Castrum/mods/castrum/nodes/Island_Smithy.lua

188 lines
8.6 KiB
Lua

dofile(minetest.get_modpath("castrum").."/config.txt")
local island_smithy = {}
island_smithy.get_formspec = function(player, pos)
if player == nil then
return
end
file = io.open(minetest.get_worldpath().."/SAVE/Island_Smithy.txt", "r")
local level = file:read("*l")
file:close()
local label = ""
local label2 = ""
local need1 = ""
local need2 = ""
local need3 = ""
local need4 = ""
if tonumber(level) < 6 then
label = "not build yet ("..math.floor((level/6)*100).."%)"
label2 = "Build"
need1 = "80 Sand"
need2 = "60 Wood"
need3 = "Island Fountain lv.1"
else
label = (level-5).."/1"
label2 = "Upgrade (comming soon)"
end
formspec = "size[5,6.5]"
.."background[5,6.5;1,1;gui_formbg.png;true]"
.."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]"
.."bgcolor[#080808BB;true]"
.."label[0,0;Level: "..label.."]"
.."label[0,0.5;You need:]"
.."label[0,0.8;"..need1.."]"
.."label[0,1.1;"..need2.."]"
.."label[0,1.4;"..need3.."]"
.."label[0,1.7;"..need4.."]"
.."button[0,2;5,1;;"..label2.."]"
.."image_button[4.5,-0.3;0.8,0.8;;esc;X]"
if tonumber(level) > 5 then
formspec = formspec.."button[0,3;5,1;;Crafting]"
end
if del_button == true then
formspec = formspec.."button[0,4;5,1;;del]"
end
return formspec
end
local craft2 = {}
craft2.get_formspec = function(player, pos)
if player == nil then
return
end
item = ""
need1 = ""
need2 = ""
need3 = ""
if player:get_attribute("3item") ~= nil then
item = player:get_attribute("3item")
end
if player:get_attribute("3need1") ~= nil then
need1 = player:get_attribute("3need1")
end
if player:get_attribute("3need2") ~= nil then
need2 = player:get_attribute("3need2")
end
if player:get_attribute("3need3") ~= nil then
need3 = player:get_attribute("3need3")
end
formspec = "size[5,6.5]"
.."background[5,6.5;1,1;gui_formbg.png;true]"
.."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]"
.."bgcolor[#080808BB;true]"
.."label[0,0;For: "..item.."]"
.."label[0,0.5;You need:]"
.."label[0,0.8;"..need1.."]"
.."label[0,1.1;"..need2.."]"
.."label[0,1.4;"..need3.."]"
.."button[0,2;5,1;;Craft]"
.."button[0,3;1,1;;Glass]"
.."button[1,3;1,1;;Pirat Soul]"
.."image_button[4.5,-0.3;0.8,0.8;;esc;X]"
.."image_button[3.9,-0.3;0.8,0.8;;back;<]"
return formspec
end
minetest.register_node("castrum:island_smithy",{
tiles = {"default_diamond_block.png"},
description = "Configurate Island Smithy",
--groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
on_punch = function(pos, node, player, pointed_thing)
minetest.show_formspec(player:get_player_name(), "island_smithy" , island_smithy.get_formspec(player))
end,
})
minetest.register_on_player_receive_fields(function(player, formname, fields)
local player_inv = player:get_inventory()
if formname == "island_smithy" then
for k, v in pairs(fields) do
if v == "del" then
minetest.place_schematic({x=165, y=9, z=20}, minetest.get_modpath("castrum").."/schematics/Island_Smithy/Island_Smithy_0.mts","0")
file = io.open(minetest.get_worldpath().."/SAVE/Island_Smithy.txt", "w")
file:write("0")
file:close()
minetest.show_formspec(player:get_player_name(), "island_smithy" , island_smithy.get_formspec(player))
elseif v == "Upgrade" or v == "Build" then
file = io.open(minetest.get_worldpath().."/SAVE/Island_Smithy.txt", "r")
local level = file:read("*l")
file:close()
file = io.open(minetest.get_worldpath().."/SAVE/Island_Fountain.txt", "r")
local fountain = file:read("*l")
file:close()
local inv = player:get_inventory()
local upgrade = false
local txt = "not enough items"
if tonumber(level) < 6 and inv:contains_item("main", "default:sand 80") and inv:contains_item("main", "default:wood 60") and tonumber(fountain) > 3 then
