -0.125, -0.11, 0.0625}, -- NodeBox13
{-0.1675, 0.05, 0, -0.125, 0.0925, 0.0625}, -- NodeBox14
{-0.21, -0.15, 0, -0.1675, 0.0925, 0.0625}, -- NodeBox15
}
},
selection_box = {
type = "fixed",
fixed = { -0.21, -0.5, -0.125, 0.2725, 0.125, 0.1875 }
}
})
minetest.register_craft({
output = 'tutorial:legendstick9',
recipe = {
{'tutorial:legendball_8_8_8', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:legendball_8_8_8'},
{'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder'},
{'tutorial:thunder', 'tutorial:thunder', 'tutorial:legendstick8', 'tutorial:thunder', 'tutorial:thunder'},
{'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder'},
{'tutorial:legendball_8_8_8', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:legendball_8_8_8'},
}
})
minetest.register_craft({
output = 'tutorial:legendstick8',
recipe = {
{'tutorial:legendball_7_7_7', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:legendball_7_7_7'},
{'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder'},
{'tutorial:thunder', 'tutorial:thunder', 'tutorial:legendstick7', 'tutorial:thunder', 'tutorial:thunder'},
{'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder'},
{'tutorial:legendball_7_7_7', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:legendball_7_7_7'},
}
})
minetest.register_craft({
output = 'tutorial:legendstick7',
recipe = {
{'tutorial:legendball_6_6_6', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:legendball_6_6_6'},
{'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder'},
{'tutorial:thunder', 'tutorial:thunder', 'tutorial:legendstick6', 'tutorial:thunder', 'tutorial:thunder'},
{'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder'},
{'tutorial:legendball_6_6_6', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:legendball_6_6_6'},
}
})
minetest.register_craft({
output = 'tutorial:legendstick6',
recipe = {
{'tutorial:legendball_6_6_6', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:legendball_6_6_6'},
{'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder'},
{'tutorial:thunder', 'tutorial:thunder', 'tutorial:legendstick5', 'tutorial:thunder', 'tutorial:thunder'},
{'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder'},
{'tutorial:legendball_6_6_6', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:legendball_6_6_6'},
}
})
minetest.register_craft({
output = 'tutorial:legendstick5',
recipe = {
{'tutorial:legendball_5_5_5', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:legendball_5_5_5'},
{'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder'},
{'tutorial:thunder', 'tutorial:thunder', 'tutorial:legendstick4', 'tutorial:thunder', 'tutorial:thunder'},
{'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder'},
{'tutorial:legendball_5_5_5', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:legendball_5_5_5'},
}
})
minetest.register_craft({
output = 'tutorial:legendstick4',
recipe = {
{'tutorial:legendball_4_4_4', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:legendball_4_4_4'},
{'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder'},
{'tutorial:thunder', 'tutorial:thunder', 'tutorial:legendstick3', 'tutorial:thunder', 'tutorial:thunder'},
{'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder'},
{'tutorial:legendball_4_4_4', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:legendball_4_4_4'},
}
})
minetest.register_craft({
output = 'tutorial:legendstick3',
recipe = {
{'tutorial:legendball_3_3_3', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:legendball_3_3_3'},
{'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder'},
{'tutorial:thunder', 'tutorial:thunder', 'tutorial:legendstick2', 'tutorial:thunder', 'tutorial:thunder'},
{'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder'},
{'tutorial:legendball_3_3_3', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:legendball_3_3_3'},
}
})
minetest.register_craft({
output = 'tutorial:legendstick2',
recipe = {
{'tutorial:legendball_2_2_2', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:legendball_2_2_2'},
{'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder'},
{'tutorial:thunder', 'tutorial:thunder', 'tutorial:legendstick1', 'tutorial:thunder', 'tutorial:thunder'},
{'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder'},
{'tutorial:legendball_2_2_2', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:legendball_2_2_2'},
}
})
minetest.register_craft({
output = 'tutorial:legendstick1',
recipe = {
{'tutorial:legendball_1_1_1', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:legendball_1_1_1'},
{'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder'},
{'tutorial:thunder', 'tutorial:thunder', 'tutorial:legendstick', 'tutorial:thunder', 'tutorial:thunder'},
{'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder'},
{'tutorial:legendball_1_1_1', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder', 'tutorial:legendball_1_1_1'},
}
})
minetest.register_entity("tutorial:legendballadmin", {
visual = "mesh",
visual_size = {x=5, y=5},
mesh = "tutorial_fireball.x",
textures = {"tutorial_adminball.png"},
velocity = 5,
light_source = 12,
on_step = function(self, dtime)
local pos = self.object:getpos()
if minetest.env:get_node(self.object:getpos()).name ~= "air"then
self.hit_node(self, pos, node)
self.object:remove()
return
end
pos.y = pos.y-1
for _,player in pairs(minetest.env:get_objects_inside_radius(pos, 1)) do
if player:is_player() then
self.hit_player(self, player)
self.object:remove()
return
end
end
end,
hit_player = function(self, player)
local hp = player:get_hp()
player:set_hp(0)
local s = player:getpos()
local p = player:get_look_dir()
local vec = {x=s.x-p.x, y=s.y-p.y, z=s.z-p.z}
local pos = player:getpos()
for dx=0,1 do
for dy=0,1 do
for dz=0,1 do
local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
local n = minetest.env:get_node(p).name
if (n == "air") then
minetest.env:add_node(p, {name="tutorial:legend_thunderadmin"})
end
end
end
end
end,
hit_node = function(self, pos, node)
for dx=-1,1 do
for dy=-2,1 do
for dz=-1,1 do
local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
local n = minetest.env:get_node(p).name
if (n == "air") then
minetest.env:add_node(p, {name="tutorial:legend_thunderadmin"})
end
end
end
end
end
})
minetest.register_tool("tutorial:legendball_admin", {
description = "Admin Legend Ball",
inventory_image = "tutorial_legendball.png",
on_use = function(itemstack, placer, pointed_thing)
local dir = placer:get_look_dir();
local inv = placer:get_inventory()
local playerpos = placer:getpos();
local obj = minetest.env:add_entity({x=playerpos.x+0+dir.x,y=playerpos.y+2+dir.y,z=playerpos.z+0+dir.z}, "tutorial:legendball_admin")
local vec = {x=dir.x*3,y=dir.y*3,z=dir.z*3}
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
obj:setvelocity(vec)
return itemstack
end,
light_source = 12,
})
minetest.register_node("tutorial:legend_thunderadmin", {
description = "Admin Legend thunder",
drawtype = "plantlike",
tiles = {{
name="tutorial_legend_thunderadmin.png",
}},
light_source = 12,
walkable = false,
buildable_to = true,
damage_per_second = 20,
drop = {},
groups = {dig_immediate=3},
})
minetest.register_abm({
nodenames = {"tutorial:legend_thunderadmin"},
interval = 30,
chance = 1,
action = function(pos)
minetest.env:remove_node(pos)
end,
})
minetest.register_tool("tutorial:legendstick_admin", {
description = "Admin tool 10: Legendstick",
inventory_image = "tutorial_legendzauberstabadmin.png",
on_use = function(itemstack, placer, pointed_thing)
local dir = placer:get_look_dir();
local inv = placer:get_inventory()
local playerpos = placer:getpos();
local obj = minetest.env:add_entity({x=playerpos.x+0+dir.x,y=playerpos.y+2+dir.y,z=playerpos.z+0+dir.z}, "tutorial:legendballadmin")
local vec = {x=dir.x*3,y=dir.y*3,z=dir.z*3}
obj:setvelocity(vec)
return itemstack
end,
light_source = 12,
})
minetest.register_tool("tutorial:legendstick9", {
description = "Legendstick lv.MAX",
inventory_image = "tutorial_legendzauberstab9.png",
on_use = function(itemstack, placer, pointed_thing)
local dir = placer:get_look_dir();
local inv = placer:get_inventory()
local playerpos = placer:getpos();
local obj = minetest.env:add_entity({x=playerpos.x+0+dir.x,y=playerpos.y+2+dir.y,z=playerpos.z+0+dir.z}, "tutorial:legendball_8_8_8")
local vec = {x=dir.x*3,y=dir.y*3,z=dir.z*3}
obj:setvelocity(vec)
return itemstack
end,
light_source = 12,
})
minetest.register_tool("tutorial:legendstick8", {
description = "Legendstick lv.8",
inventory_image = "tutorial_legendzauberstab8.png",
on_use = function(itemstack, placer, pointed_thing)
local dir = placer:get_look_dir();
local inv = placer:get_inventory()
local playerpos = placer:getpos();
local obj = minetest.env:add_entity({x=playerpos.x+0+dir.x,y=playerpos.y+2+dir.y,z=playerpos.z+0+dir.z}, "tutorial:legendball_7_7_7")
local vec = {x=dir.x*3,y=dir.y*3,z=dir.z*3}
obj:setvelocity(vec)
return itemstack
end,
light_source = 12,
})
minetest.register_tool("tutorial:legendstick7", {
description = "Legendstick lv.7",
inventory_image = "tutorial_legendzauberstab7.png",
on_use = function(itemstack, placer, pointed_thing)
local dir = placer:get_look_dir();
local inv = placer:get_inventory()
local playerpos = placer:getpos();
local obj = minetest.env:add_entity({x=playerpos.x+0+dir.x,y=playerpos.y+2+dir.y,z=playerpos.z+0+dir.z}, "tutorial:legendball_6_6_6")
local vec = {x=dir.x*3,y=dir.y*3,z=dir.z*3}
obj:setvelocity(vec)
return itemstack
end,
light_source = 12,
})
minetest.register_tool("tutorial:legendstick6", {
description = "Legendstick lv.6",
inventory_image = "tutorial_legendzauberstab6.png",
on_use = function(itemstack, placer, pointed_thing)
local dir = placer:get_look_dir();
local inv = placer:get_inventory()
local playerpos = placer:getpos();
local obj = minetest.env:add_entity({x=playerpos.x+0+dir.x,y=playerpos.y+2+dir.y,z=playerpos.z+0+dir.z}, "tutorial:legendball_5_5_6")
local vec = {x=dir.x*3,y=dir.y*3,z=dir.z*3}
obj:setvelocity(vec)
return itemstack
end,
light_source = 12,
})
minetest.register_tool("tutorial:legendstick5", {
description = "Legendstick lv.5",
inventory_image = "tutorial_legendzauberstab5.png",
on_use = function(itemstack, placer, pointed_thing)
local dir = placer:get_look_dir();
local inv = placer:get_inventory()
local playerpos = placer:getpos();
local obj = minetest.env:add_entity({x=playerpos.x+0+dir.x,y=playerpos.y+2+dir.y,z=playerpos.z+0+dir.z}, "tutorial:legendball_4_4_5")
local vec = {x=dir.x*3,y=dir.y*3,z=dir.z*3}
obj:setvelocity(vec)
return itemstack
end,
light_source = 12,
})
minetest.register_tool("tutorial:legendstick4", {
description = "Legendstick lv.4",
inventory_image = "tutorial_legendzauberstab4.png",
on_use = function(itemstack, placer, pointed_thing)
local dir = placer:get_look_dir();
local inv = placer:get_inventory()
local playerpos = placer:getpos();
local obj = minetest.env:add_entity({x=playerpos.x+0+dir.x,y=playerpos.y+2+dir.y,z=playerpos.z+0+dir.z}, "tutorial:legendball_3_4_4")
local vec = {x=dir.x*3,y=dir.y*3,z=dir.z*3}
obj:setvelocity(vec)
return itemstack
end,
light_source = 12,
})
minetest.register_tool("tutorial:legendstick3", {
description = "Legendstick lv.3",
inventory_image = "tutorial_legendzauberstab3.png",
on_use = function(itemstack, placer, pointed_thing)
local dir = placer:get_look_dir();
local inv = placer:get_inventory()
local playerpos = placer:getpos();
local obj = minetest.env:add_entity({x=playerpos.x+0+dir.x,y=playerpos.y+2+dir.y,z=playerpos.z+0+dir.z}, "tutorial:legendball_2_3_3")
local vec = {x=dir.x*3,y=dir.y*3,z=dir.z*3}
obj:setvelocity(vec)
return itemstack
end,
light_source = 12,
})
minetest.register_tool("tutorial:legendstick2", {
description = "Legendstick lv.2",
inventory_image = "tutorial_legendzauberstab2.png",
on_use = function(itemstack, placer, pointed_thing)
local dir = placer:get_look_dir();
local inv = placer:get_inventory()
local playerpos = placer:getpos();
local obj = minetest.env:add_entity({x=playerpos.x+0+dir.x,y=playerpos.y+2+dir.y,z=playerpos.z+0+dir.z}, "tutorial:legendball_2_2_2")
local vec = {x=dir.x*3,y=dir.y*3,z=dir.z*3}
obj:setvelocity(vec)
return itemstack
end,
light_source = 12,
})
minetest.register_tool("tutorial:legendstick1", {
description = "Legendstick lv.1",
inventory_image = "tutorial_legendzauberstab1.png",
on_use = function(itemstack, placer, pointed_thing)
local dir = placer:get_look_dir();
local inv = placer:get_inventory()
local playerpos = placer:getpos();
local obj = minetest.env:add_entity({x=playerpos.x+0+dir.x,y=playerpos.y+2+dir.y,z=playerpos.z+0+dir.z}, "tutorial:legendball_1_1_1")
local vec = {x=dir.x*3,y=dir.y*3,z=dir.z*3}
obj:setvelocity(vec)
return itemstack
end,
light_source = 12,
})
minetest.register_tool("tutorial:legendstick", {
description = "Legendstick",
inventory_image = "tutorial_legendzauberstab.png",
on_use = function(itemstack, placer, pointed_thing)
end,
light_source = 12,
})
minetest.register_craftitem("tutorial:protection_schluessel1", {
description = "Protectionkey lv.1",
inventory_image = "tutorial_protection_schluessel1.png",
})
minetest.register_craftitem("tutorial:protection_schluessel2", {
description = "Protectionkey lv.2",
inventory_image = "tutorial_protection_schluessel2.png",
})
minetest.register_craftitem("tutorial:protection_schluessel3", {
description = "Protectionkey lv.MAX",
inventory_image = "tutorial_protection_schluessel3.png",
})
minetest.register_craft({
output = 'tutorial:protection_schluessel2',
recipe = {
{'tutorial:lila_erz3', 'tutorial:lila_erz3', 'tutorial:lila_erz3'},
{'tutorial:lila_erz3', 'tutorial:protection_schluessel1', 'tutorial:lila_erz3'},
{'tutorial:lila_erz3', 'tutorial:lila_erz3', 'tutorial:lila_erz3'},
}
})
minetest.register_craft({
output = 'tutorial:protection_schluessel3',
recipe = {
{'tutorial:lila_erz3', 'tutorial:lila_erz3', 'tutorial:lila_erz3'},
{'tutorial:lila_erz3', 'tutorial:protection_schluessel2', 'tutorial:lila_erz3'},
{'tutorial:lila_erz3', 'tutorial:lila_erz3', 'tutorial:lila_erz3'},
}
})
local rg23 = {}
rg23.get_formspec = function(player, pos)
if player == nil then
return
end
formspec = "size[9,10.3]"
.."button[0,0;2,0.5;inven;Back]"
.."button[2,0;2,0.5;main;Main]"
.."background[9,10.3;1,1;gui_formbg.png;true]"
.."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]"
.."bgcolor[#080808BB;true]"
.."label[0,1;I. 15. Treasures]"
.."label[0,1.3;get treasures from the fox]"
.."label[0,1.6;Collect 6 treasures to get the legend stick]"
.."label[0,1.9;How to use artifacts:]"
.."label[0,2.2;1. get 6 treasures]"
.."label[0,2.5;2. press 'reward']"
.."button[2,10; 2,0.5;rg22;<]"
.."button[4,10; 2,0.5;rg24;>]"
return formspec
end
local rg24 = {}
rg24.get_formspec = function(player, pos)
if player == nil then
return
end
formspec = "size[9,10.3]"
.."button[0,0;2,0.5;inven;Back]"
.."button[2,0;2,0.5;main;Main]"
.."background[9,10.3;1,1;gui_formbg.png;true]"
.."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]"
.."bgcolor[#080808BB;true]"
.."label[0,1;I. 16. Trophys]"
.."label[0,1.3;get trophys in the trophy craft]"
.."label[0,1.6;Collect 24 trothys to get the Protectionkey]"
.."label[0,1.9;How to use artifacts:]"
.."label[0,2.2;1. get 24 trophys]"
.."label[0,2.5;2. press 'reward']"
.."button[2,10; 2,0.5;rg23;<]"
.."button[4,10; 2,0.5;rg25;>]"
return formspec
end
local troph = {}
troph.get_formspec = function(player, pos)
if player == nil then
return
end
local player_inv = player:get_inventory()
player_inv:set_size("trophcr", 1)
formspec = "size[8,7.5]"
.."button[0,0;2,0.5;cr;Back]"
.."button[2,0;2,0.5;main;Main]"
.."background[8,7.5;1,1;gui_formbg.png;true]"
.."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]"
.."bgcolor[#080808BB;true]"
.."button[3,2.6;2,0.5;trophcra;Use]"
.."list[current_player;main;0,3.75;8,4;]"
.."list[current_player;trophcr;3.5,1;1,1;]"
.."listring[current_player;main]"
.."listring[current_player;trophcr]"
.."label[3.65,2;Tears]"
return formspec
end
local trophys = {}
trophys.get_formspec = function(player, pos)
if player == nil then
return
end
local player_inv = player:get_inventory()
local red = player_inv:get_stack("tearred", 1):get_count()
local blue = player_inv:get_stack("tearblue", 1):get_count()
local yellow = player_inv:get_stack("tearyellow", 1):get_count()
local purple = player_inv:get_stack("tearpurple", 1):get_count()
local cyan = player_inv:get_stack("tearcyan", 1):get_count()
local green = player_inv:get_stack("teargreen", 1):get_count()
player_inv:set_size("trtr", 1)
formspec = "size[6.5,9.8]"
.."button[0,0;2,0.5;inven;Back]"
.."button[2,0;2,0.5;main;Main]"
.."background[6.5,9.8;1,1;gui_formbg.png;true]"
.."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]"
.."bgcolor[#080808BB;true]"
local d = 0
if red > 9 then
formspec = formspec .."image[1,1;1,1;trophy_red_bronze.png]"
d = d+1
else
formspec = formspec .."image[1,1;1,1;tutorial_0.png]"
end
if red > 19 then
formspec = formspec .."image[2.5,1;1,1;trophy_red_silver.png]"
d = d+1
else
formspec = formspec .."image[2.5,1;1,1;tutorial_0.png]"
end
if red > 49 then
formspec = formspec .."image[4,1;1,1;trophy_red_gold.png]"
d = d+1
else
formspec = formspec .."image[4,1;1,1;tutorial_0.png]"
end
if red > 99 then
formspec = formspec .."image[5.5,1;1,1;trophy_red_platin.png]"
d = d+1
else
formspec = formspec .."image[5.5,1;1,1;tutorial_0.png]"
end
if blue > 9 then
formspec = formspec .."image[1,2.5;1,1;trophy_blue_bronze.png]"
d = d+1
else
formspec = formspec .."image[1,2.5;1,1;tutorial_0.png]"
end
if blue > 19 then
formspec = formspec .."image[2.5,2.5;1,1;trophy_blue_silver.png]"
d = d+1
else
formspec = formspec .."image[2.5,2.5;1,1;tutorial_0.png]"
end
if blue > 49 then
formspec = formspec .."image[4,2.5;1,1;trophy_blue_gold.png]"
d = d+1
else
formspec = formspec .."image[4,2.5;1,1;tutorial_0.png]"
end
if blue > 99 then
formspec = formspec .."image[5.5,2.5;1,1;trophy_blue_platin.png]"
d = d+1
else
formspec = formspec .."image[5.5,2.5;1,1;tutorial_0.png]"
end
if green > 9 then
formspec = formspec .."image[1,4;1,1;trophy_green_bronze.png]"
d = d+1
else
formspec = formspec .."image[1,4;1,1;tutorial_0.png]"
end
if green > 19 then
formspec = formspec .."image[2.5,4;1,1;trophy_green_silver.png]"
d = d+1
else
formspec = formspec .."image[2.5,4;1,1;tutorial_0.png]"
end
if green > 49 then
formspec = formspec .."image[4,4;1,1;trophy_green_gold.png]"
d = d+1
else
formspec = formspec .."image[4,4;1,1;tutorial_0.png]"
end
if green > 99 then
formspec = formspec .."image[5.5,4;1,1;trophy_green_platin.png]"
d = d+1
else
formspec = formspec .."image[5.5,4;1,1;tutorial_0.png]"
end
if yellow > 9 then
formspec = formspec .."image[1,5.5;1,1;trophy_yellow_bronze.png]"
d = d+1
else
formspec = formspec .."image[1,5.5;1,1;tutorial_0.png]"
end
if yellow > 19 then
formspec = formspec .."image[2.5,5.5;1,1;trophy_yellow_silver.png]"
d = d+1
else
formspec = formspec .."image[2.5,5.5;1,1;tutorial_0.png]"
end
if yellow > 49 then
formspec = formspec .."image[4,5.5;1,1;trophy_yellow_gold.png]"
d = d+1
else
formspec = formspec .."image[4,5.5;1,1;tutorial_0.png]"
end
if yellow > 99 then
formspec = formspec .."image[5.5,5.5;1,1;trophy_yellow_platin.png]"
d = d+1
else
formspec = formspec .."image[5.5,5.5;1,1;tutorial_0.png]"
end
if purple > 9 then
formspec = formspec .."image[1,7;1,1;trophy_purple_bronze.png]"
d = d+1
else
formspec = formspec .."image[1,7;1,1;tutorial_0.png]"
end
if purple > 19 then
formspec = formspec .."image[2.5,7;1,1;trophy_purple_silver.png]"
d = d+1
else
formspec = formspec .."image[2.5,7;1,1;tutorial_0.png]"
end
if purple > 49 then
formspec = formspec .."image[4,7;1,1;trophy_purple_gold.png]"
d = d+1
else
formspec = formspec .."image[4,7;1,1;tutorial_0.png]"
end
if purple > 99 then
formspec = formspec .."image[5.5,7;1,1;trophy_purple_platin.png]"
d = d+1
else
formspec = formspec .."image[5.5,7;1,1;tutorial_0.png]"
end
if cyan > 9 then
formspec = formspec .."image[1,8.5;1,1;trophy_cyan_bronze.png]"
d = d+1
else
formspec = formspec .."image[1,8.5;1,1;tutorial_0.png]"
end
if cyan > 19 then
formspec = formspec .."image[2.5,8.5;1,1;trophy_cyan_silver.png]"
d = d+1
else
formspec = formspec .."image[2.5,8.5;1,1;tutorial_0.png]"
end
if cyan > 49 then
formspec = formspec .."image[4,8.5;1,1;trophy_cyan_gold.png]"
d = d+1
else
formspec = formspec .."image[4,8.5;1,1;tutorial_0.png]"
end
if cyan > 99 then
formspec = formspec .."image[5.5,8.5;1,1;trophy_cyan_platin.png]"
d = d+1
else
formspec = formspec .."image[5.5,8.5;1,1;tutorial_0.png]"
end
if d == 24 then
formspec = formspec .."button[4.5,0;2,0.5;trorew;Reward]"
end
formspec = formspec
.."label[1.2,2;"..red.."/10]"
.."label[2.7,2;"..red.."/20]"
.."label[4.2,2;"..red.."/50]"
.."label[5.7,2;"..red.."/100]"
.."label[1.2,3.5;"..blue.."/10]"
.."label[2.7,3.5;"..blue.."/20]"
.."label[4.2,3.5;"..blue.."/50]"
.."label[5.7,3.5;"..blue.."/100]"
.."label[1.2,5;"..green.."/10]"
.."label[2.7,5;"..green.."/20]"
.."label[4.2,5;"..green.."/50]"
.."label[5.7,5;"..green.."/100]"
.."label[1.2,6.5;"..yellow.."/10]"
.."label[2.7,6.5;"..yellow.."/20]"
.."label[4.2,6.5;"..yellow.."/50]"
.."label[5.7,6.5;"..yellow.."/100]"
.."label[1.2,8;"..purple.."/10]"
.."label[2.7,8;"..purple.."/20]"
.."label[4.2,8;"..purple.."/50]"
.."label[5.7,8;"..purple.."/100]"
.."label[1.2,9.5;"..cyan.."/10]"
.."label[2.7,9.5;"..cyan.."/20]"
.."label[4.2,9.5;"..cyan.."/50]"
.."label[5.7,9.5;"..cyan.."/100]"
.."label[0,1.25;Red]"
.."label[0,2.75;Blue]"
.."label[0,4.25;Green]"
.."label[0,5.75;Yellow]"
.."label[0,7.25;Purple]"
.."label[0,8.75;Cyan]"
.."label[4,0;"..d.."/24]"
player_inv:set_stack("trtr", 1 , "default:dirt "..d)
return formspec
end
minetest.register_craftitem("tutorial:big_dna_string", {
description = "Big DNA string",
inventory_image = "tutorial_big_dna_string.png",
})
minetest.register_craftitem("tutorial:red_tear", {
description = "Red Tear",
inventory_image = "tutorial_red_tear.png",
})
minetest.register_craftitem("tutorial:blue_tear", {
description = "Blue Tear",
