vehicles/init.lua

2676 lines
71 KiB
Lua

-- Load support for intllib.
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
vehicles = {}
dofile(minetest.get_modpath("vehicles").."/api.lua")
--very laggy and buggy flight
-- minetest.register_globalstep(function(dtime)
-- for _, player in ipairs(minetest.get_connected_players()) do
-- local dir = player:get_look_dir();
-- local pos = player:getpos();
-- local ctrl = player:get_player_control();
-- local pos1 = {x=pos.x+dir.x*1,y=pos.y+dir.y*1,z=pos.z+dir.z*1}
-- if ctrl.up == true then
-- player:moveto(pos1, false)
-- else
-- end
-- end
-- end)
local step = 1.1
local enable_built_in = true
if enable_built_in then
minetest.register_entity("vehicles:missile", {
visual = "mesh",
mesh = "missile.b3d",
textures = {"vehicles_missile.png"},
velocity = 15,
acceleration = -5,
damage = 2,
collisionbox = {-1, -0.5, -1, 1, 0.5, 1},
on_rightclick = function(self, clicker)
clicker:set_attach(self.object, "", {x=0,y=0,z=0}, {x=0,y=1,z=0})
end,
on_step = function(self, obj, pos)
minetest.after(10, function()
self.object:remove()
end)
for _, player in ipairs(minetest.get_connected_players()) do
--never tested with multiple players
local dir = player:get_look_dir();
local vec = {x=dir.x*16,y=dir.y*16,z=dir.z*16}
local yaw = player:get_look_yaw();
self.object:setyaw(yaw+math.pi/2)
self.object:setvelocity(vec)
end
local pos = self.object:getpos()
local vec = self.object:getvelocity()
minetest.add_particlespawner({
amount = 1,
time = 0.5,
minpos = {x=pos.x-0.2, y=pos.y, z=pos.z-0.2},
maxpos = {x=pos.x+0.2, y=pos.y, z=pos.z+0.2},
minvel = {x=-vec.x/2, y=-vec.y/2, z=-vec.z/2},
maxvel = {x=-vec.x, y=-vec.y, z=-vec.z},
minacc = {x=0, y=-1, z=0},
maxacc = {x=0, y=-1, z=0},
minexptime = 0.2,
maxexptime = 0.6,
minsize = 3,
maxsize = 4,
collisiondetection = false,
texture = "vehicles_smoke.png",
})
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "vehicles:missile" and obj ~= self.vehicle and obj:get_luaentity().name ~= "__builtin:item" then
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=12},
}, nil)
local pos = self.object:getpos()
tnt.boom(pos, {damage_radius=5,radius=5,ignore_protection=false})
self.object:remove()
end
end
end
for dx=-1,1 do
for dy=-1,1 do
for dz=-1,1 do
local p = {x=pos.x+dx, y=pos.y, z=pos.z+dz}
local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
local n = minetest.env:get_node(p).name
if n ~= "vehicles:missile" and n ~= "vehicles:jet" and n ~= "air" then
local pos = self.object:getpos()
tnt.boom(pos, {damage_radius=5,radius=5,ignore_protection=false})
self.object:remove()
return
end
end
end
end
end,
})
minetest.register_craftitem("vehicles:missile_2_item", {
description = S("Missile"),
inventory_image = "vehicles_missile_inv.png"
})
minetest.register_craftitem("vehicles:bullet_item", {
description = S("Bullet"),
inventory_image = "vehicles_bullet_inv.png"
})
minetest.register_entity("vehicles:missile_2", {
visual = "mesh",
mesh = "missile.b3d",
textures = {"vehicles_missile.png"},
velocity = 15,
acceleration = -5,
damage = 2,
collisionbox = {0, 0, 0, 0, 0, 0},
on_step = function(self, obj, pos)
minetest.after(10, function()
self.object:remove()
end)
local velo = self.object:getvelocity()
if velo.y <= 1.2 and velo.y >= -1.2 then
self.object:set_animation({x=1, y=1}, 5, 0)
elseif velo.y <= -1.2 then
self.object:set_animation({x=4, y=4}, 5, 0)
elseif velo.y >= 1.2 then
self.object:set_animation({x=2, y=2}, 5, 0)
end
local pos = self.object:getpos()
minetest.add_particlespawner({
amount = 2,
time = 0.5,
minpos = {x=pos.x-0.2, y=pos.y, z=pos.z-0.2},
maxpos = {x=pos.x+0.2, y=pos.y, z=pos.z+0.2},
minvel = {x=-velo.x/2, y=-velo.y/2, z=-velo.z/2},
maxvel = {x=-velo.x, y=-velo.y, z=-velo.z},
minacc = {x=0, y=-1, z=0},
maxacc = {x=0, y=-1, z=0},
minexptime = 0.2,
maxexptime = 0.6,
minsize = 3,
maxsize = 4,
collisiondetection = false,
texture = "vehicles_smoke.png",
})
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "vehicles:missile_2" and obj ~= self.vehicle and obj:get_luaentity().name ~= "__builtin:item" then
obj:punch(self.launcher, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=12},
}, nil)
self.object:remove()
end
end
end
for dx=-1,1 do
for dy=-1,1 do
for dz=-1,1 do
local p = {x=pos.x+dx, y=pos.y, z=pos.z+dz}
local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
local n = minetest.env:get_node(p).name
if n ~= "vehicles:missile_2" and n ~= "vehicles:tank" and n ~= "vehicles:jet" and n ~= "air" then
local pos = self.object:getpos()
minetest.add_particlespawner({
amount = 30,
time = 0.5,
minpos = {x=pos.x-0.5, y=pos.y-0.5, z=pos.z-0.5},
maxpos = {x=pos.x+0.5, y=pos.y+0.5, z=pos.z+0.5},
minvel = {x=-1, y=-1, z=-1},
maxvel = {x=1, y=1, z=1},
minacc = {x=0, y=0.2, z=0},
maxacc = {x=0, y=0.6, z=0},
minexptime = 0.5,
maxexptime = 1,
minsize = 10,
maxsize = 20,
collisiondetection = false,
texture = "vehicles_explosion.png"
})
tnt.boom(pos, {damage_radius=5,radius=5,ignore_protection=false})
self.object:remove()
return
end
end
end
end
end,
})
minetest.register_entity("vehicles:water", {
visual = "sprite",
textures = {"vehicles_trans.png"},
velocity = 15,
acceleration = -5,
damage = 2,
collisionbox = {0, 0, 0, 0, 0, 0},
on_activate = function(self)
self.object:setacceleration({x=0, y=-1, z=0})
end,
on_step = function(self, obj, pos)
minetest.after(5, function()
self.object:remove()
end)
local pos = self.object:getpos()
minetest.add_particlespawner({
amount = 1,
time = 1,
minpos = {x=pos.x, y=pos.y, z=pos.z},
maxpos = {x=pos.x, y=pos.y, z=pos.z},
minvel = {x=0, y=0, z=0},
maxvel = {x=0, y=-0.2, z=0},
minacc = {x=0, y=-1, z=0},
maxacc = {x=0, y=-1, z=0},
minexptime = 1,
maxexptime = 1,
minsize = 4,
maxsize = 5,
collisiondetection = false,
vertical = false,
texture = "vehicles_water.png",
})
local node = minetest.env:get_node(pos).name
if node == "fire:basic_flame" then
minetest.remove_node(pos)
end
end
})
minetest.register_entity("vehicles:bullet", {
visual = "mesh",
mesh = "bullet.b3d",
textures = {"vehicles_bullet.png"},
velocity = 15,
acceleration = -5,
damage = 2,
collisionbox = {0, 0, 0, 0, 0, 0},
on_activate = function(self)
local pos = self.object:getpos()
minetest.sound_play("shot",
{gain = 0.4, max_hear_distance = 3, loop = false})
end,
on_step = function(self, obj, pos)
minetest.after(10, function()
self.object:remove()
end)
local pos = self.object:getpos()
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "vehicles:bullet" and obj ~= self.vehicle and obj:get_luaentity().name ~= "__builtin:item" then
obj:punch(self.launcher, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=5},
}, nil)
self.object:remove()
end
end
end
for dx=-1,1 do
for dy=-1,1 do
for dz=-1,1 do
local p = {x=pos.x+dx, y=pos.y, z=pos.z+dz}
local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
local n = minetest.env:get_node(p).name
if n ~= "vehicles:bullet" and n ~= "air" then
self.object:remove()
return
end
end
end
end
end,
})
minetest.register_entity("vehicles:tank", {
visual = "mesh",
mesh = "tank.b3d",
textures = {"vehicles_tank.png"},
velocity = 15,
acceleration = -5,
owner = "",
stepheight = 1.5,
hp_max = 200,
physical = true,
collisionbox = {-1, 0, -0.9, 1, 1.5, 0.9},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=0, y=25, z=-3}, true, {x=0, y=6, z=-2})
end
end,
on_punch = vehicles.on_punch,
on_step = function(self, dtime)
return vehicles.on_step(self, dtime, {
speed = 6,
decell = 0.5,
shoots = true,
arrow = "vehicles:missile_2",
reload_time = 1,
shoot_y = 2,
moving_anim = {x=3, y=8},
