Regnum 2 1.0.1 upload
|
@ -0,0 +1,13 @@
|
|||
A Game by 1248
|
||||
|
||||
Thanks to:
|
||||
/
|
||||
|
||||
Info:
|
||||
This is my new game: Regnum 2.
|
||||
You will start with every important tools from the first Regnum.
|
||||
New Achievements, new tools and many other new functions to become stronger and stronger.
|
||||
|
||||
License:
|
||||
See README.txt in each mod for more information
|
||||
Every code written by me is LGPLv2.1 and CC-BY-SA
|
After Width: | Height: | Size: 64 KiB |
After Width: | Height: | Size: 1.1 KiB |
|
@ -0,0 +1,8 @@
|
|||
## Generic ignorable patterns and files
|
||||
*~
|
||||
.*.swp
|
||||
*bak*
|
||||
tags
|
||||
*.vim
|
||||
armor.conf
|
||||
|
|
@ -0,0 +1,24 @@
|
|||
[mod] Visible Player Armor [3d_armor]
|
||||
=====================================
|
||||
|
||||
Depends: default
|
||||
|
||||
Recommends: inventory_plus or unified_inventory (use only one)
|
||||
|
||||
Adds craftable armor that is visible to other players. Each armor item worn contributes to
|
||||
a player's armor group level making them less vulnerable to weapons.
|
||||
|
||||
Armor takes damage when a player is hurt but also offers a percentage chance of healing.
|
||||
Overall level is boosted by 10% when wearing a full matching set.
|
||||
|
||||
Fire protection added by TenPlus1 when using crystal armor if Ethereal mod active, level 1
|
||||
protects against torches, level 2 for crystal spike, level 3 for fire, level 5 for lava.
|
||||
|
||||
Configuration
|
||||
-------------
|
||||
|
||||
Armor can be configured by adding a file called armor.conf in 3d_armor mod and/or world directory.
|
||||
see armor.conf.example for all available options.
|
||||
|
||||
Note: worldpath config settings override any settings made in the mod's directory.
|
||||
|
|
@ -0,0 +1,243 @@
|
|||
minetest.register_alias("adminboots","3d_armor:boots_admin")
|
||||
minetest.register_alias("adminhelmet","3d_armor:helmet_admin")
|
||||
minetest.register_alias("adminchestplate","3d_armor:chestplate_admin")
|
||||
minetest.register_alias("adminlegginss","3d_armor:leggings_admin")
|
||||
|
||||
minetest.register_tool("3d_armor:helmet_admin", {
|
||||
description = "Admin Helmet Mode 1 (no speed and no jump)",
|
||||
inventory_image = "3d_armor_inv_helmet_admin.png^technic_tool_mode1.png",
|
||||
wield_image = "3d_armor_inv_helmet_admin.png",
|
||||
groups = {armor_head=5000, armor_heal=2500, armor_use=0, not_in_creative_inventory=1, armor_fire=2000},
|
||||
wear = 0,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
local keys = user:get_player_control()
|
||||
if keys["sneak"] == true then
|
||||
itemstack:set_name("3d_armor:helmet_admin2")
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:helmet_admin2", {
|
||||
description = "Admin Helmet Mode 2 (speed and no jump)",
|
||||
inventory_image = "3d_armor_inv_helmet_admin.png^technic_tool_mode2.png",
|
||||
wield_image = "3d_armor_inv_helmet_admin.png",
|
||||
groups = {armor_head=5000, armor_heal=2500, armor_use=0, not_in_creative_inventory=1, armor_fire=2000, physics_speed=0.25},
|
||||
wear = 0,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
local keys = user:get_player_control()
|
||||
if keys["sneak"] == true then
|
||||
itemstack:set_name("3d_armor:helmet_admin3")
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:helmet_admin3", {
|
||||
description = "Admin Helmet Mode 3 (no speed and jump)",
|
||||
inventory_image = "3d_armor_inv_helmet_admin.png^technic_tool_mode3.png",
|
||||
wield_image = "3d_armor_inv_helmet_admin.png",
|
||||
groups = {armor_head=5000, armor_heal=2500, armor_use=0, not_in_creative_inventory=1, armor_fire=2000, physics_jump=0.25},
|
||||
wear = 0,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
local keys = user:get_player_control()
|
||||
if keys["sneak"] == true then
|
||||
itemstack:set_name("3d_armor:helmet_admin4")
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:helmet_admin4", {
|
||||
description = "Admin Helmet Mode 4 (speed and jump)",
|
||||
inventory_image = "3d_armor_inv_helmet_admin.png^technic_tool_mode4.png",
|
||||
wield_image = "3d_armor_inv_helmet_admin.png",
|
||||
groups = {armor_head=5000, armor_heal=2500, armor_use=0, not_in_creative_inventory=1, armor_fire=2000, physics_jump=0.25, physics_speed=0.25},
|
||||
wear = 0,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
local keys = user:get_player_control()
|
||||
if keys["sneak"] == true then
|
||||
itemstack:set_name("3d_armor:helmet_admin")
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:chestplate_admin", {
|
||||
description = "Admin Chestplate Mode 1 (no speed and no jump)",
|
||||
inventory_image = "3d_armor_inv_chestplate_admin.png^technic_tool_mode1.png",
|
||||
wield_image = "3d_armor_inv_chestplate_admin.png",
|
||||
groups = {armor_torso=10000, armor_heal=5000, armor_use=0, not_in_creative_inventory=1, armor_fire=2000},
|
||||
wear = 0,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
local keys = user:get_player_control()
|
||||
if keys["sneak"] == true then
|
||||
itemstack:set_name("3d_armor:chestplate_admin2")
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:chestplate_admin2", {
|
||||
description = "Admin Chestplate Mode 2 (speed and no jump)",
|
||||
inventory_image = "3d_armor_inv_chestplate_admin.png^technic_tool_mode2.png",
|
||||
wield_image = "3d_armor_inv_chestplate_admin.png",
|
||||
groups = {armor_torso=10000, armor_heal=5000, armor_use=0, not_in_creative_inventory=1, armor_fire=2000, physics_speed=0.25},
|
||||
wear = 0,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
local keys = user:get_player_control()
|
||||
if keys["sneak"] == true then
|
||||
itemstack:set_name("3d_armor:chestplate_admin3")
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
minetest.register_tool("3d_armor:chestplate_admin3", {
|
||||
description = "Admin Chestplate Mode 3 (no speed and jump)",
|
||||
inventory_image = "3d_armor_inv_chestplate_admin.png^technic_tool_mode3.png",
|
||||
wield_image = "3d_armor_inv_chestplate_admin.png",
|
||||
groups = {armor_torso=10000, armor_heal=5000, armor_use=0, not_in_creative_inventory=1, armor_fire=2000, physics_jump=0.25},
|
||||
wear = 0,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
local keys = user:get_player_control()
|
||||
if keys["sneak"] == true then
|
||||
itemstack:set_name("3d_armor:chestplate_admin4")
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
minetest.register_tool("3d_armor:chestplate_admin4", {
|
||||
description = "Admin Chestplate Mode 4 (speed and jump)",
|
||||
inventory_image = "3d_armor_inv_chestplate_admin.png^technic_tool_mode4.png",
|
||||
wield_image = "3d_armor_inv_chestplate_admin.png",
|
||||
groups = {armor_torso=10000, armor_heal=5000, armor_use=0, not_in_creative_inventory=1, armor_fire=2000, physics_jump=0.25, physics_speed=0.25},
|
||||
wear = 0,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
local keys = user:get_player_control()
|
||||
if keys["sneak"] == true then
|
||||
itemstack:set_name("3d_armor:chestplate_admin")
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
minetest.register_tool("3d_armor:leggings_admin", {
|
||||
description = "Admin Leggings Mode 1 (no speed and no jump)",
|
||||
wield_image = "3d_armor_inv_leggings_admin.png",
|
||||
inventory_image = "3d_armor_inv_leggings_admin.png^technic_tool_mode1.png",
|
||||
groups = {armor_legs=5000, armor_heal=2500, armor_use=0, not_in_creative_inventory=1, armor_fire=2000},
|
||||
wear = 0,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
local keys = user:get_player_control()
|
||||
if keys["sneak"] == true then
|
||||
itemstack:set_name("3d_armor:leggings_admin2")
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:leggings_admin2", {
|
||||
description = "Admin Leggings Mode 2 (speed and no jump)",
|
||||
wield_image = "3d_armor_inv_leggings_admin.png",
|
||||
inventory_image = "3d_armor_inv_leggings_admin.png^technic_tool_mode2.png",
|
||||
groups = {armor_legs=5000, armor_heal=2500, armor_use=0, not_in_creative_inventory=1, armor_fire=2000, physics_speed=0.25},
|
||||
wear = 0,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
local keys = user:get_player_control()
|
||||
if keys["sneak"] == true then
|
||||
itemstack:set_name("3d_armor:leggings_admin3")
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:leggings_admin3", {
|
||||
description = "Admin Leggings Mode 3 (no speed and jump)",
|
||||
wield_image = "3d_armor_inv_leggings_admin.png",
|
||||
inventory_image = "3d_armor_inv_leggings_admin.png^technic_tool_mode3.png",
|
||||
groups = {armor_legs=5000, armor_heal=2500, armor_use=0, not_in_creative_inventory=1, armor_fire=2000, physics_jump=0.25},
|
||||
wear = 0,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
local keys = user:get_player_control()
|
||||
if keys["sneak"] == true then
|
||||
itemstack:set_name("3d_armor:leggings_admin4")
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:leggings_admin4", {
|
||||
description = "Admin Leggings Mode 4 (speed and jump)",
|
||||
inventory_image = "3d_armor_inv_leggings_admin.png^technic_tool_mode4.png",
|
||||
wield_image = "3d_armor_inv_leggings_admin.png",
|
||||
groups = {armor_legs=5000, armor_heal=2500, armor_use=0, not_in_creative_inventory=1, armor_fire=2000, physics_jump=0.25, physics_speed=0.25},
|
||||
wear = 0,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
local keys = user:get_player_control()
|
||||
if keys["sneak"] == true then
|
||||
itemstack:set_name("3d_armor:leggings_admin")
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
|
||||
minetest.register_tool("3d_armor:boots_admin", {
|
||||
description = "Admin Boots Mode 1 (no speed and no jump)",
|
||||
inventory_image = "3d_armor_inv_boots_admin.png^technic_tool_mode1.png",
|
||||
wield_image = "3d_armor_inv_boots_admin.png",
|
||||
groups = {armor_feet=5000, armor_heal=2500, armor_use=0, not_in_creative_inventory=1, armor_fire=2000},
|
||||
wear = 0,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
local keys = user:get_player_control()
|
||||
if keys["sneak"] == true then
|
||||
itemstack:set_name("3d_armor:boots_admin2")
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:boots_admin2", {
|
||||
description = "Admin Boots Mode 2 (speed and no jump)",
|
||||
inventory_image = "3d_armor_inv_boots_admin.png^technic_tool_mode2.png",
|
||||
wield_image = "3d_armor_inv_boots_admin.png",
|
||||
groups = {armor_feet=5000, armor_heal=2500, armor_use=0, not_in_creative_inventory=1, armor_fire=2000, physics_speed=0.25},
|
||||
wear = 0,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
local keys = user:get_player_control()
|
||||
if keys["sneak"] == true then
|
||||
itemstack:set_name("3d_armor:boots_admin3")
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:boots_admin3", {
|
||||
description = "Admin Boots Mode 3 (no speed and jump)",
|
||||
inventory_image = "3d_armor_inv_boots_admin.png^technic_tool_mode3.png",
|
||||
wield_image = "3d_armor_inv_boots_admin.png",
|
||||
groups = {armor_feet=5000, armor_heal=2500, armor_use=0, not_in_creative_inventory=1, armor_fire=2000, physics_jump=0.25},
|
||||
wear = 0,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
local keys = user:get_player_control()
|
||||
if keys["sneak"] == true then
|
||||
itemstack:set_name("3d_armor:boots_admin4")
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:boots_admin4", {
|
||||
description = "Admin Boots Mode 4 (speed and jump)",
|
||||
inventory_image = "3d_armor_inv_boots_admin.png^technic_tool_mode4.png",
|
||||
wield_image = "3d_armor_inv_boots_admin.png",
|
||||
groups = {armor_feet=5000, armor_heal=2500, armor_use=0, not_in_creative_inventory=1, armor_fire=2000, physics_jump=0.25, physics_speed=0.25},
|
||||
wear = 0,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
local keys = user:get_player_control()
|
||||
if keys["sneak"] == true then
|
||||
itemstack:set_name("3d_armor:boots_admin")
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
})
|
|
@ -0,0 +1,56 @@
|
|||
-- Armor Configuration (defaults)
|
||||
|
||||
-- You can remove any unwanted armor materials from this table.