inventory_image = "tutorial_blue_tear.png",
})
minetest.register_craftitem("tutorial:cyan_tear", {
description = "Cyan Tear",
inventory_image = "tutorial_cyan_tear.png",
})
minetest.register_craftitem("tutorial:purple_tear", {
description = "Purple Tear",
inventory_image = "tutorial_purple_tear.png",
})
minetest.register_craftitem("tutorial:green_tear", {
description = "Green Tear",
inventory_image = "tutorial_green_tear.png",
})
minetest.register_craftitem("tutorial:yellow_tear", {
description = "Yellow Tear",
inventory_image = "tutorial_yellow_tear.png",
})
minetest.register_craft({
output = 'tutorial:big_dna_string',
recipe = {
{'tutorial:dna_string', 'tutorial:dna_string', 'tutorial:dna_string', 'tutorial:dna_string', 'tutorial:dna_string'},
}
})
minetest.register_craft({
output = 'tutorial:lightstone',
recipe = {
{'', 'default:cobble', ''},
{'default:cobble', 'default:coal_lump', 'default:cobble'},
{'', 'default:cobble', ''},
}
})
minetest.register_craft({
output = 'tutorial:cooking_schluessel1',
recipe = {
{'', '', 'tutorial:coin_cyan', '', ''},
{'', 'tutorial:coin_cyan', '', 'tutorial:coin_cyan', ''},
{'', '', 'tutorial:coin_cyan', '', ''},
{'', '', 'tutorial:coin_cyan', '', ''},
{'', '', 'tutorial:coin_cyan', '', ''},
}
})
minetest.register_craft({
output = 'tutorial:cooking_schluessel1',
recipe = {
{'', '', 'tutorial:coin_cyan', '', ''},
{'', 'tutorial:coin_cyan', '', 'tutorial:coin_cyan', ''},
{'', '', 'tutorial:coin_cyan', '', ''},
{'', '', 'tutorial:coin_cyan', '', ''},
{'', '', 'tutorial:coin_cyan', '', ''},
}
})
minetest.register_craft({
output = 'tutorial:cooking_schluessel2',
recipe = {
{'tutorial:coin_cyan', 'tutorial:coin_cyan', 'tutorial:coin_cyan'},
{'tutorial:coin_cyan', 'tutorial:cooking_schluessel1', 'tutorial:coin_cyan'},
{'tutorial:coin_cyan', 'tutorial:coin_cyan', 'tutorial:coin_cyan'},
}
})
minetest.register_craft({
output = 'tutorial:cooking_schluessel3',
recipe = {
{'tutorial:coin_cyan', 'tutorial:coin_cyan', 'tutorial:coin_cyan'},
{'tutorial:coin_cyan', 'tutorial:cooking_schluessel2', 'tutorial:coin_cyan'},
{'tutorial:coin_cyan', 'tutorial:coin_cyan', 'tutorial:coin_cyan'},
}
})
minetest.register_craft({
output = 'tutorial:cooking_schluessel4',
recipe = {
{'tutorial:coin_cyan', 'tutorial:coin_cyan', 'tutorial:coin_cyan'},
{'tutorial:coin_cyan', 'tutorial:cooking_schluessel3', 'tutorial:coin_cyan'},
{'tutorial:coin_cyan', 'tutorial:coin_cyan', 'tutorial:coin_cyan'},
}
})
local treasures = {}
treasures.get_formspec = function(player, pos)
if player == nil then
return
end
local player_inv = player:get_inventory()
player_inv:set_size("tata", 1)
local a = player_inv:get_stack("r1248", 1):get_count()
local b = player_inv:get_stack("r1248", 2):get_count()
local c = player_inv:get_stack("r1248", 3):get_count()
local e = player_inv:get_stack("r1248", 4):get_count()
local f = player_inv:get_stack("r1248", 5):get_count()
local g = player_inv:get_stack("r1248", 6):get_count()
local d = 0
formspec = "size[9,9.3]"
.."button[0,0;2,0.5;inven;Back]"
.."button[2,0;2,0.5;main;Main]"
.."background[9,9.3;1,1;gui_formbg.png;true]"
.."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]"
.."bgcolor[#080808BB;true]"
if a == 1 then
formspec = formspec .."image[0,2;1.5,1.5;tutorial_1248_helmet_rot.png]"
d = d+1
else
formspec = formspec .."image[0,2;1.5,1.5;tutorial_0.png]"
end
if b == 1 then
formspec = formspec .."image[1.5,2;1.5,1.5;tutorial_1248_helmet_blue.png]"
d = d+1
else
formspec = formspec .."image[1.5,2;1.5,1.5;tutorial_0.png]"
end
if c == 1 then
formspec = formspec .."image[3,2;1.5,1.5;tutorial_1248_helmet_cyan.png]"
d = d+1
else
formspec = formspec .."image[3,2;1.5,1.5;tutorial_0.png]"
end
if e == 1 then
formspec = formspec .."image[4.5,2;1.5,1.5;tutorial_1248_helmet_green.png]"
d = d+1
else
formspec = formspec .."image[4.5,2;1.5,1.5;tutorial_0.png]"
end
if f == 1 then
formspec = formspec .."image[6,2;1.5,1.5;tutorial_1248_helmet_yellow.png]"
d = d+1
else
formspec = formspec .."image[6,2;1.5,1.5;tutorial_0.png]"
end
if g == 1 then
formspec = formspec .."image[7.5,2;1.5,1.5;tutorial_1248_helmet_purple.png]"
d = d+1
else
formspec = formspec .."image[7.5,2;1.5,1.5;tutorial_0.png]"
end
formspec = formspec .."label[5,0;"..d.."/6]"
if d == 6 then
formspec = formspec .."button[6.5,0;2,0.5;trerew;Reward]"
end
player_inv:set_stack("tata", 1 , "default:dirt "..d)
return formspec
end
minetest.register_craftitem("tutorial:coin_cyan", {
description = "Coin cyan (very rare)",
inventory_image = "tutorial_coin_cyan.png",
stack_max = 1500,
})
minetest.register_node("tutorial:bottle_crystal", {
description = "Crystalbottle",
drawtype = "plantlike",
tiles = {"tutorial_bottle_crystal.png"},
wield_image = "tutorial_bottle_crystal.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
on_place = function(itemstack, placer, pointed_thing)
minetest.env:add_entity(pointed_thing.above, "experience:orb_cyan")
if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end
return itemstack
end,
groups = {vessel=1,dig_immediate=3,attached_node=1},
})
for i = 1, 25, 1 do
minetest.register_node("tutorial:level"..i.."_cyan",{
tiles = {"tutorial_level"..i..".png^tutorial_level_cyan.png"},
description = "You are now in Level cyan "..i,
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2},
})
end
minetest.register_node("tutorial:levelMAX_cyan",{
tiles = {"tutorial_levelMAX.png^tutorial_level_cyan.png"},
description = "You are now in Level cyan MAX",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2},
})
minetest.register_on_joinplayer(function(player)
local override_table = player:get_physics_override()
override_table.new_move = false
override_table.sneak_glitch = true
player:set_physics_override(override_table)
local player_inv = player:get_inventory()
player_inv:set_stack("crtime", 1, nil)
end)
minetest.register_craftitem("tutorial:cooking_schluessel1", {
description = "Cookingkey lv.1",
inventory_image = "tutorial_cooking_schluessel1.png",
})
minetest.register_craftitem("tutorial:cooking_schluessel2", {
description = "Cookingkey lv.2",
inventory_image = "tutorial_cooking_schluessel2.png",
})
minetest.register_craftitem("tutorial:cooking_schluessel3", {
description = "Cookingkey lv.3",
inventory_image = "tutorial_cooking_schluessel3.png",
})
minetest.register_craftitem("tutorial:cooking_schluessel4", {
description = "Cookingkey lv.MAX",
inventory_image = "tutorial_cooking_schluessel4.png",
})
minetest.register_craftitem("tutorial:golden_schluessel", {
description = "Goldenkey",
inventory_image = "tutorial_golden_schluessel.png",
})
minetest.register_craftitem("tutorial:crystal_schluessel", {
description = "Crystalkey",
inventory_image = "tutorial_crystal_schluessel.png",
})
minetest.register_craftitem("tutorial:medallion", {
description = "Medallion",
inventory_image = "tutorial_medallion.png",
stack_max = 1000,
})
minetest.register_craftitem("tutorial:knight_schluessel", {
description = "Knightkey",
inventory_image = "tutorial_knight_schluessel.png",
})
local crafting7 = {}
crafting7.get_formspec = function(player, pos)
if player == nil then
return
end
local player_inv = player:get_inventory()
formspec = "size[8,8.3]"
.."button[0,0;2,0.5;cr;Back]"
.."button[2,0;2,0.5;main;Main]"
.."background[8,8.3;1,1;gui_formbg.png;true]"
.."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]"
.."bgcolor[#080808BB;true]"
.."button[1,2;2,0.5;meda1;Red]"
.."button[3,2;2,0.5;meda2;Blue]"
.."button[5,2;2,0.5;meda3;Green]"
.."button[1,3;2,0.5;meda5;Purple]"
.."button[3,3;2,0.5;meda4;Yellow]"
.."button[5,3;2,0.5;meda6;Cyan]"
.."button[3,4;2,0.5;meda7;Gray]"
return formspec
end
local crafting8 = {}
crafting8.get_formspec = function(player, pos)
if player == nil then
return
end
local player_inv = player:get_inventory()
local kri_inv = minetest.create_detached_inventory(player:get_player_name().."_kri",{
allow_put = function(inv, listname, index, stack, player)
return 0
end,
allow_take = function(inv, listname, index, stack, player)
return 0
end,
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
return 0
end,
})
kri_inv:set_size("kri", 8)
player_inv:set_size("kri", 8)
player_inv:set_size("pixkey", 1)
player_inv:set_size("crtime", 1)
local time = player_inv:get_stack("crtime", 1):get_count()
local k = 0
for i=1, 8 do
local stack = player_inv:get_stack("kri", i)
kri_inv:set_stack("kri", i, stack)
if not player_inv:get_stack("kri", i):is_empty() then
k = k+1
end
end
formspec = "size[8,7.5]"
.."button[0,0;2,0.5;cr;Back]"
.."button[2,0;2,0.5;main;Main]"
.."background[8,7.5;1,1;gui_formbg.png;true]"
.."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]"
.."bgcolor[#080808BB;true]"
.."list[current_player;main;0,3.75;8,4;]"
.."list[current_player;pixkey;6.6,1;1,1;]"
.."listring[current_player;main]"
.."listring[current_player;pixkey]"
.."label[5,0;You have "..k.."/8 crystals]"
.."label[6.3,2;Pixeled Regnum Key]"
if time == 0 then
formspec = formspec .."button[1,2;2,0.5;cre2;crystalbottle]"
end
return formspec
end
local meda = {}
meda.get_formspec = function(player, pos)
if player == nil then
return
end
local player_inv = player:get_inventory()
player_inv:set_size("medall", 1)
local med = player_inv:get_stack("medallion", 1):get_count()
local x = ""
if med == 1 then
x = "red"
elseif med == 2 then
x = "blue"
elseif med == 3 then
x = "green"
elseif med == 4 then
x = "yellow"
elseif med == 5 then
x = "purple"
elseif med == 6 then
x = "cyan"
elseif med == 7 then
x = "gray"
end
player_inv:set_size("medallion"..x, 9)
local y1 = player_inv:get_stack("medallion"..x, 1):get_count()
local y2 = player_inv:get_stack("medallion"..x, 2):get_count()
local y3 = player_inv:get_stack("medallion"..x, 3):get_count()
local y4 = player_inv:get_stack("medallion"..x, 4):get_count()
local y5 = player_inv:get_stack("medallion"..x, 5):get_count()
local y6 = player_inv:get_stack("medallion"..x, 6):get_count()
local y7 = player_inv:get_stack("medallion"..x, 7):get_count()
local y8 = player_inv:get_stack("medallion"..x, 8):get_count()
local y9 = player_inv:get_stack("medallion"..x, 9):get_count()
formspec = "size[8,9.3]"
.."button[0,0;2,0.5;crafting7;Back]"
.."button[2,0;2,0.5;main;Main]"
.."button[5,3;2,0.5;mecraft;Craft]"
.."background[8,9.3;1,1;gui_formbg.png;true]"
.."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]"
.."bgcolor[#080808BB;true]"
.."list[current_player;main;0,5.25;8,1;]"
.."list[current_player;main;0,6.5;8,3;8]"
.."list[current_player;medall;5.5,2;1,1;]"
.."listring[current_player;main]"
.."listring[current_player;medall]"
if y1 == 0 then
formspec = formspec .."image[1,1;1,1;tutorial_0.png]"
else
formspec = formspec .."image[1,1;1,1;medallion_"..x.."_1.png]"
end
if y2 == 0 then
formspec = formspec .."image[2,1;1,1;tutorial_0.png]"
else
formspec = formspec .."image[2,1;1,1;medallion_"..x.."_2.png]"
end
if y3 == 0 then
formspec = formspec .."image[3,1;1,1;tutorial_0.png]"
else
formspec = formspec .."image[3,1;1,1;medallion_"..x.."_3.png]"
end
if y4 == 0 then
formspec = formspec .."image[1,2;1,1;tutorial_0.png]"
else
formspec = formspec .."image[1,2;1,1;medallion_"..x.."_4.png]"
end
if y5 == 0 then
formspec = formspec .."image[2,2;1,1;tutorial_0.png]"
else
formspec = formspec .."image[2,2;1,1;medallion_"..x.."_5.png]"
end
if y6 == 0 then
formspec = formspec .."image[3,2;1,1;tutorial_0.png]"
else
formspec = formspec .."image[3,2;1,1;medallion_"..x.."_6.png]"
end
if y7 == 0 then
formspec = formspec .."image[1,3;1,1;tutorial_0.png]"
else
formspec = formspec .."image[1,3;1,1;medallion_"..x.."_7.png]"
end
if y8 == 0 then
formspec = formspec .."image[2,3;1,1;tutorial_0.png]"
else
formspec = formspec .."image[2,3;1,1;medallion_"..x.."_8.png]"
end
if y9 == 0 then
formspec = formspec .."image[3,3;1,1;tutorial_0.png]"
else
formspec = formspec .."image[3,3;1,1;medallion_"..x.."_9.png]"
end
return formspec
end
minetest.register_craftitem("tutorial:tortoise_schluessel", {
description = "Tortoisekey",
inventory_image = "tutorial_tortoise_schluessel.png",
})
local medallion = {}
medallion.get_formspec = function(player, pos)
if player == nil then
return
end
local player_inv = player:get_inventory()
player_inv:set_size("medallionred", 9)
player_inv:set_size("meme", 1)
local k = 0
local p = 0
formspec = "size[8.5,6.3]"
.."button[0,0;2,0.5;inven;Back]"
.."button[2,0;2,0.5;main;Main]"
.."background[8.5,6.3;1,1;gui_formbg.png;true]"
.."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]"
.."bgcolor[#080808BB;true]"
.."label[0.4,2.2;red]"
.."label[1.6,2.2;blue]"
.."label[2.7,2.2;green]"
.."label[3.9,2.2;purple]"
.."label[5.0,2.2;yellow]"
.."label[6.3,2.2;cyan]"
.."label[7.5,2.2;gray]"
for i=1,9,1 do
if player_inv:get_stack("medallionred", i):get_count() == 0 then
k = 1
end
end
if k == 0 then
p = p+1
formspec = formspec .."image[0,1;1.2,1.2;medallion_red.png]"
else
formspec = formspec .."image[0,1;1.2,1.2;tutorial_0.png]"
end
k = 0
for i=1,9,1 do
if player_inv:get_stack("medallionblue", i):get_count() == 0 then
k = 1
end
end
if k == 0 then
p = p+1
formspec = formspec .."image[1.2,1;1.2,1.2;medallion_blue.png]"
else
formspec = formspec .."image[1.2,1;1.2,1.2;tutorial_0.png]"
end
k = 0
for i=1,9,1 do
if player_inv:get_stack("medalliongreen", i):get_count() == 0 then
k = 1
end
end
if k == 0 then
p = p+1
formspec = formspec .."image[2.4,1;1.2,1.2;medallion_green.png]"
else
formspec = formspec .."image[2.4,1;1.2,1.2;tutorial_0.png]"
end
k = 0
for i=1,9,1 do
if player_inv:get_stack("medallionpurple", i):get_count() == 0 then
k = 1
end
end
if k == 0 then
p = p+1
formspec = formspec .."image[3.6,1;1.2,1.2;medallion_purple.png]"
else
formspec = formspec .."image[3.6,1;1.2,1.2;tutorial_0.png]"
end
k = 0
for i=1,9,1 do
if player_inv:get_stack("medallionyellow", i):get_count() == 0 then
k = 1
end
end
if k == 0 then
p = p+1
formspec = formspec .."image[4.8,1;1.2,1.2;medallion_yellow.png]"
else
formspec = formspec .."image[4.8,1;1.2,1.2;tutorial_0.png]"
end
k = 0
for i=1,9,1 do
if player_inv:get_stack("medallioncyan", i):get_count() == 0 then
k = 1
end
end
if k == 0 then
p = p+1
formspec = formspec .."image[6,1;1.2,1.2;medallion_cyan.png]"
else
formspec = formspec .."image[6,1;1.2,1.2;tutorial_0.png]"
end
k = 0
for i=1,9,1 do
if player_inv:get_stack("medalliongray", i):get_count() == 0 then
k = 1
end
end
if k == 0 then
p = p+1
formspec = formspec .."image[7.2,1;1.2,1.2;medallion_gray.png]"
else
formspec = formspec .."image[7.2,1;1.2,1.2;tutorial_0.png]"
end
formspec = formspec .."label[5,0;"..p.."/7]"
if p == 7 then
formspec = formspec .."button[6.5,0;2,0.5;medrew;Reward]"
end
player_inv:set_stack("meme", 1 , "default:dirt "..p)
return formspec
end
local rg21 = {}
rg21.get_formspec = function(player, pos)
if player == nil then
return
end
formspec = "size[9,10.3]"
.."button[0,0;2,0.5;inven;Back]"
.."button[2,0;2,0.5;main;Main]"
.."background[9,10.3;1,1;gui_formbg.png;true]"
.."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]"
.."bgcolor[#080808BB;true]"
.."label[0,1;I. 13. Artifacts]"
.."label[0,1.3;If you run around you will get artifacts]"
.."label[0,1.6;Collect 71 artifacts to get the Knight key]"
.."label[0,1.9;How to use artifacts:]"
.."label[0,2.2;1. run around]"
.."label[0,2.5;2. get 71 artifacts]"
.."label[0,2.8;3. press 'reward']"
.."button[2,10; 2,0.5;rg14;<]"
.."button[4,10; 2,0.5;rg22;>]"
return formspec
end
local rg22 = {}
rg22.get_formspec = function(player, pos)
if player == nil then
return
end
formspec = "size[9,10.3]"
.."button[0,0;2,0.5;inven;Back]"
.."button[2,0;2,0.5;main;Main]"
.."background[9,10.3;1,1;gui_formbg.png;true]"
.."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]"
.."bgcolor[#080808BB;true]"
.."label[0,1;I. 14. Medallion]"
.."label[0,1.3;craft medallions in the medallion craft]"
.."label[0,1.6;Collect 7 medallions to get the Crystalkey]"
.."label[0,1.9;How to use artifacts:]"
.."label[0,2.2;1. craft medallions]"
.."label[0,2.5;2. get 7 medallions]"
.."label[0,2.8;3. press 'reward']"
.."button[2,10; 2,0.5;rg21;<]"
.."button[4,10; 2,0.5;rg23;>]"
return formspec
end
local timer = 0
local oldpos = {}
local newpos = {}
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if (timer >= 1) then
local players = minetest.get_connected_players()
for _,player in ipairs(players) do
local player_inv = player:get_inventory()
if (oldpos[player:get_player_name()] ~= nil) then
local playername = player:get_player_name()
local pos = player:getpos()
local player_inv = player:get_inventory()
player_inv:set_size("mov", 1)
player_inv:set_size("mov2", 1)
local count = player_inv:get_stack("mov", 1):get_count()
player_inv:set_stack("mov", 1 , "default:dirt "..count+math.sqrt(math.pow(oldpos[playername].x - pos.x, 2) + math.pow(oldpos[playername].y - pos.y, 2) + math.pow(oldpos[playername].z - pos.z,2)))
local count = player_inv:get_stack("mov", 1):get_count()
local count2 = player_inv:get_stack("mov2", 1):get_count()
player_inv:set_stack("mov2", 1 , "default:dirt "..count2+math.sqrt(math.pow(oldpos[playername].x - pos.x, 2) + math.pow(oldpos[playername].y - pos.y, 2) + math.pow(oldpos[playername].z - pos.z,2)))
local count2 = player_inv:get_stack("mov2", 1):get_count()
if count > 250 then
player_inv:set_stack("mov", 1 , "default:dirt")
local r = math.random(1, 14)
if r == 13 or r == 14 then
local r2 = math.random(1, 11)
player_inv:set_stack("art13", r2 , "default:dirt")
else
local r2 = math.random(1, 5)
player_inv:set_stack("art"..r, r2 , "default:dirt")
end
end
if count2 > 500 then
player_inv:set_stack("mov2", 1 , "default:dirt")
player_inv:add_item("medall", "tutorial:medallion")
end
end
oldpos[player:get_player_name()] = player:getpos()
end
timer = 0
end
end)
minetest.register_craftitem("tutorial:gem_fragment2", {
description = "Gem fragment lv.2",
inventory_image = "tutorial_gem_fragment2.png",
})
minetest.register_node("tutorial:geschenk_tortoise",{
description = "Gift (tortoise)",
is_ground_content = true,
tiles = {"tutorial_geschenk_dragon.png"},
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
drop = {},
})
minetest.register_node("tutorial:geschenk_gem2",{
description = "Gift lv.2 (gem)",
is_ground_content = true,
tiles = {"tutorial_geschenk_gem2.png"},
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
drop = {},
})
local artifacts = {}
artifacts.get_formspec = function(player, pos)
if player == nil then
return
end
local player_inv = player:get_inventory()
player_inv:set_size("afaf", 5)
player_inv:set_size("art1", 5)
player_inv:set_size("art2", 5)
player_inv:set_size("art3", 5)
player_inv:set_size("art4", 5)
player_inv:set_size("art5", 5)
player_inv:set_size("art6", 5)
player_inv:set_size("art7", 5)
player_inv:set_size("art8", 5)
player_inv:set_size("art9", 5)
player_inv:set_size("art10", 5)
player_inv:set_size("art11", 5)
player_inv:set_size("art12", 5)
player_inv:set_size("art13", 11)
local af = 0
formspec = "size[11.8,7.4]"
.."button[0,0;2,0.5;inven;Back]"
.."button[2,0;2,0.5;main;Main]"
.."label[5.4,1;green artifacts]"
.."label[5.4,2;blue artifacts]"
.."label[5.4,3;yellow artifacts]"
.."label[5.4,4;purple artifacts]"
.."label[5.4,5;cyan artifacts]"
.."label[5.4,6;red artifacts]"
.."label[10.7,7;grey artifacts]"
for j=1,12,1 do
for i=1,5,1 do
local ar = player_inv:get_stack("art"..j, i):get_count()
if ar == 1 and j == 1 then
formspec = formspec .."image["..(-1+i)..",1;0.6,0.6;artifacts_gruen1.png]"
af = af+1
elseif ar == 1 and j == 2 then
formspec = formspec .."image["..(6+i)..",1;0.6,0.6;artifacts_gruen2.png]"
af = af+1
elseif ar == 1 and j == 3 then
formspec = formspec .."image["..(-1+i)..",2;0.6,0.6;artifacts_blau1.png]"
af = af+1
elseif ar == 1 and j == 4 then
formspec = formspec .."image["..(6+i)..",2;0.6,0.6;artifacts_blau2.png]"
af = af+1
elseif ar == 1 and j == 5 then
formspec = formspec .."image["..(-1+i)..",3;0.6,0.6;artifacts_gelb1.png]"
af = af+1
elseif ar == 1 and j == 6 then
formspec = formspec .."image["..(6+i)..",3;0.6,0.6;artifacts_gelb2.png]"
af = af+1
elseif ar == 1 and j == 7 then
formspec = formspec .."image["..(-1+i)..",4;0.6,0.6;artifacts_lila1.png]"
af = af+1
elseif ar == 1 and j == 8 then
formspec = formspec .."image["..(6+i)..",4;0.6,0.6;artifacts_lila2.png]"
af = af+1
elseif ar == 1 and j == 9 then
formspec = formspec .."image["..(-1+i)..",5;0.6,0.6;artifacts_cyan1.png]"
af = af+1
elseif ar == 1 and j == 10 then
formspec = formspec .."image["..(6+i)..",5;0.6,0.6;artifacts_cyan2.png]"
af = af+1
elseif ar == 1 and j == 11 then
formspec = formspec .."image["..(-1+i)..",6;0.6,0.6;artifacts_rot1.png]"
af = af+1
elseif ar == 1 and j == 12 then
formspec = formspec .."image["..(6+i)..",6;0.6,0.6;artifacts_rot2.png]"
af = af+1
else
if j == 1 or j == 3 or j == 5 or j == 7 or j == 9 or j == 11 then
formspec = formspec .."image["..(-1+i)..","..math.ceil((j/2))..";0.6,0.6;tutorial_0.png]"
else
formspec = formspec .."image["..(6+i)..","..math.ceil((j/2))..";0.6,0.6;tutorial_0.png]"
end
end
end
end
for i=1,11,1 do
local ar = player_inv:get_stack("art13", i):get_count()
if ar == 1 then
formspec = formspec .."image["..(-1+i)..",7;0.6,0.6;artifacts_grau"..i..".png]"
af = af+1
else
formspec = formspec .."image["..(-1+i)..",7;0.6,0.6;tutorial_0.png]"
end
end
if af == 71 then
formspec = formspec .."button[7,0;2,0.5;artrew;Reward]"
end
player_inv:set_stack("afaf", 1 , "default:dirt "..af)
formspec = formspec
.."label[4,0;"..af.."/71]"
.."background[8,8.3;1,1;gui_formbg.png;true]"
.."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]"
.."bgcolor[#080808BB;true]"
return formspec
end
local crafting6 = {}
crafting6.get_formspec = function(player, pos)
if player:is_player() then
else
return
end
local player_inv = player:get_inventory()
player_inv:set_size("uranin", 1)
player_inv:set_size("cookin", 1)
player_inv:set_size("cookkey", 1)
player_inv:set_size("fuel", 1)
local fuel = player_inv:get_stack("fuel", 1):get_count()
formspec = "size[8,8.3]"
.."button[0,0;2,0.5;cr;Back]"
.."button[2,0;2,0.5;main;Main]"
.."label[0,1;Fuel:"..fuel.."]"