stand_anim = {x=1, y=1},
})
end,
})
vehicles.register_spawner("vehicles:tank", S("Tank"), "vehicles_tank_inv.png")
minetest.register_entity("vehicles:tank2", {
visual = "mesh",
mesh = "tank.b3d",
textures = {"vehicles_tank2.png"},
velocity = 15,
acceleration = -5,
owner = "",
stepheight = 1.5,
hp_max = 200,
physical = true,
collisionbox = {-1, 0, -0.9, 1, 1.5, 0.9},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=0, y=25, z=-3}, true, {x=0, y=6, z=-2})
end
end,
on_punch = vehicles.on_punch,
on_step = function(self, dtime)
return vehicles.on_step(self, dtime, {
speed = 6,
decell = 0.5,
shoots = true,
arrow = "vehicles:missile_2",
reload_time = 1,
shoot_y = 2,
moving_anim = {x=3, y=8},
stand_anim = {x=1, y=1},
})
end,
})
vehicles.register_spawner("vehicles:tank2", S("Desert Tank"), "vehicles_tank2_inv.png")
minetest.register_entity("vehicles:turret", {
visual = "mesh",
mesh = "turret_gun.b3d",
textures = {"vehicles_turret.png"},
velocity = 15,
acceleration = -5,
stepheight = 1.5,
hp_max = 50,
groups = {fleshy=3, level=5},
physical = true,
collisionbox = {-0.6, 0, -0.6, 0.6, 0.9, 0.6},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, true, {x=0, y=2, z=4})
end
end,
on_punch = vehicles.on_punch,
on_step = function(self, dtime)
self.object:setvelocity({x=0, y=-1, z=0})
if self.driver then
vehicles.object_drive(self, dtime, {
fixed = true,
shoot_y = 1.5,
arrow = "vehicles:bullet",
shoots = true,
reload_time = 0.2,
})
return false
end
return true
end,
})
vehicles.register_spawner("vehicles:turret", S("Gun turret"), "vehicles_turret_inv.png")
minetest.register_entity("vehicles:assaultsuit", {
visual = "mesh",
mesh = "assaultsuit.b3d",
textures = {"vehicles_assaultsuit.png"},
velocity = 15,
acceleration = -5,
owner = "",
stepheight = 1.5,
hp_max = 200,
physical = true,
collisionbox = {-0.8, 0, -0.8, 0.8, 3, 0.8},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=20, z=8})
end
end,
on_punch = vehicles.on_punch,
on_step = function(self, dtime)
return vehicles.on_step(self, dtime, {
speed = 8,
decell = 0.5,
shoots = true,
arrow = "vehicles:bullet",
reload_time = 0.2,
shoots2 = true,
arrow2 = "vehicles:missile_2",
reload_time2 = 1,
moving_anim = {x=120, y=140},
stand_anim = {x=1, y=1},
jump_type = "hover",
jump_anim = {x=60, y=70},
shoot_anim = {x=40, y=51},
shoot_anim2 = {x=40, y=51},
shoot_y = 3.5,
shoot_y2 = 4,
},
function() self.standing = false end,
function()
if not self.standing then
self.object:set_animation({x=1, y=1}, 20, 0)
self.standing = true
end
end)
end,
})
vehicles.register_spawner("vehicles:assaultsuit", "Assault Suit", "vehicles_assaultsuit_inv.png")
minetest.register_entity("vehicles:firetruck", {
visual = "mesh",
mesh = "firetruck.b3d",
textures = {"vehicles_firetruck.png"},
velocity = 15,
acceleration = -5,
stepheight = 1.5,
hp_max = 200,
physical = true,
collisionbox = {-1.1, 0, -1.1, 1.1, 1.9, 1.1},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=0, y=5, z=5}, false, {x=0, y=2, z=5})
end
end,
on_punch = vehicles.on_punch,
on_step = function(self, dtime)
return vehicles.on_step(self, dtime, {
speed = 10,
decell = 0.5,
shoots = true,
arrow = "vehicles:water",
infinite_arrow = true,
reload_time = 0.2,
driving_sound = "engine",
sound_duration = 11,
})
end,
})
vehicles.register_spawner("vehicles:firetruck", S("Fire truck"), "vehicles_firetruck_inv.png")
minetest.register_entity("vehicles:tractor", {
visual = "mesh",
mesh = "tractor.b3d",
textures = {"vehicles_tractor.png"},
velocity = 15,
acceleration = -5,
stepheight = 1.5,
hp_max = 200,
physical = true,
collisionbox = {-0.8, 0, -0.8, 0.8, 1.4, 0.8},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=0, y=14, z=-10}, true, {x=0, y=2, z=-5})
end
end,
on_punch = vehicles.on_punch,
on_step = function(self, dtime)
return vehicles.on_step(self, dtime, {
speed = 8,
decell = 0.5,
driving_sound = "engine",
sound_duration = 11,
destroy_node = "farming:wheat_5",
})
end,
})
vehicles.register_spawner("vehicles:tractor", S("Tractor"), "vehicles_tractor_inv.png")
minetest.register_entity("vehicles:geep", {
visual = "mesh",
mesh = "geep.b3d",
textures = {"vehicles_geep.png"},
velocity = 15,
acceleration = -5,
stepheight = 1.5,
hp_max = 200,
physical = true,
collisionbox = {-1.1, 0, -1.1, 1.1, 1, 1.1},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif self.driver and clicker ~= self.driver and not self.rider then
clicker:set_attach(self.object, "", {x=0, y=5, z=-5}, false, {x=0, y=0, z=-2})
self.rider = true
elseif self.driver and clicker ~=self.driver and self.rider then
clicker:set_detach()
self.rider = false
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=-2, y=15, z=-1}, true, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{gain = 4, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
end)
end
end,
on_punch = vehicles.on_punch,
on_activate = function(self)
self.nitro = true
end,
on_step = function(self, dtime)
return vehicles.on_step(self, dtime, {
speed = 14,
decell = 0.6,
boost = true,
boost_duration = 6,
boost_effect = "vehicles_nitro.png",
sound_duration = 11,
driving_sound = "engine"
},
function()
local pos = self.object:getpos()
minetest.add_particlespawner(
15, --amount
1, --time
{x=pos.x, y=pos.y, z=pos.z}, --minpos
{x=pos.x, y=pos.y, z=pos.z}, --maxpos
{x=0, y=0, z=0}, --minvel
{x=0, y=0, z=0}, --maxvel
{x=-0,y=-0,z=-0}, --minacc
{x=0,y=0,z=0}, --maxacc
0.5, --minexptime
1, --maxexptime
10, --minsize
15, --maxsize
false, --collisiondetection
"vehicles_dust.png" --texture
)
end)
end,
})
vehicles.register_spawner("vehicles:geep", S("Geep"), "vehicles_geep_inv.png")
minetest.register_entity("vehicles:ambulance", {
visual = "mesh",
mesh = "ambulance.b3d",
textures = {"vehicles_ambulance.png"},
velocity = 15,
acceleration = -5,
stepheight = 1.5,
hp_max = 200,
physical = true,
collisionbox = {-1.4, 0, -1.4, 1.4, 2, 1.4},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif self.driver and clicker ~= self.driver and not self.rider then
clicker:set_attach(self.object, clicker, {x=0, y=5, z=4}, false, {x=0, y=7, z=10})
self.rider = true
clicker:set_hp(20)
elseif self.driver and clicker ~= self.driver and self.rider then
clicker:set_detach()
self.rider = false
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=7, z=14})
minetest.sound_play("engine_start",
{gain = 4, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
end)
end
end,
on_punch = vehicles.on_punch,
on_activate = function(self)
self.nitro = true
end,
on_step = function(self, dtime)
return vehicles.on_step(self, dtime, {
speed = 13,
decell = 0.6,
moving_anim = {x=1, y=3},
stand_anim = {x=1, y=1},
driving_sound = "engine",
sound_duration = 11,
},
function()
if not self.siren_ready then
minetest.sound_play("ambulance",
{gain = 0.1, max_hear_distance = 3, loop = false})
self.siren_ready = true
minetest.after(4, function()
self.siren_ready = false
end)
end
end)
end,
})
vehicles.register_spawner("vehicles:ambulance", S("Ambulance"), "vehicles_ambulance_inv.png")
minetest.register_entity("vehicles:ute", {
visual = "mesh",
mesh = "ute.b3d",
textures = {"vehicles_ute.png"},
velocity = 17,
acceleration = -5,
stepheight = 1.5,
hp_max = 200,
physical = true,
collisionbox = {-1.4, 0, -1.4, 1.4, 1, 1.4},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif self.driver and clicker ~= self.driver and not self.rider then
clicker:set_attach(self.object, clicker, {x=0, y=5, z=-5}, false, {x=0, y=0, z=-2})
self.rider = true
elseif self.driver and clicker ~=self.driver and self.rider then
clicker:set_detach()
