Castrum/mods/castrum/nodes/Barracks.lua

369 lines
16 KiB
Lua

dofile(minetest.get_modpath("castrum").."/config.txt")
local barracks = {}
barracks.get_formspec = function(player, pos)
if player == nil then
return
end
file = io.open(minetest.get_worldpath().."/SAVE/Barracks.txt", "r")
local level = file:read("*l")
file:close()
local label = ""
local label2 = ""
local need1 = ""
local need2 = ""
local need3 = ""
local need4 = ""
if tonumber(level) < 6 then
label = "not build yet ("..math.floor((level/6)*100).."%)"
label2 = "Build"
need1 = "20 Cobblestone"
need2 = "20 Wooden Planks"
need3 = "Fountain lv.1"
elseif tonumber(level) == 6 then
label = (level-5).."/3"
label2 = "Upgrade"
need1 = "50 Water Buckets"
need2 = "200 Cobblestone"
need3 = "200 Wooden Planks"
need4 = "Fountain lv.3"
elseif tonumber(level) == 7 then
label = (level-5).."/3"
label2 = "Upgrade"
need1 = "50 River Water Buckets"
need2 = "400 Desert Cobblestone"
need3 = "400 Jungle Wood Planks"
need4 = "Fountain lv.5"
else
label = (level-5).."/3"
label2 = "Upgrade (comming soon)"
end
formspec = "size[5,6.5]"
.."background[5,6.5;1,1;gui_formbg.png;true]"
.."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]"
.."bgcolor[#080808BB;true]"
.."label[0,0;Level: "..label.."]"
.."label[0,0.5;You need:]"
.."label[0,0.8;"..need1.."]"
.."label[0,1.1;"..need2.."]"
.."label[0,1.4;"..need3.."]"
.."label[0,1.7;"..need4.."]"
.."button[0,2;5,1;;"..label2.."]"
if tonumber(level) > 5 then
formspec = formspec.."button[0,3;5,1;;Get Knights]"
end
formspec = formspec.."image_button[4.5,-0.3;0.8,0.8;;esc;X]"
if del_button == true then
formspec = formspec.."button[0,4;5,1;;del]"
end
return formspec
end
local knight = {}
knight.get_formspec = function(player, pos)
if player == nil then
return
end
item = ""
need1 = ""
need2 = ""
max = 0
max1 = 0
max2 = 0
file = io.open(minetest.get_worldpath().."/SAVE/Home1.txt", "r")
local home1 = file:read("*l")
file:close()
file = io.open(minetest.get_worldpath().."/SAVE/Home2.txt", "r")
local home2 = file:read("*l")
file:close()
file = io.open(minetest.get_worldpath().."/SAVE/Home3.txt", "r")
local home3 = file:read("*l")
file:close()
file = io.open(minetest.get_worldpath().."/SAVE/Home4.txt", "r")
local home4 = file:read("*l")
file:close()
file = io.open(minetest.get_worldpath().."/SAVE/Barracks.txt", "r")
local barracks = file:read("*l")
file:close()
if tonumber(home1) == 6 then
max1 = max1+8
elseif tonumber(home1) == 7 then
max1 = max1+11
elseif tonumber(home1) == 8 then
max1 = max1+14
elseif tonumber(home1) == 9 then
max1 = max1+17
end
if tonumber(home2) == 6 then
max1 = max1+8
elseif tonumber(home2) == 7 then
max1 = max1+11
elseif tonumber(home2) == 8 then
max1 = max1+14
end
if tonumber(home3) == 6 then
max1 = max1+8
elseif tonumber(home3) == 7 then
max1 = max1+11
elseif tonumber(home3) == 8 then
max1 = max1+14
end
if tonumber(home4) == 6 then
max1 = max1+8
end
file = io.open(minetest.get_worldpath().."/SAVE/Camp1.txt", "r")
local camp1 = file:read("*l")
file:close()
file = io.open(minetest.get_worldpath().."/SAVE/Camp2.txt", "r")
local camp2 = file:read("*l")
file:close()
file = io.open(minetest.get_worldpath().."/SAVE/Camp3.txt", "r")
local camp3 = file:read("*l")
file:close()
if tonumber(camp1) == 1 then
max2 = max2+20
end
if tonumber(camp2) == 1 then
max2 = max2+20
end
if tonumber(camp3) == 1 then
max2 = max2+20
end
if max1 > max2 then
max = max2
elseif max2 > max1 then
max = max1
else
max = max1
end
file = io.open(minetest.get_worldpath().."/SAVE/Knight_1.txt", "r")
local knight_1 = file:read("*l")
file:close()
file = io.open(minetest.get_worldpath().."/SAVE/Knight_2.txt", "r")
local knight_2 = file:read("*l")
file:close()
file = io.open(minetest.get_worldpath().."/SAVE/Knight_3.txt", "r")
local knight_3 = file:read("*l")
file:close()
if player:get_attribute("2item") ~= nil then
item = player:get_attribute("2item")
end
if player:get_attribute("2need1") ~= nil then
need1 = player:get_attribute("2need1")
end
if player:get_attribute("2need2") ~= nil then
need2 = player:get_attribute("2need2")
end
formspec = "size[5,6.5]"
.."background[5,6.5;1,1;gui_formbg.png;true]"
.."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]"
.."bgcolor[#080808BB;true]"
.."label[0,0;For: "..item.."]"