|
||||
-- Note that existing armor that is removed will show up as an unknown item.
|
||||
ARMOR_MATERIALS = {
|
||||
wood = "group:wood",
|
||||
cactus = "default:cactus",
|
||||
steel = "default:steel_ingot",
|
||||
bronze = "default:bronze_ingot",
|
||||
diamond = "default:diamond",
|
||||
gold = "default:gold_ingot",
|
||||
mithril = "moreores:mithril_ingot",
|
||||
crystal = "ethereal:crystal_ingot",
|
||||
}
|
||||
|
||||
-- Enable fire protection (defaults true if using ethereal mod)
|
||||
ARMOR_FIRE_PROTECT = false
|
||||
|
||||
-- Fire protection nodes, (name, protection level, damage)
|
||||
ARMOR_FIRE_NODES = {
|
||||
{"default:lava_source", 5, 4},
|
||||
{"default:lava_flowing", 5, 4},
|
||||
{"fire:basic_flame", 3, 4},
|
||||
{"ethereal:crystal_spike", 2, 1},
|
||||
{"bakedclay:safe_fire", 2, 1},
|
||||
--{"default:torch", 1, 1},
|
||||
}
|
||||
|
||||
-- Increase this if you get initialization glitches when a player first joins.
|
||||
ARMOR_INIT_DELAY = 1
|
||||
|
||||
-- Number of initialization attempts.
|
||||
-- Use in conjunction with ARMOR_INIT_DELAY if initialization problems persist.
|
||||
ARMOR_INIT_TIMES = 1
|
||||
|
||||
-- Increase this if armor is not getting into bones due to server lag.
|
||||
ARMOR_BONES_DELAY = 1
|
||||
|
||||
-- How often player armor/wield items are updated.
|
||||
ARMOR_UPDATE_TIME = 1
|
||||
|
||||
-- Drop armor when a player dies.
|
||||
-- Uses bones mod if present, otherwise items are dropped around the player.
|
||||
ARMOR_DROP = true
|
||||
|
||||
-- Pulverise armor when a player dies, overrides ARMOR_DROP.
|
||||
ARMOR_DESTROY = false
|
||||
|
||||
-- You can use this to increase or decrease overall armor effectiveness,
|
||||
-- eg: ARMOR_LEVEL_MULTIPLIER = 0.5 will reduce armor level by half.
|
||||
ARMOR_LEVEL_MULTIPLIER = 1
|
||||
|
||||
-- You can use this to increase or decrease overall armor healing,
|
||||
-- eg: ARMOR_HEAL_MULTIPLIER = 0 will disable healing altogether.
|
||||
ARMOR_HEAL_MULTIPLIER = 1
|
||||
|
|
@ -0,0 +1,705 @@
|
|||
|
||||
ARMOR_INIT_DELAY = 1
|
||||
ARMOR_INIT_TIMES = 1
|
||||
ARMOR_BONES_DELAY = 1
|
||||
ARMOR_UPDATE_TIME = 1
|
||||
ARMOR_DROP = false
|
||||
ARMOR_DESTROY = false
|
||||
ARMOR_LEVEL_MULTIPLIER = 1
|
||||
ARMOR_HEAL_MULTIPLIER = 1
|
||||
ARMOR_MATERIALS = {
|
||||
wood = "default:stick",
|
||||
cactus = "default:cactus",
|
||||
steel = "default:steel_ingot",
|
||||
bronze = "default:bronze_ingot",
|
||||
diamond = "default:diamond",
|
||||
gold = "default:gold_ingot",
|
||||
mithril = "moreores:mithril_ingot",
|
||||
crystal = "ethereal:crystal_ingot",
|
||||
}
|
||||
ARMOR_FIRE_PROTECT = true
|
||||
ARMOR_FIRE_NODES = {
|
||||
{"default:lava_source", 5, 4},
|
||||
{"default:lava_flowing", 5, 4},
|
||||
{"fire:basic_flame", 3, 4},
|
||||
{"ethereal:crystal_spike", 2, 1},
|
||||
{"bakedclay:safe_fire", 2, 1},
|
||||
{"technic:corium_source", 2, 2},
|
||||
{"technic:corium_flowing", 2, 2},
|
||||
{"tutorial:xp_block", 2, 5},
|
||||
}
|
||||
|
||||
local skin_mod = nil
|
||||
local inv_mod = nil
|
||||
|
||||
local modpath = minetest.get_modpath(ARMOR_MOD_NAME)
|
||||
local worldpath = minetest.get_worldpath()
|
||||
local input = io.open(modpath.."/armor.conf", "r")
|
||||
if input then
|
||||
dofile(modpath.."/armor.conf")
|
||||
input:close()
|
||||
input = nil
|
||||
end
|
||||
input = io.open(worldpath.."/armor.conf", "r")
|
||||
if input then
|
||||
dofile(worldpath.."/armor.conf")
|
||||
input:close()
|
||||
input = nil
|
||||
end
|
||||
if not minetest.get_modpath("moreores") then
|
||||
ARMOR_MATERIALS.mithril = nil
|
||||
end
|
||||
if not minetest.get_modpath("ethereal") then
|
||||
ARMOR_MATERIALS.crystal = nil
|
||||
end
|
||||
|
||||
-- override hot nodes so they do not hurt player anywhere but mod
|
||||
if ARMOR_FIRE_PROTECT == true then
|
||||
minetest.after(2, function()
|
||||
for _, row in ipairs(ARMOR_FIRE_NODES) do
|
||||
if minetest.registered_nodes[row[1]] then
|
||||
minetest.override_item(row[1], {damage_per_second = 0, radioaktive = 0})
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
local time = 0
|
||||
|
||||
armor = {
|
||||
player_hp = {},
|
||||
elements = {"head", "torso", "legs", "feet"},
|
||||
physics = {"jump","speed","gravity"},
|
||||
formspec = "size[8,8.5]list[detached:player_name_armor;armor;0,1;2,3;]"
|
||||
.."list[detached:player_name_armor;arm2;6,2;1,1;]"
|
||||
.."image[2,0.75;2,4;armor_preview]"
|
||||
.."list[current_player;main;0,4.5;8,4;]"
|
||||
.."list[current_player;craft;4,1;3,3;]"
|
||||
.."list[current_player;craftpreview;7,2;1,1;]",
|
||||
textures = {},
|
||||
default_skin = "character",
|
||||
version = "0.4.3",
|
||||
}
|
||||
|
||||
if minetest.get_modpath("inventory_plus") then
|
||||
inv_mod = "inventory_plus"
|
||||
armor.formspec = "size[8,9.5]button[0,0;2,0.5;inven;Back]"
|
||||
.."button[2,0;2,0.5;main;Main]"
|
||||
.."background[8,9.5;1,1;gui_formbg.png;true]"
|
||||
.."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]"
|
||||
.."bgcolor[#080808BB;true]"
|
||||
.."list[detached:player_name_armor;armor;0,1;1,4;]"
|
||||
.."list[detached:player_name_armor;armor;1,2.5;1,1;4]"
|
||||
.."image[2.5,0.75;2,4;armor_preview]"
|
||||
.."label[4.5,1;Level: armor_level]"
|
||||
.."label[4.5,1.5;Heal: armor_heal]"
|
||||
.."label[4.5,2;Fire: armor_fire]"
|
||||
.."label[4.5,2.5.5;Speed: armor_speed]"
|
||||
.."label[4.5,3;Jump: armor_jump]"
|
||||
.."list[current_player;main;0,5.5;8,1;]"
|
||||
.."list[current_player;main;0,6.75;8,3;8]"
|
||||
|
||||
elseif minetest.get_modpath("unified_inventory") then
|
||||
inv_mod = "unified_inventory"
|
||||
unified_inventory.register_button("armor", {
|
||||
type = "image",
|
||||
image = "inventory_plus_armor.png",
|
||||
})
|
||||
unified_inventory.register_page("armor", {
|
||||
get_formspec = function(player)
|
||||
local name = player:get_player_name()
|
||||
local formspec = "background[0.06,0.99;7.92,7.52;3d_armor_ui_form.png]"
|
||||
.."label[0,0;Armor]"
|
||||
.."list[detached:"..name.."_armor;armor;0,1;2,3;]"
|
||||
.."image[2.5,0.75;2,4;"..armor.textures[name].preview.."]"
|
||||
.."label[5,1;Level: "..armor.def[name].level.."]"
|
||||
.."label[5,1.5;Heal: "..armor.def[name].heal.."]"
|
||||
.."label[5,2;Fire: "..armor.def[name].fire.."]"
