vehicles/init.lua

1851 lines
51 KiB
Lua

local S = minetest.get_translator("vehicles")
vehicles = {}
dofile(minetest.get_modpath("vehicles").."/api.lua")
local step = 1.1
local enable_built_in = true
if enable_built_in then
local function missile_bullet_hit_check(self, obj, pos)
local pos = self.object:get_pos()
do
local return_v = {}
local if_return = false
for _, obj in ipairs(minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)) do
local function no_launcher_or_not_attched()
local b1, b2 = pcall(function() return obj ~= self.launcher:get_attach() end)
if not b1 then
return true -- no launcher
else
return b2 -- obj ~= attched object
end
end
if obj:get_luaentity() ~= nil and obj ~= self.object and obj ~= self.vehicle and obj ~= self.launcher and no_launcher_or_not_attched() and obj:get_luaentity().name ~= "__builtin:item" then
if_return = true
return_v[#return_v+1]=obj
end
end
if if_return then
return return_v
end
end
for dx=-1,1 do
for dy=-1,1 do
for dz=-1,1 do
local p = {x=pos.x+dx, y=pos.y, z=pos.z+dz}
local n = minetest.env:get_node(p)
if n.name ~= "air" and n.drawtype ~= "airlike" then
return {}
end
end
end
end
return false
end
local function missile_on_step_auxiliary(self, obj, pos)
minetest.after(10, function()
self.object:remove()
end)
local pos = self.object:get_pos()
local vec = self.object:get_velocity()
minetest.add_particlespawner({
amount = 1,
time = 0.5,
minpos = {x=pos.x-0.2, y=pos.y, z=pos.z-0.2},
maxpos = {x=pos.x+0.2, y=pos.y, z=pos.z+0.2},
minvel = {x=-vec.x/2, y=-vec.y/2, z=-vec.z/2},
maxvel = {x=-vec.x, y=-vec.y, z=-vec.z},
minacc = {x=0, y=-1, z=0},
maxacc = {x=0, y=-1, z=0},
minexptime = 0.2,
maxexptime = 0.6,
minsize = 3,
maxsize = 4,
collisiondetection = false,
texture = "vehicles_smoke.png",
})
local objs = missile_bullet_hit_check(self, obj, pos)
if objs then
for _, obj in ipairs(objs) do
local puncher = self.object
if self.launcher then puncher = self.launcher end
obj:punch(puncher, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=12},
}, nil)
end
if minetest.get_modpath('tnt') then
tnt.boom(self.object:get_pos(), {damage_radius=5,radius=5,ignore_protection=false})
end
self.object:remove()
end
end
minetest.register_entity("vehicles:missile", {
visual = "mesh",
mesh = "missile.b3d",
textures = {"vehicles_missile.png"},
velocity = 15,
acceleration = -5,
damage = 2,
collisionbox = {-1, -0.5, -1, 1, 0.5, 1},
on_rightclick = function(self, clicker)
clicker:set_attach(self.object, "", {x=0,y=0,z=0}, {x=0,y=1,z=0})
end,
on_step = function(self, obj, pos)
local player = self.launcher
if player == nil or player:get_player_name() == "" then
self.object:remove()
return
end
local dir = player:get_look_dir()
local vec = {x=dir.x*16,y=dir.y*16,z=dir.z*16}
local yaw = player:get_look_horizontal()
self.object:set_yaw(yaw+math.pi)
self.object:set_velocity(vec)
missile_on_step_auxiliary(self, obj, pos)
end,
})
minetest.register_craftitem("vehicles:missile_2_item", {
description = S("Missile"),
inventory_image = "vehicles_missile_inv.png"
})
minetest.register_craftitem("vehicles:bullet_item", {
description = S("Bullet"),
inventory_image = "vehicles_bullet_inv.png"
})
minetest.register_entity("vehicles:missile_2", {
visual = "mesh",
mesh = "missile.b3d",
textures = {"vehicles_missile.png"},
velocity = 15,
acceleration = -5,
damage = 2,
collisionbox = {0, 0, 0, 0, 0, 0},
on_step = function(self, obj, pos)
local velo = self.object:get_velocity()
if velo.y <= 1.2 and velo.y >= -1.2 then
self.object:set_animation({x=1, y=1}, 5, 0)
elseif velo.y <= -1.2 then
self.object:set_animation({x=4, y=4}, 5, 0)
elseif velo.y >= 1.2 then
self.object:set_animation({x=2, y=2}, 5, 0)
end
missile_on_step_auxiliary(self, obj, pos)
end,
})
minetest.register_entity("vehicles:water", {
visual = "sprite",
textures = {"vehicles_trans.png"},
velocity = 15,
acceleration = -5,
damage = 2,
collisionbox = {0, 0, 0, 0, 0, 0},
on_activate = function(self)
self.object:setacceleration({x=0, y=-1, z=0})
end,
on_step = function(self, obj, pos)
minetest.after(5, function()
self.object:remove()
end)
local pos = self.object:get_pos()
minetest.add_particlespawner({
amount = 1,
time = 1,
minpos = {x=pos.x, y=pos.y, z=pos.z},
maxpos = {x=pos.x, y=pos.y, z=pos.z},
minvel = {x=0, y=0, z=0},
maxvel = {x=0, y=-0.2, z=0},
minacc = {x=0, y=-1, z=0},
maxacc = {x=0, y=-1, z=0},
minexptime = 1,
maxexptime = 1,
minsize = 4,
maxsize = 5,
collisiondetection = false,
vertical = false,
texture = "vehicles_water.png",
})
local node = minetest.env:get_node(pos).name
if node == "fire:basic_flame" then
minetest.remove_node(pos)
end
end
})
minetest.register_entity("vehicles:bullet", {
visual = "mesh",
mesh = "bullet.b3d",
textures = {"vehicles_bullet.png"},
velocity = 15,
acceleration = -5,
damage = 2,
collisionbox = {0, 0, 0, 0, 0, 0},
on_activate = function(self)
minetest.sound_play("shot",
{gain = 0.4, max_hear_distance = 3, loop = false})
end,
on_step = function(self, obj, pos)
minetest.after(10, function()
self.object:remove()
end)
local objs = missile_bullet_hit_check(self, obj, pos)
if objs then
for _, obj in ipairs(objs) do
