194 lines
8.8 KiB
Lua
194 lines
8.8 KiB
Lua
dofile(minetest.get_modpath("castrum").."/config.txt")
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local stable = {}
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stable.get_formspec = function(player, pos)
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if player == nil then
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return
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end
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file = io.open(minetest.get_worldpath().."/SAVE/Stable.txt", "r")
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local level = file:read("*l")
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file:close()
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local label = ""
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local label2 = ""
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local need1 = ""
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local need2 = ""
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local need3 = ""
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local need4 = ""
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if tonumber(level) < 7 then
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label = "not build yet ("..math.floor((level/7)*100).."%)"
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label2 = "Build"
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need1 = "100 Wooden Planks"
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need2 = "25 River Water Buckets"
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need3 = "Fountain lv.4"
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elseif tonumber(level) == 7 then
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label = (level-6).."/2"
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label2 = "Upgrade"
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need1 = "400 Jungle Wood Planks"
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need2 = "100 River Water Buckets"
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need3 = "Fountain lv.6"
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else
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label = (level-6).."/2"
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label2 = "Upgrade (comming soon)"
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end
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formspec = "size[5,6.5]"
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.."background[5,6.5;1,1;gui_formbg.png;true]"
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.."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]"
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.."bgcolor[#080808BB;true]"
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.."label[0,0;Level: "..label.."]"
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.."label[0,0.5;You need:]"
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.."label[0,0.8;"..need1.."]"
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.."label[0,1.1;"..need2.."]"
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.."label[0,1.4;"..need3.."]"
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.."label[0,1.7;"..need4.."]"
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.."button[0,2;5,1;;"..label2.."]"
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.."image_button[4.5,-0.3;0.8,0.8;;esc;X]"
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if tonumber(level) > 6 then
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formspec = formspec.."button[0,3;5,1;;Get Horse]"
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end
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if del_button == true then
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formspec = formspec.."button[0,4;5,1;;del]"
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end
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return formspec
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end
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local horse = {}
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horse.get_formspec = function(player, pos)
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if player == nil then
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return
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end
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item = ""
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need1 = ""
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need2 = ""
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max = 0
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max1 = 0
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max2 = 0
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file = io.open(minetest.get_worldpath().."/SAVE/Stable.txt", "r")
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local stable = file:read("*l")
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file:close()
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file = io.open(minetest.get_worldpath().."/SAVE/Horse_1.txt", "r")
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local horse_1 = file:read("*l")
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file:close()
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if player:get_attribute("4item") ~= nil then
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item = player:get_attribute("4item")
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end
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if player:get_attribute("4need1") ~= nil then
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need1 = player:get_attribute("4need1")
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end
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if player:get_attribute("4need2") ~= nil then
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need2 = player:get_attribute("4need2")
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end
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formspec = "size[5,6.5]"
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.."background[5,6.5;1,1;gui_formbg.png;true]"
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.."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]"
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.."bgcolor[#080808BB;true]"
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.."label[0,0;For: "..item.."]"
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.."label[0,0.5;You need:]"
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.."label[0,0.8;"..need1.."]"
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.."label[0,1.1;"..need2.."]"
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.."label[3.9,0.5;You have:"..horse_1.."/"..(stable-6).."]"
