Castrum 1.3.0 upload

Game-5.3.0
Der1248 2018-11-03 12:03:34 +01:00
commit 6a28b6e065
679 changed files with 35835 additions and 0 deletions

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A subgame by 1248
Thanks to:
/
Info:
Castrum is my new game for Minetest.
You are on a floor plan of a castle.
Hit a diamond block to build and upgrade a building.
Go first to the quarry in the east.
Collect resources and rebuild the old castle
License:
See README.txt in each mod for more information
Every code written by me is LGPLv2.1 and CC-BY-SA
notes:
wood door in doors mod changed
chest in default mod changed

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name = Castrum

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Minetest Game mod: beds
=======================
See license.txt for license information.
Authors of source code
----------------------
Originally by BlockMen (MIT)
Various Minetest developers and contributors (MIT)
Authors of media (textures)
---------------------------
BlockMen (CC BY-SA 3.0)
This mod adds a bed to Minetest which allows to skip the night.
To sleep, rightclick the bed. If playing in singleplayer mode the night gets skipped
immediately. If playing multiplayer you get shown how many other players are in bed too,
if all players are sleeping the night gets skipped. The night skip can be forced if more
than 50% of the players are lying in bed and use this option.
Another feature is a controlled respawning. If you have slept in bed (not just lying in
it) your respawn point is set to the beds location and you will respawn there after
death.
You can disable the respawn at beds by setting "enable_bed_respawn = false" in
minetest.conf.
You can disable the night skip feature by setting "enable_bed_night_skip = false" in
minetest.conf or by using the /set command in-game.

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local reverse = true
local function destruct_bed(pos, n)
local node = minetest.get_node(pos)
local other
if n == 2 then
local dir = minetest.facedir_to_dir(node.param2)
other = vector.subtract(pos, dir)
elseif n == 1 then
local dir = minetest.facedir_to_dir(node.param2)
other = vector.add(pos, dir)
end
if reverse then
reverse = not reverse
minetest.remove_node(other)
minetest.check_for_falling(other)
else
reverse = not reverse
end
end
function beds.register_bed(name, def)
minetest.register_node(name .. "_bottom", {
description = def.description,
inventory_image = def.inventory_image,
wield_image = def.wield_image,
drawtype = "nodebox",
tiles = def.tiles.bottom,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
stack_max = 1,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1},
sounds = def.sounds or default.node_sound_wood_defaults(),
node_box = {
type = "fixed",
fixed = def.nodebox.bottom,
},
selection_box = {
type = "fixed",
fixed = def.selectionbox,
},
on_place = function(itemstack, placer, pointed_thing)
local under = pointed_thing.under
local node = minetest.get_node(under)
local udef = minetest.registered_nodes[node.name]
if udef and udef.on_rightclick and
not (placer and placer:get_player_control().sneak) then
return udef.on_rightclick(under, node, placer, itemstack,
pointed_thing) or itemstack
end
local pos
if minetest.registered_items[minetest.get_node(under).name].buildable_to then
pos = under
else
pos = pointed_thing.above
end
if minetest.is_protected(pos, placer:get_player_name()) and
not minetest.check_player_privs(placer, "protection_bypass") then
minetest.record_protection_violation(pos, placer:get_player_name())
return itemstack
end
local node_def = minetest.registered_nodes[minetest.get_node(pos).name]
if not node_def or not node_def.buildable_to then
return itemstack
end
local dir = minetest.dir_to_facedir(placer:get_look_dir())
local botpos = vector.add(pos, minetest.facedir_to_dir(dir))
if minetest.is_protected(botpos, placer:get_player_name()) and
not minetest.check_player_privs(placer, "protection_bypass") then
minetest.record_protection_violation(botpos, placer:get_player_name())
return itemstack
end
local botdef = minetest.registered_nodes[minetest.get_node(botpos).name]
if not botdef or not botdef.buildable_to then
return itemstack
end
minetest.set_node(pos, {name = name .. "_bottom", param2 = dir})
minetest.set_node(botpos, {name = name .. "_top", param2 = dir})
if not (creative and creative.is_enabled_for
and creative.is_enabled_for(placer:get_player_name())) then
itemstack:take_item()
end
return itemstack
end,
on_destruct = function(pos)
destruct_bed(pos, 1)
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
beds.on_rightclick(pos, clicker)
return itemstack
end,
on_rotate = function(pos, node, user, mode, new_param2)
local dir = minetest.facedir_to_dir(node.param2)
local p = vector.add(pos, dir)
local node2 = minetest.get_node_or_nil(p)
if not node2 or not minetest.get_item_group(node2.name, "bed") == 2 or
not node.param2 == node2.param2 then
return false
end
if minetest.is_protected(p, user:get_player_name()) then
minetest.record_protection_violation(p, user:get_player_name())
return false
end
if mode ~= screwdriver.ROTATE_FACE then
return false
end
local newp = vector.add(pos, minetest.facedir_to_dir(new_param2))
local node3 = minetest.get_node_or_nil(newp)
local node_def = node3 and minetest.registered_nodes[node3.name]
if not node_def or not node_def.buildable_to then
return false
end
if minetest.is_protected(newp, user:get_player_name()) then
minetest.record_protection_violation(newp, user:get_player_name())
return false
end
node.param2 = new_param2
-- do not remove_node here - it will trigger destroy_bed()
minetest.set_node(p, {name = "air"})
minetest.set_node(pos, node)
minetest.set_node(newp, {name = name .. "_top", param2 = new_param2})
return true
end,
})
minetest.register_node(name .. "_top", {
drawtype = "nodebox",
tiles = def.tiles.top,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
pointable = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2},
sounds = def.sounds or default.node_sound_wood_defaults(),
drop = name .. "_bottom",
node_box = {
type = "fixed",
fixed = def.nodebox.top,
},
on_destruct = function(pos)
destruct_bed(pos, 2)
end,
})
minetest.register_alias(name, name .. "_bottom")
minetest.register_craft({
output = name,
recipe = def.recipe
})
end

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-- Fancy shaped bed
beds.register_bed("beds:fancy_bed", {
description = "Fancy Bed",
inventory_image = "beds_bed_fancy.png",
wield_image = "beds_bed_fancy.png",
tiles = {
bottom = {
"beds_bed_top1.png",
"default_wood.png",
"beds_bed_side1.png",
"beds_bed_side1.png^[transformFX",
"default_wood.png",
"beds_bed_foot.png",
},
top = {
"beds_bed_top2.png",
"default_wood.png",
"beds_bed_side2.png",
"beds_bed_side2.png^[transformFX",
"beds_bed_head.png",
"default_wood.png",
}
},
nodebox = {
bottom = {
{-0.5, -0.5, -0.5, -0.375, -0.065, -0.4375},
{0.375, -0.5, -0.5, 0.5, -0.065, -0.4375},
{-0.5, -0.375, -0.5, 0.5, -0.125, -0.4375},
{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5},
{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5},
{-0.4375, -0.3125, -0.4375, 0.4375, -0.0625, 0.5},
},
top = {
{-0.5, -0.5, 0.4375, -0.375, 0.1875, 0.5},
{0.375, -0.5, 0.4375, 0.5, 0.1875, 0.5},
{-0.5, 0, 0.4375, 0.5, 0.125, 0.5},
{-0.5, -0.375, 0.4375, 0.5, -0.125, 0.5},
{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5},
{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5},
{-0.4375, -0.3125, -0.5, 0.4375, -0.0625, 0.4375},
}
},
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
recipe = {
{"", "", "group:stick"},
{"wool:red", "wool:red", "wool:white"},
{"group:wood", "group:wood", "group:wood"},
},
})
-- Simple shaped bed
beds.register_bed("beds:bed", {
description = "Simple Bed",
inventory_image = "beds_bed.png",
wield_image = "beds_bed.png",
tiles = {
bottom = {
"beds_bed_top_bottom.png^[transformR90",
"default_wood.png",
"beds_bed_side_bottom_r.png",
"beds_bed_side_bottom_r.png^[transformfx",
"beds_transparent.png",
"beds_bed_side_bottom.png"
},
top = {
"beds_bed_top_top.png^[transformR90",
"default_wood.png",
"beds_bed_side_top_r.png",
"beds_bed_side_top_r.png^[transformfx",
"beds_bed_side_top.png",
"beds_transparent.png",
}
},
nodebox = {
bottom = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
top = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
},
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
recipe = {
{"wool:red", "wool:red", "wool:white"},
{"group:wood", "group:wood", "group:wood"}
},
})
-- Aliases for PilzAdam's beds mod
minetest.register_alias("beds:bed_bottom_red", "beds:bed_bottom")
minetest.register_alias("beds:bed_top_red", "beds:bed_top")
-- Fuel
minetest.register_craft({
type = "fuel",
recipe = "beds:fancy_bed_bottom",
burntime = 13,
})
minetest.register_craft({
type = "fuel",
recipe = "beds:bed_bottom",
burntime = 12,
})

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default
wool

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local pi = math.pi
local player_in_bed = 0
local is_sp = minetest.is_singleplayer()
local enable_respawn = minetest.settings:get_bool("enable_bed_respawn")
if enable_respawn == nil then
enable_respawn = true
end
-- Helper functions
local function get_look_yaw(pos)
local n = minetest.get_node(pos)
if n.param2 == 1 then
return pi / 2, n.param2
elseif n.param2 == 3 then
return -pi / 2, n.param2
elseif n.param2 == 0 then
return pi, n.param2
else
return 0, n.param2
end
end
local function is_night_skip_enabled()
local enable_night_skip = minetest.settings:get_bool("enable_bed_night_skip")
if enable_night_skip == nil then
enable_night_skip = true
end
return enable_night_skip
end
local function check_in_beds(players)
local in_bed = beds.player
if not players then
players = minetest.get_connected_players()
end
for n, player in ipairs(players) do
local name = player:get_player_name()
if not in_bed[name] then
return false
end
end
return #players > 0
end
local function lay_down(player, pos, bed_pos, state, skip)
local name = player:get_player_name()
local hud_flags = player:hud_get_flags()
if not player or not name then
return
end
-- stand up
if state ~= nil and not state then
local p = beds.pos[name] or nil
if beds.player[name] ~= nil then
beds.player[name] = nil
player_in_bed = player_in_bed - 1
end
-- skip here to prevent sending player specific changes (used for leaving players)
if skip then
return
end
if p then
player:setpos(p)
end
-- physics, eye_offset, etc
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
player:set_look_horizontal(math.random(1, 180) / 100)
default.player_attached[name] = false
player:set_physics_override(1, 1, 1)
hud_flags.wielditem = true
default.player_set_animation(player, "stand" , 30)
-- lay down
else
beds.player[name] = 1
beds.pos[name] = pos
player_in_bed = player_in_bed + 1
-- physics, eye_offset, etc
player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
local yaw, param2 = get_look_yaw(bed_pos)
player:set_look_horizontal(yaw)
local dir = minetest.facedir_to_dir(param2)
local p = {x = bed_pos.x + dir.x / 2, y = bed_pos.y, z = bed_pos.z + dir.z / 2}
player:set_physics_override(0, 0, 0)
player:setpos(p)
default.player_attached[name] = true
hud_flags.wielditem = false
default.player_set_animation(player, "lay" , 0)
end
player:hud_set_flags(hud_flags)
end
local function update_formspecs(finished)
local ges = #minetest.get_connected_players()
local form_n
local is_majority = (ges / 2) < player_in_bed
if finished then
form_n = beds.formspec .. "label[2.7,11; Good morning.]"
else
form_n = beds.formspec .. "label[2.2,11;" .. tostring(player_in_bed) ..
" of " .. tostring(ges) .. " players are in bed]"
if is_majority and is_night_skip_enabled() then
form_n = form_n .. "button_exit[2,8;4,0.75;force;Force night skip]"
end
end
for name,_ in pairs(beds.player) do
minetest.show_formspec(name, "beds_form", form_n)
end
end
-- Public functions
function beds.kick_players()
for name, _ in pairs(beds.player) do
local player = minetest.get_player_by_name(name)
lay_down(player, nil, nil, false)
end
end
function beds.skip_night()
minetest.set_timeofday(0.23)
end
function beds.on_rightclick(pos, player)
local name = player:get_player_name()
local ppos = player:getpos()
local tod = minetest.get_timeofday()
if tod > 0.2 and tod < 0.805 then
if beds.player[name] then
lay_down(player, nil, nil, false)
end
minetest.chat_send_player(name, "You can only sleep at night.")
return
end
-- move to bed
if not beds.player[name] then
lay_down(player, ppos, pos)
beds.set_spawns() -- save respawn positions when entering bed
else
lay_down(player, nil, nil, false)
end
if not is_sp then
update_formspecs(false)
end
-- skip the night and let all players stand up
if check_in_beds() then
minetest.after(2, function()
if not is_sp then
update_formspecs(is_night_skip_enabled())
end
if is_night_skip_enabled() then
beds.skip_night()
beds.kick_players()
end
end)
end
end
-- Callbacks
-- Only register respawn callback if respawn enabled
if enable_respawn then
-- respawn player at bed if enabled and valid position is found
minetest.register_on_respawnplayer(function(player)
local name = player:get_player_name()
local pos = beds.spawn[name]
if pos then
player:setpos(pos)
return true
end
end)
end
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
lay_down(player, nil, nil, false, true)
beds.player[name] = nil
if check_in_beds() then
minetest.after(2, function()
update_formspecs(is_night_skip_enabled())
if is_night_skip_enabled() then
beds.skip_night()
beds.kick_players()
end
end)
end
end)
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "beds_form" then
return
end
if fields.quit or fields.leave then
lay_down(player, nil, nil, false)
update_formspecs(false)
end
if fields.force then
update_formspecs(is_night_skip_enabled())
if is_night_skip_enabled() then
beds.skip_night()
beds.kick_players()
end
end
end)

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beds = {}
beds.player = {}
beds.pos = {}
beds.spawn = {}
beds.formspec = "size[8,15;true]" ..
"bgcolor[#080808BB; true]" ..
"button_exit[2,12;4,0.75;leave;Leave Bed]"
local modpath = minetest.get_modpath("beds")
-- Load files
dofile(modpath .. "/functions.lua")
dofile(modpath .. "/api.lua")
dofile(modpath .. "/beds.lua")
dofile(modpath .. "/spawns.lua")

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License of source code
----------------------
The MIT License (MIT)
Copyright (C) 2014-2016 BlockMen
Copyright (C) 2014-2016 Various Minetest developers and contributors
Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software
without restriction, including without limitation the rights to use, copy, modify, merge,
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or
substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
For more details:
https://opensource.org/licenses/MIT
Licenses of media (textures)
----------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2014-2016 BlockMen
You are free to:
Share — copy and redistribute the material in any medium or format.
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license, and
indicate if changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use.
ShareAlike — If you remix, transform, or build upon the material, you must distribute
your contributions under the same license as the original.
No additional restrictions — You may not apply legal terms or technological measures that
legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public
domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary
for your intended use. For example, other rights such as publicity, privacy, or moral
rights may limit how you use the material.
For more details:
http://creativecommons.org/licenses/by-sa/3.0/

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local world_path = minetest.get_worldpath()
local org_file = world_path .. "/beds_spawns"
local file = world_path .. "/beds_spawns"
local bkwd = false
-- check for PA's beds mod spawns
local cf = io.open(world_path .. "/beds_player_spawns", "r")
if cf ~= nil then
io.close(cf)
file = world_path .. "/beds_player_spawns"
bkwd = true
end
function beds.read_spawns()
local spawns = beds.spawn
local input = io.open(file, "r")
if input and not bkwd then
repeat
local x = input:read("*n")
if x == nil then
break
end
local y = input:read("*n")
local z = input:read("*n")
local name = input:read("*l")
spawns[name:sub(2)] = {x = x, y = y, z = z}
until input:read(0) == nil
io.close(input)
elseif input and bkwd then
beds.spawn = minetest.deserialize(input:read("*all"))
input:close()
beds.save_spawns()
os.rename(file, file .. ".backup")
file = org_file
end
end
beds.read_spawns()
function beds.save_spawns()
if not beds.spawn then
return
end
local data = {}
local output = io.open(org_file, "w")
for k, v in pairs(beds.spawn) do
table.insert(data, string.format("%.1f %.1f %.1f %s\n", v.x, v.y, v.z, k))
end
output:write(table.concat(data))
io.close(output)
end
function beds.set_spawns()
for name,_ in pairs(beds.player) do
local player = minetest.get_player_by_name(name)
local p = player:getpos()
-- but don't change spawn location if borrowing a bed
if not minetest.is_protected(p, name) then
beds.spawn[name] = p
end
end
beds.save_spawns()
end

