api changes, and more vehicles
422
api.lua
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@ -1,4 +1,4 @@
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--vehicles/mounts api by, based on lib_mount(see below)
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--vehicles/mounts api by D00Med, based on lib_mount(see below)
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--License of lib_mount:
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--License of lib_mount:
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-- Minetest mod: lib_mount
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-- Minetest mod: lib_mount
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@ -25,15 +25,14 @@
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local mobs_redo = false
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local mobs_redo = false
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if minetest.get_modpath("mobs")then
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if mobs.mod and mobs.mod == "redo" then
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if mobs.mod and mobs.mod == "redo" then
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mobs_redo = true
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mobs_redo = true
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end
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end
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local function is_group(pos, group)
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local nn = minetest.get_node(pos).name
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return minetest.get_item_group(nn, group) ~= 0
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end
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end
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--attach position seems broken, and eye offset will cause problems if the vehicle/mount/player is destroyed whilst driving/riding
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local function force_detach(player)
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local function force_detach(player)
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local attached_to = player:get_attach()
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local attached_to = player:get_attach()
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if attached_to and attached_to:get_luaentity() then
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if attached_to and attached_to:get_luaentity() then
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@ -47,15 +46,18 @@ local function force_detach(player)
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player:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
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player:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
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end
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end
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function object_attach(entity, player, attach_at, eye_offset)
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function object_attach(entity, player, attach_at, visible, eye_offset)
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eye_offset = eye_offset or {x=0, y=0, z=0}
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eye_offset = eye_offset or {x=0, y=0, z=0}
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force_detach(player)
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force_detach(player)
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entity.driver = player
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entity.driver = player
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entity.loaded = true
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entity.loaded = true
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player:set_attach(entity.object, "", attach_at, {x=0, y=0, z=0})
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player:set_attach(entity.object, "", attach_at, {x=0, y=0, z=0})
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--this is to hide the player when the attaching doesn't work properly
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if not visible then
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player:set_properties({visual_size = {x=0, y=0}})
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else
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player:set_properties({visual_size = {x=1, y=1}})
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player:set_properties({visual_size = {x=1, y=1}})
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end
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player:set_eye_offset(eye_offset, {x=0, y=2, z=-40})
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player:set_eye_offset(eye_offset, {x=0, y=2, z=-40})
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default.player_attached[player:get_player_name()] = true
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default.player_attached[player:get_player_name()] = true
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minetest.after(0.2, function()
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minetest.after(0.2, function()
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@ -70,6 +72,9 @@ function object_detach(entity, player, offset)
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player:set_detach()
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player:set_detach()
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default.player_attached[player:get_player_name()] = false
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default.player_attached[player:get_player_name()] = false
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default.player_set_animation(player, "stand" , 30)
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default.player_set_animation(player, "stand" , 30)
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player:set_properties({
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visual_size = {x = 1, y = 1},
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})
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player:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
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player:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
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local pos = player:getpos()
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local pos = player:getpos()
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pos = {x = pos.x + offset.x, y = pos.y + 0.2 + offset.y, z = pos.z + offset.z}
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pos = {x = pos.x + offset.x, y = pos.y + 0.2 + offset.y, z = pos.z + offset.z}
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@ -100,7 +105,8 @@ end)
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--mixed code(from this mod and lib_mount)
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--mixed code(from this mod and lib_mount)
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function object_drive(entity, dtime, speed, decell, shoots, arrow, moving_anim, stand_anim, jumps)
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--basic driving, use for basic vehicles/mounts, with optional weapons
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function object_drive(entity, dtime, speed, decell, shoots, arrow, reload, moving_anim, stand_anim, jumps)
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local ctrl = entity.driver:get_player_control()
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local ctrl = entity.driver:get_player_control()
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local velo = entity.object:getvelocity()
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local velo = entity.object:getvelocity()
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local dir = entity.driver:get_look_dir();
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local dir = entity.driver:get_look_dir();
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@ -126,7 +132,7 @@ function object_drive(entity, dtime, speed, decell, shoots, arrow, moving_anim,
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local yaw = entity.driver:get_look_yaw();
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local yaw = entity.driver:get_look_yaw();
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obj:setyaw(yaw+math.pi/2)
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obj:setyaw(yaw+math.pi/2)
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obj:setvelocity(vec)
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obj:setvelocity(vec)
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minetest.after(1, function()
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minetest.after(reload, function()
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entity.loaded = true
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entity.loaded = true
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end)
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end)
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end
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end
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@ -160,7 +166,7 @@ end
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--simplified in an attempt to reduce lag
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function object_drive_simple(entity, dtime, speed, decell)
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function object_drive_simple(entity, dtime, speed, decell)
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local ctrl = entity.driver:get_player_control()
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local ctrl = entity.driver:get_player_control()
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local velo = entity.object:getvelocity()
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local velo = entity.object:getvelocity()
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@ -179,10 +185,10 @@ function object_drive_simple(entity, dtime, speed, decell)
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end
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end
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end
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end