|
||||
return {formspec=formspec}
|
||||
end,
|
||||
})
|
||||
elseif minetest.get_modpath("inventory_enhanced") then
|
||||
inv_mod = "inventory_enhanced"
|
||||
end
|
||||
|
||||
if minetest.get_modpath("skins") then
|
||||
skin_mod = "skins"
|
||||
elseif minetest.get_modpath("simple_skins") then
|
||||
skin_mod = "simple_skins"
|
||||
elseif minetest.get_modpath("u_skins") then
|
||||
skin_mod = "u_skins"
|
||||
elseif minetest.get_modpath("wardrobe") then
|
||||
skin_mod = "wardrobe"
|
||||
end
|
||||
|
||||
armor.def = {
|
||||
state = 0,
|
||||
count = 0,
|
||||
}
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if fields.armoff then
|
||||
|
||||
local player_inv = player:get_inventory()
|
||||
player_inv:set_size("am", 1)
|
||||
player_inv:set_stack("am", 1, "default:dirt")
|
||||
armor:set_player_armor(player)
|
||||
armor:update_inventory(player)
|
||||
local name = player:get_player_name()
|
||||
local formspec = armor:get_armor_formspec(name)
|
||||
if inv_mod == "inventory_plus" then
|
||||
local page = player:get_inventory_formspec()
|
||||
if page:find("detached:"..name.."_armor") then
|
||||
inventory_plus.set_inventory_formspec(player, formspec)
|
||||
end
|
||||
end
|
||||
end
|
||||
if fields.armon then
|
||||
|
||||
local player_inv = player:get_inventory()
|
||||
player_inv:set_size("am", 1)
|
||||
player_inv:set_stack("am", 1, nil)
|
||||
armor:set_player_armor(player)
|
||||
armor:update_inventory(player)
|
||||
local name = player:get_player_name()
|
||||
local formspec = armor:get_armor_formspec(name)
|
||||
if inv_mod == "inventory_plus" then
|
||||
local page = player:get_inventory_formspec()
|
||||
if page:find("detached:"..name.."_armor") then
|
||||
inventory_plus.set_inventory_formspec(player, formspec)
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
armor.update_player_visuals = function(self, player)
|
||||
if not player then
|
||||
return
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
if self.textures[name] then
|
||||
default.player_set_textures(player, {
|
||||
self.textures[name].skin,
|
||||
self.textures[name].armor,
|
||||
self.textures[name].wielditem,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
armor.set_player_armor = function(self, player)
|
||||
local name, player_inv = armor:get_valid_player(player, "[set_player_armor]")
|
||||
if not name then
|
||||
return
|
||||
end
|
||||
local armor_texture = "3d_armor_trans.png"
|
||||
local armor_level = 0
|
||||
local armor_heal = 0
|
||||
local armor_fire = 0
|
||||
local state = 0
|
||||
local items = 0
|
||||
local elements = {}
|
||||
local textures = {}
|
||||
local physics_o = {speed=1,gravity=1,jump=1}
|
||||
local material = {type=nil, count=1}
|
||||
local preview = armor:get_preview(name) or "character_preview.png"
|
||||
for _,v in ipairs(self.elements) do
|
||||
elements[v] = false
|
||||
end
|
||||
for i=1, 5 do
|
||||
local stack = player_inv:get_stack("armor", i)
|
||||
local item = stack:get_name()
|
||||
if stack:get_count() == 1 then
|
||||
local def = stack:get_definition()
|
||||
for k, v in pairs(elements) do
|
||||
if v == false then
|
||||
local level = def.groups["armor_"..k]
|
||||
if level then
|
||||
local texture = item:gsub("%:", "_")
|
||||
local player_inv = player:get_inventory()
|
||||
local coun = player_inv:get_stack("am", 1):get_count()
|
||||
if coun == 0 then
|
||||
table.insert(textures, texture..".png")
|
||||
else
|
||||
end
|
||||
preview = preview.."^"..texture.."_preview.png"
|
||||
armor_level = armor_level + level
|
||||
state = state + stack:get_wear()
|
||||
items = items + 1
|
||||
local heal = def.groups["armor_heal"] or 0
|
||||
armor_heal = armor_heal + heal
|
||||
local fire = def.groups["armor_fire"] or 0
|
||||
armor_fire = armor_fire + fire
|
||||
for kk,vv in ipairs(self.physics) do
|
||||
local o_value = def.groups["physics_"..vv]
|
||||
if o_value then
|
||||
physics_o[vv] = physics_o[vv] + o_value
|
||||
end
|
||||
end
|
||||
local mat = string.match(item, "%:.+_(.+)$")
|
||||
if material.type then
|
||||
if material.type == mat then
|
||||
material.count = material.count + 1
|
||||
end
|
||||
else
|
||||
material.type = mat
|
||||
end
|
||||
elements[k] = true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
armor_level = armor_level * ARMOR_LEVEL_MULTIPLIER
|
||||
armor_heal = armor_heal * ARMOR_HEAL_MULTIPLIER
|
||||
local player_inv = player:get_inventory()
|
||||
armor_level = armor_level+armor_level*0.3
|
||||
armor_heal = armor_heal+armor_heal*0.3
|
||||
armor_fire = armor_fire+armor_fire*0.3
|
||||
|
||||
if #textures > 0 then
|
||||
armor_texture = table.concat(textures, "^")
|
||||
end
|
||||
local armor_groups = {fleshy=100}
|
||||
if armor_level > 0 then
|
||||
armor_groups.level = math.floor(armor_level / 100)
|
||||
armor_groups.fleshy = 100 - armor_level
|
||||
end
|
||||
player:set_armor_groups(armor_groups)
|
||||
player:set_physics_override(physics_o)
|
||||
self.textures[name].armor = armor_texture
|
||||
self.textures[name].preview = preview
|
||||
self.def[name].state = state
|
||||
self.def[name].count = items
|
||||
self.def[name].level = armor_level
|
||||
self.def[name].heal = armor_heal
|
||||
self.def[name].jump = physics_o.jump
|
||||
self.def[name].speed = physics_o.speed
|
||||
self.def[name].gravity = physics_o.gravity
|
||||
self.def[name].fire = armor_fire
|
||||
self:update_player_visuals(player)
|
||||
end
|
||||
|
||||
armor.update_armor = function(self, player, dtime)
|
||||
local name, player_inv, armor_inv, pos = armor:get_valid_player(player, "[update_armor]")
|
||||
if not name then
|
||||
return
|
||||
end
|
||||
local hp = player:get_hp() or 0
|
||||
if ARMOR_FIRE_PROTECT == true then
|
||||
pos.y = pos.y + 1.4 -- head level
|
||||
local node_head = minetest.get_node(pos).name
|
||||
pos.y = pos.y - 1.2 -- feet level
|
||||
local node_feet = minetest.get_node(pos).name
|
||||
-- is player inside a hot node?
|
||||
for _, row in ipairs(ARMOR_FIRE_NODES) do
|
||||
-- check for fire protection, if not enough then get hurt
|
||||
if row[1] == node_head or row[1] == node_feet then
|
||||
if hp > 0 and armor.def[name].fire < row[2] then
|
||||
player:set_hp(hp - row[3] * dtime)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if hp == 0 or hp == self.player_hp[name] then
|
||||
return
|
||||
end
|
||||
if self.player_hp[name] > hp then
|
||||
local heal_max = 0
|
||||
local state = 0
|
||||
local items = 0
|
||||
for i=1, 5 do
|
||||
local stack = player_inv:get_stack("armor", i)
|
||||
if stack:get_count() > 0 then
|
||||
local use = stack:get_definition().groups["armor_use"] or 0
|
||||
local heal = stack:get_definition().groups["armor_heal"] or 0
|
||||
local item = stack:get_name()
|
||||
stack:add_wear(use)
|
||||
armor_inv:set_stack("armor", i, stack)
|
||||
player_inv:set_stack("armor", i, stack)
|
||||
state = state + stack:get_wear()
|
||||
items = items + 1
|
||||
if stack:get_count() == 0 then
|
||||
local desc = minetest.registered_items[item].description
|
||||
if desc then
|
||||
minetest.chat_send_player(name, "Your "..desc.." got destroyed!")
|
||||
end
|
||||
self:set_player_armor(player)
|
||||
armor:update_inventory(player)
|
||||
end
|
||||
heal_max = heal_max + heal
|
||||
end
|
||||
end
|
||||
local player_inv = player:get_inventory()
|
||||
heal_max = heal_max+heal_max*0.3
|
||||
self.def[name].state = state
|
||||
self.def[name].count = items
|
||||
heal_max = heal_max * ARMOR_HEAL_MULTIPLIER
|
||||
if heal_max == nil or heal_max == 0 then
|
||||
heal_max = 1
|
||||
end
|
||||
if heal_max > math.random(heal_max + math.floor(heal_max*0.1)) then
|
||||
player:set_hp(self.player_hp[name])
|
||||
return
|
||||
end
|
||||
end
|
||||
self.player_hp[name] = hp
|
||||
end
|
||||
|
||||
armor.get_player_skin = function(self, name)
|
||||
local skin = nil
|
||||
if skin_mod == "skins" or skin_mod == "simple_skins" then
|
||||
skin = skins.skins[name]
|
||||
elseif skin_mod == "u_skins" then
|
||||
skin = u_skins.u_skins[name]
|
||||
elseif skin_mod == "wardrobe" then
|
||||
skin = string.gsub(wardrobe.playerSkins[name], "%.png$","")
|
||||
end
|
||||
return skin or armor.default_skin
|
||||
end
|
||||
|
||||
armor.get_preview = function(self, name)
|
||||
if skin_mod == "skins" then
|
||||
return armor:get_player_skin(name).."_preview.png"
|
||||
end
|
||||
end
|
||||
|
||||
armor.get_armor_formspec = function(self, name)
|
||||
if not armor.textures[name] then
|
||||
minetest.log("error", "3d_armor: Player texture["..name.."] is nil [get_armor_formspec]")
|
||||
return ""
|
||||
end
|
||||
if not armor.def[name] then
|
||||
minetest.log("error", "3d_armor: Armor def["..name.."] is nil [get_armor_formspec]")
|
||||
return ""
|
||||
end
|
||||
local player = minetest.get_player_by_name(name)
|
||||
local player_inv = player:get_inventory()
|
||||
local am = player_inv:get_stack("am", 1):get_count()
|
||||
local formspec = armor.formspec:gsub("player_name", name)
|
||||
formspec = formspec:gsub("armor_preview", armor.textures[name].preview)
|
||||
formspec = formspec:gsub("armor_level", armor.def[name].level)
|
||||
formspec = formspec:gsub("armor_heal", armor.def[name].heal)
|
||||
formspec = formspec:gsub("armor_fire", armor.def[name].fire)
|
||||
formspec = formspec:gsub("armor_jump", (armor.def[name].jump-1)*4)
|
||||
formspec = formspec:gsub("armor_speed", (armor.def[name].speed-1)*4)
|
||||
if am == 1 then
|
||||
formspec = formspec .."button[6,1;2,0.5;armon;armor on]"
|
||||
else
|
||||
formspec = formspec .."button[6,1;2,0.5;armoff;armor off]"
|
||||
|
||||
end
|
||||
return formspec
|
||||
end
|
||||
armor.update_inventory = function(self, player)
|
||||
local name = armor:get_valid_player(player, "[set_player_armor]")
|
||||
if not name or inv_mod == "inventory_enhanced" then
|
||||
return
|
||||
end
|
||||
if inv_mod == "unified_inventory" then
|
||||
if unified_inventory.current_page[name] == "armor" then
|
||||
unified_inventory.set_inventory_formspec(player, "armor")
|
||||
end
|
||||
else
|
||||
local formspec = armor:get_armor_formspec(name)
|
||||
if inv_mod == "inventory_plus" then
|
||||
local page = player:get_inventory_formspec()
|
||||
if page:find("detached:"..name.."_armor") then
|
||||
inventory_plus.set_inventory_formspec(player, formspec)
|
||||
end
|
||||
else
|
||||
player:set_inventory_formspec(formspec)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
armor.get_valid_player = function(self, player, msg)
|
||||
msg = msg or ""
|
||||
if not player then
|
||||
minetest.log("error", "3d_armor: Player reference is nil "..msg)
|
||||
return
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
if not name then
|
||||
minetest.log("error", "3d_armor: Player name is nil "..msg)
|
||||
return
|
||||
end
|
||||
local pos = player:getpos()
|
||||
local player_inv = player:get_inventory()
|
||||
local armor_inv = minetest.get_inventory({type="detached", name=name.."_armor"})
|
||||
if not pos then
|
||||
minetest.log("error", "3d_armor: Player position is nil "..msg)
|
||||
return
|
||||
elseif not player_inv then
|
||||
minetest.log("error", "3d_armor: Player inventory is nil "..msg)
|
||||
return
|
||||
elseif not armor_inv then
|
||||
minetest.log("error", "3d_armor: Detached armor inventory is nil "..msg)
|
||||
return
|
||||
end
|
||||
return name, player_inv, armor_inv, pos
|
||||
end
|
||||
|
||||
-- Register Player Model
|
||||
|
||||