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Minetest Game mod: boats
========================
See license.txt for license information.
Authors of source code
----------------------
Originally by PilzAdam (MIT)
Various Minetest developers and contributors (MIT)
Authors of media (textures and model)
-------------------------------------
Textures: Zeg9 (CC BY-SA 3.0)
Model: thetoon and Zeg9 (CC BY-SA 3.0),
modified by PavelS(SokolovPavel) (CC BY-SA 3.0),
modified by sofar (CC BY-SA 3.0)

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default

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--
-- Helper functions
--
local function is_water(pos)
local nn = minetest.get_node(pos).name
return minetest.get_item_group(nn, "water") ~= 0
end
local function get_sign(i)
if i == 0 then
return 0
else
return i / math.abs(i)
end
end
local function get_velocity(v, yaw, y)
local x = -math.sin(yaw) * v
local z = math.cos(yaw) * v
return {x = x, y = y, z = z}
end
local function get_v(v)
return math.sqrt(v.x ^ 2 + v.z ^ 2)
end
--
-- Boat entity
--
local boat = {
physical = true,
-- Warning: Do not change the position of the collisionbox top surface,
-- lowering it causes the boat to fall through the world if underwater
collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5},
visual = "mesh",
mesh = "boats_boat.obj",
textures = {"default_wood.png"},
driver = nil,
v = 0,
last_v = 0,
removed = false
}
function boat.on_rightclick(self, clicker)
if not clicker or not clicker:is_player() then
return
end
local name = clicker:get_player_name()
if self.driver and clicker == self.driver then
self.driver = nil
clicker:set_detach()
default.player_attached[name] = false
default.player_set_animation(clicker, "stand" , 30)
local pos = clicker:getpos()
pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
minetest.after(0.1, function()
clicker:setpos(pos)
end)
elseif not self.driver then
local attach = clicker:get_attach()
if attach and attach:get_luaentity() then
local luaentity = attach:get_luaentity()
if luaentity.driver then
luaentity.driver = nil
end
clicker:set_detach()
end
self.driver = clicker
clicker:set_attach(self.object, "",
{x = 0, y = 11, z = -3}, {x = 0, y = 0, z = 0})
default.player_attached[name] = true
minetest.after(0.2, function()
default.player_set_animation(clicker, "sit" , 30)
end)
clicker:set_look_horizontal(self.object:getyaw())
end
end
function boat.on_activate(self, staticdata, dtime_s)
self.object:set_armor_groups({immortal = 1})
if staticdata then
self.v = tonumber(staticdata)
end
self.last_v = self.v
end
function boat.get_staticdata(self)
return tostring(self.v)
end
function boat.on_punch(self, puncher)
if not puncher or not puncher:is_player() or self.removed then
return
end
if self.driver and puncher == self.driver then
self.driver = nil
puncher:set_detach()
default.player_attached[puncher:get_player_name()] = false
end
if not self.driver then
self.removed = true
local inv = puncher:get_inventory()
if not (creative and creative.is_enabled_for
and creative.is_enabled_for(puncher:get_player_name()))
or not inv:contains_item("main", "boats:boat") then
local leftover = inv:add_item("main", "boats:boat")
-- if no room in inventory add a replacement boat to the world
if not leftover:is_empty() then
minetest.add_item(self.object:getpos(), leftover)
end
end
-- delay remove to ensure player is detached
minetest.after(0.1, function()
self.object:remove()
end)
end
end
function boat.on_step(self, dtime)
self.v = get_v(self.object:getvelocity()) * get_sign(self.v)
if self.driver then
local ctrl = self.driver:get_player_control()
local yaw = self.object:getyaw()
if ctrl.up then
self.v = self.v + 0.1
elseif ctrl.down then
self.v = self.v - 0.1
end
if ctrl.left then
if self.v < 0 then
self.object:setyaw(yaw - (1 + dtime) * 0.03)
else
self.object:setyaw(yaw + (1 + dtime) * 0.03)
end
elseif ctrl.right then
if self.v < 0 then
self.object:setyaw(yaw + (1 + dtime) * 0.03)
else
self.object:setyaw(yaw - (1 + dtime) * 0.03)
end
end
end
local velo = self.object:getvelocity()
if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
self.object:setpos(self.object:getpos())
return
end
local s = get_sign(self.v)
self.v = self.v - 0.02 * s
if s ~= get_sign(self.v) then
self.object:setvelocity({x = 0, y = 0, z = 0})
self.v = 0
return
end
if math.abs(self.v) > 5 then
self.v = 5 * get_sign(self.v)
end
local p = self.object:getpos()
p.y = p.y - 0.5
local new_velo
local new_acce = {x = 0, y = 0, z = 0}
if not is_water(p) then
local nodedef = minetest.registered_nodes[minetest.get_node(p).name]
if (not nodedef) or nodedef.walkable then
self.v = 0
new_acce = {x = 0, y = 1, z = 0}
else
new_acce = {x = 0, y = -9.8, z = 0}
end
new_velo = get_velocity(self.v, self.object:getyaw(),
self.object:getvelocity().y)
self.object:setpos(self.object:getpos())
else
p.y = p.y + 1
if is_water(p) then
local y = self.object:getvelocity().y
if y >= 5 then
y = 5
elseif y < 0 then
new_acce = {x = 0, y = 20, z = 0}
else
new_acce = {x = 0, y = 5, z = 0}
end
new_velo = get_velocity(self.v, self.object:getyaw(), y)
self.object:setpos(self.object:getpos())
else
new_acce = {x = 0, y = 0, z = 0}
if math.abs(self.object:getvelocity().y) < 1 then
local pos = self.object:getpos()
pos.y = math.floor(pos.y) + 0.5
self.object:setpos(pos)
new_velo = get_velocity(self.v, self.object:getyaw(), 0)
else
new_velo = get_velocity(self.v, self.object:getyaw(),
self.object:getvelocity().y)
self.object:setpos(self.object:getpos())
end
end
end
self.object:setvelocity(new_velo)
self.object:setacceleration(new_acce)
end
minetest.register_entity("boats:boat", boat)
minetest.register_craftitem("boats:boat", {
description = "Boat",
inventory_image = "boats_inventory.png",
wield_image = "boats_wield.png",
wield_scale = {x = 2, y = 2, z = 1},
liquids_pointable = true,
groups = {flammable = 2},
on_place = function(itemstack, placer, pointed_thing)
local under = pointed_thing.under
local node = minetest.get_node(under)
local udef = minetest.registered_nodes[node.name]
if udef and udef.on_rightclick and
not (placer and placer:get_player_control().sneak) then
return udef.on_rightclick(under, node, placer, itemstack,
pointed_thing) or itemstack
end
if pointed_thing.type ~= "node" then
return itemstack
end
if not is_water(pointed_thing.under) then
return itemstack
end
pointed_thing.under.y = pointed_thing.under.y + 0.5
boat = minetest.add_entity(pointed_thing.under, "boats:boat")
if boat then
boat:setyaw(placer:get_look_horizontal())
if not (creative and creative.is_enabled_for
and creative.is_enabled_for(placer:get_player_name())) then
itemstack:take_item()
end
end
return itemstack
end,
})
minetest.register_craft({
output = "boats:boat",
recipe = {
{"", "", "" },
{"group:wood", "", "group:wood"},
{"group:wood", "group:wood", "group:wood"},
},
})
minetest.register_craft({
type = "fuel",
recipe = "boats:boat",
burntime = 20,
})

63
mods/boats/license.txt Normal file
View File

@ -0,0 +1,63 @@
License of source code
----------------------
The MIT License (MIT)
Copyright (C) 2012-2016 PilzAdam
Copyright (C) 2012-2016 Various Minetest developers and contributors
Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software
without restriction, including without limitation the rights to use, copy, modify, merge,
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or
substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
For more details:
https://opensource.org/licenses/MIT
Licenses of media (textures and model)
--------------------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2012-2016 Zeg9
Copyright (C) 2012-2016 thetoon
Copyright (C) 2012-2016 PavelS(SokolovPavel)
Copyright (C) 2016 sofar (sofar@foo-projects.org)
You are free to:
Share — copy and redistribute the material in any medium or format.
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license, and
indicate if changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use.
ShareAlike — If you remix, transform, or build upon the material, you must distribute
your contributions under the same license as the original.
No additional restrictions — You may not apply legal terms or technological measures that
legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public
domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary
for your intended use. For example, other rights such as publicity, privacy, or moral
rights may limit how you use the material.
For more details:
http://creativecommons.org/licenses/by-sa/3.0/

View File

@ -0,0 +1,358 @@
# Blender v2.76 (sub 11) OBJ File: 'boat.blend'
# www.blender.org
mtllib boat.mtl
o boats_boat
v -6.786140 -3.033999 -9.415440
v -6.786140 -1.967150 -9.415440
v -6.786140 -1.967150 8.793510
v -6.786140 -3.033999 8.793510
v 5.732520 -1.967150 -9.415440
v 5.732520 -3.033999 -9.415440
v 5.732520 -3.033999 8.793510
v 5.732520 -1.967150 8.793510
v -2.233900 -3.033999 -9.415440
v -2.233900 -1.967150 -9.415440
v -2.233900 -1.967150 8.793510
v -2.233900 -3.033999 8.793510
v 2.318340 -3.033999 -9.415440
v 2.318340 -1.967150 -9.415440
v 2.318340 -1.967150 8.793510
v 2.318340 -3.033999 8.793510
v -3.371960 -3.033999 8.793510
v -3.371960 -1.967150 8.793510
v -3.371960 -1.967150 -9.415440
v -3.371960 -3.033999 -9.415440
v 2.318340 0.276645 8.793510
v 1.180280 -1.967150 8.793510
v 5.732520 0.276645 8.793510
v 5.732520 1.039180 8.793510
v 6.870580 0.276645 8.793510
v 6.870580 -1.967150 8.793510
v 2.318340 1.039180 8.793510
v 1.180280 0.276645 8.793510
v 1.180280 1.039180 8.793510
v 1.180280 -3.033999 8.793510
v -2.233900 0.276645 8.793510
v -3.371960 0.276645 8.793510
v -2.233900 1.039180 8.793510
v -3.371960 1.039180 8.793510
v -6.786140 0.276645 8.793510
v -7.786200 0.276645 8.793510
v -7.786200 -1.967150 8.793510
v -6.786140 1.039180 8.793510
v 1.180280 -1.967150 -9.415440
v 1.180280 -3.033999 -9.415440
v 2.318340 0.276645 -9.415440
v 1.180280 0.276645 -9.415440
v 2.318340 1.039180 -9.415440
v 5.732520 0.276645 -9.415440
v 6.870580 -1.967150 -9.415440
v 5.732520 1.039180 -9.415440
v 6.870580 0.276645 -9.415440
v 0.042220 1.039180 -9.415440
v 1.180280 1.039180 -9.415440
v 0.042220 -1.967150 -9.415440
v -1.095840 -1.967150 -9.415440
v -2.233900 0.276645 -9.415440
v -3.371960 0.276645 -9.415440
v -2.233900 1.039180 -9.415440
v -1.095840 1.039180 -9.415440
v -3.371960 1.039180 -9.415440
v -6.786140 0.276645 -9.415440
v -6.786140 1.039180 -9.415440
v -7.786200 -1.967150 -9.415440
v -7.786200 0.276645 -9.415440
v -1.095840 0.156645 -12.044100
v -1.095840 -4.601110 -9.415440
v -1.095840 1.039181 -10.802900
v -1.095840 2.868579 -10.802900
v -1.095840 2.868580 -7.883420
v -1.095840 3.746069 -12.034100
v -1.095840 3.746070 -7.883420
v -1.095840 0.156645 -14.294900
v -1.095840 -4.601110 -14.284900
v 0.042220 -4.601110 -14.284900
v 0.042220 -4.601110 -9.415440
v 0.042220 1.039181 -10.802900
v 0.042220 0.156645 -12.044100
v 0.042220 2.868579 -10.802900
v 0.042220 0.156645 -14.294900
v 0.042220 3.746069 -12.034100
v 0.042220 3.746070 -7.883420
v 0.042220 2.868580 -7.883420
v -1.096322 -3.033999 -9.415440
v 0.044046 -3.035397 -9.415440
vt 1.000000 0.187500
vt -1.000000 0.312500
vt 1.000000 0.312500
vt 0.687500 1.000000
vt 0.500000 0.875000
vt 0.500000 0.625000
vt -1.000000 0.062500
vt 1.000000 0.062500
vt 1.000000 -0.000000
vt -1.000000 0.125000
vt 1.000000 0.125000
vt 0.437500 0.125000
vt 0.312500 0.500000
vt 0.312500 0.125000
vt 1.000000 0.625000
vt -1.000000 0.500000
vt 1.000000 0.500000
vt 0.187500 0.687500
vt -0.187500 0.687500
vt -0.187500 0.312500
vt 1.000000 0.812500
vt -1.000000 0.937500
vt -1.000000 0.812500
vt 0.812500 0.687500
vt 1.187500 0.687500
vt 0.812500 0.312500
vt 1.000000 0.562500
vt 0.312500 0.437500
vt 1.000000 0.437500
vt 1.000000 0.750000
vt -1.000000 0.875000
vt -1.000000 0.750000
vt -1.000000 1.000000
vt 1.000000 1.000000
vt 0.437500 0.625000
vt 0.562500 0.437500
vt 0.562500 0.625000
vt -1.000000 0.437500
vt -1.000000 0.000000
vt 0.500000 0.062500
vt 0.375000 0.750000
vt 0.500000 0.750000
vt -1.000000 0.250000
vt -1.000000 0.687500
vt 1.000000 0.687500
vt 0.625000 0.375000
vt 1.000000 0.375000
vt 1.000000 0.250000
vt 1.000000 0.937500
vt 0.437500 0.812500
vt 0.312500 0.312500
vt 0.312500 0.812500
vt 0.437500 0.312500
vt 0.437500 0.437500
vt 0.687500 0.812500
vt 0.000000 0.687500
vt 0.000000 0.812500
vt -1.000000 0.562500
vt 0.875000 0.812500
vt 0.875000 0.687500
vt 0.250000 0.312500
vt 0.562500 0.187500
vt 0.250000 0.187500
vt -1.000000 0.187500
vt 0.312500 0.625000
vt 0.312500 0.187500
vt 0.312500 -0.187500
vt 1.000000 -0.187500
vt 0.687500 0.500000
vt -0.000000 1.000000
vt 0.000000 0.875000
vt 0.437500 0.500000
vt -1.000000 0.625000
vt 0.812500 0.187500
vt 1.187500 0.187500
vt 1.187500 0.312500
vt 1.312500 0.312500
vt 1.312500 0.687500
vt 0.687500 0.187500
vt 0.687500 0.312500
vt 1.187500 0.812500
vt 0.812500 0.812500
vt 0.187500 0.312500
vt 0.312500 0.687500
vt 0.687500 0.687500
vt -0.187500 0.187500
vt 0.187500 0.187500
vt -0.312500 0.687500
vt -0.312500 0.312500
vt 0.187500 0.812500
vt -0.187500 0.812500
vt 0.437500 0.687500
vt 0.437500 0.187500
vt 0.562500 0.812500
vt 0.562500 0.687500
vt 0.312500 0.562500
vt 1.000000 0.875000
vt 0.375000 0.062500
vt -1.000000 0.375000
vt 0.625000 0.500000
vt 0.875000 0.562500
vt 0.937500 0.812500
vt 0.937500 0.687500
vt 0.875000 0.937500
vt 0.562500 0.312500
vn -1.000000 0.000000 0.000000
vn 1.000000 0.000000 0.000000
vn 0.000000 0.000000 1.000000
vn 0.000000 0.000000 -1.000000
vn 0.000000 -1.000000 0.000000
vn 0.000000 1.000000 0.000000
vn 0.000000 -0.002100 -1.000000
vn 0.001200 -1.000000 0.000000
vn 0.000000 0.002800 -1.000000
vn -0.001200 -1.000000 0.000200
g boats_boat_boats_boat_None
usemtl None
s off
f 41/1/1 27/2/1 43/3/1
f 76/4/2 74/5/2 72/6/2
f 8/7/2 6/1/2 5/8/2
f 15/9/1 13/10/1 16/11/1
f 51/12/3 71/13/3 50/14/3
f 56/15/2 32/16/2 53/17/2
f 15/18/3 8/19/3 23/20/3
f 22/21/2 40/22/2 39/23/2
f 19/24/4 2/25/4 53/26/4
f 70/27/5 62/28/5 69/29/5
f 11/30/5 19/31/5 10/32/5
f 4/15/5 20/33/5 17/34/5
f 72/35/3 64/36/3 63/37/3
f 13/8/5 7/38/5 16/7/5
f 23/39/6 47/11/6 44/9/6
f 68/40/7 70/41/7 69/42/7
f 80/43/8 40/10/8 30/11/8
f 3/15/1 1/32/1 4/30/1
f 20/44/2 18/27/2 17/45/2
f 74/17/5 65/46/5 64/47/5
f 31/43/1 54/47/1 52/48/1
f 22/47/5 14/43/5 15/48/5
f 46/1/2 23/7/2 44/8/2
f 57/21/1 38/22/1 58/49/1
f 61/50/9 76/51/9 73/52/9
f 37/45/5 2/23/5 3/21/5
f 78/28/3 67/53/3 65/54/3
f 64/5/1 66/4/1 63/6/1
f 76/55/6 67/56/6 77/57/6
f 47/17/2 26/10/2 45/11/2
f 5/16/5 26/47/5 8/17/5
f 33/58/6 48/59/6 55/60/6
f 29/38/2 42/3/2 49/29/2
f 32/44/6 52/21/6 53/45/6
f 58/15/6 34/33/6 56/34/6
f 27/7/6 46/29/6 43/8/6
f 73/61/6 68/62/6 61/63/6
f 21/58/6 42/29/6 28/38/6
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f 59/45/1 36/2/1 60/3/1
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Minetest Game mod: bones
========================
See license.txt for license information.
Authors of source code
----------------------
Originally by PilzAdam (MIT)
Various Minetest developers and contributors (MIT)
Authors of media (textures)
---------------------------
All textures: paramat (CC BY-SA 3.0)

