324 lines
17 KiB
Lua
324 lines
17 KiB
Lua
dofile(minetest.get_modpath("castrum").."/config.txt")
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local smithy = {}
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smithy.get_formspec = function(player, pos)
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if player == nil then
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return
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end
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file = io.open(minetest.get_worldpath().."/SAVE/Smithy.txt", "r")
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local level = file:read("*l")
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file:close()
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local label = ""
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local label2 = ""
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local need1 = ""
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local need2 = ""
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local need3 = ""
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local need4 = ""
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if tonumber(level) < 6 then
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label = "not build yet ("..math.floor((level/6)*100).."%)"
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label2 = "Build"
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need1 = "8 Cobblestone"
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need2 = "6 Wooden Planks"
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need3 = "Fountain lv.1"
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elseif tonumber(level) == 6 then
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label = (level-5).."/3"
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label2 = "Upgrade"
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need1 = "80 Cobblestone"
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need2 = "60 Wooden Planks"
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need3 = "Fountain lv.3"
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elseif tonumber(level) == 7 then
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label = (level-5).."/3"
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label2 = "Upgrade"
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need1 = "80 Desert Cobblestone"
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need2 = "60 Jungle Wood Planks"
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need3 = "Fountain lv.5"
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else
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label = (level-5).."/3"
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label2 = "Upgrade (comming soon)"
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end
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formspec = "size[5,6.5]"
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.."background[5,6.5;1,1;gui_formbg.png;true]"
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.."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]"
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.."bgcolor[#080808BB;true]"
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.."label[0,0;Level: "..label.."]"
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.."label[0,0.5;You need:]"
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.."label[0,0.8;"..need1.."]"
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.."label[0,1.1;"..need2.."]"
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.."label[0,1.4;"..need3.."]"
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.."label[0,1.7;"..need4.."]"
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.."button[0,2;5,1;;"..label2.."]"
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if tonumber(level) > 5 then
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formspec = formspec.."button[0,3;5,1;;Crafting]"
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end
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formspec = formspec.."image_button[4.5,-0.3;0.8,0.8;;esc;X]"
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if del_button == true then
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formspec = formspec.."button[0,4;5,1;;del]"
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end
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return formspec
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end
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local craft = {}
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craft.get_formspec = function(player, pos)
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if player == nil then
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return
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end
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item = ""
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need1 = ""
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need2 = ""
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if player:get_attribute("item") ~= nil then
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item = player:get_attribute("item")
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end
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if player:get_attribute("need1") ~= nil then
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need1 = player:get_attribute("need1")
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end
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if player:get_attribute("need2") ~= nil then
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need2 = player:get_attribute("need2")
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end
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file = io.open(minetest.get_worldpath().."/SAVE/Smithy.txt", "r")
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local level = file:read("*l")
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file:close()
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formspec = "size[5,6.5]"
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.."background[5,6.5;1,1;gui_formbg.png;true]"
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.."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]"
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.."bgcolor[#080808BB;true]"
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.."label[0,0;For: "..item.."]"
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.."label[0,0.5;You need:]"
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.."label[0,0.8;"..need1.."]"
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.."label[0,1.1;"..need2.."]"
