Regnum/mods/skins/skins/init.lua

218 lines
7.9 KiB
Lua

-- Skins mod for minetest
-- Adds a skin gallery to the inventory, using inventory_plus
-- Released by Zeg9 under WTFPL
-- Have fun !
skins = {}
skins.type = { SPRITE=0, MODEL=1 }
skins.skins = {}
skins.default = function()
return "character_1"
end
skins.get_type = function(texture)
if not texture then return end
if string.sub(texture,0,string.len("character")) == "character" then
return skins.type.MODEL
end
if string.sub(texture,0,string.len("player")) == "player" then
return skins.type.SPRITE
end
end
skins.modpath = minetest.get_modpath("skins")
dofile(skins.modpath.."/skinlist.lua")
dofile(skins.modpath.."/meta.lua")
dofile(skins.modpath.."/players.lua")
skins.update_player_skin = function(player)
local name = player:get_player_name()
if skins.get_type(skins.skins[name]) == skins.type.SPRITE then
player:set_properties({
visual = "upright_sprite",
textures = {skins.skins[name]..".png",skins.skins[name].."_back.png"},
visual_size = {x=1, y=2},
})
elseif skins.get_type(skins.skins[name]) == skins.type.MODEL then
player:set_properties({
visual = "mesh",
textures = {skins.skins[name]..".png"},
visual_size = {x=1, y=1},
})
end
skins.save()
end
skins.formspec = {}
skins.formspec.main = function(name)
page = skins.pages[name]
if page == nil then page = 0 end
print (name)
local player = minetest.get_player_by_name(name)
local player_inv = player:get_inventory()
player_inv:set_size("skinskey", 1)
player_inv:set_size("skinskey2", 1)
player_inv:set_size("knightskin", 1)
local formspec = "size[8,11.75]"
.. "button[0,0;2,.5;inven;Back]"
.. "button[2,0;2,.5;main;Main]"
.."background[8,12;1,1;gui_formbg.png;true]"
.."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]"
.."bgcolor[#080808BB;true]"
.."list[current_player;skinskey;2,6;1,1;]"
.."list[current_player;skinskey2;4.5,6;1,1;]"
.."label[1.7,7;Pixeled Regnum Key]"
.."label[4.5,7;Knight Key]"
.."list[current_player;main;0,7.75;8,1;]"
.."list[current_player;main;0,9;8,3;8]"
if skins.get_type(skins.skins[name]) == skins.type.MODEL then
formspec = formspec
.. "image[0,.75;1,2;"..skins.skins[name].."_preview.png]"
.. "image[1,.75;1,2;"..skins.skins[name].."_preview_back.png]"
.. "label[6,.5;Raw texture:]"
.. "image[6,1;2,1;"..skins.skins[name]..".png]"
else
formspec = formspec
.. "image[0,.75;1,2;"..skins.skins[name]..".png]"
.. "image[1,.75;1,2;"..skins.skins[name].."_back.png]"
end
local meta = skins.meta[skins.skins[name]]
if meta then
if meta.name then
formspec = formspec .. "label[2,.5;Name: "..meta.name.."]"
end
if meta.author then
formspec = formspec .. "label[2,1;Author: "..meta.author.."]"
end
if meta.comment then
formspec = formspec .. "label[2,1.5;"..meta.comment.."]"
end
if meta.description then
formspec = formspec .. "label[2,2;"..meta.description.."]"