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default

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-- Minetest 0.4 mod: bones
-- See README.txt for licensing and other information.
local function is_owner(pos, name)
local owner = minetest.get_meta(pos):get_string("owner")
if owner == "" or owner == name or minetest.check_player_privs(name, "protection_bypass") then
return true
end
return false
end
local bones_formspec =
"size[8,9]" ..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
"list[current_name;main;0,0.3;8,4;]" ..
"list[current_player;main;0,4.85;8,1;]" ..
"list[current_player;main;0,6.08;8,3;8]" ..
"listring[current_name;main]" ..
"listring[current_player;main]" ..
default.get_hotbar_bg(0,4.85)
local share_bones_time = tonumber(minetest.settings:get("share_bones_time")) or 1200
local share_bones_time_early = tonumber(minetest.settings:get("share_bones_time_early")) or share_bones_time / 4
minetest.register_node("bones:bones", {
description = "Bones",
tiles = {
"bones_top.png^[transform2",
"bones_bottom.png",
"bones_side.png",
"bones_side.png",
"bones_rear.png",
"bones_front.png"
},
paramtype2 = "facedir",
groups = {dig_immediate = 2},
sounds = default.node_sound_gravel_defaults(),
can_dig = function(pos, player)
local inv = minetest.get_meta(pos):get_inventory()
local name = ""
if player then
name = player:get_player_name()
end
return is_owner(pos, name) and inv:is_empty("main")
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
if is_owner(pos, player:get_player_name()) then
return count
end
return 0
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
return 0
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
if is_owner(pos, player:get_player_name()) then
return stack:get_count()
end
return 0
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if meta:get_inventory():is_empty("main") then
minetest.remove_node(pos)
end
end,
on_punch = function(pos, node, player)
if not is_owner(pos, player:get_player_name()) then
return
end
if minetest.get_meta(pos):get_string("infotext") == "" then
return
end
local inv = minetest.get_meta(pos):get_inventory()
local player_inv = player:get_inventory()
local has_space = true
for i = 1, inv:get_size("main") do
local stk = inv:get_stack("main", i)
if player_inv:room_for_item("main", stk) then
inv:set_stack("main", i, nil)
player_inv:add_item("main", stk)
else
has_space = false
break
end
end
-- remove bones if player emptied them
if has_space then
if player_inv:room_for_item("main", {name = "bones:bones"}) then
player_inv:add_item("main", {name = "bones:bones"})
else
minetest.add_item(pos,"bones:bones")
end
minetest.remove_node(pos)
end
end,
on_timer = function(pos, elapsed)
local meta = minetest.get_meta(pos)
local time = meta:get_int("time") + elapsed
if time >= share_bones_time then
meta:set_string("infotext", meta:get_string("owner") .. "'s old bones")
meta:set_string("owner", "")
else
meta:set_int("time", time)
return true
end
end,
on_blast = function(pos)
end,
})
local function may_replace(pos, player)
local node_name = minetest.get_node(pos).name
local node_definition = minetest.registered_nodes[node_name]
-- if the node is unknown, we return false
if not node_definition then
return false
end
-- allow replacing air and liquids
if node_name == "air" or node_definition.liquidtype ~= "none" then
return true
end
-- don't replace filled chests and other nodes that don't allow it
local can_dig_func = node_definition.can_dig
if can_dig_func and not can_dig_func(pos, player) then
return false
end
-- default to each nodes buildable_to; if a placed block would replace it, why shouldn't bones?
-- flowers being squished by bones are more realistical than a squished stone, too
-- exception are of course any protected buildable_to
return node_definition.buildable_to and not minetest.is_protected(pos, player:get_player_name())
end
local drop = function(pos, itemstack)
local obj = minetest.add_item(pos, itemstack:take_item(itemstack:get_count()))
if obj then
obj:setvelocity({
x = math.random(-10, 10) / 9,
y = 5,
z = math.random(-10, 10) / 9,
})
end
end
minetest.register_on_dieplayer(function(player)
local bones_mode = minetest.settings:get("bones_mode") or "bones"
if bones_mode ~= "bones" and bones_mode ~= "drop" and bones_mode ~= "keep" then
bones_mode = "bones"
end
-- return if keep inventory set or in creative mode
if bones_mode == "keep" or (creative and creative.is_enabled_for
and creative.is_enabled_for(player:get_player_name())) then
return
end
local player_inv = player:get_inventory()
if player_inv:is_empty("main") and
player_inv:is_empty("craft") then
return
end
local pos = vector.round(player:getpos())
local player_name = player:get_player_name()
-- check if it's possible to place bones, if not find space near player
if bones_mode == "bones" and not may_replace(pos, player) then
local air = minetest.find_node_near(pos, 1, {"air"})
if air and not minetest.is_protected(air, player_name) then
pos = air
else
bones_mode = "drop"
end
end
if bones_mode == "drop" then
-- drop inventory items
for i = 1, player_inv:get_size("main") do
drop(pos, player_inv:get_stack("main", i))
end
player_inv:set_list("main", {})
-- drop crafting grid items
for i = 1, player_inv:get_size("craft") do
drop(pos, player_inv:get_stack("craft", i))
end
player_inv:set_list("craft", {})
drop(pos, ItemStack("bones:bones"))
return
end
local param2 = minetest.dir_to_facedir(player:get_look_dir())
minetest.set_node(pos, {name = "bones:bones", param2 = param2})
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("main", 8 * 4)
inv:set_list("main", player_inv:get_list("main"))
for i = 1, player_inv:get_size("craft") do
local stack = player_inv:get_stack("craft", i)
if inv:room_for_item("main", stack) then
inv:add_item("main", stack)
else
--drop if no space left
drop(pos, stack)
end
end
player_inv:set_list("main", {})
player_inv:set_list("craft", {})
meta:set_string("formspec", bones_formspec)
meta:set_string("owner", player_name)
if share_bones_time ~= 0 then
meta:set_string("infotext", player_name .. "'s fresh bones")
if share_bones_time_early == 0 or not minetest.is_protected(pos, player_name) then
meta:set_int("time", 0)
else
meta:set_int("time", (share_bones_time - share_bones_time_early))
end
minetest.get_node_timer(pos):start(10)
else
meta:set_string("infotext", player_name.."'s bones")
end
end)

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License of source code
----------------------
The MIT License (MIT)
Copyright (C) 2012-2016 PilzAdam
Copyright (C) 2012-2016 Various Minetest developers and contributors
Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software
without restriction, including without limitation the rights to use, copy, modify, merge,
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or
substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
For more details:
https://opensource.org/licenses/MIT
Licenses of media (textures)
----------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2016 paramat
You are free to:
Share — copy and redistribute the material in any medium or format.
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license, and
indicate if changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use.
ShareAlike — If you remix, transform, or build upon the material, you must distribute
your contributions under the same license as the original.
No additional restrictions — You may not apply legal terms or technological measures that
legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public
domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary
for your intended use. For example, other rights such as publicity, privacy, or moral
rights may limit how you use the material.

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Minetest Game mod: bucket
=========================
See license.txt for license information.
Authors of source code
----------------------
Kahrl <kahrl@gmx.net> (LGPL 2.1)
celeron55, Perttu Ahola <celeron55@gmail.com> (LGPL 2.1)
Various Minetest developers and contributors (LGPL 2.1)
Authors of media (textures)
---------------------------
ElementW (CC BY-SA 3.0)

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default

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-- Minetest 0.4 mod: bucket
-- See README.txt for licensing and other information.
minetest.register_alias("bucket", "bucket:bucket_empty")
minetest.register_alias("bucket_water", "bucket:bucket_water")
minetest.register_alias("bucket_lava", "bucket:bucket_lava")
minetest.register_craft({
output = 'bucket:bucket_empty 1',
recipe = {
{'default:steel_ingot', '', 'default:steel_ingot'},
{'', 'default:steel_ingot', ''},
}
})
bucket = {}
bucket.liquids = {}
local function check_protection(pos, name, text)
if minetest.is_protected(pos, name) then
minetest.log("action", (name ~= "" and name or "A mod")
.. " tried to " .. text
.. " at protected position "
.. minetest.pos_to_string(pos)
.. " with a bucket")
minetest.record_protection_violation(pos, name)
return true
end
return false
end
-- Register a new liquid
-- source = name of the source node
-- flowing = name of the flowing node
-- itemname = name of the new bucket item (or nil if liquid is not takeable)
-- inventory_image = texture of the new bucket item (ignored if itemname == nil)
-- name = text description of the bucket item
-- groups = (optional) groups of the bucket item, for example {water_bucket = 1}
-- force_renew = (optional) bool. Force the liquid source to renew if it has a
-- source neighbour, even if defined as 'liquid_renewable = false'.
-- Needed to avoid creating holes in sloping rivers.
-- This function can be called from any mod (that depends on bucket).
function bucket.register_liquid(source, flowing, itemname, inventory_image, name,
groups, force_renew)
bucket.liquids[source] = {
source = source,
flowing = flowing,
itemname = itemname,
force_renew = force_renew,
}
bucket.liquids[flowing] = bucket.liquids[source]
if itemname ~= nil then
minetest.register_craftitem(itemname, {
description = name,
inventory_image = inventory_image,
stack_max = 1,
liquids_pointable = true,
groups = groups,
on_place = function(itemstack, user, pointed_thing)
-- Must be pointing to node
if pointed_thing.type ~= "node" then
return
end
local node = minetest.get_node_or_nil(pointed_thing.under)
local ndef = node and minetest.registered_nodes[node.name]
-- Call on_rightclick if the pointed node defines it
if ndef and ndef.on_rightclick and
user and not user:get_player_control().sneak then
return ndef.on_rightclick(
pointed_thing.under,
node, user,
itemstack)
end
local lpos
-- Check if pointing to a buildable node
if ndef and ndef.buildable_to then
-- buildable; replace the node
lpos = pointed_thing.under
else
-- not buildable to; place the liquid above
-- check if the node above can be replaced
lpos = pointed_thing.above
node = minetest.get_node_or_nil(lpos)
local above_ndef = node and minetest.registered_nodes[node.name]
if not above_ndef or not above_ndef.buildable_to then
-- do not remove the bucket with the liquid
return itemstack
end
end
if check_protection(lpos, user
and user:get_player_name()
or "", "place "..source) then
return
end
minetest.set_node(lpos, {name = source})
return ItemStack("bucket:bucket_empty")
end
})
end
end
minetest.register_craftitem("bucket:bucket_empty", {
description = "Empty Bucket",
inventory_image = "bucket.png",
stack_max = 99,
liquids_pointable = true,
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type == "object" then
pointed_thing.ref:punch(user, 1.0, { full_punch_interval=1.0 }, nil)
return user:get_wielded_item()
elseif pointed_thing.type ~= "node" then
-- do nothing if it's neither object nor node
return
end
-- Check if pointing to a liquid source
local node = minetest.get_node(pointed_thing.under)
local liquiddef = bucket.liquids[node.name]
local item_count = user:get_wielded_item():get_count()
if liquiddef ~= nil
and liquiddef.itemname ~= nil
and node.name == liquiddef.source then
if check_protection(pointed_thing.under,
user:get_player_name(),
"take ".. node.name) then
return
end
-- default set to return filled bucket
local giving_back = liquiddef.itemname
-- check if holding more than 1 empty bucket
if item_count > 1 then
-- if space in inventory add filled bucked, otherwise drop as item
local inv = user:get_inventory()
if inv:room_for_item("main", {name=liquiddef.itemname}) then
inv:add_item("main", liquiddef.itemname)
else
local pos = user:getpos()
pos.y = math.floor(pos.y + 0.5)
minetest.add_item(pos, liquiddef.itemname)
end
-- set to return empty buckets minus 1
giving_back = "bucket:bucket_empty "..tostring(item_count-1)
end
-- force_renew requires a source neighbour
local source_neighbor = false
if liquiddef.force_renew then
source_neighbor =
minetest.find_node_near(pointed_thing.under, 1, liquiddef.source)
end
if not (source_neighbor and liquiddef.force_renew) then
minetest.add_node(pointed_thing.under, {name = "air"})
end
return ItemStack(giving_back)
else
-- non-liquid nodes will have their on_punch triggered
local node_def = minetest.registered_nodes[node.name]
if node_def then
node_def.on_punch(pointed_thing.under, node, user, pointed_thing)
end
return user:get_wielded_item()
end
end,
})
bucket.register_liquid(
"default:water_source",
"default:water_flowing",
"bucket:bucket_water",
"bucket_water.png",
"Water Bucket",
{water_bucket = 1}
)
bucket.register_liquid(
"default:river_water_source",
"default:river_water_flowing",
"bucket:bucket_river_water",
"bucket_river_water.png",
"River Water Bucket",
{water_bucket = 1},
true
)
bucket.register_liquid(
"default:lava_source",
"default:lava_flowing",
"bucket:bucket_lava",
"bucket_lava.png",
"Lava Bucket"
)
minetest.register_craft({
type = "fuel",
recipe = "bucket:bucket_lava",
burntime = 60,
replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}},
})