default.player_register_model("3d_armor_character.b3d", {
|
||||
animation_speed = 30,
|
||||
textures = {
|
||||
armor.default_skin..".png",
|
||||
"3d_armor_trans.png",
|
||||
"3d_armor_trans.png",
|
||||
},
|
||||
animations = {
|
||||
stand = {x=0, y=79},
|
||||
lay = {x=162, y=166},
|
||||
walk = {x=168, y=187},
|
||||
mine = {x=189, y=198},
|
||||
walk_mine = {x=200, y=219},
|
||||
sit = {x=81, y=160},
|
||||
},
|
||||
})
|
||||
|
||||
-- Register Callbacks
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local name = armor:get_valid_player(player, "[on_player_receive_fields]")
|
||||
if fields.armor then
|
||||
local formspec = armor:get_armor_formspec(name)
|
||||
armor:set_player_armor(player)
|
||||
armor:update_inventory(player)
|
||||
local name = player:get_player_name()
|
||||
local formspec = armor:get_armor_formspec(name)
|
||||
if inv_mod == "inventory_plus" then
|
||||
local page = player:get_inventory_formspec()
|
||||
if page:find("detached:"..name.."_armor") then
|
||||
inventory_plus.set_inventory_formspec(player, formspec)
|
||||
end
|
||||
end
|
||||
inventory_plus.set_inventory_formspec(player, formspec)
|
||||
return
|
||||
end
|
||||
for field, _ in pairs(fields) do
|
||||
if string.find(field, "skins_set") then
|
||||
minetest.after(0, function(player)
|
||||
local skin = armor:get_player_skin(name)
|
||||
armor.textures[name].skin = skin..".png"
|
||||
armor:set_player_armor(player)
|
||||
end, player)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
default.player_set_model(player, "3d_armor_character.b3d")
|
||||
local name = player:get_player_name()
|
||||
local player_inv = player:get_inventory()
|
||||
local armor_inv = minetest.create_detached_inventory(name.."_armor", {
|
||||
on_put = function(inv, listname, index, stack, player)
|
||||
player:get_inventory():set_stack(listname, index, stack)
|
||||
armor:set_player_armor(player)
|
||||
armor:update_inventory(player)
|
||||
end,
|
||||
on_take = function(inv, listname, index, stack, player)
|
||||
player:get_inventory():set_stack(listname, index, nil)
|
||||
armor:set_player_armor(player)
|
||||
armor:update_inventory(player)
|
||||
end,
|
||||
on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
||||
local plaver_inv = player:get_inventory()
|
||||
local stack = inv:get_stack(to_list, to_index)
|
||||
player_inv:set_stack(to_list, to_index, stack)
|
||||
player_inv:set_stack(from_list, from_index, nil)
|
||||
armor:set_player_armor(player)
|
||||
armor:update_inventory(player)
|
||||
end,
|
||||
allow_put = function(inv, listname, index, stack, player)
|
||||
if listname == "armor" then
|
||||
if index == 1 and stack:get_definition().groups.armor_head then
|
||||
return 1
|
||||
elseif index == 2 and stack:get_definition().groups.armor_torso then
|
||||
return 1
|
||||
elseif index == 3 and stack:get_definition().groups.armor_legs then
|
||||
return 1
|
||||
elseif index == 4 and stack:get_definition().groups.armor_feet then
|
||||
return 1
|
||||
elseif index == 5 and stack:get_definition().groups.armor_shield then
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
end
|
||||
else
|
||||
return 1
|
||||
end
|
||||
|
||||
end,
|
||||
allow_take = function(inv, listname, index, stack, player)
|
||||
return stack:get_count()
|
||||
end,
|
||||
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
||||
if listname == "armor" then
|
||||
if index == 1 and stack:get_definition().groups.armor_head then
|
||||
return 1
|
||||
elseif index == 2 and stack:get_definition().groups.armor_torso then
|
||||
return 1
|
||||
elseif index == 3 and stack:get_definition().groups.armor_legs then
|
||||
return 1
|
||||
elseif index == 4 and stack:get_definition().groups.armor_feet then
|
||||
return 1
|
||||
elseif index == 5 and stack:get_definition().groups.armor_shield then
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
end
|
||||
else
|
||||
return 1
|
||||
end
|
||||
end,
|
||||
})
|
||||
armor_inv:set_size("armor", 5)
|
||||
player_inv:set_size("arm", 1)
|
||||
player_inv:set_size("armor", 5)
|
||||
|
||||
|
||||
for i=1, 5 do
|
||||
local stack = player_inv:get_stack("armor", i)
|
||||
armor_inv:set_stack("armor", i, stack)
|
||||
end
|
||||
|
||||
-- Legacy support, import player's armor from old inventory format
|
||||
for _,v in pairs(armor.elements) do
|
||||
local list = "armor_"..v
|
||||
armor_inv:add_item("armor", player_inv:get_stack(list, 1))
|
||||
player_inv:set_stack(list, 1, nil)
|
||||
end
|
||||
-- TODO Remove this on the next version upate
|
||||
|
||||
armor.player_hp[name] = 0
|
||||
armor.def[name] = {
|
||||
state = 0,
|
||||
count = 0,
|
||||
level = 0,
|
||||
heal = 0,
|
||||
jump = 1,
|
||||
speed = 1,
|
||||
gravity = 1,
|
||||
fire = 0,
|
||||
}
|
||||
armor.textures[name] = {
|
||||
skin = armor.default_skin..".png",
|
||||
armor = "3d_armor_trans.png",
|
||||
wielditem = "3d_armor_trans.png",
|
||||
preview = armor.default_skin.."_preview.png",
|
||||
}
|
||||
if skin_mod == "skins" then
|
||||
local skin = skins.skins[name]
|
||||
if skin and skins.get_type(skin) == skins.type.MODEL then
|
||||
armor.textures[name].skin = skin..".png"
|
||||
end
|
||||
elseif skin_mod == "simple_skins" then
|
||||
local skin = skins.skins[name]
|
||||
if skin then
|
||||
armor.textures[name].skin = skin..".png"
|
||||
end
|
||||
elseif skin_mod == "u_skins" then
|
||||
local skin = u_skins.u_skins[name]
|
||||
if skin and u_skins.get_type(skin) == u_skins.type.MODEL then
|
||||
armor.textures[name].skin = skin..".png"
|
||||
end
|
||||
elseif skin_mod == "wardrobe" then
|
||||
local skin = wardrobe.playerSkins[name]
|
||||
if skin then
|
||||
armor.textures[name].skin = skin
|
||||
end
|
||||
end
|
||||
if minetest.get_modpath("player_textures") then
|
||||
local filename = minetest.get_modpath("player_textures").."/textures/player_"..name
|
||||
local f = io.open(filename..".png")
|
||||
if f then
|
||||
f:close()
|
||||
armor.textures[name].skin = "player_"..name..".png"
|
||||
end
|
||||
end
|
||||
for i=1, ARMOR_INIT_TIMES do
|
||||
minetest.after(ARMOR_INIT_DELAY * i, function(player)
|
||||
armor:set_player_armor(player)
|
||||
if not inv_mod then
|
||||
armor:update_inventory(player)
|
||||
end
|
||||
end, player)
|
||||
end
|
||||
end)
|
||||
|
||||
if ARMOR_DROP == true or ARMOR_DESTROY == true then
|
||||
armor.drop_armor = function(pos, stack)
|
||||
local obj = minetest.add_item(pos, stack)
|
||||
if obj then
|
||||
local x = math.random(1, 5)
|
||||
if math.random(1,2) == 1 then
|
||||
x = -x
|
||||
end
|
||||
local z = math.random(1, 5)
|
||||
if math.random(1,2) == 1 then
|
||||
z = -z
|
||||
end
|
||||
obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
|
||||
end
|
||||
end
|
||||
minetest.register_on_dieplayer(function(player)
|
||||
local name, player_inv, armor_inv, pos = armor:get_valid_player(player, "[on_dieplayer]")
|
||||
if not name then
|
||||
return
|
||||
end
|
||||
local drop = {}
|
||||
for i=1, player_inv:get_size("armor") do
|
||||
local stack = armor_inv:get_stack("armor", i)
|
||||
if stack:get_count() > 0 then
|
||||
table.insert(drop, stack)
|
||||
armor_inv:set_stack("armor", i, nil)
|
||||
player_inv:set_stack("armor", i, nil)
|
||||
end
|
||||
end
|
||||
armor:set_player_armor(player)
|
||||
if inv_mod == "unified_inventory" then
|
||||
unified_inventory.set_inventory_formspec(player, "craft")
|
||||
elseif inv_mod == "inventory_plus" then
|
||||
local formspec = inventory_plus.get_formspec(player,"main")
|
||||
inventory_plus.set_inventory_formspec(player, formspec)
|
||||
else
|
||||
armor:update_inventory(player)
|
||||
end
|
||||
if ARMOR_DESTROY == false then
|
||||
minetest.after(ARMOR_BONES_DELAY, function()
|
||||
pos = vector.round(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
if node then
|
||||
if node.name == "bones:bones" then
|
||||
local meta = minetest.get_meta(pos)
|
||||
local owner = meta:get_string("owner")
|
||||
local inv = meta:get_inventory()
|
||||
for _,stack in ipairs(drop) do
|
||||
if name == owner and inv:room_for_item("main", stack) then
|
||||
inv:add_item("main", stack)
|
||||
else
|
||||
armor.drop_armor(pos, stack)
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
for _,stack in ipairs(drop) do
|
||||
armor.drop_armor(pos, stack)
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
time = time + dtime
|
||||
if time > ARMOR_UPDATE_TIME then
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
armor:update_armor(player, time)
|
||||
end
|
||||
time = 0
|
||||
end
|
||||
end)
|
||||
|
|
@ -0,0 +1,79 @@
|
|||
3d_armor -- Crafting Guide
|
||||
--------------------------
|
||||
|
||||
Helmets:
|
||||
|
||||
+---+---+---+
|
||||
| X | X | X |
|
||||
+---+---+---+
|
||||
| X | | X |
|
||||
+---+---+---+
|
||||
| | | |
|
||||
+---+---+---+
|
||||
|
||||
[3d_armor:helmet_wood] X = [default:wood]
|
||||
[3d_armor:helmet_cactus] X = [default:cactus]
|
||||
[3d_armor:helmet_steel] X = [default:steel_ingot]
|
||||
[3d_armor:helmet_bronze] X = [default:bronze_ingot]
|
||||
[3d_armor:helmet_diamond] X = [default:diamond]
|
||||
[3d_armor:helmet_gold] X = [default:gold_ingot]
|
||||
[3d_armor:helmet_mithril] X = [moreores:mithril_ingot] *
|
||||
[3d_armor:helmet_crystal] X = [ethereal:crystal_ingot] **
|
||||
|
||||
Chestplates:
|
||||
|
||||
+---+---+---+
|
||||
| X | | X |
|
||||
+---+---+---+
|
||||
| X | X | X |
|
||||
+---+---+---+
|
||||
| X | X | X |
|
||||
+---+---+---+
|
||||
|
||||
[3d_armor:chestplate_wood] X = [default:wood]
|
||||
[3d_armor:chestplate_cactus] X = [default:cactus]
|
||||
[3d_armor:chestplate_steel] X = [default:steel_ingot]
|
||||
[3d_armor:chestplate_bronze] X = [default:bronze_ingot]
|
||||
[3d_armor:chestplate_diamond] X = [default:diamond]
|
||||
[3d_armor:chestplate_gold] X = [default:gold_ingot]
|
||||
[3d_armor:chestplate_mithril] X = [moreores:mithril_ingot] *
|
||||
[3d_armor:chestplate_crystal] X = [ethereal:crystal_ingot] **
|
||||
|
||||
Leggings:
|
||||
|
||||
+---+---+---+
|
||||
| X | X | X |
|
||||
+---+---+---+
|
||||
| X | | X |
|
||||
+---+---+---+
|
||||
| X | | X |
|
||||
+---+---+---+
|
||||
|
||||
[3d_armor:leggings_wood] X = [default:wood]
|
||||
[3d_armor:leggings_cactus] X = [default:cactus]
|
||||
[3d_armor:leggings_steel] X = [default:steel_ingot]
|
||||
[3d_armor:leggings_bronze] X = [default:bronze_ingot]
|
||||
[3d_armor:leggings_diamond] X = [default:diamond]
|
||||
[3d_armor:leggings_gold] X = [default:gold_ingot]
|
||||
[3d_armor:leggings_mithril] X = [moreores:mithril_ingot] *
|
||||
[3d_armor:leggings_crystal] X = [ethereal:crystal_ingot] **
|
||||
|
||||
Boots:
|
||||
|
||||
+---+---+---+
|
||||
| X | | X |
|
||||
+---+---+---+
|
||||
| X | | X |
|
||||
+---+---+---+
|
||||
|
||||
[3d_armor:boots_wood] X = [default:wood]
|
||||
[3d_armor:boots_cactus] X = [default:cactus]
|
||||
[3d_armor:boots_steel] X = [default:steel_ingot]
|
||||
[3d_armor:boots_bronze] X = [default:bronze_ingot
|
||||
[3d_armor:boots_diamond] X = [default:diamond]
|
||||
[3d_armor:boots_gold] X = [default:gold_ingot]
|
||||
[3d_armor:boots_mithril] X = [moreores:mithril_ingot] *
|
||||
[3d_armor:boots_crystal] X = [ethereal:crystal_ingot] **
|
||||
|
||||
* Requires moreores mod by Calinou - https://forum.minetest.net/viewtopic.php?id=549
|
||||
** Requires ethereal mod by Chinchow & TenPlus1 - https://github.com/tenplus1/ethereal
|
|
@ -0,0 +1,4 @@
|
|||
default
|
||||
inventory_plus?