.."list[current_player;main;0,4.25;8,1;]"
.."list[current_player;uranin;1,2;1,1]"
.."button[2.5,3.3;2,0.5;cook;Craft (MAX)]"
.."list[current_player;cookin;3,2;1,1]"
.."label[1.15,2.8;Uranium]"
.."button[0.5,3.3;2,0.5;fuel;Get Fuel]"
.."list[current_player;cookkey;6,2;1,1]"
.."label[6,2.8;Cookingkey]"
.."list[current_player;main;0,5.5;8,3;8]"
.."background[10,11.3.3;1,1;gui_formbg.png;true]"
.."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]"
.."bgcolor[#080808BB;true]"
return formspec
end
minetest.register_craftitem("tutorial:fox_schluessel", {
description = "Foxkey",
inventory_image = "tutorial_fox_schluessel.png",
})
minetest.override_item("default:obsidian", {
description = "Obsidian Lv.1",
})
minetest.override_item("default:diamondblock", {
description = "Diamond block lv.1",
})
minetest.register_craft({
output = 'tutorial:wallplacer1',
recipe = {
{'', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', ''},
{'', 'tutorial:coin_gelb', '', 'tutorial:coin_gelb', ''},
{'', '', 'tutorial:coin_gelb', '', ''},
{'', '', 'tutorial:coin_gelb', '', ''},
{'', '', 'tutorial:coin_gelb', '', ''},
}
})
minetest.register_craft({
output = 'tutorial:wallplacer2_1',
recipe = {
{'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb'},
{'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb'},
{'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:wallplacer1', 'tutorial:coin_gelb', 'tutorial:coin_gelb'},
{'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb'},
{'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb'},
}
})
minetest.register_craft({
output = 'tutorial:wallplacer3_1',
recipe = {
{'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb'},
{'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb'},
{'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:wallplacer2_1', 'tutorial:coin_gelb', 'tutorial:coin_gelb'},
{'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb'},
{'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb'},
}
})
minetest.register_craft({
output = 'tutorial:wallplacer3_2',
recipe = {
{'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb'},
{'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb'},
{'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:wallplacer2_2', 'tutorial:coin_gelb', 'tutorial:coin_gelb'},
{'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb'},
{'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb'},
}
})
minetest.register_craft({
output = 'tutorial:wallplacer4_1',
recipe = {
{'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb'},
{'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb'},
{'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:wallplacer3_1', 'tutorial:coin_gelb', 'tutorial:coin_gelb'},
{'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb'},
{'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb'},
}
})
minetest.register_craft({
output = 'tutorial:wallplacer4_2',
recipe = {
{'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb'},
{'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb'},
{'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:wallplacer3_2', 'tutorial:coin_gelb', 'tutorial:coin_gelb'},
{'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb'},
{'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb'},
}
})
minetest.register_craft({
output = 'tutorial:wallplacer4_3',
recipe = {
{'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb'},
{'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb'},
{'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:wallplacer3_3', 'tutorial:coin_gelb', 'tutorial:coin_gelb'},
{'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb'},
{'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb'},
}
})
minetest.register_craft({
output = 'tutorial:wallplacer5_1',
recipe = {
{'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb'},
{'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb'},
{'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:wallplacer4_1', 'tutorial:coin_gelb', 'tutorial:coin_gelb'},
{'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb'},
{'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb'},
}
})
minetest.register_craft({
output = 'tutorial:wallplacer5_2',
recipe = {
{'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb'},
{'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb'},
{'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:wallplacer4_2', 'tutorial:coin_gelb', 'tutorial:coin_gelb'},
{'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb'},
{'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb'},
}
})
minetest.register_craft({
output = 'tutorial:wallplacer5_3',
recipe = {
{'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb'},
{'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb'},
{'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:wallplacer4_3', 'tutorial:coin_gelb', 'tutorial:coin_gelb'},
{'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb'},
{'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb'},
}
})
minetest.register_craft({
output = 'tutorial:wallplacer5_4',
recipe = {
{'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb'},
{'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb'},
{'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:wallplacer4_4', 'tutorial:coin_gelb', 'tutorial:coin_gelb'},
{'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb'},
{'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb', 'tutorial:coin_gelb'},
}
})
minetest.register_craftitem("tutorial:wallplacer1", {
description = "Wallplacer lv.1",
inventory_image = "tutorial_block_placer1.png",
on_place = function(itemstack, placer, pointed_thing)
local main = placer:get_wield_index()+1
local inv = placer:get_inventory()
local stack = inv:get_stack("main", main)
local count = inv:get_stack("main", main):get_count()
if pointed_thing ~= nil then
local dir=placer:get_look_dir()
local di = 0
if math.abs(dir.x)>math.abs(dir.z) then
if dir.x>0 then
di = 0
else
di = 1
end
elseif dir.z>0 then
di = 2
else
di = 3
end
local pos = pointed_thing.above
local pos2 = pointed_thing.under
local ab = 0
if minetest.registered_nodes[stack:get_name()] then
if di == 1 or di == 0 then
if pos.y == pos2.y then
for i= 1,3,1 do
for j=1,3,1 do
local name = minetest.get_node({x=pos.x, y=pos.y+(i-2), z=pos.z+(j-2)}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x, y=pos.y+(i-2), z=pos.z+(j-2)}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y > pos2.y then
for i= 1,3,1 do
for j=1,3,1 do
local name = minetest.get_node({x=pos.x, y=pos.y+(i-1), z=pos.z+(j-2)}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x, y=pos.y+(i-1), z=pos.z+(j-2)}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y < pos2.y then
for i=1,3,1 do
for j=1,3,1 do
local name = minetest.get_node({x=pos.x, y=pos.y+(i-3), z=pos.z+(j-2)}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x, y=pos.y+(i-3), z=pos.z+(j-2)}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
end
end
if di == 2 or di == 3 then
if pos.y == pos2.y then
for i= 1,3,1 do
for j=1,3,1 do
local name = minetest.get_node({x=pos.x+(j-2), y=pos.y+(i-2), z=pos.z}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x+(j-2), y=pos.y+(i-2), z=pos.z}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y > pos2.y then
for i= 1,3,1 do
for j=1,3,1 do
local name = minetest.get_node({x=pos.x+(j-2), y=pos.y+(i-1), z=pos.z}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x+(j-2), y=pos.y+(i-1), z=pos.z}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y < pos2.y then
for i=1,3,1 do
for j=1,3,1 do
local name = minetest.get_node({x=pos.x+(j-2), y=pos.y+(i-3), z=pos.z}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x+(j-2), y=pos.y+(i-3), z=pos.z}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
end
end
end
end
end,
})
minetest.register_craftitem("tutorial:wallplacer2_2", {
description = "Wallplacer lv.2",
inventory_image = "tutorial_block_placer2.png^technic_tool_mode2.png",
wield_image = "tutorial_block_placer2.png",
on_use = function(itemstack, user, pointed_thing)
local keys = user:get_player_control()
if keys["sneak"] == true then
itemstack:set_name("tutorial:wallplacer2_1")
end
return itemstack
end,
on_place = function(itemstack, placer, pointed_thing)
local main = placer:get_wield_index()+1
local inv = placer:get_inventory()
local stack = inv:get_stack("main", main)
local count = inv:get_stack("main", main):get_count()
if pointed_thing ~= nil then
local dir=placer:get_look_dir()
local di = 0
if math.abs(dir.x)>math.abs(dir.z) then
if dir.x>0 then
di = 0
else
di = 1
end
elseif dir.z>0 then
di = 2
else
di = 3
end
local pos = pointed_thing.above
local pos2 = pointed_thing.under
local ab = 0
if minetest.registered_nodes[stack:get_name()] then
if di == 1 or di == 0 then
if pos.y == pos2.y then
for i= 1,5,1 do
for j=1,5,1 do
local name = minetest.get_node({x=pos.x, y=pos.y+(i-3), z=pos.z+(j-3)}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x, y=pos.y+(i-3), z=pos.z+(j-3)}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y > pos2.y then
for i= 1,5,1 do
for j=1,5,1 do
local name = minetest.get_node({x=pos.x, y=pos.y+(i-1), z=pos.z+(j-3)}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x, y=pos.y+(i-1), z=pos.z+(j-3)}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y < pos2.y then
for i=1,5,1 do
for j=1,5,1 do
local name = minetest.get_node({x=pos.x, y=pos.y+(i-5), z=pos.z+(j-3)}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x, y=pos.y+(i-5), z=pos.z+(j-3)}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
end
end
if di == 2 or di == 3 then
if pos.y == pos2.y then
for i= 1,5,1 do
for j=1,5,1 do
local name = minetest.get_node({x=pos.x+(j-3), y=pos.y+(i-3), z=pos.z}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x+(j-3), y=pos.y+(i-3), z=pos.z}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y > pos2.y then
for i= 1,5,1 do
for j=1,5,1 do
local name = minetest.get_node({x=pos.x+(j-3), y=pos.y+(i-1), z=pos.z}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x+(j-3), y=pos.y+(i-1), z=pos.z}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y < pos2.y then
for i=1,5,1 do
for j=1,5,1 do
local name = minetest.get_node({x=pos.x+(j-3), y=pos.y+(i-5), z=pos.z}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x+(j-3), y=pos.y+(i-5), z=pos.z}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
end
end
end
end
end,
})
minetest.register_craftitem("tutorial:wallplacer2_1", {
description = "Wallplacer lv.2",
inventory_image = "tutorial_block_placer2.png^technic_tool_mode1.png",
wield_image = "tutorial_block_placer2.png",
on_use = function(itemstack, user, pointed_thing)
local keys = user:get_player_control()
if keys["sneak"] == true then
itemstack:set_name("tutorial:wallplacer2_2")
end
return itemstack
end,
on_place = function(itemstack, placer, pointed_thing)
local main = placer:get_wield_index()+1
local inv = placer:get_inventory()
local stack = inv:get_stack("main", main)
local count = inv:get_stack("main", main):get_count()
if pointed_thing ~= nil then
local dir=placer:get_look_dir()
local di = 0
if math.abs(dir.x)>math.abs(dir.z) then
if dir.x>0 then
di = 0
else
di = 1
end
elseif dir.z>0 then
di = 2
else
di = 3
end
local pos = pointed_thing.above
local pos2 = pointed_thing.under
local ab = 0
if minetest.registered_nodes[stack:get_name()] then
if di == 1 or di == 0 then
if pos.y == pos2.y then
for i= 1,3,1 do
for j=1,3,1 do
local name = minetest.get_node({x=pos.x, y=pos.y+(i-2), z=pos.z+(j-2)}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x, y=pos.y+(i-2), z=pos.z+(j-2)}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y > pos2.y then
for i= 1,3,1 do
for j=1,3,1 do
local name = minetest.get_node({x=pos.x, y=pos.y+(i-1), z=pos.z+(j-2)}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x, y=pos.y+(i-1), z=pos.z+(j-2)}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y < pos2.y then
for i=1,3,1 do
for j=1,3,1 do
local name = minetest.get_node({x=pos.x, y=pos.y+(i-3), z=pos.z+(j-2)}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x, y=pos.y+(i-3), z=pos.z+(j-2)}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
end
end
if di == 2 or di == 3 then
if pos.y == pos2.y then
for i= 1,3,1 do
for j=1,3,1 do
local name = minetest.get_node({x=pos.x+(j-2), y=pos.y+(i-2), z=pos.z}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x+(j-2), y=pos.y+(i-2), z=pos.z}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y > pos2.y then
for i= 1,3,1 do
for j=1,3,1 do
local name = minetest.get_node({x=pos.x+(j-2), y=pos.y+(i-1), z=pos.z}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x+(j-2), y=pos.y+(i-1), z=pos.z}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y < pos2.y then
for i=1,3,1 do
for j=1,3,1 do
local name = minetest.get_node({x=pos.x+(j-2), y=pos.y+(i-3), z=pos.z}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x+(j-2), y=pos.y+(i-3), z=pos.z}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
end
end
end
end
end,
})
minetest.register_craftitem("tutorial:wallplacer3_1", {
description = "Wallplacer lv.3",
inventory_image = "tutorial_block_placer3.png^technic_tool_mode1.png",
wield_image = "tutorial_block_placer3.png",
on_use = function(itemstack, user, pointed_thing)
local keys = user:get_player_control()
if keys["sneak"] == true then
itemstack:set_name("tutorial:wallplacer3_2")
end
return itemstack
end,
on_place = function(itemstack, placer, pointed_thing)
local main = placer:get_wield_index()+1
local inv = placer:get_inventory()
local stack = inv:get_stack("main", main)
local count = inv:get_stack("main", main):get_count()
if pointed_thing ~= nil then
local dir=placer:get_look_dir()
local di = 0
if math.abs(dir.x)>math.abs(dir.z) then
if dir.x>0 then
di = 0
else
di = 1
end
elseif dir.z>0 then
di = 2
else
di = 3
end
local pos = pointed_thing.above
local pos2 = pointed_thing.under
local ab = 0
if minetest.registered_nodes[stack:get_name()] then
if di == 1 or di == 0 then
if pos.y == pos2.y then
for i= 1,3,1 do
for j=1,3,1 do
local name = minetest.get_node({x=pos.x, y=pos.y+(i-2), z=pos.z+(j-2)}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x, y=pos.y+(i-2), z=pos.z+(j-2)}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y > pos2.y then
for i= 1,3,1 do
for j=1,3,1 do
local name = minetest.get_node({x=pos.x, y=pos.y+(i-1), z=pos.z+(j-2)}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x, y=pos.y+(i-1), z=pos.z+(j-2)}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y < pos2.y then
for i=1,3,1 do
for j=1,3,1 do
local name = minetest.get_node({x=pos.x, y=pos.y+(i-3), z=pos.z+(j-2)}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x, y=pos.y+(i-3), z=pos.z+(j-2)}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
end
end
if di == 2 or di == 3 then
if pos.y == pos2.y then
for i= 1,3,1 do
for j=1,3,1 do
local name = minetest.get_node({x=pos.x+(j-2), y=pos.y+(i-2), z=pos.z}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x+(j-2), y=pos.y+(i-2), z=pos.z}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y > pos2.y then
for i= 1,3,1 do
for j=1,3,1 do
local name = minetest.get_node({x=pos.x+(j-2), y=pos.y+(i-1), z=pos.z}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x+(j-2), y=pos.y+(i-1), z=pos.z}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y < pos2.y then
for i=1,3,1 do
for j=1,3,1 do
local name = minetest.get_node({x=pos.x+(j-2), y=pos.y+(i-3), z=pos.z}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x+(j-2), y=pos.y+(i-3), z=pos.z}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
end
end
end
end
end,
})
minetest.register_craftitem("tutorial:wallplacer3_2", {
description = "Wallplacer lv.3",
inventory_image = "tutorial_block_placer3.png^technic_tool_mode2.png",
wield_image = "tutorial_block_placer3.png",
on_use = function(itemstack, user, pointed_thing)
local keys = user:get_player_control()
if keys["sneak"] == true then
itemstack:set_name("tutorial:wallplacer3_3")
end
return itemstack
end,
on_place = function(itemstack, placer, pointed_thing)
local main = placer:get_wield_index()+1
local inv = placer:get_inventory()
local stack = inv:get_stack("main", main)
local count = inv:get_stack("main", main):get_count()
if pointed_thing ~= nil then
local dir=placer:get_look_dir()
local di = 0
if math.abs(dir.x)>math.abs(dir.z) then
if dir.x>0 then
di = 0
else
di = 1
end
elseif dir.z>0 then
di = 2
else
di = 3
end
local pos = pointed_thing.above
local pos2 = pointed_thing.under
local ab = 0
if minetest.registered_nodes[stack:get_name()] then
if di == 1 or di == 0 then
if pos.y == pos2.y then
for i= 1,5,1 do
for j=1,5,1 do
local name = minetest.get_node({x=pos.x, y=pos.y+(i-3), z=pos.z+(j-3)}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x, y=pos.y+(i-3), z=pos.z+(j-3)}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y > pos2.y then
for i= 1,5,1 do
for j=1,5,1 do
local name = minetest.get_node({x=pos.x, y=pos.y+(i-1), z=pos.z+(j-3)}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x, y=pos.y+(i-1), z=pos.z+(j-3)}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y < pos2.y then
for i=1,5,1 do
for j=1,5,1 do
local name = minetest.get_node({x=pos.x, y=pos.y+(i-5), z=pos.z+(j-3)}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x, y=pos.y+(i-5), z=pos.z+(j-3)}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
end
end
if di == 2 or di == 3 then
if pos.y == pos2.y then
for i= 1,5,1 do
for j=1,5,1 do
local name = minetest.get_node({x=pos.x+(j-3), y=pos.y+(i-3), z=pos.z}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x+(j-3), y=pos.y+(i-3), z=pos.z}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y > pos2.y then
for i= 1,5,1 do
for j=1,5,1 do
local name = minetest.get_node({x=pos.x+(j-3), y=pos.y+(i-1), z=pos.z}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x+(j-3), y=pos.y+(i-1), z=pos.z}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y < pos2.y then
for i=1,5,1 do
for j=1,5,1 do
local name = minetest.get_node({x=pos.x+(j-3), y=pos.y+(i-5), z=pos.z}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x+(j-3), y=pos.y+(i-5), z=pos.z}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
end
end
end
end
end,
})
minetest.register_craftitem("tutorial:wallplacer3_3", {
description = "Wallplacer lv.3",
inventory_image = "tutorial_block_placer3.png^technic_tool_mode3.png",
wield_image = "tutorial_block_placer3.png",
on_use = function(itemstack, user, pointed_thing)
local keys = user:get_player_control()
if keys["sneak"] == true then
itemstack:set_name("tutorial:wallplacer3_1")
end
return itemstack
end,
on_place = function(itemstack, placer, pointed_thing)
local main = placer:get_wield_index()+1
local inv = placer:get_inventory()
local stack = inv:get_stack("main", main)
local count = inv:get_stack("main", main):get_count()
if pointed_thing ~= nil then
local dir=placer:get_look_dir()
local di = 0
if math.abs(dir.x)>math.abs(dir.z) then
if dir.x>0 then
di = 0
else
di = 1
end
elseif dir.z>0 then
di = 2
else
di = 3
end
local pos = pointed_thing.above
local pos2 = pointed_thing.under
local ab = 0
if minetest.registered_nodes[stack:get_name()] then
if di == 1 or di == 0 then
if pos.y == pos2.y then
for i= 1,7,1 do
for j=1,7,1 do
local name = minetest.get_node({x=pos.x, y=pos.y+(i-4), z=pos.z+(j-4)}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x, y=pos.y+(i-4), z=pos.z+(j-4)}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y > pos2.y then
for i= 1,7,1 do
for j=1,7,1 do
local name = minetest.get_node({x=pos.x, y=pos.y+(i-1), z=pos.z+(j-4)}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x, y=pos.y+(i-1), z=pos.z+(j-4)}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y < pos2.y then
for i=1,7,1 do
for j=1,7,1 do
local name = minetest.get_node({x=pos.x, y=pos.y+(i-7), z=pos.z+(j-4)}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x, y=pos.y+(i-7), z=pos.z+(j-4)}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
end
end
if di == 2 or di == 3 then
if pos.y == pos2.y then
for i= 1,7,1 do
for j=1,7,1 do
local name = minetest.get_node({x=pos.x+(j-4), y=pos.y+(i-4), z=pos.z}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x+(j-4), y=pos.y+(i-4), z=pos.z}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y > pos2.y then
for i= 1,7,1 do
for j=1,7,1 do
local name = minetest.get_node({x=pos.x+(j-4), y=pos.y+(i-1), z=pos.z}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x+(j-4), y=pos.y+(i-1), z=pos.z}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y < pos2.y then
for i=1,7,1 do
for j=1,7,1 do
local name = minetest.get_node({x=pos.x+(j-4), y=pos.y+(i-7), z=pos.z}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x+(j-4), y=pos.y+(i-7), z=pos.z}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
end
end
end
end
end,
})
minetest.register_craftitem("tutorial:wallplacer4_1", {
description = "Wallplacer lv.4",
inventory_image = "tutorial_block_placer4.png^technic_tool_mode1.png",
wield_image = "tutorial_block_placer4.png",
on_use = function(itemstack, user, pointed_thing)
local keys = user:get_player_control()
if keys["sneak"] == true then
itemstack:set_name("tutorial:wallplacer4_2")
end
return itemstack
end,
on_place = function(itemstack, placer, pointed_thing)
local main = placer:get_wield_index()+1
local inv = placer:get_inventory()
local stack = inv:get_stack("main", main)
local count = inv:get_stack("main", main):get_count()
if pointed_thing ~= nil then
local dir=placer:get_look_dir()
local di = 0
if math.abs(dir.x)>math.abs(dir.z) then
if dir.x>0 then
di = 0
else
di = 1
end
elseif dir.z>0 then
di = 2
else
di = 3
end
local pos = pointed_thing.above
local pos2 = pointed_thing.under
local ab = 0
if minetest.registered_nodes[stack:get_name()] then
if di == 1 or di == 0 then
if pos.y == pos2.y then
for i= 1,3,1 do
for j=1,3,1 do
local name = minetest.get_node({x=pos.x, y=pos.y+(i-2), z=pos.z+(j-2)}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x, y=pos.y+(i-2), z=pos.z+(j-2)}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y > pos2.y then
for i= 1,3,1 do
for j=1,3,1 do
local name = minetest.get_node({x=pos.x, y=pos.y+(i-1), z=pos.z+(j-2)}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x, y=pos.y+(i-1), z=pos.z+(j-2)}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y < pos2.y then
for i=1,3,1 do
for j=1,3,1 do
local name = minetest.get_node({x=pos.x, y=pos.y+(i-3), z=pos.z+(j-2)}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x, y=pos.y+(i-3), z=pos.z+(j-2)}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
end
end
if di == 2 or di == 3 then
if pos.y == pos2.y then
for i= 1,3,1 do
for j=1,3,1 do
local name = minetest.get_node({x=pos.x+(j-2), y=pos.y+(i-2), z=pos.z}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x+(j-2), y=pos.y+(i-2), z=pos.z}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y > pos2.y then
for i= 1,3,1 do
for j=1,3,1 do
local name = minetest.get_node({x=pos.x+(j-2), y=pos.y+(i-1), z=pos.z}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x+(j-2), y=pos.y+(i-1), z=pos.z}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y < pos2.y then
for i=1,3,1 do
for j=1,3,1 do
local name = minetest.get_node({x=pos.x+(j-2), y=pos.y+(i-3), z=pos.z}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x+(j-2), y=pos.y+(i-3), z=pos.z}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
end
end
end
end
end,
})
minetest.register_craftitem("tutorial:wallplacer4_2", {
description = "Wallplacer lv.4",
inventory_image = "tutorial_block_placer4.png^technic_tool_mode2.png",
wield_image = "tutorial_block_placer4.png",
on_use = function(itemstack, user, pointed_thing)
local keys = user:get_player_control()
if keys["sneak"] == true then
itemstack:set_name("tutorial:wallplacer4_3")
end
return itemstack
end,
on_place = function(itemstack, placer, pointed_thing)
local main = placer:get_wield_index()+1
local inv = placer:get_inventory()
local stack = inv:get_stack("main", main)
local count = inv:get_stack("main", main):get_count()
if pointed_thing ~= nil then
local dir=placer:get_look_dir()
local di = 0
if math.abs(dir.x)>math.abs(dir.z) then
if dir.x>0 then
di = 0
else
di = 1
end
elseif dir.z>0 then
di = 2
else
di = 3
end
local pos = pointed_thing.above
local pos2 = pointed_thing.under
local ab = 0
if minetest.registered_nodes[stack:get_name()] then
if di == 1 or di == 0 then
if pos.y == pos2.y then
for i= 1,5,1 do
for j=1,5,1 do
local name = minetest.get_node({x=pos.x, y=pos.y+(i-3), z=pos.z+(j-3)}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x, y=pos.y+(i-3), z=pos.z+(j-3)}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y > pos2.y then
for i= 1,5,1 do
for j=1,5,1 do
local name = minetest.get_node({x=pos.x, y=pos.y+(i-1), z=pos.z+(j-3)}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x, y=pos.y+(i-1), z=pos.z+(j-3)}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y < pos2.y then
for i=1,5,1 do
for j=1,5,1 do
local name = minetest.get_node({x=pos.x, y=pos.y+(i-5), z=pos.z+(j-3)}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x, y=pos.y+(i-5), z=pos.z+(j-3)}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
end
end
if di == 2 or di == 3 then
if pos.y == pos2.y then
for i= 1,5,1 do
for j=1,5,1 do
local name = minetest.get_node({x=pos.x+(j-3), y=pos.y+(i-3), z=pos.z}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x+(j-3), y=pos.y+(i-3), z=pos.z}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y > pos2.y then
for i= 1,5,1 do
for j=1,5,1 do
local name = minetest.get_node({x=pos.x+(j-3), y=pos.y+(i-1), z=pos.z}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x+(j-3), y=pos.y+(i-1), z=pos.z}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y < pos2.y then
for i=1,5,1 do
for j=1,5,1 do
local name = minetest.get_node({x=pos.x+(j-3), y=pos.y+(i-5), z=pos.z}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x+(j-3), y=pos.y+(i-5), z=pos.z}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
end
end
end
end
end,
})
minetest.register_craftitem("tutorial:wallplacer4_3", {
description = "Wallplacer lv.4",
inventory_image = "tutorial_block_placer4.png^technic_tool_mode3.png",
wield_image = "tutorial_block_placer4.png",
on_use = function(itemstack, user, pointed_thing)
local keys = user:get_player_control()
if keys["sneak"] == true then
itemstack:set_name("tutorial:wallplacer4_4")
end
return itemstack
end,
on_place = function(itemstack, placer, pointed_thing)
local main = placer:get_wield_index()+1
local inv = placer:get_inventory()
local stack = inv:get_stack("main", main)
local count = inv:get_stack("main", main):get_count()
if pointed_thing ~= nil then
local dir=placer:get_look_dir()
local di = 0
if math.abs(dir.x)>math.abs(dir.z) then
if dir.x>0 then
di = 0
else
di = 1
end
elseif dir.z>0 then
di = 2
else
di = 3
end
local pos = pointed_thing.above
local pos2 = pointed_thing.under
local ab = 0
if minetest.registered_nodes[stack:get_name()] then
if di == 1 or di == 0 then
if pos.y == pos2.y then
for i= 1,7,1 do
for j=1,7,1 do
local name = minetest.get_node({x=pos.x, y=pos.y+(i-4), z=pos.z+(j-4)}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x, y=pos.y+(i-4), z=pos.z+(j-4)}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y > pos2.y then
for i= 1,7,1 do
for j=1,7,1 do
local name = minetest.get_node({x=pos.x, y=pos.y+(i-1), z=pos.z+(j-4)}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x, y=pos.y+(i-1), z=pos.z+(j-4)}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y < pos2.y then
for i=1,7,1 do
for j=1,7,1 do
local name = minetest.get_node({x=pos.x, y=pos.y+(i-7), z=pos.z+(j-4)}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x, y=pos.y+(i-7), z=pos.z+(j-4)}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
end
end
if di == 2 or di == 3 then
if pos.y == pos2.y then
for i= 1,7,1 do
for j=1,7,1 do
local name = minetest.get_node({x=pos.x+(j-4), y=pos.y+(i-4), z=pos.z}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x+(j-4), y=pos.y+(i-4), z=pos.z}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y > pos2.y then
for i= 1,7,1 do
for j=1,7,1 do
local name = minetest.get_node({x=pos.x+(j-4), y=pos.y+(i-1), z=pos.z}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x+(j-4), y=pos.y+(i-1), z=pos.z}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y < pos2.y then
for i=1,7,1 do
for j=1,7,1 do
local name = minetest.get_node({x=pos.x+(j-4), y=pos.y+(i-7), z=pos.z}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x+(j-4), y=pos.y+(i-7), z=pos.z}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