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License of source code
----------------------
GNU Lesser General Public License, version 2.1
Copyright (C) 2011-2016 Kahrl <kahrl@gmx.net>
Copyright (C) 2011-2016 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2011-2016 Various Minetest developers and contributors
This program is free software; you can redistribute it and/or modify it under the terms
of the GNU Lesser General Public License as published by the Free Software Foundation;
either version 2.1 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU Lesser General Public License for more details:
https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
Licenses of media (textures)
----------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2015-2016 ElementW
You are free to:
Share — copy and redistribute the material in any medium or format.
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license, and
indicate if changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use.
ShareAlike — If you remix, transform, or build upon the material, you must distribute
your contributions under the same license as the original.
No additional restrictions — You may not apply legal terms or technological measures that
legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public
domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary
for your intended use. For example, other rights such as publicity, privacy, or moral
rights may limit how you use the material.
For more details:
http://creativecommons.org/licenses/by-sa/3.0/

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Carts (formerly boost_cart)
==========================
Carts, based almost entirely on the mod boost_cart [1], which
itself is based on (and fully compatible with) the carts mod [2].
The model was originally designed by stujones11 [3] (CC-0).
Cart textures are based on original work from PixelBOX (WTFPL).
[1] https://github.com/SmallJoker/boost_cart/
[2] https://github.com/PilzAdam/carts/
[3] https://github.com/stujones11/railcart/
Features
----------
- A fast cart for your railway or roller coaster (up to 7 m/s!)
- Boost and brake rails
- Rail junction switching with the 'right-left' walking keys
- Handbrake with the 'back' key

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local cart_entity = {
physical = false, -- otherwise going uphill breaks
collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
visual = "mesh",
mesh = "carts_cart.b3d",
visual_size = {x=1, y=1},
textures = {"carts_cart.png"},
driver = nil,
punched = false, -- used to re-send velocity and position
velocity = {x=0, y=0, z=0}, -- only used on punch
old_dir = {x=1, y=0, z=0}, -- random value to start the cart on punch
old_pos = nil,
old_switch = 0,
railtype = nil,
attached_items = {}
}
function cart_entity:on_rightclick(clicker)
if not clicker or not clicker:is_player() then
return
end
local player_name = clicker:get_player_name()
if self.driver and player_name == self.driver then
self.driver = nil
carts:manage_attachment(clicker, nil)
elseif not self.driver then
self.driver = player_name
carts:manage_attachment(clicker, self.object)
end
end
function cart_entity:on_activate(staticdata, dtime_s)
self.object:set_armor_groups({immortal=1})
if string.sub(staticdata, 1, string.len("return")) ~= "return" then
return
end
local data = minetest.deserialize(staticdata)
if not data or type(data) ~= "table" then
return
end
self.railtype = data.railtype
if data.old_dir then
self.old_dir = data.old_dir
end
if data.old_vel then
self.old_vel = data.old_vel
end
end
function cart_entity:get_staticdata()
return minetest.serialize({
railtype = self.railtype,
old_dir = self.old_dir,
old_vel = self.old_vel
})
end
function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
local pos = self.object:getpos()
if not self.railtype then
local node = minetest.get_node(pos).name
self.railtype = minetest.get_item_group(node, "connect_to_raillike")
end
-- Punched by non-player
if not puncher or not puncher:is_player() then
local cart_dir = carts:get_rail_direction(pos, self.old_dir, nil, nil, self.railtype)
if vector.equals(cart_dir, {x=0, y=0, z=0}) then
return
end
self.velocity = vector.multiply(cart_dir, 2)
self.punched = true
return
end
-- Player digs cart by sneak-punch
if puncher:get_player_control().sneak then
if self.sound_handle then
minetest.sound_stop(self.sound_handle)
end
-- Detach driver and items
if self.driver then
if self.old_pos then
self.object:setpos(self.old_pos)
end
local player = minetest.get_player_by_name(self.driver)
carts:manage_attachment(player, nil)
end
for _,obj_ in ipairs(self.attached_items) do
if obj_ then
obj_:set_detach()
end
end
-- Pick up cart
local inv = puncher:get_inventory()
if not (creative and creative.is_enabled_for
and creative.is_enabled_for(puncher:get_player_name()))
or not inv:contains_item("main", "carts:cart") then
local leftover = inv:add_item("main", "carts:cart")
-- If no room in inventory add a replacement cart to the world
if not leftover:is_empty() then
minetest.add_item(self.object:getpos(), leftover)
end
end
self.object:remove()
return
end
-- Player punches cart to alter velocity
local vel = self.object:getvelocity()
if puncher:get_player_name() == self.driver then
if math.abs(vel.x + vel.z) > carts.punch_speed_max then
return
end
end
local punch_dir = carts:velocity_to_dir(puncher:get_look_dir())
punch_dir.y = 0
local cart_dir = carts:get_rail_direction(pos, punch_dir, nil, nil, self.railtype)
if vector.equals(cart_dir, {x=0, y=0, z=0}) then
return
end
local punch_interval = 1
if tool_capabilities and tool_capabilities.full_punch_interval then
punch_interval = tool_capabilities.full_punch_interval
end
time_from_last_punch = math.min(time_from_last_punch or punch_interval, punch_interval)
local f = 2 * (time_from_last_punch / punch_interval)
self.velocity = vector.multiply(cart_dir, f)
self.old_dir = cart_dir
self.punched = true
end
local function rail_on_step_event(handler, obj, dtime)
if handler then
handler(obj, dtime)
end
end
-- sound refresh interval = 1.0sec
local function rail_sound(self, dtime)
if not self.sound_ttl then
self.sound_ttl = 1.0
return
elseif self.sound_ttl > 0 then
self.sound_ttl = self.sound_ttl - dtime
return
end
self.sound_ttl = 1.0
if self.sound_handle then
local handle = self.sound_handle
self.sound_handle = nil
minetest.after(0.2, minetest.sound_stop, handle)
end
local vel = self.object:getvelocity()
local speed = vector.length(vel)
if speed > 0 then
self.sound_handle = minetest.sound_play(
"carts_cart_moving", {
object = self.object,
gain = (speed / carts.speed_max) / 2,
loop = true,
})
end
end
local function get_railparams(pos)
local node = minetest.get_node(pos)
return carts.railparams[node.name] or {}
end
local function rail_on_step(self, dtime)
local vel = self.object:getvelocity()
if self.punched then
vel = vector.add(vel, self.velocity)
self.object:setvelocity(vel)
self.old_dir.y = 0
elseif vector.equals(vel, {x=0, y=0, z=0}) then
return
end
local pos = self.object:getpos()
local update = {}
-- stop cart if velocity vector flips
if self.old_vel and self.old_vel.y == 0 and
(self.old_vel.x * vel.x < 0 or self.old_vel.z * vel.z < 0) then
self.old_vel = {x = 0, y = 0, z = 0}
self.old_pos = pos
self.object:setvelocity(vector.new())
self.object:setacceleration(vector.new())
rail_on_step_event(get_railparams(pos).on_step, self, dtime)
return
end
self.old_vel = vector.new(vel)
if self.old_pos and not self.punched then
local flo_pos = vector.round(pos)
local flo_old = vector.round(self.old_pos)
if vector.equals(flo_pos, flo_old) then
-- Do not check one node multiple times
return
end
end
local ctrl, player
-- Get player controls
if self.driver then
player = minetest.get_player_by_name(self.driver)
if player then
ctrl = player:get_player_control()
end
end
if self.old_pos then
-- Detection for "skipping" nodes
local found_path = carts:pathfinder(
pos, self.old_pos, self.old_dir, ctrl, self.old_switch, self.railtype
)
if not found_path then
-- No rail found: reset back to the expected position
pos = vector.new(self.old_pos)
update.pos = true
end
end
local cart_dir = carts:velocity_to_dir(vel)
local railparams
-- dir: New moving direction of the cart
-- switch_keys: Currently pressed L/R key, used to ignore the key on the next rail node
local dir, switch_keys = carts:get_rail_direction(
pos, cart_dir, ctrl, self.old_switch, self.railtype
)
local new_acc = {x=0, y=0, z=0}
if vector.equals(dir, {x=0, y=0, z=0}) then
vel = {x = 0, y = 0, z = 0}
pos = vector.round(pos)
update.pos = true
update.vel = true
else
-- Direction change detected
if not vector.equals(dir, self.old_dir) then
vel = vector.multiply(dir, math.abs(vel.x + vel.z))
update.vel = true
if dir.y ~= self.old_dir.y then
pos = vector.round(pos)
update.pos = true
end
end
-- Center on the rail
if dir.z ~= 0 and math.floor(pos.x + 0.5) ~= pos.x then
pos.x = math.floor(pos.x + 0.5)
update.pos = true
end
if dir.x ~= 0 and math.floor(pos.z + 0.5) ~= pos.z then
pos.z = math.floor(pos.z + 0.5)
update.pos = true
end
-- Slow down or speed up..
local acc = dir.y * -4.0
-- Get rail for corrected position
railparams = get_railparams(pos)
-- no need to check for railparams == nil since we always make it exist.
local speed_mod = railparams.acceleration
if speed_mod and speed_mod ~= 0 then
-- Try to make it similar to the original carts mod
acc = acc + speed_mod
else
-- Handbrake or coast
if ctrl and ctrl.down then
acc = acc - 3
else
acc = acc - 0.4
end
end
new_acc = vector.multiply(dir, acc)
end
-- Limits
local max_vel = carts.speed_max
for _, v in pairs({"x","y","z"}) do
if math.abs(vel[v]) > max_vel then
vel[v] = carts:get_sign(vel[v]) * max_vel
new_acc[v] = 0
update.vel = true
end
end
self.object:setacceleration(new_acc)
self.old_pos = vector.new(pos)
if not vector.equals(dir, {x=0, y=0, z=0}) then
self.old_dir = vector.new(dir)
end
self.old_switch = switch_keys
if self.punched then
-- Collect dropped items
for _, obj_ in pairs(minetest.get_objects_inside_radius(pos, 1)) do
if not obj_:is_player() and
obj_:get_luaentity() and
not obj_:get_luaentity().physical_state and
obj_:get_luaentity().name == "__builtin:item" then
obj_:set_attach(self.object, "", {x=0, y=0, z=0}, {x=0, y=0, z=0})
self.attached_items[#self.attached_items + 1] = obj_
end
end
self.punched = false
update.vel = true
end
railparams = railparams or get_railparams(pos)
if not (update.vel or update.pos) then
rail_on_step_event(railparams.on_step, self, dtime)
return
end
local yaw = 0
if self.old_dir.x < 0 then
yaw = 0.5
elseif self.old_dir.x > 0 then
yaw = 1.5
elseif self.old_dir.z < 0 then
yaw = 1
end
self.object:setyaw(yaw * math.pi)
local anim = {x=0, y=0}
if dir.y == -1 then
anim = {x=1, y=1}
elseif dir.y == 1 then
anim = {x=2, y=2}
end
self.object:set_animation(anim, 1, 0)
self.object:setvelocity(vel)
if update.pos then
self.object:setpos(pos)
end
-- call event handler
rail_on_step_event(railparams.on_step, self, dtime)
end
function cart_entity:on_step(dtime)
rail_on_step(self, dtime)
rail_sound(self, dtime)
end
minetest.register_entity("carts:cart", cart_entity)
minetest.register_craftitem("carts:cart", {
description = "Cart (Sneak+Click to pick up)",
inventory_image = minetest.inventorycube("carts_cart_top.png", "carts_cart_side.png", "carts_cart_side.png"),
wield_image = "carts_cart_side.png",
on_place = function(itemstack, placer, pointed_thing)
local under = pointed_thing.under
local node = minetest.get_node(under)
local udef = minetest.registered_nodes[node.name]
if udef and udef.on_rightclick and
not (placer and placer:get_player_control().sneak) then
return udef.on_rightclick(under, node, placer, itemstack,
pointed_thing) or itemstack
end
if not pointed_thing.type == "node" then
return
end
if carts:is_rail(pointed_thing.under) then
minetest.add_entity(pointed_thing.under, "carts:cart")
elseif carts:is_rail(pointed_thing.above) then
minetest.add_entity(pointed_thing.above, "carts:cart")
else
return
end
minetest.sound_play({name = "default_place_node_metal", gain = 0.5},
{pos = pointed_thing.above})
if not (creative and creative.is_enabled_for
and creative.is_enabled_for(placer:get_player_name())) then
itemstack:take_item()
end
return itemstack
end,
})
minetest.register_craft({
output = "carts:cart",
recipe = {
{"default:steel_ingot", "", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
},
})

1
mods/carts/depends.txt Normal file
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default

221
mods/carts/functions.lua Normal file
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function carts:get_sign(z)
if z == 0 then
return 0
else
return z / math.abs(z)
end
end
function carts:manage_attachment(player, obj)
if not player then
return
end
local status = obj ~= nil
local player_name = player:get_player_name()
if default.player_attached[player_name] == status then
return
end
default.player_attached[player_name] = status
if status then
player:set_attach(obj, "", {x=0, y=6, z=0}, {x=0, y=0, z=0})
player:set_eye_offset({x=0, y=-4, z=0},{x=0, y=-4, z=0})
else
player:set_detach()
player:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0})
end
end
function carts:velocity_to_dir(v)
if math.abs(v.x) > math.abs(v.z) then
return {x=carts:get_sign(v.x), y=carts:get_sign(v.y), z=0}
else
return {x=0, y=carts:get_sign(v.y), z=carts:get_sign(v.z)}
end
end
function carts:is_rail(pos, railtype)
local node = minetest.get_node(pos).name
if node == "ignore" then
local vm = minetest.get_voxel_manip()
local emin, emax = vm:read_from_map(pos, pos)
local area = VoxelArea:new{
MinEdge = emin,
MaxEdge = emax,
}
local data = vm:get_data()
local vi = area:indexp(pos)
node = minetest.get_name_from_content_id(data[vi])
end
if minetest.get_item_group(node, "rail") == 0 then
return false
end
if not railtype then
return true
end
return minetest.get_item_group(node, "connect_to_raillike") == railtype
end
function carts:check_front_up_down(pos, dir_, check_up, railtype)
local dir = vector.new(dir_)
local cur
-- Front
dir.y = 0
cur = vector.add(pos, dir)
if carts:is_rail(cur, railtype) then
return dir
end
-- Up
if check_up then
dir.y = 1
cur = vector.add(pos, dir)
if carts:is_rail(cur, railtype) then
return dir
end
end
-- Down
dir.y = -1
cur = vector.add(pos, dir)
if carts:is_rail(cur, railtype) then
return dir
end
return nil
end
function carts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
local pos = vector.round(pos_)
local cur
local left_check, right_check = true, true
-- Check left and right
local left = {x=0, y=0, z=0}
local right = {x=0, y=0, z=0}
if dir.z ~= 0 and dir.x == 0 then
left.x = -dir.z
right.x = dir.z
elseif dir.x ~= 0 and dir.z == 0 then
left.z = dir.x
right.z = -dir.x
end
if ctrl then
if old_switch == 1 then
left_check = false
elseif old_switch == 2 then
right_check = false
end
if ctrl.left and left_check then
cur = carts:check_front_up_down(pos, left, false, railtype)
if cur then
return cur, 1
end
left_check = false
end
if ctrl.right and right_check then
cur = carts:check_front_up_down(pos, right, false, railtype)
if cur then
return cur, 2
end
right_check = true
end
end
-- Normal
cur = carts:check_front_up_down(pos, dir, true, railtype)
if cur then
return cur
end
-- Left, if not already checked
if left_check then
cur = carts:check_front_up_down(pos, left, false, railtype)
if cur then
return cur
end
end
-- Right, if not already checked
if right_check then
cur = carts:check_front_up_down(pos, right, false, railtype)
if cur then
return cur
end
end
-- Backwards
if not old_switch then
cur = carts:check_front_up_down(pos, {
x = -dir.x,
y = dir.y,
z = -dir.z
}, true, railtype)
if cur then
return cur
end
end
return {x=0, y=0, z=0}
end
function carts:pathfinder(pos_, old_pos, old_dir, ctrl, pf_switch, railtype)
local pos = vector.round(pos_)
local pf_pos = vector.round(old_pos)
local pf_dir = vector.new(old_dir)
for i = 1, 3 do
if vector.equals(pf_pos, pos) then
-- Success! Cart moved on correctly
return true
end
pf_dir, pf_switch = carts:get_rail_direction(pf_pos, pf_dir, ctrl, pf_switch, railtype)
if vector.equals(pf_dir, {x=0, y=0, z=0}) then
-- No way forwards
return false
end
pf_pos = vector.add(pf_pos, pf_dir)
end
-- Cart not found
return false
end
function carts:register_rail(name, def_overwrite, railparams)
local def = {
drawtype = "raillike",
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
sounds = default.node_sound_metal_defaults()
}
for k, v in pairs(def_overwrite) do
def[k] = v
end
if not def.inventory_image then
def.wield_image = def.tiles[1]
def.inventory_image = def.tiles[1]
end
if railparams then
carts.railparams[name] = table.copy(railparams)
end
minetest.register_node(name, def)
end
function carts:get_rail_groups(additional_groups)
-- Get the default rail groups and add more when a table is given
local groups = {dig_immediate = 2, attached_node = 1, rail = 1, connect_to_raillike = 1}
if type(additional_groups) == "table" then
for k, v in pairs(additional_groups) do
groups[k] = v
end
end
return groups
end

