Jeep --> Geep

master
D00Med 2016-11-26 09:45:31 +10:00
parent a64b054b00
commit cf384cd222
6 changed files with 44 additions and 92 deletions

120
api.lua
View File

@ -394,11 +394,13 @@ function object_turret(entity, dtime, height, arrow, shoot_interval)
end
--basic flying, with optional weapons
function object_fly(entity, dtime, speed, accel, decell, shoots, arrow, reload, moving_anim, stand_anim)
function object_fly(entity, dtime, speed, accel, decell, shoots, arrow, reload, moving_anim, stand_anim, mode2)
local mode2 = mode2 or "hold"
local ctrl = entity.driver:get_player_control()
local dir = entity.driver:get_look_dir();
local velo = entity.object:getvelocity()
local vec_forward = {x=dir.x*speed,y=(dir.y*speed)/4+math.abs(velo.z+velo.x)/10,z=dir.z*speed}
local vec_rise = {x=entity.object:getvelocity().x, y=speed*accel, z=entity.object:getvelocity().z}
local acc_forward = {x=dir.x*accel/2,y=dir.y*accel/2+3,z=dir.z*accel/2}
--local vec_backward = {x=-dir.x*speed,y=dir.y*speed+3,z=-dir.z*speed}
--local acc_backward = {x=dir.x*accel/2,y=dir.y*accel/2+3,z=dir.z*accel/2}
@ -407,6 +409,16 @@ function object_fly(entity, dtime, speed, accel, decell, shoots, arrow, reload,
--pitch doesn't work/exist
--local pitch = entity.driver:get_look_pitch();
-- --timer
-- local absolute_speed = math.sqrt(math.pow(velo.x, 2)+math.pow(velo.z, 2))
-- if absolute_speed <= speed and ctrl.up then
-- timer = timer + 1*dtime
-- end
-- if not ctrl.up then
-- timer = 0
-- end
-- --timer dependant variables
-- local vec_forward = {x=dir.x*speed/4*math.atan(0.5*timer-2)+8*dir.x,y=dir.y*speed/4*math.atan(0.5*timer-2)+8*dir.y,z=dir.z*speed/4*math.atan(0.5*timer-2)+8*dir.z}
--water effects
local pos = entity.object:getpos()
@ -423,84 +435,34 @@ function object_fly(entity, dtime, speed, accel, decell, shoots, arrow, reload,
--entity.object:setpitch(pitch+math.pi+math.pi/2)
--entity.object:setvelocity(vec_backward)
--entity.object:setacceleration(acc_backward)
elseif not ctrl.down or ctrl.up then
entity.object:setyaw(yaw+math.pi+math.pi/2)
entity.object:setvelocity(vec_stop)
entity.object:setacceleration({x=0, y=-4.5, z=0})
--lib_mount animation
if moving_anim ~= nil and not entity.moving then
entity.object:set_animation(moving_anim, 20, 0)
entity.moving = true
end
if ctrl.jump and ctrl.up then
entity.object:setvelocity({x=dir.x*speed, y=0, z=dir.z*speed})
elseif ctrl.jump and not ctrl.up then
entity.object:setvelocity({x=velo.x*decell, y=0, z=velo.z*decell})
end
if ctrl.sneak and shoots and entity.loaded then
local pname = entity.driver:get_player_name();
local inv = minetest.get_inventory({type="player", name=pname});
if inv:contains_item("main", arrow.."_item") then
local remov = inv:remove_item("main", arrow.."_item")
entity.loaded = false
local pos = entity.object:getpos()
local obj = minetest.env:add_entity({x=pos.x+0+dir.x*2,y=pos.y+1.5+dir.y,z=pos.z+0+dir.z*2}, arrow)
local vec = {x=dir.x*9,y=dir.y*9,z=dir.z*9}
local yaw = entity.driver:get_look_yaw();
obj:setyaw(yaw+math.pi/2)
obj:setvelocity(vec)
local object = obj:get_luaentity()
object.launcher = entity.driver
minetest.after(reload, function()
entity.loaded = true
end)
end
end
--lib_mount animation
if minetest.get_modpath("mobs")then
if velo.x == 0 and velo.y == 0 and velo.z == 0 then
if stand_anim and stand_anim ~= nil then
entity.object:set_animation(entity, stand_anim)
end
return
end
if moving_anim and moving_anim ~= nil then
entity.object:set_animation(entity, moving_anim)
end
end
end
--flying with jump to increase height in addition to looking up/down
function object_fly_2(entity, dtime, speed, accel, decell, shoots, arrow, reload, moving_anim, stand_anim)
local ctrl = entity.driver:get_player_control()
local dir = entity.driver:get_look_dir();
local yvel = entity.object:getvelocity().y
local vec_forward = {x=dir.x*speed,y=yvel,z=dir.z*speed}
local acc_forward = {x=dir.x*accel/2,y=yvel,z=dir.z*accel/2}
--local vec_backward = {x=-dir.x*speed,y=yvel,z=-dir.z*speed}
--local acc_backward = {x=dir.x*accel/2,y=yvel,z=dir.z*accel/2}
local vec_stop = {x=entity.object:getvelocity().x*decell, y=entity.object:getvelocity().y, z=entity.object:getvelocity().z*decell}
local vec_rise = {x=entity.object:getvelocity().x, y=speed*accel, z=entity.object:getvelocity().z}
local yaw = entity.driver:get_look_yaw();
--water effects
local pos = entity.object:getpos()
local node = minetest.get_node(pos).name
if node == "default:water_source" or node == "default:river_water_source" or node == "default:river_water_flowing" or node == "default:water_flowing" then
entity.object:setvelocity({x=velo.x*0.9, y=-1, z=velo.z*0.9})
elseif ctrl.up then
entity.object:setyaw(yaw+math.pi+math.pi/2)
entity.object:setvelocity(vec_forward)
entity.object:setacceleration(acc_forward)
--elseif ctrl.down then
-- entity.object:setyaw(yaw+math.pi+math.pi/2)
-- entity.object:setvelocity(vec_backward)
-- entity.object:setacceleration(acc_backward)
elseif ctrl.jump then
elseif ctrl.jump and mode2 == "rise" then
entity.object:setyaw(yaw+math.pi+math.pi/2)
entity.object:setvelocity(vec_rise)
elseif not ctrl.down or ctrl.up or ctrl.jump then
--lib_mount animation
if moving_anim ~= nil and not entity.moving then
entity.object:set_animation(moving_anim, 20, 0)
entity.moving = true
end
elseif not ctrl.up and not ctrl.jump then
entity.object:setyaw(yaw+math.pi+math.pi/2)
entity.object:setvelocity(vec_stop)
entity.object:setacceleration({x=0, y=-4.5, z=0})
--lib_mount animation
if stand_anim ~= nil and entity.moving then
entity.object:set_animation(stand_anim, 20, 0)
entity.moving = false
end
end
if ctrl.jump and ctrl.up and mode2 == "hold" then
entity.object:setvelocity({x=dir.x*speed, y=0, z=dir.z*speed})
elseif not ctrl.jump and not ctrl.up then
entity.object:setvelocity({x=velo.x*decell, y=-1, z=velo.z*decell})
end
if ctrl.sneak and shoots and entity.loaded then
local pname = entity.driver:get_player_name();
@ -521,18 +483,6 @@ function object_fly_2(entity, dtime, speed, accel, decell, shoots, arrow, reload
end)
end
end
--lib_mount animation
local velo = entity.object:getvelocity()
if velo.x == 0 and velo.y == 0 and velo.z == 0 then
if stand_anim and stand_anim ~= nil then
self.object:set_animation(entity, stand_anim)
end
entity.object:setpos(entity.object:getpos())
return
end
if moving_anim and moving_anim ~= nil then
self.object:set_animation(entity, moving_anim)
end
end
--gliding