end
end
end
end
end,
})
minetest.register_craftitem("tutorial:wallplacer4_4", {
description = "Wallplacer lv.4",
inventory_image = "tutorial_block_placer4.png^technic_tool_mode4.png",
wield_image = "tutorial_block_placer4.png",
on_use = function(itemstack, user, pointed_thing)
local keys = user:get_player_control()
if keys["sneak"] == true then
itemstack:set_name("tutorial:wallplacer4_1")
end
return itemstack
end,
on_place = function(itemstack, placer, pointed_thing)
local main = placer:get_wield_index()+1
local inv = placer:get_inventory()
local stack = inv:get_stack("main", main)
local count = inv:get_stack("main", main):get_count()
if pointed_thing ~= nil then
local dir=placer:get_look_dir()
local di = 0
if math.abs(dir.x)>math.abs(dir.z) then
if dir.x>0 then
di = 0
else
di = 1
end
elseif dir.z>0 then
di = 2
else
di = 3
end
local pos = pointed_thing.above
local pos2 = pointed_thing.under
local ab = 0
if minetest.registered_nodes[stack:get_name()] then
if di == 1 or di == 0 then
if pos.y == pos2.y then
for i= 1,9,1 do
for j=1,9,1 do
local name = minetest.get_node({x=pos.x, y=pos.y+(i-5), z=pos.z+(j-5)}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x, y=pos.y+(i-5), z=pos.z+(j-5)}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y > pos2.y then
for i= 1,9,1 do
for j=1,9,1 do
local name = minetest.get_node({x=pos.x, y=pos.y+(i-1), z=pos.z+(j-5)}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x, y=pos.y+(i-1), z=pos.z+(j-5)}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y < pos2.y then
for i=1,9,1 do
for j=1,9,1 do
local name = minetest.get_node({x=pos.x, y=pos.y+(i-9), z=pos.z+(j-5)}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x, y=pos.y+(i-9), z=pos.z+(j-5)}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
end
end
if di == 2 or di == 3 then
if pos.y == pos2.y then
for i= 1,9,1 do
for j=1,9,1 do
local name = minetest.get_node({x=pos.x+(j-5), y=pos.y+(i-5), z=pos.z}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x+(j-5), y=pos.y+(i-5), z=pos.z}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y > pos2.y then
for i= 1,9,1 do
for j=1,9,1 do
local name = minetest.get_node({x=pos.x+(j-5), y=pos.y+(i-1), z=pos.z}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x+(j-5), y=pos.y+(i-1), z=pos.z}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y < pos2.y then
for i=1,9,1 do
for j=1,9,1 do
local name = minetest.get_node({x=pos.x+(j-5), y=pos.y+(i-9), z=pos.z}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x+(j-5), y=pos.y+(i-9), z=pos.z}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
end
end
end
end
end,
})
minetest.register_craftitem("tutorial:wallplacer5_1", {
description = "Wallplacer lv.MAX",
inventory_image = "tutorial_block_placer5.png^technic_tool_mode1.png",
wield_image = "tutorial_block_placer5.png",
on_use = function(itemstack, user, pointed_thing)
local keys = user:get_player_control()
if keys["sneak"] == true then
itemstack:set_name("tutorial:wallplacer5_2")
end
return itemstack
end,
on_place = function(itemstack, placer, pointed_thing)
local main = placer:get_wield_index()+1
local inv = placer:get_inventory()
local stack = inv:get_stack("main", main)
local count = inv:get_stack("main", main):get_count()
if pointed_thing ~= nil then
local dir=placer:get_look_dir()
local di = 0
if math.abs(dir.x)>math.abs(dir.z) then
if dir.x>0 then
di = 0
else
di = 1
end
elseif dir.z>0 then
di = 2
else
di = 3
end
local pos = pointed_thing.above
local pos2 = pointed_thing.under
local ab = 0
if minetest.registered_nodes[stack:get_name()] then
if di == 1 or di == 0 then
if pos.y == pos2.y then
for i= 1,3,1 do
for j=1,3,1 do
local name = minetest.get_node({x=pos.x, y=pos.y+(i-2), z=pos.z+(j-2)}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x, y=pos.y+(i-2), z=pos.z+(j-2)}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y > pos2.y then
for i= 1,3,1 do
for j=1,3,1 do
local name = minetest.get_node({x=pos.x, y=pos.y+(i-1), z=pos.z+(j-2)}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x, y=pos.y+(i-1), z=pos.z+(j-2)}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y < pos2.y then
for i=1,3,1 do
for j=1,3,1 do
local name = minetest.get_node({x=pos.x, y=pos.y+(i-3), z=pos.z+(j-2)}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x, y=pos.y+(i-3), z=pos.z+(j-2)}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
end
end
if di == 2 or di == 3 then
if pos.y == pos2.y then
for i= 1,3,1 do
for j=1,3,1 do
local name = minetest.get_node({x=pos.x+(j-2), y=pos.y+(i-2), z=pos.z}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x+(j-2), y=pos.y+(i-2), z=pos.z}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y > pos2.y then
for i= 1,3,1 do
for j=1,3,1 do
local name = minetest.get_node({x=pos.x+(j-2), y=pos.y+(i-1), z=pos.z}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x+(j-2), y=pos.y+(i-1), z=pos.z}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y < pos2.y then
for i=1,3,1 do
for j=1,3,1 do
local name = minetest.get_node({x=pos.x+(j-2), y=pos.y+(i-3), z=pos.z}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x+(j-2), y=pos.y+(i-3), z=pos.z}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
end
end
end
end
end,
})
minetest.register_craftitem("tutorial:wallplacer5_2", {
description = "Wallplacer lv.MAX",
inventory_image = "tutorial_block_placer5.png^technic_tool_mode2.png",
wield_image = "tutorial_block_placer5.png",
on_use = function(itemstack, user, pointed_thing)
local keys = user:get_player_control()
if keys["sneak"] == true then
itemstack:set_name("tutorial:wallplacer5_3")
end
return itemstack
end,
on_place = function(itemstack, placer, pointed_thing)
local main = placer:get_wield_index()+1
local inv = placer:get_inventory()
local stack = inv:get_stack("main", main)
local count = inv:get_stack("main", main):get_count()
if pointed_thing ~= nil then
local dir=placer:get_look_dir()
local di = 0
if math.abs(dir.x)>math.abs(dir.z) then
if dir.x>0 then
di = 0
else
di = 1
end
elseif dir.z>0 then
di = 2
else
di = 3
end
local pos = pointed_thing.above
local pos2 = pointed_thing.under
local ab = 0
if minetest.registered_nodes[stack:get_name()] then
if di == 1 or di == 0 then
if pos.y == pos2.y then
for i= 1,5,1 do
for j=1,5,1 do
local name = minetest.get_node({x=pos.x, y=pos.y+(i-3), z=pos.z+(j-3)}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x, y=pos.y+(i-3), z=pos.z+(j-3)}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y > pos2.y then
for i= 1,5,1 do
for j=1,5,1 do
local name = minetest.get_node({x=pos.x, y=pos.y+(i-1), z=pos.z+(j-3)}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x, y=pos.y+(i-1), z=pos.z+(j-3)}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y < pos2.y then
for i=1,5,1 do
for j=1,5,1 do
local name = minetest.get_node({x=pos.x, y=pos.y+(i-5), z=pos.z+(j-3)}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x, y=pos.y+(i-5), z=pos.z+(j-3)}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
end
end
if di == 2 or di == 3 then
if pos.y == pos2.y then
for i= 1,5,1 do
for j=1,5,1 do
local name = minetest.get_node({x=pos.x+(j-3), y=pos.y+(i-3), z=pos.z}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x+(j-3), y=pos.y+(i-3), z=pos.z}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y > pos2.y then
for i= 1,5,1 do
for j=1,5,1 do
local name = minetest.get_node({x=pos.x+(j-3), y=pos.y+(i-1), z=pos.z}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x+(j-3), y=pos.y+(i-1), z=pos.z}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y < pos2.y then
for i=1,5,1 do
for j=1,5,1 do
local name = minetest.get_node({x=pos.x+(j-3), y=pos.y+(i-5), z=pos.z}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x+(j-3), y=pos.y+(i-5), z=pos.z}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
end
end
end
end
end,
})
minetest.register_craftitem("tutorial:wallplacer5_3", {
description = "Wallplacer lv.MAX",
inventory_image = "tutorial_block_placer5.png^technic_tool_mode3.png",
wield_image = "tutorial_block_placer5.png",
on_use = function(itemstack, user, pointed_thing)
local keys = user:get_player_control()
if keys["sneak"] == true then
itemstack:set_name("tutorial:wallplacer5_4")
end
return itemstack
end,
on_place = function(itemstack, placer, pointed_thing)
local main = placer:get_wield_index()+1
local inv = placer:get_inventory()
local stack = inv:get_stack("main", main)
local count = inv:get_stack("main", main):get_count()
if pointed_thing ~= nil then
local dir=placer:get_look_dir()
local di = 0
if math.abs(dir.x)>math.abs(dir.z) then
if dir.x>0 then
di = 0
else
di = 1
end
elseif dir.z>0 then
di = 2
else
di = 3
end
local pos = pointed_thing.above
local pos2 = pointed_thing.under
local ab = 0
if minetest.registered_nodes[stack:get_name()] then
if di == 1 or di == 0 then
if pos.y == pos2.y then
for i= 1,7,1 do
for j=1,7,1 do
local name = minetest.get_node({x=pos.x, y=pos.y+(i-4), z=pos.z+(j-4)}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x, y=pos.y+(i-4), z=pos.z+(j-4)}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y > pos2.y then
for i= 1,7,1 do
for j=1,7,1 do
local name = minetest.get_node({x=pos.x, y=pos.y+(i-1), z=pos.z+(j-4)}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x, y=pos.y+(i-1), z=pos.z+(j-4)}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y < pos2.y then
for i=1,7,1 do
for j=1,7,1 do
local name = minetest.get_node({x=pos.x, y=pos.y+(i-7), z=pos.z+(j-4)}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x, y=pos.y+(i-7), z=pos.z+(j-4)}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
end
end
if di == 2 or di == 3 then
if pos.y == pos2.y then
for i= 1,7,1 do
for j=1,7,1 do
local name = minetest.get_node({x=pos.x+(j-4), y=pos.y+(i-4), z=pos.z}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x+(j-4), y=pos.y+(i-4), z=pos.z}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y > pos2.y then
for i= 1,7,1 do
for j=1,7,1 do
local name = minetest.get_node({x=pos.x+(j-4), y=pos.y+(i-1), z=pos.z}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x+(j-4), y=pos.y+(i-1), z=pos.z}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y < pos2.y then
for i=1,7,1 do
for j=1,7,1 do
local name = minetest.get_node({x=pos.x+(j-4), y=pos.y+(i-7), z=pos.z}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x+(j-4), y=pos.y+(i-7), z=pos.z}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
end
end
end
end
end,
})
minetest.register_craftitem("tutorial:wallplacer5_4", {
description = "Wallplacer lv.MAX",
inventory_image = "tutorial_block_placer5.png^technic_tool_mode4.png",
wield_image = "tutorial_block_placer5.png",
on_use = function(itemstack, user, pointed_thing)
local keys = user:get_player_control()
if keys["sneak"] == true then
itemstack:set_name("tutorial:wallplacer5_5")
end
return itemstack
end,
on_place = function(itemstack, placer, pointed_thing)
local main = placer:get_wield_index()+1
local inv = placer:get_inventory()
local stack = inv:get_stack("main", main)
local count = inv:get_stack("main", main):get_count()
if pointed_thing ~= nil then
local dir=placer:get_look_dir()
local di = 0
if math.abs(dir.x)>math.abs(dir.z) then
if dir.x>0 then
di = 0
else
di = 1
end
elseif dir.z>0 then
di = 2
else
di = 3
end
local pos = pointed_thing.above
local pos2 = pointed_thing.under
local ab = 0
if minetest.registered_nodes[stack:get_name()] then
if di == 1 or di == 0 then
if pos.y == pos2.y then
for i= 1,9,1 do
for j=1,9,1 do
local name = minetest.get_node({x=pos.x, y=pos.y+(i-5), z=pos.z+(j-5)}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x, y=pos.y+(i-5), z=pos.z+(j-5)}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y > pos2.y then
for i= 1,9,1 do
for j=1,9,1 do
local name = minetest.get_node({x=pos.x, y=pos.y+(i-1), z=pos.z+(j-5)}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x, y=pos.y+(i-1), z=pos.z+(j-5)}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y < pos2.y then
for i=1,9,1 do
for j=1,9,1 do
local name = minetest.get_node({x=pos.x, y=pos.y+(i-9), z=pos.z+(j-5)}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x, y=pos.y+(i-9), z=pos.z+(j-5)}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
end
end
if di == 2 or di == 3 then
if pos.y == pos2.y then
for i= 1,9,1 do
for j=1,9,1 do
local name = minetest.get_node({x=pos.x+(j-5), y=pos.y+(i-5), z=pos.z}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x+(j-5), y=pos.y+(i-5), z=pos.z}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y > pos2.y then
for i= 1,9,1 do
for j=1,9,1 do
local name = minetest.get_node({x=pos.x+(j-5), y=pos.y+(i-1), z=pos.z}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x+(j-5), y=pos.y+(i-1), z=pos.z}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y < pos2.y then
for i=1,9,1 do
for j=1,9,1 do
local name = minetest.get_node({x=pos.x+(j-5), y=pos.y+(i-9), z=pos.z}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x+(j-5), y=pos.y+(i-9), z=pos.z}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
end
end
end
end
end,
})
minetest.register_craftitem("tutorial:wallplacer5_5", {
description = "Wallplacer lv.MAX",
inventory_image = "tutorial_block_placer5.png^technic_tool_mode5.png",
wield_image = "tutorial_block_placer5.png",
on_use = function(itemstack, user, pointed_thing)
local keys = user:get_player_control()
if keys["sneak"] == true then
itemstack:set_name("tutorial:wallplacer5_1")
end
return itemstack
end,
on_place = function(itemstack, placer, pointed_thing)
local main = placer:get_wield_index()+1
local inv = placer:get_inventory()
local stack = inv:get_stack("main", main)
local count = inv:get_stack("main", main):get_count()
if pointed_thing ~= nil then
local dir=placer:get_look_dir()
local di = 0
if math.abs(dir.x)>math.abs(dir.z) then
if dir.x>0 then
di = 0
else
di = 1
end
elseif dir.z>0 then
di = 2
else
di = 3
end
local pos = pointed_thing.above
local pos2 = pointed_thing.under
local ab = 0
if minetest.registered_nodes[stack:get_name()] then
if di == 1 or di == 0 then
if pos.y == pos2.y then
for i= 1,11,1 do
for j=1,11,1 do
local name = minetest.get_node({x=pos.x, y=pos.y+(i-6), z=pos.z+(j-6)}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x, y=pos.y+(i-6), z=pos.z+(j-6)}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y > pos2.y then
for i= 1,11,1 do
for j=1,11,1 do
local name = minetest.get_node({x=pos.x, y=pos.y+(i-1), z=pos.z+(j-6)}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x, y=pos.y+(i-1), z=pos.z+(j-6)}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y < pos2.y then
for i=1,11,1 do
for j=1,11,1 do
local name = minetest.get_node({x=pos.x, y=pos.y+(i-11), z=pos.z+(j-6)}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x, y=pos.y+(i-11), z=pos.z+(j-6)}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
end
end
if di == 2 or di == 3 then
if pos.y == pos2.y then
for i= 1,11,1 do
for j=1,11,1 do
local name = minetest.get_node({x=pos.x+(j-6), y=pos.y+(i-6), z=pos.z}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x+(j-6), y=pos.y+(i-6), z=pos.z}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y > pos2.y then
for i= 1,11,1 do
for j=1,11,1 do
local name = minetest.get_node({x=pos.x+(j-6), y=pos.y+(i-1), z=pos.z}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x+(j-6), y=pos.y+(i-1), z=pos.z}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y < pos2.y then
for i=1,11,1 do
for j=1,11,1 do
local name = minetest.get_node({x=pos.x+(j-6), y=pos.y+(i-11), z=pos.z}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x+(j-6), y=pos.y+(i-11), z=pos.z}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
end
end
end
end
end,
})
minetest.register_craftitem("tutorial:adminwallplacer_1", {
description = "Admin tool 9: Wallplacer",
inventory_image = "tutorial_block_placerAdmin.png^technic_tool_mode1.png",
wield_image = "tutorial_block_placerAdmin.png",
on_use = function(itemstack, user, pointed_thing)
local keys = user:get_player_control()
if keys["sneak"] == true then
itemstack:set_name("tutorial:adminwallplacer_2")
end
return itemstack
end,
on_place = function(itemstack, placer, pointed_thing)
local main = placer:get_wield_index()+1
local inv = placer:get_inventory()
local stack = inv:get_stack("main", main)
local count = inv:get_stack("main", main):get_count()
if pointed_thing ~= nil then
local dir=placer:get_look_dir()
local di = 0
if math.abs(dir.x)>math.abs(dir.z) then
if dir.x>0 then
di = 0
else
di = 1
end
elseif dir.z>0 then
di = 2
else
di = 3
end
local pos = pointed_thing.above
local pos2 = pointed_thing.under
local ab = 0
if minetest.registered_nodes[stack:get_name()] then
if di == 1 or di == 0 then
if pos.y == pos2.y then
for i= 1,3,1 do
for j=1,3,1 do
local name = minetest.get_node({x=pos.x, y=pos.y+(i-2), z=pos.z+(j-2)}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x, y=pos.y+(i-2), z=pos.z+(j-2)}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y > pos2.y then
for i= 1,3,1 do
for j=1,3,1 do
local name = minetest.get_node({x=pos.x, y=pos.y+(i-1), z=pos.z+(j-2)}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x, y=pos.y+(i-1), z=pos.z+(j-2)}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y < pos2.y then
for i=1,3,1 do
for j=1,3,1 do
local name = minetest.get_node({x=pos.x, y=pos.y+(i-3), z=pos.z+(j-2)}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x, y=pos.y+(i-3), z=pos.z+(j-2)}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
end
end
if di == 2 or di == 3 then
if pos.y == pos2.y then
for i= 1,3,1 do
for j=1,3,1 do
local name = minetest.get_node({x=pos.x+(j-2), y=pos.y+(i-2), z=pos.z}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x+(j-2), y=pos.y+(i-2), z=pos.z}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y > pos2.y then
for i= 1,3,1 do
for j=1,3,1 do
local name = minetest.get_node({x=pos.x+(j-2), y=pos.y+(i-1), z=pos.z}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x+(j-2), y=pos.y+(i-1), z=pos.z}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y < pos2.y then
for i=1,3,1 do
for j=1,3,1 do
local name = minetest.get_node({x=pos.x+(j-2), y=pos.y+(i-3), z=pos.z}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x+(j-2), y=pos.y+(i-3), z=pos.z}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
end
end
end
end
end,
})
minetest.register_craftitem("tutorial:adminwallplacer_2", {
description = "Admin tool 9: Wallplacer",
inventory_image = "tutorial_block_placerAdmin.png^technic_tool_mode2.png",
wield_image = "tutorial_block_placerAdmin.png",
on_use = function(itemstack, user, pointed_thing)
local keys = user:get_player_control()
if keys["sneak"] == true then
itemstack:set_name("tutorial:adminwallplacer_3")
end
return itemstack
end,
on_place = function(itemstack, placer, pointed_thing)
local main = placer:get_wield_index()+1
local inv = placer:get_inventory()
local stack = inv:get_stack("main", main)
local count = inv:get_stack("main", main):get_count()
if pointed_thing ~= nil then
local dir=placer:get_look_dir()
local di = 0
if math.abs(dir.x)>math.abs(dir.z) then
if dir.x>0 then
di = 0
else
di = 1
end
elseif dir.z>0 then
di = 2
else
di = 3
end
local pos = pointed_thing.above
local pos2 = pointed_thing.under
local ab = 0
if minetest.registered_nodes[stack:get_name()] then
if di == 1 or di == 0 then
if pos.y == pos2.y then
for i= 1,5,1 do
for j=1,5,1 do
local name = minetest.get_node({x=pos.x, y=pos.y+(i-3), z=pos.z+(j-3)}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x, y=pos.y+(i-3), z=pos.z+(j-3)}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y > pos2.y then
for i= 1,5,1 do
for j=1,5,1 do
local name = minetest.get_node({x=pos.x, y=pos.y+(i-1), z=pos.z+(j-3)}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x, y=pos.y+(i-1), z=pos.z+(j-3)}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y < pos2.y then
for i=1,5,1 do
for j=1,5,1 do
local name = minetest.get_node({x=pos.x, y=pos.y+(i-5), z=pos.z+(j-3)}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x, y=pos.y+(i-5), z=pos.z+(j-3)}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
end
end
if di == 2 or di == 3 then
if pos.y == pos2.y then
for i= 1,5,1 do
for j=1,5,1 do
local name = minetest.get_node({x=pos.x+(j-3), y=pos.y+(i-3), z=pos.z}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x+(j-3), y=pos.y+(i-3), z=pos.z}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y > pos2.y then
for i= 1,5,1 do
for j=1,5,1 do
local name = minetest.get_node({x=pos.x+(j-3), y=pos.y+(i-1), z=pos.z}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x+(j-3), y=pos.y+(i-1), z=pos.z}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y < pos2.y then
for i=1,5,1 do
for j=1,5,1 do
local name = minetest.get_node({x=pos.x+(j-3), y=pos.y+(i-5), z=pos.z}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x+(j-3), y=pos.y+(i-5), z=pos.z}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
end
end
end
end
end,
})
minetest.register_craftitem("tutorial:adminwallplacer_3", {
description = "Admin tool 9: Wallplacer",
inventory_image = "tutorial_block_placerAdmin.png^technic_tool_mode3.png",
wield_image = "tutorial_block_placerAdmin.png",
on_use = function(itemstack, user, pointed_thing)
local keys = user:get_player_control()
if keys["sneak"] == true then
itemstack:set_name("tutorial:adminwallplacer_4")
end
return itemstack
end,
on_place = function(itemstack, placer, pointed_thing)
local main = placer:get_wield_index()+1
local inv = placer:get_inventory()
local stack = inv:get_stack("main", main)
local count = inv:get_stack("main", main):get_count()
if pointed_thing ~= nil then
local dir=placer:get_look_dir()
local di = 0
if math.abs(dir.x)>math.abs(dir.z) then
if dir.x>0 then
di = 0
else
di = 1
end
elseif dir.z>0 then
di = 2
else
di = 3
end
local pos = pointed_thing.above
local pos2 = pointed_thing.under
local ab = 0
if minetest.registered_nodes[stack:get_name()] then
if di == 1 or di == 0 then
if pos.y == pos2.y then
for i= 1,7,1 do
for j=1,7,1 do
local name = minetest.get_node({x=pos.x, y=pos.y+(i-4), z=pos.z+(j-4)}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x, y=pos.y+(i-4), z=pos.z+(j-4)}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y > pos2.y then
for i= 1,7,1 do
for j=1,7,1 do
local name = minetest.get_node({x=pos.x, y=pos.y+(i-1), z=pos.z+(j-4)}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x, y=pos.y+(i-1), z=pos.z+(j-4)}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y < pos2.y then
for i=1,7,1 do
for j=1,7,1 do
local name = minetest.get_node({x=pos.x, y=pos.y+(i-7), z=pos.z+(j-4)}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x, y=pos.y+(i-7), z=pos.z+(j-4)}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
end
end
if di == 2 or di == 3 then
if pos.y == pos2.y then
for i= 1,7,1 do
for j=1,7,1 do
local name = minetest.get_node({x=pos.x+(j-4), y=pos.y+(i-4), z=pos.z}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x+(j-4), y=pos.y+(i-4), z=pos.z}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y > pos2.y then
for i= 1,7,1 do
for j=1,7,1 do
local name = minetest.get_node({x=pos.x+(j-4), y=pos.y+(i-1), z=pos.z}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x+(j-4), y=pos.y+(i-1), z=pos.z}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y < pos2.y then
for i=1,7,1 do
for j=1,7,1 do
local name = minetest.get_node({x=pos.x+(j-4), y=pos.y+(i-7), z=pos.z}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x+(j-4), y=pos.y+(i-7), z=pos.z}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
end
end
end
end
end,
})
minetest.register_craftitem("tutorial:adminwallplacer_4", {
description = "Admin tool 9: Wallplacer",
inventory_image = "tutorial_block_placerAdmin.png^technic_tool_mode4.png",
wield_image = "tutorial_block_placerAdmin.png",
on_use = function(itemstack, user, pointed_thing)
local keys = user:get_player_control()
if keys["sneak"] == true then
itemstack:set_name("tutorial:adminwallplacer_5")
end
return itemstack
end,
on_place = function(itemstack, placer, pointed_thing)
local main = placer:get_wield_index()+1
local inv = placer:get_inventory()
local stack = inv:get_stack("main", main)
local count = inv:get_stack("main", main):get_count()
if pointed_thing ~= nil then
local dir=placer:get_look_dir()
local di = 0
if math.abs(dir.x)>math.abs(dir.z) then
if dir.x>0 then
di = 0
else
di = 1
end
elseif dir.z>0 then
di = 2
else
di = 3
end
local pos = pointed_thing.above
local pos2 = pointed_thing.under
local ab = 0
if minetest.registered_nodes[stack:get_name()] then
if di == 1 or di == 0 then
if pos.y == pos2.y then
for i= 1,9,1 do
for j=1,9,1 do
local name = minetest.get_node({x=pos.x, y=pos.y+(i-5), z=pos.z+(j-5)}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x, y=pos.y+(i-5), z=pos.z+(j-5)}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y > pos2.y then
for i= 1,9,1 do
for j=1,9,1 do
local name = minetest.get_node({x=pos.x, y=pos.y+(i-1), z=pos.z+(j-5)}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x, y=pos.y+(i-1), z=pos.z+(j-5)}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y < pos2.y then
for i=1,9,1 do
for j=1,9,1 do
local name = minetest.get_node({x=pos.x, y=pos.y+(i-9), z=pos.z+(j-5)}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x, y=pos.y+(i-9), z=pos.z+(j-5)}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
end
end
if di == 2 or di == 3 then
if pos.y == pos2.y then
for i= 1,9,1 do
for j=1,9,1 do
local name = minetest.get_node({x=pos.x+(j-5), y=pos.y+(i-5), z=pos.z}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x+(j-5), y=pos.y+(i-5), z=pos.z}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y > pos2.y then
for i= 1,9,1 do
for j=1,9,1 do
local name = minetest.get_node({x=pos.x+(j-5), y=pos.y+(i-1), z=pos.z}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x+(j-5), y=pos.y+(i-1), z=pos.z}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y < pos2.y then
for i=1,9,1 do
for j=1,9,1 do
local name = minetest.get_node({x=pos.x+(j-5), y=pos.y+(i-9), z=pos.z}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x+(j-5), y=pos.y+(i-9), z=pos.z}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
end
end
end
end
end,
})
minetest.register_craftitem("tutorial:adminwallplacer_5", {
description = "Admin tool 9: Wallplacer",
inventory_image = "tutorial_block_placerAdmin.png^technic_tool_mode5.png",
wield_image = "tutorial_block_placerAdmin.png",
on_use = function(itemstack, user, pointed_thing)
local keys = user:get_player_control()
if keys["sneak"] == true then
itemstack:set_name("tutorial:adminwallplacer_1")
end
return itemstack
end,
on_place = function(itemstack, placer, pointed_thing)
local main = placer:get_wield_index()+1
local inv = placer:get_inventory()
local stack = inv:get_stack("main", main)
local count = inv:get_stack("main", main):get_count()
if pointed_thing ~= nil then
local dir=placer:get_look_dir()
local di = 0
if math.abs(dir.x)>math.abs(dir.z) then
if dir.x>0 then
di = 0
else
di = 1
end
elseif dir.z>0 then
di = 2
else
di = 3
end
local pos = pointed_thing.above
local pos2 = pointed_thing.under
local ab = 0
if minetest.registered_nodes[stack:get_name()] then
if di == 1 or di == 0 then
if pos.y == pos2.y then
for i= 1,11,1 do
for j=1,11,1 do
local name = minetest.get_node({x=pos.x, y=pos.y+(i-6), z=pos.z+(j-6)}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x, y=pos.y+(i-6), z=pos.z+(j-6)}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y > pos2.y then
for i= 1,11,1 do
for j=1,11,1 do
local name = minetest.get_node({x=pos.x, y=pos.y+(i-1), z=pos.z+(j-6)}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x, y=pos.y+(i-1), z=pos.z+(j-6)}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y < pos2.y then
for i=1,11,1 do
for j=1,11,1 do
local name = minetest.get_node({x=pos.x, y=pos.y+(i-11), z=pos.z+(j-6)}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x, y=pos.y+(i-11), z=pos.z+(j-6)}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
end
end
if di == 2 or di == 3 then
if pos.y == pos2.y then
for i= 1,11,1 do
for j=1,11,1 do
local name = minetest.get_node({x=pos.x+(j-6), y=pos.y+(i-6), z=pos.z}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x+(j-6), y=pos.y+(i-6), z=pos.z}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y > pos2.y then
for i= 1,11,1 do
for j=1,11,1 do
local name = minetest.get_node({x=pos.x+(j-6), y=pos.y+(i-1), z=pos.z}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x+(j-6), y=pos.y+(i-1), z=pos.z}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
elseif pos.y < pos2.y then
