Castrum/mods/castrum/nodes/Mountain_Smithy.lua

201 lines
9.4 KiB
Lua

dofile(minetest.get_modpath("castrum").."/config.txt")
local mountain_smithy = {}
mountain_smithy.get_formspec = function(player, pos)
if player == nil then
return
end
file = io.open(minetest.get_worldpath().."/SAVE/Mountain_Smithy.txt", "r")
local level = file:read("*l")
file:close()
local label = ""
local label2 = ""
local need1 = ""
local need2 = ""
local need3 = ""
local need4 = ""
if tonumber(level) < 6 then
label = "not build yet ("..math.floor((level/6)*100).."%)"
label2 = "Build"
need1 = "400 Moosy Cobblestone"
need2 = "300 Wood"
need3 = "Mountain Fountain lv.1"
else
label = (level-5).."/1"
label2 = "Upgrade (comming soon)"
end
formspec = "size[5,6.5]"
.."background[5,6.5;1,1;gui_formbg.png;true]"
.."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]"
.."bgcolor[#080808BB;true]"
.."label[0,0;Level: "..label.."]"
.."label[0,0.5;You need:]"
.."label[0,0.8;"..need1.."]"
.."label[0,1.1;"..need2.."]"
.."label[0,1.4;"..need3.."]"
.."label[0,1.7;"..need4.."]"
.."button[0,2;5,1;;"..label2.."]"
.."image_button[4.5,-0.3;0.8,0.8;;esc;X]"
if tonumber(level) > 5 then
formspec = formspec.."button[0,3;5,1;;Crafting]"
end
if del_button == true then
formspec = formspec.."button[0,4;5,1;;del]"
end
return formspec
end
local craft3 = {}
craft3.get_formspec = function(player, pos)
if player == nil then
return
end
item = ""
need1 = ""
need2 = ""
need3 = ""
if player:get_attribute("6item") ~= nil then
item = player:get_attribute("6item")
end
if player:get_attribute("6need1") ~= nil then
need1 = player:get_attribute("6need1")
end
if player:get_attribute("6need2") ~= nil then
need2 = player:get_attribute("6need2")
end
if player:get_attribute("6need3") ~= nil then
need3 = player:get_attribute("6need3")
end
formspec = "size[5,6.5]"
.."background[5,6.5;1,1;gui_formbg.png;true]"
.."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]"
.."bgcolor[#080808BB;true]"
.."label[0,0;For: "..item.."]"
.."label[0,0.5;You need:]"
.."label[0,0.8;"..need1.."]"
.."label[0,1.1;"..need2.."]"
.."label[0,1.4;"..need3.."]"
.."button[0,2;5,1;;Craft]"
.."button[0,3;1,1;;White\nWool]"
.."button[1,3;1,1;;Pink\nWool]"
.."button[2,3;1,1;;Yellow\nWool]"
.."image_button[4.5,-0.3;0.8,0.8;;esc;X]"
.."image_button[3.9,-0.3;0.8,0.8;;back;<]"
return formspec
end
minetest.register_node("castrum:mountain_smithy",{
tiles = {"default_diamond_block.png"},
description = "Configurate Mountain Smithy",
--groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
on_punch = function(pos, node, player, pointed_thing)
minetest.show_formspec(player:get_player_name(), "mountain_smithy" , mountain_smithy.get_formspec(player))
end,
})
minetest.register_on_player_receive_fields(function(player, formname, fields)
local player_inv = player:get_inventory()
if formname == "mountain_smithy" then
for k, v in pairs(fields) do
if v == "del" then
minetest.place_schematic({x=318, y=40, z=-15}, minetest.get_modpath("castrum").."/schematics/Mountain_Smithy/Mountain_Smithy_0.mts","0")
file = io.open(minetest.get_worldpath().."/SAVE/Mountain_Smithy.txt", "w")
file:write("0")
file:close()
minetest.show_formspec(player:get_player_name(), "mountain_smithy" , mountain_smithy.get_formspec(player))
elseif v == "Upgrade" or v == "Build" then
file = io.open(minetest.get_worldpath().."/SAVE/Mountain_Smithy.txt", "r")
local level = file:read("*l")
file:close()
file = io.open(minetest.get_worldpath().."/SAVE/Mountain_Fountain.txt", "r")
local fountain = file:read("*l")
file:close()
local inv = player:get_inventory()
local upgrade = false
local txt = "not enough items"
if tonumber(level) < 6 and inv:contains_item("main", "default:mossycobble 400") and inv:contains_item("main", "default:wood 300") and tonumber(fountain) > 2 then
Item_Remove(player,"default:mossycobble",400)
Item_Remove(player,"default:wood",300)
upgrade = true
elseif tonumber(level) < 6 and inv:contains_item("main", "default:mossycobble 400") and inv:contains_item("main", "default:wood 300") then