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--same as above but with improvements for cars and nitro/boost
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function object_drive_car(entity, dtime, speed, decell, nitro_duration)
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function object_drive_car(entity, dtime, speed, decell, nitro_duration)
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local ctrl = entity.driver:get_player_control()
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local ctrl = entity.driver:get_player_control()
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local velo = entity.object:getvelocity()
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local velo = entity.object:getvelocity()
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local nitro_remaining = entity.nitro
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local dir = entity.driver:get_look_dir();
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local dir = entity.driver:get_look_dir();
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local vec_forward = {x=dir.x*speed,y=velo.y-0.5,z=dir.z*speed}
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local vec_forward = {x=dir.x*speed,y=velo.y-0.5,z=dir.z*speed}
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local vec_nitro = {x=dir.x*(speed*1.5),y=velo.y-0.5,z=dir.z*(speed*1.5)}
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local vec_nitro = {x=dir.x*(speed*1.5),y=velo.y-0.5,z=dir.z*(speed*1.5)}
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@ -199,7 +205,7 @@ function object_drive_car(entity, dtime, speed, decell, nitro_duration)
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entity.object:setvelocity(vec_nitro)
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entity.object:setvelocity(vec_nitro)
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local pos = entity.object:getpos()
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local pos = entity.object:getpos()
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minetest.add_particlespawner(
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minetest.add_particlespawner(
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15, --amount
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10, --amount
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1, --time
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1, --time
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{x=pos.x-0.5, y=pos.y, z=pos.z-0.5}, --minpos
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{x=pos.x-0.5, y=pos.y, z=pos.z-0.5}, --minpos
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{x=pos.x+0.5, y=pos.y, z=pos.z+0.5}, --maxpos
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{x=pos.x+0.5, y=pos.y, z=pos.z+0.5}, --maxpos
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@ -226,44 +232,129 @@ function object_drive_car(entity, dtime, speed, decell, nitro_duration)
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end
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end
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end
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end
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function object_turret(entity, dtime, arrow, attack_anim, stand_anim)
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--for boats and watercraft
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function object_float(entity, dtime, speed, decell)
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local ctrl = entity.driver:get_player_control()
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local velo = entity.object:getvelocity()
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local dir = entity.driver:get_look_dir()
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local pos = entity.object:getpos()
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local vec_forward = {x=dir.x*speed,y=velo.y,z=dir.z*speed}
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local vec_backward = {x=-dir.x*speed,y=velo.y,z=-dir.z*speed}
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local vec_stop = {x=velo.x*decell,y=velo.y,z=velo.z*decell}
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local yaw = entity.driver:get_look_yaw();
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entity.object:setyaw(yaw+math.pi+math.pi/2)
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if minetest.get_node(pos).name == "default:river_water_source" or minetest.get_node(pos).name == "default:water_source" then
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entity.floating = true
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else entity.floating = false
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end
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if ctrl.up and entity.floating then
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entity.object:setvelocity(vec_forward)
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elseif ctrl.down and entity.floating then
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entity.object:setvelocity(vec_backward)
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elseif not ctrl.down or ctrl.up then
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entity.object:setvelocity(vec_stop)
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end
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end
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--attempts to improve object_drive_car
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-- function object_drive_experimental(entity, dtime, power, traction, nitro_duration)
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-- local ctrl = entity.driver:get_player_control()
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-- local velo = entity.object:getvelocity()
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-- local speed = math.abs(velo.x)+math.abs(velo.z)
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-- local nitro_remaining = entity.nitro
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-- local dir = entity.driver:get_look_dir()
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-- local yaw1 = entity.object:getyaw()
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-- local dir_x = -math.sin(yaw1)
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-- local dir_z = math.cos(yaw1)
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-- local vec_forward = {x=dir_x*power,y=velo.y-0.5,z=dir_z*power}
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-- local vec_nitro = {x=dir.x*(power*1.5),y=velo.y-0.5,z=dir.z*(power*1.5)}
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-- local vec_backward = {x=-dir.x*power,y=velo.y-0.5,z=-dir.z*power}
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-- local vec_stop = {x=velo.x*traction,y=velo.y-1,z=velo.z*traction}
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-- local yaw = entity.driver:get_look_yaw();
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-- if ctrl.left then
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-- entity.object:setyaw(yaw1+math.pi/180+speed/360)
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-- elseif ctrl.right then
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-- entity.object:setyaw(yaw1-math.pi/180-speed/360)
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-- else
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-- entity.object:setyaw(yaw1)
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-- end
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-- if not entity.nitro then
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-- minetest.after(4, function()
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-- entity.nitro = true
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-- end)
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-- end
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-- if ctrl.up and ctrl.sneak and entity.nitro then
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-- entity.object:setvelocity(vec_nitro)
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-- local pos = entity.object:getpos()
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-- minetest.add_particlespawner(
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-- 15, --amount
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-- 1, --time
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-- {x=pos.x-0.5, y=pos.y, z=pos.z-0.5}, --minpos
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-- {x=pos.x+0.5, y=pos.y, z=pos.z+0.5}, --maxpos
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-- {x=0, y=0, z=0}, --minvel
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-- {x=-velo.x, y=-velo.y, z=-velo.z}, --maxvel
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-- {x=-0,y=-0,z=-0}, --minacc
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-- {x=0,y=0,z=0}, --maxacc
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-- 0.1, --minexptime
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-- 0.2, --maxexptime
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-- 10, --minsize
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-- 15, --maxsize
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-- false, --collisiondetection
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-- "vehicles_nitro.png" --texture
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-- )
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-- minetest.after(nitro_duration, function()
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-- entity.nitro = false
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-- end)
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-- elseif ctrl.up then
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-- entity.object:setvelocity(vec_forward)
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-- elseif ctrl.down then
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-- entity.object:setvelocity(vec_backward)
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-- elseif not ctrl.down or ctrl.up then
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-- entity.object:setvelocity(vec_stop)
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-- end
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-- end
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--stationary object, useful for gun turrets etc.