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.."button[0,2;5,1;;Craft]"
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.."button[0,3;1,1;;Soul]"
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.."button[1,3;1,1;;Steel\nIngot]"
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.."button[2,3;1,1;;Bronze\nIngot]"
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.."button[0,4;1,1;;Stone\nShovel]"
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.."button[1,4;1,1;;Stone\nPickaxe]"
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.."button[2,4;1,1;;Stone\nSword]"
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.."image_button[4.5,-0.3;0.8,0.8;;esc;X]"
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.."image_button[3.9,-0.3;0.8,0.8;;back;<]"
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if tonumber(level) > 6 then
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formspec = formspec .."button[0,5;1,1;;Steel\nShovel]"
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.."button[1,5;1,1;;Steel\nPickaxe]"
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.."button[2,5;1,1;;Steel\nSword]"
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end
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if tonumber(level) > 7 then
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formspec = formspec .."button[0,6;1,1;;Bronze\nShovel]"
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.."button[1,6;1,1;;Bronze\nPickaxe]"
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.."button[2,6;1,1;;Bronze\nSword]"
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end
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return formspec
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end
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minetest.register_node("castrum:smithy",{
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tiles = {"default_diamond_block.png"},
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description = "Configurate Smithy",
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--groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
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on_punch = function(pos, node, player, pointed_thing)
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minetest.show_formspec(player:get_player_name(), "smithy" , smithy.get_formspec(player))
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end,
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})
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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local player_inv = player:get_inventory()
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if formname == "smithy" then
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for k, v in pairs(fields) do
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if v == "del" then
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minetest.place_schematic({x=-69, y=9, z=-14}, minetest.get_modpath("castrum").."/schematics/Smithy/Smithy_0.mts","0")
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file = io.open(minetest.get_worldpath().."/SAVE/Smithy.txt", "w")
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file:write("0")
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file:close()
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minetest.show_formspec(player:get_player_name(), "smithy" , smithy.get_formspec(player))
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elseif v == "Upgrade" or v == "Build" then
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file = io.open(minetest.get_worldpath().."/SAVE/Smithy.txt", "r")
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local level = file:read("*l")
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file:close()
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file = io.open(minetest.get_worldpath().."/SAVE/Fountain.txt", "r")
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local fountain = file:read("*l")
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file:close()
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local inv = player:get_inventory()
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local upgrade = false
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local txt = "not enough items"
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if tonumber(level) < 6 and inv:contains_item("main", "default:cobble 8") and inv:contains_item("main", "default:wood 6") and tonumber(fountain) > 3 then
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Item_Remove2(player, "main", "default:cobble 8")
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Item_Remove2(player, "main", "default:wood 6")
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upgrade = true
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elseif tonumber(level) == 6 and inv:contains_item("main", "default:cobble 80") and inv:contains_item("main", "default:wood 60") and tonumber(fountain) > 5 then
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Item_Remove2(player, "main", "default:cobble 80")
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Item_Remove2(player, "main", "default:wood 60")
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upgrade = true
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elseif tonumber(level) == 7 and inv:contains_item("main", "default:desert_cobble 80") and inv:contains_item("main", "default:junglewood 60") and tonumber(fountain) > 7 then
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Item_Remove2(player, "main", "default:desert_cobble 80")
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Item_Remove2(player, "main", "default:junglewood 60")
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upgrade = true
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elseif tonumber(level) < 6 and inv:contains_item("main", "default:cobble 8") and inv:contains_item("main", "default:wood 6") then
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txt = "build fountain first"
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elseif tonumber(level) == 6 and inv:contains_item("main", "default:cobble 80") and inv:contains_item("main", "default:wood 60") then
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txt = "upgrade fountain to lv.3 first"
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elseif tonumber(level) == 7 and inv:contains_item("main", "default:desert_cobble 80") and inv:contains_item("main", "default:junglewood 60") then
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txt = "upgrade fountain to lv.5 first"
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end
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if upgrade == false then
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minetest.chat_send_player(player:get_player_name(), txt)
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end
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if (tonumber(level)) < 8 and upgrade or buildings_costs == false then
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minetest.place_schematic({x=-69, y=9, z=-14}, minetest.get_modpath("castrum").."/schematics/Smithy/Smithy_"..(tonumber(level)+1)..".mts","0")
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file = io.open(minetest.get_worldpath().."/SAVE/Smithy.txt", "w")
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file:write(tonumber(level)+1)
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file:close()
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end
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minetest.show_formspec(player:get_player_name(), "smithy" , smithy.get_formspec(player))
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elseif v == "Crafting" then
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minetest.show_formspec(player:get_player_name(), "craft" , craft.get_formspec(player))
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elseif v == "X" then
