Castrum/mods/castrum/buildings/Bridge.lua

93 lines
3.1 KiB
Lua

function Bridge(v,player)
if v+0 == 1 then
for i=36,44 do
minetest.set_node({x=i*(-1), y=8, z=-32}, {name="default:wood"})
end
elseif v+0 == 2 then
for i=36,44 do
minetest.set_node({x=i*(-1), y=8, z=-33}, {name="default:wood"})
end
elseif v+0 == 3 then
for i=36,44 do
minetest.set_node({x=i*(-1), y=8, z=-34}, {name="default:wood"})
end
elseif v+0 == 4 then
for i=36,44 do
minetest.set_node({x=i*(-1), y=8, z=-35}, {name="default:wood"})
end
elseif v+0 == 5 then
for i=36,39 do
minetest.set_node({x=i*(-1), y=8, z=-36}, {name="default:wood"})
end
for i=41,44 do
minetest.set_node({x=i*(-1), y=8, z=-36}, {name="default:wood"})
end
elseif v+0 == 6 then
for i=36,44 do
minetest.set_node({x=i*(-1), y=8, z=-37}, {name="default:wood"})
end
elseif v+0 == 7 then
for i=36,44 do
minetest.set_node({x=i*(-1), y=8, z=-38}, {name="default:wood"})
end
elseif v+0 == 8 then
for i=36,44 do
minetest.set_node({x=i*(-1), y=8, z=-39}, {name="default:wood"})
end
elseif v+0 == 9 then
for i=36,44 do
minetest.set_node({x=i*(-1), y=8, z=-40}, {name="default:wood"})
end
elseif v+0 == 10 then
for i=36,44 do
for j=32,35 do
minetest.set_node({x=i*(-1), y=8, z=j*(-1)}, {name="default:junglewood"})
end
end
for i=36,44 do
for j=37,40 do
minetest.set_node({x=i*(-1), y=8, z=j*(-1)}, {name="default:junglewood"})
end
end
for i=36,39 do
minetest.set_node({x=i*(-1), y=8, z=-36}, {name="default:junglewood"})
end
for i=41,44 do
minetest.set_node({x=i*(-1), y=8, z=-36}, {name="default:junglewood"})
end
elseif v+0 == 11 then
for i=36,44 do
for j=32,35 do
minetest.set_node({x=i*(-1), y=8, z=j*(-1)}, {name="default:pine_wood"})
end
end
for i=36,44 do
for j=37,40 do
minetest.set_node({x=i*(-1), y=8, z=j*(-1)}, {name="default:pine_wood"})
end
end
for i=36,39 do
minetest.set_node({x=i*(-1), y=8, z=-36}, {name="default:pine_wood"})
end
for i=41,44 do
minetest.set_node({x=i*(-1), y=8, z=-36}, {name="default:pine_wood"})
end
elseif v+0 == 0 then
for i=36,44 do
for j=32,35 do
minetest.set_node({x=i*(-1), y=8, z=j*(-1)}, {name="default:dirt_with_grass"})
end
end
for i=36,44 do
for j=37,40 do
minetest.set_node({x=i*(-1), y=8, z=j*(-1)}, {name="default:dirt_with_grass"})
end
end
for i=36,39 do
minetest.set_node({x=i*(-1), y=8, z=-36}, {name="default:dirt_with_grass"})
end
for i=41,44 do
minetest.set_node({x=i*(-1), y=8, z=-36}, {name="default:dirt_with_grass"})
end
end
end