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function object_turret(entity, dtime, height, arrow, shoot_interval)
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local ctrl = entity.driver:get_player_control()
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local ctrl = entity.driver:get_player_control()
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local pos = entity.driver:getpos();
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local yaw = entity.driver:get_look_yaw();
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local yaw = entity.driver:get_look_yaw();
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entity.object:setpos(pos)
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entity.object:setyaw(yaw+math.pi+math.pi/2)
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entity.object:setyaw(yaw+math.pi+math.pi/2)
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if ctrl.sneak and entity.loaded then
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if ctrl.sneak and entity.loaded then
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entity.loaded = false
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entity.loaded = false
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local pos = entity.object:getpos()
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local pos = entity.object:getpos()
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local obj = minetest.env:add_entity({x=pos.x+0+dir.x*2,y=pos.y+1.5+dir.y,z=pos.z+0+dir.z*2}, arrow)
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local dir = entity.driver:get_look_dir();
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local obj = minetest.env:add_entity({x=pos.x+dir.x*1.2,y=pos.y+height,z=pos.z+dir.z*1.2}, arrow)
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local yaw = entity.driver:get_look_yaw();
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local yaw = entity.driver:get_look_yaw();
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local vec = {x=dir.x*9, y=dir.y*9, z=dir.z*9}
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local vec = {x=dir.x*9, y=dir.y*9, z=dir.z*9}
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obj:setyaw(yaw+math.pi/2)
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obj:setyaw(yaw+math.pi/2)
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set_animation(entity, attack_anim)
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obj:setvelocity(vec)
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minetest.after(1, function()
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minetest.after(shoot_interval, function()
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entity.loaded = true
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entity.loaded = true
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end)
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end)
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else
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set_animation(entity, stand_anim_anim)
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end
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end
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end
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end
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--basic flying, with optional weapons
|
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function object_fly(entity, dtime, speed, accel, decell, shoots, arrow, moving_anim, stand_anim)
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function object_fly(entity, dtime, speed, accel, decell, shoots, arrow, moving_anim, stand_anim)
|
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local ctrl = entity.driver:get_player_control()
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local ctrl = entity.driver:get_player_control()
|
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local dir = entity.driver:get_look_dir();
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local dir = entity.driver:get_look_dir();
|
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local velo = entity.object:getvelocity()
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local velo = entity.object:getvelocity()
|
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local vec_forward = {x=dir.x*speed,y=dir.y*speed+3,z=dir.z*speed}
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local vec_forward = {x=dir.x*speed,y=(dir.y*speed)/4+math.abs(velo.z+velo.x)/10,z=dir.z*speed}
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local acc_forward = {x=dir.x*accel/2,y=dir.y*accel/2+3,z=dir.z*accel/2}
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local acc_forward = {x=dir.x*accel/2,y=dir.y*accel/2+3,z=dir.z*accel/2}
|
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local vec_backward = {x=-dir.x*speed,y=dir.y*speed+3,z=-dir.z*speed}
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local vec_backward = {x=-dir.x*speed,y=dir.y*speed+3,z=-dir.z*speed}
|
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local acc_backward = {x=dir.x*accel/2,y=dir.y*accel/2+3,z=dir.z*accel/2}
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local acc_backward = {x=dir.x*accel/2,y=dir.y*accel/2+3,z=dir.z*accel/2}
|
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local vec_stop = {x=velo.x*decell, y=velo.y, z=velo.z*decell}
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local vec_stop = {x=velo.x*decell, y=velo.y, z=velo.z*decell}
|
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local yaw = entity.driver:get_look_yaw();
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local yaw = entity.driver:get_look_yaw();
|
||||||
|
--pitch doesn't work
|
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|
--local pitch = entity.driver:get_look_pitch();
|
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if ctrl.up then
|
if ctrl.up then
|
||||||
entity.object:setyaw(yaw+math.pi+math.pi/2)