obj:punch(self.launcher, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=5},
}, nil)
end
self.object:remove()
end
end,
})
minetest.register_entity("vehicles:tank", {
visual = "mesh",
mesh = "tank.b3d",
textures = {"vehicles_tank.png"},
velocity = 15,
acceleration = -5,
owner = "",
stepheight = 1.5,
hp_max = 200,
physical = true,
collisionbox = {-1, 0, -0.9, 1, 1.5, 0.9},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=0, y=25, z=-3}, true, {x=0, y=6, z=-2})
end
end,
on_punch = vehicles.on_punch,
on_step = function(self, dtime)
return vehicles.on_step(self, dtime, {
speed = 6,
decell = 0.5,
shoots = true,
arrow = "vehicles:missile_2",
reload_time = 1,
shoot_y = 2,
moving_anim = {x=3, y=8},
stand_anim = {x=1, y=1},
})
end,
})
vehicles.register_spawner("vehicles:tank", S("Tank"), "vehicles_tank_inv.png")
minetest.register_entity("vehicles:tank2", {
visual = "mesh",
mesh = "tank.b3d",
textures = {"vehicles_tank2.png"},
velocity = 15,
acceleration = -5,
owner = "",
stepheight = 1.5,
hp_max = 200,
physical = true,
collisionbox = {-1, 0, -0.9, 1, 1.5, 0.9},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=0, y=25, z=-3}, true, {x=0, y=6, z=-2})
end
end,
on_punch = vehicles.on_punch,
on_step = function(self, dtime)
return vehicles.on_step(self, dtime, {
speed = 6,
decell = 0.5,
shoots = true,
arrow = "vehicles:missile_2",
reload_time = 1,
shoot_y = 2,
moving_anim = {x=3, y=8},
stand_anim = {x=1, y=1},
})
end,
})
vehicles.register_spawner("vehicles:tank2", S("Desert Tank"), "vehicles_tank2_inv.png")
minetest.register_entity("vehicles:turret", {
visual = "mesh",
mesh = "turret_gun.b3d",
textures = {"vehicles_turret.png"},
velocity = 15,
acceleration = -5,
stepheight = 1.5,
hp_max = 50,
groups = {fleshy=3, level=5},
physical = true,
collisionbox = {-0.6, 0, -0.6, 0.6, 0.9, 0.6},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, true, {x=0, y=2, z=4})
end
end,
on_punch = vehicles.on_punch,
on_step = function(self, dtime)
self.object:set_velocity({x=0, y=-1, z=0})
if self.driver then
vehicles.object_drive(self, dtime, {
fixed = true,
shoot_y = 1.5,
arrow = "vehicles:bullet",
shoots = true,
reload_time = 0.2,
})
return false
end
return true
end,
})
vehicles.register_spawner("vehicles:turret", S("Gun turret"), "vehicles_turret_inv.png")
minetest.register_entity("vehicles:assaultsuit", {
visual = "mesh",
mesh = "assaultsuit.b3d",
textures = {"vehicles_assaultsuit.png"},
velocity = 15,
acceleration = -5,
owner = "",
stepheight = 1.5,
hp_max = 200,
physical = true,
collisionbox = {-0.8, 0, -0.8, 0.8, 3, 0.8},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=20, z=8})
end
end,
on_punch = vehicles.on_punch,
on_step = function(self, dtime)
return vehicles.on_step(self, dtime, {
speed = 8,
decell = 0.5,
shoots = true,
arrow = "vehicles:bullet",
reload_time = 0.2,
shoots2 = true,
arrow2 = "vehicles:missile_2",
reload_time2 = 1,
moving_anim = {x=120, y=140},
stand_anim = {x=1, y=1},
jump_type = "hover",
jump_anim = {x=60, y=70},
shoot_anim = {x=40, y=51},
shoot_anim2 = {x=40, y=51},
shoot_y = 3.5,
shoot_y2 = 4,
},
function() self.standing = false end,
function()
if not self.standing then
self.object:set_animation({x=1, y=1}, 20, 0)
self.standing = true
end
end)
end,
})
vehicles.register_spawner("vehicles:assaultsuit", "Assault Suit", "vehicles_assaultsuit_inv.png")
minetest.register_entity("vehicles:firetruck", {
visual = "mesh",
mesh = "firetruck.b3d",
textures = {"vehicles_firetruck.png"},
velocity = 15,
acceleration = -5,
stepheight = 1.5,
hp_max = 200,
physical = true,
collisionbox = {-1.1, 0, -1.1, 1.1, 1.9, 1.1},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=0, y=5, z=5}, false, {x=0, y=2, z=5})
end
end,
on_punch = vehicles.on_punch,
on_step = function(self, dtime)
return vehicles.on_step(self, dtime, {
speed = 10,
decell = 0.5,
shoots = true,
arrow = "vehicles:water",
infinite_arrow = true,
reload_time = 0.2,
driving_sound = "engine",
sound_duration = 11,
handling = {initial=1.3, braking=2},
})
end,
})
vehicles.register_spawner("vehicles:firetruck", S("Fire truck"), "vehicles_firetruck_inv.png")
minetest.register_entity("vehicles:tractor", {
visual = "mesh",
mesh = "tractor.b3d",
textures = {"vehicles_tractor.png"},
velocity = 15,
acceleration = -5,
stepheight = 1.5,
hp_max = 200,
physical = true,
collisionbox = {-0.8, 0, -0.8, 0.8, 1.4, 0.8},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=0, y=14, z=-10}, true, {x=0, y=2, z=-5})
end
end,
on_punch = vehicles.on_punch,
on_step = function(self, dtime)
return vehicles.on_step(self, dtime, {
speed = 8,
decell = 0.5,
driving_sound = "engine",
sound_duration = 11,
destroy_node = "farming:wheat_8",
moving_anim = {x=3, y=18},
stand_anim = {x=1, y=1},
handling = {initial=1.3, braking=2},
})
end,
})
vehicles.register_spawner("vehicles:tractor", S("Tractor"), "vehicles_tractor_inv.png")
minetest.register_entity("vehicles:geep", {
visual = "mesh",
mesh = "geep.b3d",
textures = {"vehicles_geep.png"},
velocity = 15,
acceleration = -5,
stepheight = 1.5,
hp_max = 200,
physical = true,