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minetest.show_formspec(player:get_player_name(), "", "")
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end
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end
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end
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if formname == "craft" then
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for k, v in pairs(fields) do
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if v == "Craft" then
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if player:get_attribute("need1string") and player:get_attribute("need2string") and player:get_attribute("need3string") and player:get_attribute("need3string") ~= "" then
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if player:get_inventory():contains_item("main", player:get_attribute("need1string")) or player:get_attribute("need1string") == "air" then
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if player:get_inventory():contains_item("main", player:get_attribute("need2string")) or player:get_attribute("need2string") == "air" then
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if player:get_inventory():contains_item("main", player:get_attribute("need3string")) or player:get_attribute("need3string") == "air" then
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player:get_inventory():remove_item("main", player:get_attribute("need1string"))
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player:get_inventory():remove_item("main", player:get_attribute("need2string"))
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player:get_inventory():remove_item("main", player:get_attribute("need3string"))
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player:get_inventory():add_item("main", player:get_attribute("itemstring"))
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else
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minetest.chat_send_player(player:get_player_name(), "not enough items")
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end
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else
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minetest.chat_send_player(player:get_player_name(), "not enough items")
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end
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else
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minetest.chat_send_player(player:get_player_name(), "not enough items")
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end
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else
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minetest.chat_send_player(player:get_player_name(), "select item first")
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end
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elseif v == "Soul" then
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player:set_attribute("item", "Soul")
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player:set_attribute("need1", "25 Cobblestone")
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player:set_attribute("need2", "15 Wooden Planks")
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player:set_attribute("need1string", "default:cobble 25")
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player:set_attribute("need2string", "default:wood 15")
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player:set_attribute("need3", "")
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player:set_attribute("need3string", "air")
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player:set_attribute("itemstring", "castrum:soul")
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minetest.show_formspec(player:get_player_name(), "craft" , craft.get_formspec(player))
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elseif v == "Steel\nIngot" then
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player:set_attribute("item", "Steel Ingot")
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player:set_attribute("need1", "2 Coal Lump")
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player:set_attribute("need2", "1 Iron Lump")
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player:set_attribute("need1string", "default:coal_lump 2")
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player:set_attribute("need2string", "default:iron_lump")
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player:set_attribute("need3", "")
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player:set_attribute("need3string", "air")
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player:set_attribute("itemstring", "default:steel_ingot")
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minetest.show_formspec(player:get_player_name(), "craft" , craft.get_formspec(player))
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elseif v == "Bronze\nIngot" then
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player:set_attribute("item", "Bronze Ingot")
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player:set_attribute("need1", "2 Coal Lump")
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player:set_attribute("need2", "1 Copper Lump")
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player:set_attribute("need3", "1 Tin Lump")
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player:set_attribute("need1string", "default:coal_lump 2")
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player:set_attribute("need2string", "default:copper_lump")
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player:set_attribute("need3string", "default:tin_lump")
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player:set_attribute("itemstring", "default:bronze_ingot")
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minetest.show_formspec(player:get_player_name(), "craft" , craft.get_formspec(player))
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elseif v == "Stone\nShovel" then
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player:set_attribute("item", "Stone Shovel")
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player:set_attribute("need1", "1 Cobblestone")
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player:set_attribute("need2", "2 Wooden Planks")
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player:set_attribute("need1string", "default:cobble")
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player:set_attribute("need2string", "default:wood 2")
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player:set_attribute("need3", "")
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player:set_attribute("need3string", "air")
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player:set_attribute("itemstring", "castrum:shovel_stone")
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minetest.show_formspec(player:get_player_name(), "craft" , craft.get_formspec(player))
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elseif v == "Stone\nPickaxe" then
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player:set_attribute("item", "Stone Pickaxe")
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player:set_attribute("need1", "3 Cobblestone")
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player:set_attribute("need2", "2 Wooden Planks")
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player:set_attribute("need1string", "default:cobble 3")
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player:set_attribute("need2string", "default:wood 2")
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player:set_attribute("need3", "")
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player:set_attribute("need3string", "air")
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player:set_attribute("itemstring", "castrum:pick_stone")
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minetest.show_formspec(player:get_player_name(), "craft" , craft.get_formspec(player))