self.rider = false
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{gain = 4, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
end)
end
end,
on_punch = vehicles.on_punch,
on_activate = function(self)
self.nitro = true
end,
on_step = function(self, dtime)
return vehicles.on_step(self, dtime, {
speed = 17,
decell = 0.6,
boost = true,
boost_duration = 6,
boost_effect = "vehicles_nitro.png",
driving_sound = "engine",
sound_duration = 11,
},
function()
local pos = self.object:getpos()
minetest.add_particlespawner(
15, --amount
1, --time
{x=pos.x, y=pos.y, z=pos.z}, --minpos
{x=pos.x, y=pos.y, z=pos.z}, --maxpos
{x=0, y=0, z=0}, --minvel
{x=0, y=0, z=0}, --maxvel
{x=-0,y=-0,z=-0}, --minacc
{x=0,y=0,z=0}, --maxacc
0.5, --minexptime
1, --maxexptime
10, --minsize
15, --maxsize
false, --collisiondetection
"vehicles_dust.png" --texture
)
end)
end,
})
vehicles.register_spawner("vehicles:ute", S("Ute (dirty)"), "vehicles_ute_inv.png")
minetest.register_entity("vehicles:ute2", {
visual = "mesh",
mesh = "ute.b3d",
textures = {"vehicles_ute2.png"},
velocity = 17,
acceleration = -5,
stepheight = 1.5,
hp_max = 200,
physical = true,
collisionbox = {-1.4, 0, -1.4, 1.4, 1, 1.4},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif self.driver and clicker ~= self.driver and not self.rider then
clicker:set_attach(self.object, clicker, {x=0, y=5, z=-5}, {x=0, y=0, z=0})
self.rider = true
elseif self.driver and clicker ~=self.driver and self.rider then
clicker:set_detach()
self.rider = false
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{gain = 4, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
end)
end
end,
on_punch = vehicles.on_punch,
on_activate = function(self)
self.nitro = true
end,
on_step = function(self, dtime)
return vehicles.on_step(self, dtime, {
speed = 17,
decell = 0.6,
boost = true,
boost_duration = 6,
boost_effect = "vehicles_nitro.png",
driving_sound = "engine",
sound_duration = 11,
})
end,
})
vehicles.register_spawner("vehicles:ute2", S("Ute (clean)"), "vehicles_ute_inv.png")
minetest.register_entity("vehicles:astonmaaton", {
visual = "mesh",
mesh = "astonmaaton.b3d",
textures = {"vehicles_astonmaaton.png"},
velocity = 19,
acceleration = -5,
stepheight = step,
hp_max = 200,
physical = true,
collisionbox = {-1, 0, -1, 1.3, 1, 1},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{gain = 4, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
end)
end
end,
on_punch = vehicles.on_punch,
on_activate = function(self)
self.nitro = true
end,
on_step = function(self, dtime)
return vehicles.on_step(self, dtime, {
speed = 19,
decell = 0.8,
boost = true,
boost_duration = 5,
boost_effect = "vehicles_nitro.png",
driving_sound = "engine",
sound_duration = 11,
})
end,
})
vehicles.register_spawner("vehicles:astonmaaton", S("Aston Maaton (white)"), "vehicles_astonmaaton_inv.png")
minetest.register_entity("vehicles:nizzan", {
visual = "mesh",
mesh = "nizzan.b3d",
textures = {"vehicles_nizzan.png"},
velocity = 20,
acceleration = -5,
stepheight = step,
hp_max = 200,
physical = true,
collisionbox = {-1, 0, -1, 1.3, 1, 1},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{gain = 4, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
end)
end
end,
on_punch = vehicles.on_punch,
on_activate = function(self)
self.nitro = true
end,
on_step = function(self, dtime)
return vehicles.on_step(self, dtime, {
speed = 18,
decell = 0.8,
boost = true,
boost_duration = 5,
boost_effect = "vehicles_nitro.png",
driving_sound = "engine",
sound_duration = 11,
},
function()
local pos = self.object:getpos()
minetest.add_particlespawner(
15, --amount
1, --time
{x=pos.x, y=pos.y, z=pos.z}, --minpos
{x=pos.x, y=pos.y, z=pos.z}, --maxpos
{x=0, y=0, z=0}, --minvel
{x=0, y=0, z=0}, --maxvel
{x=-0,y=-0,z=-0}, --minacc
{x=0,y=0,z=0}, --maxacc
0.5, --minexptime
1, --maxexptime
10, --minsize
15, --maxsize
false, --collisiondetection
"vehicles_dust.png" --texture
)
end)
end,
})
vehicles.register_spawner("vehicles:nizzan", S("Nizzan (brown)"), "vehicles_nizzan_inv.png")
minetest.register_entity("vehicles:nizzan2", {
visual = "mesh",
mesh = "nizzan.b3d",
textures = {"vehicles_nizzan2.png"},
velocity = 20,
acceleration = -5,
stepheight = step,
hp_max = 200,
physical = true,
collisionbox = {-1, 0, -1, 1.3, 1, 1},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{gain = 4, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
end)
end
end,
on_activate = function(self)
self.nitro = true
end,
on_punch = vehicles.on_punch,
on_step = function(self, dtime)
return vehicles.on_step(self, dtime, {
speed = 18,
decell = 0.8,
boost = true,
boost_duration = 5,
boost_effect = "vehicles_nitro.png",
driving_sound = "engine",
sound_duration = 11,
},
function()
local pos = self.object:getpos()
minetest.add_particlespawner(
15, --amount
1, --time
{x=pos.x, y=pos.y, z=pos.z}, --minpos
{x=pos.x, y=pos.y, z=pos.z}, --maxpos
{x=0, y=0, z=0}, --minvel
{x=0, y=0, z=0}, --maxvel
{x=-0,y=-0,z=-0}, --minacc
{x=0,y=0,z=0}, --maxacc
0.2, --minexptime
0.5, --maxexptime
20, --minsize
25, --maxsize
false, --collisiondetection
"vehicles_dust.png" --texture
)
end)
end,
})
vehicles.register_spawner("vehicles:nizzan2", S("Nizzan (green)"), "vehicles_nizzan_inv2.png")
minetest.register_entity("vehicles:lambogoni", {
visual = "mesh",
mesh = "lambogoni.b3d",
textures = {"vehicles_lambogoni.png"},
velocity = 19,
acceleration = -5,
stepheight = step,
hp_max = 200,
physical = true,
collisionbox = {-1, 0, -1, 1.3, 1, 1},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{gain = 4, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
end)
end
end,
on_punch = vehicles.on_punch,
on_activate = function(self)
self.nitro = true
end,
on_step = function(self, dtime)
return vehicles.on_step(self, dtime, {
speed = 19,
decell = 0.8,
boost = true,
boost_duration = 4,
boost_effect = "vehicles_nitro.png",
driving_sound = "engine",
sound_duration = 11,
})
end,
})
vehicles.register_spawner("vehicles:lambogoni", S("Lambogoni (grey)"), "vehicles_lambogoni_inv.png")
minetest.register_entity("vehicles:lambogoni2", {
visual = "mesh",
mesh = "lambogoni.b3d",
textures = {"vehicles_lambogoni2.png"},
velocity = 19,
acceleration = -5,
stepheight = step,
hp_max = 200,
physical = true,
collisionbox = {-1, 0, -1, 1.3, 1, 1},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{gain = 4, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
end)
end
end,
on_punch = vehicles.on_punch,
on_activate = function(self)
self.nitro = true
end,
on_step = function(self, dtime)
return vehicles.on_step(self, dtime, {
speed = 19,
decell = 0.8,
boost = true,
boost_duration = 4,
boost_effect = "vehicles_nitro.png",
driving_sound = "engine",
sound_duration = 11,
})
end,
})
vehicles.register_spawner("vehicles:lambogoni2", S("Lambogoni (yellow)"), "vehicles_lambogoni2_inv.png")
minetest.register_entity("vehicles:masda", {
visual = "mesh",
mesh = "masda.b3d",
textures = {"vehicles_masda.png"},
velocity = 21,
acceleration = -5,
stepheight = step,
hp_max = 200,
physical = true,
collisionbox = {-1, 0, -1, 1.3, 1, 1},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{gain = 4, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
end)
end
end,
on_punch = vehicles.on_punch,
on_activate = function(self)
self.nitro = true
end,
on_step = function(self, dtime)
return vehicles.on_step(self, dtime, {
speed = 21,
decell = 0.95,
boost = true,
boost_duration = 4,
boost_effect = "vehicles_nitro.png",
driving_sound = "engine",
sound_duration = 11,
})
end,
})
