Castrum 1.7.0 upload
parent
e831bd9fa7
commit
5bd096f175
BIN
menu/Thumbs.db
BIN
menu/Thumbs.db
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@ -0,0 +1,434 @@
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local list = {
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{1, {x=-173, y=9, z=-70},{x=-172, y=9, z=-70},2},
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{2, {x=-173, y=9, z=-62},{x=-172, y=9, z=-62},2},
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||||
{417, {x=-144, y=9, z=-63},{x=-144, y=9, z=-64},2},
|
||||
{418, {x=-147, y=9, z=-67},{x=-146, y=9, z=-67},2},
|
||||
{419, {x=-147, y=9, z=-65},{x=-146, y=9, z=-65},2},
|
||||
{420, {x=-147, y=9, z=-66},{x=-146, y=9, z=-66},2},
|
||||
{421, {x=-146, y=9, z=-68},{x=-145, y=9, z=-67},2},
|
||||
{422, {x=-146, y=9, z=-64},{x=-145, y=9, z=-65},2},
|
||||
{423, {x=-145, y=9, z=-68},{x=-145, y=9, z=-67},2},
|
||||
{424, {x=-145, y=9, z=-64},{x=-145, y=9, z=-65},2},
|
||||
{425, {x=-144, y=9, z=-68},{x=-144, y=9, z=-67},2},
|
||||
{426, {x=-144, y=9, z=-64},{x=-144, y=9, z=-65},2},
|
||||
{427, {x=-146, y=9, z=-67},{x=-145, y=9, z=-67},2},
|
||||
{428, {x=-146, y=9, z=-65},{x=-145, y=9, z=-65},2},
|
||||
{429, {x=-146, y=9, z=-66},{x=-145, y=9, z=-66},2},
|
||||
}
|
||||
function Chapter5()
|
||||
return list
|
||||
end
|
|
@ -47,31 +47,54 @@ end
|
|||
minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
|
||||
if minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "castrum:fight2" then
|
||||
local dig = false
|
||||
local dignum = math.random(4)
|
||||
local dignum = math.random(8)
|
||||
local com = 0
|
||||
if node.name == "castrum:knight_dark" then
|
||||
dig = true
|
||||
elseif node.name == "castrum:knight_lv1_dark" then
|
||||
local fightnode = puncher:get_attribute("fightnode")
|
||||
if fightnode == "1" then
|
||||
com = 3
|
||||
com = 5
|
||||
elseif fightnode == "2" then
|
||||
com = 4
|
||||
com = 7
|
||||
elseif fightnode == "3" then
|
||||
com = 8
|
||||
elseif fightnode == "6" then
|
||||
com = 3
|
||||
com = 5
|
||||
elseif fightnode == "7" then
|
||||
com = 4
|
||||
com = 7
|
||||
elseif fightnode == "8" then
|
||||
com = 8
|
||||
end
|
||||
elseif node.name == "castrum:knight_lv2_dark" then
|
||||
local fightnode = puncher:get_attribute("fightnode")
|
||||
if fightnode == "1" then
|
||||
com = 3
|
||||
elseif fightnode == "2" then
|
||||
com = 5
|
||||
elseif fightnode == "3" then
|
||||
com = 7
|
||||
elseif fightnode == "6" then
|
||||
com = 2
|
||||
elseif fightnode == "7" then
|
||||
com = 5
|
||||
elseif fightnode == "8" then
|
||||
com = 7
|
||||
end
|
||||
elseif node.name == "castrum:knight_lv3_dark" then
|
||||
local fightnode = puncher:get_attribute("fightnode")
|
||||
if fightnode == "1" then
|
||||
com = 2
|
||||
elseif fightnode == "2" then
|
||||
com = 3
|
||||
elseif fightnode == "3" then
|
||||
com = 5
|
||||
elseif fightnode == "6" then
|
||||
com = 2
|
||||
elseif fightnode == "7" then
|
||||
com = 3
|
||||
elseif fightnode == "8" then
|
||||
com = 5
|
||||
end
|
||||
end
|
||||
if dignum < com then
|
||||
|
@ -94,6 +117,12 @@ minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
|
|||
screwdriver_handler(puncher, {type="node", under=minetest.string_to_pos(fightpos), above=minetest.string_to_pos(fightpos)}, 1)
|
||||
local inv = puncher:get_inventory()
|
||||
inv:remove_item("main", "castrum:knight_lv2")
|
||||
end
|
||||
if fightnode == "3" then
|
||||
minetest.set_node(minetest.string_to_pos(fightpos), {name="castrum:knight_lv3"})
|
||||
screwdriver_handler(puncher, {type="node", under=minetest.string_to_pos(fightpos), above=minetest.string_to_pos(fightpos)}, 1)
|
||||
local inv = puncher:get_inventory()
|
||||
inv:remove_item("main", "castrum:knight_lv3")
|
||||
end
|
||||
if fightnode == "6" then
|
||||
local pos = minetest.string_to_pos(fightpos)
|
||||
|
@ -110,6 +139,14 @@ minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
|
|||
screwdriver_handler(puncher, {type="node", under={x=pos.x,y=pos.y+1,z=pos.z}, above={x=pos.x,y=pos.y+2,z=pos.z}}, 1)
|
||||
local inv = puncher:get_inventory()
|
||||
inv:remove_item("main", "castrum:horse1_item_2")
|
||||
end
|
||||
if fightnode == "8" then
|
||||
local pos = minetest.string_to_pos(fightpos)
|
||||
minetest.set_node({x=pos.x,y=pos.y,z=pos.z}, {name="castrum:horse1"})
|
||||
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, {name="castrum:knight_lv3_sit"})
|
||||
screwdriver_handler(puncher, {type="node", under={x=pos.x,y=pos.y+1,z=pos.z}, above={x=pos.x,y=pos.y+2,z=pos.z}}, 1)
|
||||
local inv = puncher:get_inventory()
|
||||
inv:remove_item("main", "castrum:horse1_item_3")
|
||||
end
|
||||
for j=144,174 do
|
||||
for i=51,81 do
|
||||
|
@ -124,12 +161,16 @@ end)
|
|||
function get_fight(level,player)
|
||||
player:set_attribute("fightkill1", "0")
|
||||
player:set_attribute("fightkill2", "0")
|
||||
player:set_attribute("fightkill3", "0")
|
||||
player:set_attribute("fighthkill1", "0")
|
||||
file = io.open(minetest.get_worldpath().."/SAVE/Knight_1.txt", "r")
|
||||
local knight_1 = file:read("*l")
|
||||
file:close()
|
||||
file = io.open(minetest.get_worldpath().."/SAVE/Knight_2.txt", "r")
|
||||
local knight_2 = file:read("*l")
|
||||
file:close()
|
||||
file = io.open(minetest.get_worldpath().."/SAVE/Knight_3.txt", "r")
|
||||
local knight_3 = file:read("*l")
|
||||
file:close()
|
||||
local inv = player:get_inventory()
|
||||
local num = 0
|
||||
|
@ -138,7 +179,7 @@ function get_fight(level,player)
|
|||
num = num+1
|
||||
end
|
||||
end
|
||||
if tonumber(knight_1) > 0 or tonumber(knight_2) > 0 then
|
||||
if tonumber(knight_1) > 0 or tonumber(knight_2) > 0 or tonumber(knight_3) > 0 then
|
||||
if num > 9 then
|
||||
for j=144,174 do
|
||||
for i=51,81 do
|
||||
|
@ -184,8 +225,8 @@ function get_fight(level,player)
|
|||
file = io.open(minetest.get_worldpath().."/SAVE/Knight_2.txt", "r")
|
||||
local knight_2 = file:read("*l")
|
||||
file:close()
|
||||
file = io.open(minetest.get_worldpath().."/SAVE/Knight_2.txt", "r")
|
||||
local knight_2 = file:read("*l")
|
||||
file = io.open(minetest.get_worldpath().."/SAVE/Knight_3.txt", "r")
|
||||
local knight_3 = file:read("*l")
|
||||
file:close()
|
||||
file = io.open(minetest.get_worldpath().."/SAVE/Horse_1.txt", "r")
|
||||
local horse_1 = file:read("*l")
|
||||
|
@ -196,6 +237,9 @@ function get_fight(level,player)
|
|||
if tonumber(knight_2) > 0 then
|
||||
inv:add_item("main","castrum:knight_lv2 "..knight_2)
|
||||
end
|
||||
if tonumber(knight_3) > 0 then
|
||||
inv:add_item("main","castrum:knight_lv3 "..knight_3)
|
||||
end
|
||||
if tonumber(horse_1) > 0 then
|
||||
inv:add_item("main","castrum:horse1_item "..horse_1)
|
||||
end
|
||||
|
@ -321,6 +365,47 @@ function set_fight(player,level)
|
|||
turn(player,{x=-174, y=9, z=-72},3)
|
||||
minetest.set_node({x=-174, y=9, z=-60}, {name="castrum:knight_lv2_dark"})
|
||||
turn(player,{x=-174, y=9, z=-60},3)
|
||||
elseif level == 5 then
|
||||
minetest.set_node({x=-173, y=9, z=-65}, {name="castrum:knight_lv3_dark"})
|
||||
turn(player,{x=-173, y=9, z=-65},3)
|
||||
minetest.set_node({x=-173, y=9, z=-67}, {name="castrum:knight_lv3_dark"})
|
||||
turn(player,{x=-173, y=9, z=-67},3)
|
||||
minetest.set_node({x=-174, y=9, z=-64}, {name="castrum:knight_lv3_dark"})
|
||||
turn(player,{x=-174, y=9, z=-64},3)
|
||||
minetest.set_node({x=-174, y=9, z=-68}, {name="castrum:knight_lv3_dark"})
|
||||
turn(player,{x=-174, y=9, z=-68},3)
|
||||
