Castrum/mods/castrum/nodes/Meadow.lua

106 lines
4.5 KiB
Lua

dofile(minetest.get_modpath("castrum").."/config.txt")
local meadow = {}
meadow.get_formspec = function(player, pos)
if player == nil then
return
end
file = io.open(minetest.get_worldpath().."/SAVE/Meadow.txt", "r")
local level = file:read("*l")
file:close()
local label = ""
local label2 = ""
local need1 = ""
local need2 = ""
local need3 = ""
local need4 = ""
if tonumber(level) < 9 then
label = "not build yet ("..math.floor((level/9)*100).."%)"
label2 = "Build"
need1 = "80 Water Buckets"
need2 = "Mountain Fountain lv.2"
elseif tonumber(level) == 9 then
label = (level-8).."/2"
label2 = "Upgrade"
need1 = "160 Water Buckets"
need2 = "Completed island chapter 2"
else
label = (level-8).."/2"
label2 = "Upgrade (comming soon)"
end
formspec = "size[5,6.5]"
.."background[5,6.5;1,1;gui_formbg.png;true]"
.."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]"
.."bgcolor[#080808BB;true]"
.."label[0,0;Level: "..label.."]"
.."label[0,0.5;You need:]"
.."label[0,0.8;"..need1.."]"
.."label[0,1.1;"..need2.."]"
.."label[0,1.4;"..need3.."]"
.."label[0,1.7;"..need4.."]"
.."button[0,2;5,1;;"..label2.."]"
.."image_button[4.5,-0.3;0.8,0.8;;esc;X]"
if del_button == true then
formspec = formspec.."button[0,3;5,1;;del]"
end
return formspec
end
minetest.register_node("castrum:meadow",{
tiles = {"default_diamond_block.png"},
description = "Configurate Meadow",
--groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
on_punch = function(pos, node, player, pointed_thing)
minetest.show_formspec(player:get_player_name(), "meadow" , meadow.get_formspec(player))
end,
})
minetest.register_on_player_receive_fields(function(player, formname, fields)
local player_inv = player:get_inventory()
if formname == "meadow" then
for k, v in pairs(fields) do
if v == "del" then
minetest.place_schematic({x=318, y=39, z=-1}, minetest.get_modpath("castrum").."/schematics/Meadow/Meadow_0.mts","0")
file = io.open(minetest.get_worldpath().."/SAVE/Meadow.txt", "w")
file:write("0")
file:close()
minetest.show_formspec(player:get_player_name(), "meadow" , meadow.get_formspec(player))
elseif v == "Upgrade" or v == "Build" then
file = io.open(minetest.get_worldpath().."/SAVE/Meadow.txt", "r")
local level = file:read("*l")
file:close()
file = io.open(minetest.get_worldpath().."/SAVE/Mountain_Fountain.txt", "r")
local fountain = file:read("*l")
file:close()
file = io.open(minetest.get_worldpath().."/SAVE/Island_Chapter.txt", "r")
local chapter = file:read("*l")
file:close()
local inv = player:get_inventory()
local upgrade = false
local txt = "not enough items"
if tonumber(level) < 9 and inv:contains_item("main", "castrum:bucket_water 80") and tonumber(fountain) > 3 then
Item_Remove2(player, "main", "castrum:bucket_water 80")
upgrade = true
elseif tonumber(level) < 9 and inv:contains_item("main", "castrum:bucket_water 80") then
txt = "upgrade mountain fountain to lv.2 first"
elseif tonumber(level) == 9 and inv:contains_item("main", "castrum:bucket_water 160") and tonumber(chapter) > 2 then
Item_Remove2(player, "main", "castrum:bucket_water 160")
upgrade = true
elseif tonumber(level) == 9 and inv:contains_item("main", "castrum:bucket_water 160") then
txt = "complete island chapter 2 first"
end
if upgrade == false then
minetest.chat_send_player(player:get_player_name(), txt)
end
if (tonumber(level)) < 10 and upgrade or buildings_costs == false then
minetest.place_schematic({x=318, y=39, z=-1}, minetest.get_modpath("castrum").."/schematics/Meadow/Meadow_"..(tonumber(level)+1)..".mts","0")
file = io.open(minetest.get_worldpath().."/SAVE/Meadow.txt", "w")
file:write(tonumber(level)+1)
file:close()
end
minetest.show_formspec(player:get_player_name(), "meadow" , meadow.get_formspec(player))
elseif v == "X" then
minetest.show_formspec(player:get_player_name(), "", "")
end
end
end
end)