vehicles.register_spawner("vehicles:masda", S("Masda (pink)"), "vehicles_masda_inv.png")
minetest.register_entity("vehicles:masda2", {
visual = "mesh",
mesh = "masda.b3d",
textures = {"vehicles_masda2.png"},
velocity = 15,
acceleration = -5,
stepheight = step,
hp_max = 200,
physical = true,
collisionbox = {-1, 0, -1, 1.3, 1, 1},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{gain = 4, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
end)
end
end,
on_activate = function(self)
self.nitro = true
end,
on_punch = vehicles.on_punch,
on_step = function(self, dtime)
return vehicles.on_step(self, dtime, {
speed = 21,
decell = 0.85,
boost = true,
boost_duration = 4,
boost_effect = "vehicles_nitro.png",
driving_sound = "engine",
sound_duration = 11,
})
end,
})
vehicles.register_spawner("vehicles:masda2", S("Masda (orange)"), "vehicles_masda_inv2.png")
minetest.register_entity("vehicles:policecar", {
visual = "mesh",
mesh = "policecar.b3d",
textures = {"vehicles_policecar.png"},
velocity = 15,
acceleration = -5,
stepheight = step,
hp_max = 190,
physical = true,
collisionbox = {-1, 0, -1, 1.3, 1, 1},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{gain = 4, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
end)
end
end,
on_activate = function(self)
self.nitro = true
end,
on_punch = vehicles.on_punch,
on_step = function(self, dtime)
return vehicles.on_step(self, dtime, {
speed = 20,
decell = 0.95,
boost = true,
boost_duration = 8,
boost_effect = "vehicles_nitro.png",
driving_sound = "engine",
sound_duration = 11,
})
end,
})
vehicles.register_spawner("vehicles:policecar", S("Police Car (US)"), "vehicles_policecar_inv.png")
minetest.register_entity("vehicles:musting", {
visual = "mesh",
mesh = "musting.b3d",
textures = {"vehicles_musting.png"},
velocity = 15,
acceleration = -5,
stepheight = step,
hp_max = 200,
physical = true,
collisionbox = {-1, 0, -1, 1.3, 1, 1},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{gain = 4, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
end)
end
end,
on_activate = function(self)
self.nitro = true
end,
on_punch = vehicles.on_punch,
on_step = function(self, dtime)
return vehicles.on_step(self, dtime, {
speed = 17,
decell = 0.85,
boost = true,
boost_duration = 4,
boost_effect = "vehicles_nitro.png",
driving_sound = "engine",
sound_duration = 11,
})
end,
})
vehicles.register_spawner("vehicles:musting", S("Musting (purple)"), "vehicles_musting_inv2.png")
minetest.register_entity("vehicles:musting2", {
visual = "mesh",
mesh = "musting.b3d",
textures = {"vehicles_musting2.png"},
velocity = 15,
acceleration = -5,
stepheight = step,
hp_max = 200,
physical = true,
collisionbox = {-1, 0, -1, 1.3, 1, 1},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{gain = 4, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
end)
end
end,
on_punch = vehicles.on_punch,
on_activate = function(self)
self.nitro = true
end,
on_step = function(self, dtime)
return vehicles.on_step(self, dtime, {
speed = 17,
decell = 0.85,
boost = true,
boost_duration = 4,
boost_effect = "vehicles_nitro.png",
driving_sound = "engine",
sound_duration = 11,
})
end,
})
vehicles.register_spawner("vehicles:musting2", S("Musting (white)"), "vehicles_musting_inv.png")
minetest.register_entity("vehicles:fourd", {
visual = "mesh",
mesh = "fourd.b3d",
textures = {"vehicles_fourd.png"},
velocity = 15,
acceleration = -5,
stepheight = step,
hp_max = 200,
physical = true,
collisionbox = {-1, 0, -1, 1.3, 1, 1},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{gain = 4, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
end)
end
end,
on_activate = function(self)
self.nitro = true
end,
on_punch = vehicles.on_punch,
on_step = function(self, dtime)
return vehicles.on_step(self, dtime, {
speed = 15,
decell = 0.85,
driving_sound = "engine",
sound_duration = 11,
moving_anim = {x=3, y=18},
stand_anim = {x=1, y=1},
})
end,
})
vehicles.register_spawner("vehicles:fourd", S("Fourd"), "vehicles_fourd_inv.png")
minetest.register_entity("vehicles:fewawi", {
visual = "mesh",
mesh = "fewawi.b3d",
textures = {"vehicles_fewawi.png"},
velocity = 15,
acceleration = -5,
stepheight = step,
hp_max = 200,
physical = true,
collisionbox = {-1, 0, -1, 1.3, 1, 1},
on_rightclick = function(self, clicker)
local ctrl = clicker:get_player_control()
if ctrl.sneak then
if not self.lights then
self.object:set_properties({textures = {"vehicles_fewawi_lights.png"},})
self.lights = true
else
self.object:set_properties({textures = {"vehicles_fewawi.png"},})
self.lights = false
end
else
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{gain = 4, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
end)
end
end
end,
on_punch = vehicles.on_punch,
on_activate = function(self)
self.nitro = true
end,
on_step = function(self, dtime)
return vehicles.on_step(self, dtime, {
speed = 20,
decell = 0.95,
boost = true,
boost_duration = 4,
boost_effect = "vehicles_nitro.png",
driving_sound = "engine",
sound_duration = 11,
})
end,
})
vehicles.register_spawner("vehicles:fewawi", S("Fewawi (red)"), "vehicles_fewawi_inv.png")
minetest.register_entity("vehicles:fewawi2", {
visual = "mesh",
mesh = "fewawi.b3d",
textures = {"vehicles_fewawi2.png"},
velocity = 15,
acceleration = -5,
stepheight = step,
hp_max = 200,
physical = true,
collisionbox = {-1, 0, -1, 1.3, 1, 1},
on_rightclick = function(self, clicker)
local ctrl = clicker:get_player_control()
if ctrl.sneak then
if not self.lights then
self.object:set_properties({textures = {"vehicles_fewawi_lights2.png"},})
self.lights = true
else
self.object:set_properties({textures = {"vehicles_fewawi2.png"},})
self.lights = false
end
else
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{gain = 4, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
end)
end
end
end,
on_punch = vehicles.on_punch,
on_activate = function(self)
self.nitro = true
end,
on_step = function(self, dtime)
return vehicles.on_step(self, dtime, {
speed = 20,
decell = 0.95,
boost = true,
boost_duration = 4,
boost_effect = "vehicles_nitro.png",
driving_sound = "engine",
sound_duration = 11,
})
end,
})
vehicles.register_spawner("vehicles:fewawi2", S("Fewawi (blue)"), "vehicles_fewawi_inv2.png")
minetest.register_entity("vehicles:pooshe", {
visual = "mesh",
mesh = "pooshe.b3d",
textures = {"vehicles_pooshe.png"},
velocity = 15,
acceleration = -5,
stepheight = step,
hp_max = 200,
physical = true,
collisionbox = {-1, 0, -1, 1.3, 1, 1},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{gain = 4, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
end)
end
end,
on_activate = function(self)
self.nitro = true
end,
on_punch = vehicles.on_punch,
on_step = function(self, dtime)
return vehicles.on_step(self, dtime, {
speed = 15,
decell = 0.95,
boost = true,
boost_duration = 4,
boost_effect = "vehicles_nitro.png",
driving_sound = "engine",
sound_duration = 11,
})
end,
})
vehicles.register_spawner("vehicles:pooshe", S("Pooshe (red)"), "vehicles_pooshe_inv.png")
minetest.register_entity("vehicles:pooshe2", {
visual = "mesh",
mesh = "pooshe.b3d",
textures = {"vehicles_pooshe2.png"},
velocity = 15,
acceleration = -5,
stepheight = step,
hp_max = 200,
physical = true,
collisionbox = {-1, 0, -1, 1.3, 1, 1},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{gain = 4, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
end)
end
end,
on_punch = vehicles.on_punch,
on_activate = function(self)
self.nitro = true
end,
on_step = function(self, dtime)
return vehicles.on_step(self, dtime, {
speed = 20,
decell = 0.95,
boost = true,