collisionbox = {-1.1, 0, -1.1, 1.1, 1, 1.1},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif self.driver and clicker ~= self.driver and not self.rider then
-- clicker:set_attach(self.object, "", {x=0, y=5, z=-5}, false, {x=0, y=0, z=-2})
clicker:set_attach(self.object, "", {x=0, y=5, z=-5}, {x=0, y=0, z=-2})
self.rider = true
elseif self.driver and clicker ~=self.driver and self.rider then
clicker:set_detach()
self.rider = false
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=-2, y=15, z=-1}, true, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{to_player=self.driver:get_player_name(), gain = 4, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
end)
end
end,
on_punch = vehicles.on_punch,
on_activate = function(self)
self.nitro = true
end,
on_step = function(self, dtime)
return vehicles.on_step(self, dtime, {
speed = 14,
decell = 0.6,
boost = true,
boost_duration = 6,
boost_effect = "vehicles_nitro.png",
sound_duration = 11,
driving_sound = "engine",
brakes = true,
},
function()
local pos = self.object:get_pos()
minetest.add_particlespawner(
4, --amount
1, --time
{x=pos.x, y=pos.y, z=pos.z}, --minpos
{x=pos.x, y=pos.y, z=pos.z}, --maxpos
{x=0, y=0, z=0}, --minvel
{x=0, y=0, z=0}, --maxvel
{x=-0,y=-0,z=-0}, --minacc
{x=0,y=0,z=0}, --maxacc
0.5, --minexptime
1, --maxexptime
10, --minsize
15, --maxsize
false, --collisiondetection
"vehicles_dust.png" --texture
)
end)
end,
})
vehicles.register_spawner("vehicles:geep", S("Geep"), "vehicles_geep_inv.png")
minetest.register_entity("vehicles:ambulance", {
visual = "mesh",
mesh = "ambulance.b3d",
textures = {"vehicles_ambulance.png"},
velocity = 15,
acceleration = -5,
stepheight = 1.5,
hp_max = 200,
physical = true,
collisionbox = {-1.4, 0, -1.4, 1.4, 2, 1.4},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif self.driver and clicker ~= self.driver and not self.rider then
clicker:set_attach(self.object, clicker, {x=0, y=5, z=4}, {x=0, y=7, z=10})
self.rider = true
clicker:set_hp(20)
elseif self.driver and clicker ~= self.driver and self.rider then
clicker:set_detach()
self.rider = false
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=7, z=14})
minetest.sound_play("engine_start",
{to_player=self.driver:get_player_name(), gain = 4, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
end)
end
end,
on_punch = vehicles.on_punch,
on_activate = function(self)
self.nitro = true
end,
on_step = function(self, dtime)
return vehicles.on_step(self, dtime, {
speed = 13,
decell = 0.6,
moving_anim = {x=1, y=3},
stand_anim = {x=1, y=1},
driving_sound = "engine",
sound_duration = 11,
handling = {initial=1.3, braking=2},
brakes = true,
},
function()
if not self.siren_ready then
minetest.sound_play("ambulance",
{pos=self.object:get_pos(), gain = 0.1, max_hear_distance = 3, loop = false})
self.siren_ready = true
minetest.after(4, function()
self.siren_ready = false
end)
end
end)
end,
})
vehicles.register_spawner("vehicles:ambulance", S("Ambulance"), "vehicles_ambulance_inv.png")
minetest.register_entity("vehicles:ute", {
visual = "mesh",
mesh = "ute.b3d",
textures = {"vehicles_ute.png"},
velocity = 17,
acceleration = -5,
stepheight = 1.5,
hp_max = 200,
physical = true,
collisionbox = {-1.4, 0, -1.4, 1.4, 1, 1.4},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif self.driver and clicker ~= self.driver and not self.rider then
clicker:set_attach(self.object, clicker, {x=0, y=5, z=-5}, {x=0, y=0, z=-2})
self.rider = true
elseif self.driver and clicker ~=self.driver and self.rider then
clicker:set_detach()
self.rider = false
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{to_player=self.driver:get_player_name(), gain = 4, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
end)
end
end,
on_punch = vehicles.on_punch,
on_activate = function(self)
self.nitro = true
end,
on_step = function(self, dtime)
return vehicles.on_step(self, dtime, {
speed = 17,
decell = 0.95,
boost = true,
boost_duration = 6,
boost_effect = "vehicles_nitro.png",
driving_sound = "engine",
sound_duration = 11,
brakes = true,
},
function()
local pos = self.object:get_pos()
minetest.add_particlespawner(
15, --amount
1, --time
{x=pos.x, y=pos.y, z=pos.z}, --minpos
{x=pos.x, y=pos.y, z=pos.z}, --maxpos
{x=0, y=0, z=0}, --minvel
{x=0, y=0, z=0}, --maxvel
{x=-0,y=-0,z=-0}, --minacc
{x=0,y=0,z=0}, --maxacc
0.5, --minexptime
1, --maxexptime
10, --minsize
15, --maxsize
false, --collisiondetection
"vehicles_dust.png" --texture
)
end)
end,
})
vehicles.register_spawner("vehicles:ute", S("Ute (dirty)"), "vehicles_ute_inv.png")
minetest.register_entity("vehicles:ute2", {
visual = "mesh",
mesh = "ute.b3d",
textures = {"vehicles_ute2.png"},
velocity = 17,
acceleration = -5,
stepheight = 1.5,
hp_max = 200,
physical = true,
collisionbox = {-1.4, 0, -1.4, 1.4, 1, 1.4},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif self.driver and clicker ~= self.driver and not self.rider then
clicker:set_attach(self.object, clicker, {x=0, y=5, z=-5}, {x=0, y=0, z=0})
self.rider = true
elseif self.driver and clicker ~=self.driver and self.rider then
clicker:set_detach()
self.rider = false
