Merge remote-tracking branch 'origin/master'

# Conflicts:
#	license.txt
master
D00Med 2016-11-29 08:41:56 +10:00
commit 9708af67d3
20 changed files with 487 additions and 143 deletions

245
api.lua
View File

@ -47,18 +47,17 @@ local function force_detach(player)
end
function object_attach(entity, player, attach_at, visible, eye_offset)
eye_offset = eye_offset or {x=0, y=0, z=0}
force_detach(player)
entity.driver = player
entity.loaded = true
player:set_attach(entity.object, "", attach_at, {x=0, y=0, z=0})
--this is to hide the player when the attaching doesn't work properly
-- this is to hide the player when the attaching doesn't work properly
if not visible then
player:set_properties({visual_size = {x=0, y=0}})
else
player:set_properties({visual_size = {x=1, y=1}})
end
player:set_eye_offset(eye_offset, {x=0, y=2, z=-40})
player:set_eye_offset(eye_offset, {x=eye_offset.x, y=eye_offset.y+1, z=-40})
default.player_attached[player:get_player_name()] = true
minetest.after(0.2, function()
default.player_set_animation(player, "sit" , 30)
@ -109,13 +108,14 @@ end)
timer = 0
--basic driving, use for basic vehicles/mounts, with optional weapons
function object_drive(entity, dtime, speed, decell, shoots, arrow, reload, moving_anim, stand_anim, jumps)
function object_drive(entity, dtime, speed, decell, shoots, arrow, reload, moving_anim, stand_anim, jump, jump_anim, shoot_anim, shoot_y)
--variables
local shoot_y = shoot_y or 1.5
local ctrl = entity.driver:get_player_control()
local velo = entity.object:getvelocity()
local dir = entity.driver:get_look_dir();
--local vec_forward = {x=dir.x*speed,y=velo.y+1*-2,z=dir.z*speed}
local vec_backward = {x=-dir.x*speed,y=velo.y+1*-2,z=-dir.z*speed}
local vec_backward = {x=-dir.x*speed/4,y=velo.y+1*-2,z=-dir.z*speed/4}
local vec_stop = {x=velo.x*decell,y=velo.y+1*-2,z=velo.z*decell}
local yaw = entity.driver:get_look_yaw();
--timer
@ -128,6 +128,8 @@ function object_drive(entity, dtime, speed, decell, shoots, arrow, reload, movin
end
--timer dependant variables
local vec_forward = {x=dir.x*speed/4*math.atan(0.5*timer-2)+8*dir.x,y=velo.y+1*-2,z=dir.z*speed/4*math.atan(0.5*timer-2)+8*dir.z}
local vec_forward_hover = {x=dir.x*speed/4*math.atan(0.5*timer-2)+8*dir.x,y=1.5,z=dir.z*speed/4*math.atan(0.5*timer-2)+8*dir.z}
local vec_forward_jump = {x=dir.x*speed/4*math.atan(0.5*timer-2)+8*dir.x,y=4,z=dir.z*speed/4*math.atan(0.5*timer-2)+8*dir.z}
--respond to controls
--water effects
@ -138,12 +140,27 @@ function object_drive(entity, dtime, speed, decell, shoots, arrow, reload, movin
elseif ctrl.up then
entity.object:setyaw(yaw+math.pi+math.pi/2)
entity.object:setvelocity(vec_forward)
--lib_mount animation
if moving_anim ~= nil and not entity.moving and not hovering then
entity.object:set_animation(moving_anim, 20, 0)
entity.moving = true
end
elseif ctrl.down then
entity.object:setyaw(yaw+math.pi+math.pi/2)
entity.object:setvelocity(vec_backward)
--lib_mount animation
if moving_anim ~= nil and not entity.moving and not hovering then
entity.object:set_animation(moving_anim, 20, 0)
entity.moving = true
end
elseif not ctrl.down or ctrl.up then
entity.object:setyaw(yaw+math.pi+math.pi/2)
entity.object:setvelocity(vec_stop)
--lib_mount animation
if moving_anim ~= nil and entity.moving and not hovering then
entity.object:set_animation(stand_anim, 20, 0)
entity.moving = false
end
end
if ctrl.sneak and shoots and entity.loaded then
local pname = entity.driver:get_player_name();
@ -152,44 +169,64 @@ function object_drive(entity, dtime, speed, decell, shoots, arrow, reload, movin
local remov = inv:remove_item("main", arrow.."_item")
entity.loaded = false
local pos = entity.object:getpos()
local obj = minetest.env:add_entity({x=pos.x+0+dir.x*2,y=pos.y+1.5+dir.y,z=pos.z+0+dir.z*2}, arrow)
local vec = {x=dir.x*9,y=dir.y*9,z=dir.z*9}
local obj = minetest.env:add_entity({x=pos.x+0+dir.x*2,y=pos.y+shoot_y+dir.y,z=pos.z+0+dir.z*2}, arrow)
local vec = {x=dir.x*14,y=dir.y*14,z=dir.z*14}
local yaw = entity.driver:get_look_yaw();