boost_duration = 4,
boost_effect = "vehicles_nitro.png",
driving_sound = "engine",
sound_duration = 11,
})
end,
})
vehicles.register_spawner("vehicles:pooshe2", S("Pooshe (yellow)"), "vehicles_pooshe_inv2.png")
minetest.register_entity("vehicles:lightcycle", {
visual = "mesh",
mesh = "lightcycle.b3d",
textures = {"vehicles_lightcycle.png"},
velocity = 15,
acceleration = -5,
stepheight = step,
hp_max = 200,
physical = true,
collisionbox = {-1, 0, -1, 1.3, 1, 1},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
self.sound_ready = true
end
end,
on_activate = function(self)
self.nitro = true
end,
on_punch = vehicles.on_punch,
on_step = function(self, dtime)
return vehicles.on_step(self, dtime, {
speed = 20,
decell = 0.85,
boost = true,
boost_duration = 4,
boost_effect = "vehicles_nitro.png",
place_node = "vehicles:light_barrier",
place_trigger = true,
death_node = "vehicles:light_barrier2",
})
end,
})
vehicles.register_spawner("vehicles:lightcycle", S("Lightcycle"), "vehicles_lightcycle_inv.png")
minetest.register_entity("vehicles:lightcycle2", {
visual = "mesh",
mesh = "lightcycle.b3d",
textures = {"vehicles_lightcycle2.png"},
velocity = 15,
acceleration = -5,
stepheight = step,
hp_max = 200,
physical = true,
collisionbox = {-1, 0, -1, 1.3, 1, 1},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
self.sound_ready = true
end
end,
on_activate = function(self)
self.nitro = true
end,
on_punch = vehicles.on_punch,
on_step = function(self, dtime)
return vehicles.on_step(self, dtime, {
speed = 20,
decell = 0.85,
boost = true,
boost_duration = 4,
boost_effect = "vehicles_nitro.png",
place_node = "vehicles:light_barrier2",
place_trigger = true,
death_node = "vehicles:light_barrier",
})
end,
})
vehicles.register_spawner("vehicles:lightcycle2", S("Lightcycle 2"), "vehicles_lightcycle_inv2.png")
minetest.register_entity("vehicles:boat", {
visual = "mesh",
mesh = "boat.b3d",
textures = {"vehicles_boat.png"},
velocity = 15,
acceleration = -5,
stepheight = 1,
hp_max = 200,
physical = true,
collisionbox = {-1, 0.2, -1, 1.3, 1, 1},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
end
end,
on_punch = vehicles.on_punch,
on_step = function(self, dtime)
return vehicles.on_step(self, dtime, {
speed = 10,
decell = 0.85,
is_watercraft = true,
gravity = 0,
})
end,
})
vehicles.register_spawner("vehicles:boat", S("Speedboat"), "vehicles_boat_inv.png", true)
minetest.register_entity("vehicles:jet", {
visual = "mesh",
mesh = "jet.b3d",
textures = {"vehicles_jet.png"},
velocity = 15,
acceleration = -5,
hp_max = 200,
animation_speed = 5,
physical = true,
animations = {
gear = {x=1, y=1},
nogear = {x=10, y=10},
},
collisionbox = {-1, -0.9, -0.9, 1, 0.9, 0.9},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=0, y=4, z=3}, false, {x=0, y=4, z=3})
end
end,
on_punch = vehicles.on_punch,
on_step = function(self, dtime)
return vehicles.on_step(self, dtime, {
speed = 20,
decell = 0.95,
shoots = true,
arrow = "vehicles:missile_2",
reload_time = 1,
moving_anim = {x=10, y=10},
stand_anim = {x=1, y=1},
fly = true,
fly_mode = "rise",
})
end,
})
vehicles.register_spawner("vehicles:jet", S("Jet"), "vehicles_jet_inv.png")
minetest.register_entity("vehicles:apache", {
visual = "mesh",
mesh = "apache.b3d",
textures = {"vehicles_helicopter2.png"},
velocity = 15,
acceleration = -5,
hp_max = 200,
animation_speed = 5,
physical = true,
collisionbox = {-1.8, 0, -1.8, 1.8, 1.5, 1.8},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=0, y=20, z=17}, true, {x=0, y=10, z=14})
end
end,
on_punch = vehicles.on_punch,
on_step = function(self, dtime)
return vehicles.on_step(self, dtime, {
speed = 16,
decell = 0.95,
shoots = true,
arrow = "vehicles:missile_2",
reload_time = 1,
shoots2 = true,
shoot_y = 3,
shoot_y2 = 1.5,
arrow2 = "vehicles:bullet",
reload_time2 = 0.1,
moving_anim = {x=2, y=18},
stand_anim = {x=25, y=25},
fly = true,
fly_mode = "rise",
gravity = 0.2,
animation_speed = 40,
})
end,
})
vehicles.register_spawner("vehicles:apache", S("Apache Helicopter"), "vehicles_helicopter2_inv.png")
minetest.register_entity("vehicles:helicopter", {
visual = "mesh",
mesh = "helicopter.b3d",
textures = {"vehicles_helicopter.png"},
velocity = 15,
acceleration = -5,
hp_max = 100,
animation_speed = 5,
physical = true,
animations = {
gear = {x=1, y=1},
nogear = {x=10, y=10},
},
collisionbox = {-1.2, 0, -1.2, 1.2, 2, 1.2},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=0, y=4, z=1}, false, {x=0, y=2, z=13})
end
end,
on_punch = vehicles.on_punch,
on_step = function(self, dtime)
return vehicles.on_step(self, dtime, {
speed = 10,
decell = 0.95,
moving_anim = {x=1, y=20},
stand_anim = {x=1, y=1},
fly = true,
fly_mode = "rise",
animation_speed = 35,
})
end,
})
vehicles.register_spawner("vehicles:helicopter", S("Helicopter"), "vehicles_helicopter_inv.png")
minetest.register_entity("vehicles:plane", {
visual = "mesh",
mesh = "plane.b3d",
textures = {"vehicles_plane.png"},
velocity = 15,
acceleration = -5,
hp_max = 200,
animation_speed = 5,
physical = true,
collisionbox = {-1.1, 0, -1, 1, 1.9, 1.1},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=0, y=8, z=3}, false, {x=0, y=9, z=0})
end
end,
on_punch = vehicles.on_punch,
on_step = function(self, dtime)
if self.anim and not self.driver then
self.object:set_animation({x=1, y=1}, 5, 0)
end
return vehicles.on_step(self, dtime, {
speed = 14,
decell = 0.95,
fly = true,
fly_mode = "hold",
},
function()
if not self.anim then
self.object:set_animation({x=1, y=9}, 20, 0)
self.anim = true
end
end,
function()
self.anim = false
end)
end,
})
vehicles.register_spawner("vehicles:plane", S("Plane"), "vehicles_plane_inv.png")
minetest.register_entity("vehicles:parachute", {
visual = "mesh",
mesh = "parachute.b3d",
textures = {"vehicles_parachute.png"},
velocity = 15,
acceleration = -5,
hp_max = 2,
physical = true,
collisionbox = {-0.5, -1, -0.5, 0.5, 1, 0.5},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=0, y=0, z=-1.5}, false, {x=0, y=-4, z=0})
end
end,
on_step = function(self, dtime)
if self.driver then
vehicles.object_glide(self, dtime, 8, 0.92, -0.2, "", "")
return false
end
return true
end,
})
minetest.register_tool("vehicles:backpack", {
description = S("Parachute"),
inventory_image = "vehicles_backpack.png",
wield_scale = {x = 1.5, y = 1.5, z = 1},
tool_capabilities = {
full_punch_interval = 0.7,
max_drop_level=1,
groupcaps={
snappy={times={[1]=2.0, [2]=1.00, [3]=0.35}, uses=30, maxlevel=3},
},
damage_groups = {fleshy=1},
},
on_use = function(item, placer, pointed_thing)
local dir = placer:get_look_dir();
local playerpos = placer:getpos();
local pname = placer:get_player_name();
local obj = minetest.env:add_entity({x=playerpos.x+0+dir.x,y=playerpos.y+1+dir.y,z=playerpos.z+0+dir.z}, "vehicles:parachute")
local entity = obj:get_luaentity()
if obj.driver and placer == obj.driver then
vehicles.object_detach(entity, placer, {x=1, y=0, z=1})
elseif not obj.driver then
vehicles.object_attach(entity, placer, {x=0, y=0, z=0}, true, {x=0, y=2, z=0})
end
item:take_item()
return item
end,
})
--wings
--currently doesn't work
minetest.register_entity("vehicles:wing_glider", {
visual = "mesh",
mesh = "wings.b3d",
textures = {"vehicles_wings.png"},
velocity = 15,
acceleration = -5,
hp_max = 2,
armor = 0,
physical = false,
collisionbox = {-0.5, -0.1, -0.5, 0.5, 0.1, 0.5},
on_step = function(self, dtime)
if self.driver then
local dir = self.driver:get_look_dir();
local velo = self.object:getvelocity();
local speed = math.sqrt(math.pow(velo.x, 2)+math.pow(velo.z, 2))