minetest.set_node({x=-172, y=9, z=-66}, {name="castrum:knight_lv3_dark"})
|
||||
turn(player,{x=-172, y=9, z=-66},3)
|
||||
minetest.set_node({x=-173, y=9, z=-62}, {name="castrum:knight_lv3_dark"})
|
||||
turn(player,{x=-173, y=9, z=-62},3)
|
||||
minetest.set_node({x=-173, y=9, z=-70}, {name="castrum:knight_lv3_dark"})
|
||||
turn(player,{x=-173, y=9, z=-70},3)
|
||||
minetest.set_node({x=-171, y=9, z=-69}, {name="castrum:knight_lv3_dark"})
|
||||
turn(player,{x=-171, y=9, z=-69},3)
|
||||
minetest.set_node({x=-171, y=9, z=-63}, {name="castrum:knight_lv3_dark"})
|
||||
turn(player,{x=-171, y=9, z=-63},3)
|
||||
minetest.set_node({x=-170, y=9, z=-65}, {name="castrum:knight_lv3_dark"})
|
||||
turn(player,{x=-170, y=9, z=-65},3)
|
||||
minetest.set_node({x=-170, y=9, z=-67}, {name="castrum:knight_lv3_dark"})
|
||||
turn(player,{x=-170, y=9, z=-67},3)
|
||||
minetest.set_node({x=-170, y=9, z=-70}, {name="castrum:knight_lv3_dark"})
|
||||
turn(player,{x=-170, y=9, z=-70},3)
|
||||
minetest.set_node({x=-169, y=9, z=-68}, {name="castrum:knight_lv3_dark"})
|
||||
turn(player,{x=-169, y=9, z=-68},3)
|
||||
minetest.set_node({x=-169, y=9, z=-64}, {name="castrum:knight_lv3_dark"})
|
||||
turn(player,{x=-169, y=9, z=-64},3)
|
||||
minetest.set_node({x=-168, y=9, z=-66}, {name="castrum:knight_lv3_dark"})
|
||||
turn(player,{x=-168, y=9, z=-66},3)
|
||||
minetest.set_node({x=-170, y=9, z=-62}, {name="castrum:knight_lv3_dark"})
|
||||
turn(player,{x=-170, y=9, z=-62},3)
|
||||
minetest.set_node({x=-172, y=9, z=-71}, {name="castrum:knight_lv3_dark"})
|
||||
turn(player,{x=-172, y=9, z=-71},3)
|
||||
minetest.set_node({x=-172, y=9, z=-61}, {name="castrum:knight_lv3_dark"})
|
||||
turn(player,{x=-172, y=9, z=-61},3)
|
||||
minetest.set_node({x=-174, y=9, z=-72}, {name="castrum:knight_lv3_dark"})
|
||||
turn(player,{x=-174, y=9, z=-72},3)
|
||||
minetest.set_node({x=-174, y=9, z=-60}, {name="castrum:knight_lv3_dark"})
|
||||
turn(player,{x=-174, y=9, z=-60},3)
|
||||
end
|
||||
player:set_attribute("fightlv", ""..level)
|
||||
end
|
||||
|
@ -330,10 +415,10 @@ function fight_step1(player)
|
|||
local start = false
|
||||
for j=144,174 do
|
||||
for i=51,81 do
|
||||
if minetest.get_node({x=j*(-1), y=9, z=i*(-1)}).name == "castrum:knight_lv1" or minetest.get_node({x=j*(-1), y=9, z=i*(-1)}).name == "castrum:knight_lv2" then
|
||||
if minetest.get_node({x=j*(-1), y=9, z=i*(-1)}).name == "castrum:knight_lv1" or minetest.get_node({x=j*(-1), y=9, z=i*(-1)}).name == "castrum:knight_lv2" or minetest.get_node({x=j*(-1), y=9, z=i*(-1)}).name == "castrum:knight_lv3" then
|
||||
start = true
|
||||
end
|
||||
if minetest.get_node({x=j*(-1), y=10, z=i*(-1)}).name == "castrum:knight_lv1_sit" or minetest.get_node({x=j*(-1), y=10, z=i*(-1)}).name == "castrum:knight_lv2_sit" then
|
||||
if minetest.get_node({x=j*(-1), y=10, z=i*(-1)}).name == "castrum:knight_lv1_sit" or minetest.get_node({x=j*(-1), y=10, z=i*(-1)}).name == "castrum:knight_lv2_sit" or minetest.get_node({x=j*(-1), y=10, z=i*(-1)}).name == "castrum:knight_lv3_sit" then
|
||||
start = true
|
||||
end
|
||||
end
|
||||
|
@ -347,6 +432,7 @@ function fight_step1(player)
|
|||
local inv = player:get_inventory()
|
||||
inv:remove_item("main", "castrum:knight_lv1 80")
|
||||
inv:remove_item("main", "castrum:knight_lv2 80")
|
||||
inv:remove_item("main", "castrum:knight_lv3 80")
|
||||
inv:remove_item("main", "castrum:horse1_item 5")
|
||||
for j=144,174 do
|
||||
for i=51,81 do
|
||||
|
@ -356,7 +442,136 @@ function fight_step1(player)
|
|||
end
|
||||
end
|
||||
end
|
||||
|
||||
function fight_step3(player,num2,num,dignum,m,j,i)
|
||||
if minetest.get_node({x=j*(-1), y=9, z=i*(-1)}).name == "castrum:knight_lv"..num2.."_dark" and dignum < m then
|
||||
if minetest.get_node({x=j*(-1)+1, y=9, z=i*(-1)}).name == "castrum:knight_lv"..num or minetest.get_node({x=j*(-1)+1, y=10, z=i*(-1)}).name == "castrum:knight_lv"..num.."_sit" then
|
||||
player:set_attribute("fightkill"..num, ""..(player:get_attribute("fightkill"..num)+1))
|
||||
dd = 1
|
||||
if minetest.get_node({x=j*(-1)+1, y=9, z=i*(-1)}).name == "castrum:horse1" then
|
||||
player:set_attribute("fighthkill1", ""..(player:get_attribute("fighthkill1")+1))
|
||||
end
|
||||
minetest.set_node({x=j*(-1)+1, y=9, z=i*(-1)}, {name="air"})
|
||||
minetest.set_node({x=j*(-1)+1, y=10, z=i*(-1)}, {name="air"})
|
||||
end
|
||||
if minetest.get_node({x=j*(-1)-1, y=9, z=i*(-1)}).name == "castrum:knight_lv"..num or minetest.get_node({x=j*(-1)-1, y=10, z=i*(-1)}).name == "castrum:knight_lv"..num.."_sit" then
|
||||
player:set_attribute("fightkill"..num, ""..(player:get_attribute("fightkill"..num)+1))
|
||||
dd = 1
|
||||
if minetest.get_node({x=j*(-1)-1, y=9, z=i*(-1)}).name == "castrum:horse1" then
|
||||
player:set_attribute("fighthkill1", ""..(player:get_attribute("fighthkill1")+1))
|
||||
end
|
||||
minetest.set_node({x=j*(-1)-1, y=9, z=i*(-1)}, {name="air"})
|
||||
minetest.set_node({x=j*(-1)-1, y=10, z=i*(-1)}, {name="air"})
|
||||
end
|
||||
if minetest.get_node({x=j*(-1), y=9, z=i*(-1)}).name == "castrum:knight_lv"..num or minetest.get_node({x=j*(-1), y=10, z=i*(-1)}).name == "castrum:knight_lv"..num.."_sit" then
|
||||
player:set_attribute("fightkill"..num, ""..(player:get_attribute("fightkill"..num)+1))
|
||||
dd = 1
|
||||
if minetest.get_node({x=j*(-1), y=9, z=i*(-1)}).name == "castrum:horse1" then
|
||||
player:set_attribute("fighthkill1", ""..(player:get_attribute("fighthkill1")+1))
|
||||
end
|
||||
minetest.set_node({x=j*(-1), y=9, z=i*(-1)}, {name="air"})
|
||||
minetest.set_node({x=j*(-1), y=10, z=i*(-1)}, {name="air"})
|
||||
end
|
||||
if minetest.get_node({x=j*(-1)+1, y=9, z=i*(-1)-1}).name == "castrum:knight_lv"..num or minetest.get_node({x=j*(-1)+1, y=10, z=i*(-1)-1}).name == "castrum:knight_lv"..num.."_sit" then
|
||||
player:set_attribute("fightkill"..num, ""..(player:get_attribute("fightkill"..num)+1))
|
||||
dd = 1
|
||||
if minetest.get_node({x=j*(-1)+1, y=9, z=i*(-1)-1}).name == "castrum:horse1" then
|
||||
player:set_attribute("fighthkill1", ""..(player:get_attribute("fighthkill1")+1))
|
||||
end
|
||||
minetest.set_node({x=j*(-1)+1, y=9, z=i*(-1)-1}, {name="air"})
|
||||
minetest.set_node({x=j*(-1)+1, y=10, z=i*(-1)-1}, {name="air"})
|
||||
end
|
||||
if minetest.get_node({x=j*(-1)-1, y=9, z=i*(-1)-1}).name == "castrum:knight_lv"..num or minetest.get_node({x=j*(-1)-1, y=10, z=i*(-1)-1}).name == "castrum:knight_lv"..num.."_sit" then
|
||||
player:set_attribute("fightkill"..num, ""..(player:get_attribute("fightkill"..num)+1))
|
||||
dd = 1
|
||||
if minetest.get_node({x=j*(-1)-1, y=9, z=i*(-1)-1}).name == "castrum:horse1" then
|
||||
player:set_attribute("fighthkill1", ""..(player:get_attribute("fighthkill1")+1))
|
||||
end
|
||||
minetest.set_node({x=j*(-1)-1, y=9, z=i*(-1)-1}, {name="air"})
|
||||
minetest.set_node({x=j*(-1)-1, y=10, z=i*(-1)-1}, {name="air"})
|
||||
end
|
||||
if minetest.get_node({x=j*(-1), y=9, z=i*(-1)-1}).name == "castrum:knight_lv"..num or minetest.get_node({x=j*(-1), y=10, z=i*(-1)-1}).name == "castrum:knight_lv"..num.."_sit" then
|
||||
player:set_attribute("fightkill"..num, ""..(player:get_attribute("fightkill"..num)+1))
|
||||
dd = 1
|
||||
if minetest.get_node({x=j*(-1), y=9, z=i*(-1)-1}).name == "castrum:horse1" then
|
||||
player:set_attribute("fighthkill1", ""..(player:get_attribute("fighthkill1")+1))
|
||||
end
|
||||
minetest.set_node({x=j*(-1), y=9, z=i*(-1)-1}, {name="air"})
|
||||
minetest.set_node({x=j*(-1), y=10, z=i*(-1)-1}, {name="air"})