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entity.object:setyaw(yaw+math.pi+math.pi/2)
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--entity.object:setpitch(pitch+math.pi+math.pi/2)
|
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entity.object:setvelocity(vec_forward)
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entity.object:setvelocity(vec_forward)
|
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entity.object:setacceleration(acc_forward)
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entity.object:setacceleration(acc_forward)
|
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elseif ctrl.down then
|
elseif ctrl.down then
|
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entity.object:setyaw(yaw+math.pi+math.pi/2)
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entity.object:setyaw(yaw+math.pi+math.pi/2)
|
||||||
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--entity.object:setpitch(pitch+math.pi+math.pi/2)
|
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entity.object:setvelocity(vec_backward)
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entity.object:setvelocity(vec_backward)
|
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entity.object:setacceleration(acc_backward)
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entity.object:setacceleration(acc_backward)
|
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elseif not ctrl.down or ctrl.up then
|
elseif not ctrl.down or ctrl.up then
|
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|
@ -283,6 +374,7 @@ function object_fly(entity, dtime, speed, accel, decell, shoots, arrow, moving_a
|
||||||
end)
|
end)
|
||||||
end
|
end
|
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--lib_mount animation
|
--lib_mount animation
|
||||||
|
if minetest.get_modpath("mobs")then
|
||||||
if velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
if velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
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if stand_anim and stand_anim ~= nilthen then
|
if stand_anim and stand_anim ~= nilthen then
|
||||||
set_animation(entity, stand_anim)
|
set_animation(entity, stand_anim)
|
||||||
|
@ -292,8 +384,10 @@ function object_fly(entity, dtime, speed, accel, decell, shoots, arrow, moving_a
|
||||||
if moving_anim and moving_anim ~= nil then
|
if moving_anim and moving_anim ~= nil then
|
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set_animation(entity, moving_anim)
|
set_animation(entity, moving_anim)
|
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end
|
end
|
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|
end
|
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end
|
end
|
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|
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|
--flying with jump to increase height in addition to looking up/down
|
||||||
function object_fly_2(entity, dtime, speed, accel, decell, shoots, arrow, moving_anim, stand_anim)
|
function object_fly_2(entity, dtime, speed, accel, decell, shoots, arrow, moving_anim, stand_anim)
|
||||||
local ctrl = entity.driver:get_player_control()
|
local ctrl = entity.driver:get_player_control()
|
||||||
local dir = entity.driver:get_look_dir();
|
local dir = entity.driver:get_look_dir();
|
||||||
|
@ -347,6 +441,7 @@ function object_fly_2(entity, dtime, speed, accel, decell, shoots, arrow, moving
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--gliding
|
||||||
function object_glide(entity, dtime, speed, decell, gravity, moving_anim, stand_anim)
|
function object_glide(entity, dtime, speed, decell, gravity, moving_anim, stand_anim)
|
||||||
local ctrl = entity.driver:get_player_control()
|
local ctrl = entity.driver:get_player_control()
|
||||||
local dir = entity.driver:get_look_dir();
|
local dir = entity.driver:get_look_dir();
|
||||||
|
@ -396,164 +491,165 @@ end
|
||||||
--lib_mount (not required by new functions)
|
--lib_mount (not required by new functions)
|
||||||
|
|
||||||
|
|
||||||
local function is_group(pos, group)
|
-- local function is_group(pos, group)
|
||||||
local nn = minetest.get_node(pos).name
|
-- local nn = minetest.get_node(pos).name
|
||||||
return minetest.get_item_group(nn, group) ~= 0
|
-- return minetest.get_item_group(nn, group) ~= 0
|
||||||
end
|
-- end
|
||||||
|
|
||||||
local function get_sign(i)
|
-- local function get_sign(i)
|
||||||
i = i or 0
|
-- i = i or 0
|
||||||
if i == 0 then
|
-- if i == 0 then
|
||||||
return 0
|
-- return 0
|
||||||
else
|
-- else
|
||||||
return i / math.abs(i)
|
-- return i / math.abs(i)
|
||||||
end
|
-- end
|
||||||
end
|
-- end
|
||||||
|
|
||||||
local function get_velocity(v, yaw, y)
|
-- local function get_velocity(v, yaw, y)
|
||||||
local x = -math.sin(yaw) * v
|
-- local x = -math.sin(yaw) * v
|
||||||
local z = math.cos(yaw) * v
|
-- local z = math.cos(yaw) * v
|
||||||
return {x = x, y = y, z = z}
|
-- return {x = x, y = y, z = z}
|
||||||
end
|
-- end
|
||||||
|
|
||||||
local function get_v(v)
|
-- local function get_v(v)
|
||||||
return math.sqrt(v.x ^ 2 + v.z ^ 2)
|
-- return math.sqrt(v.x ^ 2 + v.z ^ 2)
|
||||||
end
|
-- end
|
||||||
|
|
||||||
lib_mount = {}
|
-- lib_mount = {}
|
||||||
|
|
||||||
function lib_mount.attach(entity, player, attach_at, eye_offset)
|
-- function lib_mount.attach(entity, player, attach_at, eye_offset)
|
||||||
eye_offset = eye_offset or {x=0, y=0, z=0}
|
-- eye_offset = eye_offset or {x=0, y=0, z=0}
|
||||||
force_detach(player)
|
-- force_detach(player)
|
||||||
entity.driver = player
|
-- entity.driver = player
|
||||||
player:set_attach(entity.object, "", attach_at, {x=0, y=0, z=0})
|
-- player:set_attach(entity.object, "", attach_at, {x=0, y=0, z=0})
|
||||||
|
|
||||||
player:set_properties({visual_size = {x=1, y=1}})
|
-- player:set_properties({visual_size = {x=1, y=1}})
|
||||||
|
|
||||||
player:set_eye_offset(eye_offset, {x=0, y=0, z=0})
|
-- player:set_eye_offset(eye_offset, {x=0, y=0, z=0})
|
||||||
default.player_attached[player:get_player_name()] = true
|
