Castrum/mods/castrum/nodes/Battleground.lua

205 lines
10 KiB
Lua

dofile(minetest.get_modpath("castrum").."/config.txt")
local battleground = {}
battleground.get_formspec = function(player, pos)
if player == nil then
return
end
file = io.open(minetest.get_worldpath().."/SAVE/Battleground.txt", "r")
local level = file:read("*l")
file:close()
file = io.open(minetest.get_worldpath().."/SAVE/Chapter.txt", "r")
local chapter = file:read("*l")
file:close()
local label = ""
local label2 = ""
local need1 = ""
local need2 = ""
local need3 = ""
local need4 = ""
if tonumber(level) < 4 then
label = "not build yet ("..math.floor((level/4)*100).."%)"
label2 = "Build"
need1 = "4 Cobblestone"
need2 = "Fountain lv.1"
elseif tonumber(level) == 4 then
label = (level-3).."/6"
label2 = "Upgrade"
need1 = "Completed chapter 1"
need2 = "40 Cobblestone"
need3 = "Fountain lv.2"
elseif tonumber(level) == 5 then
label = (level-3).."/6"
label2 = "Upgrade"
need1 = "Completed chapter 2"
need2 = "200 Cobblestone"
need3 = "Fountain lv.3"
elseif tonumber(level) == 6 then
label = (level-3).."/6"
label2 = "Upgrade"
need1 = "Completed chapter 3"
need2 = "200 Desert Cobblestone"
need3 = "Fountain lv.4"
elseif tonumber(level) == 7 then
label = (level-3).."/6"
label2 = "Upgrade"
need1 = "Completed chapter 4"
need2 = "400 Desert Cobblestone"
need3 = "Fountain lv.5"
elseif tonumber(level) == 8 then
label = (level-3).."/6"
label2 = "Upgrade"
need1 = "Completed chapter 5"
need2 = "600 Desert Cobblestone"
need3 = "Fountain lv.6"
else
label = (level-3).."/6"
label2 = "Upgrade (comming soon)"
end
formspec = "size[5,6.5]"
.."background[5,6.5;1,1;gui_formbg.png;true]"
.."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]"
.."bgcolor[#080808BB;true]"
.."label[0,0;Level: "..label.."]"
.."label[0,0.5;You need:]"
.."label[0,0.8;"..need1.."]"
.."label[0,1.1;"..need2.."]"
.."label[0,1.4;"..need3.."]"
.."label[0,1.7;"..need4.."]"
.."button[0,2;5,1;;"..label2.."]"
if tonumber(chapter) == 1 and tonumber(level) > 3 then
formspec = formspec.."button[0,3;5,1;;Start Chapter 1]"
elseif tonumber(chapter) == 2 and tonumber(level) > 4 then
formspec = formspec.."button[0,3;5,1;;Start Chapter 2]"
elseif tonumber(chapter) == 2 then
formspec = formspec.."button[0,3;5,1;;Start Chapter 2 (battleground lv.2 needed)]"
elseif tonumber(chapter) == 3 and tonumber(level) > 5 then
formspec = formspec.."button[0,3;5,1;;Start Chapter 3]"
elseif tonumber(chapter) == 3 then
formspec = formspec.."button[0,3;5,1;;Start Chapter 3 (battleground lv.3 needed)]"
elseif tonumber(chapter) == 4 and tonumber(level) > 6 then
formspec = formspec.."button[0,3;5,1;;Start Chapter 4]"
elseif tonumber(chapter) == 4 then
formspec = formspec.."button[0,3;5,1;;Start Chapter 4 (battleground lv.4 needed)]"
elseif tonumber(chapter) == 5 and tonumber(level) > 7 then
formspec = formspec.."button[0,3;5,1;;Start Chapter 5]"
elseif tonumber(chapter) == 5 then
formspec = formspec.."button[0,3;5,1;;Start Chapter 5 (battleground lv.5 needed)]"
elseif tonumber(chapter) == 6 and tonumber(level) > 8 then
formspec = formspec.."button[0,3;5,1;;Start Chapter 6]"
elseif tonumber(chapter) == 6 then
formspec = formspec.."button[0,3;5,1;;Start Chapter 6 (battleground lv.6 needed)]"
end
formspec = formspec.."image_button[4.5,-0.3;0.8,0.8;;esc;X]"
if del_button == true then
formspec = formspec.."button[0,4;5,1;;del]"
end
return formspec
end
minetest.register_node("castrum:battleground",{
tiles = {"default_diamond_block.png"},
description = "Configurate Battleground",
--groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
on_punch = function(pos, node, player, pointed_thing)
minetest.show_formspec(player:get_player_name(), "battleground" , battleground.get_formspec(player))
end,
})
minetest.register_on_player_receive_fields(function(player, formname, fields)
local player_inv = player:get_inventory()
if formname == "battleground" then
for k, v in pairs(fields) do
if v == "del" then
minetest.place_schematic({x=-76, y=9, z=-84}, minetest.get_modpath("castrum").."/schematics/Battleground/Battleground_0.mts","0")
file = io.open(minetest.get_worldpath().."/SAVE/Battleground.txt", "w")
file:write("0")
file:close()
minetest.show_formspec(player:get_player_name(), "battleground" , battleground.get_formspec(player))
elseif v == "Upgrade" or v == "Build" then
file = io.open(minetest.get_worldpath().."/SAVE/Battleground.txt", "r")