|
||||
unified_inventory?
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
ARMOR_MOD_NAME = minetest.get_current_modname()
|
||||
dofile(minetest.get_modpath(ARMOR_MOD_NAME).."/armor.lua")
|
||||
dofile(minetest.get_modpath(ARMOR_MOD_NAME).."/admin.lua")
|
||||
dofile(minetest.get_modpath(ARMOR_MOD_NAME).."/tutorial.lua")
|
After Width: | Height: | Size: 291 B |
After Width: | Height: | Size: 291 B |
After Width: | Height: | Size: 1.4 KiB |
After Width: | Height: | Size: 291 B |
After Width: | Height: | Size: 1.4 KiB |
After Width: | Height: | Size: 291 B |
After Width: | Height: | Size: 1.4 KiB |
After Width: | Height: | Size: 1.4 KiB |
After Width: | Height: | Size: 782 B |
After Width: | Height: | Size: 782 B |
After Width: | Height: | Size: 1.2 KiB |
After Width: | Height: | Size: 782 B |
After Width: | Height: | Size: 1.2 KiB |
After Width: | Height: | Size: 782 B |
After Width: | Height: | Size: 1.2 KiB |
After Width: | Height: | Size: 1.2 KiB |
After Width: | Height: | Size: 725 B |
After Width: | Height: | Size: 725 B |
After Width: | Height: | Size: 883 B |
After Width: | Height: | Size: 725 B |
After Width: | Height: | Size: 883 B |
After Width: | Height: | Size: 725 B |
After Width: | Height: | Size: 883 B |
After Width: | Height: | Size: 883 B |
After Width: | Height: | Size: 194 B |
After Width: | Height: | Size: 142 B |
After Width: | Height: | Size: 140 B |
After Width: | Height: | Size: 232 B |
After Width: | Height: | Size: 256 B |
After Width: | Height: | Size: 266 B |
After Width: | Height: | Size: 271 B |
After Width: | Height: | Size: 257 B |
After Width: | Height: | Size: 351 B |
After Width: | Height: | Size: 351 B |
After Width: | Height: | Size: 1.3 KiB |
After Width: | Height: | Size: 351 B |
After Width: | Height: | Size: 1.3 KiB |
After Width: | Height: | Size: 351 B |
After Width: | Height: | Size: 1.3 KiB |
After Width: | Height: | Size: 1.3 KiB |
After Width: | Height: | Size: 273 B |
After Width: | Height: | Size: 273 B |
After Width: | Height: | Size: 513 B |
After Width: | Height: | Size: 273 B |
After Width: | Height: | Size: 513 B |
After Width: | Height: | Size: 273 B |
After Width: | Height: | Size: 513 B |
After Width: | Height: | Size: 513 B |
After Width: | Height: | Size: 378 B |
After Width: | Height: | Size: 378 B |
After Width: | Height: | Size: 567 B |
After Width: | Height: | Size: 378 B |
After Width: | Height: | Size: 567 B |
After Width: | Height: | Size: 378 B |
After Width: | Height: | Size: 567 B |
After Width: | Height: | Size: 567 B |
After Width: | Height: | Size: 378 B |
After Width: | Height: | Size: 378 B |
After Width: | Height: | Size: 562 B |
After Width: | Height: | Size: 378 B |
After Width: | Height: | Size: 562 B |
After Width: | Height: | Size: 378 B |
After Width: | Height: | Size: 562 B |
After Width: | Height: | Size: 562 B |
After Width: | Height: | Size: 287 B |
After Width: | Height: | Size: 287 B |
After Width: | Height: | Size: 539 B |
After Width: | Height: | Size: 287 B |
After Width: | Height: | Size: 539 B |
After Width: | Height: | Size: 287 B |
After Width: | Height: | Size: 539 B |
After Width: | Height: | Size: 539 B |
After Width: | Height: | Size: 75 B |
After Width: | Height: | Size: 907 B |
After Width: | Height: | Size: 544 B |
|
@ -0,0 +1,227 @@
|
|||
minetest.register_tool("3d_armor:regnumboots", {
|
||||
description = "Regnumboots Mode 1 (no speed and no jump)\nBoots-lv.MAX",
|
||||
inventory_image = "3d_armor_inv_regnumboots.png^technic_tool_mode1.png",
|
||||
groups = {armor_feet=150, armor_heal=15, armor_use=0,armor_fire=30},
|
||||
wear = 0,
|
||||
wield_image = "3d_armor_inv_regnumboots.png",
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
local keys = user:get_player_control()
|
||||
if keys["sneak"] == true then
|
||||
itemstack:set_name("3d_armor:regnumboots2")
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
minetest.register_tool("3d_armor:regnumboots2", {
|
||||
description = "Regnumboots Mode 2 (speed and no jump)\nBoots-lv.MAX",
|
||||
inventory_image = "3d_armor_inv_regnumboots.png^technic_tool_mode2.png",
|
||||
groups = {armor_feet=150, armor_heal=15, armor_use=0,armor_fire=30, physics_speed=0.25},
|
||||
wear = 0,
|
||||
wield_image = "3d_armor_inv_regnumboots.png",
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
local keys = user:get_player_control()
|
||||
if keys["sneak"] == true then
|
||||
itemstack:set_name("3d_armor:regnumboots3")
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
minetest.register_tool("3d_armor:regnumboots3", {
|
||||
description = "Regnumboots Mode 3 (no speed and jump)\nBoots-lv.MAX",
|
||||
inventory_image = "3d_armor_inv_regnumboots.png^technic_tool_mode3.png",
|
||||
groups = {armor_feet=150, armor_heal=15, armor_use=0,armor_fire=30, physics_jump=0.25},
|
||||
wear = 0,
|
||||
wield_image = "3d_armor_inv_regnumboots.png",
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
local keys = user:get_player_control()
|
||||
if keys["sneak"] == true then
|
||||
itemstack:set_name("3d_armor:regnumboots4")
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
minetest.register_tool("3d_armor:regnumboots4", {
|
||||
description = "Regnumboots Mode 4 (speed and jump)\nBoots-lv.MAX",
|
||||
inventory_image = "3d_armor_inv_regnumboots.png^technic_tool_mode4.png",
|
||||
groups = {armor_feet=150, armor_heal=15, armor_use=0,armor_fire=30, physics_jump=0.25, physics_speed=0.25},
|
||||
wear = 0,
|
||||
wield_image = "3d_armor_inv_regnumboots.png",
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
local keys = user:get_player_control()
|
||||
if keys["sneak"] == true then
|
||||
itemstack:set_name("3d_armor:regnumboots")
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:regnumchestplate", {
|
||||
description = "Regnumchestplate Mode 1 (no speed and no jump)\nChestplate-lv.MAX",
|
||||
inventory_image = "3d_armor_inv_regnumchestplate.png^technic_tool_mode1.png",
|
||||
groups = {armor_torso=150, armor_heal=15, armor_use=0, armor_fire=30},
|
||||
wear = 0,
|
||||
wield_image = "3d_armor_inv_regnumchestplate.png",
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
local keys = user:get_player_control()
|
||||
if keys["sneak"] == true then
|
||||
itemstack:set_name("3d_armor:regnumchestplate2")
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
minetest.register_tool("3d_armor:regnumchestplate2", {
|
||||
description = "Regnumchestplate Mode 2 (speed and no jump)\nChestplate-lv.MAX",
|
||||
inventory_image = "3d_armor_inv_regnumchestplate.png^technic_tool_mode2.png",
|
||||
groups = {armor_torso=150, armor_heal=15, armor_use=0, armor_fire=30, physics_speed=0.25},
|
||||
wear = 0,
|
||||
wield_image = "3d_armor_inv_regnumchestplate.png",
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
local keys = user:get_player_control()
|
||||
if keys["sneak"] == true then
|
||||
itemstack:set_name("3d_armor:regnumchestplate3")
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
minetest.register_tool("3d_armor:regnumchestplate3", {
|
||||
description = "Regnumchestplate Mode 3 (no speed and jump)\nChestplate-lv.MAX",
|
||||
inventory_image = "3d_armor_inv_regnumchestplate.png^technic_tool_mode3.png",
|
||||
groups = {armor_torso=150, armor_heal=15, armor_use=0, armor_fire=30, physics_jump=0.25},
|
||||
wear = 0,
|
||||
wield_image = "3d_armor_inv_regnumchestplate.png",
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
local keys = user:get_player_control()
|
||||
if keys["sneak"] == true then
|
||||
itemstack:set_name("3d_armor:regnumchestplate4")
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
minetest.register_tool("3d_armor:regnumchestplate4", {
|
||||
description = "Regnumchestplate Mode 4 (speed and jump)\nChestplate-lv.MAX",
|
||||
inventory_image = "3d_armor_inv_regnumchestplate.png^technic_tool_mode4.png",
|
||||
groups = {armor_torso=150, armor_heal=15, armor_use=0, armor_fire=30, physics_jump=0.25, physics_speed=0.25},
|
||||
wear = 0,
|
||||
wield_image = "3d_armor_inv_regnumchestplate.png",
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
local keys = user:get_player_control()
|
||||
if keys["sneak"] == true then
|
||||
itemstack:set_name("3d_armor:regnumchestplate")
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:regnumhelmet", {
|
||||
description = "Regnumhelmet Mode 1 (no speed and no jump)\nHelmet-lv.MAX",
|
||||
inventory_image = "3d_armor_inv_regnumhelmet.png^technic_tool_mode1.png",
|
||||
groups = {armor_head=150, armor_heal=15, armor_use=0,armor_fire=30},
|
||||
wear = 0,
|
||||
wield_image = "3d_armor_inv_regnumhelmet.png",
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
local keys = user:get_player_control()
|
||||
if keys["sneak"] == true then
|
||||
itemstack:set_name("3d_armor:regnumhelmet2")
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
minetest.register_tool("3d_armor:regnumhelmet2", {
|
||||
description = "Regnumhelmet Mode 2 (speed and no jump)\nHelmet-lv.MAX",
|
||||
inventory_image = "3d_armor_inv_regnumhelmet.png^technic_tool_mode2.png",
|
||||
groups = {armor_head=150, armor_heal=15, armor_use=0,armor_fire=30, physics_speed=0.25},
|
||||
wear = 0,
|
||||
wield_image = "3d_armor_inv_regnumhelmet.png",
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
local keys = user:get_player_control()
|
||||
if keys["sneak"] == true then
|
||||
itemstack:set_name("3d_armor:regnumhelmet3")
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
minetest.register_tool("3d_armor:regnumhelmet3", {
|
||||
description = "Regnumhelmet Mode 3 (no speed and jump)\nHelmet-lv.MAX",
|
||||
inventory_image = "3d_armor_inv_regnumhelmet.png^technic_tool_mode3.png",
|
||||
groups = {armor_head=150, armor_heal=15, armor_use=0,armor_fire=30, physics_jump=0.25},
|
||||
wear = 0,
|
||||
wield_image = "3d_armor_inv_regnumhelmet.png",
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
local keys = user:get_player_control()
|
||||
if keys["sneak"] == true then
|
||||
itemstack:set_name("3d_armor:regnumhelmet4")
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