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.."button[0,2;5,1;;Get Horse]"
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.."button[0,3;1,1;;Horse\nlv.1]"
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.."image_button[4.5,-0.3;0.8,0.8;;esc;X]"
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.."image_button[3.9,-0.3;0.8,0.8;;back;<]"
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return formspec
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end
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minetest.register_node("castrum:stable",{
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tiles = {"default_diamond_block.png"},
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description = "Configurate Stable",
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--groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
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on_punch = function(pos, node, player, pointed_thing)
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minetest.show_formspec(player:get_player_name(), "stable" , stable.get_formspec(player))
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end,
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})
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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local player_inv = player:get_inventory()
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if formname == "stable" then
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for k, v in pairs(fields) do
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if v == "del" then
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minetest.place_schematic({x=-69, y=9, z=-1}, minetest.get_modpath("castrum").."/schematics/Stable/Stable_0.mts","0")
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file = io.open(minetest.get_worldpath().."/SAVE/Stable.txt", "w")
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file:write("0")
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file:close()
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minetest.show_formspec(player:get_player_name(), "stable" , stable.get_formspec(player))
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elseif v == "Upgrade" or v == "Build" then
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file = io.open(minetest.get_worldpath().."/SAVE/Stable.txt", "r")
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local level = file:read("*l")
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file:close()
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file = io.open(minetest.get_worldpath().."/SAVE/Fountain.txt", "r")
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local fountain = file:read("*l")
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file:close()
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local inv = player:get_inventory()
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local upgrade = false
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local txt = "not enough items"
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if tonumber(level) < 7 and inv:contains_item("main", "default:wood 100") and inv:contains_item("main", "castrum:bucket_river_water 25") and tonumber(fountain) > 6 then
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Item_Remove2(player, "main", "default:wood 100")
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Item_Remove2(player, "main", "castrum:bucket_river_water 25")
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upgrade = true
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elseif tonumber(level) < 7 and inv:contains_item("main", "default:wood 100") and inv:contains_item("main", "castrum:bucket_river_water 25") then
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txt = "upgrade fountain to lv.4 first"
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elseif tonumber(level) == 7 and inv:contains_item("main", "default:junglewood 400") and inv:contains_item("main", "castrum:bucket_river_water 100") and tonumber(fountain) > 8 then
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Item_Remove2(player, "main", "default:junglewood 400")
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Item_Remove2(player, "main", "castrum:bucket_river_water 100")
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upgrade = true
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elseif tonumber(level) == 7 and inv:contains_item("main", "default:junglewood 400") and inv:contains_item("main", "castrum:bucket_river_water 100") then
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txt = "upgrade fountain to lv.6 first"
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end
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if upgrade == false then
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minetest.chat_send_player(player:get_player_name(), txt)
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end
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if (tonumber(level)) < 8 and upgrade or buildings_costs == false then
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minetest.place_schematic({x=-69, y=9, z=-1}, minetest.get_modpath("castrum").."/schematics/Stable/Stable_"..(tonumber(level)+1)..".mts","0")
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file = io.open(minetest.get_worldpath().."/SAVE/Stable.txt", "w")
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file:write(tonumber(level)+1)
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file:close()
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end
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minetest.show_formspec(player:get_player_name(), "stable" , stable.get_formspec(player))
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elseif v == "Get Horse" then
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minetest.show_formspec(player:get_player_name(), "horse" , horse.get_formspec(player))
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elseif v == "X" then
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minetest.show_formspec(player:get_player_name(), "", "")
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end
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end
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end
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if formname == "horse" then
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for k, v in pairs(fields) do
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if v == "Get Horse" then
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file = io.open(minetest.get_worldpath().."/SAVE/Stable.txt", "r")
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local stable = file:read("*l")
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file:close()
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file = io.open(minetest.get_worldpath().."/SAVE/Horse_1.txt", "r")
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local horse_1 = file:read("*l")
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file:close()
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if tonumber(horse_1) < (stable-6) then
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if player:get_attribute("4need1string") then
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if player:get_inventory():contains_item("main", player:get_attribute("4need1string")) and player:get_inventory():contains_item("main", player:get_attribute("4need2string")) then
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player:get_inventory():remove_item("main", player:get_attribute("4need1string"))
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player:get_inventory():remove_item("main", player:get_attribute("4need2string"))
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Add_horse(player,player:get_attribute("horselv"),true)
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else
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minetest.chat_send_player(player:get_player_name(), "not enough items")
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end
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else
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minetest.chat_send_player(player:get_player_name(), "select horse first")
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end
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else
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minetest.chat_send_player(player:get_player_name(), "you can only have "..(stable-6).." horse")
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end
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minetest.show_formspec(player:get_player_name(), "horse" , horse.get_formspec(player))
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elseif v == "Horse\nlv.1" then
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player:set_attribute("4item", "Horse lv.1")
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player:set_attribute("4need1", "7 Souls")
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player:set_attribute("4need2", "15 River Water Buckets")
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player:set_attribute("4need1string", "castrum:soul 7")
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player:set_attribute("4need2string", "castrum:bucket_river_water 15")
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player:set_attribute("horselv", "1")
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minetest.show_formspec(player:get_player_name(), "horse" , horse.get_formspec(player))
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elseif v == "X" then
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minetest.show_formspec(player:get_player_name(), "", "")
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elseif v == "<" then
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minetest.show_formspec(player:get_player_name(), "stable" , stable.get_formspec(player))
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end
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end
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end
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end) |