Regnum/mods/shop/init.lua

192 lines
6.2 KiB
Lua

local function get_register_formspec(pos)
local meta = minetest.get_meta(pos)
local spos = pos.x.. "," ..pos.y .. "," .. pos.z
local formspec =
"size[8,6.5]" ..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
"label[0,1;Sell]" ..
"label[3,1;For]" ..
"button[0,0;2,1;stock;Stock]" ..
"button[3,0;2,1;register;Register]" ..
"button_exit[7,0;1,1;exit;X]" ..
"button[7,1;1,1;ok;OK]" ..
"list[nodemeta:" .. spos .. ";sell;1,1;1,1;]" ..
"list[nodemeta:" .. spos .. ";buy;4,1;1,1;]" ..
"list[current_player;main;0,2.75;8,4;]"
return formspec
end
local formspec_register =
"size[8,9]" ..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
"label[0,0;Register]" ..
"list[current_name;register;0,0.75;8,4;]" ..
"list[current_player;main;0,5.25;8,4;]" ..
"listring[]"
local formspec_stock =
"size[8,9]" ..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
"label[0,0;Stock]" ..
"list[current_name;stock;0,0.75;8,4;]" ..
"list[current_player;main;0,5.25;8,4;]" ..
"listring[]"
minetest.register_privilege("shop_admin", "Shop administration and maintainence")
minetest.register_node("shop:shop", {
description = "Shop",
tiles = {
"shop_shop_topbottom.png",
"shop_shop_topbottom.png",
"shop_shop_side.png",
"shop_shop_side.png",
"shop_shop_side.png",
"shop_shop_front.png",
},
groups = {choppy = 3, oddly_breakable_by_hand = 1},
paramtype2 = "facedir",
after_place_node = function(pos, placer, itemstack, pointed_thing)
local meta = minetest.get_meta(pos)
local owner = placer:get_player_name()
meta:set_string("owner", owner)
meta:set_string("infotext", "Shop (Owned by " .. owner .. ")")
meta:set_string("formspec", get_register_formspec(pos))
local inv = meta:get_inventory()
inv:set_size("buy", 1)
inv:set_size("sell", 1)
inv:set_size("stock", 8*4)
inv:set_size("register", 8*4)
end,
on_receive_fields = function(pos, formname, fields, sender)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
local player = sender:get_player_name()
local inv = meta:get_inventory()
local s = inv:get_list("sell")
local b = inv:get_list("buy")
local stk = inv:get_list("stock")
local reg = inv:get_list("register")
local pinv = sender:get_inventory()
if fields.register then
if player ~= owner and (not minetest.check_player_privs(player, "shop_admin")) then
minetest.chat_send_player(player, "Only the shop owner can open the register.")
return
else
minetest.show_formspec(player, "shop:shop", formspec_register)
end
elseif fields.stock then
if player ~= owner and (not minetest.check_player_privs(player, "shop_admin")) then
minetest.chat_send_player(player, "Only the shop owner can open the stock.")
return
else
minetest.show_formspec(player, "shop:shop", formspec_stock)
end
elseif fields.ok then
if inv:is_empty("sell") or
inv:is_empty("buy") or
(not inv:room_for_item("register", b[1])) then
minetest.chat_send_player(player, "Shop closed.")
return
end
if (pinv:contains_item("main", b[1]) or
pinv:contains_item("funds", b[1])) and
inv:contains_item("stock", s[1]) and
pinv:room_for_item("main", s[1]) then
pinv:remove_item("main", b[1])
inv:add_item("register", b[1])
inv:remove_item("stock", s[1])
pinv:add_item("main", s[1])
else
minetest.chat_send_player(player, "No funds.")
end
end
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
local inv = meta:get_inventory()
local s = inv:get_list("sell")
local n = stack:get_name()
local playername = player:get_player_name()
if playername == owner or minetest.check_player_privs(playername, "shop_admin") then
local inv = minetest.get_meta(pos):get_inventory()
if listname == "sell" or listname == "buy" then
local stack_copy = ItemStack(stack)
stack_copy:set_count(stack_copy:get_count())
local y = stack_copy:get_count()
local x = inv:get_stack(listname, index):get_count()
inv:set_stack(listname, index,stack_copy:get_name().." "..(x+y))
return 0
else
local stack_copy = ItemStack(stack)
return stack_copy:get_count()
end
else
return 0
end
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
local playername = player:get_player_name()
local inv = minetest.get_meta(pos):get_inventory()
if playername == owner or minetest.check_player_privs(playername, "shop_admin")then
if listname == "sell" or listname == "buy" then
inv:set_stack(listname, index, ItemStack(""))
return 0
else
local stack_copy = ItemStack(stack)
return stack_copy:get_count()
end
else
return 0
end
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
local inv = minetest.get_meta(pos):get_inventory()
local playername = player:get_player_name()
local stack = inv:get_stack(from_list, from_index)
if playername == owner or minetest.check_player_privs(playername, "shop_admin") then
if from_list == "sell" or from_list == "buy" then
return 0
else
return stack:get_count()
end
else
return 0
end
end,
can_dig = function(pos, player)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
local inv = meta:get_inventory()
return player:get_player_name() == owner and
inv:is_empty("register") and
inv:is_empty("stock") and
inv:is_empty("buy") and
inv:is_empty("sell")
end,
})
minetest.register_craft({
output = "shop:shop",
recipe = {
{"group:wood", "default:gold_ingot", "group:wood"},
{"default:gold_ingot", "default:gold_ingot", "default:gold_ingot"},
{"group:wood", "default:gold_ingot", "group:wood"}
}
})