20
mods/carts/init.lua Normal file
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carts = {}
carts.modpath = minetest.get_modpath("carts")
carts.railparams = {}
-- Maximal speed of the cart in m/s (min = -1)
carts.speed_max = 7
-- Set to -1 to disable punching the cart from inside (min = -1)
carts.punch_speed_max = 5
dofile(carts.modpath.."/functions.lua")
dofile(carts.modpath.."/rails.lua")
-- Support for non-default games
if not default.player_attached then
default.player_attached = {}
end
dofile(carts.modpath.."/cart_entity.lua")

54
mods/carts/license.txt Normal file
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License of source code
----------------------
The MIT License (MIT)
Copyright (C) 2012-2016 PilzAdam
Copyright (C) 2014-2016 SmallJoker
Copyright (C) 2012-2016 Various Minetest developers and contributors
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation the
rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
sell copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
For more details:
https://opensource.org/licenses/MIT
Licenses of media
-----------------
CC-0, see: https://creativecommons.org/share-your-work/public-domain/cc0/, except
if other license is mentioned.
Authors
---------
Originally from PixelBOX (Gambit):
carts_cart_side.png
carts_cart_top.png
carts_cart_front.png*
carts_cart.png*
sofar + stujones11:
carts_cart.b3d and carts_cart.blend
hexafraction, modified by sofar
carts_rail_*.png
http://www.freesound.org/people/YleArkisto/sounds/253159/ - YleArkisto - CC-BY-3.0
carts_cart_moving.*.ogg

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carts:register_rail("carts:rail", {
description = "Rail",
tiles = {
"carts_rail_straight.png", "carts_rail_curved.png",
"carts_rail_t_junction.png", "carts_rail_crossing.png"
},
inventory_image = "carts_rail_straight.png",
wield_image = "carts_rail_straight.png",
groups = carts:get_rail_groups(),
}, {})
minetest.register_craft({
output = "carts:rail 18",
recipe = {
{"default:steel_ingot", "group:wood", "default:steel_ingot"},
{"default:steel_ingot", "", "default:steel_ingot"},
{"default:steel_ingot", "group:wood", "default:steel_ingot"},
}
})
minetest.register_alias("default:rail", "carts:rail")
carts:register_rail("carts:powerrail", {
description = "Powered rail",
tiles = {
"carts_rail_straight_pwr.png", "carts_rail_curved_pwr.png",
"carts_rail_t_junction_pwr.png", "carts_rail_crossing_pwr.png"
},
groups = carts:get_rail_groups(),
}, {acceleration = 5})
minetest.register_craft({
output = "carts:powerrail 18",
recipe = {
{"default:steel_ingot", "group:wood", "default:steel_ingot"},
{"default:steel_ingot", "default:mese_crystal", "default:steel_ingot"},
{"default:steel_ingot", "group:wood", "default:steel_ingot"},
}
})
carts:register_rail("carts:brakerail", {
description = "Brake rail",
tiles = {
"carts_rail_straight_brk.png", "carts_rail_curved_brk.png",
"carts_rail_t_junction_brk.png", "carts_rail_crossing_brk.png"
},
groups = carts:get_rail_groups(),
}, {acceleration = -3})
minetest.register_craft({
output = "carts:brakerail 18",
recipe = {
{"default:steel_ingot", "group:wood", "default:steel_ingot"},
{"default:steel_ingot", "default:coal_lump", "default:steel_ingot"},
{"default:steel_ingot", "group:wood", "default:steel_ingot"},
}
})

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local list = {
{1, {x=-173, y=9, z=-70},{x=-172, y=9, z=-70},1},
{2, {x=-173, y=9, z=-62},{x=-172, y=9, z=-62},1},
{3, {x=-171, y=9, z=-69},{x=-170, y=9, z=-69},1},
{4, {x=-171, y=9, z=-63},{x=-170, y=9, z=-63},1},
{5, {x=-170, y=9, z=-67},{x=-169, y=9, z=-67},1},
{6, {x=-170, y=9, z=-65},{x=-169, y=9, z=-65},1},
{7, {x=-172, y=9, z=-70},{x=-171, y=9, z=-70},1},
{8, {x=-172, y=9, z=-62},{x=-171, y=9, z=-62},1},
{9, {x=-170, y=9, z=-69},{x=-169, y=9, z=-69},1},
{10, {x=-170, y=9, z=-63},{x=-169, y=9, z=-63},1},
{11, {x=-169, y=9, z=-67},{x=-168, y=9, z=-67},1},
{12, {x=-169, y=9, z=-65},{x=-168, y=9, z=-65},1},
{13, {x=-171, y=9, z=-70},{x=-170, y=9, z=-70},1},
{14, {x=-171, y=9, z=-62},{x=-170, y=9, z=-62},1},
{15, {x=-169, y=9, z=-69},{x=-168, y=9, z=-69},1},
{16, {x=-169, y=9, z=-63},{x=-168, y=9, z=-63},1},
{17, {x=-168, y=9, z=-67},{x=-167, y=9, z=-67},1},
{18, {x=-168, y=9, z=-65},{x=-167, y=9, z=-65},1},
{19, {x=-170, y=9, z=-70},{x=-169, y=9, z=-70},1},
{20, {x=-170, y=9, z=-62},{x=-169, y=9, z=-62},1},
{21, {x=-168, y=9, z=-69},{x=-167, y=9, z=-69},1},
{22, {x=-168, y=9, z=-63},{x=-167, y=9, z=-63},1},
{23, {x=-167, y=9, z=-67},{x=-166, y=9, z=-67},1},
{24, {x=-167, y=9, z=-65},{x=-166, y=9, z=-65},1},
{25, {x=-169, y=9, z=-70},{x=-168, y=9, z=-70},1},
{26, {x=-169, y=9, z=-62},{x=-168, y=9, z=-62},1},
{27, {x=-167, y=9, z=-69},{x=-166, y=9, z=-69},1},
{28, {x=-167, y=9, z=-63},{x=-166, y=9, z=-63},1},
{29, {x=-166, y=9, z=-67},{x=-165, y=9, z=-67},1},
{30, {x=-166, y=9, z=-65},{x=-165, y=9, z=-65},1},
{31, {x=-168, y=9, z=-70},{x=-167, y=9, z=-71},1},
{32, {x=-168, y=9, z=-62},{x=-167, y=9, z=-61},1},
{33, {x=-165, y=9, z=-67},{x=-164, y=9, z=-67},1},
{34, {x=-165, y=9, z=-65},{x=-164, y=9, z=-65},1},
{35, {x=-166, y=9, z=-69},{x=-165, y=9, z=-69},1},
{36, {x=-166, y=9, z=-63},{x=-165, y=9, z=-63},1},
{37, {x=-167, y=9, z=-71},{x=-166, y=9, z=-71},1},
{38, {x=-167, y=9, z=-61},{x=-166, y=9, z=-61},1},
{39, {x=-166, y=9, z=-71},{x=-165, y=9, z=-72},1},
{40, {x=-166, y=9, z=-61},{x=-165, y=9, z=-60},1},
{41, {x=-165, y=9, z=-69},{x=-164, y=9, z=-70},1},
{42, {x=-165, y=9, z=-63},{x=-164, y=9, z=-62},1},
{43, {x=-164, y=9, z=-67},{x=-163, y=9, z=-68},1},
{44, {x=-164, y=9, z=-65},{x=-163, y=9, z=-64},1},
{45, {x=-165, y=9, z=-72},{x=-164, y=9, z=-72},1},
{46, {x=-165, y=9, z=-60},{x=-164, y=9, z=-60},1},
{47, {x=-164, y=9, z=-70},{x=-163, y=9, z=-70},1},
{48, {x=-164, y=9, z=-62},{x=-163, y=9, z=-62},1},
{49, {x=-163, y=9, z=-68},{x=-162, y=9, z=-67},1},
{50, {x=-163, y=9, z=-64},{x=-162, y=9, z=-65},1},
{51, {x=-164, y=9, z=-72},{x=-163, y=9, z=-73},1},
{52, {x=-164, y=9, z=-60},{x=-163, y=9, z=-59},1},
{53, {x=-163, y=9, z=-70},{x=-162, y=9, z=-71},1},
{54, {x=-163, y=9, z=-62},{x=-162, y=9, z=-61},1},
{55, {x=-162, y=9, z=-67},{x=-161, y=9, z=-68},1},
{56, {x=-162, y=9, z=-65},{x=-161, y=9, z=-64},1},
{57, {x=-163, y=9, z=-73},{x=-162, y=9, z=-73},1},
{58, {x=-163, y=9, z=-59},{x=-162, y=9, z=-59},1},
{59, {x=-162, y=9, z=-71},{x=-161, y=9, z=-71},1},
{60, {x=-162, y=9, z=-61},{x=-161, y=9, z=-61},1},
{61, {x=-161, y=9, z=-68},{x=-160, y=9, z=-67},1},
{62, {x=-161, y=9, z=-64},{x=-160, y=9, z=-65},1},
{63, {x=-162, y=9, z=-73},{x=-161, y=9, z=-74},1},
{64, {x=-162, y=9, z=-59},{x=-161, y=9, z=-58},1},
{65, {x=-161, y=9, z=-71},{x=-160, y=9, z=-71},1},
{66, {x=-161, y=9, z=-61},{x=-160, y=9, z=-61},1},
{67, {x=-160, y=9, z=-67},{x=-159, y=9, z=-68},1},
{68, {x=-160, y=9, z=-65},{x=-159, y=9, z=-64},1},
{69, {x=-161, y=9, z=-74},{x=-160, y=9, z=-74},1},
{70, {x=-161, y=9, z=-58},{x=-160, y=9, z=-58},1},
{71, {x=-160, y=9, z=-74},{x=-159, y=9, z=-74},1},
{72, {x=-160, y=9, z=-58},{x=-159, y=9, z=-58},1},
{73, {x=-160, y=9, z=-71},{x=-159, y=9, z=-71},1},
{74, {x=-160, y=9, z=-61},{x=-159, y=9, z=-61},1},
{75, {x=-159, y=9, z=-68},{x=-158, y=9, z=-67},1},
{76, {x=-159, y=9, z=-64},{x=-158, y=9, z=-65},1},
{77, {x=-159, y=9, z=-74},{x=-158, y=9, z=-74},1},
{78, {x=-159, y=9, z=-58},{x=-158, y=9, z=-58},1},
{79, {x=-159, y=9, z=-71},{x=-158, y=9, z=-71},1},
{80, {x=-159, y=9, z=-61},{x=-158, y=9, z=-61},1},
{81, {x=-158, y=9, z=-67},{x=-157, y=9, z=-68},1},
{82, {x=-158, y=9, z=-65},{x=-157, y=9, z=-64},1},
{83, {x=-158, y=9, z=-74},{x=-157, y=9, z=-74},1},
{84, {x=-158, y=9, z=-58},{x=-157, y=9, z=-58},1},
{85, {x=-157, y=9, z=-74},{x=-156, y=9, z=-74},1},
{86, {x=-157, y=9, z=-58},{x=-156, y=9, z=-58},1},
{87, {x=-158, y=9, z=-71},{x=-157, y=9, z=-71},1},
{88, {x=-158, y=9, z=-61},{x=-157, y=9, z=-61},1},
{89, {x=-157, y=9, z=-68},{x=-156, y=9, z=-67},1},
{90, {x=-157, y=9, z=-64},{x=-156, y=9, z=-65},1},
{91, {x=-156, y=9, z=-74},{x=-155, y=9, z=-74},1},
{92, {x=-156, y=9, z=-58},{x=-155, y=9, z=-58},1},
{93, {x=-157, y=9, z=-71},{x=-156, y=9, z=-71},1},
{94, {x=-157, y=9, z=-61},{x=-156, y=9, z=-61},1},
{95, {x=-155, y=9, z=-74},{x=-154, y=9, z=-74},1},
{96, {x=-155, y=9, z=-58},{x=-154, y=9, z=-58},1},
{97, {x=-156, y=9, z=-71},{x=-155, y=9, z=-71},1},
{98, {x=-156, y=9, z=-61},{x=-155, y=9, z=-61},1},
{99, {x=-156, y=9, z=-67},{x=-155, y=9, z=-68},1},
{100, {x=-156, y=9, z=-65},{x=-155, y=9, z=-64},1},
{101, {x=-154, y=9, z=-74},{x=-153, y=9, z=-74},1},
{102, {x=-154, y=9, z=-58},{x=-153, y=9, z=-58},1},
{103, {x=-155, y=9, z=-71},{x=-154, y=9, z=-71},1},
{104, {x=-155, y=9, z=-61},{x=-154, y=9, z=-61},1},
{105, {x=-155, y=9, z=-68},{x=-154, y=9, z=-67},1},
{106, {x=-155, y=9, z=-64},{x=-154, y=9, z=-65},1},
{107, {x=-153, y=9, z=-74},{x=-152, y=9, z=-74},1},
{108, {x=-153, y=9, z=-58},{x=-152, y=9, z=-58},1},
{109, {x=-154, y=9, z=-71},{x=-153, y=9, z=-71},1},
{110, {x=-154, y=9, z=-61},{x=-153, y=9, z=-61},1},
{111, {x=-152, y=9, z=-74},{x=-151, y=9, z=-74},1},
{112, {x=-152, y=9, z=-58},{x=-151, y=9, z=-58},1},
{113, {x=-153, y=9, z=-71},{x=-152, y=9, z=-71},1},
{114, {x=-153, y=9, z=-61},{x=-152, y=9, z=-61},1},
{115, {x=-154, y=9, z=-67},{x=-153, y=9, z=-68},1},
{116, {x=-154, y=9, z=-65},{x=-153, y=9, z=-64},1},
{117, {x=-151, y=9, z=-74},{x=-150, y=9, z=-73},1},
{118, {x=-151, y=9, z=-58},{x=-150, y=9, z=-59},1},
{119, {x=-152, y=9, z=-71},{x=-151, y=9, z=-70},1},
{120, {x=-152, y=9, z=-61},{x=-151, y=9, z=-62},1},
{121, {x=-153, y=9, z=-68},{x=-152, y=9, z=-67},1},
{122, {x=-153, y=9, z=-64},{x=-152, y=9, z=-65},1},
{123, {x=-150, y=9, z=-73},{x=-149, y=9, z=-73},1},
{124, {x=-150, y=9, z=-59},{x=-149, y=9, z=-59},1},
{125, {x=-151, y=9, z=-70},{x=-150, y=9, z=-69},1},
{126, {x=-151, y=9, z=-62},{x=-150, y=9, z=-63},1},
{127, {x=-152, y=9, z=-67},{x=-151, y=9, z=-67},1},
{128, {x=-152, y=9, z=-65},{x=-151, y=9, z=-65},1},
{129, {x=-149, y=9, z=-73},{x=-148, y=9, z=-72},1},
{130, {x=-149, y=9, z=-59},{x=-148, y=9, z=-60},1},
{131, {x=-150, y=9, z=-69},{x=-149, y=9, z=-69},1},
{132, {x=-150, y=9, z=-63},{x=-149, y=9, z=-63},1},
{133, {x=-151, y=9, z=-67},{x=-150, y=9, z=-67},1},
{134, {x=-151, y=9, z=-65},{x=-150, y=9, z=-65},1},
{135, {x=-148, y=9, z=-72},{x=-147, y=9, z=-71},1},
{136, {x=-148, y=9, z=-60},{x=-147, y=9, z=-61},1},
{137, {x=-149, y=9, z=-69},{x=-148, y=9, z=-69},1},
{138, {x=-149, y=9, z=-63},{x=-148, y=9, z=-63},1},
{139, {x=-150, y=9, z=-67},{x=-149, y=9, z=-67},1},
{140, {x=-150, y=9, z=-65},{x=-149, y=9, z=-65},1},
{141, {x=-147, y=9, z=-71},{x=-146, y=9, z=-70},1},
{142, {x=-147, y=9, z=-61},{x=-146, y=9, z=-62},1},
{143, {x=-148, y=9, z=-69},{x=-147, y=9, z=-69},1},
{144, {x=-148, y=9, z=-63},{x=-147, y=9, z=-63},1},
{145, {x=-149, y=9, z=-67},{x=-148, y=9, z=-67},1},
{146, {x=-149, y=9, z=-65},{x=-148, y=9, z=-65},1},
{147, {x=-146, y=9, z=-70},{x=-145, y=9, z=-69},1},
{148, {x=-146, y=9, z=-62},{x=-145, y=9, z=-63},1},
{149, {x=-147, y=9, z=-69},{x=-146, y=9, z=-68},1},
{150, {x=-147, y=9, z=-63},{x=-146, y=9, z=-64},1},
{151, {x=-148, y=9, z=-67},{x=-147, y=9, z=-67},1},
{152, {x=-148, y=9, z=-65},{x=-147, y=9, z=-65},1},
{153, {x=-145, y=9, z=-69},{x=-144, y=9, z=-69},1},
{154, {x=-145, y=9, z=-63},{x=-144, y=9, z=-63},1},
{155, {x=-146, y=9, z=-68},{x=-145, y=9, z=-68},1},
{156, {x=-146, y=9, z=-64},{x=-145, y=9, z=-64},1},
{157, {x=-147, y=9, z=-67},{x=-146, y=9, z=-67},1},
{158, {x=-147, y=9, z=-65},{x=-146, y=9, z=-65},1},
{159, {x=-146, y=9, z=-67},{x=-145, y=9, z=-67},1},
{160, {x=-146, y=9, z=-65},{x=-145, y=9, z=-65},1},
{161, {x=-145, y=9, z=-68},{x=-144, y=9, z=-67},1},
{162, {x=-145, y=9, z=-64},{x=-144, y=9, z=-65},1},
{163, {x=-144, y=9, z=-69},{x=-144, y=9, z=-68},1},
{164, {x=-144, y=9, z=-63},{x=-144, y=9, z=-64},1},
{165, {x=-144, y=9, z=-68},{x=-144, y=9, z=-67},1},
{166, {x=-144, y=9, z=-64},{x=-144, y=9, z=-65},1},
}
function Chapter1()
return list
end