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{to_player=self.driver:get_player_name(), gain = 4, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
end)
end
end,
on_punch = vehicles.on_punch,
on_activate = function(self)
self.nitro = true
end,
on_step = function(self, dtime)
return vehicles.on_step(self, dtime, {
speed = 17,
decell = 0.95,
boost = true,
boost_duration = 6,
boost_effect = "vehicles_nitro.png",
driving_sound = "engine",
sound_duration = 11,
brakes = true,
})
end,
})
vehicles.register_spawner("vehicles:ute2", S("Ute (clean)"), "vehicles_ute_inv.png")
minetest.register_entity("vehicles:astonmaaton", {
visual = "mesh",
mesh = "astonmaaton.b3d",
textures = {"vehicles_astonmaaton.png"},
velocity = 19,
acceleration = -5,
stepheight = step,
hp_max = 200,
physical = true,
collisionbox = {-1, 0, -1, 1.3, 1, 1},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{to_player=self.driver:get_player_name(), gain = 4, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
end)
end
end,
on_punch = vehicles.on_punch,
on_activate = function(self)
self.nitro = true
end,
on_step = function(self, dtime)
return vehicles.on_step(self, dtime, {
speed = 19,
decell = 0.99,
boost = true,
boost_duration = 5,
boost_effect = "vehicles_nitro.png",
driving_sound = "engine",
sound_duration = 11,
brakes = true,
})
end,
})
vehicles.register_spawner("vehicles:astonmaaton", S("Aston Maaton (white)"), "vehicles_astonmaaton_inv.png")
minetest.register_entity("vehicles:nizzan", {
visual = "mesh",
mesh = "nizzan.b3d",
textures = {"vehicles_nizzan.png"},
velocity = 20,
acceleration = -5,
stepheight = step,
hp_max = 200,
physical = true,
collisionbox = {-1, 0, -1, 1.3, 1, 1},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{to_player=self.driver:get_player_name(), gain = 4, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
end)
end
end,
on_punch = vehicles.on_punch,
on_activate = function(self)
self.nitro = true
end,
on_step = function(self, dtime)
return vehicles.on_step(self, dtime, {
speed = 18,
decell = 0.99,
boost = true,
boost_duration = 5,
boost_effect = "vehicles_nitro.png",
driving_sound = "engine",
sound_duration = 11,
brakes = true,
},
function()
local pos = self.object:get_pos()
minetest.add_particlespawner(
15, --amount
1, --time
{x=pos.x, y=pos.y, z=pos.z}, --minpos
{x=pos.x, y=pos.y, z=pos.z}, --maxpos
{x=0, y=0, z=0}, --minvel
{x=0, y=0, z=0}, --maxvel
{x=-0,y=-0,z=-0}, --minacc
{x=0,y=0,z=0}, --maxacc
0.5, --minexptime
1, --maxexptime
10, --minsize
15, --maxsize
false, --collisiondetection
"vehicles_dust.png" --texture
)
end)
end,
})
vehicles.register_spawner("vehicles:nizzan", S("Nizzan (brown)"), "vehicles_nizzan_inv.png")
minetest.register_entity("vehicles:nizzan2", {
visual = "mesh",
mesh = "nizzan.b3d",
textures = {"vehicles_nizzan2.png"},
velocity = 20,
acceleration = -5,
stepheight = step,
hp_max = 200,
physical = true,
collisionbox = {-1, 0, -1, 1.3, 1, 1},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{to_player=self.driver:get_player_name(), gain = 4, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
end)
end
end,
on_activate = function(self)
self.nitro = true
end,
on_punch = vehicles.on_punch,
on_step = function(self, dtime)
return vehicles.on_step(self, dtime, {
speed = 18,
decell = 0.99,
boost = true,
boost_duration = 5,
boost_effect = "vehicles_nitro.png",
driving_sound = "engine",
sound_duration = 11,
brakes = true,
},
function()
local pos = self.object:get_pos()
minetest.add_particlespawner(
15, --amount
1, --time
{x=pos.x, y=pos.y, z=pos.z}, --minpos
{x=pos.x, y=pos.y, z=pos.z}, --maxpos
{x=0, y=0, z=0}, --minvel
{x=0, y=0, z=0}, --maxvel
{x=-0,y=-0,z=-0}, --minacc
{x=0,y=0,z=0}, --maxacc
0.2, --minexptime
0.5, --maxexptime
20, --minsize
25, --maxsize
false, --collisiondetection
"vehicles_dust.png" --texture
)
end)
end,
})
vehicles.register_spawner("vehicles:nizzan2", S("Nizzan (green)"), "vehicles_nizzan_inv2.png")
minetest.register_entity("vehicles:lambogoni", {
visual = "mesh",
mesh = "lambogoni.b3d",
textures = {"vehicles_lambogoni.png"},
velocity = 19,
acceleration = -5,
stepheight = step,
hp_max = 200,
physical = true,
collisionbox = {-1, 0, -1, 1.3, 1, 1},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{to_player=self.driver:get_player_name(), gain = 4, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
end)
end
end,
on_punch = vehicles.on_punch,
on_activate = function(self)
self.nitro = true
end,
on_step = function(self, dtime)
return vehicles.on_step(self, dtime, {
speed = 19,
decell = 0.99,
boost = true,
boost_duration = 4,
boost_effect = "vehicles_nitro.png",
driving_sound = "engine",
sound_duration = 11,
brakes = true,
})
end,
})
vehicles.register_spawner("vehicles:lambogoni", S("Lambogoni (grey)"), "vehicles_lambogoni_inv.png")
minetest.register_entity("vehicles:lambogoni2", {
visual = "mesh",
mesh = "lambogoni.b3d",
textures = {"vehicles_lambogoni2.png"},
velocity = 19,
acceleration = -5,
stepheight = step,
hp_max = 200,
physical = true,
collisionbox = {-1, 0, -1, 1.3, 1, 1},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{to_player=self.driver:get_player_name(), gain = 4, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