minetest.register_tool("3d_armor:regnumhelmet4", {
|
||||
description = "Regnumhelmet Mode 4 (speed and jump)\nHelmet-lv.MAX",
|
||||
inventory_image = "3d_armor_inv_regnumhelmet.png^technic_tool_mode4.png",
|
||||
groups = {armor_head=150, armor_heal=15, armor_use=0,armor_fire=30, physics_jump=0.25, physics_speed=0.25},
|
||||
wear = 0,
|
||||
wield_image = "3d_armor_inv_regnumhelmet.png",
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
local keys = user:get_player_control()
|
||||
if keys["sneak"] == true then
|
||||
itemstack:set_name("3d_armor:regnumhelmet")
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:regnumleggings", {
|
||||
description = "Regnumleggings Mode 1 (no speed and no jump)\nLeggings-lv.MAX",
|
||||
inventory_image = "3d_armor_inv_regnumleggings.png^technic_tool_mode1.png",
|
||||
groups = {armor_legs=150, armor_heal=15, armor_use=0,armor_fire=30},
|
||||
wear = 0,
|
||||
wield_image = "3d_armor_inv_regnumleggings.png",
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
local keys = user:get_player_control()
|
||||
if keys["sneak"] == true then
|
||||
itemstack:set_name("3d_armor:regnumleggings2")
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
minetest.register_tool("3d_armor:regnumleggings2", {
|
||||
description = "Regnumleggings Mode 2 (speed and no jump)\nLeggings-lv.MAX",
|
||||
inventory_image = "3d_armor_inv_regnumleggings.png^technic_tool_mode2.png",
|
||||
groups = {armor_legs=150, armor_heal=15, armor_use=0,armor_fire=30, physics_speed=0.25},
|
||||
wear = 0,
|
||||
wield_image = "3d_armor_inv_regnumleggings.png",
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
local keys = user:get_player_control()
|
||||
if keys["sneak"] == true then
|
||||
itemstack:set_name("3d_armor:regnumleggings3")
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
minetest.register_tool("3d_armor:regnumleggings3", {
|
||||
description = "Regnumleggings Mode 3 (no speed and jump)\nLeggings-lv.MAX",
|
||||
inventory_image = "3d_armor_inv_regnumleggings.png^technic_tool_mode3.png",
|
||||
groups = {armor_legs=150, armor_heal=15, armor_use=0,armor_fire=30, physics_jump=0.25},
|
||||
wear = 0,
|
||||
wield_image = "3d_armor_inv_regnumleggings.png",
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
local keys = user:get_player_control()
|
||||
if keys["sneak"] == true then
|
||||
itemstack:set_name("3d_armor:regnumleggings4")
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
minetest.register_tool("3d_armor:regnumleggings4", {
|
||||
description = "Regnumleggings Mode 4 (speed and jump)\nLeggings-lv.MAX",
|
||||
inventory_image = "3d_armor_inv_regnumleggings.png^technic_tool_mode4.png",
|
||||
groups = {armor_legs=150, armor_heal=15, armor_use=0,armor_fire=30, physics_jump=0.25, physics_speed=0.25},
|
||||
wear = 0,
|
||||
wield_image = "3d_armor_inv_regnumleggings.png",
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
local keys = user:get_player_control()
|
||||
if keys["sneak"] == true then
|
||||
itemstack:set_name("3d_armor:regnumleggings")
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
})
|
|
@ -0,0 +1,7 @@
|
|||
[mod] 3d Armor Stand [3d_armor_stand]
|
||||
=====================================
|
||||
|
||||
License Source Code: LGPL v2.1
|
||||
|
||||
Lecense Media: CC BY-SA 3.0
|
||||
|
|
@ -0,0 +1,21 @@
|
|||
[mod] 3d Armor Stand [3d_armor_stand]
|
||||
=====================================
|
||||
|
||||
Depends: 3d_armor
|
||||
|
||||
Adds a chest-like armor stand for armor storage and display.
|
||||
|
||||
Crafting
|
||||
--------
|
||||
|
||||
F = Wooden Fence [default:fence_wood]
|
||||
S = Steel Ingot [default:steel_ingot]
|
||||
|
||||
+---+---+---+
|
||||
| | F | |
|
||||
+---+---+---+
|
||||
| | F | |
|
||||
+---+---+---+
|
||||
| S | S | S |
|
||||
+---+---+---+
|
||||
|
|
@ -0,0 +1,2 @@
|
|||
3d_armor
|
||||
|
|
@ -0,0 +1,258 @@
|
|||
local armor_stand_formspec = "size[8,7]" ..
|
||||
default.gui_bg ..
|
||||
default.gui_bg_img ..
|
||||
default.gui_slots ..
|
||||
default.get_hotbar_bg(0,3) ..
|
||||
"list[current_name;armor_head;3,0.5;1,1;]" ..
|
||||
"list[current_name;armor_torso;4,0.5;1,1;]" ..
|
||||
"list[current_name;armor_legs;3,1.5;1,1;]" ..
|
||||
"list[current_name;armor_feet;4,1.5;1,1;]" ..
|
||||
"image[3,0.5;1,1;3d_armor_stand_head.png]" ..
|
||||
"image[4,0.5;1,1;3d_armor_stand_torso.png]" ..
|
||||
"image[3,1.5;1,1;3d_armor_stand_legs.png]" ..
|
||||
"image[4,1.5;1,1;3d_armor_stand_feet.png]" ..
|
||||
"list[current_player;main;0,3;8,1;]" ..
|
||||
"list[current_player;main;0,4.25;8,3;8]"
|
||||
|
||||
local elements = {"head", "torso", "legs", "feet"}
|
||||
|
||||
local function get_stand_object(pos)
|
||||
local object = nil
|
||||
local objects = minetest.get_objects_inside_radius(pos, 0.5) or {}
|
||||
for _, obj in pairs(objects) do
|
||||
local ent = obj:get_luaentity()
|
||||
if ent then
|
||||
if ent.name == "3d_armor_stand:armor_entity" then
|
||||
-- Remove duplicates
|
||||
if object then
|
||||
obj:remove()
|
||||
else
|
||||
object = obj
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return object
|
||||
end
|
||||
|
||||
local function update_entity(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
local object = get_stand_object(pos)
|
||||
if object then
|
||||
if not string.find(node.name, "3d_armor_stand:") then
|
||||
object:remove()
|
||||
return
|
||||
end
|
||||
else
|
||||
object = minetest.add_entity(pos, "3d_armor_stand:armor_entity")
|
||||
end
|
||||
if object then
|
||||
local texture = "3d_armor_trans.png"
|
||||
local textures = {}
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local yaw = 0
|
||||
if inv then
|
||||
for _, element in pairs(elements) do
|
||||
local stack = inv:get_stack("armor_"..element, 1)
|
||||
if stack:get_count() == 1 then
|
||||
local item = stack:get_name() or ""
|
||||
local def = stack:get_definition() or {}
|
||||
local texture = def.texture or item:gsub("%:", "_")
|
||||
table.insert(textures, texture..".png")
|
||||
end
|
||||
end
|
||||
end
|
||||
if #textures > 0 then
|
||||
texture = table.concat(textures, "^")
|
||||
end
|
||||
if node.param2 then
|
||||
local rot = node.param2 % 4
|
||||
if rot == 1 then
|
||||
yaw = 3 * math.pi / 2
|
||||
elseif rot == 2 then
|
||||
yaw = math.pi
|
||||
elseif rot == 3 then
|
||||
yaw = math.pi / 2
|
||||
end
|
||||
end
|
||||
object:setyaw(yaw)
|
||||
object:set_properties({textures={texture}})
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_node("3d_armor_stand:armor_stand", {
|
||||
description = "Armor stand",
|
||||
drawtype = "mesh",
|
||||
mesh = "3d_armor_stand.obj",
|
||||
tiles = {"default_wood.png", "default_steel_block.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
walkable = false,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5,-0.5,-0.5, 0.5,1.4,0.5}
|
||||
},
|
||||
groups = {choppy=2, oddly_breakable_by_hand=2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("formspec", armor_stand_formspec)
|
||||
meta:set_string("infotext", "Armor Stand")
|
||||
local inv = meta:get_inventory()
|
||||
for _, element in pairs(elements) do
|
||||
inv:set_size("armor_"..element, 1)
|
||||
end
|
||||
end,
|
||||
can_dig = function(pos, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
for _, element in pairs(elements) do
|
||||
if not inv:is_empty("armor_"..element) then
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end,
|
||||
after_place_node = function(pos)
|
||||
minetest.add_entity(pos, "3d_armor_stand:armor_entity")
|
||||
end,
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack)
|
||||
local def = stack:get_definition() or {}
|
||||
local groups = def.groups or {}
|
||||
if groups[listname] then
|
||||
return 1
|
||||
end
|
||||
return 0
|
||||
end,
|
||||
allow_metadata_inventory_move = function(pos)
|
||||
return 0
|
||||
end,
|
||||
on_metadata_inventory_put = function(pos)
|
||||
update_entity(pos)
|
||||
end,
|
||||
on_metadata_inventory_take = function(pos)
|
||||
update_entity(pos)
|
||||
end,
|
||||
after_destruct = function(pos)
|
||||
update_entity(pos)
|
||||
end,
|
||||
on_blast = function(pos)
|
||||
local object = get_stand_object(pos)
|
||||
if object then
|
||||
object:remove()
|
||||
end
|
||||
minetest.after(1, function(pos)
|
||||
update_entity(pos)
|
||||
end, pos)
|
||||
end,
|
||||
})
|
||||
|
||||
local function has_locked_armor_stand_privilege(meta, player)
|
||||
local name = ""
|
||||
if player then
|
||||
if minetest.check_player_privs(player, "protection_bypass") then
|
||||
return true
|
||||
end
|
||||
name = player:get_player_name()
|
||||
end
|
||||
if name ~= meta:get_string("owner") then
|
||||
return false
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
local node = {}
|
||||
for k,v in pairs(minetest.registered_nodes["3d_armor_stand:armor_stand"]) do
|
||||
node[k] = v
|
||||
end
|
||||
node.description = "Locked " .. node.description
|
||||
node.allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if not has_locked_armor_stand_privilege(meta, player) then
|
||||
return 0
|
||||
end
|
||||
local def = stack:get_definition() or {}
|
||||
local groups = def.groups or {}
|
||||
if groups[listname] then
|
||||
return 1
|
||||
end
|
||||
return 0
|
||||
end
|
||||
node.allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if not has_locked_armor_stand_privilege(meta, player) then
|
||||
return 0
|
||||
end
|
||||
return stack:get_count()
|
||||
end
|
||||
node.on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("formspec", armor_stand_formspec)
|
||||
meta:set_string("infotext", "Armor Stand")
|
||||
meta:set_string("owner", "")
|
||||
local inv = meta:get_inventory()
|
||||
for _, element in pairs(elements) do
|
||||
inv:set_size("armor_"..element, 1)
|
||||
end
|
||||
end
|
||||
node.after_place_node = function(pos, placer)
|
||||
minetest.add_entity(pos, "3d_armor_stand:armor_entity")
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("owner", placer:get_player_name() or "")
|
||||
meta:set_string("infotext", "Armor Stand (owned by " ..