304
mods/castrum/Chapter2.lua Normal file
View File

@ -0,0 +1,304 @@
local list = {
{1, {x=-173, y=9, z=-70},{x=-172, y=9, z=-70},1},
{2, {x=-173, y=9, z=-62},{x=-172, y=9, z=-62},1},
{3, {x=-171, y=9, z=-69},{x=-170, y=9, z=-69},1},
{4, {x=-171, y=9, z=-63},{x=-170, y=9, z=-63},1},
{5, {x=-170, y=9, z=-67},{x=-169, y=9, z=-67},1},
{6, {x=-170, y=9, z=-65},{x=-169, y=9, z=-65},1},
{7, {x=-172, y=9, z=-70},{x=-171, y=9, z=-71},1},
{8, {x=-172, y=9, z=-62},{x=-171, y=9, z=-61},1},
{9, {x=-171, y=9, z=-71},{x=-170, y=9, z=-71},1},
{10, {x=-171, y=9, z=-61},{x=-170, y=9, z=-61},1},
{11, {x=-170, y=9, z=-70},{x=-169, y=9, z=-70},1},
{12, {x=-170, y=9, z=-62},{x=-169, y=9, z=-62},1},
{13, {x=-170, y=9, z=-69},{x=-169, y=9, z=-69},1},
{14, {x=-170, y=9, z=-63},{x=-169, y=9, z=-63},1},
{15, {x=-169, y=9, z=-68},{x=-168, y=9, z=-68},1},
{16, {x=-169, y=9, z=-64},{x=-168, y=9, z=-64},1},
{17, {x=-169, y=9, z=-67},{x=-168, y=9, z=-67},1},
{18, {x=-169, y=9, z=-65},{x=-168, y=9, z=-65},1},
{19, {x=-168, y=9, z=-66},{x=-167, y=9, z=-66},1},
{20, {x=-170, y=9, z=-71},{x=-169, y=9, z=-71},1},
{21, {x=-170, y=9, z=-61},{x=-169, y=9, z=-61},1},
{22, {x=-169, y=9, z=-70},{x=-168, y=9, z=-70},1},
{23, {x=-169, y=9, z=-62},{x=-168, y=9, z=-62},1},
{24, {x=-169, y=9, z=-69},{x=-168, y=9, z=-69},1},
{25, {x=-169, y=9, z=-63},{x=-168, y=9, z=-63},1},
{26, {x=-168, y=9, z=-68},{x=-167, y=9, z=-68},1},
{27, {x=-168, y=9, z=-64},{x=-167, y=9, z=-64},1},
{28, {x=-168, y=9, z=-67},{x=-167, y=9, z=-67},1},
{29, {x=-168, y=9, z=-65},{x=-167, y=9, z=-65},1},
{30, {x=-167, y=9, z=-66},{x=-166, y=9, z=-66},1},
{31, {x=-169, y=9, z=-71},{x=-168, y=9, z=-71},1},
{32, {x=-169, y=9, z=-61},{x=-168, y=9, z=-61},1},
{33, {x=-168, y=9, z=-70},{x=-167, y=9, z=-70},1},
{34, {x=-168, y=9, z=-62},{x=-167, y=9, z=-62},1},
{35, {x=-168, y=9, z=-69},{x=-167, y=9, z=-69},1},
{36, {x=-168, y=9, z=-63},{x=-167, y=9, z=-63},1},
{37, {x=-167, y=9, z=-68},{x=-166, y=9, z=-68},1},
{38, {x=-167, y=9, z=-64},{x=-166, y=9, z=-64},1},
{39, {x=-167, y=9, z=-67},{x=-166, y=9, z=-67},1},
{40, {x=-167, y=9, z=-65},{x=-166, y=9, z=-65},1},
{41, {x=-166, y=9, z=-66},{x=-165, y=9, z=-66},1},
{42, {x=-168, y=9, z=-71},{x=-167, y=9, z=-72},1},
{43, {x=-168, y=9, z=-61},{x=-167, y=9, z=-60},1},
{44, {x=-167, y=9, z=-70},{x=-166, y=9, z=-70},1},
{45, {x=-167, y=9, z=-62},{x=-166, y=9, z=-62},1},
{46, {x=-167, y=9, z=-69},{x=-166, y=9, z=-69},1},
{47, {x=-167, y=9, z=-63},{x=-166, y=9, z=-63},1},
{48, {x=-166, y=9, z=-68},{x=-165, y=9, z=-68},1},
{49, {x=-166, y=9, z=-64},{x=-165, y=9, z=-64},1},
{50, {x=-166, y=9, z=-67},{x=-165, y=9, z=-67},1},
{51, {x=-166, y=9, z=-65},{x=-165, y=9, z=-65},1},
{52, {x=-165, y=9, z=-66},{x=-164, y=9, z=-66},1},
{53, {x=-167, y=9, z=-72},{x=-166, y=9, z=-73},1},
{54, {x=-167, y=9, z=-60},{x=-166, y=9, z=-59},1},
{55, {x=-166, y=9, z=-70},{x=-165, y=9, z=-71},1},
{56, {x=-166, y=9, z=-62},{x=-165, y=9, z=-61},1},
{57, {x=-166, y=9, z=-69},{x=-165, y=9, z=-69},1},
{58, {x=-166, y=9, z=-63},{x=-165, y=9, z=-63},1},
{59, {x=-165, y=9, z=-68},{x=-164, y=9, z=-68},1},
{60, {x=-165, y=9, z=-64},{x=-164, y=9, z=-64},1},
{61, {x=-165, y=9, z=-67},{x=-164, y=9, z=-67},1},
{62, {x=-165, y=9, z=-65},{x=-164, y=9, z=-65},1},
{63, {x=-164, y=9, z=-66},{x=-163, y=9, z=-66},1},
{64, {x=-166, y=9, z=-73},{x=-165, y=9, z=-73},1},
{65, {x=-166, y=9, z=-59},{x=-165, y=9, z=-59},1},
{66, {x=-165, y=9, z=-71},{x=-164, y=9, z=-71},1},
{67, {x=-165, y=9, z=-61},{x=-164, y=9, z=-61},1},
{68, {x=-165, y=9, z=-69},{x=-164, y=9, z=-69},1},
{69, {x=-165, y=9, z=-63},{x=-164, y=9, z=-63},1},
{70, {x=-164, y=9, z=-68},{x=-163, y=9, z=-68},1},
{71, {x=-164, y=9, z=-64},{x=-163, y=9, z=-64},1},
{72, {x=-164, y=9, z=-67},{x=-163, y=9, z=-67},1},
{73, {x=-164, y=9, z=-65},{x=-163, y=9, z=-65},1},
{74, {x=-163, y=9, z=-66},{x=-162, y=9, z=-66},1},
{75, {x=-165, y=9, z=-73},{x=-164, y=9, z=-74},1},
{76, {x=-165, y=9, z=-59},{x=-164, y=9, z=-58},1},
{77, {x=-164, y=9, z=-71},{x=-163, y=9, z=-72},1},
{78, {x=-164, y=9, z=-61},{x=-163, y=9, z=-60},1},
{79, {x=-164, y=9, z=-69},{x=-163, y=9, z=-69},1},
{80, {x=-164, y=9, z=-63},{x=-163, y=9, z=-63},1},
{81, {x=-163, y=9, z=-68},{x=-162, y=9, z=-68},1},
{82, {x=-163, y=9, z=-64},{x=-162, y=9, z=-64},1},
{83, {x=-163, y=9, z=-67},{x=-162, y=9, z=-67},1},
{84, {x=-163, y=9, z=-65},{x=-162, y=9, z=-65},1},
{85, {x=-162, y=9, z=-66},{x=-161, y=9, z=-66},1},
{86, {x=-164, y=9, z=-74},{x=-163, y=9, z=-74},1},
{87, {x=-164, y=9, z=-58},{x=-163, y=9, z=-58},1},
{88, {x=-163, y=9, z=-72},{x=-162, y=9, z=-72},1},
{89, {x=-163, y=9, z=-60},{x=-162, y=9, z=-60},1},
{90, {x=-163, y=9, z=-69},{x=-162, y=9, z=-70},1},
{91, {x=-163, y=9, z=-63},{x=-162, y=9, z=-62},1},
{92, {x=-162, y=9, z=-68},{x=-161, y=9, z=-68},1},
{93, {x=-162, y=9, z=-64},{x=-161, y=9, z=-64},1},
{94, {x=-162, y=9, z=-67},{x=-161, y=9, z=-67},1},
{95, {x=-162, y=9, z=-65},{x=-161, y=9, z=-65},1},
{96, {x=-161, y=9, z=-66},{x=-160, y=9, z=-66},1},
{97, {x=-163, y=9, z=-74},{x=-162, y=9, z=-75},1},
{98, {x=-163, y=9, z=-58},{x=-162, y=9, z=-57},1},
{99, {x=-162, y=9, z=-72},{x=-161, y=9, z=-73},1},
{100, {x=-162, y=9, z=-60},{x=-161, y=9, z=-59},1},
{101, {x=-162, y=9, z=-70},{x=-161, y=9, z=-70},1},
{102, {x=-162, y=9, z=-62},{x=-161, y=9, z=-62},1},
{103, {x=-161, y=9, z=-68},{x=-160, y=9, z=-68},1},
{104, {x=-161, y=9, z=-64},{x=-160, y=9, z=-64},1},
{105, {x=-161, y=9, z=-67},{x=-160, y=9, z=-67},1},
{106, {x=-161, y=9, z=-65},{x=-160, y=9, z=-65},1},
{107, {x=-160, y=9, z=-66},{x=-159, y=9, z=-66},1},
{108, {x=-162, y=9, z=-75},{x=-161, y=9, z=-75},1},
{109, {x=-162, y=9, z=-57},{x=-161, y=9, z=-57},1},
{110, {x=-161, y=9, z=-73},{x=-160, y=9, z=-73},1},
{111, {x=-161, y=9, z=-59},{x=-160, y=9, z=-59},1},
{112, {x=-161, y=9, z=-70},{x=-160, y=9, z=-71},1},
{113, {x=-161, y=9, z=-62},{x=-160, y=9, z=-61},1},
{114, {x=-160, y=9, z=-68},{x=-159, y=9, z=-69},1},
{115, {x=-160, y=9, z=-64},{x=-159, y=9, z=-63},1},
{116, {x=-160, y=9, z=-67},{x=-159, y=9, z=-67},1},
{117, {x=-160, y=9, z=-65},{x=-159, y=9, z=-65},1},
{118, {x=-159, y=9, z=-66},{x=-158, y=9, z=-66},1},
{119, {x=-161, y=9, z=-75},{x=-160, y=9, z=-76},1},
{120, {x=-161, y=9, z=-57},{x=-160, y=9, z=-56},1},
{121, {x=-160, y=9, z=-73},{x=-159, y=9, z=-74},1},
{122, {x=-160, y=9, z=-59},{x=-159, y=9, z=-58},1},
{123, {x=-160, y=9, z=-71},{x=-159, y=9, z=-71},1},
{124, {x=-160, y=9, z=-61},{x=-159, y=9, z=-61},1},
{125, {x=-159, y=9, z=-69},{x=-158, y=9, z=-69},1},
{126, {x=-159, y=9, z=-63},{x=-158, y=9, z=-63},1},
{127, {x=-159, y=9, z=-67},{x=-158, y=9, z=-67},1},
{128, {x=-159, y=9, z=-65},{x=-158, y=9, z=-65},1},
{129, {x=-160, y=9, z=-76},{x=-159, y=9, z=-76},1},
{130, {x=-160, y=9, z=-56},{x=-159, y=9, z=-56},1},
{131, {x=-159, y=9, z=-74},{x=-158, y=9, z=-74},1},
{132, {x=-159, y=9, z=-58},{x=-158, y=9, z=-58},1},
{133, {x=-159, y=9, z=-71},{x=-158, y=9, z=-71},1},
{134, {x=-159, y=9, z=-61},{x=-158, y=9, z=-61},1},
{135, {x=-159, y=9, z=-76},{x=-158, y=9, z=-76},1},
{136, {x=-159, y=9, z=-56},{x=-158, y=9, z=-56},1},
{137, {x=-158, y=9, z=-76},{x=-157, y=9, z=-75},1},
{138, {x=-158, y=9, z=-56},{x=-157, y=9, z=-57},1},
{139, {x=-157, y=9, z=-75},{x=-156, y=9, z=-75},1},
{140, {x=-157, y=9, z=-57},{x=-156, y=9, z=-57},1},
{141, {x=-158, y=9, z=-74},{x=-157, y=9, z=-73},1},
{142, {x=-158, y=9, z=-58},{x=-157, y=9, z=-59},1},
{143, {x=-158, y=9, z=-71},{x=-157, y=9, z=-71},1},
{144, {x=-158, y=9, z=-61},{x=-157, y=9, z=-61},1},
{145, {x=-156, y=9, z=-75},{x=-155, y=9, z=-75},1},
{146, {x=-156, y=9, z=-57},{x=-155, y=9, z=-57},1},
{147, {x=-157, y=9, z=-73},{x=-156, y=9, z=-73},1},
{148, {x=-157, y=9, z=-59},{x=-156, y=9, z=-59},1},
{149, {x=-157, y=9, z=-71},{x=-156, y=9, z=-70},1},
{150, {x=-157, y=9, z=-61},{x=-156, y=9, z=-62},1},
