212 lines
8.7 KiB
Lua
212 lines
8.7 KiB
Lua
dofile(minetest.get_modpath("castrum").."/config.txt")
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local island_barracks = {}
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island_barracks.get_formspec = function(player, pos)
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if player == nil then
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return
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end
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file = io.open(minetest.get_worldpath().."/SAVE/Island_Barracks.txt", "r")
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local level = file:read("*l")
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file:close()
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local label = ""
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local label2 = ""
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local need1 = ""
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local need2 = ""
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local need3 = ""
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local need4 = ""
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if tonumber(level) < 6 then
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label = "not build yet ("..math.floor((level/6)*100).."%)"
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label2 = "Build"
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need1 = "200 Sand"
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need2 = "80 Cactus"
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need3 = "Island Fountain lv.2"
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else
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label = (level-5).."/1"
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label2 = "Upgrade (comming soon)"
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end
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formspec = "size[5,6.5]"
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.."background[5,6.5;1,1;gui_formbg.png;true]"
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.."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]"
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.."bgcolor[#080808BB;true]"
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.."label[0,0;Level: "..label.."]"
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.."label[0,0.5;You need:]"
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.."label[0,0.8;"..need1.."]"
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.."label[0,1.1;"..need2.."]"
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.."label[0,1.4;"..need3.."]"
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.."label[0,1.7;"..need4.."]"
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.."button[0,2;5,1;;"..label2.."]"
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if tonumber(level) > 5 then
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formspec = formspec.."button[0,3;5,1;;Get Pirates]"
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end
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formspec = formspec.."image_button[4.5,-0.3;0.8,0.8;;esc;X]"
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if del_button == true then
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formspec = formspec.."button[0,4;5,1;;del]"
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end
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return formspec
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end
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local pirates = {}
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pirates.get_formspec = function(player, pos)
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if player == nil then
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return
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end
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item = ""
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need1 = ""
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need2 = ""
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max = 0
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max1 = 0
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max2 = 0
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file = io.open(minetest.get_worldpath().."/SAVE/Pirate_1.txt", "r")
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local pirate_1 = file:read("*l")
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file:close()
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file = io.open(minetest.get_worldpath().."/SAVE/Island_Home1.txt", "r")
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local home_1 = file:read("*l")
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file:close()
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file = io.open(minetest.get_worldpath().."/SAVE/Island_Home2.txt", "r")
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local home_2 = file:read("*l")
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file:close()
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file = io.open(minetest.get_worldpath().."/SAVE/Island_Barracks.txt", "r")
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local level = file:read("*l")
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file:close()
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if player:get_attribute("5item") ~= nil then
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item = player:get_attribute("5item")
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end
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if player:get_attribute("5need1") ~= nil then
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need1 = player:get_attribute("5need1")
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end
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if player:get_attribute("5need2") ~= nil then
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need2 = player:get_attribute("5need2")
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end
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local num = 0
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if home_1+0 == 5 then
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num = num+1
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end
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if home_2+0 == 5 then
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num = num+1
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end
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if level+0 == 6 then
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num = num+1
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end
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formspec = "size[5,6.5]"
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.."background[5,6.5;1,1;gui_formbg.png;true]"
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.."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]"
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.."bgcolor[#080808BB;true]"
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.."label[0,0;For: "..item.."]"
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.."label[0,0.5;You need:]"
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.."label[0,0.8;"..need1.."]"
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.."label[0,1.1;"..need2.."]"
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.."label[3.9,0.5;You have:"..pirate_1.."/"..num.."]"
