162 lines
5.0 KiB
Lua
162 lines
5.0 KiB
Lua
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local use_moreores = minetest.get_modpath("moreores")
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dofile(minetest.get_modpath("shields").."/tutorial.lua")
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dofile(minetest.get_modpath("shields").."/tutorial_craft.lua")
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-- Regisiter Shields
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minetest.register_tool("shields:shield_admin", {
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description = "Admin Shield Mode 1 (no speed and no jump)",
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inventory_image = "shields_inv_shield_admin.png^technic_tool_mode1.png",
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wield_image = "shields_inv_shield_admin.png",
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groups = {armor_shield=5000, armor_heal=2500, armor_use=0, armor_fire=2000},
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wear = 0,
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on_use = function(itemstack, user, pointed_thing)
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local keys = user:get_player_control()
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if keys["sneak"] == true then
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itemstack:set_name("shields:shield_admin2")
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end
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return itemstack
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end,
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})
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minetest.register_tool("shields:shield_admin2", {
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description = "Admin Shield Mode 2 (speed and no jump)",
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inventory_image = "shields_inv_shield_admin.png^technic_tool_mode2.png",
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wield_image = "shields_inv_shield_admin.png",
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groups = {armor_shield=5000, armor_heal=2500, armor_use=0, armor_fire=2000, physics_speed=0.25},
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wear = 0,
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on_use = function(itemstack, user, pointed_thing)
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local keys = user:get_player_control()
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if keys["sneak"] == true then
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itemstack:set_name("shields:shield_admin3")
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end
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return itemstack
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end,
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})
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minetest.register_tool("shields:shield_admin3", {
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description = "Admin Shield Mode 3 (no speed and jump)",
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inventory_image = "shields_inv_shield_admin.png^technic_tool_mode3.png",
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wield_image = "shields_inv_shield_admin.png",
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groups = {armor_shield=5000, armor_heal=2500, armor_use=0, armor_fire=2000, physics_jump=0.25},
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wear = 0,
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on_use = function(itemstack, user, pointed_thing)
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local keys = user:get_player_control()
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if keys["sneak"] == true then
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itemstack:set_name("shields:shield_admin4")
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end
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return itemstack
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end,
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})
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minetest.register_tool("shields:shield_admin4", {
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description = "Admin Shield Mode 4 (speed and jump)",
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inventory_image = "shields_inv_shield_admin.png^technic_tool_mode4.png",
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wield_image = "shields_inv_shield_admin.png",
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groups = {armor_shield=5000, armor_heal=2500, armor_use=0, armor_fire=2000, physics_jump=0.25, physics_speed=0.25},
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wear = 0,
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on_use = function(itemstack, user, pointed_thing)
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local keys = user:get_player_control()
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if keys["sneak"] == true then
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itemstack:set_name("shields:shield_admin")
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end
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return itemstack
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end,
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})
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if ARMOR_MATERIALS.wood then
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minetest.register_tool("shields:shield_wood", {
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description = "Wooden Shield",
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inventory_image = "shields_inv_shield_wood.png",
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groups = {armor_shield=10, armor_heal=0, armor_use=2000},
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wear = 0,
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})
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minetest.register_tool("shields:shield_enhanced_wood", {
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description = "Enhanced Wood Shield",
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inventory_image = "shields_inv_shield_enhanced_wood.png",
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groups = {armor_shield=15, armor_heal=1, armor_use=200},
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wear = 0,
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})
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end
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if ARMOR_MATERIALS.cactus then
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minetest.register_tool("shields:shield_cactus", {
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description = "Cactus Shield",
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inventory_image = "shields_inv_shield_cactus.png",
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groups = {armor_shield=7, armor_heal=2, armor_use=200},
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wear = 0,
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})
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minetest.register_tool("shields:shield_enhanced_cactus", {
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description = "Enhanced Cactus Shield",
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inventory_image = "shields_inv_shield_enhanced_cactus.png",
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groups = {armor_shield=20, armor_heal=4, armor_use=100},
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wear = 0,
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})
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end
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if ARMOR_MATERIALS.steel then
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minetest.register_tool("shields:shield_steel", {
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description = "Steel Shield",
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inventory_image = "shields_inv_shield_steel.png",
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groups = {armor_shield=20, armor_heal=4, armor_use=100},
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wear = 0,
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})
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end
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if ARMOR_MATERIALS.bronze then
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minetest.register_tool("shields:shield_bronze", {
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description = "Bronze Shield",
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inventory_image = "shields_inv_shield_bronze.png",
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groups = {armor_shield=40, armor_heal=8, armor_use=75},
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wear = 0,
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})
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end
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if ARMOR_MATERIALS.diamond then
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minetest.register_tool("shields:shield_diamond", {
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description = "Diamond Shield",
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inventory_image = "shields_inv_shield_diamond.png",
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groups = {armor_shield=20, armor_heal=2, armor_use=200},
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wear = 0,
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})
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end
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if ARMOR_MATERIALS.gold then
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minetest.register_tool("shields:shield_gold", {
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description = "Gold Shield",
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inventory_image = "shields_inv_shield_gold.png",
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groups = {armor_shield=40, armor_heal=8, armor_use=50},
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wear = 0,
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})
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end
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if ARMOR_MATERIALS.mithril then
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minetest.register_tool("shields:shield_mithril", {
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description = "Mithril Shield",
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inventory_image = "shields_inv_shield_mithril.png",
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groups = {armor_shield=80, armor_heal=16, armor_use=25},
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wear = 0,
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})
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end
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if ARMOR_MATERIALS.crystal then
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minetest.register_tool("shields:shield_crystal", {
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description = "Crystal Shield",
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inventory_image = "shields_inv_shield_crystal.png",
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groups = {armor_shield=200, armor_heal=100, armor_use=0, armor_fire=1},
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wear = 0,
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})
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end
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minetest.after(0, function()
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table.insert(armor.elements, "shield")
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end)
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