-- default.player_attached[player:get_player_name()] = true
|
||||||
minetest.after(0.2, function()
|
-- minetest.after(0.2, function()
|
||||||
default.player_set_animation(player, "sit" , 30)
|
-- default.player_set_animation(player, "sit" , 30)
|
||||||
end)
|
-- end)
|
||||||
entity.object:setyaw(player:get_look_yaw() - math.pi / 2)
|
-- entity.object:setyaw(player:get_look_yaw() - math.pi / 2)
|
||||||
end
|
-- end
|
||||||
|
|
||||||
function lib_mount.detach(entity, player, offset)
|
-- function lib_mount.detach(entity, player, offset)
|
||||||
entity.driver = nil
|
-- entity.driver = nil
|
||||||
player:set_detach()
|
-- player:set_detach()
|
||||||
default.player_attached[player:get_player_name()] = false
|
-- default.player_attached[player:get_player_name()] = false
|
||||||
default.player_set_animation(player, "stand" , 30)
|
-- default.player_set_animation(player, "stand" , 30)
|
||||||
player:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
|
-- player:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
|
||||||
local pos = player:getpos()
|
-- local pos = player:getpos()
|
||||||
pos = {x = pos.x + offset.x, y = pos.y + 0.2 + offset.y, z = pos.z + offset.z}
|
-- pos = {x = pos.x + offset.x, y = pos.y + 0.2 + offset.y, z = pos.z + offset.z}
|
||||||
minetest.after(0.1, function()
|
-- minetest.after(0.1, function()
|
||||||
player:setpos(pos)
|
-- player:setpos(pos)
|
||||||
end)
|
-- end)
|
||||||
end
|
-- end
|
||||||
|
|
||||||
function lib_mount.drive(entity, dtime, moving_anim, stand_anim, can_fly)
|
-- function lib_mount.drive(entity, dtime, moving_anim, stand_anim, can_fly)
|
||||||
entity.v = get_v(entity.object:getvelocity()) * get_sign(entity.v)
|
-- entity.v = get_v(entity.object:getvelocity()) * get_sign(entity.v)
|
||||||
|
|
||||||
local ctrl = entity.driver:get_player_control()
|
-- local ctrl = entity.driver:get_player_control()
|
||||||
local yaw = entity.object:getyaw()
|
-- local yaw = entity.object:getyaw()
|
||||||
if ctrl.up then
|
-- if ctrl.up then
|
||||||
entity.v = entity.v + 0.1
|
-- entity.v = entity.v + 0.1
|
||||||
elseif ctrl.down then
|
-- elseif ctrl.down then
|
||||||
entity.v = entity.v - 0.1
|
-- entity.v = entity.v - 0.1
|
||||||
end
|
-- end
|
||||||
if ctrl.left then
|
-- if ctrl.left then
|
||||||
if entity.v < 0 then
|
-- if entity.v < 0 then
|
||||||
entity.object:setyaw(yaw - (1 + dtime) * 0.03)
|
-- entity.object:setyaw(yaw - (1 + dtime) * 0.03)
|
||||||
else
|
-- else
|
||||||
entity.object:setyaw(yaw + (1 + dtime) * 0.03)
|
-- entity.object:setyaw(yaw + (1 + dtime) * 0.03)
|
||||||
end
|
-- end
|
||||||
elseif ctrl.right then
|
-- elseif ctrl.right then
|
||||||
if entity.v < 0 then
|
-- if entity.v < 0 then
|
||||||
entity.object:setyaw(yaw + (1 + dtime) * 0.03)
|
-- entity.object:setyaw(yaw + (1 + dtime) * 0.03)
|
||||||
else
|
-- else
|
||||||
entity.object:setyaw(yaw - (1 + dtime) * 0.03)
|
-- entity.object:setyaw(yaw - (1 + dtime) * 0.03)
|
||||||
end
|
-- end
|
||||||
end
|
-- end
|
||||||
|
|
||||||
local velo = entity.object:getvelocity()
|
-- local velo = entity.object:getvelocity()
|
||||||
if entity.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
-- if entity.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
||||||
if stand_anim and stand_anim ~= nil and mobs_redo == true then
|
-- if stand_anim and stand_anim ~= nil and mobs_redo == true then
|
||||||
set_animation(entity, stand_anim)
|
-- set_animation(entity, stand_anim)
|
||||||
end
|
-- end
|
||||||
entity.object:setpos(entity.object:getpos())
|
-- entity.object:setpos(entity.object:getpos())
|
||||||
return
|
-- return
|
||||||
end
|
-- end
|
||||||
if moving_anim and moving_anim ~= nil and mobs_redo == true then
|
-- if moving_anim and moving_anim ~= nil and mobs_redo == true then
|
||||||
set_animation(entity, moving_anim)
|
-- set_animation(entity, moving_anim)
|
||||||
end
|
-- end
|
||||||
local s = get_sign(entity.v)
|
-- local s = get_sign(entity.v)
|
||||||
entity.v = entity.v - 0.02 * s
|
-- entity.v = entity.v - 0.02 * s
|
||||||
if s ~= get_sign(entity.v) then
|
-- if s ~= get_sign(entity.v) then
|
||||||
entity.object:setvelocity({x = 0, y = 0, z = 0})
|
-- entity.object:setvelocity({x = 0, y = 0, z = 0})
|
||||||
entity.v = 0
|
-- entity.v = 0
|
||||||
return
|
-- return
|
||||||
end
|
-- end
|
||||||
if math.abs(entity.v) > 5 then
|
-- if math.abs(entity.v) > 5 then
|
||||||
entity.v = 5 * get_sign(entity.v)
|
-- entity.v = 5 * get_sign(entity.v)
|
||||||
end
|
-- end
|
||||||
|
|
||||||
local p = entity.object:getpos()
|
-- local p = entity.object:getpos()
|
||||||
p.y = p.y - 0.5
|
-- p.y = p.y - 0.5
|
||||||
local new_velo = {x = 0, y = 0, z = 0}
|
-- local new_velo = {x = 0, y = 0, z = 0}
|
||||||
local new_acce = {x = 0, y = 0, z = 0}
|
-- local new_acce = {x = 0, y = 0, z = 0}
|
||||||
if not is_group(p, "crumbly") then
|
-- if not is_group(p, "crumbly") then
|
||||||
local nodedef = minetest.registered_nodes[minetest.get_node(p).name]
|
-- local nodedef = minetest.registered_nodes[minetest.get_node(p).name]
|
||||||
if (not nodedef) or nodedef.walkable then
|
-- if (not nodedef) or nodedef.walkable then
|
||||||
entity.v = 0
|
-- entity.v = 0
|
||||||
new_acce = {x = 0, y = 1, z = 0}
|
-- new_acce = {x = 0, y = 1, z = 0}
|
||||||
else
|
-- else
|
||||||
new_acce = {x = 0, y = -9.8, z = 0}
|
-- new_acce = {x = 0, y = -9.8, z = 0}
|
||||||
end
|
-- end
|
||||||
new_velo = get_velocity(entity.v, entity.object:getyaw(),
|
-- new_velo = get_velocity(entity.v, entity.object:getyaw(),
|
||||||
entity.object:getvelocity().y)
|
-- entity.object:getvelocity().y)
|
||||||
entity.object:setpos(entity.object:getpos())
|
-- entity.object:setpos(entity.object:getpos())
|
||||||
else
|
-- else
|
||||||
p.y = p.y + 1
|
-- p.y = p.y + 1
|
||||||
if is_group(p, "crumbly") then
|
-- if is_group(p, "crumbly") then
|
||||||
local y = entity.object:getvelocity().y
|
-- local y = entity.object:getvelocity().y
|
||||||
if y >= 5 then
|
-- if y >= 5 then
|
||||||
y = 5
|
-- y = 5
|
||||||
elseif y < 0 then