{151, {x=-158, y=9, z=-69},{x=-157, y=9, z=-69},1},
{152, {x=-158, y=9, z=-63},{x=-157, y=9, z=-63},1},
{153, {x=-158, y=9, z=-67},{x=-157, y=9, z=-67},1},
{154, {x=-158, y=9, z=-65},{x=-157, y=9, z=-65},1},
{155, {x=-155, y=9, z=-75},{x=-154, y=9, z=-74},1},
{156, {x=-155, y=9, z=-57},{x=-154, y=9, z=-58},1},
{157, {x=-156, y=9, z=-73},{x=-155, y=9, z=-72},1},
{158, {x=-156, y=9, z=-59},{x=-155, y=9, z=-60},1},
{159, {x=-156, y=9, z=-70},{x=-155, y=9, z=-70},1},
{160, {x=-156, y=9, z=-62},{x=-155, y=9, z=-62},1},
{161, {x=-157, y=9, z=-69},{x=-156, y=9, z=-68},1},
{162, {x=-157, y=9, z=-63},{x=-156, y=9, z=-64},1},
{163, {x=-157, y=9, z=-67},{x=-156, y=9, z=-67},1},
{164, {x=-157, y=9, z=-65},{x=-156, y=9, z=-65},1},
{165, {x=-158, y=9, z=-66},{x=-157, y=9, z=-66},1},
{166, {x=-154, y=9, z=-74},{x=-153, y=9, z=-74},1},
{167, {x=-154, y=9, z=-58},{x=-153, y=9, z=-58},1},
{168, {x=-155, y=9, z=-72},{x=-154, y=9, z=-72},1},
{169, {x=-155, y=9, z=-60},{x=-154, y=9, z=-60},1},
{170, {x=-155, y=9, z=-70},{x=-154, y=9, z=-70},1},
{171, {x=-155, y=9, z=-62},{x=-154, y=9, z=-62},1},
{172, {x=-156, y=9, z=-68},{x=-155, y=9, z=-68},1},
{173, {x=-156, y=9, z=-64},{x=-155, y=9, z=-64},1},
{174, {x=-156, y=9, z=-67},{x=-155, y=9, z=-67},1},
{175, {x=-156, y=9, z=-65},{x=-155, y=9, z=-65},1},
{176, {x=-157, y=9, z=-66},{x=-156, y=9, z=-66},1},
{177, {x=-153, y=9, z=-74},{x=-152, y=9, z=-74},1},
{178, {x=-153, y=9, z=-58},{x=-152, y=9, z=-58},1},
{179, {x=-154, y=9, z=-72},{x=-153, y=9, z=-72},1},
{180, {x=-154, y=9, z=-60},{x=-153, y=9, z=-60},1},
{181, {x=-154, y=9, z=-70},{x=-153, y=9, z=-69},1},
{182, {x=-154, y=9, z=-62},{x=-153, y=9, z=-63},1},
{183, {x=-155, y=9, z=-68},{x=-154, y=9, z=-68},1},
{184, {x=-155, y=9, z=-64},{x=-154, y=9, z=-64},1},
{185, {x=-155, y=9, z=-67},{x=-154, y=9, z=-67},1},
{186, {x=-155, y=9, z=-65},{x=-154, y=9, z=-65},1},
{187, {x=-156, y=9, z=-66},{x=-155, y=9, z=-66},1},
{188, {x=-152, y=9, z=-74},{x=-151, y=9, z=-73},1},
{189, {x=-152, y=9, z=-58},{x=-151, y=9, z=-59},1},
{190, {x=-153, y=9, z=-72},{x=-152, y=9, z=-71},1},
{191, {x=-153, y=9, z=-60},{x=-152, y=9, z=-61},1},
{192, {x=-153, y=9, z=-69},{x=-152, y=9, z=-69},1},
{193, {x=-153, y=9, z=-63},{x=-152, y=9, z=-63},1},
{194, {x=-154, y=9, z=-68},{x=-153, y=9, z=-68},1},
{195, {x=-154, y=9, z=-64},{x=-153, y=9, z=-64},1},
{196, {x=-154, y=9, z=-67},{x=-153, y=9, z=-67},1},
{197, {x=-154, y=9, z=-65},{x=-153, y=9, z=-65},1},
{198, {x=-155, y=9, z=-66},{x=-154, y=9, z=-66},1},
{199, {x=-151, y=9, z=-73},{x=-150, y=9, z=-73},1},
{200, {x=-151, y=9, z=-59},{x=-150, y=9, z=-59},1},
{201, {x=-152, y=9, z=-71},{x=-151, y=9, z=-71},1},
{202, {x=-152, y=9, z=-61},{x=-151, y=9, z=-61},1},
{203, {x=-152, y=9, z=-69},{x=-151, y=9, z=-69},1},
{204, {x=-152, y=9, z=-63},{x=-151, y=9, z=-63},1},
{205, {x=-153, y=9, z=-68},{x=-152, y=9, z=-68},1},
{206, {x=-153, y=9, z=-64},{x=-152, y=9, z=-64},1},
{207, {x=-153, y=9, z=-67},{x=-152, y=9, z=-67},1},
{208, {x=-153, y=9, z=-65},{x=-152, y=9, z=-65},1},
{209, {x=-154, y=9, z=-66},{x=-153, y=9, z=-66},1},
{210, {x=-150, y=9, z=-73},{x=-149, y=9, z=-73},1},
{211, {x=-150, y=9, z=-59},{x=-149, y=9, z=-59},1},
{212, {x=-151, y=9, z=-71},{x=-150, y=9, z=-71},1},
{213, {x=-151, y=9, z=-61},{x=-150, y=9, z=-61},1},
{214, {x=-151, y=9, z=-69},{x=-150, y=9, z=-69},1},
{215, {x=-151, y=9, z=-63},{x=-150, y=9, z=-63},1},
{216, {x=-152, y=9, z=-68},{x=-151, y=9, z=-68},1},
{217, {x=-152, y=9, z=-64},{x=-151, y=9, z=-64},1},
{218, {x=-152, y=9, z=-67},{x=-151, y=9, z=-67},1},
{219, {x=-152, y=9, z=-65},{x=-151, y=9, z=-65},1},
{220, {x=-153, y=9, z=-66},{x=-152, y=9, z=-66},1},
{221, {x=-149, y=9, z=-73},{x=-148, y=9, z=-72},1},
{222, {x=-149, y=9, z=-59},{x=-148, y=9, z=-60},1},
{223, {x=-150, y=9, z=-71},{x=-149, y=9, z=-70},1},
{224, {x=-150, y=9, z=-61},{x=-149, y=9, z=-62},1},
{225, {x=-150, y=9, z=-69},{x=-149, y=9, z=-69},1},
{226, {x=-150, y=9, z=-63},{x=-149, y=9, z=-63},1},
{227, {x=-151, y=9, z=-68},{x=-150, y=9, z=-68},1},
{228, {x=-151, y=9, z=-64},{x=-150, y=9, z=-64},1},
{229, {x=-151, y=9, z=-67},{x=-150, y=9, z=-67},1},
{230, {x=-151, y=9, z=-65},{x=-150, y=9, z=-65},1},
{231, {x=-152, y=9, z=-66},{x=-151, y=9, z=-66},1},
{232, {x=-148, y=9, z=-72},{x=-147, y=9, z=-72},1},
{233, {x=-148, y=9, z=-60},{x=-147, y=9, z=-60},1},
{234, {x=-149, y=9, z=-70},{x=-148, y=9, z=-70},1},
{235, {x=-149, y=9, z=-62},{x=-148, y=9, z=-62},1},
{236, {x=-149, y=9, z=-69},{x=-148, y=9, z=-69},1},
{237, {x=-149, y=9, z=-63},{x=-148, y=9, z=-63},1},
{238, {x=-150, y=9, z=-68},{x=-149, y=9, z=-68},1},
{239, {x=-150, y=9, z=-64},{x=-149, y=9, z=-64},1},
{240, {x=-150, y=9, z=-67},{x=-149, y=9, z=-67},1},
{241, {x=-150, y=9, z=-65},{x=-149, y=9, z=-65},1},
{242, {x=-151, y=9, z=-66},{x=-150, y=9, z=-66},1},
{243, {x=-147, y=9, z=-72},{x=-146, y=9, z=-72},1},
{244, {x=-147, y=9, z=-60},{x=-146, y=9, z=-60},1},
{245, {x=-148, y=9, z=-70},{x=-147, y=9, z=-70},1},
{246, {x=-148, y=9, z=-62},{x=-147, y=9, z=-62},1},
{247, {x=-148, y=9, z=-69},{x=-147, y=9, z=-69},1},
{248, {x=-148, y=9, z=-63},{x=-147, y=9, z=-63},1},
{249, {x=-149, y=9, z=-68},{x=-148, y=9, z=-68},1},
{250, {x=-149, y=9, z=-64},{x=-148, y=9, z=-64},1},
{251, {x=-149, y=9, z=-67},{x=-148, y=9, z=-67},1},
{252, {x=-149, y=9, z=-65},{x=-148, y=9, z=-65},1},
{253, {x=-150, y=9, z=-66},{x=-149, y=9, z=-66},1},
{254, {x=-146, y=9, z=-72},{x=-145, y=9, z=-71},1},
{255, {x=-146, y=9, z=-60},{x=-145, y=9, z=-61},1},
{256, {x=-147, y=9, z=-70},{x=-146, y=9, z=-70},1},
{257, {x=-147, y=9, z=-62},{x=-146, y=9, z=-62},1},
{258, {x=-145, y=9, z=-71},{x=-144, y=9, z=-71},1},
{259, {x=-145, y=9, z=-61},{x=-144, y=9, z=-61},1},
{260, {x=-146, y=9, z=-70},{x=-145, y=9, z=-70},1},
{261, {x=-146, y=9, z=-62},{x=-145, y=9, z=-62},1},
{262, {x=-147, y=9, z=-69},{x=-146, y=9, z=-69},1},
{263, {x=-147, y=9, z=-63},{x=-146, y=9, z=-63},1},
{264, {x=-148, y=9, z=-68},{x=-147, y=9, z=-68},1},
{265, {x=-148, y=9, z=-64},{x=-147, y=9, z=-64},1},
{266, {x=-144, y=9, z=-71},{x=-144, y=9, z=-70},1},
{267, {x=-144, y=9, z=-61},{x=-144, y=9, z=-62},1},
{268, {x=-145, y=9, z=-70},{x=-145, y=9, z=-69},1},
{269, {x=-145, y=9, z=-62},{x=-145, y=9, z=-63},1},
{270, {x=-147, y=9, z=-68},{x=-146, y=9, z=-68},1},
{271, {x=-147, y=9, z=-64},{x=-146, y=9, z=-64},1},
{272, {x=-148, y=9, z=-67},{x=-147, y=9, z=-67},1},
{273, {x=-148, y=9, z=-65},{x=-147, y=9, z=-65},1},
{274, {x=-149, y=9, z=-66},{x=-148, y=9, z=-66},1},
{275, {x=-147, y=9, z=-67},{x=-146, y=9, z=-67},1},
{276, {x=-147, y=9, z=-65},{x=-146, y=9, z=-65},1},
{277, {x=-148, y=9, z=-66},{x=-147, y=9, z=-66},1},
{278, {x=-146, y=9, z=-69},{x=-145, y=9, z=-68},1},
{279, {x=-146, y=9, z=-63},{x=-145, y=9, z=-64},1},
{280, {x=-144, y=9, z=-70},{x=-144, y=9, z=-69},1},
{281, {x=-144, y=9, z=-62},{x=-144, y=9, z=-63},1},
{282, {x=-145, y=9, z=-68},{x=-144, y=9, z=-67},1},
{283, {x=-145, y=9, z=-64},{x=-144, y=9, z=-65},1},
{284, {x=-147, y=9, z=-66},{x=-146, y=9, z=-66},1},
{285, {x=-146, y=9, z=-67},{x=-145, y=9, z=-67},1},
{286, {x=-146, y=9, z=-65},{x=-145, y=9, z=-65},1},
{287, {x=-146, y=9, z=-66},{x=-145, y=9, z=-66},1},
{288, {x=-146, y=9, z=-68},{x=-146, y=9, z=-67},1},
{289, {x=-146, y=9, z=-64},{x=-146, y=9, z=-65},1},
{290, {x=-145, y=9, z=-69},{x=-145, y=9, z=-68},1},
{291, {x=-145, y=9, z=-63},{x=-145, y=9, z=-64},1},
{292, {x=-144, y=9, z=-69},{x=-144, y=9, z=-68},1},
{293, {x=-144, y=9, z=-63},{x=-144, y=9, z=-64},1},
{294, {x=-146, y=9, z=-67},{x=-145, y=9, z=-67},1},
{295, {x=-146, y=9, z=-65},{x=-145, y=9, z=-65},1},
{296, {x=-145, y=9, z=-68},{x=-145, y=9, z=-67},1},
{297, {x=-145, y=9, z=-64},{x=-145, y=9, z=-65},1},
{298, {x=-144, y=9, z=-68},{x=-144, y=9, z=-67},1},
{299, {x=-144, y=9, z=-64},{x=-144, y=9, z=-65},1},
}
function Chapter2()
return list
end