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elseif v == "Stone\nSword" then
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player:set_attribute("item", "Stone Sword")
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player:set_attribute("need1", "2 Cobblestone")
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player:set_attribute("need2", "1 Wooden Planks")
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player:set_attribute("need1string", "default:cobble 2")
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player:set_attribute("need2string", "default:wood")
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player:set_attribute("need3", "")
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player:set_attribute("need3string", "air")
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player:set_attribute("itemstring", "castrum:sword_stone")
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minetest.show_formspec(player:get_player_name(), "craft" , craft.get_formspec(player))
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elseif v == "Steel\nShovel" then
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player:set_attribute("item", "Steel Shovel")
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player:set_attribute("need1", "1 Steel Ingot")
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player:set_attribute("need2", "2 Jungle Wooden Planks")
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player:set_attribute("need1string", "default:steel_ingot")
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player:set_attribute("need2string", "default:junglewood 2")
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player:set_attribute("need3", "")
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player:set_attribute("need3string", "air")
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player:set_attribute("itemstring", "castrum:shovel_steel")
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minetest.show_formspec(player:get_player_name(), "craft" , craft.get_formspec(player))
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elseif v == "Steel\nPickaxe" then
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player:set_attribute("item", "Steel Pickaxe")
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player:set_attribute("need1", "3 Steel Ingot")
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player:set_attribute("need2", "2 Jungle Wooden Planks")
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player:set_attribute("need1string", "default:steel_ingot 3")
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player:set_attribute("need2string", "default:junglewood 2")
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player:set_attribute("need3", "")
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player:set_attribute("need3string", "air")
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player:set_attribute("itemstring", "castrum:pick_steel")
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minetest.show_formspec(player:get_player_name(), "craft" , craft.get_formspec(player))
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elseif v == "Steel\nSword" then
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player:set_attribute("item", "Steel Sword")
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player:set_attribute("need1", "2 Steel Ingot")
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player:set_attribute("need2", "1 Jungle Wooden Planks")
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player:set_attribute("need1string", "default:steel_ingot 2")
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player:set_attribute("need2string", "default:junglewood")
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player:set_attribute("need3", "")
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player:set_attribute("need3string", "air")
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player:set_attribute("itemstring", "castrum:sword_steel")
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minetest.show_formspec(player:get_player_name(), "craft" , craft.get_formspec(player))
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elseif v == "Bronze\nShovel" then
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player:set_attribute("item", "Bronze Shovel")
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player:set_attribute("need1", "1 Bronze Ingot")
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player:set_attribute("need2", "2 Pine Wooden Planks")
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player:set_attribute("need1string", "default:bronze_ingot")
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player:set_attribute("need2string", "default:pine_wood 2")
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player:set_attribute("need3", "")
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player:set_attribute("need3string", "air")
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player:set_attribute("itemstring", "castrum:shovel_bronze")
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minetest.show_formspec(player:get_player_name(), "craft" , craft.get_formspec(player))
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elseif v == "Bronze\nPickaxe" then
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player:set_attribute("item", "Bronze Pickaxe")
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player:set_attribute("need1", "3 Bronze Ingot")
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player:set_attribute("need2", "2 Pine Wooden Planks")
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player:set_attribute("need1string", "default:bronze_ingot 3")
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player:set_attribute("need2string", "default:pine_wood 2")
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player:set_attribute("need3", "")
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player:set_attribute("need3string", "air")
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player:set_attribute("itemstring", "castrum:pick_bronze")
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minetest.show_formspec(player:get_player_name(), "craft" , craft.get_formspec(player))
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elseif v == "Bronze\nSword" then
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player:set_attribute("item", "Bronze Sword")
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player:set_attribute("need1", "2 Bronze Ingot")
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player:set_attribute("need2", "1 Pine Wooden Planks")
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player:set_attribute("need1string", "default:bronze_ingot 2")
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player:set_attribute("need2string", "default:pine_wood")
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player:set_attribute("need3", "")
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player:set_attribute("need3string", "air")
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player:set_attribute("itemstring", "castrum:sword_bronze")
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minetest.show_formspec(player:get_player_name(), "craft" , craft.get_formspec(player))
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elseif v == "X" then
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minetest.show_formspec(player:get_player_name(), "", "")
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elseif v == "<" then
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minetest.show_formspec(player:get_player_name(), "smithy" , smithy.get_formspec(player))
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end
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end
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end
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end) |