Regnum/mods/tutorial/init_backup.lua

252 lines
6.0 KiB
Lua

--
-- Helper functions
--
local function get_sign(i)
if i == 0 then
return 0
else
return i/math.abs(i)
end
end
local function get_velocity(vx, vy, vz, yaw)
local x = math.cos(yaw)*vx+math.cos(math.pi/2+yaw)*vz
local z = math.sin(yaw)*vx+math.sin(math.pi/2+yaw)*vz
return {x=x, y=vy, z=z}
end
local function get_v(v)
return math.sqrt(v.x^2+v.z^2)
end
--
-- Heli entity
--
local heli = {
physical = true,
collisionbox = {-1,-0.6,-1, 1,0.3,1},
--Just copy from lua api for test
collide_with_objects = true,
weight = 5,
visual = "mesh",
mesh = "root.x",
--Player
driver = nil,
--Heli mesh
model = nil,
--In progress
motor = nil,
left = true,
timer=0,
--Rotation
yaw=0,
--Detect hit an object or node
prev_y=0,
--Speeds
v = {x=0,y=0,z=0}
}
local heliModel = {
visual = "mesh",
mesh = "heli.x",
textures = {"blades.png","blades.png","heli.png","Glass.png"},
}
local motor = {
physical = true,
collisionbox = {-2,0.5,-1, 1,1,1},
visual = "mesh",
mesh = "motor.x",
textures = {"motor.png"},
driver = nil,
left = true,
timer=0,
vx = 0,--Velo. for/back-ward
vy = 0,--Velo. up/down
vz = 0--Velo. side
}
function heli:on_rightclick(clicker)
if not clicker or not clicker:is_player() then
return
end
if self.driver and clicker == self.driver then
self.driver = nil
clicker:set_detach()
self.model:set_animation({x=0,y=1},0, 0)
elseif not self.driver then
self.model:set_animation({x=0,y=10},10, 0)
self.driver = clicker
clicker:set_attach(self.object, "Root", {x=0,y=0,z=0}, {x=0,y=0,z=0})
--self.object:setyaw(clicker:get_look_yaw())
end
end
function heli:on_activate(staticdata, dtime_s)
self.object:set_armor_groups({immortal=1})
self.prev_y=self.object:getpos().y
if self.model == nil then
--if minetest.get_objects_inside_radius(self.object:getpos(), 1)
self.model=minetest.env:add_entity(self.object:getpos(), "tutorial:heliModel")
self.model:set_attach(self.object, "Root", {x=0,y=0,z=0}, {x=0,y=0,z=0})
end
if staticdata then
self.v = tonumber(staticdata)
end
end
function heli:get_staticdata()
return tostring(v)
end
function heli:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
if self.model ~= nil then
self.model:remove()
end
self.object:remove()
if puncher and puncher:is_player() then
--puncher:get_inventory():add_item("main", "helicopter:heli")
end
end
function heliModel:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
self.object:remove()
end
function heli:on_step(dtime)
--Prevent shaking heli while sitting in it
--Prevent multi heli control bug
if self.driver and ( math.abs(self.driver:getpos().x-self.object:getpos().x)>10*dtime or math.abs(self.driver:getpos().y-self.object:getpos().y)>10*dtime or math.abs(self.driver:getpos().z-self.object:getpos().z)>10*dtime) then
self.driver = nil
end
if self.driver then
self.yaw = self.driver:get_look_yaw()
v = self.object:getvelocity()
local ctrl = self.driver:get_player_control()
--Forward/backward
if ctrl.up then
self.v.x = self.v.x + math.cos(self.driver:get_look_yaw())*0.1
self.v.z = self.v.z + math.sin(self.driver:get_look_yaw())*0.1
end
if ctrl.down then
self.v.x = self.v.x-math.cos(self.driver:get_look_yaw())*0.1
self.v.z = self.v.z-math.sin(self.driver:get_look_yaw())*0.1
end
--Left/right
if ctrl.left then
self.v.z = self.v.z+math.cos(self.driver:get_look_yaw())*0.1
self.v.x = self.v.x+math.sin(math.pi+self.driver:get_look_yaw())*0.1
end
if ctrl.right then
self.v.z = self.v.z-math.cos(self.driver:get_look_yaw())*0.1
self.v.x = self.v.x-math.sin(math.pi+self.driver:get_look_yaw())*0.1
end
--up/down
if ctrl.jump then
if self.v.y<1.5 then
self.v.y = self.v.y+0.2
end
end
if ctrl.sneak then
if self.v.y>-1.5 then
self.v.y = self.v.y-0.2
end
end
--
--Speed limit
if math.abs(self.v.x) > 4.5 then
self.v.x = 4.5*get_sign(self.v.x)
end
if math.abs(self.v.z) > 4.5 then
self.v.z = 4.5*get_sign(self.v.z)
end
end
--Decelerating
local sx=get_sign(self.v.x)
self.v.x = self.v.x - 0.02*sx
local sz=get_sign(self.v.z)
self.v.z = self.v.z - 0.02*sz
local sy=get_sign(self.v.y)
self.v.y = self.v.y-0.01*sy
--Stop
if sx ~= get_sign(self.v.x) then
self.v.x = 0
end
if sz ~= get_sign(self.v.z) then
self.v.z = 0
end
--Speed limit
if math.abs(self.v.x) > 4.5 then
self.v.x = 4.5*get_sign(self.v.x)
end
if math.abs(self.v.z) > 4.5 then
self.v.z = 4.5*get_sign(self.v.z)
end
if math.abs(self.v.y) > 4.5 then
self.v.z = 4.5*get_sign(self.v.z)
end
--Set speed to entity
self.object:setvelocity({x=self.v.x, y=self.v.y,z=self.v.z})
--Model rotation
--[[if self.driver then
self.model:set_attach(self.object,"Root",
{x=-(self.driver:getpos().x-self.object:getpos().x)*dtime,
y=-(self.driver:getpos().z-self.object:getpos().z)*dtime,
z=-(self.driver:getpos().y-self.object:getpos().y)*dtime}, {
x=-90+self.v.z*5*math.cos(self.yaw)-self.v.x*5*math.sin(self.yaw),
y=0-self.v.z*5*math.sin(self.yaw)-self.v.x*5*math.cos(self.yaw),
z=self.yaw*57})
else]]--
self.model:set_attach(self.object,"Root", {x=0,y=0,z=0}, {
x=-90+self.v.z*5*math.cos(self.yaw)-self.v.x*5*math.sin(self.yaw),
y=0-self.v.z*5*math.sin(self.yaw)-self.v.x*5*math.cos(self.yaw),
z=self.yaw*57})
--end
end
--
--Registration
--
minetest.register_entity("tutorial:heli", heli)
minetest.register_entity("tutorial:heliModel", heliModel)
minetest.register_entity("tutorial:motor", motor)
--minetest.register_entity("helicopter:rocket", rocket)
minetest.register_craftitem("tutorial:heli", {
description = "Helicopter",
inventory_image = "heli_inv.png",
wield_image = "heli_inv.png",
wield_scale = {x=1, y=1, z=1},
liquids_pointable = false,
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return
end
pointed_thing.under.y = pointed_thing.under.y+1
minetest.env:add_entity(pointed_thing.under, "tutorial:heli")
--minetest.env:add_entity(pointed_thing.under, "helicopter:motor")
--itemstack:take_item()
return itemstack
end,
})