Castrum/mods/castrum/nodes/Bridge.lua

188 lines
9.1 KiB
Lua

dofile(minetest.get_modpath("castrum").."/config.txt")
local bridge = {}
bridge.get_formspec = function(player, pos)
if player == nil then
return
end
file = io.open(minetest.get_worldpath().."/SAVE/Bridge.txt", "r")
local level = file:read("*l")
file:close()
local label = ""
local label2 = ""
local need1 = ""
local need2 = ""
local need3 = ""
local need4 = ""
if tonumber(level) < 9 then
label = "not build yet ("..math.floor((level/9)*100).."%)"
label2 = "Build"
need1 = "3 Wooden Planks"
need2 = "Fountain lv.1"
elseif tonumber(level) == 9 then
label = (level-8).."/4"
label2 = "Upgrade"
need1 = "27 Jungle Wood Planks"
need2 = "Fountain lv.3"
elseif tonumber(level) == 10 then
label = (level-8).."/4"
label2 = "Upgrade"
need1 = "108 Pine Wood Planks"
need2 = "Fountain lv.5"
elseif tonumber(level) == 11 then
label = (level-8).."/4"
label2 = "Upgrade"
need1 = "324 Acacia Wood Planks"
need2 = "Fountain lv.7"
else
label = (level-8).."/4"
label2 = "Upgrade (comming soon)"
end
formspec = "size[5,6.5]"
.."background[5,6.5;1,1;gui_formbg.png;true]"
.."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]"
.."bgcolor[#080808BB;true]"
.."label[0,0;Level: "..label.."]"
.."label[0,0.5;You need:]"
.."label[0,0.8;"..need1.."]"
.."label[0,1.1;"..need2.."]"
.."label[0,1.4;"..need3.."]"
.."label[0,1.7;"..need4.."]"
.."button[0,2;5,1;;"..label2.."]"
.."image_button[4.5,-0.3;0.8,0.8;;esc;X]"
if del_button == true then
formspec = formspec.."button[0,3;5,1;;del]"
end
return formspec
end
minetest.register_node("castrum:bridge",{
tiles = {"default_diamond_block.png"},
description = "Configurate Bridge",
--groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
on_punch = function(pos, node, player, pointed_thing)
minetest.show_formspec(player:get_player_name(), "bridge" , bridge.get_formspec(player))
end,
})
minetest.register_node("castrum:bridge2",{
tiles = {"default_diamond_block.png"},
description = "Configurate Bridge",
--groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
on_punch = function(pos, node, player, pointed_thing)
minetest.show_formspec(player:get_player_name(), "bridge2" , bridge.get_formspec(player))
end,
})
minetest.register_on_player_receive_fields(function(player, formname, fields)
local player_inv = player:get_inventory()
if formname == "bridge" then
for k, v in pairs(fields) do
if v == "del" then
minetest.place_schematic({x=-44, y=8, z=-40}, minetest.get_modpath("castrum").."/schematics/Bridge1/Bridge1_0.mts","0")
file = io.open(minetest.get_worldpath().."/SAVE/Bridge.txt", "w")
file:write("0")
file:close()
minetest.show_formspec(player:get_player_name(), "bridge" , bridge.get_formspec(player))
elseif v == "Upgrade" or v == "Build" then
file = io.open(minetest.get_worldpath().."/SAVE/Bridge.txt", "r")
local level = file:read("*l")
file:close()
file = io.open(minetest.get_worldpath().."/SAVE/Fountain.txt", "r")
local fountain = file:read("*l")
file:close()
local inv = player:get_inventory()
local upgrade = false
local txt = "not enough items"
if tonumber(level) < 9 and inv:contains_item("main", "default:wood 3") and tonumber(fountain) > 3 then
Item_Remove2(player, "main", "default:wood 3")
upgrade = true
elseif tonumber(level) < 9 and inv:contains_item("main", "default:wood 3") then
txt = "build fountain first"
elseif tonumber(level) == 9 and inv:contains_item("main", "default:junglewood 27") and tonumber(fountain) > 5 then
Item_Remove2(player, "main", "default:junglewood 27")
upgrade = true
elseif tonumber(level) == 9 and inv:contains_item("main", "default:junglewood 27") then
txt = "upgrade fountain to lv.3 first"
elseif tonumber(level) == 10 and inv:contains_item("main", "default:pine_wood 108") and tonumber(fountain) > 7 then
