This commit is contained in:
Michael Fogleman 2014-01-13 21:07:42 -05:00
parent 35b1634f51
commit ec7e3241d5

View File

@ -1218,7 +1218,7 @@ void render_sign(Attrib *attrib, Player *player) {
float matrix[16];
set_matrix_3d(
matrix, g->width, g->height,
s->x, s->y, s->z, s->rx, s->ry, g->fov, g->ortho, g->sign_radius);
s->x, s->y, s->z, s->rx, s->ry, g->fov, g->ortho, g->render_radius);
glUseProgram(attrib->program);
glUniformMatrix4fv(attrib->matrix, 1, GL_FALSE, matrix);
glUniform1i(attrib->sampler, 3);