|
||||
meta:get_string("owner") .. ")")
|
||||
end
|
||||
minetest.register_node("3d_armor_stand:locked_armor_stand", node)
|
||||
|
||||
minetest.register_entity("3d_armor_stand:armor_entity", {
|
||||
physical = true,
|
||||
visual = "mesh",
|
||||
mesh = "3d_armor_entity.obj",
|
||||
visual_size = {x=1, y=1},
|
||||
collisionbox = {-0.1,-0.4,-0.1, 0.1,1.3,0.1},
|
||||
textures = {"3d_armor_trans.png"},
|
||||
pos = nil,
|
||||
timer = 0,
|
||||
on_activate = function(self)
|
||||
local pos = self.object:getpos()
|
||||
if pos then
|
||||
self.pos = vector.round(pos)
|
||||
update_entity(pos)
|
||||
end
|
||||
end,
|
||||
on_step = function(self, dtime)
|
||||
if not self.pos then
|
||||
return
|
||||
end
|
||||
self.timer = self.timer + dtime
|
||||
if self.timer > 1 then
|
||||
self.timer = 0
|
||||
local pos = self.object:getpos()
|
||||
if pos then
|
||||
if vector.equals(self.pos, pos) then
|
||||
return
|
||||
end
|
||||
end
|
||||
update_entity(self.pos)
|
||||
self.object:remove()
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "3d_armor_stand:armor_stand",
|
||||
recipe = {
|
||||
{"", "default:fence_wood", ""},
|
||||
{"", "default:fence_wood", ""},
|
||||
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "3d_armor_stand:locked_armor_stand",
|
||||
recipe = {
|
||||
{"3d_armor_stand:armor_stand", "default:steel_ingot"},
|
||||
}
|
||||
})
|
||||
|
|
@ -0,0 +1,193 @@
|
|||
# Blender v2.73 (sub 0) OBJ File: '3d_armor_entity_3.blend'
|
||||
# www.blender.org
|
||||
mtllib 3d_armor_entity.mtl
|
||||
o Player_Cube
|
||||
v 2.200000 9.763893 1.200000
|
||||
v 2.200000 9.763893 -1.200000
|
||||
v 2.200000 2.663871 1.200000
|
||||
v 2.200000 2.663871 -1.200000
|
||||
v -2.200000 9.763893 -1.200000
|
||||
v -2.200000 9.763893 1.200000
|
||||
v -2.200000 2.663871 -1.200000
|
||||
v -2.200000 2.663871 1.200000
|
||||
v 2.300000 13.863962 2.300000
|
||||
v 2.300000 13.863962 -2.300000
|
||||
v 2.300000 9.263885 2.300000
|
||||
v 2.300000 9.263885 -2.300000
|
||||
v -2.300000 13.863962 -2.300000
|
||||
v -2.300000 13.863962 2.300000
|
||||
v -2.300000 9.263885 -2.300000
|
||||
v -2.300000 9.263885 2.300000
|
||||
v -2.322686 2.473175 -1.300000
|
||||
v -2.322686 2.473175 1.300000
|
||||
v -4.713554 2.682348 1.300000
|
||||
v -4.713554 2.682348 -1.300000
|
||||
v -1.686446 9.745432 -1.300000
|
||||
v -1.686446 9.745432 1.300000
|
||||
v -4.077313 9.954605 1.300000
|
||||
v -4.077313 9.954605 -1.300000
|
||||
v 4.077313 9.954605 -1.300000
|
||||
v 4.077313 9.954605 1.300000
|
||||
v 1.686446 9.745432 1.300000
|
||||
v 1.686446 9.745432 -1.300000
|
||||
v 4.713554 2.682348 -1.300000
|
||||
v 4.713554 2.682348 1.300000
|
||||
v 2.322686 2.473175 1.300000
|
||||
v 2.322686 2.473175 -1.300000
|
||||
v 0.139099 2.938947 -1.200000
|
||||
v 0.139099 2.938947 1.200000
|
||||
v 0.261266 -4.059988 1.200000
|
||||
v 0.261266 -4.059988 -1.200000
|
||||
v 2.660901 -4.018101 1.190000
|
||||
v 2.660901 -4.018101 -1.210000
|
||||
v 2.538733 2.980834 1.190000
|
||||
v 2.538733 2.980834 -1.210000
|
||||
v -0.139099 2.938947 -1.200000
|
||||
v -0.139099 2.938947 1.200000
|
||||
v -0.261266 -4.059988 1.200000
|
||||
v -0.261266 -4.059988 -1.200000
|
||||
v -2.538734 2.980834 -1.210000
|
||||
v -2.538734 2.980834 1.190000
|
||||
v -2.660901 -4.018101 -1.210000
|
||||
v -2.660901 -4.018101 1.190000
|
||||
v -2.799999 -4.387500 1.390000
|
||||
v -2.799999 -4.387500 -1.410000
|
||||
v -2.800000 -0.812499 1.390000
|
||||
v -2.800000 -0.812499 -1.410000
|
||||
v -0.000000 -4.387500 -1.400000
|
||||
v -0.000000 -4.387500 1.400000
|
||||
v -0.000000 -0.812499 1.400000
|
||||
v -0.000000 -0.812499 -1.400000
|
||||
v 2.800000 -0.812499 -1.410000
|
||||
v 2.800000 -0.812499 1.390000
|
||||
v 2.799999 -4.387500 -1.410000
|
||||
v 2.799999 -4.387500 1.390000
|
||||
v 0.000000 -4.387500 -1.400000
|
||||
v 0.000000 -4.387500 1.400000
|
||||
v 0.000000 -0.812499 1.400000
|
||||
v 0.000000 -0.812499 -1.400000
|
||||
v 2.267006 13.830965 2.267006
|
||||
v 2.267006 13.830965 -2.267006
|
||||
v 2.267006 9.296881 2.267006
|
||||
v 2.267006 9.296881 -2.267006
|
||||
v -2.267006 13.830965 -2.267006
|
||||
v -2.267006 13.830965 2.267006
|
||||
v -2.267006 9.296881 -2.267006
|
||||
v -2.267006 9.296881 2.267006
|
||||
vt 0.250000 0.375000
|
||||
vt 0.250000 0.000000
|
||||
vt 0.312500 0.000000
|
||||
vt 0.312500 0.375000
|
||||
vt 0.437500 0.375000
|
||||
vt 0.437500 0.500000
|
||||
vt 0.312500 0.500000
|
||||
vt 0.562500 0.375000
|
||||
vt 0.562500 0.500000
|
||||
vt 0.437500 0.000000
|
||||
vt 0.500000 0.000000
|
||||
vt 0.500000 0.375000
|
||||
vt 0.625000 0.000000
|
||||
vt 0.625000 0.375000
|
||||
vt 0.500000 0.750000
|
||||
vt 0.500000 0.500000
|
||||
vt 0.625000 0.500000
|
||||
vt 0.625000 0.750000
|
||||
vt 0.750000 0.750000
|
||||
vt 0.750000 1.000000
|
||||
vt 0.625000 1.000000
|
||||
vt 0.875000 0.750000
|
||||
vt 0.875000 1.000000
|
||||
vt 0.750000 0.500000
|
||||
vt 0.875000 0.500000
|
||||
vt 1.000000 0.750000
|
||||
vt 1.000000 0.500000
|
||||
vt 0.750000 0.375000
|
||||
vt 0.812500 0.500000
|
||||
vt 0.812500 0.375000
|
||||
vt 0.687500 0.375000
|
||||
vt 0.687500 0.500000
|
||||
vt 0.687500 0.000000
|
||||
vt 0.750000 0.000000
|
||||
vt 0.812500 0.000000
|
||||
vt 0.875000 0.375000
|
||||
vt 0.875000 0.000000
|
||||
vt 0.125000 0.375000
|
||||
vt 0.062500 0.375000
|
||||
vt 0.062500 0.500000
|
||||
vt 0.125000 0.500000
|
||||
vt 0.187500 0.375000
|
||||
vt 0.187500 0.500000
|
||||
vt 0.000000 0.375000
|
||||
vt 0.000000 0.000000
|
||||
vt 0.062500 0.000000
|
||||
vt 0.187500 0.000000
|
||||
vt 0.125000 0.000000
|
||||
vt 0.437500 0.875000
|
||||
vt 0.437500 1.000000
|
||||
vt 0.375000 1.000000
|
||||
vt 0.375000 0.875000
|
||||
vt 0.250000 0.875000
|
||||
vt 0.312500 0.875000
|
||||
vt 0.312500 0.656250
|
||||
vt 0.250000 0.656250
|
||||
vt 0.500000 0.875000
|
||||
vt 0.437500 0.656250
|
||||
vt 0.500000 0.656250
|
||||
vt 0.375000 0.656250
|
||||
vt 0.312500 1.000000
|
||||
usemtl Armor
|
||||
s off
|
||||
f 1/1 3/2 4/3 2/4
|
||||
f 5/5 6/6 1/7 2/4
|
||||
f 8/6 7/5 4/8 3/9
|
||||
f 5/5 2/4 4/3 7/10
|
||||
f 7/10 8/11 6/12 5/5
|
||||
f 8/11 3/13 1/14 6/12
|
||||
f 9/15 11/16 12/17 10/18
|
||||
f 13/19 14/20 9/21 10/18
|
||||
f 12/22 11/23 16/20 15/19
|
||||
f 13/19 10/18 12/17 15/24
|
||||
f 14/22 13/19 15/24 16/25
|
||||
f 9/26 14/22 16/25 11/27
|
||||
f 17/28 18/24 19/29 20/30
|
||||
f 24/31 23/32 22/24 21/28
|
||||
f 23/31 24/14 20/13 19/33
|
||||
f 24/31 21/28 17/34 20/33
|
||||
f 21/28 22/30 18/35 17/34
|
||||
f 22/30 23/36 19/37 18/35
|
||||
f 27/30 31/35 30/37 26/36
|
||||
f 28/28 32/34 31/35 27/30
|
||||
f 25/31 29/33 32/34 28/28
|
||||
f 26/31 30/33 29/13 25/14
|
||||
f 25/31 28/28 27/24 26/32
|
||||
f 32/28 29/30 30/29 31/24
|
||||
f 40/38 33/39 34/40 39/41
|
||||
f 36/42 38/38 37/41 35/43
|
||||
f 39/44 37/45 38/46 40/39
|
||||
f 34/1 35/2 37/47 39/42
|
||||
f 40/38 38/48 36/46 33/39
|
||||
f 33/42 36/47 35/48 34/38
|
||||
f 45/38 46/41 42/40 41/39
|
||||
f 41/42 42/38 43/48 44/47
|
||||
f 45/38 41/39 44/46 47/48