obj:setyaw(yaw+math.pi/2)
obj:setvelocity(vec)
local object = obj:get_luaentity()
object.launcher = entity.driver
if shoot_anim ~= nil and entity.object:get_animation().range ~= shoot_anim then
entity.object:set_animation(shoot_anim, 20, 0)
end
minetest.after(reload, function()
entity.loaded = true
if stand_anim ~= nil and shoot_anim ~= nil then
entity.object:set_animation(stand_anim, 20, 0)
end
end)
end
end
--lib_mount animation
if velo.x == 0 and velo.y == 0 and velo.z == 0 then
if stand_anim and stand_anim ~= nil and mobs_redo == true then
self.object:set_animation(entity, stand_anim)
if jump == "hover" and ctrl.jump and not entity.jumpcharge then
if not ctrl.up then
local vec_hover = {x=velo.x+0,y=1,z=velo.z+0}
entity.object:setvelocity(vec_hover)
else
entity.object:setvelocity(vec_forward_hover)
end
return
hovering = true
if jump_anim ~= nil and entity.object:get_animation().range ~= jump_anim and hovering then
entity.object:set_animation(jump_anim, 20, 0)
end
minetest.after(5, function()
entity.jumpcharge = true
end)
minetest.after(10, function()
entity.jumpcharge = false
hovering = false
end)
end
if moving_anim and moving_anim ~= nil then
self.object:set_animation(entity, moving_anim)
if jump == "jump" and ctrl.jump and not entity.jumpcharge then
if not ctrl.up then
local vec_jump = {x=velo.x+0,y=4,z=velo.z+0}
entity.object:setvelocity(vec_jump)
else
entity.object:setvelocity(vec_forward_hover)
end
hovering = true
if jump_anim ~= nil and entity.object:get_animation().range ~= jump_anim and hovering then
entity.object:set_animation(jump_anim, 20, 0)
end
minetest.after(0.5, function()
entity.jumpcharge = true
end)
minetest.after(1, function()
entity.jumpcharge = false
hovering = false
end)
end
--jumping not working
-- local jumps = jumps or false
-- if jumps == true and ctrl.jump then
-- local xvel = entity.object:getvelocity().x
-- local zvel = entity.object:getvelocity().z
-- local yvel = entity.object:getvelocity().y
-- local vel = {x=xvel,y=10,z=zvel}
-- entity.object:setvelocity(vel)
-- minetest.after(1.5, function()
-- local xvel = entity.object:getvelocity().x
-- local zvel = entity.object:getvelocity().z
-- local yvel = entity.object:getvelocity().y
-- local vel = {x=xvel,y=-10,z=zvel}
-- entity.object:setvelocity(vel)
-- end)
-- end
end
@ -215,7 +252,7 @@ end
--same as above but with improvements for cars and nitro/boost
function object_drive_car(entity, dtime, speed, decell, nitro_duration)
function object_drive_car(entity, dtime, speed, decell, nitro_duration, move_anim, stand_anim)
local ctrl = entity.driver:get_player_control()
local velo = entity.object:getvelocity()
local dir = entity.driver:get_look_dir()
@ -247,7 +284,9 @@ function object_drive_car(entity, dtime, speed, decell, nitro_duration)
--face the right way
local yaw = entity.driver:get_look_yaw();
--if ctrl.up or ctrl.down then
entity.object:setyaw(yaw+math.pi+math.pi/2)
--end
if not entity.nitro then
minetest.after(4, function()
entity.nitro = true
@ -281,17 +320,37 @@ function object_drive_car(entity, dtime, speed, decell, nitro_duration)
minetest.after(nitro_duration, function()
entity.nitro = false
end)
--lib_mount animation
if moving_anim ~= nil and not entity.moving then
entity.object:set_animation(move_anim, 20, 0)
entity.moving = true
end
elseif ctrl.up then
entity.object:setvelocity(vec_forward)
--lib_mount animation
if moving_anim ~= nil and not entity.moving then
entity.object:set_animation(move_anim, 20, 0)
entity.moving = true
end
elseif ctrl.down then
entity.object:setvelocity(vec_backward)
--lib_mount animation
if moving_anim ~= nil and not entity.moving then
entity.object:set_animation(move_anim, 20, 0)
entity.moving = true
end
elseif not ctrl.down or ctrl.up then
entity.object:setvelocity(vec_stop)
--lib_mount animation
if stand_anim ~= nil and entity.moving then
entity.object:set_animation(stand_anim, 20, 0)
entity.moving = false
end
end
--play engine sound
if entity.sound_ready then
minetest.sound_play("engine",