local level = file:read("*l")
file:close()
local inv = player:get_inventory()
local upgrade = false
file = io.open(minetest.get_worldpath().."/SAVE/Fountain.txt", "r")
local fountain = file:read("*l")
file:close()
file = io.open(minetest.get_worldpath().."/SAVE/Chapter.txt", "r")
local chapter = file:read("*l")
file:close()
local txt = "not enough items"
if tonumber(level) < 4 and tonumber(fountain) > 3 and inv:contains_item("main", "default:cobble 4") then
upgrade = true
Item_Remove2(player, "main", "default:cobble 4")
elseif tonumber(level) < 4 and inv:contains_item("main", "default:cobble 4") then
txt = "build fountain first"
elseif tonumber(level) == 4 and tonumber(fountain) > 4 and inv:contains_item("main", "default:cobble 40") and tonumber(chapter) > 1 then
upgrade = true
Item_Remove2(player, "main", "default:cobble 40")
elseif tonumber(level) == 4 and inv:contains_item("main", "default:cobble 40") and tonumber(fountain) > 4 then
txt = "complete chapter 1 first"
elseif tonumber(level) == 4 and inv:contains_item("main", "default:cobble 40") then
txt = "upgrade fountain to lv.2 first"
elseif tonumber(level) == 5 and tonumber(fountain) > 5 and inv:contains_item("main", "default:cobble 200") and tonumber(chapter) > 2 then
upgrade = true
Item_Remove(player,"default:cobble",200)
elseif tonumber(level) == 5 and inv:contains_item("main", "default:cobble 200") and tonumber(fountain) > 5 then
txt = "complete chapter 2 first"
elseif tonumber(level) == 5 and inv:contains_item("main", "default:cobble 200") then
txt = "upgrade fountain to lv.3 first"
elseif tonumber(level) == 6 and tonumber(fountain) > 6 and inv:contains_item("main", "default:desert_cobble 200") and tonumber(chapter) > 3 then
upgrade = true
Item_Remove(player,"default:desert_cobble",200)
elseif tonumber(level) == 6 and inv:contains_item("main", "default:desert_cobble 200") and tonumber(fountain) > 6 then
txt = "complete chapter 3 first"
elseif tonumber(level) == 6 and inv:contains_item("main", "default:desert_cobble 200") then
txt = "upgrade fountain to lv.4 first"
elseif tonumber(level) == 7 and tonumber(fountain) > 7 and inv:contains_item("main", "default:desert_cobble 400") and tonumber(chapter) > 4 then
upgrade = true
Item_Remove(player,"default:desert_cobble",400)
elseif tonumber(level) == 7 and inv:contains_item("main", "default:desert_cobble 400") and tonumber(fountain) > 7 then
txt = "complete chapter 4 first"
elseif tonumber(level) == 7 and inv:contains_item("main", "default:desert_cobble 400") then
txt = "upgrade fountain to lv.5 first"
elseif tonumber(level) == 8 and tonumber(fountain) > 8 and inv:contains_item("main", "default:desert_cobble 600") and tonumber(chapter) > 5 then
upgrade = true
Item_Remove(player,"default:desert_cobble",600)
elseif tonumber(level) == 8 and inv:contains_item("main", "default:desert_cobble 600") and tonumber(fountain) > 8 then
txt = "complete chapter 5 first"
elseif tonumber(level) == 8 and inv:contains_item("main", "default:desert_cobble 600") then
txt = "upgrade fountain to lv.6 first"
end
if upgrade == false then
minetest.chat_send_player(player:get_player_name(), txt)
end
if (tonumber(level)) < 9 and upgrade or buildings_costs == false then
minetest.place_schematic({x=-76, y=9, z=-84}, minetest.get_modpath("castrum").."/schematics/Battleground/Battleground_"..(tonumber(level)+1)..".mts","0")
file = io.open(minetest.get_worldpath().."/SAVE/Battleground.txt", "w")
file:write(tonumber(level)+1)
file:close()
end
minetest.show_formspec(player:get_player_name(), "battleground" , battleground.get_formspec(player))
elseif v == "Start Chapter 1" then
get_fight(1,player)
minetest.show_formspec(player:get_player_name(), "", "")
elseif v == "Start Chapter 2" then
get_fight(2,player)
minetest.show_formspec(player:get_player_name(), "", "")
elseif v == "Start Chapter 3" then
get_fight(3,player)
minetest.show_formspec(player:get_player_name(), "", "")
elseif v == "Start Chapter 4" then
get_fight(4,player)
minetest.show_formspec(player:get_player_name(), "", "")
elseif v == "Start Chapter 5" then
get_fight(5,player)
minetest.show_formspec(player:get_player_name(), "", "")
elseif v == "Start Chapter 6" then
get_fight(6,player)
minetest.show_formspec(player:get_player_name(), "", "")
elseif v == "X" then
minetest.show_formspec(player:get_player_name(), "", "")
end
end
end
end)