end)
end
end,
on_punch = vehicles.on_punch,
on_activate = function(self)
self.nitro = true
end,
on_step = function(self, dtime)
return vehicles.on_step(self, dtime, {
speed = 19,
decell = 0.99,
boost = true,
boost_duration = 4,
boost_effect = "vehicles_nitro.png",
driving_sound = "engine",
sound_duration = 11,
brakes = true,
})
end,
})
vehicles.register_spawner("vehicles:lambogoni2", S("Lambogoni (yellow)"), "vehicles_lambogoni2_inv.png")
minetest.register_entity("vehicles:masda", {
visual = "mesh",
mesh = "masda.b3d",
textures = {"vehicles_masda.png"},
velocity = 21,
acceleration = -5,
stepheight = step,
hp_max = 200,
physical = true,
collisionbox = {-1, 0, -1, 1.3, 1, 1},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{to_player=self.driver:get_player_name(), gain = 4, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
end)
end
end,
on_punch = vehicles.on_punch,
on_activate = function(self)
self.nitro = true
end,
on_step = function(self, dtime)
return vehicles.on_step(self, dtime, {
speed = 21,
decell = 0.99,
boost = true,
boost_duration = 4,
boost_effect = "vehicles_nitro.png",
driving_sound = "engine",
sound_duration = 11,
brakes = true,
})
end,
})
vehicles.register_spawner("vehicles:masda", S("Masda (pink)"), "vehicles_masda_inv.png")
minetest.register_entity("vehicles:masda2", {
visual = "mesh",
mesh = "masda.b3d",
textures = {"vehicles_masda2.png"},
velocity = 15,
acceleration = -5,
stepheight = step,
hp_max = 200,
physical = true,
collisionbox = {-1, 0, -1, 1.3, 1, 1},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{to_player=self.driver:get_player_name(), gain = 4, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
end)
end
end,
on_activate = function(self)
self.nitro = true
end,
on_punch = vehicles.on_punch,
on_step = function(self, dtime)
return vehicles.on_step(self, dtime, {
speed = 21,
decell = 0.99,
boost = true,
boost_duration = 4,
boost_effect = "vehicles_nitro.png",
driving_sound = "engine",
sound_duration = 11,
brakes = true,
})
end,
})
vehicles.register_spawner("vehicles:masda2", S("Masda (orange)"), "vehicles_masda_inv2.png")
minetest.register_entity("vehicles:policecar", {
visual = "mesh",
mesh = "policecar.b3d",
textures = {"vehicles_policecar.png"},
velocity = 15,
acceleration = -5,
stepheight = step,
hp_max = 190,
physical = true,
collisionbox = {-1, 0, -1, 1.3, 1, 1},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{to_player=self.driver:get_player_name(), gain = 4, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
end)
end
end,
on_activate = function(self)
self.nitro = true
end,
on_punch = vehicles.on_punch,
on_step = function(self, dtime)
return vehicles.on_step(self, dtime, {
speed = 20,
decell = 0.99,
boost = true,
boost_duration = 8,
boost_effect = "vehicles_nitro.png",
driving_sound = "engine",
sound_duration = 11,
brakes = true,
})
end,
})
vehicles.register_spawner("vehicles:policecar", S("Police Car (US)"), "vehicles_policecar_inv.png")
minetest.register_entity("vehicles:musting", {
visual = "mesh",
mesh = "musting.b3d",
textures = {"vehicles_musting.png"},
velocity = 15,
acceleration = -5,
stepheight = step,
hp_max = 200,
physical = true,
collisionbox = {-1, 0, -1, 1.3, 1, 1},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{to_player=self.driver:get_player_name(), gain = 4, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
end)
end
end,
on_activate = function(self)
self.nitro = true
end,
on_punch = vehicles.on_punch,
on_step = function(self, dtime)
return vehicles.on_step(self, dtime, {
speed = 17,
decell = 0.99,
boost = true,
boost_duration = 4,
boost_effect = "vehicles_nitro.png",
driving_sound = "engine",
sound_duration = 11,
brakes = true,
})
end,
})
vehicles.register_spawner("vehicles:musting", S("Musting (purple)"), "vehicles_musting_inv2.png")
minetest.register_entity("vehicles:musting2", {
visual = "mesh",
mesh = "musting.b3d",
textures = {"vehicles_musting2.png"},
velocity = 15,
acceleration = -5,
stepheight = step,
hp_max = 200,
physical = true,
collisionbox = {-1, 0, -1, 1.3, 1, 1},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{to_player=self.driver:get_player_name(), gain = 4, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
end)
end
end,
on_punch = vehicles.on_punch,
on_activate = function(self)
self.nitro = true
end,
on_step = function(self, dtime)
return vehicles.on_step(self, dtime, {
speed = 17,
decell = 0.99,
boost = true,
boost_duration = 4,
boost_effect = "vehicles_nitro.png",
driving_sound = "engine",
sound_duration = 11,
brakes = true,
})
end,
})
vehicles.register_spawner("vehicles:musting2", S("Musting (white)"), "vehicles_musting_inv.png")
minetest.register_entity("vehicles:fourd", {
visual = "mesh",
mesh = "fourd.b3d",
textures = {"vehicles_fourd.png"},
velocity = 15,
acceleration = -5,
stepheight = step,
hp_max = 200,
physical = true,
collisionbox = {-1, 0, -1, 1.3, 1, 1},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{to_player=self.driver:get_player_name(), gain = 4, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
end)
end
end,