for i=1,11,1 do
for j=1,11,1 do
local name = minetest.get_node({x=pos.x+(j-6), y=pos.y+(i-11), z=pos.z}).name
if name == "air" or name == "default:water_source" or name == "default:water_flowing" or name == "default:river_water_source" or name == "default:river_water_flowing" or name == "default:lava_source" or name == "default:lava_flowing" or name == "technic:corium_flowing" then
local count = inv:get_stack("main", main):get_count()
if count > 0 then
minetest.set_node({x=pos.x+(j-6), y=pos.y+(i-11), z=pos.z}, {name=stack:get_name()})
inv:remove_item("main", stack:get_name())
end
end
end
end
end
end
end
end
end,
})
minetest.register_craft({
output = 'tutorial:gun',
recipe = {
{'group:wood', 'group:wood', 'group:wood'},
{'', 'default:stick', 'group:wood'},
{'', '', 'default:stick'},
}
})
minetest.register_craft({
output = 'tutorial:gun_mega1',
recipe = {
{'tutorial:obsidian4', 'tutorial:obsidian4', 'tutorial:obsidian4'},
{'tutorial:obsidian4', 'tutorial:gun', 'tutorial:obsidian4'},
{'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder'},
}
})
minetest.register_craft({
output = 'tutorial:gun_mega2',
recipe = {
{'tutorial:obsidian4', 'tutorial:obsidian4', 'tutorial:obsidian4'},
{'tutorial:obsidian4','tutorial:gun_mega1','tutorial:obsidian4'},
{'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder'},
}
})
minetest.register_craft({
output = 'tutorial:gun_mega3',
recipe = {
{'tutorial:obsidian5', 'tutorial:obsidian5', 'tutorial:obsidian5'},
{'tutorial:obsidian5','tutorial:gun_mega2','tutorial:obsidian5'},
{'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder'},
}
})
minetest.register_craft({
output = 'tutorial:gun_mega4',
recipe = {
{'tutorial:obsidian6', 'tutorial:obsidian6', 'tutorial:obsidian6'},
{'tutorial:obsidian6','tutorial:gun_mega3','tutorial:obsidian6'},
{'tutorial:thunder', 'tutorial:thunder', 'tutorial:thunder'},
}
})
minetest.register_craft({
output = 'tutorial:gun_mega5',
recipe = {
{'tutorial:dunklematerie4','tutorial:dunklematerie4', 'tutorial:dunklematerie4'},
{'tutorial:dunklematerie4','tutorial:gun_mega4','tutorial:dunklematerie4'},
{'tutorial:thunder','tutorial:thunder', 'tutorial:thunder'},
}
})
minetest.register_craft({
output = 'tutorial:gun_mega6',
recipe = {
{'tutorial:dunklematerie4','tutorial:dunklematerie4', 'tutorial:dunklematerie4'},
{'tutorial:dunklematerie4','tutorial:gun_mega5','tutorial:dunklematerie4'},
{'tutorial:thunder','tutorial:thunder', 'tutorial:thunder'},
}
})
minetest.register_craft({
output = 'tutorial:gun_mega7',
recipe = {
{'tutorial:dunklematerie5','tutorial:dunklematerie5', 'tutorial:dunklematerie5'},
{'tutorial:dunklematerie5','tutorial:gun_mega6','tutorial:dunklematerie5'},
{'tutorial:thunder','tutorial:thunder', 'tutorial:thunder'},
}
})
minetest.register_craft({
output = 'tutorial:gun_mega8',
recipe = {
{'tutorial:dunklematerie6','tutorial:dunklematerie6', 'tutorial:dunklematerie6'},
{'tutorial:dunklematerie6','tutorial:gun_mega7','tutorial:dunklematerie6'},
{'tutorial:thunder','tutorial:thunder', 'tutorial:thunder'},
}
})
minetest.register_craft({
output = 'tutorial:gun_mega9',
recipe = {
{'tutorial:diamondblock2','tutorial:diamondblock2', 'tutorial:diamondblock2'},
{'tutorial:diamondblock2','tutorial:gun_mega8','tutorial:diamondblock2'},
{'tutorial:thunder','tutorial:thunder', 'tutorial:thunder'},
}
})
minetest.register_craft({
output = 'tutorial:gun_mega10',
recipe = {
{'tutorial:diamondblock2','tutorial:diamondblock2', 'tutorial:diamondblock2'},
{'tutorial:diamondblock2','tutorial:gun_mega9','tutorial:diamondblock2'},
{'tutorial:thunder','tutorial:thunder', 'tutorial:thunder'},
}
})
minetest.register_craft({
output = 'tutorial:gun_mega11',
recipe = {
{'tutorial:diamondblock2','tutorial:diamondblock2', 'tutorial:diamondblock2'},
{'tutorial:diamondblock2','tutorial:gun_mega10','tutorial:diamondblock2'},
{'tutorial:thunder','tutorial:thunder', 'tutorial:thunder'},
}
})
minetest.register_craft({
output = 'tutorial:gun_mega12',
recipe = {
{'tutorial:diamondblock2','tutorial:diamondblock2', 'tutorial:diamondblock2'},
{'tutorial:diamondblock2','tutorial:gun_mega11','tutorial:diamondblock2'},
{'tutorial:thunder','tutorial:thunder', 'tutorial:thunder'},
}
})
minetest.register_craft({
output = 'tutorial:gun_mega13',
recipe = {
{'default:goldblock','default:goldblock', 'default:goldblock'},
{'default:goldblock','tutorial:gun_mega12','default:goldblock'},
{'tutorial:thunder','tutorial:thunder', 'tutorial:thunder'},
}
})
minetest.register_craft({
output = 'tutorial:gun_mega14',
recipe = {
{'default:nyancat_rainbow','default:nyancat_rainbow', 'default:nyancat_rainbow'},
{'default:nyancat_rainbow','tutorial:gun_mega13','default:nyancat_rainbow'},
{'tutorial:thunder','tutorial:thunder', 'tutorial:thunder'},
}
})
minetest.register_craft({
output = 'tutorial:gun_mega15',
recipe = {
{'default:nyancat_rainbow','default:nyancat_rainbow', 'default:nyancat_rainbow'},
{'default:nyancat_rainbow','tutorial:gun_mega14','default:nyancat_rainbow'},
{'tutorial:thunder','tutorial:thunder', 'tutorial:thunder'},
}
})
minetest.register_craft({
output = 'tutorial:gun_mega16',
recipe = {
{'tutorial:megablock1','tutorial:megablock1', 'tutorial:megablock1'},
{'tutorial:megablock1','tutorial:gun_mega15','tutorial:megablock1'},
{'tutorial:thunder','tutorial:thunder', 'tutorial:thunder'},
}
})
minetest.register_craft({
output = 'tutorial:gun_mega17',
recipe = {
{'tutorial:megablock1','tutorial:megablock1', 'tutorial:megablock1'},
{'tutorial:megablock1','tutorial:gun_mega16','tutorial:megablock1'},
{'tutorial:thunder','tutorial:thunder', 'tutorial:thunder'},
}
})
minetest.register_craft({
output = 'tutorial:gun_mega18',
recipe = {
{'tutorial:megablock1','tutorial:megablock1', 'tutorial:megablock1'},
{'tutorial:megablock1','tutorial:gun_mega17','tutorial:megablock1'},
{'tutorial:thunder','tutorial:thunder', 'tutorial:thunder'},
}
})
minetest.register_craft({
output = 'tutorial:gun_mega19',
recipe = {
{'tutorial:megablock1','tutorial:megablock1', 'tutorial:megablock1'},
{'tutorial:megablock1','tutorial:gun_mega18','tutorial:megablock1'},
{'tutorial:thunder','tutorial:thunder', 'tutorial:thunder'},
}
})
minetest.register_craft({
output = 'tutorial:gun_mega20',
recipe = {
{'tutorial:megablock2','tutorial:megablock2', 'tutorial:megablock2'},
{'tutorial:megablock2','tutorial:gun_mega19','tutorial:megablock2'},
{'tutorial:thunder','tutorial:thunder', 'tutorial:thunder'},
}
})
minetest.register_craft({
output = 'tutorial:cloudgun_mega25',
recipe = {
{'tutorial:superblock9', 'tutorial:superblock9', 'tutorial:superblock9'},
{'tutorial:superblock9', 'tutorial:cloudgun_mega24', 'tutorial:superblock9'},
{'tutorial:superblock9', 'tutorial:superblock9', 'tutorial:superblock9'},
}
})
minetest.register_craft({
output = 'tutorial:cloudgun_mega24',
recipe = {
{'tutorial:superblock9', 'tutorial:superblock9', 'tutorial:superblock9'},
{'tutorial:superblock9', 'tutorial:cloudgun_mega23', 'tutorial:superblock9'},
{'tutorial:superblock9', 'tutorial:superblock9', 'tutorial:superblock9'},
}
})
minetest.register_craft({
output = 'tutorial:cloudgun_mega23',
recipe = {
{'tutorial:superblock9', 'tutorial:superblock9', 'tutorial:superblock9'},
{'tutorial:superblock9', 'tutorial:cloudgun_mega22', 'tutorial:superblock9'},
{'tutorial:superblock9', 'tutorial:superblock9', 'tutorial:superblock9'},
}
})
minetest.register_craft({
output = 'tutorial:cloudgun_mega22',
recipe = {
{'tutorial:superblock9', 'tutorial:superblock9', 'tutorial:superblock9'},
{'tutorial:superblock9', 'tutorial:cloudgun_mega21', 'tutorial:superblock9'},
{'tutorial:superblock9', 'tutorial:superblock9', 'tutorial:superblock9'},
}
})
minetest.register_craft({
output = 'tutorial:cloudgun_mega21',
recipe = {
{'tutorial:superblock9', 'tutorial:superblock9', 'tutorial:superblock9'},
{'tutorial:superblock9', 'tutorial:cloudgun_mega20', 'tutorial:superblock9'},
{'tutorial:superblock9', 'tutorial:superblock9', 'tutorial:superblock9'},
}
})
minetest.register_craft({
output = 'tutorial:cloudgun_mega20',
recipe = {
{'tutorial:superblock8', 'tutorial:superblock8', 'tutorial:superblock8'},
{'tutorial:superblock8', 'tutorial:cloudgun_mega19', 'tutorial:superblock8'},
{'tutorial:superblock8', 'tutorial:superblock8', 'tutorial:superblock8'},
}
})
minetest.register_craft({
output = 'tutorial:cloudgun_mega19',
recipe = {
{'tutorial:superblock8', 'tutorial:superblock8', 'tutorial:superblock8'},
{'tutorial:superblock8', 'tutorial:cloudgun_mega18', 'tutorial:superblock8'},
{'tutorial:superblock8', 'tutorial:superblock8', 'tutorial:superblock8'},
}
})
minetest.register_craft({
output = 'tutorial:cloudgun_mega18',
recipe = {
{'tutorial:superblock8', 'tutorial:superblock8', 'tutorial:superblock8'},
{'tutorial:superblock8', 'tutorial:cloudgun_mega17', 'tutorial:superblock8'},
{'tutorial:superblock8', 'tutorial:superblock8', 'tutorial:superblock8'},
}
})
minetest.register_craft({
output = 'tutorial:cloudgun_mega17',
recipe = {
{'tutorial:superblock8', 'tutorial:superblock8', 'tutorial:superblock8'},
{'tutorial:superblock8', 'tutorial:cloudgun_mega16', 'tutorial:superblock8'},
{'tutorial:superblock8', 'tutorial:superblock8', 'tutorial:superblock8'},
}
})
minetest.register_craft({
output = 'tutorial:cloudgun_mega16',
recipe = {
{'tutorial:superblock8', 'tutorial:superblock8', 'tutorial:superblock8'},
{'tutorial:superblock8', 'tutorial:cloudgun_mega15', 'tutorial:superblock8'},
{'tutorial:superblock8', 'tutorial:superblock8', 'tutorial:superblock8'},
}
})
minetest.register_craft({
output = 'tutorial:cloudgun_mega15',
recipe = {
{'tutorial:superblock7', 'tutorial:superblock7', 'tutorial:superblock7'},
{'tutorial:superblock7', 'tutorial:cloudgun_mega14', 'tutorial:superblock7'},
{'tutorial:superblock7', 'tutorial:superblock7', 'tutorial:superblock7'},
}
})
minetest.register_craft({
output = 'tutorial:cloudgun_mega14',
recipe = {
{'tutorial:superblock7', 'tutorial:superblock7', 'tutorial:superblock7'},
{'tutorial:superblock7', 'tutorial:cloudgun_mega13', 'tutorial:superblock7'},
{'tutorial:superblock7', 'tutorial:superblock7', 'tutorial:superblock7'},
}
})
minetest.register_craft({
output = 'tutorial:cloudgun_mega13',
recipe = {
{'tutorial:superblock7', 'tutorial:superblock7', 'tutorial:superblock7'},
{'tutorial:superblock7', 'tutorial:cloudgun_mega12', 'tutorial:superblock7'},
{'tutorial:superblock7', 'tutorial:superblock7', 'tutorial:superblock7'},
}
})
minetest.register_craft({
output = 'tutorial:cloudgun_mega12',
recipe = {
{'tutorial:superblock7', 'tutorial:superblock7', 'tutorial:superblock7'},
{'tutorial:superblock7', 'tutorial:cloudgun_mega11', 'tutorial:superblock7'},
{'tutorial:superblock7', 'tutorial:superblock7', 'tutorial:superblock7'},
}
})
minetest.register_craft({
output = 'tutorial:cloudgun_mega11',
recipe = {
{'tutorial:superblock7', 'tutorial:superblock7', 'tutorial:superblock7'},
{'tutorial:superblock7', 'tutorial:cloudgun_mega10', 'tutorial:superblock7'},
{'tutorial:superblock7', 'tutorial:superblock7', 'tutorial:superblock7'},
}
})
minetest.register_craft({
output = 'tutorial:cloudgun_mega10',
recipe = {
{'tutorial:superblock6', 'tutorial:superblock6', 'tutorial:superblock6'},
{'tutorial:superblock6', 'tutorial:cloudgun_mega9', 'tutorial:superblock6'},
{'tutorial:superblock6', 'tutorial:superblock6', 'tutorial:superblock6'},
}
})
minetest.register_craft({
output = 'tutorial:cloudgun_mega9',
recipe = {
{'tutorial:superblock6', 'tutorial:superblock6', 'tutorial:superblock6'},
{'tutorial:superblock6', 'tutorial:cloudgun_mega8', 'tutorial:superblock6'},
{'tutorial:superblock6', 'tutorial:superblock6', 'tutorial:superblock6'},
}
})
minetest.register_craft({
output = 'tutorial:cloudgun_mega8',
recipe = {
{'tutorial:superblock6', 'tutorial:superblock6', 'tutorial:superblock6'},
{'tutorial:superblock6', 'tutorial:cloudgun_mega7', 'tutorial:superblock6'},
{'tutorial:superblock6', 'tutorial:superblock6', 'tutorial:superblock6'},
}
})
minetest.register_craft({
output = 'tutorial:cloudgun_mega7',
recipe = {
{'tutorial:superblock6', 'tutorial:superblock6', 'tutorial:superblock6'},
{'tutorial:superblock6', 'tutorial:cloudgun_mega6', 'tutorial:superblock6'},
{'tutorial:superblock6', 'tutorial:superblock6', 'tutorial:superblock6'},
}
})
minetest.register_craft({
output = 'tutorial:cloudgun_mega6',
recipe = {
{'tutorial:superblock6', 'tutorial:superblock6', 'tutorial:superblock6'},
{'tutorial:superblock6', 'tutorial:cloudgun_mega5', 'tutorial:superblock6'},
{'tutorial:superblock6', 'tutorial:superblock6', 'tutorial:superblock6'},
}
})
minetest.register_craft({
output = 'tutorial:cloudgun_mega5',
recipe = {
{'tutorial:superblock5', 'tutorial:superblock5', 'tutorial:superblock5'},
{'tutorial:superblock5', 'tutorial:cloudgun_mega4', 'tutorial:superblock5'},
{'tutorial:superblock5', 'tutorial:superblock5', 'tutorial:superblock5'},
}
})
minetest.register_craft({
output = 'tutorial:cloudgun_mega4',
recipe = {
{'tutorial:superblock5', 'tutorial:superblock5', 'tutorial:superblock5'},
{'tutorial:superblock5', 'tutorial:cloudgun_mega3', 'tutorial:superblock5'},
{'tutorial:superblock5', 'tutorial:superblock5', 'tutorial:superblock5'},
}
})
minetest.register_craft({
output = 'tutorial:cloudgun_mega3',
recipe = {
{'tutorial:superblock5', 'tutorial:superblock5', 'tutorial:superblock5'},
{'tutorial:superblock5', 'tutorial:cloudgun_mega2', 'tutorial:superblock5'},
{'tutorial:superblock5', 'tutorial:superblock5', 'tutorial:superblock5'},
}
})
minetest.register_craft({
output = 'tutorial:cloudgun_mega2',
recipe = {
{'tutorial:superblock5', 'tutorial:superblock5', 'tutorial:superblock5'},
{'tutorial:superblock5', 'tutorial:cloudgun_mega1', 'tutorial:superblock5'},
{'tutorial:superblock5', 'tutorial:superblock5', 'tutorial:superblock5'},
}
})
minetest.register_craft({
output = 'tutorial:cloudgun_mega1',
recipe = {
{'tutorial:cloudentverner21', 'tutorial:gun_mega20'},
}
})
minetest.register_craft({
output = 'tutorial:supergun4',
recipe = {
{'tutorial:whiteblock6', 'tutorial:thunder', 'tutorial:blackblock6'},
{'tutorial:whiteblock6', 'tutorial:supergun3', 'tutorial:blackblock6'},
{'tutorial:whiteblock6', 'tutorial:thunder', 'tutorial:blackblock6'},
}
})
minetest.register_craft({
output = 'tutorial:supergun3',
recipe = {
{'tutorial:whiteblock6', 'tutorial:thunder', 'tutorial:blackblock6'},
{'tutorial:whiteblock6', 'tutorial:supergun2', 'tutorial:blackblock6'},
{'tutorial:whiteblock6', 'tutorial:thunder', 'tutorial:blackblock6'},
}
})
minetest.register_craft({
output = 'tutorial:supergun2',
recipe = {
{'tutorial:whiteblock5', 'tutorial:thunder', 'tutorial:blackblock5'},
{'tutorial:whiteblock5', 'tutorial:supergun1', 'tutorial:blackblock5'},
{'tutorial:whiteblock5', 'tutorial:thunder', 'tutorial:blackblock5'},
}
})
minetest.register_craft({
output = 'tutorial:supergun1',
recipe = {
{'tutorial:zauberstab9', 'tutorial:gun_mega25', 'tutorial:swored_zauber9'},
}
})
minetest.register_craft({
output = 'tutorial:uraniumgun2',
recipe = {
{'tutorial:uranium9', 'tutorial:uranium9', 'tutorial:uranium9'},
{'tutorial:uranium9', 'tutorial:uraniumgun1', 'tutorial:uranium9'},
{'tutorial:uranium9', 'tutorial:uranium9', 'tutorial:uranium9'},
}
})
minetest.register_craft({
output = 'tutorial:uraniumgun1',
recipe = {
{'tutorial:uranium8', 'tutorial:uranium8', 'tutorial:uranium8'},
{'tutorial:uranium8', 'tutorial:supergun4', 'tutorial:uranium8'},
{'tutorial:uranium8', 'tutorial:uranium8', 'tutorial:uranium8'},
}
})
minetest.register_craft({
type = 'cooking',
recipe = 'tutorial:energygun12',
cooktime = 1000,
output = 'tutorial:superenergygun1',
})
minetest.register_craft({
type = 'cooking',
recipe = 'tutorial:superenergygun1',
cooktime = 1200,
output = 'tutorial:superenergygun2',
})
minetest.register_craft({
type = 'cooking',
recipe = 'tutorial:superenergygun2',
cooktime = 1400,
output = 'tutorial:superenergygun3',
})
minetest.register_craft({
type = 'cooking',
recipe = 'tutorial:superenergygun3',
cooktime = 1600,
output = 'tutorial:superenergygun4',
})
minetest.register_craft({
type = 'cooking',
recipe = 'tutorial:superenergygun4',
cooktime = 1800,
output = 'tutorial:superenergygun5',
})
minetest.register_craft({
type = 'cooking',
recipe = 'tutorial:superenergygun5',
cooktime = 2000,
output = 'tutorial:superenergygun6',
})
minetest.register_craft({
type = 'cooking',
recipe = 'tutorial:superenergygun6',
cooktime = 2500,
output = 'tutorial:superenergygun7',
})
minetest.register_craft({
type = 'cooking',
recipe = 'tutorial:uraniumgun2',
cooktime = 100,
output = 'tutorial:energygun1',
})
minetest.register_craft({
type = 'cooking',
recipe = 'tutorial:energygun1',
cooktime = 100,
output = 'tutorial:energygun2',
})
minetest.register_craft({
type = 'cooking',
recipe = 'tutorial:energygun2',
cooktime = 200,
output = 'tutorial:energygun3',
})
minetest.register_craft({
type = 'cooking',
recipe = 'tutorial:energygun3',
cooktime = 300,
output = 'tutorial:energygun4',
})
minetest.register_craft({
type = 'cooking',
recipe = 'tutorial:energygun4',
cooktime = 400,
output = 'tutorial:energygun5',
})
minetest.register_craft({
type = 'cooking',
recipe = 'tutorial:energygun5',
cooktime = 500,
output = 'tutorial:energygun6',
})
minetest.register_craft({
type = 'cooking',
recipe = 'tutorial:energygun6',
cooktime = 600,
output = 'tutorial:energygun7',
})
minetest.register_craft({
type = 'cooking',
recipe = 'tutorial:energygun7',
cooktime = 700,
output = 'tutorial:energygun8',
})
minetest.register_craft({
type = 'cooking',
recipe = 'tutorial:energygun8',
cooktime = 800,
output = 'tutorial:energygun9',
})
minetest.register_craft({
type = 'cooking',
recipe = 'tutorial:energygun9',
cooktime = 900,
output = 'tutorial:energygun10',
})
minetest.register_craft({
type = 'cooking',
recipe = 'tutorial:energygun10',
cooktime = 1000,
output = 'tutorial:energygun11',
})
minetest.register_craft({
type = 'cooking',
recipe = 'tutorial:energygun11',
cooktime = 1500,
output = 'tutorial:energygun12',
})
minetest.register_craft({
output = 'tutorial:kristallgun5',
recipe = {
{'tutorial:admin', 'tutorial:thunder', 'tutorial:admin'},
{'tutorial:admin', 'tutorial:kristallgun4', 'tutorial:admin'},
{'tutorial:admin', 'tutorial:thunder', 'tutorial:admin'},
}
})
minetest.register_craft({
output = 'tutorial:kristallgun4',
recipe = {
{'gems:emerald_block', 'tutorial:thunder', 'gems:emerald_block'},
{'gems:emerald_block', 'tutorial:kristallgun3', 'gems:emerald_block'},
{'gems:emerald_block', 'tutorial:thunder', 'gems:emerald_block'},
}
})
minetest.register_craft({
output = 'tutorial:kristallgun3',
recipe = {
{'gems:pearl_block', 'tutorial:thunder', 'gems:shadow_block'},
{'gems:pearl_block', 'tutorial:kristallgun2', 'gems:shadow_block'},
{'gems:pearl_block', 'tutorial:thunder', 'gems:shadow_block'},
}
})
minetest.register_craft({
output = 'tutorial:kristallgun2',
recipe = {
{'gems:amethyst_block', 'tutorial:thunder', 'gems:amethyst_block'},
{'gems:amethyst_block', 'tutorial:kristallgun1', 'gems:amethyst_block'},
{'gems:amethyst_block', 'tutorial:thunder', 'gems:amethyst_block'},
}
})
minetest.register_craft({
output = 'tutorial:kristallgun1',
recipe = {
{'gems:ruby_block', 'tutorial:thunder', 'gems:sapphire_block'},
{'gems:ruby_block', 'tutorial:superenergygun7', 'gems:sapphire_block'},
{'gems:ruby_block', 'tutorial:thunder', 'gems:sapphire_block'},
}
})
minetest.register_craft({
type = 'cooking',
recipe = 'tutorial:ultragun24',
cooktime = 5000,
output = 'tutorial:ultragun25',
})
minetest.register_craft({
type = 'cooking',
recipe = 'tutorial:ultragun23',
cooktime = 4800,
output = 'tutorial:ultragun24',
})
minetest.register_craft({
type = 'cooking',
recipe = 'tutorial:ultragun22',
cooktime = 4600,
output = 'tutorial:ultragun23',
})
minetest.register_craft({
type = 'cooking',
recipe = 'tutorial:ultragun21',
cooktime = 4400,
output = 'tutorial:ultragun22',
})
minetest.register_craft({
type = 'cooking',
recipe = 'tutorial:ultragun20',
cooktime = 4200,
output = 'tutorial:ultragun21',
})
minetest.register_craft({
type = 'cooking',
recipe = 'tutorial:ultragun19',
cooktime = 4000,
output = 'tutorial:ultragun20',
})
minetest.register_craft({
type = 'cooking',
recipe = 'tutorial:ultragun18',
cooktime = 3800,
output = 'tutorial:ultragun19',
})
minetest.register_craft({
type = 'cooking',
recipe = 'tutorial:ultragun17',
cooktime = 3600,
output = 'tutorial:ultragun18',
})
minetest.register_craft({
type = 'cooking',
recipe = 'tutorial:ultragun16',
cooktime = 3400,
output = 'tutorial:ultragun17',
})
minetest.register_craft({
type = 'cooking',
recipe = 'tutorial:ultragun15',
cooktime = 3200,
output = 'tutorial:ultragun16',
})
minetest.register_craft({
type = 'cooking',
recipe = 'tutorial:ultragun14',
cooktime = 3000,
output = 'tutorial:ultragun15',
})
minetest.register_craft({
type = 'cooking',
recipe = 'tutorial:ultragun13',
cooktime = 2800,
output = 'tutorial:ultragun14',
})
minetest.register_craft({
type = 'cooking',
recipe = 'tutorial:ultragun12',
cooktime = 2600,
output = 'tutorial:ultragun13',
})
minetest.register_craft({
type = 'cooking',
recipe = 'tutorial:ultragun11',
cooktime = 2400,
output = 'tutorial:ultragun12',
})
minetest.register_craft({
type = 'cooking',
recipe = 'tutorial:ultragun10',
cooktime = 2200,
output = 'tutorial:ultragun11',
})
minetest.register_craft({
type = 'cooking',
recipe = 'tutorial:ultragun9',
cooktime = 2000,
output = 'tutorial:ultragun10',
})
minetest.register_craft({
type = 'cooking',
recipe = 'tutorial:ultragun8',
cooktime = 1800,
output = 'tutorial:ultragun9',
})
minetest.register_craft({
type = 'cooking',
recipe = 'tutorial:ultragun7',
cooktime = 1600,
output = 'tutorial:ultragun8',
})
minetest.register_craft({
type = 'cooking',
recipe = 'tutorial:ultragun6',
cooktime = 1400,
output = 'tutorial:ultragun7',
})
minetest.register_craft({
type = 'cooking',
recipe = 'tutorial:ultragun5',
cooktime = 1200,
output = 'tutorial:ultragun6',
})
minetest.register_craft({
type = 'cooking',
recipe = 'tutorial:ultragun4',
cooktime = 1000,
output = 'tutorial:ultragun5',
})
minetest.register_craft({
type = 'cooking',
recipe = 'tutorial:ultragun3',
cooktime = 800,
output = 'tutorial:ultragun4',
})
minetest.register_craft({
type = 'cooking',
recipe = 'tutorial:ultragun2',
cooktime = 600,
output = 'tutorial:ultragun3',
})
minetest.register_craft({
type = 'cooking',
recipe = 'tutorial:ultragun1',
cooktime = 400,
output = 'tutorial:ultragun2',
})
minetest.register_craft({
type = 'cooking',
recipe = 'tutorial:kristallgun5',
cooktime = 200,
output = 'tutorial:ultragun1',
})
minetest.register_craft({
type = 'cooking',
recipe = 'tutorial:ultragun25',
cooktime = 10000,
output = 'tutorial:ultragun',
})
minetest.register_craft({
output = 'tutorial:arenagun4',
recipe = {
{'tutorial:arena_block', 'tutorial:arena_block', 'tutorial:arena_block'},
{'tutorial:arena_block', 'tutorial:arenagun3', 'tutorial:arena_block'},
{'tutorial:arena_block', 'tutorial:arena_block', 'tutorial:arena_block'},
}
})
minetest.register_craft({
output = 'tutorial:arenagun3',
recipe = {
{'tutorial:arena_block', 'tutorial:arena_block', 'tutorial:arena_block'},
{'tutorial:arena_block', 'tutorial:arenagun2', 'tutorial:arena_block'},
{'tutorial:arena_block', 'tutorial:arena_block', 'tutorial:arena_block'},
}
})
minetest.register_craft({
output = 'tutorial:arenagun2',
recipe = {
{'tutorial:arena_block', 'tutorial:arena_block', 'tutorial:arena_block'},
{'tutorial:arena_block', 'tutorial:arenagun1', 'tutorial:arena_block'},
{'tutorial:arena_block', 'tutorial:arena_block', 'tutorial:arena_block'},
}
})
minetest.register_craft({
output = 'tutorial:arenagun1',
recipe = {
{'tutorial:arena_block', 'tutorial:arena_block', 'tutorial:arena_block'},
{'tutorial:arena_block', 'tutorial:ultragun', 'tutorial:arena_block'},
{'tutorial:arena_block', 'tutorial:arena_block', 'tutorial:arena_block'},
}
})
minetest.register_craft({
output = 'tutorial:titangun10',
recipe = {
{'', 'tutorial:titan', ''},
{'tutorial:titan', 'tutorial:titangun9', 'tutorial:titan'},
{'', 'tutorial:titan', ''},
}
})
minetest.register_craft({
output = 'tutorial:titangun9',
recipe = {
{'', 'tutorial:titan', ''},
{'tutorial:titan', 'tutorial:titangun8', 'tutorial:titan'},
{'', 'tutorial:titan', ''},
}
})
minetest.register_craft({
output = 'tutorial:titangun8',
recipe = {
{'', 'tutorial:titan', ''},
{'tutorial:titan', 'tutorial:titangun7', 'tutorial:titan'},
{'', 'tutorial:titan', ''},
}
})
minetest.register_craft({
output = 'tutorial:titangun7',
recipe = {
{'', 'tutorial:titan', ''},
{'tutorial:titan', 'tutorial:titangun6', 'tutorial:titan'},
{'', 'tutorial:titan', ''},
}
})
minetest.register_craft({
output = 'tutorial:titangun6',
recipe = {
{'', 'tutorial:titan', ''},
{'tutorial:titan', 'tutorial:titangun5', 'tutorial:titan'},
{'', 'tutorial:titan', ''},
}
})
minetest.register_craft({
output = 'tutorial:titangun5',
recipe = {
{'', 'tutorial:titan', ''},
{'tutorial:titan', 'tutorial:titangun4', 'tutorial:titan'},
{'', 'tutorial:titan', ''},
}
})
minetest.register_craft({
output = 'tutorial:titangun4',
recipe = {
{'', 'tutorial:titan', ''},
{'tutorial:titan', 'tutorial:titangun3', 'tutorial:titan'},
{'', 'tutorial:titan', ''},
}
})
minetest.register_craft({
output = 'tutorial:titangun3',
recipe = {
{'', 'tutorial:titan', ''},
{'tutorial:titan', 'tutorial:titangun2', 'tutorial:titan'},
{'', 'tutorial:titan', ''},
}
})
minetest.register_craft({
output = 'tutorial:titangun2',
recipe = {
{'', 'tutorial:titan', ''},
{'tutorial:titan', 'tutorial:titangun1', 'tutorial:titan'},
{'', 'tutorial:titan', ''},
}
})
minetest.register_craft({
output = 'tutorial:titangun1',
recipe = {
{'', 'tutorial:titan', ''},
{'tutorial:titan', 'tutorial:arena_gun4', 'tutorial:titan'},
{'', 'tutorial:titan', ''},
}
})
minetest.register_craft({
output = 'tutorial:legendengun1',
recipe = {
{'tutorial:titangun10', 'default:grass_1', 'default:grass_1', 'tutorial:bottle5'},
{'default:grass_1', 'default:grass_1', 'default:grass_1', 'default:grass_1'},
{'default:grass_1', 'default:grass_1', 'default:grass_1', 'default:grass_1'},
{'tutorial:bottle5', 'default:grass_1', 'default:grass_1', 'default:grass_1'},
}
})
minetest.register_craft({
output = 'tutorial:legendengun2',
recipe = {
{'tutorial:legendengun1', 'default:grass_1', 'default:grass_1', 'tutorial:bottle7'},
{'default:grass_1', 'default:grass_1', 'default:grass_1', 'default:grass_1'},
{'default:grass_1', 'default:grass_1', 'default:grass_1', 'default:grass_1'},
{'tutorial:bottle7', 'default:grass_1', 'default:grass_1', 'default:grass_1'},
}
})
minetest.register_craft({
output = 'tutorial:legendengun3',
recipe = {
{'tutorial:legendengun2', 'default:grass_1', 'default:grass_1', 'tutorial:bottle9'},
{'default:grass_1', 'default:grass_1', 'default:grass_1', 'default:grass_1'},
{'default:grass_1', 'default:grass_1', 'default:grass_1', 'default:grass_1'},
{'tutorial:bottle9', 'default:grass_1', 'default:grass_1', 'default:grass_1'},
}
})
minetest.register_craft({
output = 'tutorial:legendengun4',
recipe = {
{'tutorial:legendengun3', 'default:grass_1', 'default:grass_1', 'tutorial:bottle11'},
{'default:grass_1', 'default:grass_1', 'default:grass_1', 'default:grass_1'},
{'default:grass_1', 'default:grass_1', 'default:grass_1', 'default:grass_1'},
{'tutorial:bottle11', 'default:grass_1', 'default:grass_1', 'default:grass_1'},
}
})
minetest.register_craft({
output = 'tutorial:legendengun5',
recipe = {
{'tutorial:legendengun4', 'default:grass_1', 'default:grass_1', 'tutorial:bottleS1'},
{'default:grass_1', 'default:grass_1', 'default:grass_1', 'default:grass_1'},
{'default:grass_1', 'default:grass_1', 'default:grass_1', 'default:grass_1'},
{'tutorial:bottleS1', 'default:grass_1', 'default:grass_1', 'default:grass_1'},
}
})
minetest.register_craft({
output = 'tutorial:legendengun6',
recipe = {
{'tutorial:legendengun5', 'default:grass_1', 'default:grass_1', 'tutorial:bottleS3'},
{'default:grass_1', 'default:grass_1', 'default:grass_1', 'default:grass_1'},
{'default:grass_1', 'default:grass_1', 'default:grass_1', 'default:grass_1'},
{'tutorial:bottleS3', 'default:grass_1', 'default:grass_1', 'default:grass_1'},
}
})
minetest.register_craft({
output = 'tutorial:superlegendengun1',
recipe = {
{'tutorial:lilabattleaxe2', 'tutorial:legendengun6'},
}
})
minetest.register_craft({
output = 'tutorial:superlegendengun1',
recipe = {
{'tutorial:superlegendengun2'},
}
})
minetest.register_craft({
output = 'tutorial:superlegendengun2',