|
||||
end
|
||||
if minetest.get_node({x=j*(-1)-1, y=9, z=i*(-1)+1}).name == "castrum:knight_lv"..num or minetest.get_node({x=j*(-1)-1, y=10, z=i*(-1)+1}).name == "castrum:knight_lv"..num.."_sit" then
|
||||
player:set_attribute("fightkill"..num, ""..(player:get_attribute("fightkill"..num)+1))
|
||||
dd = 1
|
||||
if minetest.get_node({x=j*(-1)-1, y=9, z=i*(-1)+1}).name == "castrum:horse1" then
|
||||
player:set_attribute("fighthkill1", ""..(player:get_attribute("fighthkill1")+1))
|
||||
end
|
||||
minetest.set_node({x=j*(-1)-1, y=9, z=i*(-1)+1}, {name="air"})
|
||||
minetest.set_node({x=j*(-1)-1, y=10, z=i*(-1)+1}, {name="air"})
|
||||
end
|
||||
if minetest.get_node({x=j*(-1)+1, y=9, z=i*(-1)+1}).name == "castrum:knight_lv"..num or minetest.get_node({x=j*(-1)+1, y=10, z=i*(-1)+1}).name == "castrum:knight_lv"..num.."_sit" then
|
||||
player:set_attribute("fightkill"..num, ""..(player:get_attribute("fightkill"..num)+1))
|
||||
dd = 1
|
||||
if minetest.get_node({x=j*(-1)+1, y=9, z=i*(-1)+1}).name == "castrum:horse1" then
|
||||
player:set_attribute("fighthkill1", ""..(player:get_attribute("fighthkill1")+1))
|
||||
end
|
||||
minetest.set_node({x=j*(-1)+1, y=9, z=i*(-1)+1}, {name="air"})
|
||||
minetest.set_node({x=j*(-1)+1, y=10, z=i*(-1)+1}, {name="air"})
|
||||
end
|
||||
if minetest.get_node({x=j*(-1), y=9, z=i*(-1)+1}).name == "castrum:knight_lv"..num or minetest.get_node({x=j*(-1), y=10, z=i*(-1)+1}).name == "castrum:knight_lv"..num.."_sit" then
|
||||
player:set_attribute("fightkill"..num, ""..(player:get_attribute("fightkill"..num)+1))
|
||||
dd = 1
|
||||
if minetest.get_node({x=j*(-1), y=9, z=i*(-1)+1}).name == "castrum:horse1" then
|
||||
player:set_attribute("fighthkill1", ""..(player:get_attribute("fighthkill1")+1))
|
||||
end
|
||||
minetest.set_node({x=j*(-1), y=9, z=i*(-1)+1}, {name="air"})
|
||||
minetest.set_node({x=j*(-1), y=10, z=i*(-1)+1}, {name="air"})
|
||||
end
|
||||
if minetest.get_node({x=j*(-1)+1, y=9, z=i*(-1)}).name == "castrum:castrum_knight"..num and dd == 0 then
|
||||
minetest.set_node({x=j*(-1)+1, y=9, z=i*(-1)}, {name="air"})
|
||||
player:set_attribute("fightkill"..num, ""..(player:get_attribute("fightkill"..num)+1))
|
||||
dd = 1
|
||||
end
|
||||
if minetest.get_node({x=j*(-1)-1, y=9, z=i*(-1)}).name == "castrum:castrum_knight"..num and dd == 0 then
|
||||
minetest.set_node({x=j*(-1)-1, y=9, z=i*(-1)}, {name="air"})
|
||||
player:set_attribute("fightkill"..num, ""..(player:get_attribute("fightkill"..num)+1))
|
||||
dd = 1
|
||||
end
|
||||
if minetest.get_node({x=j*(-1), y=9, z=i*(-1)}).name == "castrum:castrum_knight"..num and dd == 0 then
|
||||
minetest.set_node({x=j*(-1), y=9, z=i*(-1)}, {name="air"})
|
||||
player:set_attribute("fightkill"..num, ""..(player:get_attribute("fightkill"..num)+1))
|
||||
dd = 1
|
||||
end
|
||||
if minetest.get_node({x=j*(-1)+1, y=9, z=i*(-1)-1}).name == "castrum:castrum_knight"..num and dd == 0 then
|
||||
minetest.set_node({x=j*(-1)+1, y=9, z=i*(-1)-1}, {name="air"})
|
||||
player:set_attribute("fightkill"..num, ""..(player:get_attribute("fightkill"..num)+1))
|
||||
dd = 1
|
||||
end
|
||||
if minetest.get_node({x=j*(-1)-1, y=9, z=i*(-1)-1}).name == "castrum:castrum_knight"..num and dd == 0 then
|
||||
minetest.set_node({x=j*(-1)-1, y=9, z=i*(-1)-1}, {name="air"})
|
||||
player:set_attribute("fightkill"..num, ""..(player:get_attribute("fightkill"..num)+1))
|
||||
dd = 1
|
||||
end
|
||||
if minetest.get_node({x=j*(-1), y=9, z=i*(-1)-1}).name == "castrum:castrum_knight"..num and dd == 0 then
|
||||
minetest.set_node({x=j*(-1), y=9, z=i*(-1)-1}, {name="air"})
|
||||
player:set_attribute("fightkill"..num, ""..(player:get_attribute("fightkill"..num)+1))
|
||||
dd = 1
|
||||
end
|
||||
if minetest.get_node({x=j*(-1)+1, y=9, z=i*(-1)+1}).name == "castrum:castrum_knight"..num and dd == 0 then
|
||||
minetest.set_node({x=j*(-1)+1, y=9, z=i*(-1)+1}, {name="air"})
|
||||
player:set_attribute("fightkill"..num, ""..(player:get_attribute("fightkill"..num)+1))
|
||||
dd = 1
|
||||
end
|
||||
if minetest.get_node({x=j*(-1)-1, y=9, z=i*(-1)+1}).name == "castrum:castrum_knight"..num and dd == 0 then
|
||||
minetest.set_node({x=j*(-1)-1, y=9, z=i*(-1)+1}, {name="air"})
|
||||
player:set_attribute("fightkill"..num, ""..(player:get_attribute("fightkill"..num)+1))
|
||||
dd = 1
|
||||
end
|
||||
if minetest.get_node({x=j*(-1), y=9, z=i*(-1)+1}).name == "castrum:castrum_knight"..num and dd == 0 then
|
||||
minetest.set_node({x=j*(-1), y=9, z=i*(-1)+1}, {name="air"})
|
||||
player:set_attribute("fightkill"..num, ""..(player:get_attribute("fightkill"..num)+1))
|
||||
dd = 1
|
||||
end
|
||||
end
|
||||
end
|
||||
function fight_step2(player)
|
||||
local move = tonumber(player:get_attribute("fightmove"))
|
||||
file = io.open(minetest.get_worldpath().."/SAVE/Chapter.txt", "r")
|
||||
|
@ -371,6 +586,8 @@ function fight_step2(player)
|
|||
list = Chapter3()
|
||||
elseif tonumber(chapter) == 4 then
|
||||
list = Chapter4()
|
||||
elseif tonumber(chapter) == 5 then
|
||||
list = Chapter5()
|
||||
end
|
||||
local move2 = move
|
||||
local d = 0
|
||||
|
@ -378,478 +595,20 @@ function fight_step2(player)
|
|||
local dignum = 0
|
||||
for j=144,174 do
|
||||
for i=51,81 do
|
||||
dignum = math.random(4)
|
||||
if minetest.get_node({x=j*(-1), y=9, z=i*(-1)}).name == "castrum:knight_lv1_dark" and dignum < 3 then
|
||||
if minetest.get_node({x=j*(-1)+1, y=9, z=i*(-1)}).name == "castrum:knight_lv1" or minetest.get_node({x=j*(-1)+1, y=10, z=i*(-1)}).name == "castrum:knight_lv1_sit" then
|
||||
player:set_attribute("fightkill1", ""..(player:get_attribute("fightkill1")+1))
|
||||
dd = 1
|
||||
if minetest.get_node({x=j*(-1)+1, y=9, z=i*(-1)}).name == "castrum:horse1" then
|
||||
player:set_attribute("fighthkill1", ""..(player:get_attribute("fighthkill1")+1))
|
||||
end
|
||||
minetest.set_node({x=j*(-1)+1, y=9, z=i*(-1)}, {name="air"})
|
||||
minetest.set_node({x=j*(-1)+1, y=10, z=i*(-1)}, {name="air"})
|
||||
end
|
||||
if minetest.get_node({x=j*(-1)-1, y=9, z=i*(-1)}).name == "castrum:knight_lv1" or minetest.get_node({x=j*(-1)-1, y=10, z=i*(-1)}).name == "castrum:knight_lv1_sit" then
|
||||
player:set_attribute("fightkill1", ""..(player:get_attribute("fightkill1")+1))
|
||||
dd = 1
|
||||
if minetest.get_node({x=j*(-1)-1, y=9, z=i*(-1)}).name == "castrum:horse1" then
|
||||
player:set_attribute("fighthkill1", ""..(player:get_attribute("fighthkill1")+1))
|
||||
end
|
||||
minetest.set_node({x=j*(-1)-1, y=9, z=i*(-1)}, {name="air"})
|
||||
minetest.set_node({x=j*(-1)-1, y=10, z=i*(-1)}, {name="air"})
|
||||
end
|
||||
if minetest.get_node({x=j*(-1), y=9, z=i*(-1)}).name == "castrum:knight_lv1" or minetest.get_node({x=j*(-1), y=10, z=i*(-1)}).name == "castrum:knight_lv1_sit" then
|
||||
player:set_attribute("fightkill1", ""..(player:get_attribute("fightkill1")+1))
|
||||
dd = 1
|
||||
if minetest.get_node({x=j*(-1), y=9, z=i*(-1)}).name == "castrum:horse1" then
|
||||
player:set_attribute("fighthkill1", ""..(player:get_attribute("fighthkill1")+1))
|
||||
end
|
||||
minetest.set_node({x=j*(-1), y=9, z=i*(-1)}, {name="air"})
|
||||
minetest.set_node({x=j*(-1), y=10, z=i*(-1)}, {name="air"})
|
||||
end
|
||||
if minetest.get_node({x=j*(-1)+1, y=9, z=i*(-1)-1}).name == "castrum:knight_lv1" or minetest.get_node({x=j*(-1)+1, y=10, z=i*(-1)-1}).name == "castrum:knight_lv1_sit" then
|
||||
player:set_attribute("fightkill1", ""..(player:get_attribute("fightkill1")+1))
|