on_activate = function(self)
self.nitro = true
end,
on_punch = vehicles.on_punch,
on_step = function(self, dtime)
return vehicles.on_step(self, dtime, {
speed = 15,
decell = 0.99,
driving_sound = "engine",
sound_duration = 11,
moving_anim = {x=3, y=18},
stand_anim = {x=1, y=1},
brakes = true,
})
end,
})
vehicles.register_spawner("vehicles:fourd", S("Fourd"), "vehicles_fourd_inv.png")
minetest.register_entity("vehicles:fewawi", {
visual = "mesh",
mesh = "fewawi.b3d",
textures = {"vehicles_fewawi.png"},
velocity = 15,
acceleration = -5,
stepheight = step,
hp_max = 200,
physical = true,
collisionbox = {-1, 0, -1, 1.3, 1, 1},
on_rightclick = function(self, clicker)
local ctrl = clicker:get_player_control()
if ctrl.sneak then
if not self.lights then
self.object:set_properties({textures = {"vehicles_fewawi_lights.png"},})
self.lights = true
else
self.object:set_properties({textures = {"vehicles_fewawi.png"},})
self.lights = false
end
else
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{to_player=self.driver:get_player_name(), gain = 4, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
end)
end
end
end,
on_punch = vehicles.on_punch,
on_activate = function(self)
self.nitro = true
end,
on_step = function(self, dtime)
return vehicles.on_step(self, dtime, {
speed = 20,
decell = 0.99,
boost = true,
boost_duration = 4,
boost_effect = "vehicles_nitro.png",
driving_sound = "engine",
sound_duration = 11,
brakes = true,
})
end,
})
vehicles.register_spawner("vehicles:fewawi", S("Fewawi (red)"), "vehicles_fewawi_inv.png")
minetest.register_entity("vehicles:fewawi2", {
visual = "mesh",
mesh = "fewawi.b3d",
textures = {"vehicles_fewawi2.png"},
velocity = 15,
acceleration = -5,
stepheight = step,
hp_max = 200,
physical = true,
collisionbox = {-1, 0, -1, 1.3, 1, 1},
on_rightclick = function(self, clicker)
local ctrl = clicker:get_player_control()
if ctrl.sneak then
if not self.lights then
self.object:set_properties({textures = {"vehicles_fewawi_lights2.png"},})
self.lights = true
else
self.object:set_properties({textures = {"vehicles_fewawi2.png"},})
self.lights = false
end
else
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{to_player=self.driver:get_player_name(), gain = 4, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
end)
end
end
end,
on_punch = vehicles.on_punch,
on_activate = function(self)
self.nitro = true
end,
on_step = function(self, dtime)
return vehicles.on_step(self, dtime, {
speed = 20,
decell = 0.99,
boost = true,
boost_duration = 4,
boost_effect = "vehicles_nitro.png",
driving_sound = "engine",
sound_duration = 11,
brakes = true,
})
end,
})
vehicles.register_spawner("vehicles:fewawi2", S("Fewawi (blue)"), "vehicles_fewawi_inv2.png")
minetest.register_entity("vehicles:pooshe", {
visual = "mesh",
mesh = "pooshe.b3d",
textures = {"vehicles_pooshe.png"},
velocity = 15,
acceleration = -5,
stepheight = step,
hp_max = 200,
physical = true,
collisionbox = {-1, 0, -1, 1.3, 1, 1},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{to_player=self.driver:get_player_name(), gain = 4, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
end)
end
end,
on_activate = function(self)
self.nitro = true
end,
on_punch = vehicles.on_punch,
on_step = function(self, dtime)
return vehicles.on_step(self, dtime, {
speed = 15,
decell = 0.99,
boost = true,
boost_duration = 4,
boost_effect = "vehicles_nitro.png",
driving_sound = "engine",
sound_duration = 11,
brakes = true,
})
end,
})
vehicles.register_spawner("vehicles:pooshe", S("Pooshe (red)"), "vehicles_pooshe_inv.png")
minetest.register_entity("vehicles:pooshe2", {
visual = "mesh",
mesh = "pooshe.b3d",
textures = {"vehicles_pooshe2.png"},
velocity = 15,
acceleration = -5,
stepheight = step,
hp_max = 200,
physical = true,
collisionbox = {-1, 0, -1, 1.3, 1, 1},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{to_player=self.driver:get_player_name(), gain = 4, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
end)
end
end,
on_punch = vehicles.on_punch,
on_activate = function(self)
self.nitro = true
end,
on_step = function(self, dtime)
return vehicles.on_step(self, dtime, {
speed = 20,
decell = 0.99,
boost = true,
boost_duration = 4,
boost_effect = "vehicles_nitro.png",
driving_sound = "engine",
sound_duration = 11,
brakes = true,
})
end,
})
vehicles.register_spawner("vehicles:pooshe2", S("Pooshe (yellow)"), "vehicles_pooshe_inv2.png")
minetest.register_entity("vehicles:lightcycle", {
visual = "mesh",
mesh = "lightcycle.b3d",
textures = {"vehicles_lightcycle.png"},
velocity = 15,
acceleration = -5,
stepheight = step,
hp_max = 200,
physical = true,
collisionbox = {-1, 0, -1, 1.3, 1, 1},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
self.sound_ready = true
end
end,
on_activate = function(self)
self.nitro = true
end,
on_punch = vehicles.on_punch,
on_step = function(self, dtime)
return vehicles.on_step(self, dtime, {
speed = 20,
decell = 0.85,
boost = true,
boost_duration = 4,
boost_effect = "vehicles_nitro.png",
place_node = "vehicles:light_barrier",
place_trigger = true,
death_node = "vehicles:light_barrier2",
handling = {initial=3, braking=2.2}