{gain = 6, max_hear_distance = 3, loop = false})
{gain = 4, max_hear_distance = 3, loop = false})
entity.sound_ready = false
minetest.after(11, function()
entity.sound_ready = true
@ -341,7 +400,7 @@ function object_turret(entity, dtime, height, arrow, shoot_interval)
local dir = entity.driver:get_look_dir();
local obj = minetest.env:add_entity({x=pos.x+dir.x*1.2,y=pos.y+height,z=pos.z+dir.z*1.2}, arrow)
local yaw = entity.driver:get_look_yaw();
local vec = {x=dir.x*9, y=dir.y*9, z=dir.z*9}
local vec = {x=dir.x*12, y=dir.y*12, z=dir.z*12}
obj:setyaw(yaw+math.pi/2)
obj:setvelocity(vec)
local object = obj:get_luaentity()
@ -354,11 +413,13 @@ function object_turret(entity, dtime, height, arrow, shoot_interval)
end
--basic flying, with optional weapons
function object_fly(entity, dtime, speed, accel, decell, shoots, arrow, reload, moving_anim, stand_anim)
function object_fly(entity, dtime, speed, accel, decell, shoots, arrow, reload, moving_anim, stand_anim, mode2)
local mode2 = mode2 or "hold"
local ctrl = entity.driver:get_player_control()
local dir = entity.driver:get_look_dir();
local velo = entity.object:getvelocity()
local vec_forward = {x=dir.x*speed,y=(dir.y*speed)/4+math.abs(velo.z+velo.x)/10,z=dir.z*speed}
local vec_rise = {x=entity.object:getvelocity().x, y=speed*accel, z=entity.object:getvelocity().z}
local acc_forward = {x=dir.x*accel/2,y=dir.y*accel/2+3,z=dir.z*accel/2}
--local vec_backward = {x=-dir.x*speed,y=dir.y*speed+3,z=-dir.z*speed}
--local acc_backward = {x=dir.x*accel/2,y=dir.y*accel/2+3,z=dir.z*accel/2}
@ -367,6 +428,16 @@ function object_fly(entity, dtime, speed, accel, decell, shoots, arrow, reload,
--pitch doesn't work/exist
--local pitch = entity.driver:get_look_pitch();
-- --timer
-- local absolute_speed = math.sqrt(math.pow(velo.x, 2)+math.pow(velo.z, 2))
-- if absolute_speed <= speed and ctrl.up then
-- timer = timer + 1*dtime
-- end
-- if not ctrl.up then
-- timer = 0
-- end
-- --timer dependant variables
-- local vec_forward = {x=dir.x*speed/4*math.atan(0.5*timer-2)+8*dir.x,y=dir.y*speed/4*math.atan(0.5*timer-2)+8*dir.y,z=dir.z*speed/4*math.atan(0.5*timer-2)+8*dir.z}
--water effects
local pos = entity.object:getpos()
@ -383,84 +454,34 @@ function object_fly(entity, dtime, speed, accel, decell, shoots, arrow, reload,
--entity.object:setpitch(pitch+math.pi+math.pi/2)
--entity.object:setvelocity(vec_backward)
--entity.object:setacceleration(acc_backward)
elseif not ctrl.down or ctrl.up then
entity.object:setyaw(yaw+math.pi+math.pi/2)
entity.object:setvelocity(vec_stop)
entity.object:setacceleration({x=0, y=-4.5, z=0})
--lib_mount animation
if moving_anim ~= nil and not entity.moving then
entity.object:set_animation(moving_anim, 20, 0)
entity.moving = true
end
if ctrl.jump and ctrl.up then
entity.object:setvelocity({x=dir.x*speed, y=0, z=dir.z*speed})
elseif ctrl.jump and not ctrl.up then
entity.object:setvelocity({x=velo.x*decell, y=0, z=velo.z*decell})
end
if ctrl.sneak and shoots and entity.loaded then
local pname = entity.driver:get_player_name();
local inv = minetest.get_inventory({type="player", name=pname});
if inv:contains_item("main", arrow.."_item") then
local remov = inv:remove_item("main", arrow.."_item")
entity.loaded = false
local pos = entity.object:getpos()
local obj = minetest.env:add_entity({x=pos.x+0+dir.x*2,y=pos.y+1.5+dir.y,z=pos.z+0+dir.z*2}, arrow)
local vec = {x=dir.x*9,y=dir.y*9,z=dir.z*9}
local yaw = entity.driver:get_look_yaw();
obj:setyaw(yaw+math.pi/2)
obj:setvelocity(vec)
local object = obj:get_luaentity()
object.launcher = entity.driver
minetest.after(reload, function()
entity.loaded = true
end)
end
end
--lib_mount animation
if minetest.get_modpath("mobs")then
if velo.x == 0 and velo.y == 0 and velo.z == 0 then
if stand_anim and stand_anim ~= nil then
entity.object:set_animation(entity, stand_anim)
end
return
end
if moving_anim and moving_anim ~= nil then
entity.object:set_animation(entity, moving_anim)
end
end
end
