Regnum/mods/tutorial/models/motor.x

96 lines
2.9 KiB
Plaintext

xof 0303txt 0032
Frame Root {
FrameTransformMatrix {
1.000000, 0.000000, 0.000000, 0.000000,
0.000000,-0.000000, 1.000000, 0.000000,
0.000000, 1.000000, 0.000000, 0.000000,
0.000000, 0.000000, 0.000000, 1.000000;;
}
Frame Heli_001 {
FrameTransformMatrix {
1.000000, 0.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000, 0.000000,
0.000000, 0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 0.000000, 1.000000;;
}
Mesh { // Heli_001 mesh
24;
-18.014185;-4.916472;11.713446;,
-18.014185; 4.984048;11.713446;,
-18.014185; 4.984048; 1.812922;,
-18.014185;-4.916472; 1.812922;,
-18.014185; 4.984048;11.713446;,
-8.113663; 4.984048;11.713446;,
-8.113663; 4.984048; 1.812922;,
-18.014185; 4.984048; 1.812922;,
-8.113663; 4.984048;11.713446;,
-8.113663;-4.916472;11.713446;,
-8.113663;-4.916472; 1.812922;,
-8.113663; 4.984048; 1.812922;,
-8.113663;-4.916472;11.713446;,
-18.014185;-4.916472;11.713446;,
-18.014185;-4.916472; 1.812922;,
-8.113663;-4.916472; 1.812922;,
-18.014185;-4.916472; 1.812922;,
-18.014185; 4.984048; 1.812922;,
-8.113663; 4.984048; 1.812922;,
-8.113663;-4.916472; 1.812922;,
-8.113663;-4.916472;11.713446;,
-8.113663; 4.984048;11.713446;,
-18.014185; 4.984048;11.713446;,
-18.014185;-4.916472;11.713446;;
6;
4;3,2,1,0;,
4;7,6,5,4;,
4;11,10,9,8;,
4;15,14,13,12;,
4;19,18,17,16;,
4;23,22,21,20;;
MeshNormals { // Heli_001 normals
6;
-1.000000; 0.000000; 0.000000;,
0.000000; 1.000000;-0.000000;,
1.000000; 0.000000;-0.000000;,
0.000000;-1.000000; 0.000000;,
-0.000000; 0.000000;-1.000000;,
-0.000000; 0.000000; 1.000000;;
6;
4;0,0,0,0;,
4;1,1,1,1;,
4;2,2,2,2;,
4;3,3,3,3;,
4;4,4,4,4;,
4;5,5,5,5;;
} // End of Heli_001 normals
MeshTextureCoords { // Heli_001 UV coordinates
24;
0.000000; 1.000000;,
0.000000; 1.000000;,
0.000000; 1.000000;,
0.000000; 1.000000;,
0.000000; 1.000000;,
0.000000; 1.000000;,
0.000000; 1.000000;,
0.000000; 1.000000;,
0.000000; 1.000000;,
0.000000; 1.000000;,
0.000000; 1.000000;,
0.000000; 1.000000;,
0.000000; 1.000000;,
0.000000; 1.000000;,
0.000000; 1.000000;,
0.000000; 1.000000;,
0.000000; 1.000000;,
0.000000; 1.000000;,
0.000000; 1.000000;,
0.000000; 1.000000;,
0.000000; 1.000000;,
0.000000; 1.000000;,
0.000000; 1.000000;,
0.000000; 1.000000;;
} // End of Heli_001 UV coordinates
} // End of Heli_001 mesh
} // End of Heli_001
} // End of Root