})
end,
})
vehicles.register_spawner("vehicles:lightcycle", S("Lightcycle"), "vehicles_lightcycle_inv.png")
minetest.register_entity("vehicles:lightcycle2", {
visual = "mesh",
mesh = "lightcycle.b3d",
textures = {"vehicles_lightcycle2.png"},
velocity = 15,
acceleration = -5,
stepheight = step,
hp_max = 200,
physical = true,
collisionbox = {-1, 0, -1, 1.3, 1, 1},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
self.sound_ready = true
end
end,
on_activate = function(self)
self.nitro = true
end,
on_punch = vehicles.on_punch,
on_step = function(self, dtime)
return vehicles.on_step(self, dtime, {
speed = 20,
decell = 0.85,
boost = true,
boost_duration = 4,
boost_effect = "vehicles_nitro.png",
place_node = "vehicles:light_barrier2",
place_trigger = true,
death_node = "vehicles:light_barrier",
handling = {initial=3, braking=2.2}
})
end,
})
vehicles.register_spawner("vehicles:lightcycle2", S("Lightcycle 2"), "vehicles_lightcycle_inv2.png")
minetest.register_entity("vehicles:boat", {
visual = "mesh",
mesh = "boat.b3d",
textures = {"vehicles_boat.png"},
velocity = 15,
acceleration = -5,
stepheight = 0,
hp_max = 200,
physical = true,
collisionbox = {-1, 0.2, -1, 1.3, 1, 1},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
end
end,
on_punch = vehicles.on_punch,
on_step = function(self, dtime)
return vehicles.on_step(self, dtime, {
speed = 10,
decell = 0.85,
is_watercraft = true,
gravity = 0,
boost = true,
boost_duration = 10,
boost_effect = "vehicles_splash.png",
brakes = true,
braking_effect = "vehicles_splash.png",
handling = {initial=1.8, braking=2.3}
})
end,
})
vehicles.register_spawner("vehicles:boat", S("Speedboat"), "vehicles_boat_inv.png", true)
minetest.register_entity("vehicles:jet", {
visual = "mesh",
mesh = "jet.b3d",
textures = {"vehicles_jet.png"},
velocity = 15,
acceleration = -5,
hp_max = 200,
animation_speed = 5,
physical = true,
animations = {
gear = {x=1, y=1},
nogear = {x=10, y=10},
},
collisionbox = {-1, -0.9, -0.9, 1, 0.9, 0.9},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=0, y=4, z=3}, false, {x=0, y=4, z=3})
end
end,
on_punch = vehicles.on_punch,
on_step = function(self, dtime)
return vehicles.on_step(self, dtime, {
speed = 20,
decell = 0.95,
shoots = true,
arrow = "vehicles:missile_2",
reload_time = 1,
moving_anim = {x=10, y=10},
stand_anim = {x=1, y=1},
fly = true,
fly_mode = "rise",
braking_effect = "vehicles_trans.png",
})
end,
})
vehicles.register_spawner("vehicles:jet", S("Jet"), "vehicles_jet_inv.png")
minetest.register_entity("vehicles:apache", {
visual = "mesh",
mesh = "apache.b3d",
textures = {"vehicles_helicopter2.png"},
velocity = 15,
acceleration = -5,
hp_max = 200,
animation_speed = 5,
physical = true,
collisionbox = {-3, 0, -3, 3, 1.5, 3},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=0, y=20, z=17}, true, {x=0, y=10, z=14})
end
end,
on_punch = vehicles.on_punch,
on_step = function(self, dtime)
return vehicles.on_step(self, dtime, {
speed = 16,
decell = 0.95,
shoots = true,
arrow = "vehicles:missile_2",
reload_time = 1,
shoots2 = true,
shoot_y = 3,
shoot_y2 = 1.5,
arrow2 = "vehicles:bullet",
reload_time2 = 0.1,
moving_anim = {x=2, y=18},
stand_anim = {x=25, y=25},
fly = true,
fly_mode = "rise",
gravity = 0.2,
animation_speed = 40,
})
end,
})
vehicles.register_spawner("vehicles:apache", S("Apache Helicopter"), "vehicles_helicopter2_inv.png")
minetest.register_entity("vehicles:helicopter", {
visual = "mesh",
mesh = "helicopter.b3d",
textures = {"vehicles_helicopter.png"},
velocity = 15,
acceleration = -5,
hp_max = 100,
animation_speed = 5,
physical = true,
animations = {
gear = {x=1, y=1},
nogear = {x=10, y=10},
},
collisionbox = {-1.2, 0, -1.2, 1.2, 2, 1.2},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=0, y=4, z=1}, false, {x=0, y=2, z=13})
end
end,
on_punch = vehicles.on_punch,
on_step = function(self, dtime)
return vehicles.on_step(self, dtime, {
speed = 10,
decell = 0.95,
moving_anim = {x=1, y=20},
stand_anim = {x=1, y=1},
fly = true,
fly_mode = "rise",
animation_speed = 35,
})
end,
})
vehicles.register_spawner("vehicles:helicopter", S("Helicopter"), "vehicles_helicopter_inv.png")
minetest.register_entity("vehicles:plane", {
visual = "mesh",
mesh = "plane.b3d",
textures = {"vehicles_plane.png"},
velocity = 15,
acceleration = -5,
hp_max = 200,
animation_speed = 5,
physical = true,
collisionbox = {-1.1, 0, -1, 1, 1.9, 1.1},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=0, y=8, z=3}, false, {x=0, y=9, z=0})
end
end,
on_punch = vehicles.on_punch,
on_step = function(self, dtime)
if self.anim and not self.driver then
self.object:set_animation({x=1, y=1}, 5, 0)
end
return vehicles.on_step(self, dtime, {
speed = 14,
decell = 0.95,
fly = true,
fly_mode = "hold",
},
function()
if not self.anim then
self.object:set_animation({x=1, y=9}, 20, 0)
self.anim = true
end
end,
function()
self.anim = false
end)
end,
})
vehicles.register_spawner("vehicles:plane", S("Plane"), "vehicles_plane_inv.png")
minetest.register_entity("vehicles:parachute", {
visual = "mesh",
mesh = "parachute.b3d",
textures = {"vehicles_parachute.png"},
