Regnum/mods/3d_armor/shields/init.lua

162 lines
5.0 KiB
Lua
Raw Normal View History

2018-06-27 09:07:46 -07:00
local use_moreores = minetest.get_modpath("moreores")
dofile(minetest.get_modpath("shields").."/tutorial.lua")
dofile(minetest.get_modpath("shields").."/tutorial_craft.lua")
-- Regisiter Shields
minetest.register_tool("shields:shield_admin", {
description = "Admin Shield Mode 1 (no speed and no jump)",
inventory_image = "shields_inv_shield_admin.png^technic_tool_mode1.png",
wield_image = "shields_inv_shield_admin.png",
groups = {armor_shield=5000, armor_heal=2500, armor_use=0, armor_fire=2000},
wear = 0,
on_use = function(itemstack, user, pointed_thing)
local keys = user:get_player_control()
if keys["sneak"] == true then
itemstack:set_name("shields:shield_admin2")
end
return itemstack
end,
})
minetest.register_tool("shields:shield_admin2", {
description = "Admin Shield Mode 2 (speed and no jump)",
inventory_image = "shields_inv_shield_admin.png^technic_tool_mode2.png",
wield_image = "shields_inv_shield_admin.png",
groups = {armor_shield=5000, armor_heal=2500, armor_use=0, armor_fire=2000, physics_speed=0.25},
wear = 0,
on_use = function(itemstack, user, pointed_thing)
local keys = user:get_player_control()
if keys["sneak"] == true then
itemstack:set_name("shields:shield_admin3")
end
return itemstack
end,
})
minetest.register_tool("shields:shield_admin3", {
description = "Admin Shield Mode 3 (no speed and jump)",
inventory_image = "shields_inv_shield_admin.png^technic_tool_mode3.png",
wield_image = "shields_inv_shield_admin.png",
groups = {armor_shield=5000, armor_heal=2500, armor_use=0, armor_fire=2000, physics_jump=0.25},
wear = 0,
on_use = function(itemstack, user, pointed_thing)
local keys = user:get_player_control()
if keys["sneak"] == true then
itemstack:set_name("shields:shield_admin4")
end
return itemstack
end,
})
minetest.register_tool("shields:shield_admin4", {
description = "Admin Shield Mode 4 (speed and jump)",
inventory_image = "shields_inv_shield_admin.png^technic_tool_mode4.png",
wield_image = "shields_inv_shield_admin.png",
groups = {armor_shield=5000, armor_heal=2500, armor_use=0, armor_fire=2000, physics_jump=0.25, physics_speed=0.25},
wear = 0,
on_use = function(itemstack, user, pointed_thing)
local keys = user:get_player_control()
if keys["sneak"] == true then
itemstack:set_name("shields:shield_admin")
end
return itemstack
end,
})
if ARMOR_MATERIALS.wood then
minetest.register_tool("shields:shield_wood", {
description = "Wooden Shield",
inventory_image = "shields_inv_shield_wood.png",
groups = {armor_shield=10, armor_heal=0, armor_use=2000},
wear = 0,
})
minetest.register_tool("shields:shield_enhanced_wood", {
description = "Enhanced Wood Shield",
inventory_image = "shields_inv_shield_enhanced_wood.png",
groups = {armor_shield=15, armor_heal=1, armor_use=200},
wear = 0,
})
end
if ARMOR_MATERIALS.cactus then
minetest.register_tool("shields:shield_cactus", {
description = "Cactus Shield",
inventory_image = "shields_inv_shield_cactus.png",
groups = {armor_shield=7, armor_heal=2, armor_use=200},
wear = 0,
})
minetest.register_tool("shields:shield_enhanced_cactus", {
description = "Enhanced Cactus Shield",
inventory_image = "shields_inv_shield_enhanced_cactus.png",
groups = {armor_shield=20, armor_heal=4, armor_use=100},
wear = 0,
})
end
if ARMOR_MATERIALS.steel then
minetest.register_tool("shields:shield_steel", {
description = "Steel Shield",
inventory_image = "shields_inv_shield_steel.png",
groups = {armor_shield=20, armor_heal=4, armor_use=100},
wear = 0,
})
end
if ARMOR_MATERIALS.bronze then
minetest.register_tool("shields:shield_bronze", {
description = "Bronze Shield",
inventory_image = "shields_inv_shield_bronze.png",
groups = {armor_shield=40, armor_heal=8, armor_use=75},
wear = 0,
})
end
if ARMOR_MATERIALS.diamond then
minetest.register_tool("shields:shield_diamond", {
description = "Diamond Shield",
inventory_image = "shields_inv_shield_diamond.png",
groups = {armor_shield=20, armor_heal=2, armor_use=200},
wear = 0,
})
end
if ARMOR_MATERIALS.gold then
minetest.register_tool("shields:shield_gold", {
description = "Gold Shield",
inventory_image = "shields_inv_shield_gold.png",
groups = {armor_shield=40, armor_heal=8, armor_use=50},
wear = 0,
})
end
if ARMOR_MATERIALS.mithril then
minetest.register_tool("shields:shield_mithril", {
description = "Mithril Shield",
inventory_image = "shields_inv_shield_mithril.png",
groups = {armor_shield=80, armor_heal=16, armor_use=25},
wear = 0,
})
end
if ARMOR_MATERIALS.crystal then
minetest.register_tool("shields:shield_crystal", {
description = "Crystal Shield",
inventory_image = "shields_inv_shield_crystal.png",
groups = {armor_shield=200, armor_heal=100, armor_use=0, armor_fire=1},
wear = 0,
})
end
minetest.after(0, function()
table.insert(armor.elements, "shield")
end)