|
||||
f 42/1 46/42 48/47 43/2
|
||||
f 46/44 45/39 47/46 48/45
|
||||
f 44/42 43/43 48/41 47/38
|
||||
f 53/49 54/50 49/51 50/52
|
||||
f 51/53 52/54 50/55 49/56
|
||||
f 55/57 51/49 49/58 54/59
|
||||
f 52/52 56/54 53/55 50/60
|
||||
f 56/49 55/52 54/60 53/58
|
||||
f 52/52 51/51 55/61 56/54
|
||||
f 64/49 61/58 62/60 63/52
|
||||
f 57/52 59/60 61/55 64/54
|
||||
f 63/57 62/59 60/58 58/49
|
||||
f 58/53 60/56 59/55 57/54
|
||||
f 61/49 59/52 60/51 62/50
|
||||
f 57/52 64/54 63/61 58/51
|
||||
f 65/15 66/18 68/17 67/16
|
||||
f 69/19 66/18 65/21 70/20
|
||||
f 68/22 71/19 72/20 67/23
|
||||
f 69/19 71/24 68/17 66/18
|
||||
f 70/22 72/25 71/24 69/19
|
||||
f 65/26 67/27 72/25 70/22
|
|
@ -0,0 +1,191 @@
|
|||
# Blender v2.73 (sub 0) OBJ File: '3d_armor_stand.blend'
|
||||
# www.blender.org
|
||||
mtllib 3d_armor_stand.mtl
|
||||
o Player_Cube
|
||||
v 0.062500 1.312500 -0.062500
|
||||
v 0.062500 1.312500 0.062500
|
||||
v -0.062500 1.312500 -0.062500
|
||||
v -0.062500 1.312500 0.062500
|
||||
v -0.187500 -0.437504 0.062500
|
||||
v -0.187500 -0.437504 -0.062500
|
||||
v -0.187500 0.937500 0.062500
|
||||
v -0.187500 0.937500 -0.062500
|
||||
v -0.250000 0.250000 0.062500
|
||||
v -0.250000 0.250000 -0.062500
|
||||
v -0.250000 0.125003 0.062500
|
||||
v -0.250000 0.125003 -0.062500
|
||||
v 0.250000 0.250000 0.062500
|
||||
v 0.250000 0.250000 -0.062500
|
||||
v 0.250000 0.125003 0.062500
|
||||
v 0.250000 0.125003 -0.062500
|
||||
v -0.062500 -0.437504 -0.062500
|
||||
v -0.062500 -0.437504 0.062500
|
||||
v -0.062500 0.937500 0.062500
|
||||
v -0.062500 0.937500 -0.062500
|
||||
v 0.062500 0.250000 0.062500
|
||||
v 0.062500 0.250000 -0.062500
|
||||
v 0.187500 0.250000 -0.062500
|
||||
v 0.187500 0.250000 0.062500
|
||||
v 0.187500 0.937500 -0.062500
|
||||
v 0.187500 0.937500 0.062500
|
||||
v 0.187500 -0.437504 -0.062500
|
||||
v 0.187500 -0.437504 0.062500
|
||||
v 0.062500 -0.437504 -0.062500
|
||||
v 0.062500 -0.437504 0.062500
|
||||
v 0.062500 0.937500 0.062500
|
||||
v 0.062500 0.937500 -0.062500
|
||||
v -0.062500 0.812500 -0.062500
|
||||
v -0.187500 0.812500 -0.062500
|
||||
v -0.062500 0.812500 0.062500
|
||||
v -0.187500 0.812500 0.062500
|
||||
v 0.062500 0.812500 -0.062500
|
||||
v 0.187500 0.812500 -0.062500
|
||||
v 0.187500 0.812500 0.062500
|
||||
v 0.062500 0.812500 0.062500
|
||||
v 0.375000 0.812500 0.062500
|
||||
v 0.375000 0.812500 -0.062500
|
||||
v 0.375000 0.937500 0.062500
|
||||
v 0.375000 0.937500 -0.062500
|
||||
v 0.500000 -0.437500 -0.500000
|
||||
v 0.500000 -0.437500 0.500000
|
||||
v -0.500000 -0.437500 -0.500000
|
||||
v -0.500000 -0.437500 0.500000
|
||||
v -0.062500 0.250000 -0.062500
|
||||
v -0.187500 0.250000 -0.062500
|
||||
v -0.062500 0.250000 0.062500
|
||||
v -0.187500 0.250000 0.062500
|
||||
v -0.375000 0.937500 0.062500
|
||||
v -0.375000 0.937500 -0.062500
|
||||
v -0.375000 0.812500 -0.062500
|
||||
v -0.375000 0.812500 0.062500
|
||||
v 0.500000 -0.500000 -0.500000
|
||||
v 0.500000 -0.500000 0.500000
|
||||
v -0.500000 -0.500000 -0.500000
|
||||
v -0.500000 -0.500000 0.500000
|
||||
v 0.187500 0.124998 0.062500
|
||||
v 0.187500 0.124998 -0.062500
|
||||
v 0.062500 0.124998 0.062500
|
||||
v 0.062500 0.124998 -0.062500
|
||||
v -0.062500 0.124998 -0.062500
|
||||
v -0.187500 0.124998 -0.062500
|
||||
v -0.062500 0.124998 0.062500
|
||||
v -0.187500 0.124998 0.062500
|
||||
vt 0.000000 0.000000
|
||||
vt 0.875000 0.000000
|
||||
vt 0.875000 0.250000
|
||||
vt 0.000000 0.250000
|
||||
vt 0.125000 0.500000
|
||||
vt 0.125000 0.750000
|
||||
vt -0.000000 0.750000
|
||||
vt -0.000000 0.500000
|
||||
vt 0.750000 0.000000
|
||||
vt 1.000000 0.000000
|
||||
vt 1.000000 0.250000
|
||||
vt 0.750000 0.250000
|
||||
vt 0.375000 0.500000
|
||||
vt 0.375000 0.750000
|
||||
vt 0.875000 0.750000
|
||||
vt 0.875000 1.000000
|
||||
vt 0.000000 1.000000
|
||||
vt 0.875000 0.500000
|
||||
vt 0.750000 0.500000
|
||||
vt 1.000000 0.500000
|
||||
vt 1.000000 0.750000
|
||||
vt 0.750000 0.750000
|
||||
vt 0.625000 1.000000
|
||||
vt 0.375000 1.000000
|
||||
vt 0.625000 0.750000
|
||||
vt 0.625000 0.500000
|
||||
vt 0.250000 0.500000
|
||||
vt 0.250000 0.750000
|
||||
vt 0.625000 0.250000
|
||||
vt 0.625000 -0.000000
|
||||
vt 0.250000 0.250000
|
||||
vt 0.250000 0.000000
|
||||
vt 0.375000 0.250000
|
||||
vt 0.250000 1.000000
|
||||
vt 1.000000 1.000000
|
||||
vt 0.750000 1.000000
|
||||
vt 0.375000 -0.000000
|
||||
vt 0.125000 0.250000
|
||||
vt 0.125000 1.000000
|
||||
vt 0.125000 0.000000
|
||||
vt -0.000000 0.937500
|
||||
vt 1.000000 0.937500
|
||||
vt 0.937500 0.000000
|
||||
vt 0.937500 1.000000
|
||||
vt 1.000000 0.062500
|
||||
vt 0.000000 0.062500
|
||||
vt 0.062500 0.000000
|
||||
vt 0.062500 1.000000
|
||||
g Player_Cube_Stand
|
||||
usemtl Stand
|
||||
s off
|
||||
f 64/1 29/2 30/3 63/4
|
||||
f 52/5 50/6 10/7 9/8
|
||||
f 17/9 18/10 5/11 6/12
|
||||
f 68/3 66/2 6/1 5/4
|
||||
f 7/13 8/14 54/7 53/8
|
||||
f 67/15 68/16 5/17 18/7
|
||||
f 62/4 27/3 29/18 64/8
|
||||
f 66/3 65/18 17/8 6/4
|
||||
f 9/19 10/20 12/21 11/22
|
||||
f 63/7 30/15 28/16 61/17
|
||||
f 65/18 67/15 18/7 17/8
|
||||
f 61/8 28/18 27/15 62/7
|
||||
f 19/23 7/24 36/14 35/25
|
||||
f 8/14 7/13 19/26 20/25
|
||||
f 23/15 24/18 13/20 14/21
|
||||
f 13/8 15/27 16/28 14/7
|
||||
f 39/29 38/30 42/10 41/11
|
||||
f 29/31 27/4 28/1 30/32
|
||||
f 25/28 26/27 43/26 44/25
|
||||
f 38/12 25/19 44/13 42/33
|
||||
f 25/28 32/7 31/8 26/27
|
||||
f 8/26 20/13 33/33 34/29
|
||||
f 25/19 38/12 37/11 32/20
|
||||
f 31/17 40/7 39/28 26/34
|
||||
f 26/34 39/28 41/25 43/23
|
||||
f 43/7 41/28 42/34 44/17
|
||||
f 53/22 54/21 55/35 56/36
|
||||
f 36/14 7/24 53/17 56/7
|
||||
f 8/26 34/29 55/11 54/20
|
||||
f 34/37 36/33 56/4 55/1
|
||||
f 51/13 21/26 22/25 49/14
|
||||
f 20/4 3/12 1/19 32/8
|
||||
f 40/15 31/16 19/23 35/25
|
||||
f 35/29 33/30 37/2 40/3
|
||||
f 33/33 20/13 32/5 37/38
|
||||
f 3/14 4/24 2/23 1/25
|
||||
f 19/12 4/4 3/1 20/9
|
||||
f 31/36 2/17 4/7 19/22
|
||||
f 32/22 1/7 2/8 31/19
|
||||
f 23/5 62/38 64/33 22/13
|
||||
f 21/14 63/24 61/39 24/6
|
||||
f 61/3 62/2 16/10 15/11
|
||||
f 62/38 23/5 14/8 16/4
|
||||
f 24/6 61/39 15/17 13/7
|
||||
f 50/18 66/3 12/11 10/20
|
||||
f 66/40 68/38 11/4 12/1
|
||||
f 50/18 49/26 65/29 66/3
|
||||
f 51/25 52/15 68/16 67/23
|
||||
f 68/16 52/15 9/21 11/35
|
||||
f 49/26 22/13 64/33 65/29
|
||||
f 51/25 67/23 63/24 21/14
|
||||
f 67/33 65/37 64/30 63/29
|
||||
f 37/1 22/2 21/3 40/4
|
||||
f 38/4 23/3 22/18 37/8
|
||||
f 40/7 21/15 24/16 39/17
|
||||
f 39/8 24/18 23/15 38/7
|
||||
f 36/2 34/3 50/4 52/1
|
||||
f 35/15 36/16 52/17 51/7
|
||||
f 34/3 33/18 49/8 50/4
|
||||
f 33/18 35/15 51/7 49/8
|
||||
g Player_Cube_Base
|
||||
usemtl Base
|
||||
f 47/17 48/1 46/10 45/35
|
||||
f 59/1 57/10 58/35 60/17
|
||||
f 48/17 60/41 58/42 46/35
|
||||
f 46/43 58/10 57/35 45/44
|
||||
f 47/1 45/10 57/45 59/46
|
||||
f 48/47 47/48 59/17 60/1
|
After Width: | Height: | Size: 243 B |
After Width: | Height: | Size: 262 B |
After Width: | Height: | Size: 249 B |