recipe = {
{'tutorial:superlegendengun1'},
}
})
minetest.register_craft({
output = 'tutorial:regnumgun1',
recipe = {
{'', '', 'tutorial:regnum', '', ''},
{'', '', 'tutorial:bottleSS', '', ''},
{'tutorial:regnum', 'tutorial:bottleSS', 'tutorial:superlegendengun1', 'tutorial:bottleSS', 'tutorial:regnum'},
{'', '', 'tutorial:bottleSS', '', ''},
{'', '', 'tutorial:regnum', '', ''},
}
})
minetest.register_craft({
output = 'tutorial:regnumgun2',
recipe = {
{'tutorial:regnumgun1'},
}
})
minetest.register_craft({
output = 'tutorial:regnumgun1',
recipe = {
{'tutorial:regnumgun2'},
}
})
minetest.register_craft({
output = 'tutorial:gun_admin1',
recipe = {
{'tutorial:gun_admin2'},
}
})
minetest.register_craft({
output = 'tutorial:gun_admin2',
recipe = {
{'tutorial:gun_admin1'},
}
})
minetest.register_craft({
output = 'tutorial:xp_block_yellow 16',
recipe = {
{'tutorial:titan','tutorial:admin','tutorial:regnum','tutorial:admin','tutorial:titan'},
}
})
for i = 1, 100, 1 do
minetest.register_node("tutorial:level"..i.."_gelb",{
tiles = {"tutorial_level"..i..".png^tutorial_level_gelb.png"},
description = "You are now in Level yellow "..i,
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2},
})
end
minetest.register_craftitem("tutorial:coin_gelb", {
description = "Coin yellow (very rare)",
inventory_image = "tutorial_coin_gelb.png",
stack_max = 1500,
})
minetest.register_node("tutorial:levelMAX_gelb",{
tiles = {"tutorial_levelMAX.png^tutorial_level_gelb.png"},
description = "You are now in Level yellow MAX",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2},
})
local xpi4 = {}
xpi4.get_formspec = function(player, pos)
if player == nil then
return
end
local player_inv = player:get_inventory()
local xpi5_inv = minetest.create_detached_inventory(player:get_player_name().."_xpi5",{
on_take = function(inv, listname, index, stack, player)
player:get_inventory():remove_item(listname,stack)
end,
allow_put = function(inv, listname, index, stack, player)
return 0
end,
allow_take = function(inv, listname, index, stack, player)
return stack:get_count()
end,
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
return 0
end,
})
xpi5_inv:set_size("xpi5", 100)
player_inv:set_size("xp5", 100)
for i=1, 100 do
local stack = player_inv:get_stack("xpi5", i)
xpi5_inv:set_stack("xpi5", i, stack)
end
xpi5_inv:set_size("xpi5", 100)
player_inv:set_size("xpi5", 100)
formspec = "size[18,12.3]"
.."button[0,0;2,0.5;inven;Back]"
.."button[2,0;2,0.5;main;Main]"
.."list[current_player;main;5,7.5;8,1;]"
.."list[current_player;main;5,8.75;8,3;8]"
.."background[18,12.3;1,1;gui_formbg.png;true]"
.."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]"
.."bgcolor[#080808BB;true]"
.."list[detached:"..player:get_player_name().."_xpi5;xpi5;0,1.3;18,6]"
.."listring[current_player;main]"
.."listring[detached:"..player:get_player_name().."_xpi5;xpi5]"
.."label[0,0.7;Yellow Level Blocks]"
.."button[7,12;2,0.5;xpi3;<]"
.."button[9,12;2,0.5;xpi5;>]"
return formspec
end
local xpi5 = {}
xpi5.get_formspec = function(player, pos)
if player == nil then
return
end
local player_inv = player:get_inventory()
local xpi6_inv = minetest.create_detached_inventory(player:get_player_name().."_xpi6",{
on_take = function(inv, listname, index, stack, player)
player:get_inventory():remove_item(listname,stack)
end,
allow_put = function(inv, listname, index, stack, player)
return 0
end,
allow_take = function(inv, listname, index, stack, player)
return stack:get_count()
end,
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
return 0
end,
})
xpi6_inv:set_size("xpi6", 25)
player_inv:set_size("xp6", 25)
for i=1, 25 do
local stack = player_inv:get_stack("xpi6", i)
xpi6_inv:set_stack("xpi6", i, stack)
end
xpi6_inv:set_size("xpi6", 25)
player_inv:set_size("xpi6", 25)
formspec = "size[18,12.3]"
.."button[0,0;2,0.5;inven;Back]"
.."button[2,0;2,0.5;main;Main]"
.."list[current_player;main;5,7.5;8,1;]"
.."list[current_player;main;5,8.75;8,3;8]"
.."background[18,12.3;1,1;gui_formbg.png;true]"
.."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]"
.."bgcolor[#080808BB;true]"
.."list[detached:"..player:get_player_name().."_xpi6;xpi6;0,1.3;18,6]"
.."listring[current_player;main]"
.."listring[detached:"..player:get_player_name().."_xpi6;xpi6]"
.."label[0,0.7;Cyan Level Blocks]"
.."button[7,12;2,0.5;xpi4;<]"
return formspec
end
minetest.register_node("tutorial:xp_block_yellow",{
description = "Xp Block (yellow)",
tiles = {"tutorial_xp_block_yellow.png"},
drop = '',
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,xpy=1},
})
for i = 0, 127 do
local XTRAORES_TB = {
physical = false,
timer = 0,
visual = "sprite",
visual_size = {x=0.075, y=0.075,},
textures = {'tutorial_titanium_shot.png'},
lastpos= {},
collisionbox = {0, 0, 0, 0, 0, 0},
metadata = "",
}
XTRAORES_TB.on_step = function(self, dtime)
self.timer = self.timer + dtime
local ki = 0
if i == 0 then
ki = 1
elseif i == 122 then
ki = 122
elseif i == 123 then
ki = 150
elseif i == 124 then
ki = 122
elseif i == 125 then
ki = 150
elseif i == 126 then
ki = 500
elseif i == 127 then
ki = 500
else
ki = i
end
local l = 0
if i == 0 then
l = 1
elseif i < 21 then
l = 2
elseif i < 46 then
l = 3
elseif i < 50 then
l = 4
elseif i < 52 then
l = 5
elseif i < 64 then
l = 6
elseif i < 71 then
l = 7
elseif i < 76 then
l = 8
elseif i < 101 then
l = 9
elseif i < 102 then
l = 10
elseif i < 106 then
l = 11
elseif i < 116 then
l = 12
elseif i < 122 then
l = 13
elseif i < 123 then
l = 14
elseif i < 124 then
l = 15
elseif i < 125 then
l = 14
elseif i < 126 then
l = 15
elseif i < 128 then
l = 20
end
local pos = self.object:getpos()
local node = minetest.get_node(pos)
if self.timer > 0.08 then
local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, l)
for k, obj in pairs(objs) do
local damage = ki
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "tutorial:tb_"..i and obj:get_luaentity().name ~= "__builtin:item" then
obj:punch(self.object, 1.0, {full_punch_interval = 1.0, damage_groups= {fleshy = damage}}, nil)
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
end
else
if obj:is_player() then
if obj:get_player_name() == self.player:get_player_name() then
else
obj:punch(self.object, 1.0, {full_punch_interval = 1.0, damage_groups= {fleshy = damage}}, nil)
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
end
else
obj:punch(self.object, 1.0, {full_punch_interval = 1.0, damage_groups= {fleshy = damage}}, nil)
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
end
end
end
end
if self.lastpos.x ~= nil then
if minetest.registered_nodes[node.name].walkable then
if not minetest.setting_getbool("creative_mode") then
minetest.add_item(self.lastpos, "")
end
if i > 126 then
if minetest.get_node({x = pos.x, y = pos.y+1, z = pos.z+1}).name == "air" then
minetest.set_node({x = pos.x, y = pos.y+1, z = pos.z+1}, {name="tutorial:legend_thunderadmin"})
end
if minetest.get_node({x = pos.x, y = pos.y+1, z = pos.z-1}).name == "air" then
minetest.set_node({x = pos.x, y = pos.y+1, z = pos.z-1}, {name="tutorial:legend_thunderadmin"})
end
if minetest.get_node({x = pos.x+1, y = pos.y+1, z = pos.z}).name == "air" then
minetest.set_node({x = pos.x+1, y = pos.y+1, z = pos.z}, {name="tutorial:legend_thunderadmin"})
end
if minetest.get_node({x = pos.x-1, y = pos.y+1, z = pos.z}).name == "air" then
minetest.set_node({x = pos.x-1, y = pos.y+1, z = pos.z}, {name="tutorial:legend_thunderadmin"})
end
if minetest.get_node({x = pos.x+1, y = pos.y+1, z = pos.z+1}).name == "air" then
minetest.set_node({x = pos.x+1, y = pos.y+1, z = pos.z+1}, {name="tutorial:legend_thunderadmin"})
end
if minetest.get_node({x = pos.x+1, y = pos.y+1, z = pos.z-1}).name == "air" then
minetest.set_node({x = pos.x+1, y = pos.y+1, z = pos.z-1}, {name="tutorial:legend_thunderadmin"})
end
if minetest.get_node({x = pos.x-1, y = pos.y+1, z = pos.z+1}).name == "air" then
minetest.set_node({x = pos.x-1, y = pos.y+1, z = pos.z+1}, {name="tutorial:legend_thunderadmin"})
end
if minetest.get_node({x = pos.x-1, y = pos.y+1, z = pos.z-1}).name == "air" then
minetest.set_node({x = pos.x-1, y = pos.y+1, z = pos.z-1}, {name="tutorial:legend_thunderadmin"})
end
if minetest.get_node({x = pos.x, y = pos.y+1, z = pos.z}).name == "air" then
minetest.set_node({x = pos.x, y = pos.y+1, z = pos.z}, {name="tutorial:legend_thunderadmin"})
end
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
elseif i > 124 and i ~= 126 then
if minetest.get_node({x = pos.x, y = pos.y+1, z = pos.z+1}).name == "air" then
minetest.set_node({x = pos.x, y = pos.y+1, z = pos.z+1}, {name="tutorial:legend_thunder_8_8"})
end
if minetest.get_node({x = pos.x, y = pos.y+1, z = pos.z-1}).name == "air" then
minetest.set_node({x = pos.x, y = pos.y+1, z = pos.z-1}, {name="tutorial:legend_thunder_8_8"})
end
if minetest.get_node({x = pos.x+1, y = pos.y+1, z = pos.z}).name == "air" then
minetest.set_node({x = pos.x+1, y = pos.y+1, z = pos.z}, {name="tutorial:legend_thunder_8_8"})
end
if minetest.get_node({x = pos.x-1, y = pos.y+1, z = pos.z}).name == "air" then
minetest.set_node({x = pos.x-1, y = pos.y+1, z = pos.z}, {name="tutorial:legend_thunder_8_8"})
end
if minetest.get_node({x = pos.x+1, y = pos.y+1, z = pos.z+1}).name == "air" then
minetest.set_node({x = pos.x+1, y = pos.y+1, z = pos.z+1}, {name="tutorial:legend_thunder_8_8"})
end
if minetest.get_node({x = pos.x+1, y = pos.y+1, z = pos.z-1}).name == "air" then
minetest.set_node({x = pos.x+1, y = pos.y+1, z = pos.z-1}, {name="tutorial:legend_thunder_8_8"})
end
if minetest.get_node({x = pos.x-1, y = pos.y+1, z = pos.z+1}).name == "air" then
minetest.set_node({x = pos.x-1, y = pos.y+1, z = pos.z+1}, {name="tutorial:legend_thunder_8_8"})
end
if minetest.get_node({x = pos.x-1, y = pos.y+1, z = pos.z-1}).name == "air" then
minetest.set_node({x = pos.x-1, y = pos.y+1, z = pos.z-1}, {name="tutorial:legend_thunder_8_8"})
end
if minetest.get_node({x = pos.x, y = pos.y+1, z = pos.z}).name == "air" then
minetest.set_node({x = pos.x, y = pos.y+1, z = pos.z}, {name="tutorial:legend_thunder_8_8"})
end
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
end
self.object:remove()
end
end
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
end
minetest.register_entity("tutorial:tb_"..i, XTRAORES_TB)
end
minetest.register_tool("tutorial:gun", {
description = "Gun\nGun-lv.0",
inventory_image = "tutorial_gun.png",
on_use = function(itemstack, user, pointed_thing)
local inv = user:get_inventory()
local pos = user:getpos()
local dir = user:get_look_dir()
local yaw = user:get_look_yaw()
if pos and dir and yaw then
pos.y = pos.y + 1.6
local obj = minetest.add_entity(pos, "tutorial:tb_0")
if obj then
minetest.sound_play("shot", {object=obj})
obj:setvelocity({x=dir.x * 60, y=dir.y * 60, z=dir.z * 60})
obj:setacceleration({x=dir.x * -0, y=-0, z=dir.z * -0})
obj:setyaw(yaw + math.pi)
local ent = obj:get_luaentity()
if ent then
ent.player = user
end
end
end
return itemstack
end,
})
for i = 1, 20 do
minetest.register_tool("tutorial:gun_mega"..i, {
description = "Mega Gun lv."..i.."\nGun-lv."..i,
inventory_image = "tutorial_gun_mega"..i..".png",
on_use = function(itemstack, user, pointed_thing)
local inv = user:get_inventory()
local pos = user:getpos()
local dir = user:get_look_dir()
local yaw = user:get_look_yaw()
if pos and dir and yaw then
pos.y = pos.y + 1.6
local obj = minetest.add_entity(pos, "tutorial:tb_"..i)
if obj then
minetest.sound_play("shot", {object=obj})
obj:setvelocity({x=dir.x * 60, y=dir.y * 60, z=dir.z * 60})
obj:setacceleration({x=dir.x * -0, y=-0, z=dir.z * -0})
obj:setyaw(yaw + math.pi)
local ent = obj:get_luaentity()
if ent then
ent.player = user
end
end
end
return itemstack
end,
})
end
for i = 1, 25 do
minetest.register_tool("tutorial:cloudgun_mega"..i, {
description = "Cloudgun lv."..i.."\nGun-lv."..(i+20),
inventory_image = "tutorial_cloudgun_mega"..i..".png",
on_use = function(itemstack, user, pointed_thing)
local inv = user:get_inventory()
local pos = user:getpos()
local dir = user:get_look_dir()
local yaw = user:get_look_yaw()
if pos and dir and yaw then
pos.y = pos.y + 1.6
local obj = minetest.add_entity(pos, "tutorial:tb_"..(i+20))
if obj then
minetest.sound_play("shot", {object=obj})
obj:setvelocity({x=dir.x * 60, y=dir.y * 60, z=dir.z * 60})
obj:setacceleration({x=dir.x * -0, y=-0, z=dir.z * -0})
obj:setyaw(yaw + math.pi)
local ent = obj:get_luaentity()
if ent then
ent.player = user
end
end
end
return itemstack
end,
})
end
for i = 1, 4 do
minetest.register_tool("tutorial:supergun"..i, {
description = "Supergun lv."..i.."\nGun-lv."..(i+45),
inventory_image = "tutorial_supergun"..i..".png",
on_use = function(itemstack, user, pointed_thing)
local inv = user:get_inventory()
local pos = user:getpos()
local dir = user:get_look_dir()
local yaw = user:get_look_yaw()
if pos and dir and yaw then
pos.y = pos.y + 1.6
local obj = minetest.add_entity(pos, "tutorial:tb_"..(i+45))
if obj then
minetest.sound_play("shot", {object=obj})
obj:setvelocity({x=dir.x * 60, y=dir.y * 60, z=dir.z * 60})
obj:setacceleration({x=dir.x * -0, y=-0, z=dir.z * -0})
obj:setyaw(yaw + math.pi)
local ent = obj:get_luaentity()
if ent then
ent.player = user
end
end
end
return itemstack
end,
})
end
for i = 1, 2 do
minetest.register_tool("tutorial:uraniumgun"..i, {
description = "Uraniumgun lv."..i.."\nGun-lv."..(i+49),
inventory_image = "tutorial_uraniumgun"..i..".png",
on_use = function(itemstack, user, pointed_thing)
local inv = user:get_inventory()
local pos = user:getpos()
local dir = user:get_look_dir()
local yaw = user:get_look_yaw()
if pos and dir and yaw then
pos.y = pos.y + 1.6
local obj = minetest.add_entity(pos, "tutorial:tb_"..(i+49))
if obj then
minetest.sound_play("shot", {object=obj})
obj:setvelocity({x=dir.x * 60, y=dir.y * 60, z=dir.z * 60})
obj:setacceleration({x=dir.x * -0, y=-0, z=dir.z * -0})
obj:setyaw(yaw + math.pi)
local ent = obj:get_luaentity()
if ent then
ent.player = user
end
end
end
return itemstack
end,
})
end
for i = 1, 12 do
minetest.register_tool("tutorial:energygun"..i, {
description = "Energygun lv."..i.."\nGun-lv."..(i+51),
inventory_image = "tutorial_energygun"..i..".png",
on_use = function(itemstack, user, pointed_thing)
local inv = user:get_inventory()
local pos = user:getpos()
local dir = user:get_look_dir()
local yaw = user:get_look_yaw()
if pos and dir and yaw then
pos.y = pos.y + 1.6
local obj = minetest.add_entity(pos, "tutorial:tb_"..(i+51))
if obj then
minetest.sound_play("shot", {object=obj})
obj:setvelocity({x=dir.x * 60, y=dir.y * 60, z=dir.z * 60})
obj:setacceleration({x=dir.x * -0, y=-0, z=dir.z * -0})
obj:setyaw(yaw + math.pi)
local ent = obj:get_luaentity()
if ent then
ent.player = user
end
end
end
return itemstack
end,
})
end
for i = 1, 7 do
minetest.register_tool("tutorial:superenergygun"..i, {
description = "Superenergygun lv."..i.."\nGun-lv."..(i+63),
inventory_image = "tutorial_superenergygun"..i..".png",
on_use = function(itemstack, user, pointed_thing)
local inv = user:get_inventory()
local pos = user:getpos()
local dir = user:get_look_dir()
local yaw = user:get_look_yaw()
if pos and dir and yaw then
pos.y = pos.y + 1.6
local obj = minetest.add_entity(pos, "tutorial:tb_"..(i+63))
if obj then
minetest.sound_play("shot", {object=obj})
obj:setvelocity({x=dir.x * 60, y=dir.y * 60, z=dir.z * 60})
obj:setacceleration({x=dir.x * -0, y=-0, z=dir.z * -0})
obj:setyaw(yaw + math.pi)
local ent = obj:get_luaentity()
if ent then
ent.player = user
end
end
end
return itemstack
end,
})
end
for i = 1, 5 do
minetest.register_tool("tutorial:kristallgun"..i, {
description = "Crystalgun lv."..i.."\nGun-lv."..(i+70),
inventory_image = "tutorial_kristallgun"..i..".png",
on_use = function(itemstack, user, pointed_thing)
local inv = user:get_inventory()
local pos = user:getpos()
local dir = user:get_look_dir()
local yaw = user:get_look_yaw()
if pos and dir and yaw then
pos.y = pos.y + 1.6
local obj = minetest.add_entity(pos, "tutorial:tb_"..(i+70))
if obj then
minetest.sound_play("shot", {object=obj})
obj:setvelocity({x=dir.x * 60, y=dir.y * 60, z=dir.z * 60})
obj:setacceleration({x=dir.x * -0, y=-0, z=dir.z * -0})
obj:setyaw(yaw + math.pi)
local ent = obj:get_luaentity()
if ent then
ent.player = user
end
end
end
return itemstack
end,
})
end
for i = 1, 25 do
minetest.register_tool("tutorial:ultragun"..i, {
description = "Ultragun lv."..i.."\nGun-lv."..(i+75),
inventory_image = "tutorial_ultragun"..i..".png",
on_use = function(itemstack, user, pointed_thing)
local inv = user:get_inventory()
local pos = user:getpos()
local dir = user:get_look_dir()
local yaw = user:get_look_yaw()
if pos and dir and yaw then
pos.y = pos.y + 1.6
local obj = minetest.add_entity(pos, "tutorial:tb_"..(i+75))
if obj then
minetest.sound_play("shot", {object=obj})
obj:setvelocity({x=dir.x * 60, y=dir.y * 60, z=dir.z * 60})
obj:setacceleration({x=dir.x * -0, y=-0, z=dir.z * -0})
obj:setyaw(yaw + math.pi)
local ent = obj:get_luaentity()
if ent then
ent.player = user
end
end
end
return itemstack
end,
})
end
minetest.register_tool("tutorial:ultragun", {
description = "Superultragun\nGun-lv.101",
inventory_image = "tutorial_superultragun.png",
on_use = function(itemstack, user, pointed_thing)
local inv = user:get_inventory()
local pos = user:getpos()
local dir = user:get_look_dir()
local yaw = user:get_look_yaw()
if pos and dir and yaw then
pos.y = pos.y + 1.6
local obj = minetest.add_entity(pos, "tutorial:tb_101")
if obj then
minetest.sound_play("shot", {object=obj})
obj:setvelocity({x=dir.x * 60, y=dir.y * 60, z=dir.z * 60})
obj:setacceleration({x=dir.x * -0, y=-0, z=dir.z * -0})
obj:setyaw(yaw + math.pi)
local ent = obj:get_luaentity()
if ent then
ent.player = user
end
end
end
return itemstack
end,
})
for i = 1, 4 do
minetest.register_tool("tutorial:arenagun"..i, {
description = "Arenagun lv."..i.."\nGun-lv."..(i+101),
inventory_image = "tutorial_arenagun"..i..".png",
on_use = function(itemstack, user, pointed_thing)
local inv = user:get_inventory()
local pos = user:getpos()
local dir = user:get_look_dir()
local yaw = user:get_look_yaw()
if pos and dir and yaw then
pos.y = pos.y + 1.6
local obj = minetest.add_entity(pos, "tutorial:tb_"..(i+101))
if obj then
minetest.sound_play("shot", {object=obj})
obj:setvelocity({x=dir.x * 60, y=dir.y * 60, z=dir.z * 60})
obj:setacceleration({x=dir.x * -0, y=-0, z=dir.z * -0})
obj:setyaw(yaw + math.pi)
local ent = obj:get_luaentity()
if ent then
ent.player = user
end
end
end
return itemstack
end,
})
end
for i = 1, 10 do
minetest.register_tool("tutorial:titangun"..i, {
description = "Titangun lv."..i.."\nGun-lv."..(i+105),
inventory_image = "tutorial_titangun"..i..".png",
on_use = function(itemstack, user, pointed_thing)
local inv = user:get_inventory()
local pos = user:getpos()
local dir = user:get_look_dir()
local yaw = user:get_look_yaw()
if pos and dir and yaw then
pos.y = pos.y + 1.6
local obj = minetest.add_entity(pos, "tutorial:tb_"..(i+105))
if obj then
minetest.sound_play("shot", {object=obj})
obj:setvelocity({x=dir.x * 60, y=dir.y * 60, z=dir.z * 60})
obj:setacceleration({x=dir.x * -0, y=-0, z=dir.z * -0})
obj:setyaw(yaw + math.pi)
local ent = obj:get_luaentity()
if ent then
ent.player = user
end
end
end
return itemstack
end,
})
end
for i = 1, 6 do
minetest.register_tool("tutorial:legendengun"..i, {
description = "Legendgun lv."..i.."\nGun-lv."..(i+115),
inventory_image = "tutorial_legendengun"..i..".png",
on_use = function(itemstack, user, pointed_thing)
local inv = user:get_inventory()
local pos = user:getpos()
local dir = user:get_look_dir()
local yaw = user:get_look_yaw()
if pos and dir and yaw then
pos.y = pos.y + 1.6
local obj = minetest.add_entity(pos, "tutorial:tb_"..(i+115))
if obj then
minetest.sound_play("shot", {object=obj})
obj:setvelocity({x=dir.x * 60, y=dir.y * 60, z=dir.z * 60})
obj:setacceleration({x=dir.x * -0, y=-0, z=dir.z * -0})
obj:setyaw(yaw + math.pi)
local ent = obj:get_luaentity()
if ent then
ent.player = user
end
end
end
return itemstack
end,
})
end
minetest.register_tool("tutorial:superlegendengun1", {
description = "Superlegendgun Mode 1. Add no thunder\nGun-lv.122",
inventory_image = "tutorial_superlegendengun.png^technic_tool_mode1.png",
wield_image = "tutorial_superlegendengun.png",
on_use = function(itemstack, user, pointed_thing)
local inv = user:get_inventory()
local pos = user:getpos()
local dir = user:get_look_dir()
local yaw = user:get_look_yaw()
if pos and dir and yaw then
pos.y = pos.y + 1.6
local obj = minetest.add_entity(pos, "tutorial:tb_122")
if obj then
minetest.sound_play("shot", {object=obj})
obj:setvelocity({x=dir.x * 60, y=dir.y * 60, z=dir.z * 60})
obj:setacceleration({x=dir.x * -0, y=-0, z=dir.z * -0})
obj:setyaw(yaw + math.pi)
local ent = obj:get_luaentity()
if ent then
ent.player = user
end
end
end
return itemstack
end,
})
minetest.register_tool("tutorial:superlegendengun2", {
description = "Superlegendgun Mode 2. Add thunder\nGun-lv.122",
inventory_image = "tutorial_superlegendengun.png^technic_tool_mode2.png",
wield_image = "tutorial_superlegendengun.png",
on_use = function(itemstack, user, pointed_thing)
local inv = user:get_inventory()
local pos = user:getpos()
local dir = user:get_look_dir()
local yaw = user:get_look_yaw()
if pos and dir and yaw then
pos.y = pos.y + 1.6
local obj = minetest.add_entity(pos, "tutorial:tb_124")
if obj then
minetest.sound_play("shot", {object=obj})
obj:setvelocity({x=dir.x * 60, y=dir.y * 60, z=dir.z * 60})
obj:setacceleration({x=dir.x * -0, y=-0, z=dir.z * -0})
obj:setyaw(yaw + math.pi)
local ent = obj:get_luaentity()
if ent then
ent.player = user
end
end
end
return itemstack
end,
})
minetest.register_tool("tutorial:regnumgun1", {
description = "Regnumgun Mode 1. Add no thunder\nGun-lv.MAX",
inventory_image = "tutorial_regnumgun.png^technic_tool_mode1.png",
wield_image = "tutorial_regnumgun.png",
on_use = function(itemstack, user, pointed_thing)
local inv = user:get_inventory()
local pos = user:getpos()
local dir = user:get_look_dir()
local yaw = user:get_look_yaw()
if pos and dir and yaw then
pos.y = pos.y + 1.6
local obj = minetest.add_entity(pos, "tutorial:tb_123")
if obj then
minetest.sound_play("shot", {object=obj})
obj:setvelocity({x=dir.x * 60, y=dir.y * 60, z=dir.z * 60})
obj:setacceleration({x=dir.x * -0, y=-0, z=dir.z * -0})
obj:setyaw(yaw + math.pi)
local ent = obj:get_luaentity()
if ent then
ent.player = user
end
end
end
return itemstack
end,
})
minetest.register_tool("tutorial:regnumgun2", {
description = "Regnumgun Mode 2. Add thunder\nGun-lv.MAX",
inventory_image = "tutorial_regnumgun.png^technic_tool_mode2.png",
wield_image = "tutorial_regnumgun.png",
on_use = function(itemstack, user, pointed_thing)
local inv = user:get_inventory()
local pos = user:getpos()
local dir = user:get_look_dir()
local yaw = user:get_look_yaw()
if pos and dir and yaw then
pos.y = pos.y + 1.6
local obj = minetest.add_entity(pos, "tutorial:tb_125")
if obj then
minetest.sound_play("shot", {object=obj})
obj:setvelocity({x=dir.x * 60, y=dir.y * 60, z=dir.z * 60})
obj:setacceleration({x=dir.x * -0, y=-0, z=dir.z * -0})
obj:setyaw(yaw + math.pi)
local ent = obj:get_luaentity()
if ent then
ent.player = user
end
end
end
return itemstack
end,
})
minetest.register_tool("tutorial:gun_admin1", {
description = "Admin tool 11: Gun Mode 1. Add no thunder",
inventory_image = "tutorial_admingun.png^technic_tool_mode1.png",
wield_image = "tutorial_admingun.png",
on_use = function(itemstack, user, pointed_thing)
local inv = user:get_inventory()
local pos = user:getpos()
local dir = user:get_look_dir()
local yaw = user:get_look_yaw()
if pos and dir and yaw then
pos.y = pos.y + 1.6
local obj = minetest.add_entity(pos, "tutorial:tb_126")
if obj then
minetest.sound_play("shot", {object=obj})
obj:setvelocity({x=dir.x * 60, y=dir.y * 60, z=dir.z * 60})
obj:setacceleration({x=dir.x * -0, y=-0, z=dir.z * -0})
obj:setyaw(yaw + math.pi)
local ent = obj:get_luaentity()
if ent then
ent.player = user
end
end
end
return itemstack
end,
})
minetest.register_tool("tutorial:gun_admin2", {
description = "Admin tool 11: Gun Mode 2. Add thunder",
inventory_image = "tutorial_admingun.png^technic_tool_mode2.png",
wield_image = "tutorial_admingun.png",
on_use = function(itemstack, user, pointed_thing)
local inv = user:get_inventory()
local pos = user:getpos()
local dir = user:get_look_dir()
local yaw = user:get_look_yaw()
if pos and dir and yaw then
pos.y = pos.y + 1.6
local obj = minetest.add_entity(pos, "tutorial:tb_127")
if obj then
minetest.sound_play("shot", {object=obj})
obj:setvelocity({x=dir.x * 60, y=dir.y * 60, z=dir.z * 60})
obj:setacceleration({x=dir.x * -0, y=-0, z=dir.z * -0})
obj:setyaw(yaw + math.pi)
local ent = obj:get_luaentity()
if ent then
ent.player = user
end
end
end
return itemstack
end,
})
local mine = {}
mine.get_formspec = function(player, pos)
if player == nil then
return
end
local player_inv = player:get_inventory()
player_inv:set_size("mine1", 1)
player_inv:set_size("mine2", 8)
formspec = "size[10,8.3]"
.."background[10,8.3;1,1;gui_formbg.png;true]"
.."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]"
.."bgcolor[#080808BB;true]"
.."button[0,0;2,0.5;cr;Back]"
.."button[2,0;2,0.5;main;Main]"
.."list[current_player;mine1;0,1.25;5,1;]"
.."list[current_player;mine2;1.5,1.25;8,1;]"
.."label[0,2.2;Mining laser/drill]"
.."button[4,3;2,0.5;craftmine;Craft]"
.."label[5,2.2;Green Coins]"
.."list[current_player;main;1,4.25;8,1;]"
.."list[current_player;main;1,5.5;8,3;8]"
return formspec
end
local recraft = {}
recraft.get_formspec = function(player,pos)
if player == nil then
return
end
local player_inv = player:get_inventory()
local lv = {
{1, "normal", 5, "tutorial:obsidian4", "tutorial:obsidian4", "tutorial:obsidian4", "tutorial:obsidian4", "", "tutorial:obsidian4", "tutorial:thunder", "tutorial:thunder", "tutorial:thunder", 0},
{2, "normal", 5, "tutorial:obsidian4", "tutorial:obsidian4", "tutorial:obsidian4", "tutorial:obsidian4", "", "tutorial:obsidian4", "tutorial:thunder", "tutorial:thunder", "tutorial:thunder", 0},
{3, "normal", 5, "tutorial:obsidian5", "tutorial:obsidian5", "tutorial:obsidian5", "tutorial:obsidian5", "", "tutorial:obsidian5", "tutorial:thunder", "tutorial:thunder", "tutorial:thunder", 0},
{4, "normal", 5, "tutorial:obsidian6", "tutorial:obsidian6", "tutorial:obsidian6", "tutorial:obsidian6", "", "tutorial:obsidian6", "tutorial:thunder", "tutorial:thunder", "tutorial:thunder", 0},
{5, "normal", 5, "tutorial:dunklematerie4", "tutorial:dunklematerie4", "tutorial:dunklematerie4", "tutorial:dunklematerie4", "", "tutorial:dunklematerie4", "tutorial:thunder", "tutorial:thunder", "tutorial:thunder", 0},
{6, "normal", 5, "tutorial:dunklematerie4", "tutorial:dunklematerie4", "tutorial:dunklematerie4", "tutorial:dunklematerie4", "", "tutorial:dunklematerie4", "tutorial:thunder", "tutorial:thunder", "tutorial:thunder", 0},
{7, "normal", 5, "tutorial:dunklematerie5", "tutorial:dunklematerie5", "tutorial:dunklematerie5", "tutorial:dunklematerie5", "", "tutorial:dunklematerie5", "tutorial:thunder", "tutorial:thunder", "tutorial:thunder", 0},
{8, "normal", 5, "tutorial:dunklematerie6", "tutorial:dunklematerie6", "tutorial:dunklematerie6", "tutorial:dunklematerie6", "", "tutorial:dunklematerie6", "tutorial:thunder", "tutorial:thunder", "tutorial:thunder", 0},
{9, "normal", 5, "tutorial:diamondblock2", "tutorial:diamondblock2", "tutorial:diamondblock2", "tutorial:diamondblock2", "", "tutorial:diamondblock2", "tutorial:thunder", "tutorial:thunder", "tutorial:thunder", 0},
{10, "normal", 5, "tutorial:diamondblock2", "tutorial:diamondblock2", "tutorial:diamondblock2", "tutorial:diamondblock2", "", "tutorial:diamondblock2", "tutorial:thunder", "tutorial:thunder", "tutorial:thunder", 0},
{11, "normal", 5, "tutorial:diamondblock2", "tutorial:diamondblock2", "tutorial:diamondblock2", "tutorial:diamondblock2", "", "tutorial:diamondblock2", "tutorial:thunder", "tutorial:thunder", "tutorial:thunder", 0},
{12, "normal", 5, "tutorial:diamondblock2", "tutorial:diamondblock2", "tutorial:diamondblock2", "tutorial:diamondblock2", "", "tutorial:diamondblock2", "tutorial:thunder", "tutorial:thunder", "tutorial:thunder", 0},
{13, "normal", 5, "default:goldblock", "default:goldblock", "default:goldblock", "default:goldblock", "", "default:goldblock", "tutorial:thunder", "tutorial:thunder", "tutorial:thunder", 0},
{14, "normal", 5, "nyancat:nyancat_rainbow", "nyancat:nyancat_rainbow", "nyancat:nyancat_rainbow", "nyancat:nyancat_rainbow", "", "nyancat:nyancat_rainbow", "tutorial:thunder", "tutorial:thunder", "tutorial:thunder", 0},