local vec = {x=dir.x*16,y=dir.y*16+1,z=dir.z*16}
local yaw = self.driver:get_look_yaw();
self.object:setyaw(yaw+math.pi/2)
self.object:setvelocity(vec)
self.driver:set_animation({x=162, y=167}, 0, 0)
if not self.anim then
self.object:set_animation({x=25, y=45}, 10, 0)
self.anim = true
end
return false
else
self.object:remove()
end
return true
end,
on_punch = function(self, puncher)
if not self.driver then
local name = self.object:get_luaentity().name
local pos = self.object:getpos()
minetest.env:add_item(pos, name.."_spawner")
self.object:remove()
end
if self.object:get_hp() == 0 then
if self.driver then
vehicles.object_detach(self, self.driver, {x=1, y=0, z=1})
end
self.object:remove()
end
end,
})
minetest.register_tool("vehicles:wings", {
description = S("Wings"),
inventory_image = "vehicles_backpack.png",
wield_scale = {x = 1.5, y = 1.5, z = 1},
tool_capabilities = {
full_punch_interval = 0.7,
max_drop_level=1,
groupcaps={
snappy={times={[1]=2.0, [2]=1.00, [3]=0.35}, uses=30, maxlevel=3},
},
damage_groups = {fleshy=1},
},
on_use = function(item, placer, pointed_thing)
local wings_ready = true
local dir = placer:get_look_dir();
local playerpos = placer:getpos();
local objs = minetest.get_objects_inside_radius({x=playerpos.x,y=playerpos.y,z=playerpos.z}, 2)
for k, obj2 in pairs(objs) do
if obj2:get_luaentity() ~= nil and obj2:get_luaentity().name == "vehicles:wing_glider" then
local wing = obj2:get_luaentity()
wing.driver = nil
obj2:remove()
vehicles.object_detach(obj2:get_luaentity(), placer, {x=1, y=0, z=1})
placer:set_properties({
visual_size = {x=1, y=1},
})
wings_ready = false
end
end
if wings_ready then
local obj = minetest.env:add_entity({x=playerpos.x+0+dir.x,y=playerpos.y+1+dir.y,z=playerpos.z+0+dir.z}, "vehicles:wing_glider")
local entity = obj:get_luaentity()
placer:set_attach(entity.object, "", {x=0,y=-5,z=0}, {x=0,y=-3,z=0})
entity.driver = placer
local dir = placer:get_look_dir()
placer:set_properties({
visual_size = {x=1, y=-1},
})
item:add_wear(500)
return item
end
end,
})
minetest.register_tool("vehicles:rc", {
description = S("Rc (use with missiles)"),
inventory_image = "vehicles_rc.png",
wield_scale = {x = 1.5, y = 1.5, z = 1},
tool_capabilities = {
full_punch_interval = 0.7,
max_drop_level=1,
groupcaps={
snappy={times={[1]=2.0, [2]=1.00, [3]=0.35}, uses=30, maxlevel=3},
},
damage_groups = {fleshy=1},
},
on_use = function(item, placer, pointed_thing)
local dir = placer:get_look_dir();
local playerpos = placer:getpos();
local pname = placer:get_player_name();
local inv = minetest.get_inventory({type="player", name=pname});
if inv:contains_item("main", "vehicles:missile_2_item") then
local remov = inv:remove_item("main", "vehicles:missile_2_item")
local obj = minetest.env:add_entity({x=playerpos.x+0+dir.x,y=playerpos.y+1+dir.y,z=playerpos.z+0+dir.z}, "vehicles:missile")
local vec = {x=dir.x*6,y=dir.y*6,z=dir.z*6}
obj:setvelocity(vec)
return item
end
end,
})
--crafting recipes and materials
minetest.register_craftitem("vehicles:wheel", {
description = S("Wheel"),
inventory_image = "vehicles_wheel.png",
})
minetest.register_craftitem("vehicles:engine", {
description = S("Engine"),
inventory_image = "vehicles_engine.png",
})
minetest.register_craftitem("vehicles:body", {
description = S("Car Body"),
inventory_image = "vehicles_car_body.png",
})
minetest.register_craftitem("vehicles:armor", {
description = S("Armor plating"),
inventory_image = "vehicles_armor.png",
})
minetest.register_craftitem("vehicles:gun", {
description = S("Vehicle Gun"),
inventory_image = "vehicles_gun.png",
})
minetest.register_craftitem("vehicles:propeller", {
description = S("Propeller"),
inventory_image = "vehicles_propeller.png",
})
minetest.register_craftitem("vehicles:jet_engine", {
description = S("Jet Engine"),
inventory_image = "vehicles_jet_engine.png",
})
minetest.register_craft({
output = "vehicles:propeller",
recipe = {
{"default:steel_ingot", "", ""},
{"", "group:stick", ""},
{"", "", "default:steel_ingot"}
}
})
minetest.register_craft({
output = "vehicles:jet_engine",
recipe = {
{"", "default:steel_ingot", ""},
{"default:steel_ingot", "vehicles:propeller", "default:steel_ingot"},
{"", "default:steel_ingot", ""}
}
})
minetest.register_craft({
output = "vehicles:armor",
recipe = {
{"", "default:gold_lump", ""},
{"", "default:iron_lump", ""},
{"", "default:copper_lump", ""}
}
})
minetest.register_craft({
output = "vehicles:gun",
recipe = {
{"", "vehicles:armor", ""},
{"vehicles:armor", "default:coal_lump", "vehicles:armor"},
{"", "default:steel_ingot", ""}
}
})
minetest.register_craft({
output = "vehicles:wheel",
recipe = {
{"", "default:coal_lump", ""},
{"default:coal_lump", "default:steel_ingot", "default:coal_lump"},
{"", "default:coal_lump", ""}
}
})
minetest.register_craft({
output = "vehicles:engine",
recipe = {
{"default:copper_ingot", "", "default:copper_ingot"},
{"default:steel_ingot", "default:mese_crystal", "default:steel_ingot"},
{"", "default:steel_ingot", ""}
}
})
minetest.register_craft({
output = "vehicles:body",
recipe = {
{"", "default:glass", ""},
{"default:glass", "default:steel_ingot", "default:glass"},
{"", "", ""}
}
})
minetest.register_craft({
output = "vehicles:bullet_item 5",
recipe = {
{"default:coal_lump", "default:iron_lump",},
}
})
minetest.register_craft({
output = "vehicles:missile_2_item",
recipe = {
{"", "default:steel_ingot", ""},
{"", "default:torch", ""},
{"default:stick", "default:coal_lump", "default:stick"}
}
})
minetest.register_craft({
output = "vehicles:masda_spawner",
recipe = {
{"", "dye:magenta", ""},
{"", "vehicles:body", ""},
{"vehicles:wheel", "vehicles:engine", "vehicles:wheel"}
}
})
minetest.register_craft({
output = "vehicles:masda2_spawner",
recipe = {
{"", "dye:orange", ""},
{"", "vehicles:body", ""},
{"vehicles:wheel", "vehicles:engine", "vehicles:wheel"}
}
})
minetest.register_craft({
output = "vehicles:ute_spawner",
recipe = {
{"", "dye:brown", ""},
{"default:steel_ingot", "vehicles:body", ""},
{"vehicles:wheel", "vehicles:engine", "vehicles:wheel"}
}
})
minetest.register_craft({
output = "vehicles:ute2_spawner",
recipe = {
{"", "dye:white", ""},
{"default:steel_ingot", "vehicles:body", ""},
{"vehicles:wheel", "vehicles:engine", "vehicles:wheel"}
}
})
minetest.register_craft({
output = "vehicles:nizzan2_spawner",
recipe = {
{"", "dye:green", ""},
{"", "vehicles:body", ""},
{"vehicles:wheel", "vehicles:engine", "vehicles:wheel"}
}
})
minetest.register_craft({
output = "vehicles:nizzan_spawner",
recipe = {
{"", "dye:brown", ""},
{"", "vehicles:body", ""},
{"vehicles:wheel", "vehicles:engine", "vehicles:wheel"}
}
})
minetest.register_craft({
output = "vehicles:astonmaaton_spawner",
recipe = {
{"", "dye:white", ""},
{"", "vehicles:body", ""},
{"vehicles:wheel", "vehicles:engine", "vehicles:wheel"}
}
})
minetest.register_craft({
output = "vehicles:pooshe_spawner",
recipe = {
{"", "dye:red", ""},
{"", "vehicles:body", ""},
{"vehicles:wheel", "vehicles:engine", "vehicles:wheel"}
}
})
minetest.register_craft({
output = "vehicles:pooshe2_spawner",
recipe = {
{"", "dye:yellow", ""},
{"", "vehicles:body", ""},
{"vehicles:wheel", "vehicles:engine", "vehicles:wheel"}
}
})
minetest.register_craft({
output = "vehicles:lambogoni_spawner",
recipe = {
{"", "dye:grey", ""},
{"", "vehicles:body", ""},
{"vehicles:wheel", "vehicles:engine", "vehicles:wheel"}
}
})
minetest.register_craft({
output = "vehicles:lambogoni2_spawner",
recipe = {
{"", "dye:yellow", ""},
{"", "vehicles:body", "dye:grey"},