--flying with jump to increase height in addition to looking up/down
function object_fly_2(entity, dtime, speed, accel, decell, shoots, arrow, reload, moving_anim, stand_anim)
local ctrl = entity.driver:get_player_control()
local dir = entity.driver:get_look_dir();
local yvel = entity.object:getvelocity().y
local vec_forward = {x=dir.x*speed,y=yvel,z=dir.z*speed}
local acc_forward = {x=dir.x*accel/2,y=yvel,z=dir.z*accel/2}
--local vec_backward = {x=-dir.x*speed,y=yvel,z=-dir.z*speed}
--local acc_backward = {x=dir.x*accel/2,y=yvel,z=dir.z*accel/2}
local vec_stop = {x=entity.object:getvelocity().x*decell, y=entity.object:getvelocity().y, z=entity.object:getvelocity().z*decell}
local vec_rise = {x=entity.object:getvelocity().x, y=speed*accel, z=entity.object:getvelocity().z}
local yaw = entity.driver:get_look_yaw();
--water effects
local pos = entity.object:getpos()
local node = minetest.get_node(pos).name
if node == "default:water_source" or node == "default:river_water_source" or node == "default:river_water_flowing" or node == "default:water_flowing" then
entity.object:setvelocity({x=velo.x*0.9, y=-1, z=velo.z*0.9})
elseif ctrl.up then
entity.object:setyaw(yaw+math.pi+math.pi/2)
entity.object:setvelocity(vec_forward)
entity.object:setacceleration(acc_forward)
--elseif ctrl.down then
-- entity.object:setyaw(yaw+math.pi+math.pi/2)
-- entity.object:setvelocity(vec_backward)
-- entity.object:setacceleration(acc_backward)
elseif ctrl.jump then
elseif ctrl.jump and mode2 == "rise" then
entity.object:setyaw(yaw+math.pi+math.pi/2)
entity.object:setvelocity(vec_rise)
elseif not ctrl.down or ctrl.up or ctrl.jump then
--lib_mount animation
if moving_anim ~= nil and not entity.moving then
entity.object:set_animation(moving_anim, 20, 0)
entity.moving = true
end
elseif not ctrl.up and not ctrl.jump then
entity.object:setyaw(yaw+math.pi+math.pi/2)
entity.object:setvelocity(vec_stop)
entity.object:setacceleration({x=0, y=-4.5, z=0})
--lib_mount animation
if stand_anim ~= nil and entity.moving then
entity.object:set_animation(stand_anim, 20, 0)
entity.moving = false
end
end
if ctrl.jump and ctrl.up and mode2 == "hold" then
entity.object:setvelocity({x=dir.x*speed, y=0, z=dir.z*speed})
elseif not ctrl.jump and not ctrl.up then
entity.object:setvelocity({x=velo.x*decell, y=-1, z=velo.z*decell})
end
if ctrl.sneak and shoots and entity.loaded then
local pname = entity.driver:get_player_name();
@ -481,18 +502,6 @@ function object_fly_2(entity, dtime, speed, accel, decell, shoots, arrow, reload
end)
end
end
--lib_mount animation
local velo = entity.object:getvelocity()
if velo.x == 0 and velo.y == 0 and velo.z == 0 then
if stand_anim and stand_anim ~= nil then
self.object:set_animation(entity, stand_anim)
end
entity.object:setpos(entity.object:getpos())
return
end
if moving_anim and moving_anim ~= nil then
self.object:set_animation(entity, moving_anim)
end
end
--gliding

381
init.lua
View File

@ -42,6 +42,23 @@ minetest.register_entity("vehicles:missile", {
self.object:setvelocity(vec)
end
local pos = self.object:getpos()
local vec = self.object:getvelocity()
minetest.add_particlespawner({
amount = 1,
time = 0.5,
minpos = {x=pos.x-0.2, y=pos.y, z=pos.z-0.2},
maxpos = {x=pos.x+0.2, y=pos.y, z=pos.z+0.2},
minvel = {x=-vec.x/2, y=-vec.y/2, z=-vec.z/2},
maxvel = {x=-vec.x, y=-vec.y, z=-vec.z},
minacc = {x=0, y=-1, z=0},
maxacc = {x=0, y=-1, z=0},
minexptime = 0.2,
maxexptime = 0.6,
minsize = 3,
maxsize = 4,
collisiondetection = false,
texture = "vehicles_smoke.png",
})
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
@ -100,14 +117,30 @@ minetest.register_entity("vehicles:missile_2", {
self.object:remove()
end)
local velo = self.object:getvelocity()
if velo.y <= 1 and velo.y >= -1 then
if velo.y <= 1.2 and velo.y >= -1.2 then
self.object:set_animation({x=1, y=1}, 5, 0)
elseif velo.y <= -1 then
elseif velo.y <= -1.2 then
self.object:set_animation({x=4, y=4}, 5, 0)
elseif velo.y >= 1 then
elseif velo.y >= 1.2 then
self.object:set_animation({x=2, y=2}, 5, 0)
end
