Adventus 1.9 upload
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A Game by 1248
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Thanks to:
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/
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Info:
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Adventus I: The Sea
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Used Functions: fast Jumps, old move code, no new move code, no trampoline, no carts.
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It will take a bit longer than 1 hour to play.
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Adventus II: Snow Land
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Used Functions: fast Jumps, old move code, no new move code, no trampoline, carts.
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It will take a bit longer than 1.5 hours to play.
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Adventus III: The Desert
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Used Functions: fast Jumps, old move code, no new move code, trampoline, no carts.
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It will take a bit longer than 2.5 hours to play.
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Adventus IV: Dry Land
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Used Functions: fast Jumps, old move code, no new move code, trampoline, no carts.
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It will take a bit longer than 2 hours to play.
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Adventus V: On The Moon
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Used Functions: fast Jumps, old move code, new move code, trampoline, no carts.
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It will take a bit longer than 4.5 hours to play.
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Adventus VI: The Tower
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Used Functions: no fast Jumps, old move code, new move code, no trampoline, carts.
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It will take a bit longer than 8 hours to play.
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Rules:
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don't break blocks
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use fast only when it is said
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don't use shift for jump 2 blocks high
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no crative
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no damage
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have fun
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License:
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See README.txt in each mod for more information
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Every code written by me is LGPLv2.1
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BIN
menu/Thumbs.db
BIN
menu/Thumbs.db
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@ -6,7 +6,7 @@ minetest.register_on_joinplayer(function(player)
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offset = {x=0, y=10},
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alignment = {x=1, y=0},
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number = 0xFFFFFF ,
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text = "Minetest Version : 0.4.17",
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text = "Minetest Version : 0.4.17.x",
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})
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player:hud_add({
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hud_elem_type = "text",
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@ -14,7 +14,7 @@ minetest.register_on_joinplayer(function(player)
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offset = {x=0, y=30},
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alignment = {x=1, y=0},
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number = 0xFFFFFF ,
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text = "Game Version : 1.8",
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text = "Game Version : 1.9",
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})
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end)
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minetest.register_on_joinplayer(function(player)
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