{"vehicles:wheel", "vehicles:engine", "vehicles:wheel"}
}
})
minetest.register_craft({
output = "vehicles:fewawi_spawner",
recipe = {
{"", "dye:red", ""},
{"", "vehicles:body", "default:glass"},
{"vehicles:wheel", "vehicles:engine", "vehicles:wheel"}
}
})
minetest.register_craft({
output = "vehicles:fewawi2_spawner",
recipe = {
{"", "dye:blue", ""},
{"", "vehicles:body", "default:glass"},
{"vehicles:wheel", "vehicles:engine", "vehicles:wheel"}
}
})
minetest.register_craft({
output = "vehicles:musting_spawner",
recipe = {
{"", "dye:violet", ""},
{"", "vehicles:body", ""},
{"vehicles:wheel", "vehicles:engine", "vehicles:wheel"}
}
})
minetest.register_craft({
output = "vehicles:musting2_spawner",
recipe = {
{"", "dye:blue", ""},
{"", "vehicles:body", ""},
{"vehicles:wheel", "vehicles:engine", "vehicles:wheel"}
}
})
minetest.register_craft({
output = "vehicles:policecar_spawner",
recipe = {
{"", "dye:blue", "dye:red"},
{"", "vehicles:body", ""},
{"vehicles:wheel", "vehicles:engine", "vehicles:wheel"}
}
})
minetest.register_craft({
output = "vehicles:tank_spawner",
recipe = {
{"", "vehicles:gun", ""},
{"vehicles:armor", "vehicles:engine", "vehicles:armor"},
{"vehicles:wheel", "vehicles:wheel", "vehicles:wheel"}
}
})
minetest.register_craft({
output = "vehicles:tank2_spawner",
recipe = {
{"default:desert_sand", "vehicles:gun", ""},
{"vehicles:armor", "vehicles:engine", "vehicles:armor"},
{"vehicles:wheel", "vehicles:wheel", "vehicles:wheel"}
}
})
minetest.register_craft({
output = "vehicles:turret_spawner",
recipe = {
{"", "vehicles:gun", ""},
{"vehicles:armor", "vehicles:engine", "vehicles:armor"},
}
})
minetest.register_craft({
output = "vehicles:jet_spawner",
recipe = {
{"", "vehicles:gun", ""},
{"vehicles:jet_engine", "default:steel_ingot", "vehicles:jet_engine"},
{"", "default:steel_ingot", ""}
}
})
minetest.register_craft({
output = "vehicles:plane_spawner",
recipe = {
{"", "vehicles:propeller", ""},
{"default:steel_ingot", "vehicles:engine", "default:steel_ingot"},
{"", "default:steel_ingot", ""}
}
})
minetest.register_craft({
output = "vehicles:helicopter_spawner",
recipe = {
{"", "vehicles:propeller", ""},
{"vehicles:propeller", "vehicles:engine", "default:glass"},
{"", "default:steel_ingot", ""}
}
})
minetest.register_craft({
output = "vehicles:apache_spawner",
recipe = {
{"", "vehicles:propeller", ""},
{"vehicles:propeller", "vehicles:engine", "default:glass"},
{"", "vehicles:armor", "default:steel_ingot"}
}
})
minetest.register_craft({
output = "vehicles:lightcycle_spawner",
recipe = {
{"default:steel_ingot", "vehicles:engine", "dye:cyan"},
{"vehicles:wheel", "default:steel_ingot", "vehicles:wheel"}
}
})
minetest.register_craft({
output = "vehicles:lightcycle2_spawner",
recipe = {
{"default:steel_ingot", "vehicles:engine", "dye:orange"},
{"vehicles:wheel", "default:steel_ingot", "vehicles:wheel"}
}
})
minetest.register_craft({
output = "vehicles:boat_spawner",
recipe = {
{"", "", ""},
{"default:steel_ingot", "vehicles:engine", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}
}
})
minetest.register_craft({
output = "vehicles:firetruck_spawner",
recipe = {
{"", "dye:red", ""},
{"vehicles:body", "vehicles:engine", "vehicles:body"},
{"vehicles:wheel", "default:steel_ingot", "vehicles:wheel"}
}
})
minetest.register_craft({
output = "vehicles:geep_spawner",
recipe = {
{"", "", ""},
{"", "vehicles:engine", ""},
{"vehicles:wheel", "vehicles:armor", "vehicles:wheel"}
}
})
minetest.register_craft({
output = "vehicles:ambulance_spawner",
recipe = {
{"", "", ""},
{"vehicles:body", "vehicles:body", "dye:white"},
{"vehicles:wheel", "vehicles:engine", "vehicles:wheel"}
}
})
minetest.register_craft({
output = "vehicles:assaultsuit_spawner",
recipe = {
{"vehicles:gun", "default:glass", "vehicles:armor"},
{"", "vehicles:engine", ""},
{"vehicles:armor", "", "vehicles:armor"}
}
})
minetest.register_craft({
output = "vehicles:backpack",
recipe = {
{"group:grass", "group:grass", "group:grass"},
{"group:stick", "", "group:stick"},
{"", "group:wood", ""}
}
})
--decorative nodes
if minetest.setting_get("vehicles_nodes") == nil then
minetest.setting_set("vehicles_nodes", "true")
end
if minetest.setting_get("vehicles_nodes") then
function vehicles.register_simplenode(name, desc, texture, light)
minetest.register_node("vehicles:"..name, {
description = desc,
tiles = {texture},
groups = {cracky=1},
paramtype2 = "facedir",
light_source = light,
sound = default.node_sound_stone_defaults(),
})
end--function vehicles.register_simplenode(name, desc, texture, light)
vehicles.register_simplenode("road", S("Road surface"), "vehicles_road.png", 0)
vehicles.register_simplenode("concrete", S("Concrete"), "vehicles_concrete.png", 0)
vehicles.register_simplenode("arrows", S("Turning Arrows(left)"), "vehicles_arrows.png", 10)
vehicles.register_simplenode("arrows_flp", S("Turning Arrows(right)"), "vehicles_arrows_flp.png", 10)
vehicles.register_simplenode("checker", S("Checkered surface"), "vehicles_checker.png", 0)
vehicles.register_simplenode("stripe", S("Road surface (stripe)"), "vehicles_road_stripe.png", 0)
vehicles.register_simplenode("stripe2", S("Road surface (double stripe)"), "vehicles_road_stripe2.png", 0)
vehicles.register_simplenode("stripe3", S("Road surface (white stripes)"), "vehicles_road_stripes3.png", 0)
vehicles.register_simplenode("stripe4", S("Road surface (yellow stripes)"), "vehicles_road_stripe4.png", 0)
vehicles.register_simplenode("window", S("Building glass"), "vehicles_window.png", 0)
vehicles.register_simplenode("stripes", S("Hazard stipes"), "vehicles_stripes.png", 10)
minetest.register_node("vehicles:lights", {
description = S("Tunnel Lights"),
tiles = {"vehicles_lights_top.png", "vehicles_lights_top.png", "vehicles_lights.png", "vehicles_lights.png", "vehicles_lights.png", "vehicles_lights.png"},
groups = {cracky=1},
paramtype2 = "facedir",
light_source = 20,
})
if minetest.get_modpath("stairs") then
stairs.register_stair_and_slab("road_surface", "vehicles:road",
{cracky = 1},
{"vehicles_road.png"},
S("Road Surface Stair"),
S("Road Surface Slab"),
default.node_sound_stone_defaults())
end
minetest.register_node("vehicles:neon_arrow", {
description = S("neon arrows (left)"),
drawtype = "signlike",
visual_scale = 2.0,
tiles = {{
name = "vehicles_neon_arrow.png",
animation = {type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 1.00},
}},
inventory_image = "vehicles_neon_arrow_inv.png",
weild_image = "vehicles_neon_arrow_inv.png",
use_texture_alpha = true,
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
light_source = 50,
walkable = false,
is_ground_content = true,
selection_box = {
type = "wallmounted",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
},
groups = {cracky=3,dig_immediate=3},
})
minetest.register_node("vehicles:neon_arrow_flp", {
description = S("neon arrows (right)"),
drawtype = "signlike",
visual_scale = 2.0,
tiles = {{
name = "vehicles_neon_arrow.png^[transformFX",
animation = {type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 1.00},
}},
inventory_image = "vehicles_neon_arrow_inv.png^[transformFX",
weild_image = "vehicles_neon_arrow_inv.png^[transformFX",
use_texture_alpha = true,
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
light_source = 50,
walkable = false,
is_ground_content = true,
selection_box = {
type = "wallmounted",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
},
groups = {cracky=3,dig_immediate=3},
})
minetest.register_node("vehicles:add_arrow", {
description = S("arrows(left)"),
