Regnum/mods/tutorial/entity.lua

62 lines
1.7 KiB
Lua

minetest.register_entity("tutorial:patrone", {
visual = "mesh",
visual_size = {x=5, y=5},
mesh = "tutorial_fireball.x",
textures = {"tutorial_adminball.png"},
velocity = 5,
light_source = 12,
on_step = function(self, dtime)
local pos = self.object:getpos()
if minetest.env:get_node(self.object:getpos()).name ~= "air" then
self.hit_node(self, pos, node)
self.object:remove()
return
end
pos.y = pos.y-1
for _,player in pairs(minetest.env:get_objects_inside_radius(pos, 1)) do
if player:is_player() then
self.hit_player(self, player)
self.object:remove()
return
end
end
end,
hit_player = function(self, player)
local s = player:getpos()
local p = player:get_look_dir()
local vec = {x=s.x-p.x, y=s.y-p.y, z=s.z-p.z}
player:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups = {fleshy=1000000},
}, vec)
local pos = player:getpos()
for dx=-1,1 do
for dy=-1,1 do
for dz=-1,1 do
local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
local n = minetest.env:get_node(pos).name
if minetest.registered_nodes[n].groups.flammable or math.random(1, 100) <= 30 then
minetest.env:set_node(p, {name="tutorial:legend_thunderadmin"})
else
minetest.env:remove_node(p)
end
end
end
end
end,
hit_node = function(self, pos, node)
for dx=-1,1 do
for dy=-1,1 do
for dz=-1,1 do
local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
local n = minetest.env:get_node(pos).name
if minetest.registered_nodes[n].groups.flammable or math.random(1, 100) <= 30 then
minetest.env:set_node(p, {name="tutorial:legend_thunderadmin"})
else
minetest.env:remove_node(p)
end
end
end
end
end
})