Castrum/mods/castrum/bridge_status.lua

38 lines
2.0 KiB
Lua

function Bridge_Status(player,change,update)
file = io.open(minetest.get_worldpath().."/SAVE/Bridge.txt", "r")
local level = file:read("*l")
file:close()
file = io.open(minetest.get_worldpath().."/SAVE/Bridge_status.txt", "r")
local status = file:read("*l")
file:close()
if tonumber(level) < 9 then
if update == false then
minetest.chat_send_player(player:get_player_name(), "build bridge first")
end
minetest.place_schematic({x=-44, y=8, z=-40}, minetest.get_modpath("castrum").."/schematics/Bridge1/Bridge1_"..(tonumber(level))..".mts","0")
else
if tonumber(status) == 0 then
if change then
file = io.open(minetest.get_worldpath().."/SAVE/Bridge_status.txt", "w")
file:write("1")
file:close()
minetest.place_schematic({x=-44, y=8, z=-40}, minetest.get_modpath("castrum").."/schematics/Bridge1/Bridge1_00.mts","0")
minetest.place_schematic({x=-44, y=8, z=-32}, minetest.get_modpath("castrum").."/schematics/Bridge2/Bridge2_"..(tonumber(level))..".mts","0")
else
minetest.place_schematic({x=-44, y=8, z=-32}, minetest.get_modpath("castrum").."/schematics/Bridge2/Bridge2_0.mts","0")
minetest.place_schematic({x=-44, y=8, z=-40}, minetest.get_modpath("castrum").."/schematics/Bridge1/Bridge1_"..(tonumber(level))..".mts","0")
end
elseif tonumber(status) == 1 then
if change then
file = io.open(minetest.get_worldpath().."/SAVE/Bridge_status.txt", "w")
file:write("0")
file:close()
minetest.place_schematic({x=-44, y=8, z=-32}, minetest.get_modpath("castrum").."/schematics/Bridge2/Bridge2_0.mts","0")
minetest.place_schematic({x=-44, y=8, z=-40}, minetest.get_modpath("castrum").."/schematics/Bridge1/Bridge1_"..(tonumber(level))..".mts","0")
else
minetest.place_schematic({x=-44, y=8, z=-40}, minetest.get_modpath("castrum").."/schematics/Bridge1/Bridge1_00.mts","0")
minetest.place_schematic({x=-44, y=8, z=-32}, minetest.get_modpath("castrum").."/schematics/Bridge2/Bridge2_"..(tonumber(level))..".mts","0")
end
end
end
end