Item_Remove2(player, "main", "default:sand 80")
Item_Remove2(player, "main", "default:wood 60")
upgrade = true
elseif tonumber(level) < 6 and inv:contains_item("main", "default:sand 80") and inv:contains_item("main", "default:wood 60") then
txt = "build island fountain first"
end
if upgrade == false then
minetest.chat_send_player(player:get_player_name(), txt)
end
if (tonumber(level)) < 6 and upgrade or buildings_costs == false then
minetest.place_schematic({x=165, y=9, z=20}, minetest.get_modpath("castrum").."/schematics/Island_Smithy/Island_Smithy_"..(tonumber(level)+1)..".mts","0")
file = io.open(minetest.get_worldpath().."/SAVE/Island_Smithy.txt", "w")
file:write(tonumber(level)+1)
file:close()
end
minetest.show_formspec(player:get_player_name(), "island_smithy" , island_smithy.get_formspec(player))
elseif v == "Crafting" then
minetest.show_formspec(player:get_player_name(), "craft2" , craft2.get_formspec(player))
elseif v == "X" then
minetest.show_formspec(player:get_player_name(), "", "")
end
end
end
if formname == "craft2" then
for k, v in pairs(fields) do
if v == "Craft" then
if player:get_attribute("3need1string") and player:get_attribute("3need2string") and player:get_attribute("3need3string") and player:get_attribute("3need3string") ~= "" then
if player:get_inventory():contains_item("main", player:get_attribute("3need1string")) or player:get_attribute("3need1string") == "air" then
if player:get_inventory():contains_item("main", player:get_attribute("3need2string")) or player:get_attribute("3need2string") == "air" then
if player:get_inventory():contains_item("main", player:get_attribute("3need3string")) or player:get_attribute("3need3string") == "air" then
player:get_inventory():remove_item("main", player:get_attribute("3need1string"))
player:get_inventory():remove_item("main", player:get_attribute("3need2string"))
player:get_inventory():remove_item("main", player:get_attribute("3need3string"))
player:get_inventory():add_item("main", player:get_attribute("3itemstring"))
else
minetest.chat_send_player(player:get_player_name(), "not enough items")
end
else
minetest.chat_send_player(player:get_player_name(), "not enough items")
end
else
minetest.chat_send_player(player:get_player_name(), "not enough items")
end
else
minetest.chat_send_player(player:get_player_name(), "select item first")
end
elseif v == "Glass" then
player:set_attribute("3item", "Glass")
player:set_attribute("3need1", "25 Sand")
player:set_attribute("3need2", "10 River Water Bucket")
player:set_attribute("3need3", "5 Coal Lump")
player:set_attribute("3need1string", "default:sand 25")
player:set_attribute("3need2string", "castrum:bucket_river_water 10")
player:set_attribute("3need3string", "default:coal_lump 5")
player:set_attribute("3itemstring", "default:glass")
minetest.show_formspec(player:get_player_name(), "craft2" , craft2.get_formspec(player))
elseif v == "Pirat Soul" then
player:set_attribute("3item", "Pirat Soul")
player:set_attribute("3need1", "25 Sand")
player:set_attribute("3need2", "15 Cactus")
player:set_attribute("3need3", "")
player:set_attribute("3need1string", "default:sand 25")
player:set_attribute("3need2string", "default:cactus 15")
player:set_attribute("3need3string", "air")
player:set_attribute("3itemstring", "castrum:pirate_soul")
minetest.show_formspec(player:get_player_name(), "craft2" , craft2.get_formspec(player))
elseif v == "X" then
minetest.show_formspec(player:get_player_name(), "", "")
elseif v == "<" then
minetest.show_formspec(player:get_player_name(), "island_smithy" , island_smithy.get_formspec(player))
end
end
end
end)