Castrum/mods/castrum/nodes/Home1.lua

131 lines
6.3 KiB
Lua

dofile(minetest.get_modpath("castrum").."/config.txt")
local home1 = {}
home1.get_formspec = function(player, pos)
if player == nil then
return
end
file = io.open(minetest.get_worldpath().."/SAVE/Home1.txt", "r")
local level = file:read("*l")
file:close()
local label = ""
local label2 = ""
local need1 = ""
local need2 = ""
local need3 = ""
local need4 = ""
if tonumber(level) < 6 then
label = "not build yet ("..math.floor((level/6)*100).."%)"
label2 = "Build"
need1 = "8 Cobblestone"
need2 = "10 Wooden Planks"
need3 = "Fountain lv.1"
elseif tonumber(level) == 6 then
label = (level-5).."/4"
label2 = "Upgrade"
need1 = "64 Cobblestone"
need2 = "80 Jungle Wood Planks"
need3 = "Fountain lv.2"
elseif tonumber(level) == 7 then
label = (level-5).."/4"
label2 = "Upgrade"
need1 = "128 Cobblestone"
need2 = "160 Pine Wood Planks"
need3 = "Fountain lv.4"
elseif tonumber(level) == 8 then
label = (level-5).."/4"
label2 = "Upgrade"
need1 = "256 Cobblestone"
need2 = "320 Acacia Wood Planks"
need3 = "Fountain lv.6"
else
label = (level-5).."/4"
label2 = "Upgrade (comming soon)"
end
formspec = "size[5,6.5]"
.."background[5,6.5;1,1;gui_formbg.png;true]"
.."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]"
.."bgcolor[#080808BB;true]"
.."label[0,0;Level: "..label.."]"
.."label[0,0.5;You need:]"
.."label[0,0.8;"..need1.."]"
.."label[0,1.1;"..need2.."]"
.."label[0,1.4;"..need3.."]"
.."label[0,1.7;"..need4.."]"
.."button[0,2;5,1;;"..label2.."]"
.."image_button[4.5,-0.3;0.8,0.8;;esc;X]"
if del_button == true then
formspec = formspec.."button[0,3;5,1;;del]"
end
return formspec
end
minetest.register_node("castrum:home_1",{
tiles = {"default_diamond_block.png"},
description = "Configurate Home 1",
--groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
on_punch = function(pos, node, player, pointed_thing)
minetest.show_formspec(player:get_player_name(), "home1" , home1.get_formspec(player))
end,
})
minetest.register_on_player_receive_fields(function(player, formname, fields)
local player_inv = player:get_inventory()
if formname == "home1" then
for k, v in pairs(fields) do
if v == "del" then
minetest.place_schematic({x=-32, y=9, z=-25}, minetest.get_modpath("castrum").."/schematics/Home1/Home1_0.mts","0")
file = io.open(minetest.get_worldpath().."/SAVE/Home1.txt", "w")
file:write("0")
file:close()
minetest.show_formspec(player:get_player_name(), "home1" , home1.get_formspec(player))
elseif v == "Upgrade" or v == "Build" then
file = io.open(minetest.get_worldpath().."/SAVE/Home1.txt", "r")
local level = file:read("*l")
file:close()
file = io.open(minetest.get_worldpath().."/SAVE/Fountain.txt", "r")
local fountain = file:read("*l")
file:close()
local inv = player:get_inventory()
local upgrade = false
local txt = "not enough items"
if tonumber(level) < 6 and inv:contains_item("main", "default:cobble 8") and inv:contains_item("main", "default:wood 10") and tonumber(fountain) > 3 then
Item_Remove2(player, "main", "default:cobble 8")
Item_Remove2(player, "main", "default:wood 10")
upgrade = true
elseif tonumber(level) < 6 and inv:contains_item("main", "default:cobble 8") and inv:contains_item("main", "default:wood 10") then
txt = "build fountain first"
elseif tonumber(level) == 6 and inv:contains_item("main", "default:cobble 64") and inv:contains_item("main", "default:junglewood 80") and tonumber(fountain) > 4 then
Item_Remove2(player, "main", "default:junglewood 80")
Item_Remove2(player, "main", "default:cobble 64")
upgrade = true
elseif tonumber(level) == 6 and inv:contains_item("main", "default:cobble 64") and inv:contains_item("main", "default:junglewood 80") then
txt = "upgrade fountain to lv.2 first"
elseif tonumber(level) == 7 and inv:contains_item("main", "default:cobble 128") and inv:contains_item("main", "default:pine_wood 160") and tonumber(fountain) > 6 then
Item_Remove2(player, "main", "default:pine_wood 160")
Item_Remove2(player, "main", "default:cobble 128")
upgrade = true
elseif tonumber(level) == 7 and inv:contains_item("main", "default:cobble 128") and inv:contains_item("main", "default:pine_wood 160") then
txt = "upgrade fountain to lv.4 first"
elseif tonumber(level) == 8 and inv:contains_item("main", "default:cobble 256") and inv:contains_item("main", "default:acacia_wood 320") and tonumber(fountain) > 8 then
Item_Remove2(player, "main", "default:acacia_wood 320")
Item_Remove2(player, "main", "default:cobble 256")
upgrade = true
elseif tonumber(level) == 8 and inv:contains_item("main", "default:cobble 256") and inv:contains_item("main", "default:acacia_wood 320") then
txt = "upgrade fountain to lv.6 first"
end
if upgrade == false then
minetest.chat_send_player(player:get_player_name(), txt)
end
if (tonumber(level)) < 9 and upgrade or buildings_costs == false then
minetest.place_schematic({x=-32, y=9, z=-25}, minetest.get_modpath("castrum").."/schematics/Home1/Home1_"..(tonumber(level)+1)..".mts","0")
file = io.open(minetest.get_worldpath().."/SAVE/Home1.txt", "w")
file:write(tonumber(level)+1)
file:close()
end
minetest.show_formspec(player:get_player_name(), "home1" , home1.get_formspec(player))
elseif v == "X" then
minetest.show_formspec(player:get_player_name(), "", "")
end
end
end
end)