||||
dd = 1
|
||||
if minetest.get_node({x=j*(-1)+1, y=9, z=i*(-1)-1}).name == "castrum:horse1" then
|
||||
player:set_attribute("fighthkill1", ""..(player:get_attribute("fighthkill1")+1))
|
||||
end
|
||||
minetest.set_node({x=j*(-1)+1, y=9, z=i*(-1)-1}, {name="air"})
|
||||
minetest.set_node({x=j*(-1)+1, y=10, z=i*(-1)-1}, {name="air"})
|
||||
end
|
||||
if minetest.get_node({x=j*(-1)-1, y=9, z=i*(-1)-1}).name == "castrum:knight_lv1" or minetest.get_node({x=j*(-1)-1, y=10, z=i*(-1)-1}).name == "castrum:knight_lv1_sit" then
|
||||
player:set_attribute("fightkill1", ""..(player:get_attribute("fightkill1")+1))
|
||||
dd = 1
|
||||
if minetest.get_node({x=j*(-1)-1, y=9, z=i*(-1)-1}).name == "castrum:horse1" then
|
||||
player:set_attribute("fighthkill1", ""..(player:get_attribute("fighthkill1")+1))
|
||||
end
|
||||
minetest.set_node({x=j*(-1)-1, y=9, z=i*(-1)-1}, {name="air"})
|
||||
minetest.set_node({x=j*(-1)-1, y=10, z=i*(-1)-1}, {name="air"})
|
||||
end
|
||||
if minetest.get_node({x=j*(-1), y=9, z=i*(-1)-1}).name == "castrum:knight_lv1" or minetest.get_node({x=j*(-1), y=10, z=i*(-1)-1}).name == "castrum:knight_lv1_sit" then
|
||||
player:set_attribute("fightkill1", ""..(player:get_attribute("fightkill1")+1))
|
||||
dd = 1
|
||||
if minetest.get_node({x=j*(-1), y=9, z=i*(-1)-1}).name == "castrum:horse1" then
|
||||
player:set_attribute("fighthkill1", ""..(player:get_attribute("fighthkill1")+1))
|
||||
end
|
||||
minetest.set_node({x=j*(-1), y=9, z=i*(-1)-1}, {name="air"})
|
||||
minetest.set_node({x=j*(-1), y=10, z=i*(-1)-1}, {name="air"})
|
||||
end
|
||||
if minetest.get_node({x=j*(-1)-1, y=9, z=i*(-1)+1}).name == "castrum:knight_lv1" or minetest.get_node({x=j*(-1)-1, y=10, z=i*(-1)+1}).name == "castrum:knight_lv1_sit" then
|
||||
player:set_attribute("fightkill1", ""..(player:get_attribute("fightkill1")+1))
|
||||
dd = 1
|
||||
if minetest.get_node({x=j*(-1)-1, y=9, z=i*(-1)+1}).name == "castrum:horse1" then
|
||||
player:set_attribute("fighthkill1", ""..(player:get_attribute("fighthkill1")+1))
|
||||
end
|
||||
minetest.set_node({x=j*(-1)-1, y=9, z=i*(-1)+1}, {name="air"})
|
||||
minetest.set_node({x=j*(-1)-1, y=10, z=i*(-1)+1}, {name="air"})
|
||||
end
|
||||
if minetest.get_node({x=j*(-1)+1, y=9, z=i*(-1)+1}).name == "castrum:knight_lv1" or minetest.get_node({x=j*(-1)+1, y=10, z=i*(-1)+1}).name == "castrum:knight_lv1_sit" then
|
||||
player:set_attribute("fightkill1", ""..(player:get_attribute("fightkill1")+1))
|
||||
dd = 1
|
||||
if minetest.get_node({x=j*(-1)+1, y=9, z=i*(-1)+1}).name == "castrum:horse1" then
|
||||
player:set_attribute("fighthkill1", ""..(player:get_attribute("fighthkill1")+1))
|
||||
end
|
||||
minetest.set_node({x=j*(-1)+1, y=9, z=i*(-1)+1}, {name="air"})
|
||||
minetest.set_node({x=j*(-1)+1, y=10, z=i*(-1)+1}, {name="air"})
|
||||
end
|
||||
if minetest.get_node({x=j*(-1), y=9, z=i*(-1)+1}).name == "castrum:knight_lv1" or minetest.get_node({x=j*(-1), y=10, z=i*(-1)+1}).name == "castrum:knight_lv1_sit" then
|
||||
player:set_attribute("fightkill1", ""..(player:get_attribute("fightkill1")+1))
|
||||
dd = 1
|
||||
if minetest.get_node({x=j*(-1), y=9, z=i*(-1)+1}).name == "castrum:horse1" then
|
||||
player:set_attribute("fighthkill1", ""..(player:get_attribute("fighthkill1")+1))
|
||||
end
|
||||
minetest.set_node({x=j*(-1), y=9, z=i*(-1)+1}, {name="air"})
|
||||
minetest.set_node({x=j*(-1), y=10, z=i*(-1)+1}, {name="air"})
|
||||
end
|
||||
if minetest.get_node({x=j*(-1)+1, y=9, z=i*(-1)}).name == "castrum:castrum_knight1" and dd == 0 then
|
||||
minetest.set_node({x=j*(-1)+1, y=9, z=i*(-1)}, {name="air"})
|
||||
player:set_attribute("fightkill1", ""..(player:get_attribute("fightkill1")+1))
|
||||
dd = 1
|
||||
end
|
||||
if minetest.get_node({x=j*(-1)-1, y=9, z=i*(-1)}).name == "castrum:castrum_knight1" and dd == 0 then
|
||||
minetest.set_node({x=j*(-1)-1, y=9, z=i*(-1)}, {name="air"})
|
||||
player:set_attribute("fightkill1", ""..(player:get_attribute("fightkill1")+1))
|
||||
dd = 1
|
||||
end
|
||||
if minetest.get_node({x=j*(-1), y=9, z=i*(-1)}).name == "castrum:castrum_knight1" and dd == 0 then
|
||||
minetest.set_node({x=j*(-1), y=9, z=i*(-1)}, {name="air"})
|
||||
player:set_attribute("fightkill1", ""..(player:get_attribute("fightkill1")+1))
|
||||
dd = 1
|
||||
end
|
||||
if minetest.get_node({x=j*(-1)+1, y=9, z=i*(-1)-1}).name == "castrum:castrum_knight1" and dd == 0 then
|
||||
minetest.set_node({x=j*(-1)+1, y=9, z=i*(-1)-1}, {name="air"})
|
||||
player:set_attribute("fightkill1", ""..(player:get_attribute("fightkill1")+1))
|
||||
dd = 1
|
||||
end
|
||||
if minetest.get_node({x=j*(-1)-1, y=9, z=i*(-1)-1}).name == "castrum:castrum_knight1" and dd == 0 then
|
||||
minetest.set_node({x=j*(-1)-1, y=9, z=i*(-1)-1}, {name="air"})
|
||||
player:set_attribute("fightkill1", ""..(player:get_attribute("fightkill1")+1))
|
||||
dd = 1
|
||||
end
|
||||
if minetest.get_node({x=j*(-1), y=9, z=i*(-1)-1}).name == "castrum:castrum_knight1" and dd == 0 then
|
||||
minetest.set_node({x=j*(-1), y=9, z=i*(-1)-1}, {name="air"})
|
||||
player:set_attribute("fightkill1", ""..(player:get_attribute("fightkill1")+1))
|
||||
dd = 1
|
||||
end
|
||||
if minetest.get_node({x=j*(-1)+1, y=9, z=i*(-1)+1}).name == "castrum:castrum_knight1" and dd == 0 then
|
||||
minetest.set_node({x=j*(-1)+1, y=9, z=i*(-1)+1}, {name="air"})
|
||||
player:set_attribute("fightkill1", ""..(player:get_attribute("fightkill1")+1))
|
||||
dd = 1
|
||||
end
|
||||
if minetest.get_node({x=j*(-1)-1, y=9, z=i*(-1)+1}).name == "castrum:castrum_knight1" and dd == 0 then
|
||||
minetest.set_node({x=j*(-1)-1, y=9, z=i*(-1)+1}, {name="air"})
|
||||
player:set_attribute("fightkill1", ""..(player:get_attribute("fightkill1")+1))
|
||||
dd = 1
|
||||
end
|
||||
if minetest.get_node({x=j*(-1), y=9, z=i*(-1)+1}).name == "castrum:castrum_knight1" and dd == 0 then
|
||||
minetest.set_node({x=j*(-1), y=9, z=i*(-1)+1}, {name="air"})
|
||||
player:set_attribute("fightkill1", ""..(player:get_attribute("fightkill1")+1))
|
||||
dd = 1
|
||||
end
|
||||
end
|
||||
if minetest.get_node({x=j*(-1), y=9, z=i*(-1)}).name == "castrum:knight_lv1_dark" and dignum < 2 then
|
||||
if minetest.get_node({x=j*(-1)+1, y=9, z=i*(-1)}).name == "castrum:knight_lv2" or minetest.get_node({x=j*(-1)+1, y=10, z=i*(-1)}).name == "castrum:knight_lv2_sit" then
|
||||
player:set_attribute("fightkill2", ""..(player:get_attribute("fightkill2")+1))
|
||||
dd = 1
|
||||
if minetest.get_node({x=j*(-1)+1, y=9, z=i*(-1)}).name == "castrum:horse1" then
|
||||
player:set_attribute("fighthkill1", ""..(player:get_attribute("fighthkill1")+1))
|
||||
end
|
||||
minetest.set_node({x=j*(-1)+1, y=9, z=i*(-1)}, {name="air"})
|
||||
minetest.set_node({x=j*(-1)+1, y=10, z=i*(-1)}, {name="air"})
|
||||
end
|
||||
if minetest.get_node({x=j*(-1)-1, y=9, z=i*(-1)}).name == "castrum:knight_lv2" or minetest.get_node({x=j*(-1)-1, y=10, z=i*(-1)}).name == "castrum:knight_lv2_sit" then
|
||||
player:set_attribute("fightkill2", ""..(player:get_attribute("fightkill2")+1))
|
||||
dd = 1
|
||||
if minetest.get_node({x=j*(-1)-1, y=9, z=i*(-1)}).name == "castrum:horse1" then
|
||||
player:set_attribute("fighthkill1", ""..(player:get_attribute("fighthkill1")+1))
|
||||
end
|
||||
minetest.set_node({x=j*(-1)-1, y=9, z=i*(-1)}, {name="air"})
|
||||
minetest.set_node({x=j*(-1)-1, y=10, z=i*(-1)}, {name="air"})
|
||||
end
|
||||
if minetest.get_node({x=j*(-1), y=9, z=i*(-1)}).name == "castrum:knight_lv2" or minetest.get_node({x=j*(-1), y=10, z=i*(-1)}).name == "castrum:knight_lv2_sit" then