end
end
local index = 0
local skip = 0 -- Skip skins, used for pages
for i, skin in ipairs(skins.list) do
if skin == "character_68" then
if player:get_inventory():get_stack("skinskey",1):get_name() == "tutorial:regnum_key_pixeled" then
formspec = formspec .."button[6,5.8;2,1;skins_set_"..i..";see-through skin]"
end
elseif skin == "character_171" then
formspec = formspec .."button[0,5.8;1.5,1;skins_set_"..i..";1248]"
elseif skin == "character_172" then
formspec = formspec .."button[0,6.5;1.5,1;skins_set_"..i..";Nightmare]"
elseif skin == "character_175" or skin == "character_176" or skin == "character_177" or skin == "character_178" or skin == "character_179" then
if player:get_inventory():get_stack("skinskey2",1):get_name() == "tutorial:knight_schluessel" then
if player:get_inventory():get_stack("knightskin",1):get_count() == 0 then
formspec = formspec .."button[6,6.5;2,1;skins_set_175;Knight (red)]"
elseif player:get_inventory():get_stack("knightskin",1):get_count() == 1 then
formspec = formspec .."button[6,6.5;2,1;skins_set_176;Knight (blue)]"
elseif player:get_inventory():get_stack("knightskin",1):get_count() == 2 then
formspec = formspec .."button[6,6.5;2,1;skins_set_177;Knight (green)]"
elseif player:get_inventory():get_stack("knightskin",1):get_count() == 3 then
formspec = formspec .."button[6,6.5;2,1;skins_set_178;Knight (pink)]"
elseif player:get_inventory():get_stack("knightskin",1):get_count() == 4 then
formspec = formspec .."button[6,6.5;2,1;skins_set_179;Knight (purple)]"
end
end
else
if skip < page*8 then skip = skip + 1 else
if index < 8 then
print(skin)
formspec = formspec .. "image_button["..(index%8)..",2.7;1,2;"..skin
if skins.get_type(skin) == skins.type.MODEL then
formspec = formspec .. "_preview"
end
formspec = formspec .. ".png;skins_set_"..i..";]"
end
index = index +1
end
end
end
if page > 0 then
formspec = formspec .. "button[0,4.7;1,.5;skins_page_"..(page-1)..";<<]"
else
formspec = formspec .. "button[0,4.7;1,.5;skins_page_"..page..";<<]"
end
formspec = formspec .. "button[.75,4.7;6.5,.5;skins_page_"..page..";Page "..(page+1).."/"..math.floor(#skins.list/8).."]" -- a button is used so text is centered
if index > 8 then
formspec = formspec .. "button[7,4.7;1,.5;skins_page_"..(page+1)..";>>]"
else
formspec = formspec .. "button[7,4.7;1,.5;skins_page_"..page..";>>]"
end
return formspec
end
skins.pages = {}
minetest.register_on_joinplayer(function(player)
if not skins.skins[player:get_player_name()] then
skins.skins[player:get_player_name()] = skins.default()
end
skins.update_player_skin(player)
--inventory_plus.register_button(player,"skins","Skin")
end)
minetest.register_on_player_receive_fields(function(player,formname,fields)
if fields.skins then
inventory_plus.set_inventory_formspec(player,skins.formspec.main(player:get_player_name()))
end
if fields.skins_set_175 then
if player == nil then
return
end
local player_inv = player:get_inventory()
player_inv:set_size("knightskin", 1)
local artrew = player_inv:set_stack("knightskin", 1, "default:dirt")
end
if fields.skins_set_176 then
if player == nil then
return
end
local player_inv = player:get_inventory()
player_inv:set_size("knightskin", 1)
local artrew = player_inv:set_stack("knightskin", 1, "default:dirt 2")
end
if fields.skins_set_177 then
if player == nil then
return
end
local player_inv = player:get_inventory()
player_inv:set_size("knightskin", 1)
local artrew = player_inv:set_stack("knightskin", 1, "default:dirt 3")
end
if fields.skins_set_178 then
if player == nil then
return
end
local player_inv = player:get_inventory()
player_inv:set_size("knightskin", 1)
local artrew = player_inv:set_stack("knightskin", 1, "default:dirt 4")
end
if fields.skins_set_179 then
if player == nil then
return
end
local player_inv = player:get_inventory()
player_inv:set_size("knightskin", 1)
local artrew = player_inv:set_stack("knightskin", 1, "")
end
for field, _ in pairs(fields) do
if string.sub(field,0,string.len("skins_set_")) == "skins_set_" then
skins.skins[player:get_player_name()] = skins.list[tonumber(string.sub(field,string.len("skins_set_")+1))]
skins.update_player_skin(player)
inventory_plus.set_inventory_formspec(player,skins.formspec.main(player:get_player_name()))
end
if string.sub(field,0,string.len("skins_page_")) == "skins_page_" then
skins.pages[player:get_player_name()] = tonumber(string.sub(field,string.len("skins_page_")+1))
inventory_plus.set_inventory_formspec(player,skins.formspec.main(player:get_player_name()))
end
end
end)