{15, "normal", 5, "nyancat:nyancat_rainbow", "nyancat:nyancat_rainbow", "nyancat:nyancat_rainbow", "nyancat:nyancat_rainbow", "", "nyancat:nyancat_rainbow", "tutorial:thunder", "tutorial:thunder", "tutorial:thunder", 0},
{16, "normal", 5, "tutorial:megablock1", "tutorial:megablock1", "tutorial:megablock1", "tutorial:megablock1", "", "tutorial:megablock1", "tutorial:thunder", "tutorial:thunder", "tutorial:thunder", 0},
{17, "normal", 5, "tutorial:megablock1", "tutorial:megablock1", "tutorial:megablock1", "tutorial:megablock1", "", "tutorial:megablock1", "tutorial:thunder", "tutorial:thunder", "tutorial:thunder", 0},
{18, "normal", 5, "tutorial:megablock1", "tutorial:megablock1", "tutorial:megablock1", "tutorial:megablock1", "", "tutorial:megablock1", "tutorial:thunder", "tutorial:thunder", "tutorial:thunder", 0},
{19, "normal", 5, "tutorial:megablock1", "tutorial:megablock1", "tutorial:megablock1", "tutorial:megablock1", "", "tutorial:megablock1", "tutorial:thunder", "tutorial:thunder", "tutorial:thunder", 0},
{20, "normal", 5, "tutorial:megablock2", "tutorial:megablock2", "tutorial:megablock2", "tutorial:megablock2", "", "tutorial:megablock2", "tutorial:thunder", "tutorial:thunder", "tutorial:thunder", 0},
{21, "normal", 2, "tutorial:cloudentverner21", "", "", "", "", "", "", "", "", 0},
{22, "normal", 5, "tutorial:superblock5", "tutorial:superblock5", "tutorial:superblock5", "tutorial:superblock5", "", "tutorial:superblock5", "tutorial:superblock5", "tutorial:superblock5", "tutorial:superblock5", 0},
{23, "normal", 5, "tutorial:superblock5", "tutorial:superblock5", "tutorial:superblock5", "tutorial:superblock5", "", "tutorial:superblock5", "tutorial:superblock5", "tutorial:superblock5", "tutorial:superblock5", 0},
{24, "normal", 5, "tutorial:superblock5", "tutorial:superblock5", "tutorial:superblock5", "tutorial:superblock5", "", "tutorial:superblock5", "tutorial:superblock5", "tutorial:superblock5", "tutorial:superblock5", 0},
{25, "normal", 5, "tutorial:superblock5", "tutorial:superblock5", "tutorial:superblock5", "tutorial:superblock5", "", "tutorial:superblock5", "tutorial:superblock5", "tutorial:superblock5", "tutorial:superblock5", 0},
{26, "normal", 5, "tutorial:superblock6", "tutorial:superblock6", "tutorial:superblock6", "tutorial:superblock6", "", "tutorial:superblock6", "tutorial:superblock6", "tutorial:superblock6", "tutorial:superblock6", 0},
{27, "normal", 5, "tutorial:superblock6", "tutorial:superblock6", "tutorial:superblock6", "tutorial:superblock6", "", "tutorial:superblock6", "tutorial:superblock6", "tutorial:superblock6", "tutorial:superblock6", 0},
{28, "normal", 5, "tutorial:superblock6", "tutorial:superblock6", "tutorial:superblock6", "tutorial:superblock6", "", "tutorial:superblock6", "tutorial:superblock6", "tutorial:superblock6", "tutorial:superblock6", 0},
{29, "normal", 5, "tutorial:superblock6", "tutorial:superblock6", "tutorial:superblock6", "tutorial:superblock6", "", "tutorial:superblock6", "tutorial:superblock6", "tutorial:superblock6", "tutorial:superblock6", 0},
{30, "normal", 5, "tutorial:superblock6", "tutorial:superblock6", "tutorial:superblock6", "tutorial:superblock6", "", "tutorial:superblock6", "tutorial:superblock6", "tutorial:superblock6", "tutorial:superblock6", 0},
{31, "normal", 5, "tutorial:superblock7", "tutorial:superblock7", "tutorial:superblock7", "tutorial:superblock7", "", "tutorial:superblock7", "tutorial:superblock7", "tutorial:superblock7", "tutorial:superblock7", 0},
{32, "normal", 5, "tutorial:superblock7", "tutorial:superblock7", "tutorial:superblock7", "tutorial:superblock7", "", "tutorial:superblock7", "tutorial:superblock7", "tutorial:superblock7", "tutorial:superblock7", 0},
{33, "normal", 5, "tutorial:superblock7", "tutorial:superblock7", "tutorial:superblock7", "tutorial:superblock7", "", "tutorial:superblock7", "tutorial:superblock7", "tutorial:superblock7", "tutorial:superblock7", 0},
{34, "normal", 5, "tutorial:superblock7", "tutorial:superblock7", "tutorial:superblock7", "tutorial:superblock7", "", "tutorial:superblock7", "tutorial:superblock7", "tutorial:superblock7", "tutorial:superblock7", 0},
{35, "normal", 5, "tutorial:superblock7", "tutorial:superblock7", "tutorial:superblock7", "tutorial:superblock7", "", "tutorial:superblock7", "tutorial:superblock7", "tutorial:superblock7", "tutorial:superblock7", 0},
{36, "normal", 5, "tutorial:superblock8", "tutorial:superblock8", "tutorial:superblock8", "tutorial:superblock8", "", "tutorial:superblock8", "tutorial:superblock8", "tutorial:superblock8", "tutorial:superblock8", 0},
{37, "normal", 5, "tutorial:superblock8", "tutorial:superblock8", "tutorial:superblock8", "tutorial:superblock8", "", "tutorial:superblock8", "tutorial:superblock8", "tutorial:superblock8", "tutorial:superblock8", 0},
{38, "normal", 5, "tutorial:superblock8", "tutorial:superblock8", "tutorial:superblock8", "tutorial:superblock8", "", "tutorial:superblock8", "tutorial:superblock8", "tutorial:superblock8", "tutorial:superblock8", 0},
{39, "normal", 5, "tutorial:superblock8", "tutorial:superblock8", "tutorial:superblock8", "tutorial:superblock8", "", "tutorial:superblock8", "tutorial:superblock8", "tutorial:superblock8", "tutorial:superblock8", 0},
{40, "normal", 5, "tutorial:superblock8", "tutorial:superblock8", "tutorial:superblock8", "tutorial:superblock8", "", "tutorial:superblock8", "tutorial:superblock8", "tutorial:superblock8", "tutorial:superblock8", 0},
{41, "normal", 5, "tutorial:superblock9", "tutorial:superblock9", "tutorial:superblock9", "tutorial:superblock9", "", "tutorial:superblock9", "tutorial:superblock9", "tutorial:superblock9", "tutorial:superblock9", 0},
{42, "normal", 5, "tutorial:superblock9", "tutorial:superblock9", "tutorial:superblock9", "tutorial:superblock9", "", "tutorial:superblock9", "tutorial:superblock9", "tutorial:superblock9", "tutorial:superblock9", 0},
{43, "normal", 5, "tutorial:superblock9", "tutorial:superblock9", "tutorial:superblock9", "tutorial:superblock9", "", "tutorial:superblock9", "tutorial:superblock9", "tutorial:superblock9", "tutorial:superblock9", 0},
{44, "normal", 5, "tutorial:superblock9", "tutorial:superblock9", "tutorial:superblock9", "tutorial:superblock9", "", "tutorial:superblock9", "tutorial:superblock9", "tutorial:superblock9", "tutorial:superblock9", 0},
{45, "normal", 5, "tutorial:superblock9", "tutorial:superblock9", "tutorial:superblock9", "tutorial:superblock9", "", "tutorial:superblock9", "tutorial:superblock9", "tutorial:superblock9", "tutorial:superblock9", 0},
{46, "normal", 2, "tutorial:zauberstab9", "", "tutorial:swored_zauber9", "", "", "", "", "", "", 0},
{47, "normal", 5, "tutorial:whiteblock5", "tutorial:thunder", "tutorial:blackblock5", "tutorial:whiteblock5", "", "tutorial:blackblock5", "tutorial:whiteblock5", "tutorial:thunder", "tutorial:blackblock5", 0},
{48, "normal", 5, "tutorial:whiteblock6", "tutorial:thunder", "tutorial:blackblock6", "tutorial:whiteblock6", "", "tutorial:blackblock6", "tutorial:whiteblock6", "tutorial:thunder", "tutorial:blackblock6", 0},
{49, "normal", 5, "tutorial:whiteblock6", "tutorial:thunder", "tutorial:blackblock6", "tutorial:whiteblock6", "", "tutorial:blackblock6", "tutorial:whiteblock6", "tutorial:thunder", "tutorial:blackblock6", 0},
{50, "normal", 5, "tutorial:uranium8", "tutorial:uranium8", "tutorial:uranium8", "tutorial:uranium8", "", "tutorial:uranium8", "tutorial:uranium8", "tutorial:uranium8", "tutorial:uranium8", 0},
{51, "normal", 5, "tutorial:uranium9", "tutorial:uranium9", "tutorial:uranium9", "tutorial:uranium9", "", "tutorial:uranium9", "tutorial:uranium9", "tutorial:uranium9", "tutorial:uranium9", 0},
{52, "cooking", 1, "", "", "", "", "", "", "", "", "", 100},
{53, "cooking", 1, "", "", "", "", "", "", "", "", "", 100},
{54, "cooking", 1, "", "", "", "", "", "", "", "", "", 200},
{55, "cooking", 1, "", "", "", "", "", "", "", "", "", 300},
{56, "cooking", 1, "", "", "", "", "", "", "", "", "", 400},
{57, "cooking", 1, "", "", "", "", "", "", "", "", "", 500},
{58, "cooking", 1, "", "", "", "", "", "", "", "", "", 600},
{59, "cooking", 1, "", "", "", "", "", "", "", "", "", 700},
{60, "cooking", 1, "", "", "", "", "", "", "", "", "", 800},
{61, "cooking", 1, "", "", "", "", "", "", "", "", "", 900},
{62, "cooking", 1, "", "", "", "", "", "", "", "", "", 1000},
{63, "cooking", 1, "", "", "", "", "", "", "", "", "", 1500},
{64, "cooking", 1, "", "", "", "", "", "", "", "", "", 1000},
{65, "cooking", 1, "", "", "", "", "", "", "", "", "", 1200},
{66, "cooking", 1, "", "", "", "", "", "", "", "", "", 1400},
{67, "cooking", 1, "", "", "", "", "", "", "", "", "", 1600},
{68, "cooking", 1, "", "", "", "", "", "", "", "", "", 1800},
{69, "cooking", 1, "", "", "", "", "", "", "", "", "", 2000},
{70, "cooking", 1, "", "", "", "", "", "", "", "", "", 2500},
{71, "normal", 5, "gems:ruby_block", "tutorial:thunder", "gems:sapphire_block", "gems:ruby_block", "", "gems:sapphire_block", "gems:ruby_block", "tutorial:thunder", "gems:sapphire_block", 0},
{72, "normal", 5, "gems:amethyst_block", "tutorial:thunder", "gems:amethyst_block", "gems:amethyst_block", "", "gems:amethyst_block", "gems:amethyst_block", "tutorial:thunder", "gems:amethyst_block", 0},
{73, "normal", 5, "gems:pearl_block", "tutorial:thunder", "gems:shadow_block", "gems:pearl_block", "", "gems:shadow_block", "gems:pearl_block", "tutorial:thunder", "gems:shadow_block", 0},
{74, "normal", 5, "gems:emerald_block", "tutorial:thunder", "gems:emerald_block", "gems:emerald_block", "", "gems:emerald_block", "gems:emerald_block", "tutorial:thunder", "gems:emerald_block", 0},
{75, "normal", 5, "tutorial:admin", "tutorial:thunder", "tutorial:admin", "tutorial:admin", "", "tutorial:admin", "tutorial:admin", "tutorial:thunder", "tutorial:admin", 0},
{76, "cooking", 1, "", "", "", "", "", "", "", "", "", 200},
{77, "cooking", 1, "", "", "", "", "", "", "", "", "", 400},
{78, "cooking", 1, "", "", "", "", "", "", "", "", "", 600},
{79, "cooking", 1, "", "", "", "", "", "", "", "", "", 800},
{80, "cooking", 1, "", "", "", "", "", "", "", "", "", 1000},
{81, "cooking", 1, "", "", "", "", "", "", "", "", "", 1200},
{82, "cooking", 1, "", "", "", "", "", "", "", "", "", 1400},
{83, "cooking", 1, "", "", "", "", "", "", "", "", "", 1600},
{84, "cooking", 1, "", "", "", "", "", "", "", "", "", 1800},
{85, "cooking", 1, "", "", "", "", "", "", "", "", "", 2000},
{86, "cooking", 1, "", "", "", "", "", "", "", "", "", 2200},
{87, "cooking", 1, "", "", "", "", "", "", "", "", "", 2400},
{88, "cooking", 1, "", "", "", "", "", "", "", "", "", 2600},
{89, "cooking", 1, "", "", "", "", "", "", "", "", "", 2800},
{90, "cooking", 1, "", "", "", "", "", "", "", "", "", 3000},
{91, "cooking", 1, "", "", "", "", "", "", "", "", "", 3200},
{92, "cooking", 1, "", "", "", "", "", "", "", "", "", 3400},
{93, "cooking", 1, "", "", "", "", "", "", "", "", "", 3600},
{94, "cooking", 1, "", "", "", "", "", "", "", "", "", 3800},
{95, "cooking", 1, "", "", "", "", "", "", "", "", "", 4000},
{96, "cooking", 1, "", "", "", "", "", "", "", "", "", 4200},
{97, "cooking", 1, "", "", "", "", "", "", "", "", "", 4400},
{98, "cooking", 1, "", "", "", "", "", "", "", "", "", 4600},
{99, "cooking", 1, "", "", "", "", "", "", "", "", "", 4800},
{100, "cooking", 1, "", "", "", "", "", "", "", "", "", 5000},
{101, "cooking", 1, "", "", "", "", "", "", "", "", "", 10000},
{102, "normal", 5, "tutorial:arena_block", "tutorial:arena_block", "tutorial:arena_block", "tutorial:arena_block", "", "tutorial:arena_block", "tutorial:arena_block", "tutorial:arena_block", "tutorial:arena_block", 0},
{103, "normal", 5, "tutorial:arena_block", "tutorial:arena_block", "tutorial:arena_block", "tutorial:arena_block", "", "tutorial:arena_block", "tutorial:arena_block", "tutorial:arena_block", "tutorial:arena_block", 0},
{104, "normal", 5, "tutorial:arena_block", "tutorial:arena_block", "tutorial:arena_block", "tutorial:arena_block", "", "tutorial:arena_block", "tutorial:arena_block", "tutorial:arena_block", "tutorial:arena_block", 0},
{105, "normal", 5, "tutorial:arena_block", "tutorial:arena_block", "tutorial:arena_block", "tutorial:arena_block", "", "tutorial:arena_block", "tutorial:arena_block", "tutorial:arena_block", "tutorial:arena_block", 0},
{106, "normal", 5, "tutorial:titan", "tutorial:titan", "tutorial:titan", "tutorial:titan", "", "tutorial:titan", "tutorial:titan", "tutorial:titan", "tutorial:titan", 0},
{107, "normal", 5, "tutorial:titan", "tutorial:titan", "tutorial:titan", "tutorial:titan", "", "tutorial:titan", "tutorial:titan", "tutorial:titan", "tutorial:titan", 0},
{108, "normal", 5, "tutorial:titan", "tutorial:titan", "tutorial:titan", "tutorial:titan", "", "tutorial:titan", "tutorial:titan", "tutorial:titan", "tutorial:titan", 0},
{109, "normal", 5, "tutorial:titan", "tutorial:titan", "tutorial:titan", "tutorial:titan", "", "tutorial:titan", "tutorial:titan", "tutorial:titan", "tutorial:titan", 0},
{110, "normal", 5, "tutorial:titan", "tutorial:titan", "tutorial:titan", "tutorial:titan", "", "tutorial:titan", "tutorial:titan", "tutorial:titan", "tutorial:titan", 0},
{111, "normal", 5, "tutorial:titan", "tutorial:titan", "tutorial:titan", "tutorial:titan", "", "tutorial:titan", "tutorial:titan", "tutorial:titan", "tutorial:titan", 0},
{112, "normal", 5, "tutorial:titan", "tutorial:titan", "tutorial:titan", "tutorial:titan", "", "tutorial:titan", "tutorial:titan", "tutorial:titan", "tutorial:titan", 0},
{113, "normal", 5, "tutorial:titan", "tutorial:titan", "tutorial:titan", "tutorial:titan", "", "tutorial:titan", "tutorial:titan", "tutorial:titan", "tutorial:titan", 0},
{114, "normal", 5, "tutorial:titan", "tutorial:titan", "tutorial:titan", "tutorial:titan", "", "tutorial:titan", "tutorial:titan", "tutorial:titan", "tutorial:titan", 0},
{115, "normal", 5, "tutorial:titan", "tutorial:titan", "tutorial:titan", "tutorial:titan", "", "tutorial:titan", "tutorial:titan", "tutorial:titan", "tutorial:titan", 0},
{116, "normal", 1, "tutorial:bottle5", "", "", "", "", "", "", "", "", 0},
{117, "normal", 1, "tutorial:bottle7", "", "", "", "", "", "", "", "", 0},
{118, "normal", 1, "tutorial:bottle9", "", "", "", "", "", "", "", "", 0},
{119, "normal", 1, "tutorial:bottle11", "", "", "", "", "", "", "", "", 0},
{120, "normal", 1, "tutorial:bottleS1", "", "", "", "", "", "", "", "", 0},
{121, "normal", 1, "tutorial:bottleS3", "", "", "", "", "", "", "", "", 0},
{122, "normal", 2, "tutorial:lilabattleaxe2", "", "", "", "", "", "", "", "", 0},
{123, "normal", 0, "", "", "", "", "", "", "", "", "", 0},
}
player_inv:set_size("recr", 1)
local re = player_inv:get_stack("recr", 1):get_count()
player_inv:set_size("recr2", 1)
local re2 = player_inv:get_stack("recr2", 1):get_count()
formspec = "size[16,12.5]"
.."button[0,0;2,0.5;zcg;Back]"
.."button[2,0;2,0.5;main;Main]"
.."background[16,12.5;1,1;gui_formbg.png;true]"
.."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]"
.."bgcolor[#080808BB;true]"
if re ~= 0 then
local pr = ""
if re2 == 0 then
pr = "regnum:battleaxe_"
elseif re2 == 1 then
pr = "regnum:helmet_"
elseif re2 == 2 then
pr = "regnum:chestplate_"
elseif re2 == 3 then
pr = "regnum:leggings_"
elseif re2 == 4 then
pr = "regnum:boots_"
elseif re2 == 5 then
pr = "regnum:shield_"
elseif re2 == 6 then
pr = "regnum:gun_"
end
if can ~= 1 then
if lv[re][1] > 115 and lv[re][1] ~= 122 and lv[re][1] ~= 123 then
formspec = formspec
.."item_image_button[5,0;1,1;"..pr..""..(lv[re][1]-1)..";;]"
.."item_image_button[6,0;1,1;default:grass_1;zcg:default:grass_1;]"
.."item_image_button[7,0;1,1;default:grass_1;zcg:default:grass_1;]"
.."item_image_button[8,0;1,1;"..lv[re][4]..";zcg:"..lv[re][4]..";]"
.."item_image_button[5,1;1,1;default:grass_1;zcg:default:grass_1;]"
.."item_image_button[6,1;1,1;default:grass_1;zcg:default:grass_1;]"
.."item_image_button[7,1;1,1;default:grass_1;zcg:default:grass_1;]"
.."item_image_button[8,1;1,1;default:grass_1;zcg:default:grass_1;]"
.."item_image_button[5,2;1,1;default:grass_1;zcg:default:grass_1;]"
.."item_image_button[6,2;1,1;default:grass_1;zcg:default:grass_1;]"
.."item_image_button[7,2;1,1;default:grass_1;zcg:default:grass_1;]"
.."item_image_button[8,2;1,1;default:grass_1;zcg:default:grass_1;]"
.."item_image_button[5,3;1,1;"..lv[re][4]..";zcg:"..lv[re][4]..";]"
.."item_image_button[6,3;1,1;default:grass_1;zcg:default:grass_1;]"
.."item_image_button[7,3;1,1;default:grass_1;zcg:default:grass_1;]"
.."item_image_button[8,3;1,1;default:grass_1;zcg:default:grass_1;]"
.."item_image_button[11,1;1,1;"..pr..""..lv[re][1]..";;]"
elseif lv[re][1] == 123 then
formspec = formspec
.."item_image_button[7,0;1,1;tutorial:regnum;zcg:tutorial:regnum;]"
.."item_image_button[7,1;1,1;tutorial:bottleSS;zcg:tutorial:bottleSS;]"
.."item_image_button[5,2;1,1;tutorial:regnum;zcg:tutorial:regnum;]"
.."item_image_button[6,2;1,1;tutorial:bottleSS;zcg:tutorial:bottleSS;]"
.."item_image_button[7,2;1,1;"..pr..""..(lv[re][1]-1)..";;]"
.."item_image_button[8,2;1,1;tutorial:bottleSS;zcg:tutorial:bottleSS;]"
.."item_image_button[9,2;1,1;tutorial:regnum;zcg:tutorial:regnum;]"
.."item_image_button[7,3;1,1;tutorial:bottleSS;zcg:tutorial:bottleSS;]"
.."item_image_button[7,4;1,1;tutorial:regnum;zcg:tutorial:regnum;]"
.."item_image_button[11,1;1,1;"..pr..""..lv[re][1]..";;]"
else
if lv[re][4] ~= "" or lv[re][3] == 1 then
if lv[re][3] == 1 then
formspec = formspec .."item_image_button[5,0;1,1;"..pr..""..(lv[re][1]-1)..";fia;]"
else
formspec = formspec .."item_image_button[5,0;1,1;"..lv[re][4]..";zcg:"..lv[re][4]..";]"
end
end
if lv[re][5] ~= "" or lv[re][3] == 2 then
if lv[re][3] == 2 then
formspec = formspec .."item_image_button[6,0;1,1;"..pr..""..(lv[re][1]-1)..";fib;]"
else
formspec = formspec .."item_image_button[6,0;1,1;"..lv[re][5]..";zcg:"..lv[re][5]..";]"
end
end
if lv[re][6] ~= "" or lv[re][3] == 3 then
if lv[re][3] == 3 then
formspec = formspec .."item_image_button[7,0;1,1;"..pr..""..(lv[re][1]-1)..";fic;]"
else
formspec = formspec .."item_image_button[7,0;1,1;"..lv[re][6]..";zcg:"..lv[re][6]..";]"
end
end
if lv[re][7] ~= "" or lv[re][3] == 4 then
if lv[re][3] == 4 then
formspec = formspec .."item_image_button[5,1;1,1;"..pr..""..(lv[re][1]-1)..";fid;]"
else
formspec = formspec .."item_image_button[5,1;1,1;"..lv[re][7]..";zcg:"..lv[re][7]..";]"
end
end
if lv[re][8] ~= "" or lv[re][3] == 5 then
if lv[re][3] == 5 then
formspec = formspec .."item_image_button[6,1;1,1;"..pr..""..(lv[re][1]-1)..";fie;]"
else
formspec = formspec .."item_image_button[6,1;1,1;"..lv[re][8]..";zcg:"..lv[re][8]..";]"
end
end
if lv[re][9] ~= "" or lv[re][3] == 6 then
if lv[re][3] == 6 then
formspec = formspec .."item_image_button[7,1;1,1;"..pr..""..(lv[re][1]-1)..";fif;]"
else
formspec = formspec .."item_image_button[7,1;1,1;"..lv[re][9]..";zcg:"..lv[re][9]..";]"
end
end
if lv[re][10] ~= "" or lv[re][3] == 7 then
if lv[re][3] == 7 then
formspec = formspec .."item_image_button[5,2;1,1;"..pr..""..(lv[re][1]-1)..";fig;]"
else
formspec = formspec .."item_image_button[5,2;1,1;"..lv[re][10]..";zcg:"..lv[re][10]..";]"
end
end
if lv[re][11] ~= "" or lv[re][3] == 8 then
if lv[re][3] == 8 then
formspec = formspec .."item_image_button[6,2;1,1;"..pr..""..(lv[re][1]-1)..";fih;]"
else
formspec = formspec .."item_image_button[6,2;1,1;"..lv[re][11]..";zcg:"..lv[re][11]..";]"
end
end
if lv[re][12] ~= "" or lv[re][3] == 9 then
if lv[re][3] == 9 then
formspec = formspec .."item_image_button[7,2;1,1;"..pr..""..(lv[re][1]-1)..";fii;]"
else
formspec = formspec .."item_image_button[7,2;1,1;"..lv[re][12]..";zcg:"..lv[re][12]..";]"
end
end
formspec = formspec .."item_image_button[11,1;1,1;"..pr..""..lv[re][1]..";;]"
end
formspec = formspec .."image[10,2;1,1;zcg_method_"..lv[re][2]..".png]"
.."image[10,1;1,1;zcg_craft_arrow.png]"
if lv[re][13] ~= 0 then
formspec = formspec .."label[10.1.4,2.7i;"..lv[re][13].."s]"
end
end
end
formspec = formspec
.."item_image_button[0,1;1,1;regnum:battleaxe_0;reg1;]"
.."item_image_button[1,1;1,1;regnum:helmet_0;reg2;]"
.."item_image_button[2,1;1,1;regnum:chestplate_0;reg3;]"
.."item_image_button[0,2;1,1;regnum:leggings_0;reg4;]"
.."item_image_button[1,2;1,1;regnum:boots_0;reg5;]"
.."item_image_button[2,2;1,1;regnum:shield_0;reg6;]"
.."item_image_button[0,3;1,1;regnum:gun_0;reg7;]"
.."button[0,5;1,1;recrafta;1]"
.."button[1,5;1,1;recraftb;2]"
.."button[2,5;1,1;recraftc;3]"
.."button[3,5;1,1;recraftd;4]"
.."button[4,5;1,1;recrafte;5]"
.."button[5,5;1,1;recraftf;6]"
.."button[6,5;1,1;recraftg;7]"
.."button[7,5;1,1;recrafth;8]"
.."button[8,5;1,1;recrafti;9]"
.."button[9,5;1,1;recraftj;10]"
.."button[10,5;1,1;recraftk;11]"
.."button[11,5;1,1;recraftl;12]"
.."button[12,5;1,1;recraftm;13]"
.."button[13,5;1,1;recraftn;14]"
.."button[14,5;1,1;recrafto;15]"
.."button[15,5;1,1;recraftp;16]"
.."button[0,6;1,1;recraftq;17]"
.."button[1,6;1,1;recraftr;18]"
.."button[2,6;1,1;recrafts;19]"
.."button[3,6;1,1;recraftt;20]"
.."button[4,6;1,1;recraftaa;21]"
.."button[5,6;1,1;recraftab;22]"
.."button[6,6;1,1;recraftac;23]"
.."button[7,6;1,1;recraftad;24]"
.."button[8,6;1,1;recraftae;25]"
.."button[9,6;1,1;recraftaf;26]"
.."button[10,6;1,1;recraftag;27]"
.."button[11,6;1,1;recraftah;28]"
.."button[12,6;1,1;recraftai;29]"
.."button[13,6;1,1;recraftaj;30]"
.."button[14,6;1,1;recraftak;31]"
.."button[15,6;1,1;recraftal;32]"
.."button[0,7;1,1;recraftam;33]"
.."button[1,7;1,1;recraftan;34]"
.."button[2,7;1,1;recraftao;35]"
.."button[3,7;1,1;recraftap;36]"
.."button[4,7;1,1;recraftaq;37]"
.."button[5,7;1,1;recraftar;38]"
.."button[6,7;1,1;recraftas;39]"
.."button[7,7;1,1;recraftat;40]"
.."button[8,7;1,1;recraftau;41]"
.."button[9,7;1,1;recraftav;42]"
.."button[10,7;1,1;recraftaw;43]"
.."button[11,7;1,1;recraftax;44]"
.."button[12,7;1,1;recraftay;45]"
.."button[13,7;1,1;recraftba;46]"
.."button[14,7;1,1;recraftbb;47]"
.."button[15,7;1,1;recraftbc;48]"
.."button[0,8;1,1;recraftbd;49]"
.."button[1,8;1,1;recraftca;50]"
.."button[2,8;1,1;recraftcb;51]"
.."button[3,8;1,1;recraftda;52]"
.."button[4,8;1,1;recraftdb;53]"
.."button[5,8;1,1;recraftdc;54]"
.."button[6,8;1,1;recraftdd;55]"
.."button[7,8;1,1;recraftde;56]"
.."button[8,8;1,1;recraftdf;57]"
.."button[9,8;1,1;recraftdg;58]"
.."button[10,8;1,1;recraftdh;59]"
.."button[11,8;1,1;recraftdi;60]"
.."button[12,8;1,1;recraftdj;61]"
.."button[13,8;1,1;recraftdk;62]"
.."button[14,8;1,1;recraftdl;63]"
.."button[15,8;1,1;recraftea;64]"
.."button[0,9;1,1;recrafteb;65]"
.."button[1,9;1,1;recraftec;66]"
.."button[2,9;1,1;recrafted;67]"
.."button[3,9;1,1;recraftee;68]"
.."button[4,9;1,1;recraftef;69]"
.."button[5,9;1,1;recrafteg;70]"
.."button[6,9;1,1;recraftfa;71]"
.."button[7,9;1,1;recraftfb;72]"
.."button[8,9;1,1;recraftfc;73]"
.."button[9,9;1,1;recraftfd;74]"
.."button[10,9;1,1;recraftfe;75]"
.."button[11,9;1,1;recraftga;76]"
.."button[12,9;1,1;recraftgb;77]"
.."button[13,9;1,1;recraftgc;78]"
.."button[14,9;1,1;recraftgd;79]"
.."button[15,9;1,1;recraftge;80]"
.."button[0,10;1,1;recraftgf;81]"
.."button[1,10;1,1;recraftgg;82]"
.."button[2,10;1,1;recraftgh;83]"
.."button[3,10;1,1;recraftgi;84]"
.."button[4,10;1,1;recraftgj;85]"
.."button[5,10;1,1;recraftgk;86]"
.."button[6,10;1,1;recraftgl;87]"
.."button[7,10;1,1;recraftgm;88]"
.."button[8,10;1,1;recraftgn;89]"
.."button[9,10;1,1;recraftgo;90]"
.."button[10,10;1,1;recraftgp;91]"
.."button[11,10;1,1;recraftgq;92]"
.."button[12,10;1,1;recraftgr;93]"
.."button[13,10;1,1;recraftgs;94]"
.."button[14,10;1,1;recraftgt;95]"
.."button[15,10;1,1;recraftgu;96]"
.."button[0,11;1,1;recraftgv;97]"
.."button[1,11;1,1;recraftgw;98]"
.."button[2,11;1,1;recraftgx;99]"
.."button[3,11;1,1;recraftgy;100]"
.."button[4,11;1,1;recraftha;101]"
.."button[5,11;1,1;recraftia;102]"
.."button[6,11;1,1;recraftib;103]"
.."button[7,11;1,1;recraftic;104]"
.."button[8,11;1,1;recraftid;105]"
.."button[9,11;1,1;recraftja;106]"
.."button[10,11;1,1;recraftjb;107]"
.."button[11,11;1,1;recraftjc;108]"
.."button[12,11;1,1;recraftjd;109]"
.."button[13,11;1,1;recraftje;110]"
.."button[14,11;1,1;recraftjf;111]"
.."button[15,11;1,1;recraftjg;112]"
.."button[0,12;1,1;recraftjh;113]"
.."button[1,12;1,1;recraftji;114]"
.."button[2,12;1,1;recraftjj;115]"
.."button[3,12;1,1;recraftka;116]"
.."button[4,12;1,1;recraftkb;117]"
.."button[5,12;1,1;recraftkc;118]"
.."button[6,12;1,1;recraftkd;119]"
.."button[7,12;1,1;recraftke;120]"
.."button[8,12;1,1;recraftkf;121]"
.."button[9,12;1,1;recraftla;122]"
.."button[10,12;1,1;recraftma;MAX]"
return formspec
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if player == nil then
return
end
local player_inv = player:get_inventory()
if fields.artifacts then
inventory_plus.set_inventory_formspec(player, artifacts.get_formspec(player))
end
if fields.crafting6 then
inventory_plus.set_inventory_formspec(player, crafting6.get_formspec(player))
end
if fields.crafting7 then
inventory_plus.set_inventory_formspec(player, crafting7.get_formspec(player))
end
if fields.crafting8 then
inventory_plus.set_inventory_formspec(player, crafting8.get_formspec(player))
end
if fields.treasures then
inventory_plus.set_inventory_formspec(player, treasures.get_formspec(player))
end
if fields.troph then
inventory_plus.set_inventory_formspec(player, troph.get_formspec(player))
end
if fields.trophys then
inventory_plus.set_inventory_formspec(player, trophys.get_formspec(player))
end
if fields.fuel then
local uran = player_inv:get_stack("uranin", 1):get_name()
local key = player_inv:get_stack("cookkey", 1):get_name()
fuel2 = 4
if key == "tutorial:cooking_schluessel1" then
fuel2 = 5
elseif key == "tutorial:cooking_schluessel2" then
fuel2 = 6
elseif key == "tutorial:cooking_schluessel3" then
fuel2 = 7
elseif key == "tutorial:cooking_schluessel4" then
fuel2 = 8
end
local fuel = 0
if uran == "tutorial:uranium1" then
fuel = fuel2
elseif uran == "tutorial:uranium2" then
fuel = fuel2*2
elseif uran == "tutorial:uranium3" then
fuel = fuel2*4
elseif uran == "tutorial:uranium4" then
fuel = fuel2*8
elseif uran == "tutorial:uranium5" then
fuel = fuel2*16
elseif uran == "tutorial:uranium6" then
fuel = fuel2*32
elseif uran == "tutorial:uranium7" then
fuel = fuel2*64
elseif uran == "tutorial:uranium8" then
fuel = fuel2*128
elseif uran == "tutorial:uranium9" then
fuel = fuel2*256
end
if (player_inv:get_stack("fuel", 1):get_count()+fuel) > 60000 then
else
if fuel > 0 then
player_inv:set_stack("uranin", 1, uran.." "..(player_inv:get_stack("uranin", 1):get_count()-1))
end
player_inv:set_stack("fuel", 1, "default:dirt "..(player_inv:get_stack("fuel", 1):get_count()+fuel))
end
inventory_plus.set_inventory_formspec(player, crafting6.get_formspec(player))
end
if fields.cook then
local count = player_inv:get_stack("cookin", 1):get_count()
local input = player_inv:get_stack("cookin", 1):get_name()
local time = minetest.get_craft_result({method="cooking", width=1, items={player_inv:get_stack("cookin", 1)}}).time
local output = minetest.get_craft_result({method="cooking", width=1, items={player_inv:get_stack("cookin", 1)}})
for i=1,count do
if player_inv:room_for_item("main", output.item) and output.item:get_count() ~= 0 then
if (player_inv:get_stack("fuel", 1):get_count()-time) > -1 then
player_inv:set_stack("fuel", 1, "default:dirt "..(player_inv:get_stack("fuel", 1):get_count()-time))
player_inv:add_item("main",output.item)
player_inv:set_stack("cookin", 1, input.." "..(player_inv:get_stack("cookin", 1):get_count()-1))
end
end
end
inventory_plus.set_inventory_formspec(player, crafting6.get_formspec(player))
end
if fields.trophcra then
local player_inv = player:get_inventory()
player_inv:set_size("trophcr", 1)
player_inv:set_size("tearred", 1)
player_inv:set_size("tearblue", 1)
player_inv:set_size("teargreen", 1)
player_inv:set_size("tearpurple", 1)
player_inv:set_size("tearyellow", 1)
player_inv:set_size("tearcyan", 1)
local name = player_inv:get_stack("trophcr", 1):get_name()
if name == "tutorial:red_tear" then
player_inv:remove_item("trophcr", "tutorial:red_tear")
player_inv:add_item("tearred", "tutorial:medallion")
end
if name == "tutorial:blue_tear" then
player_inv:remove_item("trophcr", "tutorial:blue_tear")
player_inv:add_item("tearblue", "tutorial:medallion")
end
if name == "tutorial:green_tear" then
player_inv:remove_item("trophcr", "tutorial:green_tear")
player_inv:add_item("teargreen", "tutorial:medallion")
end