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@ -253,7 +253,7 @@ minetest.register_entity("vehicles:tank", {
end,
on_step = function(self, dtime)
if self.driver then
object_drive(self, dtime, 6, 0.5, true, "vehicles:missile_2", 1, nil, nil, false)
object_drive(self, dtime, 6, 0.5, true, "vehicles:missile_2", 1, {x=1, y=1}, {x=1, y=1}, false, nil, {x=1, y=1})
return false
end
return true
@ -396,10 +396,10 @@ minetest.register_entity("vehicles:firetruck", {
register_vehicle_spawner("vehicles:firetruck", "Fire truck", "vehicles_firetruck_inv.png")
minetest.register_entity("vehicles:jeep", {
minetest.register_entity("vehicles:geep", {
visual = "mesh",
mesh = "jeep.b3d",
textures = {"vehicles_jeep.png"},
mesh = "geep.b3d",
textures = {"vehicles_geep.png"},
velocity = 15,
acceleration = -5,
stepheight = 1.5,
@ -468,7 +468,7 @@ minetest.register_entity("vehicles:jeep", {
end,
})
register_vehicle_spawner("vehicles:jeep", "Jeep", "vehicles_jeep_inv.png")
register_vehicle_spawner("vehicles:geep", "Geep", "vehicles_geep_inv.png")
minetest.register_entity("vehicles:ute", {
visual = "mesh",
@ -1381,7 +1381,7 @@ minetest.register_entity("vehicles:jet", {
if self.driver and clicker == self.driver then
object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
object_attach(self, clicker, {x=0, y=5, z=5}, false, {x=0, y=3, z=4})
object_attach(self, clicker, {x=0, y=3, z=3}, false, {x=0, y=3, z=3})
end
end,
on_punch = function(self, puncher)
@ -1400,7 +1400,7 @@ minetest.register_entity("vehicles:jet", {
end,
on_step = function(self, dtime)
if self.driver then
object_fly(self, dtime, 14, 0.2, 0.95, true, "vehicles:missile_2", 1, {x=1, y=1}, {x=10, y=10})
object_fly(self, dtime, 14, 0.2, 0.95, true, "vehicles:missile_2", 1, {x=10, y=10}, {x=1, y=1}, "rise")
return false
end
self.object:setvelocity({x=0, y=-1, z=0})

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@ -24,6 +24,8 @@ License for Textures, Models
CC BY-SA 3.0 UNPORTED. Created by D00Med
geep.b3d, and vehicles_jeep.png - CC BY-SA 3.0 UNPORTED. Created by Kdog14
License for sounds:
CC BY-NC 3.0 oniwe https://freesound.org/people/oniwe/sounds/32316/

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