local pos = self.object:getpos()
minetest.add_particlespawner({
amount = 2,
time = 0.5,
minpos = {x=pos.x-0.2, y=pos.y, z=pos.z-0.2},
maxpos = {x=pos.x+0.2, y=pos.y, z=pos.z+0.2},
minvel = {x=-velo.x/2, y=-velo.y/2, z=-velo.z/2},
maxvel = {x=-velo.x, y=-velo.y, z=-velo.z},
minacc = {x=0, y=-1, z=0},
maxacc = {x=0, y=-1, z=0},
minexptime = 0.2,
maxexptime = 0.6,
minsize = 3,
maxsize = 4,
collisiondetection = false,
texture = "vehicles_smoke.png",
})
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
@ -129,6 +162,22 @@ minetest.register_entity("vehicles:missile_2", {
local n = minetest.env:get_node(p).name
if n ~= "vehicles:missile_2" and n ~= "vehicles:tank" and n ~= "vehicles:jet" and n ~= "air" then
local pos = self.object:getpos()
minetest.add_particlespawner({
amount = 30,
time = 0.5,
minpos = {x=pos.x-0.5, y=pos.y-0.5, z=pos.z-0.5},
maxpos = {x=pos.x+0.5, y=pos.y+0.5, z=pos.z+0.5},
minvel = {x=-1, y=-1, z=-1},
maxvel = {x=1, y=1, z=1},
minacc = {x=0, y=0.2, z=0},
maxacc = {x=0, y=0.6, z=0},
minexptime = 0.5,
maxexptime = 1,
minsize = 10,
maxsize = 20,
collisiondetection = false,
texture = "vehicles_explosion.png"
})
tnt.boom(pos, {damage_radius=5,radius=5,ignore_protection=false})
self.object:remove()
return
@ -179,12 +228,18 @@ minetest.register_entity("vehicles:water", {
})
minetest.register_entity("vehicles:bullet", {
visual = "sprite",
visual = "mesh",
mesh = "bullet.b3d",
textures = {"vehicles_bullet.png"},
velocity = 15,
acceleration = -5,
damage = 2,
collisionbox = {0, 0, 0, 0, 0, 0},
on_activate = function(self)
local pos = self.object:getpos()
minetest.sound_play("shot",
{gain = 0.4, max_hear_distance = 3, loop = false})
end,
on_step = function(self, obj, pos)
minetest.after(10, function()
self.object:remove()
@ -196,7 +251,7 @@ minetest.register_entity("vehicles:bullet", {
if obj:get_luaentity().name ~= "vehicles:bullet" and n ~= "vehicles:turret" and obj:get_luaentity().name ~= "__builtin:item" then
obj:punch(self.launcher, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=0.5},
damage_groups={fleshy=1},
}, nil)
self.object:remove()
end
@ -253,7 +308,7 @@ minetest.register_entity("vehicles:tank", {
end,
on_step = function(self, dtime)
if self.driver then
object_drive(self, dtime, 6, 0.5, true, "vehicles:missile_2", 1, nil, nil, false)
object_drive(self, dtime, 6, 0.5, true, "vehicles:missile_2", 1, {x=1, y=1}, {x=1, y=1}, false, nil, {x=1, y=1})
return false
end
return true
@ -305,6 +360,55 @@ minetest.register_entity("vehicles:turret", {
register_vehicle_spawner("vehicles:tank", "Tank", "vehicles_tank_inv.png")
register_vehicle_spawner("vehicles:turret", "Gun turret", "vehicles_turret_inv.png")
minetest.register_entity("vehicles:assaultsuit", {
visual = "mesh",
mesh = "assaultsuit.b3d",
textures = {"vehicles_assaultsuit.png"},
velocity = 15,
acceleration = -5,
owner = "",
stepheight = 1.5,
hp_max = 200,
physical = true,
collisionbox = {-0.8, 0, -0.8, 0.8, 3, 0.8},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=20, z=8})
end
end,
on_punch = function(self, puncher)
if not self.driver then
local name = self.object:get_luaentity().name
local pos = self.object:getpos()
minetest.env:add_item(pos, name.."_spawner")
self.object:remove()
end
if self.object:get_hp() == 0 then
if self.driver then
object_detach(self, self.driver, {x=1, y=0, z=1})
end
explode(self, 5)
end
end,
on_step = function(self, dtime)
if self.driver then
object_drive(self, dtime, 6, 0.5, true, "vehicles:bullet", 0.2, {x=120, y=140}, {x=1, y=1}, "hover", {x=60, y=70}, {x=40, y=51}, 3.5)
self.standing = false
return false
else
if not standing then
self.object:set_animation({x=1, y=1}, 20, 0)
self.standing = true
end
end
return true
end,
})
register_vehicle_spawner("vehicles:assaultsuit", "Assault Suit", "vehicles_assaultsuit_inv.png")
minetest.register_entity("vehicles:firetruck", {
visual = "mesh",
mesh = "firetruck.b3d",
@ -347,6 +451,146 @@ minetest.register_entity("vehicles:firetruck", {