velocity = 15,
acceleration = -5,
hp_max = 2,
physical = true,
collisionbox = {-0.5, -1, -0.5, 0.5, 1, 0.5},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
vehicles.object_attach(self, clicker, {x=0, y=0, z=-1.5}, false, {x=0, y=-4, z=0})
end
end,
on_step = function(self, dtime)
if self.driver then
vehicles.object_glide(self, dtime, 8, 0.92, -0.2, "", "")
return false
end
self.object:remove()
return true
end,
})
minetest.register_tool("vehicles:backpack", {
description = S("Parachute"),
inventory_image = "vehicles_backpack.png",
wield_scale = {x = 1.5, y = 1.5, z = 1},
tool_capabilities = {
full_punch_interval = 0.7,
max_drop_level=1,
groupcaps={
snappy={times={[1]=2.0, [2]=1.00, [3]=0.35}, uses=30, maxlevel=3},
},
damage_groups = {fleshy=1},
},
on_use = function(item, placer, pointed_thing)
local dir = placer:get_look_dir()
local playerpos = placer:get_pos()
local obj = minetest.env:add_entity({x=playerpos.x+0+dir.x,y=playerpos.y+1+dir.y,z=playerpos.z+0+dir.z}, "vehicles:parachute")
local entity = obj:get_luaentity()
if obj.driver and placer == obj.driver then
vehicles.object_detach(entity, placer, {x=1, y=0, z=1})
elseif not obj.driver then
vehicles.object_attach(entity, placer, {x=0, y=0, z=0}, true, {x=0, y=2, z=0})
end
item:take_item()
return item
end,
})
--wings
--currently doesn't work
minetest.register_entity("vehicles:wing_glider", {
visual = "mesh",
mesh = "wings.b3d",
textures = {"vehicles_wings.png"},
velocity = 15,
acceleration = -5,
hp_max = 2,
armor = 0,
physical = false,
collisionbox = {-0.5, -0.1, -0.5, 0.5, 0.1, 0.5},
on_step = function(self, dtime)
if self.driver then
local dir = self.driver:get_look_dir()
local vec = {x=dir.x*16,y=dir.y*16+1,z=dir.z*16}
local yaw = self.driver:get_look_horizontal()
self.object:set_yaw(yaw+math.pi)
self.object:set_velocity(vec)
self.driver:set_animation({x=162, y=167}, 0, 0)
if not self.anim then
self.object:set_animation({x=25, y=45}, 10, 0)
self.anim = true
end
return false
else
self.object:remove()
end
return true
end,
on_punch = function(self, puncher)
if not self.driver then
local name = self.object:get_luaentity().name
local pos = self.object:get_pos()
minetest.env:add_item(pos, name.."_spawner")
self.object:remove()
end
if self.object:get_hp() == 0 then
if self.driver then
vehicles.object_detach(self, self.driver, {x=1, y=0, z=1})
end
self.object:remove()
end
end,
})
minetest.register_tool("vehicles:wings", {
description = S("Wings"),
inventory_image = "vehicles_backpack.png",
wield_scale = {x = 1.5, y = 1.5, z = 1},
tool_capabilities = {
full_punch_interval = 0.7,
max_drop_level=1,
groupcaps={
snappy={times={[1]=2.0, [2]=1.00, [3]=0.35}, uses=30, maxlevel=3},
},
damage_groups = {fleshy=1},
},
on_use = function(item, placer, pointed_thing)
local wings_ready = true
local dir = placer:get_look_dir()
local playerpos = placer:get_pos()
local objs = minetest.get_objects_inside_radius({x=playerpos.x,y=playerpos.y,z=playerpos.z}, 2)
for k, obj2 in pairs(objs) do
if obj2:get_luaentity() ~= nil and obj2:get_luaentity().name == "vehicles:wing_glider" then
local wing = obj2:get_luaentity()
wing.driver = nil
obj2:remove()
vehicles.object_detach(obj2:get_luaentity(), placer, {x=1, y=0, z=1})
placer:set_properties({
visual_size = {x=1, y=1},
})
wings_ready = false
end
end
if wings_ready then
local obj = minetest.env:add_entity({x=playerpos.x+0+dir.x,y=playerpos.y+1+dir.y,z=playerpos.z+0+dir.z}, "vehicles:wing_glider")
local entity = obj:get_luaentity()
placer:set_attach(entity.object, "", {x=0,y=-5,z=0}, {x=0,y=-3,z=0})
entity.driver = placer
placer:set_properties({
visual_size = {x=1, y=-1},
})
item:add_wear(500)
return item
end
end,
})
minetest.register_tool("vehicles:rc", {
description = S("Rc (use with missiles)"),
inventory_image = "vehicles_rc.png",
wield_scale = {x = 1.5, y = 1.5, z = 1},
tool_capabilities = {
full_punch_interval = 0.7,
max_drop_level=1,
groupcaps={
snappy={times={[1]=2.0, [2]=1.00, [3]=0.35}, uses=30, maxlevel=3},
},
damage_groups = {fleshy=1},
},
on_use = function(item, placer, pointed_thing)
local dir = placer:get_look_dir()
local playerpos = placer:get_pos()
local pname = placer:get_player_name()
local inv = minetest.get_inventory({type="player", name=pname})
if inv:contains_item("main", "vehicles:missile_2_item") then
local creative_mode = minetest.is_creative_enabled(placer:get_player_name())
if not creative_mode then inv:remove_item("main", "vehicles:missile_2_item") end
local obj = minetest.env:add_entity({x=playerpos.x+0+dir.x,y=playerpos.y+1+dir.y,z=playerpos.z+0+dir.z}, "vehicles:missile")
local object = obj:get_luaentity()
object.launcher = placer
object.vehicle = nil
local vec = {x=dir.x*6,y=dir.y*6,z=dir.z*6}
obj:set_velocity(vec)
return item
end
end,
})
if minetest.get_modpath("default") and minetest.get_modpath("dye") then
dofile(minetest.get_modpath(minetest.get_current_modname()).."/crafting.lua")
end
local vehicles_nodes = minetest.settings:get('vechicles_nodes') or true
if vehicles_nodes then
dofile(minetest.get_modpath(minetest.get_current_modname()).."/nodes.lua")
end
end--if enable_built_in then