|
-- elseif y < 0 then
|
||||||
new_acce = {x = 0, y = 20, z = 0}
|
-- new_acce = {x = 0, y = 20, z = 0}
|
||||||
else
|
-- else
|
||||||
new_acce = {x = 0, y = 5, z = 0}
|
-- new_acce = {x = 0, y = 5, z = 0}
|
||||||
end
|
-- end
|
||||||
new_velo = get_velocity(entity.v, entity.object:getyaw(), y)
|
-- new_velo = get_velocity(entity.v, entity.object:getyaw(), y)
|
||||||
entity.object:setpos(entity.object:getpos())
|
-- entity.object:setpos(entity.object:getpos())
|
||||||
else
|
-- else
|
||||||
new_acce = {x = 0, y = 0, z = 0}
|
-- new_acce = {x = 0, y = 0, z = 0}
|
||||||
if math.abs(entity.object:getvelocity().y) < 1 then
|
-- if math.abs(entity.object:getvelocity().y) < 1 then
|
||||||
local pos = entity.object:getpos()
|
-- local pos = entity.object:getpos()
|
||||||
pos.y = math.floor(pos.y) + 0.5
|
-- pos.y = math.floor(pos.y) + 0.5
|
||||||
entity.object:setpos(pos)
|
-- entity.object:setpos(pos)
|
||||||
new_velo = get_velocity(entity.v, entity.object:getyaw(), 0)
|
-- new_velo = get_velocity(entity.v, entity.object:getyaw(), 0)
|
||||||
else
|
-- else
|
||||||
new_velo = get_velocity(entity.v, entity.object:getyaw(),
|
-- new_velo = get_velocity(entity.v, entity.object:getyaw(),
|
||||||
entity.object:getvelocity().y)
|
-- entity.object:getvelocity().y)
|
||||||
entity.object:setpos(entity.object:getpos())
|
-- entity.object:setpos(entity.object:getpos())
|
||||||
end
|
-- end
|
||||||
end
|
-- end
|
||||||
end
|
-- end
|
||||||
if can_fly and can_fly == true and ctrl.jump then
|
-- if can_fly and can_fly == true and ctrl.jump then
|
||||||
new_velo.y = new_velo.y + 0.75
|
-- new_velo.y = new_velo.y + 0.75
|
||||||
end
|
-- end
|
||||||
entity.object:setvelocity(new_velo)
|
-- entity.object:setvelocity(new_velo)
|
||||||
entity.object:setacceleration(new_acce)
|
-- entity.object:setacceleration(new_acce)
|
||||||
end
|
-- end
|
||||||
|
|
||||||
--other stuff
|
--other stuff
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
function register_vehicle_spawner(vehicle, desc, texture)
|
function register_vehicle_spawner(vehicle, desc, texture, is_boat)
|
||||||
minetest.register_tool(vehicle.."_spawner", {
|
minetest.register_tool(vehicle.."_spawner", {
|
||||||
description = desc,
|
description = desc,
|
||||||
inventory_image = texture,
|
inventory_image = texture,
|
||||||
|
liquids_pointable = is_boat,
|
||||||
wield_scale = {x = 1.5, y = 1.5, z = 1},
|
wield_scale = {x = 1.5, y = 1.5, z = 1},
|
||||||
tool_capabilities = {
|
tool_capabilities = {
|
||||||
full_punch_interval = 0.7,
|
full_punch_interval = 0.7,
|
||||||
|
@ -566,10 +662,14 @@ minetest.register_tool(vehicle.."_spawner", {
|
||||||
on_use = function(item, placer, pointed_thing)
|
on_use = function(item, placer, pointed_thing)
|
||||||
local dir = placer:get_look_dir();
|
local dir = placer:get_look_dir();
|
||||||
local playerpos = placer:getpos();
|
local playerpos = placer:getpos();
|
||||||
if pointed_thing.type == "node" then
|
if pointed_thing.type == "node" and not is_boat then
|
||||||
local obj = minetest.env:add_entity(pointed_thing.above, vehicle)
|
local obj = minetest.env:add_entity(pointed_thing.above, vehicle)
|
||||||
item:take_item()
|
item:take_item()
|
||||||
return item
|
return item
|
||||||
|
elseif pointed_thing.type == "node" and minetest.get_item_group(pointed_thing.name, "water")then
|
||||||
|
local obj = minetest.env:add_entity(pointed_thing.under, vehicle)
|
||||||
|
item:take_item()
|
||||||
|
return item
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
488
init.lua
|
@ -32,6 +32,7 @@ minetest.register_entity("vehicles:missile", {
|
||||||
self.object:remove()
|
self.object:remove()
|
||||||
end)
|
end)
|
||||||
for _, player in ipairs(minetest.get_connected_players()) do
|
for _, player in ipairs(minetest.get_connected_players()) do
|
||||||
|
--never tested with multiple players
|
||||||
local dir = player:get_look_dir();
|
local dir = player:get_look_dir();
|
||||||
local vec = {x=dir.x*16,y=dir.y*16,z=dir.z*16}
|
local vec = {x=dir.x*16,y=dir.y*16,z=dir.z*16}
|
||||||
local yaw = player:get_look_yaw();
|
local yaw = player:get_look_yaw();
|
||||||
|
@ -123,6 +124,86 @@ minetest.register_entity("vehicles:missile_2", {
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
|
minetest.register_entity("vehicles:water", {
|
||||||
|
visual = "sprite",
|
||||||
|
textures = {"vehicles_trans.png"},
|
||||||
|
velocity = 15,
|
||||||
|
acceleration = -5,
|
||||||
|
damage = 2,
|
||||||
|
collisionbox = {0, 0, 0, 0, 0, 0},
|
||||||
|
on_activate = function(self)
|
||||||
|
self.object:setacceleration({x=0, y=-1, z=0})
|
||||||
|
end,
|
||||||
|
on_step = function(self, obj, pos)
|
||||||
|
minetest.after(5, function()
|
||||||
|
self.object:remove()
|
||||||
|
end)
|
||||||
|
local pos = self.object:getpos()
|
||||||
|
minetest.add_particlespawner({
|
||||||
|
amount = 1,
|
||||||
|
time = 1,
|
||||||
|
minpos = {x=pos.x, y=pos.y, z=pos.z},
|
||||||
|
maxpos = {x=pos.x, y=pos.y, z=pos.z},
|
||||||
|
minvel = {x=0, y=0, z=0},
|
||||||
|
maxvel = {x=0, y=-0.2, z=0},
|
||||||
|
minacc = {x=0, y=-1, z=0},
|
||||||
|
maxacc = {x=0, y=-1, z=0},
|
||||||
|
minexptime = 1,
|
||||||
|
maxexptime = 1,
|
||||||
|
minsize = 4,
|
||||||
|
maxsize = 5,
|
||||||
|
collisiondetection = false,
|
||||||
|
vertical = false,
|
||||||
|
texture = "vehicles_water.png",
|
||||||
|
})
|
||||||
|
local node = minetest.env:get_node(pos).name
|
||||||
|
if node == "fire:basic_flame" then
|
||||||
|
minetest.remove_node(pos)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_entity("vehicles:bullet", {
|
||||||
|
visual = "sprite",
|
||||||
|
textures = {"vehicles_bullet.png"},
|
||||||
|
velocity = 15,
|
||||||
|
acceleration = -5,
|
||||||
|
damage = 2,
|
||||||
|
collisionbox = {0, 0, 0, 0, 0, 0},
|
||||||
|
on_step = function(self, obj, pos)
|
||||||
|
minetest.after(10, function()
|
||||||
|
self.object:remove()
|
||||||
|
end)
|
||||||
|
local pos = self.object:getpos()
|
||||||
|
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
|
||||||
|