register_vehicle_spawner("vehicles:firetruck", "Fire truck", "vehicles_firetruck_inv.png")
minetest.register_entity("vehicles:geep", {
visual = "mesh",
mesh = "geep.b3d",
textures = {"vehicles_geep.png"},
velocity = 15,
acceleration = -5,
stepheight = 1.5,
hp_max = 200,
physical = true,
collisionbox = {-1.1, 0, -1.1, 1.1, 1, 1.1},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
object_detach(self, clicker, {x=1, y=0, z=1})
elseif self.driver and clicker ~= self.driver and not self.rider then
clicker:set_attach(self.object, "", {x=0, y=5, z=-5}, false, {x=0, y=0, z=-2})
self.rider = true
elseif self.driver and clicker ~=self.driver and self.rider then
clicker:set_detach()
self.rider = false
elseif not self.driver then
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{gain = 4, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
end)
end
end,
on_punch = function(self, puncher)
if not self.driver then
local name = self.object:get_luaentity().name
local pos = self.object:getpos()
minetest.env:add_item(pos, name.."_spawner")
self.object:remove()
end
if self.object:get_hp() == 0 then
if self.driver then
object_detach(self, self.driver, {x=1, y=0, z=1})
end
explode(self, 5)
end
end,
on_activate = function(self)
self.nitro = true
end,
on_step = function(self, dtime)
if self.driver then
object_drive_car(self, dtime, 14, 0.6, 6)
local pos = self.object:getpos()
minetest.add_particlespawner(
15, --amount
1, --time
{x=pos.x, y=pos.y, z=pos.z}, --minpos
{x=pos.x, y=pos.y, z=pos.z}, --maxpos
{x=0, y=0, z=0}, --minvel
{x=0, y=0, z=0}, --maxvel
{x=-0,y=-0,z=-0}, --minacc
{x=0,y=0,z=0}, --maxacc
0.5, --minexptime
1, --maxexptime
10, --minsize
15, --maxsize
false, --collisiondetection
"vehicles_dust.png" --texture
)
return false
end
return true
end,
})
register_vehicle_spawner("vehicles:geep", "Geep", "vehicles_geep_inv.png")
minetest.register_entity("vehicles:ambulance", {
visual = "mesh",
mesh = "ambulance.b3d",
textures = {"vehicles_ambulance.png"},
velocity = 15,
acceleration = -5,
stepheight = 1.5,
hp_max = 200,
physical = true,
collisionbox = {-1.4, 0, -1.4, 1.4, 2, 1.4},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
object_detach(self, clicker, {x=1, y=0, z=1})
elseif self.driver and clicker ~= self.driver and not self.rider then
clicker:set_attach(self.object, clicker, {x=0, y=5, z=4}, false, {x=0, y=7, z=10})
self.rider = true
clicker:set_hp(20)
elseif self.driver and clicker ~= self.driver and self.rider then
clicker:set_detach()
self.rider = false
elseif not self.driver then
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=7, z=14})
minetest.sound_play("engine_start",
{gain = 4, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
end)
end
end,
on_punch = function(self, puncher)
if not self.driver then
local name = self.object:get_luaentity().name
local pos = self.object:getpos()
minetest.env:add_item(pos, name.."_spawner")
self.object:remove()
end
if self.object:get_hp() == 0 then
if self.driver then
object_detach(self, self.driver, {x=1, y=0, z=1})
end
explode(self, 5)
end
end,
on_activate = function(self)
self.nitro = true
end,
on_step = function(self, dtime)
if self.driver then
object_drive_car(self, dtime, 13, 0.6, 0, {x=1, y=3}, {x=1, y=1})
if not self.siren_ready then
minetest.sound_play("ambulance",
{gain = 0.1, max_hear_distance = 3, loop = false})
self.siren_ready = true
minetest.after(4, function()
self.siren_ready = false
end)
end
return false
end
return true
end,
})
register_vehicle_spawner("vehicles:ambulance", "Ambulance", "vehicles_ambulance_inv.png")
minetest.register_entity("vehicles:ute", {
visual = "mesh",
mesh = "ute.b3d",
@ -361,7 +605,7 @@ minetest.register_entity("vehicles:ute", {
if self.driver and clicker == self.driver then
object_detach(self, clicker, {x=1, y=0, z=1})
elseif self.driver and clicker ~= self.driver and not self.rider then
clicker:set_attach(self.object, "", {x=0, y=5, z=-5}, false, {x=0, y=0, z=-2})
clicker:set_attach(self.object, clicker, {x=0, y=5, z=-5}, false, {x=0, y=0, z=-2})
