95 lines
4.0 KiB
Lua
95 lines
4.0 KiB
Lua
dofile(minetest.get_modpath("castrum").."/config.txt")
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local home4 = {}
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home4.get_formspec = function(player, pos)
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if player == nil then
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return
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end
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file = io.open(minetest.get_worldpath().."/SAVE/Home4.txt", "r")
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local level = file:read("*l")
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file:close()
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local label = ""
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local label2 = ""
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local need1 = ""
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local need2 = ""
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local need3 = ""
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local need4 = ""
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if tonumber(level) < 6 then
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label = "not build yet ("..math.floor((level/6)*100).."%)"
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label2 = "Build"
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need1 = "8 Cobblestone"
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need2 = "10 Wooden Planks"
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need3 = "Fountain lv.7"
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else
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label = (level-5).."/1"
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label2 = "Upgrade (comming soon)"
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end
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formspec = "size[5,6.5]"
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.."background[5,6.5;1,1;gui_formbg.png;true]"
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.."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]"
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.."bgcolor[#080808BB;true]"
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.."label[0,0;Level: "..label.."]"
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.."label[0,0.5;You need:]"
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.."label[0,0.8;"..need1.."]"
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.."label[0,1.1;"..need2.."]"
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.."label[0,1.4;"..need3.."]"
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.."label[0,1.7;"..need4.."]"
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.."button[0,2;5,1;;"..label2.."]"
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.."image_button[4.5,-0.3;0.8,0.8;;esc;X]"
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if del_button == true then
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formspec = formspec.."button[0,3;5,1;;del]"
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end
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return formspec
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end
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minetest.register_node("castrum:home_4",{
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tiles = {"default_diamond_block.png"},
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description = "Configurate Home 4",
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--groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
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on_punch = function(pos, node, player, pointed_thing)
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minetest.show_formspec(player:get_player_name(), "home4" , home4.get_formspec(player))
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end,
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})
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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local player_inv = player:get_inventory()
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if formname == "home4" then
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for k, v in pairs(fields) do
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if v == "del" then
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minetest.place_schematic({x=-54, y=9, z=25}, minetest.get_modpath("castrum").."/schematics/Home4/Home4_0.mts","0")
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file = io.open(minetest.get_worldpath().."/SAVE/Home4.txt", "w")
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file:write("0")
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file:close()
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minetest.show_formspec(player:get_player_name(), "home4" , home4.get_formspec(player))
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elseif v == "Upgrade" or v == "Build" then
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file = io.open(minetest.get_worldpath().."/SAVE/Home4.txt", "r")
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local level = file:read("*l")
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file:close()
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file = io.open(minetest.get_worldpath().."/SAVE/Fountain.txt", "r")
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local fountain = file:read("*l")
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file:close()
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local inv = player:get_inventory()
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local upgrade = false
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local txt = "not enough items"
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if tonumber(level) < 6 and inv:contains_item("main", "default:cobble 8") and inv:contains_item("main", "default:wood 10") and tonumber(fountain) > 9 then
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Item_Remove2(player, "main", "default:cobble 8")
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Item_Remove2(player, "main", "default:wood 10")
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upgrade = true
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elseif tonumber(level) < 6 and inv:contains_item("main", "default:cobble 8") and inv:contains_item("main", "default:wood 10") then
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txt = "upgrade fountain to lv.7 first"
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end
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if upgrade == false then
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minetest.chat_send_player(player:get_player_name(), txt)
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end
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if (tonumber(level)) < 6 and upgrade or buildings_costs == false then
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minetest.place_schematic({x=-54, y=9, z=25}, minetest.get_modpath("castrum").."/schematics/Home4/Home4_"..(tonumber(level)+1)..".mts","0")
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file = io.open(minetest.get_worldpath().."/SAVE/Home4.txt", "w")
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file:write(tonumber(level)+1)
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file:close()
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end
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minetest.show_formspec(player:get_player_name(), "home4" , home4.get_formspec(player))
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elseif v == "X" then
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minetest.show_formspec(player:get_player_name(), "", "")
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end
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end
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end
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end) |