for k, obj in pairs(objs) do
|
||||||
|
if obj:get_luaentity() ~= nil then
|
||||||
|
if obj:get_luaentity().name ~= "vehicles:bullet" and n ~= "vehicles:turret" and obj:get_luaentity().name ~= "__builtin:item" then
|
||||||
|
obj:punch(self.object, 1.0, {
|
||||||
|
full_punch_interval=1.0,
|
||||||
|
damage_groups={fleshy=0.5},
|
||||||
|
}, nil)
|
||||||
|
self.object:remove()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
for dx=-1,1 do
|
||||||
|
for dy=-1,1 do
|
||||||
|
for dz=-1,1 do
|
||||||
|
local p = {x=pos.x+dx, y=pos.y, z=pos.z+dz}
|
||||||
|
local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
|
||||||
|
local n = minetest.env:get_node(p).name
|
||||||
|
if n ~= "vehicles:bullet" and n ~= "air" then
|
||||||
|
self.object:remove()
|
||||||
|
return
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
minetest.register_entity("vehicles:tank", {
|
minetest.register_entity("vehicles:tank", {
|
||||||
visual = "mesh",
|
visual = "mesh",
|
||||||
mesh = "tank.b3d",
|
mesh = "tank.b3d",
|
||||||
|
@ -137,12 +218,12 @@ minetest.register_entity("vehicles:tank", {
|
||||||
if self.driver and clicker == self.driver then
|
if self.driver and clicker == self.driver then
|
||||||
object_detach(self, clicker, {x=1, y=0, z=1})
|
object_detach(self, clicker, {x=1, y=0, z=1})
|
||||||
elseif not self.driver then
|
elseif not self.driver then
|
||||||
object_attach(self, clicker, {x=0, y=5, z=4}, {x=0, y=2, z=4}, {x=0, y=3, z=-72})
|
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
on_step = function(self, dtime)
|
on_step = function(self, dtime)
|
||||||
if self.driver then
|
if self.driver then
|
||||||
object_drive(self, dtime, 6, 0.5, true, "vehicles:missile_2", nil, nil, false)
|
object_drive(self, dtime, 6, 0.5, true, "vehicles:missile_2", 1, nil, nil, false)
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
return true
|
return true
|
||||||
|
@ -151,17 +232,61 @@ minetest.register_entity("vehicles:tank", {
|
||||||
|
|
||||||
minetest.register_entity("vehicles:turret", {
|
minetest.register_entity("vehicles:turret", {
|
||||||
visual = "mesh",
|
visual = "mesh",
|
||||||
mesh = "turret.b3d",
|
mesh = "turret_gun.b3d",
|
||||||
textures = {"vehicles_tank.png"},
|
textures = {"vehicles_turret.png"},
|
||||||
velocity = 15,
|
velocity = 15,
|
||||||
acceleration = -5,
|
acceleration = -5,
|
||||||
stepheight = 1.5,
|
stepheight = 1.5,
|
||||||
hp_max = 200,
|
hp_max = 200,
|
||||||
physical = true,
|
physical = true,
|
||||||
collisionbox = {-1, -0.6, -0.9, 1, 0.9, 0.9},
|
collisionbox = {-0.6, 0, -0.6, 0.6, 0.9, 0.6},
|
||||||
|
on_rightclick = function(self, clicker)
|
||||||
|
if self.driver and clicker == self.driver then
|
||||||
|
object_detach(self, clicker, {x=1, y=0, z=1})
|
||||||
|
elseif not self.driver then
|
||||||
|
object_attach(self, clicker, {x=0, y=5, z=4}, true, {x=0, y=2, z=4})
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
on_step = function(self, dtime)
|
||||||
|
self.object:setvelocity({x=0, y=-1, z=0})
|
||||||
|
if self.driver then
|
||||||
|
object_turret(self, dtime, 1.5, "vehicles:bullet", 0.2)
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
return true
|
||||||
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
register_vehicle_spawner("vehicles:tank", "Tank", "vehicles_tank_inv.png")
|
register_vehicle_spawner("vehicles:tank", "Tank", "vehicles_tank_inv.png")
|
||||||
|
register_vehicle_spawner("vehicles:turret", "Gun turret", "vehicles_turret_inv.png")
|
||||||
|
|
||||||
|
minetest.register_entity("vehicles:firetruck", {
|
||||||
|
visual = "mesh",
|
||||||
|
mesh = "firetruck.b3d",
|
||||||
|
textures = {"vehicles_firetruck.png"},
|
||||||
|
velocity = 15,
|
||||||
|
acceleration = -5,
|
||||||
|
stepheight = 1.5,
|
||||||
|
hp_max = 200,
|
||||||
|
physical = true,
|
||||||
|
collisionbox = {-1.1, 0, -1.1, 1.1, 1.9, 1.1},
|
||||||
|
on_rightclick = function(self, clicker)
|
||||||
|
if self.driver and clicker == self.driver then
|
||||||
|
object_detach(self, clicker, {x=1, y=0, z=1})
|
||||||
|
elseif not self.driver then
|
||||||
|
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
on_step = function(self, dtime)
|
||||||
|
if self.driver then
|
||||||
|
object_drive(self, dtime, 7, 0.5, true, "vehicles:water", 0.2, nil, nil, false)
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
return true
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
|
register_vehicle_spawner("vehicles:firetruck", "Fire truck", "vehicles_firetruck_inv.png")
|
||||||
|
|
||||||
minetest.register_entity("vehicles:ute", {
|
minetest.register_entity("vehicles:ute", {
|
||||||
visual = "mesh",
|
visual = "mesh",
|
||||||
|
@ -183,7 +308,7 @@ minetest.register_entity("vehicles:ute", {
|
||||||
clicker:set_detach()
|
clicker:set_detach()
|
||||||
self.rider = false
|
self.rider = false
|
||||||
elseif not self.driver then
|
elseif not self.driver then
|
||||||
object_attach(self, clicker, {x=0, y=5, z=4}, {x=0, y=2, z=4}, {x=0, y=3, z=-72})
|
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
on_activate = function(self)
|
on_activate = function(self)
|
||||||
|
@ -237,7 +362,7 @@ minetest.register_entity("vehicles:ute2", {
|
||||||
clicker:set_detach()
|
clicker:set_detach()
|
||||||
self.rider = false
|
self.rider = false
|
||||||
elseif not self.driver then
|
elseif not self.driver then
|
||||||
object_attach(self, clicker, {x=0, y=5, z=4}, {x=0, y=2, z=4}, {x=0, y=3, z=-72})
|
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
on_activate = function(self)
|
on_activate = function(self)
|
||||||
|
@ -254,6 +379,37 @@ minetest.register_entity("vehicles:ute2", {
|
||||||
|
|
||||||
register_vehicle_spawner("vehicles:ute2", "Ute (clean)", "vehicles_ute_inv.png")
|
register_vehicle_spawner("vehicles:ute2", "Ute (clean)", "vehicles_ute_inv.png")
|
||||||
|
|
||||||
|
minetest.register_entity("vehicles:astonmaaton", {
|
||||||
|
visual = "mesh",
|
||||||
|
mesh = "astonmaaton.b3d",
|
||||||
|
textures = {"vehicles_astonmaaton.png"},
|
||||||
|
velocity = 15,
|
||||||
|
