62 lines
2.6 KiB
Lua
62 lines
2.6 KiB
Lua
dofile(minetest.get_modpath("castrum").."/config.txt")
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minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack, pointed_thing)
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if place_code == true then
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if minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "castrum:fight1" and newnode.name == "castrum:knight_lv1" then
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minetest.set_node(pos, {name="castrum:knight_lv1"})
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screwdriver_handler(placer, {type="node", under=pos, above=pos}, 1)
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local inv = placer:get_inventory()
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Item_Remove2(placer, "main", "castrum:knight_lv1 1")
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local fight = placer:get_attribute("fight")
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placer:set_attribute("fightdig", "false")
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if fight == "true" then
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for j=144,174 do
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for i=51,81 do
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minetest.set_node({x=j*(-1), y=8, z=i*(-1)}, {name="default:dirt_with_grass"})
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end
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end
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fight_step2(placer)
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end
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elseif minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "castrum:fight1" and newnode.name == "castrum:knight_lv2" then
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minetest.set_node(pos, {name="castrum:knight_lv2"})
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screwdriver_handler(placer, {type="node", under=pos, above=pos}, 1)
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local inv = placer:get_inventory()
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Item_Remove2(placer, "main", "castrum:knight_lv2 1")
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local fight = placer:get_attribute("fight")
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placer:set_attribute("fightdig", "false")
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if fight == "true" then
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for j=144,174 do
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for i=51,81 do
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minetest.set_node({x=j*(-1), y=8, z=i*(-1)}, {name="default:dirt_with_grass"})
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end
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end
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fight_step2(placer)
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end
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elseif minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "castrum:fight1" and newnode.name == "castrum:knight_lv3" then
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minetest.set_node(pos, {name="castrum:knight_lv3"})
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screwdriver_handler(placer, {type="node", under=pos, above=pos}, 1)
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local inv = placer:get_inventory()
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Item_Remove2(placer, "main", "castrum:knight_lv3 1")
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local fight = placer:get_attribute("fight")
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placer:set_attribute("fightdig", "false")
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if fight == "true" then
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for j=144,174 do
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for i=51,81 do
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minetest.set_node({x=j*(-1), y=8, z=i*(-1)}, {name="default:dirt_with_grass"})
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end
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end
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fight_step2(placer)
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end
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elseif minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "castrum:sea_fight1" and newnode.name == "castrum:pirate_lv1" then
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minetest.set_node(pos, {name="castrum:pirate_lv1"})
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minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z}, {name="default:wood"})
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if pos.z == -24 then
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screwdriver_handler(placer, {type="node", under=pos, above=pos}, 1)
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screwdriver_handler(placer, {type="node", under=pos, above=pos}, 1)
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end
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else
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minetest.set_node(pos, {name=oldnode.name})
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return itemstack
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end
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end
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end) |