Castrum/mods/castrum/buildings/Island_Pier2.lua

53 lines
2.0 KiB
Lua

function Island_Pier2(v,player)
if v+0 == 1 then
for j=176,178 do
for i=42,46 do
minetest.set_node({x=j, y=8, z=i}, {name="default:wood"})
end
end
minetest.set_node({x=178, y=7, z=42}, {name="default:wood"})
minetest.set_node({x=178, y=6, z=42}, {name="default:wood"})
minetest.set_node({x=178, y=7, z=46}, {name="default:wood"})
minetest.set_node({x=178, y=6, z=46}, {name="default:wood"})
elseif v+0 == 2 then
for j=179,181 do
for i=42,46 do
minetest.set_node({x=j, y=8, z=i}, {name="default:wood"})
end
end
minetest.set_node({x=181, y=7, z=42}, {name="default:wood"})
minetest.set_node({x=181, y=6, z=42}, {name="default:wood"})
minetest.set_node({x=181, y=7, z=46}, {name="default:wood"})
minetest.set_node({x=181, y=6, z=46}, {name="default:wood"})
elseif v+0 == 3 then
for j=182,184 do
for i=42,46 do
minetest.set_node({x=j, y=8, z=i}, {name="default:wood"})
end
end
minetest.set_node({x=184, y=7, z=42}, {name="default:wood"})
minetest.set_node({x=184, y=6, z=42}, {name="default:wood"})
minetest.set_node({x=184, y=7, z=46}, {name="default:wood"})
minetest.set_node({x=184, y=6, z=46}, {name="default:wood"})
minetest.set_node({x=179, y=8, z=44}, {name="castrum:island_battleground"})
elseif v+0 == 4 then
for j=176,184 do
for i=42,46 do
for k=6,8 do
if minetest.get_node({x=j, y=k, z=i}).name == "default:wood" then
minetest.set_node({x=j, y=k, z=i}, {name="default:junglewood"})
end
end
end
end
elseif v+0 == 0 then
for j=176,184 do
for i=42,46 do
for k=6,7 do
minetest.set_node({x=j, y=k, z=i}, {name="default:water_source"})
end
minetest.set_node({x=j, y=8, z=i}, {name="air"})
end
end
end
end