self.rider = true
elseif self.driver and clicker ~=self.driver and self.rider then
clicker:set_detach()
@ -369,7 +613,7 @@ minetest.register_entity("vehicles:ute", {
elseif not self.driver then
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{gain = 6, max_hear_distance = 3, loop = false})
{gain = 4, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
@ -435,7 +679,7 @@ minetest.register_entity("vehicles:ute2", {
if self.driver and clicker == self.driver then
object_detach(self, clicker, {x=1, y=0, z=1})
elseif self.driver and clicker ~= self.driver and not self.rider then
clicker:set_attach(self.object, "", {x=0, y=5, z=-5}, {x=0, y=0, z=0})
clicker:set_attach(self.object, clicker, {x=0, y=5, z=-5}, {x=0, y=0, z=0})
self.rider = true
elseif self.driver and clicker ~=self.driver and self.rider then
clicker:set_detach()
@ -443,7 +687,7 @@ minetest.register_entity("vehicles:ute2", {
elseif not self.driver then
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{gain = 6, max_hear_distance = 3, loop = false})
{gain = 4, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
@ -494,7 +738,7 @@ minetest.register_entity("vehicles:astonmaaton", {
elseif not self.driver then
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{gain = 6, max_hear_distance = 3, loop = false})
{gain = 4, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
@ -545,7 +789,7 @@ minetest.register_entity("vehicles:nizzan", {
elseif not self.driver then
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{gain = 6, max_hear_distance = 3, loop = false})
{gain = 4, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
@ -613,7 +857,7 @@ minetest.register_entity("vehicles:nizzan2", {
elseif not self.driver then
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{gain = 6, max_hear_distance = 3, loop = false})
{gain = 4, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
@ -681,7 +925,7 @@ minetest.register_entity("vehicles:lambogoni", {
elseif not self.driver then
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{gain = 6, max_hear_distance = 3, loop = false})
{gain = 4, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
@ -732,7 +976,7 @@ minetest.register_entity("vehicles:lambogoni2", {
elseif not self.driver then
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{gain = 6, max_hear_distance = 3, loop = false})
{gain = 4, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
@ -783,7 +1027,7 @@ minetest.register_entity("vehicles:masda", {
elseif not self.driver then
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{gain = 6, max_hear_distance = 3, loop = false})
{gain = 4, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
@ -818,6 +1062,57 @@ minetest.register_entity("vehicles:masda", {
register_vehicle_spawner("vehicles:masda", "Masda (pink)", "vehicles_masda_inv.png")
minetest.register_entity("vehicles:policecar", {
visual = "mesh",
mesh = "policecar.b3d",
textures = {"vehicles_policecar.png"},
velocity = 15,
acceleration = -5,
stepheight = step,
hp_max = 190,
physical = true,
collisionbox = {-1, 0, -1, 1.3, 1, 1},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{gain = 4, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
end)
end
end,
on_activate = function(self)
self.nitro = true
end,
on_punch = function(self, puncher)
if not self.driver then
local name = self.object:get_luaentity().name
local pos = self.object:getpos()
minetest.env:add_item(pos, name.."_spawner")
self.object:remove()
end
if self.object:get_hp() == 0 then
if self.driver then
object_detach(self, self.driver, {x=1, y=0, z=1})
end
explode(self, 5)
end
end,
on_step = function(self, dtime)
if self.driver then
object_drive_car(self, dtime, 16, 0.95, 8)
return false
end
return true
end,
})
register_vehicle_spawner("vehicles:policecar", "Police Car (US)", "vehicles_policecar_inv.png")
minetest.register_entity("vehicles:musting", {
visual = "mesh",
mesh = "musting.b3d",
@ -834,7 +1129,7 @@ minetest.register_entity("vehicles:musting", {
elseif not self.driver then