.."label[0,0.5;You need:]"
.."label[0,0.8;"..need1.."]"
.."label[0,1.1;"..need2.."]"
.."label[3.9,0.5;You have:"..(knight_1+knight_2+knight_3).."/"..max.."]"
.."button[0,2;5,1;;Get Knight]"
.."button[0,3;1,1;;Knight\nlv.1]"
.."image_button[4.5,-0.3;0.8,0.8;;esc;X]"
.."image_button[3.9,-0.3;0.8,0.8;;back;<]"
if tonumber(barracks) > 6 then
formspec = formspec.."button[1,3;1,1;;Knight\nlv.2]"
end
if tonumber(barracks) > 7 then
formspec = formspec.."button[2,3;1,1;;Knight\nlv.3]"
end
return formspec
end
minetest.register_node("castrum:barracks",{
tiles = {"default_diamond_block.png"},
description = "Configurate Barracks",
--groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
on_punch = function(pos, node, player, pointed_thing)
minetest.show_formspec(player:get_player_name(), "barracks" , barracks.get_formspec(player))
end,
})
minetest.register_on_player_receive_fields(function(player, formname, fields)
local player_inv = player:get_inventory()
if formname == "barracks" then
for k, v in pairs(fields) do
if v == "del" then
minetest.place_schematic({x=-43, y=9, z=25}, minetest.get_modpath("castrum").."/schematics/Barracks/Barracks_0.mts","0")
file = io.open(minetest.get_worldpath().."/SAVE/Barracks.txt", "w")
file:write("0")
file:close()
minetest.show_formspec(player:get_player_name(), "barracks" , barracks.get_formspec(player))
elseif v == "Upgrade" or v == "Build" then
file = io.open(minetest.get_worldpath().."/SAVE/Barracks.txt", "r")
local level = file:read("*l")
file:close()
file = io.open(minetest.get_worldpath().."/SAVE/Fountain.txt", "r")
local fountain = file:read("*l")
file:close()
local inv = player:get_inventory()
local upgrade = false
local txt = "not enough items"
if tonumber(level) < 6 and inv:contains_item("main", "default:wood 20") and inv:contains_item("main", "default:cobble 20") and tonumber(fountain) > 3 then
Item_Remove2(player, "main", "default:wood 20")
Item_Remove2(player, "main", "default:cobble 20")
upgrade = true
elseif tonumber(level) == 6 and inv:contains_item("main", "default:wood 200") and inv:contains_item("main", "default:cobble 200") and inv:contains_item("main", "castrum:bucket_water 50") and tonumber(fountain) > 5 then
Item_Remove(player,"default:wood",200)
Item_Remove(player,"default:cobble",200)
Item_Remove2(player, "main", "castrum:bucket_water 50")
upgrade = true
elseif tonumber(level) == 7 and inv:contains_item("main", "default:junglewood 400") and inv:contains_item("main", "default:desert_cobble 400") and inv:contains_item("main", "castrum:bucket_river_water 50") and tonumber(fountain) > 7 then
Item_Remove(player,"default:junglewood",400)
Item_Remove(player,"default:desert_cobble",400)
Item_Remove2(player, "main", "castrum:bucket_river_water 50")
upgrade = true
elseif tonumber(level) < 6 and inv:contains_item("main", "default:wood 20") and inv:contains_item("main", "default:cobble 20") then
txt = "build fountain first"
elseif tonumber(level) == 6 and inv:contains_item("main", "default:wood 200") and inv:contains_item("main", "default:cobble 200") and inv:contains_item("main", "castrum:bucket_water 50") then
txt = "upgrade fountain to lv.3 first"
elseif tonumber(level) == 7 and inv:contains_item("main", "default:junglewood 400") and inv:contains_item("main", "default:desert_cobble 400") and inv:contains_item("main", "castrum:bucket_river_water 50") then
txt = "upgrade fountain to lv.5 first"
end
if upgrade == false then
minetest.chat_send_player(player:get_player_name(), txt)
end
if (tonumber(level)) < 8 and upgrade or buildings_costs == false then
minetest.place_schematic({x=-43, y=9, z=25}, minetest.get_modpath("castrum").."/schematics/Barracks/Barracks_"..(tonumber(level)+1)..".mts","0")
file = io.open(minetest.get_worldpath().."/SAVE/Barracks.txt", "w")
file:write(tonumber(level)+1)
file:close()
end
minetest.show_formspec(player:get_player_name(), "barracks" , barracks.get_formspec(player))
elseif v == "Get Knights" then
minetest.show_formspec(player:get_player_name(), "knight" , knight.get_formspec(player))
elseif v == "X" then
