Agon 2.6 upload
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@ -6,7 +6,7 @@ minetest.register_on_joinplayer(function(player)
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offset = {x=0, y=10},
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alignment = {x=1, y=0},
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number = 0xFFFFFF ,
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text = "For Minetest : 5.0.0",
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text = "For Minetest : 5.0.x",
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})
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player:hud_add({
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hud_elem_type = "text",
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@ -14,7 +14,7 @@ minetest.register_on_joinplayer(function(player)
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offset = {x=0, y=30},
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alignment = {x=1, y=0},
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number = 0xFFFFFF ,
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text = "Game Version : 2.5",
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text = "Game Version : 2.6",
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})
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end)
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@ -88,18 +88,20 @@ local function populate_chest(pos, rand, dungeontype)
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amount = rand:next(loot.count[1], loot.count[2])
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end
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if itemdef.tool_capabilities then
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for n = 1, amount do
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local wear = rand:next(0.20 * 65535, 0.75 * 65535) -- 20% to 75% wear
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table.insert(items, ItemStack({name = loot.name, wear = wear}))
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if itemdef then
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if itemdef.tool_capabilities then
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for n = 1, amount do
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local wear = rand:next(0.20 * 65535, 0.75 * 65535) -- 20% to 75% wear
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table.insert(items, ItemStack({name = loot.name, wear = wear}))
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end
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elseif itemdef.stack_max == 1 then
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-- not stackable, add separately
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for n = 1, amount do
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table.insert(items, loot.name)
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end
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else
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table.insert(items, ItemStack({name = loot.name, count = amount}))
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end
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elseif itemdef.stack_max == 1 then
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-- not stackable, add separately
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for n = 1, amount do
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table.insert(items, loot.name)
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end
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else
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table.insert(items, ItemStack({name = loot.name, count = amount}))
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end
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end
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end
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