Item_Remove2(player, "main", "default:pine_wood 108")
upgrade = true
elseif tonumber(level) == 10 and inv:contains_item("main", "default:pine_wood 108") then
txt = "upgrade fountain to lv.5 first"
elseif tonumber(level) == 11 and inv:contains_item("main", "default:acacia_wood 324") and tonumber(fountain) > 9 then
Item_Remove2(player, "main", "default:acacia_wood 324")
upgrade = true
elseif tonumber(level) == 11 and inv:contains_item("main", "default:acacia_wood 324") then
txt = "upgrade fountain to lv.7 first"
end
if upgrade == false then
minetest.chat_send_player(player:get_player_name(), txt)
end
if (tonumber(level)) < 12 and upgrade or buildings_costs == false then
minetest.place_schematic({x=-44, y=8, z=-40}, minetest.get_modpath("castrum").."/schematics/Bridge1/Bridge1_"..(tonumber(level)+1)..".mts","0")
file = io.open(minetest.get_worldpath().."/SAVE/Bridge.txt", "w")
file:write(tonumber(level)+1)
file:close()
end
minetest.show_formspec(player:get_player_name(), "bridge" , bridge.get_formspec(player))
elseif v == "X" then
minetest.show_formspec(player:get_player_name(), "", "")
end
end
end
if formname == "bridge2" then
for k, v in pairs(fields) do
if v == "del" then
minetest.place_schematic({x=-44, y=8, z=-40}, minetest.get_modpath("castrum").."/schematics/Bridge1/Bridge1_0.mts","0")
minetest.place_schematic({x=-44, y=8, z=-32}, minetest.get_modpath("castrum").."/schematics/Bridge2/Bridge2_0.mts","0")
file = io.open(minetest.get_worldpath().."/SAVE/Bridge.txt", "w")
file:write("0")
file:close()
minetest.show_formspec(player:get_player_name(), "bridge" , bridge.get_formspec(player))
elseif v == "Upgrade" then
file = io.open(minetest.get_worldpath().."/SAVE/Bridge.txt", "r")
local level = file:read("*l")
file:close()
file = io.open(minetest.get_worldpath().."/SAVE/Fountain.txt", "r")
local fountain = file:read("*l")
file:close()
local inv = player:get_inventory()
local upgrade = false
local txt = "not enough items"
if tonumber(level) < 9 and inv:contains_item("main", "default:wood 3") and tonumber(fountain) > 3 then
Item_Remove2(player, "main", "default:wood 3")
upgrade = true
elseif tonumber(level) < 9 and inv:contains_item("main", "default:wood 3") then
txt = "build fountain first"
elseif tonumber(level) == 9 and inv:contains_item("main", "default:junglewood 27") and tonumber(fountain) > 5 then
Item_Remove2(player, "main", "default:junglewood 27")
upgrade = true
elseif tonumber(level) == 9 and inv:contains_item("main", "default:junglewood 27") then
txt = "upgrade fountain to lv.3 first"
elseif tonumber(level) == 10 and inv:contains_item("main", "default:pine_wood 108") and tonumber(fountain) > 7 then
Item_Remove2(player, "main", "default:pine_wood 108")
upgrade = true
elseif tonumber(level) == 10 and inv:contains_item("main", "default:pine_wood 108") then
txt = "upgrade fountain to lv.5 first"
elseif tonumber(level) == 11 and inv:contains_item("main", "default:acacia_wood 324") and tonumber(fountain) > 9 then
Item_Remove2(player, "main", "default:acacia_wood 324")
upgrade = true
elseif tonumber(level) == 11 and inv:contains_item("main", "default:acacia_wood 324") then
txt = "upgrade fountain to lv.7 first"
end
if upgrade == false then
minetest.chat_send_player(player:get_player_name(), txt)
end
if (tonumber(level)) < 12 and upgrade or buildings_costs == false then
minetest.place_schematic({x=-44, y=8, z=-32}, minetest.get_modpath("castrum").."/schematics/Bridge2/Bridge2_"..(tonumber(level)+1)..".mts","0")
file = io.open(minetest.get_worldpath().."/SAVE/Bridge.txt", "w")
file:write(tonumber(level)+1)
file:close()
end
minetest.show_formspec(player:get_player_name(), "bridge" , bridge.get_formspec(player))
elseif v == "X" then
minetest.show_formspec(player:get_player_name(), "", "")
end
end
end
end)