txt = "build mountain fountain first"
end
if upgrade == false then
minetest.chat_send_player(player:get_player_name(), txt)
end
if (tonumber(level)) < 6 and upgrade or buildings_costs == false then
minetest.place_schematic({x=318, y=40, z=-15}, minetest.get_modpath("castrum").."/schematics/Mountain_Smithy/Mountain_Smithy_"..(tonumber(level)+1)..".mts","0")
file = io.open(minetest.get_worldpath().."/SAVE/Mountain_Smithy.txt", "w")
file:write(tonumber(level)+1)
file:close()
end
minetest.show_formspec(player:get_player_name(), "mountain_smithy" , mountain_smithy.get_formspec(player))
elseif v == "Crafting" then
minetest.show_formspec(player:get_player_name(), "craft3" , craft3.get_formspec(player))
elseif v == "X" then
minetest.show_formspec(player:get_player_name(), "", "")
end
end
end
if formname == "craft3" then
for k, v in pairs(fields) do
if v == "Craft" then
if player:get_attribute("6need1string") then
if player:get_attribute("6need3string") ~= nil then
if player:get_inventory():contains_item("main", player:get_attribute("6need1string")) and player:get_inventory():contains_item("main", player:get_attribute("6need2string")) and player:get_inventory():contains_item("main", player:get_attribute("6need3string")) then
player:get_inventory():remove_item("main", player:get_attribute("6need1string"))
player:get_inventory():remove_item("main", player:get_attribute("6need2string"))
player:get_inventory():remove_item("main", player:get_attribute("6need3string"))
player:get_inventory():add_item("main", player:get_attribute("6itemstring"))
else
minetest.chat_send_player(player:get_player_name(), "not enough items")
end
else
if player:get_inventory():contains_item("main", player:get_attribute("6need1string")) and player:get_inventory():contains_item("main", player:get_attribute("6need2string")) then
player:get_inventory():remove_item("main", player:get_attribute("6need1string"))
player:get_inventory():remove_item("main", player:get_attribute("6need2string"))
player:get_inventory():add_item("main", player:get_attribute("6itemstring"))
else
minetest.chat_send_player(player:get_player_name(), "not enough items")
end
end
else
minetest.chat_send_player(player:get_player_name(), "select item first")
end
elseif v == "White\nWool" then
player:set_attribute("6item", "White Wool")
player:set_attribute("6need1", "10 Cotton")
player:set_attribute("6need2", "10 Steel Ingot")
player:set_attribute("6need3", "")
player:set_attribute("6need1string", "farming:cotton 10")
player:set_attribute("6need2string", "default:steel_ingot 10")
player:set_attribute("6need3string", "")
player:set_attribute("6itemstring", "wool:white")
minetest.show_formspec(player:get_player_name(), "craft3" , craft3.get_formspec(player))
elseif v == "Pink\nWool" then
player:set_attribute("6item", "Pink Wool")
player:set_attribute("6need1", "1 White Wool")
player:set_attribute("6need2", "4 Rose")
player:set_attribute("6need3", "4 White Dandelion")
player:set_attribute("6need1string", "wool:white")
player:set_attribute("6need2string", "flowers:rose 4")
player:set_attribute("6need3string", "flowers:dandelion_white 4")
player:set_attribute("6itemstring", "wool:pink")
minetest.show_formspec(player:get_player_name(), "craft3" , craft3.get_formspec(player))
elseif v == "Yellow\nWool" then
player:set_attribute("6item", "Yellow Wool")
player:set_attribute("6need1", "1 Pink Wool")
player:set_attribute("6need2", "8 Yellow Dandelion")
player:set_attribute("6need3", "")
player:set_attribute("6need1string", "wool:pink")
player:set_attribute("6need2string", "flowers:dandelion_yellow 8")
player:set_attribute("6need3string", "")
player:set_attribute("6itemstring", "wool:yellow")
minetest.show_formspec(player:get_player_name(), "craft3" , craft3.get_formspec(player))
elseif v == "X" then
minetest.show_formspec(player:get_player_name(), "", "")
elseif v == "<" then
minetest.show_formspec(player:get_player_name(), "mountain_smithy" , mountain_smithy.get_formspec(player))
end
end
end
end)