if name == "tutorial:yellow_tear" then
player_inv:remove_item("trophcr", "tutorial:yellow_tear")
player_inv:add_item("tearyellow", "tutorial:medallion")
end
if name == "tutorial:purple_tear" then
player_inv:remove_item("trophcr", "tutorial:purple_tear")
player_inv:add_item("tearpurple", "tutorial:medallion")
end
if name == "tutorial:cyan_tear" then
player_inv:remove_item("trophcr", "tutorial:cyan_tear")
player_inv:add_item("tearcyan", "tutorial:medallion")
end
inventory_plus.set_inventory_formspec(player, troph.get_formspec(player))
end
if fields.cre2 then
local player_inv = player:get_inventory()
player_inv:set_size("kri", 8)
local k = 0
for i=1, 8 do
if not player_inv:get_stack("kri", i):is_empty() then
k = k+1
end
end
local time = 500-(k*50)
player_inv:set_stack("crtime", 1, "default:dirt")
player_inv:set_size("pixkey", 1)
local name = player_inv:get_stack("pixkey", 1):get_name()
if name == "tutorial:regnum_key_pixeled" then
time = time/2
end
inventory_plus.set_inventory_formspec(player, crafting8.get_formspec(player))
minetest.after(time, function()
if player == nil then
return
end
local player_inv = player:get_inventory()
if crafting8.get_formspec(player) == (player:get_inventory_formspec()) then
player_inv:set_stack("crtime", 1, nil)
player_inv:add_item("main", "tutorial:bottle_crystal")
inventory_plus.set_inventory_formspec(player, crafting8.get_formspec(player))
end
end)
end
if fields.meda1 then
if player == nil then
return
end
local player_inv = player:get_inventory()
player_inv:set_size("medallion", 1)
player_inv:set_stack("medallion", 1, "default:dirt")
inventory_plus.set_inventory_formspec(player, meda.get_formspec(player))
end
if fields.meda2 then
if player == nil then
return
end
local player_inv = player:get_inventory()
player_inv:set_size("medallion", 1)
player_inv:set_stack("medallion", 1, "default:dirt 2")
inventory_plus.set_inventory_formspec(player, meda.get_formspec(player))
end
if fields.meda3 then
if player == nil then
return
end
local player_inv = player:get_inventory()
player_inv:set_size("medallion", 1)
player_inv:set_stack("medallion", 1, "default:dirt 3")
inventory_plus.set_inventory_formspec(player, meda.get_formspec(player))
end
if fields.meda4 then
if player == nil then
return
end
local player_inv = player:get_inventory()
player_inv:set_size("medallion", 1)
player_inv:set_stack("medallion", 1, "default:dirt 4")
inventory_plus.set_inventory_formspec(player, meda.get_formspec(player))
end
if fields.meda5 then
if player == nil then
return
end
local player_inv = player:get_inventory()
player_inv:set_size("medallion", 1)
player_inv:set_stack("medallion", 1, "default:dirt 5")
inventory_plus.set_inventory_formspec(player, meda.get_formspec(player))
end
if fields.meda6 then
if player == nil then
return
end
local player_inv = player:get_inventory()
player_inv:set_size("medallion", 1)
player_inv:set_stack("medallion", 1, "default:dirt 6")
inventory_plus.set_inventory_formspec(player, meda.get_formspec(player))
end
if fields.meda7 then
if player == nil then
return
end
local player_inv = player:get_inventory()
player_inv:set_size("medallion", 1)
player_inv:set_stack("medallion", 1, "default:dirt 7")
inventory_plus.set_inventory_formspec(player, meda.get_formspec(player))
end
if fields.mecraft then
if player == nil then
return
end
local player_inv = player:get_inventory()
player_inv:set_size("medall", 1)
local medall = player_inv:get_stack("medall", 1):get_count()
local medall2 = player_inv:get_stack("medall", 1):get_name()
if medall > 0 and medall2 == "tutorial:medallion" then
player_inv:set_size("medall", 1)
local med = player_inv:get_stack("medallion", 1):get_count()
local x = ""
if med == 1 then
x = "red"
elseif med == 2 then
x = "blue"
elseif med == 3 then
x = "green"
elseif med == 4 then
x = "yellow"
elseif med == 5 then
x = "purple"
elseif med == 6 then
x = "cyan"
elseif med == 7 then
x = "gray"
end
local z = math.random(1,2)
if z == 2 then
local zz = math.random(1,9)
player_inv:set_size("medallion"..x, 9)
player_inv:set_stack("medallion"..x, zz, "default:dirt")
end
player_inv:remove_item("medall", "tutorial:medallion")
end
inventory_plus.set_inventory_formspec(player, meda.get_formspec(player))
end
if fields.rg21 then
inventory_plus.set_inventory_formspec(player, rg21.get_formspec(player))
end
if fields.rg22 then
inventory_plus.set_inventory_formspec(player, rg22.get_formspec(player))
end
if fields.rg23 then
inventory_plus.set_inventory_formspec(player, rg23.get_formspec(player))
end
if fields.rg24 then
inventory_plus.set_inventory_formspec(player, rg24.get_formspec(player))
end
if fields.rg25 then
inventory_plus.set_inventory_formspec(player, rg25.get_formspec(player))
end
if fields.medallion then
inventory_plus.set_inventory_formspec(player, medallion.get_formspec(player))
end
if fields.artrew then
if player == nil then
return
end
local player_inv = player:get_inventory()
player_inv:set_size("artrew", 1)
local artrew = player_inv:get_stack("artrew", 1):get_count()
if artrew == 0 then
if player_inv:room_for_item("main", "tutorial:knight_schluessel") == true then
player_inv:add_item("main", "tutorial:knight_schluessel")
player_inv:add_item("artrew", "default:dirt")
end
end
end
if fields.trerew then
if player == nil then
return
end
local player_inv = player:get_inventory()
player_inv:set_size("trerew", 1)
local trerew = player_inv:get_stack("trerew", 1):get_count()
if trerew == 0 then
if player_inv:room_for_item("main", "tutorial:legendstick") == true then
player_inv:add_item("main", "tutorial:legendstick")
player_inv:add_item("trerew", "default:dirt")
end
end
end
if fields.medrew then
if player == nil then
return
end
local player_inv = player:get_inventory()
player_inv:set_size("medrew", 1)
local medrew = player_inv:get_stack("medrew", 1):get_count()
if medrew == 0 then
if player_inv:room_for_item("main", "tutorial:crystal_schluessel") == true then
player_inv:add_item("main", "tutorial:crystal_schluessel")
player_inv:add_item("medrew", "default:dirt")
end
end
end
if fields.trorew then
if player == nil then
return
end
local player_inv = player:get_inventory()
player_inv:set_size("trorew", 1)
local trorew = player_inv:get_stack("trorew", 1):get_count()
if trorew == 0 then
if player_inv:room_for_item("main", "tutorial:protection_schluessel1") == true then
player_inv:add_item("main", "tutorial:protection_schluessel1")
player_inv:add_item("trorew", "default:dirt")
end
end
end
if fields.colreward then
if player == nil then
return
end
local player_inv = player:get_inventory()
player_inv:set_size("colreward", 1)
local colreward = player_inv:get_stack("colreward", 1):get_count()
local tata = player_inv:get_stack("tata", 1):get_count()
local afaf = player_inv:get_stack("afaf", 1):get_count()
local trtr = player_inv:get_stack("trtr", 1):get_count()
local meme = player_inv:get_stack("meme", 1):get_count()
local rew = tata+afaf+trtr+meme
if rew == 108 then
if colreward == 0 then
if player_inv:room_for_item("main", "tutorial:colorstick_broken") == true then
player_inv:add_item("main", "tutorial:colorstick_broken")
player_inv:add_item("colreward", "default:dirt")
end
end
end
end
if fields.craftmine then
if player == nil then
return
end
local player_inv = player:get_inventory()
player_inv:set_size("mine1", 1)
player_inv:set_size("mine2", 8)
local gem = player_inv:get_stack("gem0", 1):get_count()
local g1 = player_inv:get_stack("mine2", 1):get_name()
local g2 = player_inv:get_stack("mine2", 2):get_name()
local g3 = player_inv:get_stack("mine2", 3):get_name()
local g4 = player_inv:get_stack("mine2", 4):get_name()
local g5 = player_inv:get_stack("mine2", 5):get_name()
local g6 = player_inv:get_stack("mine2", 6):get_name()
local g7 = player_inv:get_stack("mine2", 7):get_name()
local g8 = player_inv:get_stack("mine2", 8):get_name()
local y1 = player_inv:get_stack("mine2", 1):get_count()
local y2 = player_inv:get_stack("mine2", 2):get_count()
local y3 = player_inv:get_stack("mine2", 3):get_count()
local y4 = player_inv:get_stack("mine2", 4):get_count()
local y5 = player_inv:get_stack("mine2", 5):get_count()
local y6 = player_inv:get_stack("mine2", 6):get_count()
local y7 = player_inv:get_stack("mine2", 7):get_count()
local y8 = player_inv:get_stack("mine2", 8):get_count()
local k = 0
local d = 0
if g1 == g2 and g2 == g3 and g3 == g4 and g4 == g5 and g5 == g6 and g6 == g7 and g7 == g8 then
if g1 == "tutorial:coin" then
k = k+1
end
if g1 == "tutorial:coin2" then
k = k+2
end
end
if k == 1 then
local p = 0
for i = 1, 149 do
if player_inv:get_stack("mine1", 1):get_name() == "technic:laser_mkS"..i and p == 0 then
p = 1
player_inv:set_stack("mine2", 1, "tutorial:coin "..(y1-1))
player_inv:set_stack("mine2", 2, "tutorial:coin "..(y2-1))
player_inv:set_stack("mine2", 3, "tutorial:coin "..(y3-1))
player_inv:set_stack("mine2", 4, "tutorial:coin "..(y4-1))
player_inv:set_stack("mine2", 5, "tutorial:coin "..(y5-1))
player_inv:set_stack("mine2", 6, "tutorial:coin "..(y6-1))
player_inv:set_stack("mine2", 7, "tutorial:coin "..(y7-1))
player_inv:set_stack("mine2", 8, "tutorial:coin "..(y8-1))
player_inv:set_stack("mine1", 1, "technic:laser_mkS"..(i+1))
end
end
end
if k == 2 then
for i = 1, 149 do
local m = player_inv:get_stack("mine1", 1):get_name()
local p = 0
if p == 0 and m == "technic:drill_mkS"..i.."_1" or m == "technic:drill_mkS"..i.."_2" or m == "technic:drill_mkS"..i.."_3" or m == "technic:drill_mkS"..i.."_4" or m == "technic:drill_mkS"..i.."_5" or m == "technic:drill_mkS"..i.."" then
p = 1
player_inv:set_stack("mine2", 1, "tutorial:coin2 "..(y1-1))
player_inv:set_stack("mine2", 2, "tutorial:coin2 "..(y2-1))
player_inv:set_stack("mine2", 3, "tutorial:coin2 "..(y3-1))
player_inv:set_stack("mine2", 4, "tutorial:coin2 "..(y4-1))
player_inv:set_stack("mine2", 5, "tutorial:coin2 "..(y5-1))
player_inv:set_stack("mine2", 6, "tutorial:coin2 "..(y6-1))
player_inv:set_stack("mine2", 7, "tutorial:coin2 "..(y7-1))
player_inv:set_stack("mine2", 8, "tutorial:coin2 "..(y8-1))
player_inv:set_stack("mine1", 1, "technic:drill_mkS"..(i+1))
end
end
end
inventory_plus.set_inventory_formspec(player, mine.get_formspec(player))
end
if fields.xpi4 then
inventory_plus.set_inventory_formspec(player, xpi4.get_formspec(player))
end
if fields.xpi5 then
inventory_plus.set_inventory_formspec(player, xpi5.get_formspec(player))
end
if fields.mine then
inventory_plus.set_inventory_formspec(player, mine.get_formspec(player))
end
if fields.recraft then
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.reg1 then
player_inv:set_size("recr2", 1)
player_inv:set_stack("recr2", 1, "")
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.reg2 then
player_inv:set_size("recr2", 1)
player_inv:set_stack("recr2", 1, "default:dirt "..1)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.reg3 then
player_inv:set_size("recr2", 2)
player_inv:set_stack("recr2", 1, "default:dirt "..2)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.reg4 then
player_inv:set_size("recr2", 2)
player_inv:set_stack("recr2", 1, "default:dirt "..3)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.reg5 then
player_inv:set_size("recr2", 2)
player_inv:set_stack("recr2", 1, "default:dirt "..4)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.reg6 then
player_inv:set_size("recr2", 2)
player_inv:set_stack("recr2", 1, "default:dirt "..5)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.reg7 then
player_inv:set_size("recr2", 2)
player_inv:set_stack("recr2", 1, "default:dirt "..6)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recrafta then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..1)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftb then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..2)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftc then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..3)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftd then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..4)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recrafte then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..5)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftf then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..6)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftg then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..7)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recrafth then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..8)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recrafti then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..9)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftj then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..10)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftk then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..11)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftl then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..12)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftm then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..13)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftn then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..14)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recrafto then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..15)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftp then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..16)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftq then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..17)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftr then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..18)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recrafts then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..19)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftt then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..20)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftaa then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..21)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftab then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..22)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftac then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..23)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftad then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..24)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftae then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..25)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftaf then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..26)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftag then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..27)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftah then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..28)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftai then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..29)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftaj then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..30)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftak then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..31)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftal then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..32)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftam then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..33)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftan then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..34)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftao then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..35)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftap then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..36)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftaq then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..37)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftar then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..38)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftas then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..39)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftat then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..40)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftau then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..41)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftav then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..42)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftaw then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..43)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftax then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..44)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftay then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..45)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftba then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..46)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftbb then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..47)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftbc then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..48)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftbd then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..49)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftca then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..50)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftcb then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..51)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftda then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..52)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftdb then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..53)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftdc then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..54)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftdd then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..55)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftde then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..56)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftdf then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..57)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftdg then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..58)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftdh then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..59)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftdi then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..60)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftdj then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..61)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftdk then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..62)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftdl then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..63)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftea then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..64)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recrafteb then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..65)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftec then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..66)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recrafted then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..67)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftee then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..68)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftef then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..69)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recrafteg then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..70)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftfa then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..71)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftfb then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..72)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftfc then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..73)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftfd then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..74)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftfe then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..75)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftga then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..76)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftgb then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..77)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftgc then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..78)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftgd then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..79)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftge then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..80)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftgf then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..81)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftgg then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..82)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftgh then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..83)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftgi then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..84)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftgj then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..85)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftgk then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..86)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftgl then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..87)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftgm then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..88)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftgn then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..89)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftgo then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..90)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftgp then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..91)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftgq then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..92)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftgr then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..93)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftgs then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..94)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftgt then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..95)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftgu then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..96)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftgv then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..97)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftgw then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..98)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftgx then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..99)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftgy then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..100)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftha then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..101)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftia then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..102)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftib then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..103)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftic then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..104)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftid then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..105)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftja then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..106)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftjb then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..107)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftjc then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..108)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftjd then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..109)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftje then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..110)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftjf then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..111)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftjg then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..112)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftjh then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..113)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftji then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..114)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftjj then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..115)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftka then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..116)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftkb then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..117)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftkc then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..118)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftkd then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..119)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftke then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..120)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftkf then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..121)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftla then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..122)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
if fields.recraftma then
player_inv:set_size("recr", 1)
player_inv:set_stack("recr", 1, "default:dirt "..123)
inventory_plus.set_inventory_formspec(player, recraft.get_formspec(player))
end
end)
minetest.register_craft({
output = 'tutorial:adminbattleaxe',
recipe = {
{'tutorial:adminbattleaxe3'},
}
})
minetest.register_tool("tutorial:adminbattleaxe3", {
description = "Admin tool 3: Admin battleaxe Mode 3. Only for hunting mobs",
inventory_image = "tutorial_adminbattleaxe.png^technic_tool_mode3.png",
wield_image = "tutorial_adminbattleaxe.png",
tool_capabilities = {
full_punch_interval = 2.0,
max_drop_level=1,
groupcaps={
},
damage_groups = {fleshy=4000}
},
liquids_pointable = false,
})
minetest.register_tool("tutorial:superlegendenbattleaxe3", {
description = "Superlegendbattleaxe Mode 3. Only for hunting mobs\nBattleaxe-lv.122",
inventory_image = "tutorial_superlegendenbattleaxe.png^technic_tool_mode3.png",
wield_image = "tutorial_superlegendenbattleaxe.png",
tool_capabilities = {
full_punch_interval = 2.0,
max_drop_level=1,
groupcaps={
},
damage_groups = {fleshy=244}
},
liquids_pointable = false,
})
minetest.register_craft({
output = 'tutorial:superlegendenbattleaxe1',
recipe = {
{'tutorial:superlegendenbattleaxe3'},
}
})
minetest.register_craft({
output = 'tutorial:regnumbattleaxe1',
recipe = {
{'tutorial:regnumbattleaxe3'},
}
})
minetest.register_tool("tutorial:regnumbattleaxe3", {
description = "Regnumbattleaxe Mode 3. Only for hunting mobs\nBattleaxe-lv.MAX",
inventory_image = "tutorial_regnumbattleaxe.png^technic_tool_mode3.png",
wield_image = "tutorial_regnumbattleaxe.png",
tool_capabilities = {
full_punch_interval = 2.0,
max_drop_level=1,
groupcaps={
},
damage_groups = {fleshy=150}
},
liquids_pointable = false,
})
minetest.register_craft({
output = 'tutorial:bottleSS',
recipe = {
{'', 'tutorial:admin', ''},
{'tutorial:admin', 'tutorial:bottleS3', 'tutorial:admin'},
{'', 'tutorial:admin', ''},
}
})
minetest.register_node("tutorial:bottleSS", {
description = "Ultra magic bottle",
drawtype = "plantlike",
tiles = {"tutorial_bottleSS.png"},
wield_image = "tutorial_bottleSS.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1},
})