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.."button[0,2;5,1;;Get Pirate]"
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.."button[0,3;1,1;;Pirate\nlv.1]"
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.."image_button[4.5,-0.3;0.8,0.8;;esc;X]"
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.."image_button[3.9,-0.3;0.8,0.8;;back;<]"
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return formspec
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end
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minetest.register_node("castrum:island_barracks",{
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tiles = {"default_diamond_block.png"},
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description = "Configurate Island Barracks",
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--groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
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on_punch = function(pos, node, player, pointed_thing)
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minetest.show_formspec(player:get_player_name(), "island_barracks" , island_barracks.get_formspec(player))
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end,
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})
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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local player_inv = player:get_inventory()
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if formname == "island_barracks" then
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for k, v in pairs(fields) do
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if v == "del" then
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minetest.place_schematic({x=165, y=9, z=6}, minetest.get_modpath("castrum").."/schematics/Island_Barracks/Island_Barracks_0.mts","0")
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file = io.open(minetest.get_worldpath().."/SAVE/Island_Barracks.txt", "w")
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file:write("0")
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file:close()
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minetest.show_formspec(player:get_player_name(), "island_barracks" , island_barracks.get_formspec(player))
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elseif v == "Upgrade" or v == "Build" then
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file = io.open(minetest.get_worldpath().."/SAVE/Island_Barracks.txt", "r")
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local level = file:read("*l")
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file:close()
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file = io.open(minetest.get_worldpath().."/SAVE/Island_Fountain.txt", "r")
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local fountain = file:read("*l")
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file:close()
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local inv = player:get_inventory()
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local upgrade = false
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local txt = "not enough items"
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if tonumber(level) < 6 and inv:contains_item("main", "default:sand 200") and inv:contains_item("main", "default:cactus 80") and tonumber(fountain) > 4 then
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Item_Remove(player,"default:sand",200)
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Item_Remove2(player, "main", "default:cactus 80")
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upgrade = true
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elseif tonumber(level) < 6 and inv:contains_item("main", "default:sand 200") and inv:contains_item("main", "default:cactus 80") then
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txt = "upgrade island fountain to lv.2 first"
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end
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if upgrade == false then
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minetest.chat_send_player(player:get_player_name(), txt)
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end
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if (tonumber(level)) < 6 and upgrade or buildings_costs == false then
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minetest.place_schematic({x=165, y=9, z=6}, minetest.get_modpath("castrum").."/schematics/Island_Barracks/Island_Barracks_"..(tonumber(level)+1)..".mts","0")
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file = io.open(minetest.get_worldpath().."/SAVE/Island_Barracks.txt", "w")
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file:write(tonumber(level)+1)
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file:close()
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end
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minetest.show_formspec(player:get_player_name(), "island_barracks" , island_barracks.get_formspec(player))
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elseif v == "Get Pirates" then
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minetest.show_formspec(player:get_player_name(), "pirates" , pirates.get_formspec(player))
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elseif v == "X" then
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minetest.show_formspec(player:get_player_name(), "", "")
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end
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end
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end
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if formname == "pirates" then
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for k, v in pairs(fields) do
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if v == "Get Pirate" then
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file = io.open(minetest.get_worldpath().."/SAVE/Island_Home1.txt", "r")
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local home_1 = file:read("*l")
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file:close()
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file = io.open(minetest.get_worldpath().."/SAVE/Island_Home2.txt", "r")
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local home_2 = file:read("*l")
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file:close()
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file = io.open(minetest.get_worldpath().."/SAVE/Pirate_1.txt", "r")
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local pirate_1 = file:read("*l")
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file:close()
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file = io.open(minetest.get_worldpath().."/SAVE/Island_Barracks.txt", "r")
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local level = file:read("*l")
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file:close()
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local num = 0
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if home_1+0 == 5 then
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num = num+1
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end
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if level+0 == 6 then
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num = num+1
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end
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if home_2+0 == 5 then
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num = num+1
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end
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if tonumber(pirate_1) < num then
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if player:get_attribute("5need1string") then
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if player:get_inventory():contains_item("main", player:get_attribute("5need1string")) then
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player:get_inventory():remove_item("main", player:get_attribute("5need1string"))
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Add_pirate(player,player:get_attribute("piratelv"),true)
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else
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minetest.chat_send_player(player:get_player_name(), "not enough items")
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end
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else
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minetest.chat_send_player(player:get_player_name(), "select pirate first")
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end
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else
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minetest.chat_send_player(player:get_player_name(), "you can only have "..num.." pirates")
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end
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minetest.show_formspec(player:get_player_name(), "pirates" , pirates.get_formspec(player))
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elseif v == "Pirate\nlv.1" then
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player:set_attribute("5item", "Pirate lv.1")
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player:set_attribute("5need1", "5 Pirate Souls")
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player:set_attribute("5need1string", "castrum:pirate_soul 5")
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player:set_attribute("piratelv", "1")
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minetest.show_formspec(player:get_player_name(), "pirates" , pirates.get_formspec(player))
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elseif v == "X" then
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minetest.show_formspec(player:get_player_name(), "", "")
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elseif v == "<" then
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minetest.show_formspec(player:get_player_name(), "island_barracks" , island_barracks.get_formspec(player))
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end
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end
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end
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end) |