Castrum/mods/castrum/buildings/Home1.lua

103 lines
4.5 KiB
Lua

function Home1(v,player)
if v+0 == 1 then
for i=26,32 do
for j=20,25 do
minetest.set_node({x=i*(-1), y=9, z=j*(-1)}, {name="default:cobble"})
end
end
minetest.set_node({x=-29, y=9, z=-19}, {name="stairs:stair_cobble"})
screwdriver_handler(player, {type="node", under={x=-29, y=9, z=-19}, above={x=-29, y=9, z=-19}}, 1)
screwdriver_handler(player, {type="node", under={x=-29, y=9, z=-19}, above={x=-29, y=9, z=-19}}, 1)
elseif v+0 == 2 then
for j=20,25 do
minetest.set_node({x=-26, y=10, z=j*(-1)}, {name="default:wood"})
minetest.set_node({x=-32, y=10, z=j*(-1)}, {name="default:wood"})
end
for i=26,32 do
minetest.set_node({x=i*(-1), y=10, z=-25}, {name="default:wood"})
minetest.set_node({x=i*(-1), y=10, z=-20}, {name="default:wood"})
end
minetest.set_node({x=-29, y=10, z=-20}, {name="air"})
elseif v+0 == 3 then
for j=20,25 do
minetest.set_node({x=-26, y=11, z=j*(-1)}, {name="default:wood"})
minetest.set_node({x=-32, y=11, z=j*(-1)}, {name="default:wood"})
end
for i=26,32 do
minetest.set_node({x=i*(-1), y=11, z=-25}, {name="default:wood"})
minetest.set_node({x=i*(-1), y=11, z=-20}, {name="default:wood"})
end
minetest.set_node({x=-29, y=11, z=-20}, {name="air"})
minetest.set_node({x=-29, y=10, z=-20}, {name="doors:door_wood_a"})
screwdriver_handler(player, {type="node", under={x=-29, y=10, z=-20}, above={x=-29, y=10, z=-20}}, 1)
screwdriver_handler(player, {type="node", under={x=-29, y=10, z=-20}, above={x=-29, y=10, z=-20}}, 1)
elseif v+0 == 4 then
for j=20,25 do
minetest.set_node({x=-26, y=12, z=j*(-1)}, {name="default:wood"})
minetest.set_node({x=-32, y=12, z=j*(-1)}, {name="default:wood"})
end
for i=26,32 do
minetest.set_node({x=i*(-1), y=12, z=-25}, {name="default:wood"})
minetest.set_node({x=i*(-1), y=12, z=-20}, {name="default:wood"})
end
elseif v+0 == 5 then
for j=21,24 do
minetest.set_node({x=-27, y=13, z=j*(-1)}, {name="default:wood"})
minetest.set_node({x=-31, y=13, z=j*(-1)}, {name="default:wood"})
end
for i=27,31 do
minetest.set_node({x=i*(-1), y=13, z=-24}, {name="default:wood"})
minetest.set_node({x=i*(-1), y=13, z=-21}, {name="default:wood"})
end
elseif v+0 == 6 then
for j=22,23 do
minetest.set_node({x=-28, y=14, z=j*(-1)}, {name="default:wood"})
minetest.set_node({x=-30, y=14, z=j*(-1)}, {name="default:wood"})
end
for i=28,30 do
minetest.set_node({x=i*(-1), y=14, z=-23}, {name="default:wood"})
minetest.set_node({x=i*(-1), y=14, z=-22}, {name="default:wood"})
end
minetest.set_node({x=-26, y=9, z=-19}, {name="castrum:character1"})
screwdriver_handler(player, {type="node", under={x=-26, y=9, z=-19}, above={x=-26, y=9, z=-19}}, 1)
screwdriver_handler(player, {type="node", under={x=-26, y=9, z=-19}, above={x=-26, y=9, z=-19}}, 1)
elseif v+0 == 7 then
for i=26,32 do
for j=19,25 do
for k=9,14 do
if minetest.get_node({x=i*(-1), y=k, z=j*(-1)}).name == "default:wood" then
minetest.set_node({x=i*(-1), y=k, z=j*(-1)}, {name="default:junglewood"})
end
end
end
end
elseif v+0 == 8 then
for i=26,32 do
for j=19,25 do
for k=9,14 do
if minetest.get_node({x=i*(-1), y=k, z=j*(-1)}).name == "default:junglewood" then
minetest.set_node({x=i*(-1), y=k, z=j*(-1)}, {name="default:pine_wood"})
end
end
end
end
elseif v+0 == 9 then
for i=26,32 do
for j=19,25 do
for k=9,14 do
if minetest.get_node({x=i*(-1), y=k, z=j*(-1)}).name == "default:pine_wood" then
minetest.set_node({x=i*(-1), y=k, z=j*(-1)}, {name="default:acacia_wood"})
end
end
end
end
elseif v+0 == 0 then
for i=26,32 do
for j=19,25 do
for k=9,14 do
minetest.set_node({x=i*(-1), y=k, z=j*(-1)}, {name="air"})
end
end
end
end
end