drawtype = "signlike",
visual_scale = 2.0,
tiles = {"vehicles_arrows.png"},
inventory_image = "vehicles_arrows.png",
use_texture_alpha = true,
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
light_source = 50,
walkable = false,
is_ground_content = true,
selection_box = {
type = "wallmounted",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
},
groups = {cracky=3,dig_immediate=3},
})
minetest.register_node("vehicles:add_arrow_flp", {
description = S("arrows(right)"),
drawtype = "signlike",
visual_scale = 2.0,
tiles = {"vehicles_arrows_flp.png"},
inventory_image = "vehicles_arrows_flp.png",
use_texture_alpha = true,
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
light_source = 50,
walkable = false,
is_ground_content = true,
selection_box = {
type = "wallmounted",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
},
groups = {cracky=3,dig_immediate=3},
})
minetest.register_node("vehicles:scifi_ad", {
description = S("scifi_nodes sign"),
drawtype = "signlike",
visual_scale = 3.0,
tiles = {{
name = "vehicles_scifinodes.png",
animation = {type = "vertical_frames", aspect_w = 58, aspect_h = 58, length = 1.00},
}},
inventory_image = "vehicles_scifinodes_inv.png",
weild_image = "vehicles_scifinodes_inv.png",
use_texture_alpha = true,
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
light_source = 50,
walkable = false,
is_ground_content = true,
selection_box = {
type = "wallmounted",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
},
groups = {cracky=3,dig_immediate=3},
})
minetest.register_node("vehicles:mt_sign", {
description = S("mt sign"),
drawtype = "signlike",
visual_scale = 3.0,
tiles = {"vehicles_neonmt.png",},
inventory_image = "vehicles_neonmt.png",
use_texture_alpha = true,
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
light_source = 50,
walkable = false,
is_ground_content = true,
selection_box = {
type = "wallmounted",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
},
groups = {cracky=3,dig_immediate=3},
})
minetest.register_node("vehicles:pacman_sign", {
description = S("pacman sign"),
drawtype = "signlike",
visual_scale = 2.0,
tiles = {"vehicles_pacman.png",},
inventory_image = "vehicles_pacman.png",
use_texture_alpha = true,
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
light_source = 50,
walkable = false,
is_ground_content = true,
selection_box = {
type = "wallmounted",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
},
groups = {cracky=3,dig_immediate=3},
})
minetest.register_node("vehicles:whee_sign", {
description = S("whee sign"),
drawtype = "signlike",
visual_scale = 3.0,
tiles = {"vehicles_whee.png",},
inventory_image = "vehicles_whee.png",
use_texture_alpha = true,
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
light_source = 50,
walkable = false,
is_ground_content = true,
selection_box = {
type = "wallmounted",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
},
groups = {cracky=3,dig_immediate=3},
})
minetest.register_node("vehicles:checker_sign", {
description = S("Checkered sign"),
drawtype = "signlike",
visual_scale = 3.0,
tiles = {"vehicles_checker2.png",},
inventory_image = "vehicles_checker2.png",
use_texture_alpha = true,
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
light_source = 5,
is_ground_content = true,
selection_box = {
type = "wallmounted",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
},
groups = {cracky=3,dig_immediate=3},
})
minetest.register_node("vehicles:car_sign", {
description = S("Car sign"),
drawtype = "signlike",
visual_scale = 3.0,
tiles = {"vehicles_sign1.png",},
inventory_image = "vehicles_sign1.png",
use_texture_alpha = true,
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
light_source = 5,
is_ground_content = true,
selection_box = {
type = "wallmounted",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
},
groups = {cracky=3,dig_immediate=3},
})
minetest.register_node("vehicles:nyan_sign", {
description = S("Nyancat sign"),
drawtype = "signlike",
visual_scale = 2.0,
tiles = {"vehicles_sign2.png",},
inventory_image = "vehicles_sign2.png",
use_texture_alpha = true,
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
light_source = 5,
is_ground_content = true,
selection_box = {
type = "wallmounted",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
},
groups = {cracky=3,dig_immediate=3},
})
minetest.register_node("vehicles:flag", {
description = S("Flag"),
drawtype = "torchlike",
visual_scale = 3.0,
tiles = {"vehicles_flag.png",},
inventory_image = "vehicles_flag.png",
use_texture_alpha = true,
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
light_source = 5,
is_ground_content = true,
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
},
groups = {cracky=3,dig_immediate=3},
})
minetest.register_node("vehicles:tyres", {
description = S("tyre stack"),
tiles = {
"vehicles_tyre.png",
"vehicles_tyre.png",
"vehicles_tyre_side.png",
"vehicles_tyre_side.png",
"vehicles_tyre_side.png",
"vehicles_tyre_side.png"
},
drawtype = "nodebox",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{-0.4375, -0.5, -0.4375, 0.4375, 0.5, 0.4375}, -- NodeBox1
{-0.5, -0.4375, -0.4375, 0.5, -0.0625, 0.4375}, -- NodeBox2
{-0.5, 0, -0.4375, 0.5, 0.4375, 0.4375}, -- NodeBox3
{-0.4375, 0, -0.5, 0.4375, 0.4375, 0.5}, -- NodeBox4
{-0.4375, -0.4375, -0.5, 0.4375, -0.0625, 0.5}, -- NodeBox5
}
},
groups = {cracky=1, falling_node=1},
})
--nodeboxes from xpanes
--[[
(MIT)
Copyright (C) 2014-2016 xyz
Copyright (C) 2014-2016 BlockMen
Copyright (C) 2016 Auke Kok <sofar@foo-projects.org>
Copyright (C) 2014-2016 Various Minetest developers
]]
minetest.register_node("vehicles:light_barrier", {
description = S("Light Barrier"),
tiles = {
"vehicles_lightblock.png^[transformR90",
"vehicles_lightblock.png^[transformR90",
"vehicles_lightblock.png",
},
use_texture_alpha = true,
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
node_box = {
type = "connected",
fixed = {{-1/32, -1/2, -1/32, 1/32, 1/2, 1/32}},
connect_front = {{-1/32, -1/2, -1/2, 1/32, 1/2, -1/32}},
connect_left = {{-1/2, -1/2, -1/32, -1/32, 1/2, 1/32}},
connect_back = {{-1/32, -1/2, 1/32, 1/32, 1/2, 1/2}},
connect_right = {{1/32, -1/2, -1/32, 1/2, 1/2, 1/32}},
},
connects_to = {"vehicles:light_barrier",},
sunlight_propagates = true,
walkable = false,
light_source = 9,
groups = {cracky=3,dig_immediate=3,not_in_creative_inventory=1},
on_construct = function(pos, node)
minetest.get_node_timer(pos):start(4)
return
end,
on_timer = function(pos, elapsed)
minetest.remove_node(pos)
end,
})
minetest.register_node("vehicles:light_barrier2", {
description = S("Light Barrier 2"),
tiles = {
"vehicles_lightblock2.png^[transformR90",
"vehicles_lightblock2.png^[transformR90",
"vehicles_lightblock2.png",
},
use_texture_alpha = true,
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
node_box = {
type = "connected",
fixed = {{-1/32, -1/2, -1/32, 1/32, 1/2, 1/32}},
connect_front = {{-1/32, -1/2, -1/2, 1/32, 1/2, -1/32}},
connect_left = {{-1/2, -1/2, -1/32, -1/32, 1/2, 1/32}},
connect_back = {{-1/32, -1/2, 1/32, 1/32, 1/2, 1/2}},
connect_right = {{1/32, -1/2, -1/32, 1/2, 1/2, 1/32}},
},
connects_to = {"vehicles:light_barrier2",},
sunlight_propagates = true,
walkable = false,
light_source = 9,
groups = {cracky=3,dig_immediate=3,not_in_creative_inventory=1},
on_construct = function(pos, node)
minetest.get_node_timer(pos):start(4)
return
end,
on_timer = function(pos, elapsed)
minetest.remove_node(pos)
end,
})
end--if minetest.setting_get("vehicles_nodes") then
end--if enable_built_in then