minetest.show_formspec(player:get_player_name(), "", "")
end
end
end
if formname == "knight" then
for k, v in pairs(fields) do
if v == "Get Knight" then
max = 0
max1 = 0
max2 = 0
file = io.open(minetest.get_worldpath().."/SAVE/Home1.txt", "r")
local home1 = file:read("*l")
file:close()
file = io.open(minetest.get_worldpath().."/SAVE/Home2.txt", "r")
local home2 = file:read("*l")
file:close()
file = io.open(minetest.get_worldpath().."/SAVE/Home3.txt", "r")
local home3 = file:read("*l")
file:close()
file = io.open(minetest.get_worldpath().."/SAVE/Home4.txt", "r")
local home4 = file:read("*l")
file:close()
if tonumber(home1) == 6 then
max1 = max1+8
elseif tonumber(home1) == 7 then
max1 = max1+11
elseif tonumber(home1) == 8 then
max1 = max1+14
elseif tonumber(home1) == 9 then
max1 = max1+17
end
if tonumber(home2) == 6 then
max1 = max1+8
elseif tonumber(home2) == 7 then
max1 = max1+11
elseif tonumber(home2) == 8 then
max1 = max1+14
end
if tonumber(home3) == 6 then
max1 = max1+8
elseif tonumber(home3) == 7 then
max1 = max1+11
elseif tonumber(home3) == 8 then
max1 = max1+14
end
if tonumber(home4) == 6 then
max1 = max1+8
end
file = io.open(minetest.get_worldpath().."/SAVE/Camp1.txt", "r")
local camp1 = file:read("*l")
file:close()
file = io.open(minetest.get_worldpath().."/SAVE/Camp2.txt", "r")
local camp2 = file:read("*l")
file:close()
file = io.open(minetest.get_worldpath().."/SAVE/Camp3.txt", "r")
local camp3 = file:read("*l")
file:close()
if tonumber(camp1) == 1 then
max2 = max2+20
end
if tonumber(camp2) == 1 then
max2 = max2+20
end
if tonumber(camp3) == 1 then
max2 = max2+20
end
if max1 > max2 then
max = max2
elseif max2 > max1 then
max = max1
else
max = max1
end
file = io.open(minetest.get_worldpath().."/SAVE/Knight_1.txt", "r")
local knight_1 = file:read("*l")
file:close()
file = io.open(minetest.get_worldpath().."/SAVE/Knight_2.txt", "r")
local knight_2 = file:read("*l")
file:close()
file = io.open(minetest.get_worldpath().."/SAVE/Knight_3.txt", "r")
local knight_3 = file:read("*l")
file:close()
if (tonumber(knight_1)+tonumber(knight_2)+tonumber(knight_3)) < max then
if player:get_attribute("2need1string") then
if player:get_inventory():contains_item("main", player:get_attribute("2need1string")) then
player:get_inventory():remove_item("main", player:get_attribute("2need1string"))
Add_knight(player,player:get_attribute("knightlv"),true)
else
minetest.chat_send_player(player:get_player_name(), "not enough items")
end
else
minetest.chat_send_player(player:get_player_name(), "select knight first")
end
else
minetest.chat_send_player(player:get_player_name(), "you can only have "..max.." knights")
end
minetest.show_formspec(player:get_player_name(), "knight" , knight.get_formspec(player))
elseif v == "Knight\nlv.1" then
player:set_attribute("2item", "Knight lv.1")
player:set_attribute("2need1", "1 Soul")
player:set_attribute("2need2", "")
player:set_attribute("2need1string", "castrum:soul")
player:set_attribute("2need2string", "")
player:set_attribute("knightlv", "1")
minetest.show_formspec(player:get_player_name(), "knight" , knight.get_formspec(player))
elseif v == "Knight\nlv.2" then
player:set_attribute("2item", "Knight lv.2")
player:set_attribute("2need1", "4 Soul")
player:set_attribute("2need2", "")
player:set_attribute("2need1string", "castrum:soul 4")
player:set_attribute("2need2string", "")
player:set_attribute("knightlv", "2")
minetest.show_formspec(player:get_player_name(), "knight" , knight.get_formspec(player))
elseif v == "Knight\nlv.3" then
player:set_attribute("2item", "Knight lv.3")
player:set_attribute("2need1", "8 Soul")
player:set_attribute("2need2", "")
player:set_attribute("2need1string", "castrum:soul 8")
player:set_attribute("2need2string", "")
player:set_attribute("knightlv", "3")
minetest.show_formspec(player:get_player_name(), "knight" , knight.get_formspec(player))
elseif v == "X" then
minetest.show_formspec(player:get_player_name(), "", "")
elseif v == "<" then
minetest.show_formspec(player:get_player_name(), "barracks" , barracks.get_formspec(player))
end
end
end
end)