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{gain = 6, max_hear_distance = 3, loop = false})
{gain = 4, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
@ -885,7 +1180,7 @@ minetest.register_entity("vehicles:musting2", {
elseif not self.driver then
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{gain = 6, max_hear_distance = 3, loop = false})
{gain = 4, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
@ -946,7 +1241,7 @@ minetest.register_entity("vehicles:fewawi", {
elseif not self.driver then
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{gain = 6, max_hear_distance = 3, loop = false})
{gain = 4, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
@ -1008,7 +1303,7 @@ minetest.register_entity("vehicles:fewawi2", {
elseif not self.driver then
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{gain = 6, max_hear_distance = 3, loop = false})
{gain = 4, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
@ -1060,7 +1355,7 @@ minetest.register_entity("vehicles:pooshe", {
elseif not self.driver then
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{gain = 6, max_hear_distance = 3, loop = false})
{gain = 4, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
@ -1111,7 +1406,7 @@ minetest.register_entity("vehicles:pooshe2", {
elseif not self.driver then
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{gain = 6, max_hear_distance = 3, loop = false})
{gain = 4, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
@ -1162,7 +1457,7 @@ minetest.register_entity("vehicles:masda2", {
elseif not self.driver then
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{gain = 6, max_hear_distance = 3, loop = false})
{gain = 4, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
@ -1258,7 +1553,7 @@ minetest.register_entity("vehicles:jet", {
if self.driver and clicker == self.driver then
object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
object_attach(self, clicker, {x=0, y=5, z=5}, false, {x=0, y=3, z=4})
object_attach(self, clicker, {x=0, y=3, z=3}, false, {x=0, y=3, z=3})
end
end,
on_punch = function(self, puncher)
@ -1277,7 +1572,7 @@ minetest.register_entity("vehicles:jet", {
end,
on_step = function(self, dtime)
if self.driver then
object_fly(self, dtime, 14, 0.2, 0.95, true, "vehicles:missile_2", 1, {x=1, y=1}, {x=10, y=10})
object_fly(self, dtime, 14, 0.2, 0.95, true, "vehicles:missile_2", 1, {x=10, y=10}, {x=1, y=1}, "rise")
return false
end
self.object:setvelocity({x=0, y=-1, z=0})
@ -1738,6 +2033,15 @@ minetest.register_craft({
}
})
minetest.register_craft({
output = "vehicles:policecar_spawner",
recipe = {
{"", "dye:blue", "dye:red"},
{"", "vehicles:body", ""},
{"vehicles:wheel", "vehicles:engine", "vehicles:wheel"}
}
})
minetest.register_craft({
output = "vehicles:tank_spawner",
recipe = {
@ -1791,6 +2095,33 @@ minetest.register_craft({
}
})
minetest.register_craft({
output = "vehicles:geep_spawner",
recipe = {
{"", "", ""},
{"", "vehicles:engine", ""},
{"vehicles:wheel", "vehicles:armor", "vehicles:wheel"}
}
})
minetest.register_craft({
output = "vehicles:ambulance_spawner",
recipe = {
{"", "", ""},
{"vehicles:body", "vehicles:body", "dye:white"},
{"vehicles:wheel", "vehicles:engine", "vehicles:wheel"}
}
})
minetest.register_craft({
output = "vehicles:assaultsuit_spawner",
recipe = {
{"vehicles:gun", "default:glass", "vehicles:armor"},
{"", "vehicles:engine", ""},
{"vehicles:armor", "", "vehicles:armor"}
}
})
minetest.register_craft({
output = "vehicles:backpack",

View File

@ -31,6 +31,10 @@ geep.b3d, vehicles_geep.png - CC BY-SA 3.0 UNPORTED. Created by Kdog14
License for sounds:
CC BY-NC 3.0 oniwe https://freesound.org/people/oniwe/sounds/32316/
shot.ogg - CC BY-NC 3.0 by Kibblesbob http://soundbible.com/1804-M4A1-Single.html
ambulance.ogg - CC BY-SA 4.0 by Demircimehmed https://commons.wikimedia.org/wiki/File:AmbulanceSound1.wav
--License of lib_mount:
-- Minetest mod: lib_mount
-- =======================

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