|
||||
player:set_attribute("fightkill2", ""..(player:get_attribute("fightkill2")+1))
|
||||
dd = 1
|
||||
if minetest.get_node({x=j*(-1), y=9, z=i*(-1)}).name == "castrum:horse1" then
|
||||
player:set_attribute("fighthkill1", ""..(player:get_attribute("fighthkill1")+1))
|
||||
end
|
||||
minetest.set_node({x=j*(-1), y=9, z=i*(-1)}, {name="air"})
|
||||
minetest.set_node({x=j*(-1), y=10, z=i*(-1)}, {name="air"})
|
||||
end
|
||||
if minetest.get_node({x=j*(-1)+1, y=9, z=i*(-1)-1}).name == "castrum:knight_lv2" or minetest.get_node({x=j*(-1)+1, y=10, z=i*(-1)-1}).name == "castrum:knight_lv2_sit" then
|
||||
player:set_attribute("fightkill2", ""..(player:get_attribute("fightkill2")+1))
|
||||
dd = 1
|
||||
if minetest.get_node({x=j*(-1)+1, y=9, z=i*(-1)-1}).name == "castrum:horse1" then
|
||||
player:set_attribute("fighthkill1", ""..(player:get_attribute("fighthkill1")+1))
|
||||
end
|
||||
minetest.set_node({x=j*(-1)+1, y=9, z=i*(-1)-1}, {name="air"})
|
||||
minetest.set_node({x=j*(-1)+1, y=10, z=i*(-1)-1}, {name="air"})
|
||||
end
|
||||
if minetest.get_node({x=j*(-1)-1, y=9, z=i*(-1)-1}).name == "castrum:knight_lv2" or minetest.get_node({x=j*(-1)-1, y=10, z=i*(-1)-1}).name == "castrum:knight_lv2_sit" then
|
||||
player:set_attribute("fightkill2", ""..(player:get_attribute("fightkill2")+1))
|
||||
dd = 1
|
||||
if minetest.get_node({x=j*(-1)-1, y=9, z=i*(-1)-1}).name == "castrum:horse1" then
|
||||
player:set_attribute("fighthkill1", ""..(player:get_attribute("fighthkill1")+1))
|
||||
end
|
||||
minetest.set_node({x=j*(-1)-1, y=9, z=i*(-1)-1}, {name="air"})
|
||||
minetest.set_node({x=j*(-1)-1, y=10, z=i*(-1)-1}, {name="air"})
|
||||
end
|
||||
if minetest.get_node({x=j*(-1), y=9, z=i*(-1)-1}).name == "castrum:knight_lv2" or minetest.get_node({x=j*(-1), y=10, z=i*(-1)-1}).name == "castrum:knight_lv2_sit" then
|
||||
player:set_attribute("fightkill2", ""..(player:get_attribute("fightkill2")+1))
|
||||
dd = 1
|
||||
if minetest.get_node({x=j*(-1), y=9, z=i*(-1)-1}).name == "castrum:horse1" then
|
||||
player:set_attribute("fighthkill1", ""..(player:get_attribute("fighthkill1")+1))
|
||||
end
|
||||
minetest.set_node({x=j*(-1), y=9, z=i*(-1)-1}, {name="air"})
|
||||
minetest.set_node({x=j*(-1), y=10, z=i*(-1)-1}, {name="air"})
|
||||
end
|
||||
if minetest.get_node({x=j*(-1)-1, y=9, z=i*(-1)+1}).name == "castrum:knight_lv2" or minetest.get_node({x=j*(-1)-1, y=10, z=i*(-1)+1}).name == "castrum:knight_lv2_sit" then
|
||||
player:set_attribute("fightkill2", ""..(player:get_attribute("fightkill2")+1))
|
||||
dd = 1
|
||||
if minetest.get_node({x=j*(-1)-1, y=9, z=i*(-1)+1}).name == "castrum:horse1" then
|
||||
player:set_attribute("fighthkill1", ""..(player:get_attribute("fighthkill1")+1))
|
||||
end
|
||||
minetest.set_node({x=j*(-1)-1, y=9, z=i*(-1)+1}, {name="air"})
|
||||
minetest.set_node({x=j*(-1)-1, y=10, z=i*(-1)+1}, {name="air"})
|
||||
end
|
||||
if minetest.get_node({x=j*(-1)+1, y=9, z=i*(-1)+1}).name == "castrum:knight_lv2" or minetest.get_node({x=j*(-1)+1, y=10, z=i*(-1)+1}).name == "castrum:knight_lv12_sit" then
|
||||
player:set_attribute("fightkill2", ""..(player:get_attribute("fightkill2")+1))
|
||||
dd = 1
|
||||
if minetest.get_node({x=j*(-1)+1, y=9, z=i*(-1)+1}).name == "castrum:horse1" then
|
||||
player:set_attribute("fighthkill1", ""..(player:get_attribute("fighthkill1")+1))
|
||||
end
|
||||
minetest.set_node({x=j*(-1)+1, y=9, z=i*(-1)+1}, {name="air"})
|
||||
minetest.set_node({x=j*(-1)+1, y=10, z=i*(-1)+1}, {name="air"})
|
||||
end
|
||||
if minetest.get_node({x=j*(-1), y=9, z=i*(-1)+1}).name == "castrum:knight_lv2" or minetest.get_node({x=j*(-1), y=10, z=i*(-1)+1}).name == "castrum:knight_lv2_sit" then
|
||||
player:set_attribute("fightkill2", ""..(player:get_attribute("fightkill2")+1))
|
||||
dd = 1
|
||||
if minetest.get_node({x=j*(-1), y=9, z=i*(-1)+1}).name == "castrum:horse1" then
|
||||
player:set_attribute("fighthkill1", ""..(player:get_attribute("fighthkill1")+1))
|
||||
end
|
||||
minetest.set_node({x=j*(-1), y=9, z=i*(-1)+1}, {name="air"})
|
||||
minetest.set_node({x=j*(-1), y=10, z=i*(-1)+1}, {name="air"})
|
||||
end
|
||||
if minetest.get_node({x=j*(-1)+1, y=9, z=i*(-1)}).name == "castrum:knight_lv2" and dd == 0 then
|
||||
minetest.set_node({x=j*(-1)+1, y=9, z=i*(-1)}, {name="air"})
|
||||
player:set_attribute("fightkill2", ""..(player:get_attribute("fightkill2")+1))
|
||||
dd = 1
|
||||
end
|
||||
if minetest.get_node({x=j*(-1)-1, y=9, z=i*(-1)}).name == "castrum:knight_lv2" and dd == 0 then
|
||||
minetest.set_node({x=j*(-1)-1, y=9, z=i*(-1)}, {name="air"})
|
||||
player:set_attribute("fightkill2", ""..(player:get_attribute("fightkill2")+1))
|
||||
dd = 1
|
||||
end
|
||||
if minetest.get_node({x=j*(-1), y=9, z=i*(-1)}).name == "castrum:knight_lv2" and dd == 0 then
|
||||
minetest.set_node({x=j*(-1), y=9, z=i*(-1)}, {name="air"})
|
||||
player:set_attribute("fightkill2", ""..(player:get_attribute("fightkill2")+1))
|
||||
dd = 1
|
||||
end
|
||||
if minetest.get_node({x=j*(-1)+1, y=9, z=i*(-1)-1}).name == "castrum:knight_lv2" and dd == 0 then
|
||||
minetest.set_node({x=j*(-1)+1, y=9, z=i*(-1)-1}, {name="air"})
|
||||
player:set_attribute("fightkill2", ""..(player:get_attribute("fightkill2")+1))
|
||||
dd = 1
|
||||
end
|
||||
if minetest.get_node({x=j*(-1)-1, y=9, z=i*(-1)-1}).name == "castrum:knight_lv2" and dd == 0 then
|
||||
minetest.set_node({x=j*(-1)-1, y=9, z=i*(-1)-1}, {name="air"})
|
||||
player:set_attribute("fightkill2", ""..(player:get_attribute("fightkill2")+1))
|
||||
dd = 1
|
||||
end
|
||||
if minetest.get_node({x=j*(-1), y=9, z=i*(-1)-1}).name == "castrum:knight_lv2" and dd == 0 then
|
||||
minetest.set_node({x=j*(-1), y=9, z=i*(-1)-1}, {name="air"})
|
||||
player:set_attribute("fightkill2", ""..(player:get_attribute("fightkill2")+1))
|
||||
dd = 1
|
||||
end
|
||||
if minetest.get_node({x=j*(-1)+1, y=9, z=i*(-1)+1}).name == "castrum:knight_lv2" and dd == 0 then
|
||||
minetest.set_node({x=j*(-1)+1, y=9, z=i*(-1)+1}, {name="air"})
|
||||
player:set_attribute("fightkill2", ""..(player:get_attribute("fightkill2")+1))
|
||||
dd = 1
|
||||
end
|
||||
if minetest.get_node({x=j*(-1)-1, y=9, z=i*(-1)+1}).name == "castrum:knight_lv2" and dd == 0 then
|
||||
minetest.set_node({x=j*(-1)-1, y=9, z=i*(-1)+1}, {name="air"})
|
||||
player:set_attribute("fightkill2", ""..(player:get_attribute("fightkill2")+1))
|
||||
dd = 1
|
||||
end
|
||||
if minetest.get_node({x=j*(-1), y=9, z=i*(-1)+1}).name == "castrum:knight_lv2" and dd == 0 then
|
||||
minetest.set_node({x=j*(-1), y=9, z=i*(-1)+1}, {name="air"})
|
||||
player:set_attribute("fightkill2", ""..(player:get_attribute("fightkill2")+1))
|
||||
dd = 1
|
||||
end
|
||||
end
|
||||
if minetest.get_node({x=j*(-1), y=9, z=i*(-1)}).name == "castrum:knight_lv2_dark" and dignum < 4 then
|
||||
if minetest.get_node({x=j*(-1)+1, y=9, z=i*(-1)}).name == "castrum:knight_lv1" or minetest.get_node({x=j*(-1)+1, y=10, z=i*(-1)}).name == "castrum:knight_lv1_sit" then
|
||||
player:set_attribute("fightkill1", ""..(player:get_attribute("fightkill1")+1))
|
||||
dd = 1
|
||||
if minetest.get_node({x=j*(-1)+1, y=9, z=i*(-1)}).name == "castrum:horse1" then
|
||||
player:set_attribute("fighthkill1", ""..(player:get_attribute("fighthkill1")+1))
|
||||
end
|
||||
minetest.set_node({x=j*(-1)+1, y=9, z=i*(-1)}, {name="air"})
|
||||
minetest.set_node({x=j*(-1)+1, y=10, z=i*(-1)}, {name="air"})
|
||||
end
|
||||