361
mods/castrum/fight.lua Normal file
View File

@ -0,0 +1,361 @@
function nextrange(x, max)
x = x + 1
if x > max then
x = 0
end
return x
end
function screwdriver_handler(user, pointed_thing, mode)
if pointed_thing.type ~= "node" then
return
end
local pos = pointed_thing.under
local keys = user:get_player_control()
local player_name = user:get_player_name()
if minetest.is_protected(pos, user:get_player_name()) then
minetest.record_protection_violation(pos, user:get_player_name())
return
end
local node = minetest.get_node(pos)
local ndef = minetest.registered_nodes[node.name]
if not ndef or not ndef.paramtype2 == "facedir" or
(ndef.drawtype == "nodebox" and
not ndef.node_box.type == "fixed") or
node.param2 == nil then
return
end
local n = node.param2
local axisdir = math.floor(n / 4)
local rotation = n - axisdir * 4
if mode == 1 then
n = axisdir * 4 + nextrange(rotation, 3)
elseif mode == 3 then
n = nextrange(axisdir, 5) * 4
end
node.param2 = n
minetest.swap_node(pos, node)
end
function turn(player,pos,num)
for i=1,num do
screwdriver_handler(player, {type="node", under=pos, above=pos}, 1)
end
end
minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
if minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "castrum:fight2" then
local dig = false
local dignum = 0
if node.name == "castrum:knight_dark" then
dig = true
elseif node.name == "castrum:knight_lv1_dark" then
local fightnode = puncher:get_attribute("fightnode")
if fightnode == "1" then
dignum = math.random(2)
else
dignum = 1
end
end
if dignum == 1 then
dig = true
end
if dig == true then
minetest.set_node(pos, {name="air"})
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z}, {name="castrum:fight1"})
end
local fightpos = puncher:get_attribute("fightpos")
local fightnode = puncher:get_attribute("fightnode")
if fightnode == "1" then
minetest.set_node(minetest.string_to_pos(fightpos), {name="castrum:knight_lv1"})
screwdriver_handler(puncher, {type="node", under=minetest.string_to_pos(fightpos), above=minetest.string_to_pos(fightpos)}, 1)
end
for j=144,174 do
for i=51,81 do
minetest.set_node({x=j*(-1), y=8, z=i*(-1)}, {name="default:dirt_with_grass"})
end
end
fight_step2(puncher)
local inv = puncher:get_inventory()
inv:remove_item("main", "castrum:knight_lv1")
puncher:set_attribute("fightdig", "false")
end
end)
function get_fight(level,player)
for j=144,174 do
for i=51,81 do
minetest.set_node({x=j*(-1), y=9, z=i*(-1)}, {name="air"})
minetest.set_node({x=j*(-1), y=8, z=i*(-1)}, {name="default:dirt_with_grass"})
end
end
for i=67,76 do
minetest.set_node({x=-144, y=8, z=i*(-1)}, {name="castrum:fight1"})
end
for i=56,65 do
minetest.set_node({x=-144, y=8, z=i*(-1)}, {name="castrum:fight1"})
end
for i=57,75 do
minetest.set_node({x=-145, y=8, z=i*(-1)}, {name="castrum:fight1"})
end
for i=58,74 do
minetest.set_node({x=-146, y=8, z=i*(-1)}, {name="castrum:fight1"})
end
for i=59,73 do
minetest.set_node({x=-147, y=8, z=i*(-1)}, {name="castrum:fight1"})
end
for i=61,71 do
minetest.set_node({x=-148, y=8, z=i*(-1)}, {name="castrum:fight1"})
end
for i=63,69 do
minetest.set_node({x=-149, y=8, z=i*(-1)}, {name="castrum:fight1"})
end
for i=65,67 do
minetest.set_node({x=-150, y=8, z=i*(-1)}, {name="castrum:fight1"})
end
minetest.set_node({x=-144, y=9, z=-66}, {name="castrum:castrum_knight1"})
minetest.set_node({x=-174, y=9, z=-66}, {name="castrum:knight_dark"})
player:setpos({x=-135, y=8.5, z=-66})
screwdriver_handler(player, {type="node", under={x=-144, y=9, z=-66}, above={x=-144, y=9, z=-66}}, 1)
screwdriver_handler(player, {type="node", under={x=-174, y=9, z=-66}, above={x=-174, y=9, z=-66}}, 1)
screwdriver_handler(player, {type="node", under={x=-174, y=9, z=-66}, above={x=-174, y=9, z=-66}}, 1)
screwdriver_handler(player, {type="node", under={x=-174, y=9, z=-66}, above={x=-174, y=9, z=-66}}, 1)
file = io.open(minetest.get_worldpath().."/SAVE/Knight_1.txt", "r")
local knight_1 = file:read("*l")
file:close()
local inv = player:get_inventory()
if tonumber(knight_1) > 0 then
inv:add_item("main","castrum:knight_lv1 "..knight_1)
end
player:set_attribute("fight", "false")
set_fight(player,level)
end
function set_fight(player,level)
if level == 1 then
minetest.set_node({x=-173, y=9, z=-65}, {name="castrum:knight_lv1_dark"})
turn(player,{x=-173, y=9, z=-65},3)
minetest.set_node({x=-173, y=9, z=-67}, {name="castrum:knight_lv1_dark"})
turn(player,{x=-173, y=9, z=-67},3)
minetest.set_node({x=-173, y=9, z=-62}, {name="castrum:knight_lv1_dark"})
turn(player,{x=-173, y=9, z=-62},3)
minetest.set_node({x=-173, y=9, z=-70}, {name="castrum:knight_lv1_dark"})
turn(player,{x=-173, y=9, z=-70},3)
minetest.set_node({x=-171, y=9, z=-69}, {name="castrum:knight_lv1_dark"})
turn(player,{x=-171, y=9, z=-69},3)
minetest.set_node({x=-171, y=9, z=-63}, {name="castrum:knight_lv1_dark"})
turn(player,{x=-171, y=9, z=-63},3)
minetest.set_node({x=-170, y=9, z=-65}, {name="castrum:knight_lv1_dark"})
turn(player,{x=-170, y=9, z=-65},3)
minetest.set_node({x=-170, y=9, z=-67}, {name="castrum:knight_lv1_dark"})
turn(player,{x=-170, y=9, z=-67},3)
elseif level == 2 then
minetest.set_node({x=-173, y=9, z=-65}, {name="castrum:knight_lv1_dark"})
turn(player,{x=-173, y=9, z=-65},3)
minetest.set_node({x=-173, y=9, z=-67}, {name="castrum:knight_lv1_dark"})
turn(player,{x=-173, y=9, z=-67},3)
minetest.set_node({x=-173, y=9, z=-62}, {name="castrum:knight_lv1_dark"})
turn(player,{x=-173, y=9, z=-62},3)
minetest.set_node({x=-173, y=9, z=-70}, {name="castrum:knight_lv1_dark"})
turn(player,{x=-173, y=9, z=-70},3)
minetest.set_node({x=-171, y=9, z=-69}, {name="castrum:knight_lv1_dark"})
turn(player,{x=-171, y=9, z=-69},3)
minetest.set_node({x=-171, y=9, z=-63}, {name="castrum:knight_lv1_dark"})
turn(player,{x=-171, y=9, z=-63},3)
minetest.set_node({x=-170, y=9, z=-65}, {name="castrum:knight_lv1_dark"})
turn(player,{x=-170, y=9, z=-65},3)
minetest.set_node({x=-170, y=9, z=-67}, {name="castrum:knight_lv1_dark"})
turn(player,{x=-170, y=9, z=-67},3)
minetest.set_node({x=-170, y=9, z=-70}, {name="castrum:knight_lv1_dark"})
turn(player,{x=-170, y=9, z=-70},3)
minetest.set_node({x=-169, y=9, z=-68}, {name="castrum:knight_lv1_dark"})
turn(player,{x=-169, y=9, z=-68},3)
minetest.set_node({x=-168, y=9, z=-66}, {name="castrum:knight_lv1_dark"})
turn(player,{x=-168, y=9, z=-66},3)
minetest.set_node({x=-170, y=9, z=-62}, {name="castrum:knight_lv1_dark"})
turn(player,{x=-170, y=9, z=-62},3)
minetest.set_node({x=-169, y=9, z=-64}, {name="castrum:knight_lv1_dark"})
turn(player,{x=-169, y=9, z=-64},3)
end
player:set_attribute("fightlv", ""..level)
end
function fight_step1(player)
local fight = player:get_attribute("fight")
if fight == "false" then
local start = false
for j=144,174 do
for i=51,81 do
if minetest.get_node({x=j*(-1), y=9, z=i*(-1)}).name == "castrum:knight_lv1" then
start = true
end
end
end
if start == false then
minetest.chat_send_player(player:get_player_name(), "you have to place a knight")
else
player:set_attribute("fight", "true")
player:set_attribute("fightmove", "1")
player:set_attribute("fightkill", "0")
local inv = player:get_inventory()
inv:remove_item("main", "castrum:knight_lv1 80")
for j=144,174 do
for i=51,81 do
minetest.set_node({x=j*(-1), y=8, z=i*(-1)}, {name="default:dirt_with_grass"})
end
end
end
end
end
function fight_step2(player)
local move = tonumber(player:get_attribute("fightmove"))
file = io.open(minetest.get_worldpath().."/SAVE/Chapter.txt", "r")
local chapter = file:read("*l")
file:close()
local list = {}
if tonumber(chapter) == 1 then
list = Chapter1()
elseif tonumber(chapter) == 2 then
list = Chapter2()
end
local move2 = move
local d = 0
local dd = 0
local dignum = 0
for j=144,174 do
for i=51,81 do
dignum = math.random(2)
if minetest.get_node({x=j*(-1), y=9, z=i*(-1)}).name == "castrum:knight_lv1_dark" and dignum == 1 then
if minetest.get_node({x=j*(-1)+1, y=9, z=i*(-1)}).name == "castrum:knight_lv1" or minetest.get_node({x=j*(-1)+1, y=9, z=i*(-1)}).name == "castrum:castrum_knight1" then
minetest.set_node({x=j*(-1)+1, y=9, z=i*(-1)}, {name="air"})
player:set_attribute("fightkill", ""..(player:get_attribute("fightkill")+1))
dd = 1
end
if (minetest.get_node({x=j*(-1)-1, y=9, z=i*(-1)}).name == "castrum:knight_lv1" or minetest.get_node({x=j*(-1)-1, y=9, z=i*(-1)}).name == "castrum:castrum_knight1") and dd == 0 then
minetest.set_node({x=j*(-1)-1, y=9, z=i*(-1)}, {name="air"})
player:set_attribute("fightkill", ""..(player:get_attribute("fightkill")+1))
dd = 1
end
if (minetest.get_node({x=j*(-1), y=9, z=i*(-1)}).name == "castrum:knight_lv1" or minetest.get_node({x=j*(-1), y=9, z=i*(-1)}).name == "castrum:castrum_knight1") and dd == 0 then
minetest.set_node({x=j*(-1), y=9, z=i*(-1)}, {name="air"})
player:set_attribute("fightkill", ""..(player:get_attribute("fightkill")+1))
dd = 1
end
if (minetest.get_node({x=j*(-1)+1, y=9, z=i*(-1)-1}).name == "castrum:knight_lv1" or minetest.get_node({x=j*(-1)+1, y=9, z=i*(-1)-1}).name == "castrum:castrum_knight1") and dd == 0 then
minetest.set_node({x=j*(-1)+1, y=9, z=i*(-1)-1}, {name="air"})
player:set_attribute("fightkill", ""..(player:get_attribute("fightkill")+1))
dd = 1
end
if (minetest.get_node({x=j*(-1)-1, y=9, z=i*(-1)-1}).name == "castrum:knight_lv1" or minetest.get_node({x=j*(-1)-1, y=9, z=i*(-1)-1}).name == "castrum:castrum_knight1") and dd == 0 then
minetest.set_node({x=j*(-1)-1, y=9, z=i*(-1)-1}, {name="air"})
player:set_attribute("fightkill", ""..(player:get_attribute("fightkill")+1))
dd = 1
end
if (minetest.get_node({x=j*(-1), y=9, z=i*(-1)-1}).name == "castrum:knight_lv1" or minetest.get_node({x=j*(-1), y=9, z=i*(-1)-1}).name == "castrum:castrum_knight1") and dd == 0 then
minetest.set_node({x=j*(-1), y=9, z=i*(-1)-1}, {name="air"})
player:set_attribute("fightkill", ""..(player:get_attribute("fightkill")+1))
dd = 1
end
if (minetest.get_node({x=j*(-1)+1, y=9, z=i*(-1)+1}).name == "castrum:knight_lv1" or minetest.get_node({x=j*(-1)+1, y=9, z=i*(-1)+1}).name == "castrum:castrum_knight1") and dd == 0 then
minetest.set_node({x=j*(-1)+1, y=9, z=i*(-1)+1}, {name="air"})
player:set_attribute("fightkill", ""..(player:get_attribute("fightkill")+1))
dd = 1
end
if (minetest.get_node({x=j*(-1)-1, y=9, z=i*(-1)+1}).name == "castrum:knight_lv1" or minetest.get_node({x=j*(-1)-1, y=9, z=i*(-1)+1}).name == "castrum:castrum_knight1") and dd == 0 then
minetest.set_node({x=j*(-1)-1, y=9, z=i*(-1)+1}, {name="air"})
player:set_attribute("fightkill", ""..(player:get_attribute("fightkill")+1))
dd = 1
end
if (minetest.get_node({x=j*(-1), y=9, z=i*(-1)+1}).name == "castrum:knight_lv1" or minetest.get_node({x=j*(-1), y=9, z=i*(-1)+1}).name == "castrum:castrum_knight1") and dd == 0 then
minetest.set_node({x=j*(-1), y=9, z=i*(-1)+1}, {name="air"})
player:set_attribute("fightkill", ""..(player:get_attribute("fightkill")+1))
dd = 1
end
end
end
end
while d == 0 and move2 < 167 and dd == 0 and tonumber(chapter) == 1 do
if minetest.get_node(list[move2][2]).name == "castrum:knight_lv1_dark" then
minetest.set_node(list[move2][2], {name="air"})
minetest.set_node(list[move2][3], {name="castrum:knight_lv1_dark"})
player:set_attribute("fightmove", ""..(move2+1))
screwdriver_handler(player, {type="node", under=list[move2][3], above=list[move2][3]}, 1)
screwdriver_handler(player, {type="node", under=list[move2][3], above=list[move2][3]}, 1)
screwdriver_handler(player, {type="node", under=list[move2][3], above=list[move2][3]}, 1)
d = 1
else
move2 = move2+1
end
end
while d == 0 and move2 < 300 and dd == 0 and tonumber(chapter) == 2 do
if minetest.get_node(list[move2][2]).name == "castrum:knight_lv1_dark" then
minetest.set_node(list[move2][2], {name="air"})
minetest.set_node(list[move2][3], {name="castrum:knight_lv1_dark"})
player:set_attribute("fightmove", ""..(move2+1))
screwdriver_handler(player, {type="node", under=list[move2][3], above=list[move2][3]}, 1)
screwdriver_handler(player, {type="node", under=list[move2][3], above=list[move2][3]}, 1)
screwdriver_handler(player, {type="node", under=list[move2][3], above=list[move2][3]}, 1)
d = 1
else
move2 = move2+1
end
end
local kg = 0
local ky = 0
local tg = 0
local ty = 0
for j=144,174 do
for i=51,81 do
if minetest.get_node({x=j*(-1), y=9, z=i*(-1)}).name == "castrum:knight_lv1_dark" then
tg = 1
elseif minetest.get_node({x=j*(-1), y=9, z=i*(-1)}).name == "castrum:knight_lv1" then
ty = 1
elseif minetest.get_node({x=j*(-1), y=9, z=i*(-1)}).name == "castrum:castrum_knight1" then
ky = 1
elseif minetest.get_node({x=j*(-1), y=9, z=i*(-1)}).name == "castrum:knight_dark" then
kg = 1
end
end
end
if tg == 0 then
minetest.chat_send_player(player:get_player_name(), "you win")
player:setpos({x=-74, y=8.5, z=-77})
local inv = player:get_inventory()
inv:remove_item("main", "castrum:knight_lv1 80")
file = io.open(minetest.get_worldpath().."/SAVE/Chapter.txt", "r")
local chapter = file:read("*l")
file:close()
file = io.open(minetest.get_worldpath().."/SAVE/Chapter.txt", "w")
file:write((tonumber(chapter)+1))
file:close()
file = io.open(minetest.get_worldpath().."/SAVE/Knight_1.txt", "r")
local knight_1 = file:read("*l")
file:close()
file = io.open(minetest.get_worldpath().."/SAVE/Knight_1.txt", "w")
file:write((tonumber(knight_1)-player:get_attribute("fightkill")))
file:close()
Update_knight(player)
elseif ky == 0 or ty == 0 then
minetest.chat_send_player(player:get_player_name(), "you lose")
player:setpos({x=-74, y=8.5, z=-77})
local inv = player:get_inventory()
inv:remove_item("main", "castrum:knight_lv1 80")
file = io.open(minetest.get_worldpath().."/SAVE/Knight_1.txt", "r")
local knight_1 = file:read("*l")
file:close()
file = io.open(minetest.get_worldpath().."/SAVE/Knight_1.txt", "w")
file:write((tonumber(knight_1)-player:get_attribute("fightkill")))
file:close()
Update_knight(player)
end
end
minetest.register_node("castrum:start_fight",{
tiles = {"castrum_bridge_status.png"},
description = "Start fight",
--groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
on_punch = function(pos, node, player, pointed_thing)
fight_step1(player)
end,
})

8950
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# Blender MTL File: 'character.blend'
# Material Count: 1
newmtl Character
Ns 96.078431
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map_Kd D:\minetest-0.4.16\games\castrum\mods\default\models\character.png

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mtllib character.mtl
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# Blender MTL File: 'None'
# Material Count: 1
newmtl Character
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map_Kd D:\minetest-0.4.16\games\castrum\mods\default\models\character.png

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