if minetest.get_node({x=j*(-1)-1, y=9, z=i*(-1)}).name == "castrum:knight_lv1" or minetest.get_node({x=j*(-1)-1, y=10, z=i*(-1)}).name == "castrum:knight_lv1_sit" then
|
||||
player:set_attribute("fightkill1", ""..(player:get_attribute("fightkill1")+1))
|
||||
dd = 1
|
||||
if minetest.get_node({x=j*(-1)-1, y=9, z=i*(-1)}).name == "castrum:horse1" then
|
||||
player:set_attribute("fighthkill1", ""..(player:get_attribute("fighthkill1")+1))
|
||||
end
|
||||
minetest.set_node({x=j*(-1)-1, y=9, z=i*(-1)}, {name="air"})
|
||||
minetest.set_node({x=j*(-1)-1, y=10, z=i*(-1)}, {name="air"})
|
||||
end
|
||||
if minetest.get_node({x=j*(-1), y=9, z=i*(-1)}).name == "castrum:knight_lv1" or minetest.get_node({x=j*(-1), y=10, z=i*(-1)}).name == "castrum:knight_lv1_sit" then
|
||||
player:set_attribute("fightkill1", ""..(player:get_attribute("fightkill1")+1))
|
||||
dd = 1
|
||||
if minetest.get_node({x=j*(-1), y=9, z=i*(-1)}).name == "castrum:horse1" then
|
||||
player:set_attribute("fighthkill1", ""..(player:get_attribute("fighthkill1")+1))
|
||||
end
|
||||
minetest.set_node({x=j*(-1), y=9, z=i*(-1)}, {name="air"})
|
||||
minetest.set_node({x=j*(-1), y=10, z=i*(-1)}, {name="air"})
|
||||
end
|
||||
if minetest.get_node({x=j*(-1)+1, y=9, z=i*(-1)-1}).name == "castrum:knight_lv1" or minetest.get_node({x=j*(-1)+1, y=10, z=i*(-1)-1}).name == "castrum:knight_lv1_sit" then
|
||||
player:set_attribute("fightkill1", ""..(player:get_attribute("fightkill1")+1))
|
||||
dd = 1
|
||||
if minetest.get_node({x=j*(-1)+1, y=9, z=i*(-1)-1}).name == "castrum:horse1" then
|
||||
player:set_attribute("fighthkill1", ""..(player:get_attribute("fighthkill1")+1))
|
||||
end
|
||||
minetest.set_node({x=j*(-1)+1, y=9, z=i*(-1)-1}, {name="air"})
|
||||
minetest.set_node({x=j*(-1)+1, y=10, z=i*(-1)-1}, {name="air"})
|
||||
end
|
||||
if minetest.get_node({x=j*(-1)-1, y=9, z=i*(-1)-1}).name == "castrum:knight_lv1" or minetest.get_node({x=j*(-1)-1, y=10, z=i*(-1)-1}).name == "castrum:knight_lv1_sit" then
|
||||
player:set_attribute("fightkill1", ""..(player:get_attribute("fightkill1")+1))
|
||||
dd = 1
|
||||
if minetest.get_node({x=j*(-1)-1, y=9, z=i*(-1)-1}).name == "castrum:horse1" then
|
||||
player:set_attribute("fighthkill1", ""..(player:get_attribute("fighthkill1")+1))
|
||||
end
|
||||
minetest.set_node({x=j*(-1)-1, y=9, z=i*(-1)-1}, {name="air"})
|
||||
minetest.set_node({x=j*(-1)-1, y=10, z=i*(-1)-1}, {name="air"})
|
||||
end
|
||||
if minetest.get_node({x=j*(-1), y=9, z=i*(-1)-1}).name == "castrum:knight_lv1" or minetest.get_node({x=j*(-1), y=10, z=i*(-1)-1}).name == "castrum:knight_lv1_sit" then
|
||||
player:set_attribute("fightkill1", ""..(player:get_attribute("fightkill1")+1))
|
||||
dd = 1
|
||||
if minetest.get_node({x=j*(-1), y=9, z=i*(-1)-1}).name == "castrum:horse1" then
|
||||
player:set_attribute("fighthkill1", ""..(player:get_attribute("fighthkill1")+1))
|
||||
end
|
||||
minetest.set_node({x=j*(-1), y=9, z=i*(-1)-1}, {name="air"})
|
||||
minetest.set_node({x=j*(-1), y=10, z=i*(-1)-1}, {name="air"})
|
||||
end
|
||||
if minetest.get_node({x=j*(-1)-1, y=9, z=i*(-1)+1}).name == "castrum:knight_lv1" or minetest.get_node({x=j*(-1)-1, y=10, z=i*(-1)+1}).name == "castrum:knight_lv1_sit" then
|
||||
player:set_attribute("fightkill1", ""..(player:get_attribute("fightkill1")+1))
|
||||
dd = 1
|
||||
if minetest.get_node({x=j*(-1)-1, y=9, z=i*(-1)+1}).name == "castrum:horse1" then
|
||||
player:set_attribute("fighthkill1", ""..(player:get_attribute("fighthkill1")+1))
|
||||
end
|
||||
minetest.set_node({x=j*(-1)-1, y=9, z=i*(-1)+1}, {name="air"})
|
||||
minetest.set_node({x=j*(-1)-1, y=10, z=i*(-1)+1}, {name="air"})
|
||||
end
|
||||
if minetest.get_node({x=j*(-1)+1, y=9, z=i*(-1)+1}).name == "castrum:knight_lv1" or minetest.get_node({x=j*(-1)+1, y=10, z=i*(-1)+1}).name == "castrum:knight_lv1_sit" then
|
||||
player:set_attribute("fightkill1", ""..(player:get_attribute("fightkill1")+1))
|
||||
dd = 1
|
||||
if minetest.get_node({x=j*(-1)+1, y=9, z=i*(-1)+1}).name == "castrum:horse1" then
|
||||
player:set_attribute("fighthkill1", ""..(player:get_attribute("fighthkill1")+1))
|
||||
end
|
||||
minetest.set_node({x=j*(-1)+1, y=9, z=i*(-1)+1}, {name="air"})
|
||||
minetest.set_node({x=j*(-1)+1, y=10, z=i*(-1)+1}, {name="air"})
|
||||
end
|
||||
if minetest.get_node({x=j*(-1), y=9, z=i*(-1)+1}).name == "castrum:knight_lv1" or minetest.get_node({x=j*(-1), y=10, z=i*(-1)+1}).name == "castrum:knight_lv1_sit" then
|
||||
player:set_attribute("fightkill1", ""..(player:get_attribute("fightkill1")+1))
|
||||
dd = 1
|
||||
if minetest.get_node({x=j*(-1), y=9, z=i*(-1)+1}).name == "castrum:horse1" then
|
||||
player:set_attribute("fighthkill1", ""..(player:get_attribute("fighthkill1")+1))
|
||||
end
|
||||
minetest.set_node({x=j*(-1), y=9, z=i*(-1)+1}, {name="air"})
|
||||
minetest.set_node({x=j*(-1), y=10, z=i*(-1)+1}, {name="air"})
|
||||
end
|
||||
if minetest.get_node({x=j*(-1)+1, y=9, z=i*(-1)}).name == "castrum:castrum_knight1" and dd == 0 then
|
||||
minetest.set_node({x=j*(-1)+1, y=9, z=i*(-1)}, {name="air"})
|
||||
player:set_attribute("fightkill1", ""..(player:get_attribute("fightkill1")+1))
|
||||
dd = 1
|
||||
end
|
||||
if minetest.get_node({x=j*(-1)-1, y=9, z=i*(-1)}).name == "castrum:castrum_knight1" and dd == 0 then
|
||||
minetest.set_node({x=j*(-1)-1, y=9, z=i*(-1)}, {name="air"})
|
||||
player:set_attribute("fightkill1", ""..(player:get_attribute("fightkill1")+1))
|
||||
dd = 1
|
||||
end
|
||||
if minetest.get_node({x=j*(-1), y=9, z=i*(-1)}).name == "castrum:castrum_knight1" and dd == 0 then
|
||||
minetest.set_node({x=j*(-1), y=9, z=i*(-1)}, {name="air"})
|
||||
player:set_attribute("fightkill1", ""..(player:get_attribute("fightkill1")+1))
|
||||
dd = 1
|
||||
end
|
||||
if minetest.get_node({x=j*(-1)+1, y=9, z=i*(-1)-1}).name == "castrum:castrum_knight1" and dd == 0 then
|
||||
minetest.set_node({x=j*(-1)+1, y=9, z=i*(-1)-1}, {name="air"})
|
||||
player:set_attribute("fightkill1", ""..(player:get_attribute("fightkill1")+1))
|
||||
dd = 1
|
||||
end
|
||||
if minetest.get_node({x=j*(-1)-1, y=9, z=i*(-1)-1}).name == "castrum:castrum_knight1" and dd == 0 then
|
||||
minetest.set_node({x=j*(-1)-1, y=9, z=i*(-1)-1}, {name="air"})
|
||||
player:set_attribute("fightkill1", ""..(player:get_attribute("fightkill1")+1))
|
||||
dd = 1
|
||||
end
|
||||
if minetest.get_node({x=j*(-1), y=9, z=i*(-1)-1}).name == "castrum:castrum_knight1" and dd == 0 then
|
||||
minetest.set_node({x=j*(-1), y=9, z=i*(-1)-1}, {name="air"})
|
||||
player:set_attribute("fightkill1", ""..(player:get_attribute("fightkill1")+1))
|
||||
dd = 1
|
||||
end
|
||||
if minetest.get_node({x=j*(-1)+1, y=9, z=i*(-1)+1}).name == "castrum:castrum_knight1" and dd == 0 then
|
||||
minetest.set_node({x=j*(-1)+1, y=9, z=i*(-1)+1}, {name="air"})
|
||||
player:set_attribute("fightkill1", ""..(player:get_attribute("fightkill1")+1))
|
||||
dd = 1
|
||||
end
|
||||
if minetest.get_node({x=j*(-1)-1, y=9, z=i*(-1)+1}).name == "castrum:castrum_knight1" and dd == 0 then
|
||||
minetest.set_node({x=j*(-1)-1, y=9, z=i*(-1)+1}, {name="air"})
|
||||
player:set_attribute("fightkill1", ""..(player:get_attribute("fightkill1")+1))
|
||||
dd = 1
|
||||
end
|
||||
if minetest.get_node({x=j*(-1), y=9, z=i*(-1)+1}).name == "castrum:castrum_knight1" and dd == 0 then
|
||||
minetest.set_node({x=j*(-1), y=9, z=i*(-1)+1}, {name="air"})
|
||||
player:set_attribute("fightkill1", ""..(player:get_attribute("fightkill1")+1))
|
||||
dd = 1
|
||||
end
|
||||
end
|
||||
if minetest.get_node({x=j*(-1), y=9, z=i*(-1)}).name == "castrum:knight_lv2_dark" and dignum < 3 then
|
||||
if minetest.get_node({x=j*(-1)+1, y=9, z=i*(-1)}).name == "castrum:knight_lv2" or minetest.get_node({x=j*(-1)+1, y=10, z=i*(-1)}).name == "castrum:knight_lv2_sit" then
|
||||
player:set_attribute("fightkill2", ""..(player:get_attribute("fightkill2")+1))
|
||||
dd = 1
|
||||
if minetest.get_node({x=j*(-1)+1, y=9, z=i*(-1)}).name == "castrum:horse1" then
|
||||
player:set_attribute("fighthkill1", ""..(player:get_attribute("fighthkill1")+1))
|
||||
end
|
||||
minetest.set_node({x=j*(-1)+1, y=9, z=i*(-1)}, {name="air"})
|
||||
minetest.set_node({x=j*(-1)+1, y=10, z=i*(-1)}, {name="air"})
|
||||
end
|
||||
if minetest.get_node({x=j*(-1)-1, y=9, z=i*(-1)}).name == "castrum:knight_lv2" or minetest.get_node({x=j*(-1)-1, y=10, z=i*(-1)}).name == "castrum:knight_lv2_sit" then
|
||||
player:set_attribute("fightkill2", ""..(player:get_attribute("fightkill2")+1))
|
||||
dd = 1
|
||||
if minetest.get_node({x=j*(-1)-1, y=9, z=i*(-1)}).name == "castrum:horse1" then
|
||||
player:set_attribute("fighthkill1", ""..(player:get_attribute("fighthkill1")+1))
|
||||
end
|
||||
minetest.set_node({x=j*(-1)-1, y=9, z=i*(-1)}, {name="air"})
|
||||
minetest.set_node({x=j*(-1)-1, y=10, z=i*(-1)}, {name="air"})
|
||||
end
|
||||
if minetest.get_node({x=j*(-1), y=9, z=i*(-1)}).name == "castrum:knight_lv2" or minetest.get_node({x=j*(-1), y=10, z=i*(-1)}).name == "castrum:knight_lv2_sit" then
|
||||
player:set_attribute("fightkill2", ""..(player:get_attribute("fightkill2")+1))
|
||||
dd = 1
|
||||
if minetest.get_node({x=j*(-1), y=9, z=i*(-1)}).name == "castrum:horse1" then
|
||||
player:set_attribute("fighthkill1", ""..(player:get_attribute("fighthkill1")+1))
|
||||
end
|
||||
minetest.set_node({x=j*(-1), y=9, z=i*(-1)}, {name="air"})
|
||||
minetest.set_node({x=j*(-1), y=10, z=i*(-1)}, {name="air"})
|
||||
end
|
||||
if minetest.get_node({x=j*(-1)+1, y=9, z=i*(-1)-1}).name == "castrum:knight_lv2" or minetest.get_node({x=j*(-1)+1, y=10, z=i*(-1)-1}).name == "castrum:knight_lv2_sit" then
|
||||
player:set_attribute("fightkill2", ""..(player:get_attribute("fightkill2")+1))
|
||||
dd = 1
|
||||
if minetest.get_node({x=j*(-1)+1, y=9, z=i*(-1)-1}).name == "castrum:horse1" then
|
||||
player:set_attribute("fighthkill1", ""..(player:get_attribute("fighthkill1")+1))
|
||||
end
|
||||
minetest.set_node({x=j*(-1)+1, y=9, z=i*(-1)-1}, {name="air"})
|
||||
minetest.set_node({x=j*(-1)+1, y=10, z=i*(-1)-1}, {name="air"})
|
||||
end
|
||||
if minetest.get_node({x=j*(-1)-1, y=9, z=i*(-1)-1}).name == "castrum:knight_lv2" or minetest.get_node({x=j*(-1)-1, y=10, z=i*(-1)-1}).name == "castrum:knight_lv2_sit" then
|
||||
player:set_attribute("fightkill2", ""..(player:get_attribute("fightkill2")+1))
|
||||
dd = 1
|
||||
if minetest.get_node({x=j*(-1)-1, y=9, z=i*(-1)-1}).name == "castrum:horse1" then
|
||||
player:set_attribute("fighthkill1", ""..(player:get_attribute("fighthkill1")+1))
|
||||
end
|
||||
minetest.set_node({x=j*(-1)-1, y=9, z=i*(-1)-1}, {name="air"})
|
||||
minetest.set_node({x=j*(-1)-1, y=10, z=i*(-1)-1}, {name="air"})
|
||||
end
|
||||
if minetest.get_node({x=j*(-1), y=9, z=i*(-1)-1}).name == "castrum:knight_lv2" or minetest.get_node({x=j*(-1), y=10, z=i*(-1)-1}).name == "castrum:knight_lv2_sit" then
|
||||
player:set_attribute("fightkill2", ""..(player:get_attribute("fightkill2")+1))
|
||||
dd = 1
|
||||
if minetest.get_node({x=j*(-1), y=9, z=i*(-1)-1}).name == "castrum:horse1" then
|
||||
player:set_attribute("fighthkill1", ""..(player:get_attribute("fighthkill1")+1))
|
||||
end
|
||||
minetest.set_node({x=j*(-1), y=9, z=i*(-1)-1}, {name="air"})
|
||||
minetest.set_node({x=j*(-1), y=10, z=i*(-1)-1}, {name="air"})
|
||||
end
|
||||
if minetest.get_node({x=j*(-1)-1, y=9, z=i*(-1)+1}).name == "castrum:knight_lv2" or minetest.get_node({x=j*(-1)-1, y=10, z=i*(-1)+1}).name == "castrum:knight_lv2_sit" then
|
||||
player:set_attribute("fightkill2", ""..(player:get_attribute("fightkill2")+1))
|
||||
dd = 1
|
||||
if minetest.get_node({x=j*(-1)-1, y=9, z=i*(-1)+1}).name == "castrum:horse1" then
|
||||
player:set_attribute("fighthkill1", ""..(player:get_attribute("fighthkill1")+1))
|
||||
end
|
||||
minetest.set_node({x=j*(-1)-1, y=9, z=i*(-1)+1}, {name="air"})
|
||||
minetest.set_node({x=j*(-1)-1, y=10, z=i*(-1)+1}, {name="air"})
|
||||
end
|
||||
if minetest.get_node({x=j*(-1)+1, y=9, z=i*(-1)+1}).name == "castrum:knight_lv2" or minetest.get_node({x=j*(-1)+1, y=10, z=i*(-1)+1}).name == "castrum:knight_lv12_sit" then
|
||||
player:set_attribute("fightkill2", ""..(player:get_attribute("fightkill2")+1))
|
||||
dd = 1
|
||||
if minetest.get_node({x=j*(-1)+1, y=9, z=i*(-1)+1}).name == "castrum:horse1" then
|
||||
player:set_attribute("fighthkill1", ""..(player:get_attribute("fighthkill1")+1))
|
||||
end
|
||||
minetest.set_node({x=j*(-1)+1, y=9, z=i*(-1)+1}, {name="air"})
|
||||
minetest.set_node({x=j*(-1)+1, y=10, z=i*(-1)+1}, {name="air"})
|
||||
end
|
||||
if minetest.get_node({x=j*(-1), y=9, z=i*(-1)+1}).name == "castrum:knight_lv2" or minetest.get_node({x=j*(-1), y=10, z=i*(-1)+1}).name == "castrum:knight_lv2_sit" then
|
||||
player:set_attribute("fightkill2", ""..(player:get_attribute("fightkill2")+1))
|
||||
dd = 1
|
||||
if minetest.get_node({x=j*(-1), y=9, z=i*(-1)+1}).name == "castrum:horse1" then
|
||||
player:set_attribute("fighthkill1", ""..(player:get_attribute("fighthkill1")+1))
|
||||
end
|
||||
minetest.set_node({x=j*(-1), y=9, z=i*(-1)+1}, {name="air"})
|
||||
minetest.set_node({x=j*(-1), y=10, z=i*(-1)+1}, {name="air"})
|
||||
end
|
||||
end
|
||||
dignum = math.random(8)
|
||||
fight_step3(player,1,1,dignum,5,j,i)
|
||||
fight_step3(player,1,2,dignum,3,j,i)
|
||||
fight_step3(player,1,3,dignum,2,j,i)
|
||||
fight_step3(player,2,1,dignum,7,j,i)
|
||||
fight_step3(player,2,2,dignum,5,j,i)
|
||||
fight_step3(player,2,2,dignum,3,j,i)
|
||||
fight_step3(player,3,1,dignum,8,j,i)
|
||||
fight_step3(player,3,2,dignum,7,j,i)
|
||||
fight_step3(player,3,3,dignum,5,j,i)
|
||||
end
|
||||
end
|
||||
while d == 0 and move2 < 167 and dd == 0 and tonumber(chapter) == 1 do
|
||||
if minetest.get_node(list[move2][2]).name == "castrum:knight_lv1_dark" then
|
||||
if minetest.get_node(list[move2][2]).name == "castrum:knight_lv1_dark" and minetest.get_node(list[move2][3]).name == "air" then
|
||||
minetest.set_node(list[move2][2], {name="air"})
|
||||
minetest.set_node(list[move2][3], {name="castrum:knight_lv1_dark"})
|
||||
player:set_attribute("fightmove", ""..(move2+1))
|
||||
|
@ -862,7 +621,8 @@ function fight_step2(player)
|
|||
end
|
||||
end
|
||||
while d == 0 and move2 < 300 and dd == 0 and tonumber(chapter) == 2 do
|
||||
if minetest.get_node(list[move2][2]).name == "castrum:knight_lv1_dark" then
|
||||
if minetest.get_node(list[move2][2]).name == "castrum:knight_lv1_dark" and minetest.get_node(list[move2][3]).name == "air" then
|
||||
|
||||
minetest.set_node(list[move2][2], {name="air"})
|
||||
minetest.set_node(list[move2][3], {name="castrum:knight_lv1_dark"})
|
||||
player:set_attribute("fightmove", ""..(move2+1))
|
||||
|
@ -875,7 +635,7 @@ function fight_step2(player)
|
|||
end
|
||||
end
|
||||
while d == 0 and move2 < 300 and dd == 0 and tonumber(chapter) == 3 do
|
||||
if minetest.get_node(list[move2][2]).name == "castrum:knight_lv2_dark" then
|
||||
if minetest.get_node(list[move2][2]).name == "castrum:knight_lv2_dark" and minetest.get_node(list[move2][3]).name == "air" then
|
||||
minetest.set_node(list[move2][2], {name="air"})
|
||||
minetest.set_node(list[move2][3], {name="castrum:knight_lv2_dark"})
|
||||
player:set_attribute("fightmove", ""..(move2+1))
|
||||
|
@ -888,7 +648,7 @@ function fight_step2(player)
|
|||
end
|
||||
end
|
||||
while d == 0 and move2 < 430 and dd == 0 and tonumber(chapter) == 4 do
|
||||
if minetest.get_node(list[move2][2]).name == "castrum:knight_lv2_dark" then
|
||||
if minetest.get_node(list[move2][2]).name == "castrum:knight_lv2_dark" and minetest.get_node(list[move2][3]).name == "air" then
|
||||
minetest.set_node(list[move2][2], {name="air"})
|
||||
minetest.set_node(list[move2][3], {name="castrum:knight_lv2_dark"})
|
||||
player:set_attribute("fightmove", ""..(move2+1))
|
||||
|
@ -899,6 +659,19 @@ function fight_step2(player)
|
|||
else
|
||||
move2 = move2+1
|
||||
end
|
||||
end
|
||||
while d == 0 and move2 < 430 and dd == 0 and tonumber(chapter) == 5 do
|
||||
if minetest.get_node(list[move2][2]).name == "castrum:knight_lv3_dark" and minetest.get_node(list[move2][3]).name == "air" then
|
||||
minetest.set_node(list[move2][2], {name="air"})
|
||||
minetest.set_node(list[move2][3], {name="castrum:knight_lv3_dark"})
|
||||
player:set_attribute("fightmove", ""..(move2+1))
|
||||
screwdriver_handler(player, {type="node", under=list[move2][3], above=list[move2][3]}, 1)
|
||||
screwdriver_handler(player, {type="node", under=list[move2][3], above=list[move2][3]}, 1)
|
||||
screwdriver_handler(player, {type="node", under=list[move2][3], above=list[move2][3]}, 1)
|
||||
d = 1
|
||||
else
|
||||
move2 = move2+1
|
||||
end
|
||||
end
|
||||
local kg = 0
|
||||
local ky = 0
|
||||
|
@ -906,9 +679,9 @@ function fight_step2(player)
|
|||
local ty = 0
|
||||
for j=144,174 do
|
||||
for i=51,81 do
|
||||
if minetest.get_node({x=j*(-1), y=9, z=i*(-1)}).name == "castrum:knight_lv1_dark" or minetest.get_node({x=j*(-1), y=9, z=i*(-1)}).name == "castrum:knight_lv2_dark" then
|
||||
if minetest.get_node({x=j*(-1), y=9, z=i*(-1)}).name == "castrum:knight_lv1_dark" or minetest.get_node({x=j*(-1), y=9, z=i*(-1)}).name == "castrum:knight_lv2_dark" or minetest.get_node({x=j*(-1), y=9, z=i*(-1)}).name == "castrum:knight_lv3_dark" then
|
||||
tg = 1
|
||||
elseif minetest.get_node({x=j*(-1), y=9, z=i*(-1)}).name == "castrum:knight_lv1" or minetest.get_node({x=j*(-1), y=9, z=i*(-1)}).name == "castrum:knight_lv2" or minetest.get_node({x=j*(-1), y=10, z=i*(-1)}).name == "castrum:knight_lv1_sit" or minetest.get_node({x=j*(-1), y=10, z=i*(-1)}).name == "castrum:knight_lv2_sit" then
|
||||
elseif minetest.get_node({x=j*(-1), y=9, z=i*(-1)}).name == "castrum:knight_lv1" or minetest.get_node({x=j*(-1), y=9, z=i*(-1)}).name == "castrum:knight_lv2" or minetest.get_node({x=j*(-1), y=9, z=i*(-1)}).name == "castrum:knight_lv3" or minetest.get_node({x=j*(-1), y=10, z=i*(-1)}).name == "castrum:knight_lv1_sit" or minetest.get_node({x=j*(-1), y=10, z=i*(-1)}).name == "castrum:knight_lv2_sit" or minetest.get_node({x=j*(-1), y=10, z=i*(-1)}).name == "castrum:knight_lv3_sit" then
|
||||
ty = 1
|
||||
elseif minetest.get_node({x=j*(-1), y=9, z=i*(-1)}).name == "castrum:castrum_knight1" then
|
||||
ky = 1
|
||||
|
@ -923,8 +696,10 @@ function fight_step2(player)
|
|||
local inv = player:get_inventory()
|
||||
inv:remove_item("main", "castrum:knight_lv1 80")
|
||||
inv:remove_item("main", "castrum:knight_lv2 80")
|
||||
inv:remove_item("main", "castrum:knight_lv3 80")
|
||||
inv:remove_item("main", "castrum:horse1_item_1 5")
|
||||
inv:remove_item("main", "castrum:horse1_item_2 5")
|
||||
inv:remove_item("main", "castrum:horse1_item_3 5")
|
||||
file = io.open(minetest.get_worldpath().."/SAVE/Chapter.txt", "r")
|
||||
local chapter = file:read("*l")
|
||||
file:close()
|
||||
|
@ -943,6 +718,12 @@ function fight_step2(player)
|
|||
file = io.open(minetest.get_worldpath().."/SAVE/Knight_2.txt", "w")
|
||||
file:write((tonumber(knight_2)-player:get_attribute("fightkill2")))
|
||||
file:close()
|
||||
file = io.open(minetest.get_worldpath().."/SAVE/Knight_3.txt", "r")
|
||||
local knight_3 = file:read("*l")
|
||||
file:close()
|
||||
file = io.open(minetest.get_worldpath().."/SAVE/Knight_3.txt", "w")
|
||||
file:write((tonumber(knight_3)-player:get_attribute("fightkill3")))
|
||||
file:close()
|
||||
file = io.open(minetest.get_worldpath().."/SAVE/Horse_1.txt", "r")
|
||||
local horse_1 = file:read("*l")
|
||||
file:close()
|
||||
|
@ -971,6 +752,12 @@ function fight_step2(player)
|
|||
file = io.open(minetest.get_worldpath().."/SAVE/Knight_2.txt", "w")
|
||||
file:write((tonumber(knight_2)-player:get_attribute("fightkill2")))
|
||||
file:close()
|
||||
file = io.open(minetest.get_worldpath().."/SAVE/Knight_3.txt", "r")
|
||||
local knight_3 = file:read("*l")
|
||||
file:close()
|
||||
file = io.open(minetest.get_worldpath().."/SAVE/Knight_3.txt", "w")
|
||||
file:write((tonumber(knight_3)-player:get_attribute("fightkill3")))
|
||||
file:close()
|
||||
file = io.open(minetest.get_worldpath().."/SAVE/Horse_1.txt", "r")
|
||||
local horse_1 = file:read("*l")
|
||||
file:close()
|
||||
|
@ -1038,6 +825,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|||
if v == "Yes" then
|
||||
local k1 = player:get_attribute("fightkill1")
|
||||
local k2 = player:get_attribute("fightkill2")
|
||||
local k3 = player:get_attribute("fightkill3")
|
||||
local h1 = player:get_attribute("fighthkill1")
|
||||
for j=144,174 do
|
||||
for i=51,81 do
|
||||
|
@ -1047,6 +835,9 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|||
if minetest.get_node({x=j*(-1), y=9, z=i*(-1)}).name == "castrum:knight_lv2" or minetest.get_node({x=j*(-1), y=10, z=i*(-1)}).name == "castrum:knight_lv2_sit" then
|
||||
k2 = k2+1
|
||||
end
|
||||
if minetest.get_node({x=j*(-1), y=9, z=i*(-1)}).name == "castrum:knight_lv3" or minetest.get_node({x=j*(-1), y=10, z=i*(-1)}).name == "castrum:knight_lv3_sit" then
|
||||
k3 = k3+1
|
||||
end
|
||||
if minetest.get_node({x=j*(-1), y=9, z=i*(-1)}).name == "castrum:horse1" then
|
||||
h1 = h1+1
|
||||
end
|
||||
|
@ -1064,6 +855,12 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|||
file = io.open(minetest.get_worldpath().."/SAVE/Knight_2.txt", "w")
|
||||
file:write((tonumber(knight_2)-k2))
|
||||
file:close()
|
||||
file = io.open(minetest.get_worldpath().."/SAVE/Knight_3.txt", "r")
|
||||
local knight_3 = file:read("*l")
|
||||
file:close()
|
||||
file = io.open(minetest.get_worldpath().."/SAVE/Knight_3.txt", "w")
|
||||
file:write((tonumber(knight_3)-k3))
|
||||
file:close()
|
||||
file = io.open(minetest.get_worldpath().."/SAVE/Horse_1.txt", "r")
|
||||
local horse_1 = file:read("*l")
|
||||
file:close()
|
||||
|
@ -1076,10 +873,11 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|||
local inv = player:get_inventory()
|
||||
inv:remove_item("main", "castrum:knight_lv1 80")
|
||||
inv:remove_item("main", "castrum:knight_lv2 80")
|
||||
inv:remove_item("main", "castrum:knight_lv3 80")
|
||||
inv:remove_item("main", "castrum:horse1_item 5")
|
||||
inv:remove_item("main", "castrum:horse1_item_1 5")
|
||||
inv:remove_item("main", "castrum:horse1_item_2 5")
|
||||
|
||||
inv:remove_item("main", "castrum:horse1_item_3 5")
|
||||
minetest.show_formspec(player:get_player_name(), "", "")
|
||||
elseif v == "No" then
|
||||
minetest.show_formspec(player:get_player_name(), "", "")
|
||||
|
|
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Reference in New Issue