acceleration = -5,
|
||||||
|
stepheight = 1,
|
||||||
|
hp_max = 200,
|
||||||
|
physical = true,
|
||||||
|
collisionbox = {-1, 0, -1, 1.3, 1, 1},
|
||||||
|
on_rightclick = function(self, clicker)
|
||||||
|
if self.driver and clicker == self.driver then
|
||||||
|
object_detach(self, clicker, {x=1, y=0, z=1})
|
||||||
|
elseif not self.driver then
|
||||||
|
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
on_activate = function(self)
|
||||||
|
self.nitro = true
|
||||||
|
end,
|
||||||
|
on_step = function(self, dtime)
|
||||||
|
if self.driver then
|
||||||
|
object_drive_car(self, dtime, 14, 0.8, 5)
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
return true
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
|
register_vehicle_spawner("vehicles:astonmaaton", "Aston Maaton (white)", "vehicles_astonmaaton_inv.png")
|
||||||
|
|
||||||
minetest.register_entity("vehicles:nizzan", {
|
minetest.register_entity("vehicles:nizzan", {
|
||||||
visual = "mesh",
|
visual = "mesh",
|
||||||
mesh = "nizzan.b3d",
|
mesh = "nizzan.b3d",
|
||||||
|
@ -268,7 +424,7 @@ minetest.register_entity("vehicles:nizzan", {
|
||||||
if self.driver and clicker == self.driver then
|
if self.driver and clicker == self.driver then
|
||||||
object_detach(self, clicker, {x=1, y=0, z=1})
|
object_detach(self, clicker, {x=1, y=0, z=1})
|
||||||
elseif not self.driver then
|
elseif not self.driver then
|
||||||
object_attach(self, clicker, {x=0, y=5, z=4}, {x=0, y=2, z=4}, {x=0, y=3, z=-72})
|
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
on_activate = function(self)
|
on_activate = function(self)
|
||||||
|
@ -316,7 +472,7 @@ minetest.register_entity("vehicles:nizzan2", {
|
||||||
if self.driver and clicker == self.driver then
|
if self.driver and clicker == self.driver then
|
||||||
object_detach(self, clicker, {x=1, y=0, z=1})
|
object_detach(self, clicker, {x=1, y=0, z=1})
|
||||||
elseif not self.driver then
|
elseif not self.driver then
|
||||||
object_attach(self, clicker, {x=0, y=5, z=4}, {x=0, y=2, z=4}, {x=0, y=3, z=-72})
|
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
on_activate = function(self)
|
on_activate = function(self)
|
||||||
|
@ -364,7 +520,7 @@ minetest.register_entity("vehicles:lambogoni", {
|
||||||
if self.driver and clicker == self.driver then
|
if self.driver and clicker == self.driver then
|
||||||
object_detach(self, clicker, {x=1, y=0, z=1})
|
object_detach(self, clicker, {x=1, y=0, z=1})
|
||||||
elseif not self.driver then
|
elseif not self.driver then
|
||||||
object_attach(self, clicker, {x=0, y=5, z=4}, {x=0, y=2, z=4}, {x=0, y=3, z=-72})
|
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
on_activate = function(self)
|
on_activate = function(self)
|
||||||
|
@ -395,7 +551,7 @@ minetest.register_entity("vehicles:masda", {
|
||||||
if self.driver and clicker == self.driver then
|
if self.driver and clicker == self.driver then
|
||||||
object_detach(self, clicker, {x=1, y=0, z=1})
|
object_detach(self, clicker, {x=1, y=0, z=1})
|
||||||
elseif not self.driver then
|
elseif not self.driver then
|
||||||
object_attach(self, clicker, {x=0, y=5, z=4}, {x=0, y=2, z=4}, {x=0, y=3, z=-72})
|
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
on_activate = function(self)
|
on_activate = function(self)
|
||||||
|
@ -426,7 +582,7 @@ minetest.register_entity("vehicles:musting", {
|
||||||
if self.driver and clicker == self.driver then
|
if self.driver and clicker == self.driver then
|
||||||
object_detach(self, clicker, {x=1, y=0, z=1})
|
object_detach(self, clicker, {x=1, y=0, z=1})
|
||||||
elseif not self.driver then
|
elseif not self.driver then
|
||||||
object_attach(self, clicker, {x=0, y=5, z=4}, {x=0, y=2, z=4}, {x=0, y=3, z=-72})
|
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
on_activate = function(self)
|
on_activate = function(self)
|
||||||
|
@ -457,7 +613,7 @@ minetest.register_entity("vehicles:musting2", {
|
||||||
if self.driver and clicker == self.driver then
|
if self.driver and clicker == self.driver then
|
||||||
object_detach(self, clicker, {x=1, y=0, z=1})
|
object_detach(self, clicker, {x=1, y=0, z=1})
|
||||||
elseif not self.driver then
|
elseif not self.driver then
|
||||||
object_attach(self, clicker, {x=0, y=5, z=4}, {x=0, y=2, z=4}, {x=0, y=3, z=-72})
|
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
on_activate = function(self)
|
on_activate = function(self)
|
||||||
|
@ -474,6 +630,90 @@ minetest.register_entity("vehicles:musting2", {
|
||||||
|
|
||||||
register_vehicle_spawner("vehicles:musting2", "Musting (white)", "vehicles_musting_inv.png")
|
register_vehicle_spawner("vehicles:musting2", "Musting (white)", "vehicles_musting_inv.png")
|
||||||
|
|
||||||
|
minetest.register_entity("vehicles:fewawi", {
|
||||||
|
visual = "mesh",
|
||||||
|
mesh = "fewawi.b3d",
|
||||||
|
textures = {"vehicles_fewawi.png"},
|
||||||
|
velocity = 15,
|
||||||
|
acceleration = -5,
|
||||||
|
stepheight = 1,
|
||||||
|
hp_max = 200,
|
||||||
|
physical = true,
|
||||||
|
collisionbox = {-1, 0, -1, 1.3, 1, 1},
|
||||||
|
on_rightclick = function(self, clicker)
|
||||||
|
local ctrl = clicker:get_player_control()
|
||||||
|
if ctrl.sneak then
|
||||||
|
if not self.lights then
|
||||||
|
self.object:set_properties({textures = {"vehicles_fewawi_lights.png"},})
|
||||||
|
self.lights = true
|
||||||
|
else
|
||||||
|
self.object:set_properties({textures = {"vehicles_fewawi.png"},})
|
||||||
|
self.lights = false
|
||||||
|
end
|
||||||
|
else
|
||||||
|
if self.driver and clicker == self.driver then
|
||||||
|
object_detach(self, clicker, {x=1, y=0, z=1})
|
||||||
|
elseif not self.driver then
|
||||||
|
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
on_activate = function(self)
|
||||||
|
self.nitro = true
|
||||||
|
end,
|
||||||
|
on_step = function(self, dtime)
|
||||||
|
if self.driver then
|
||||||
|
object_drive_car(self, dtime, 15, 0.95, 4)
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
return true
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
|
register_vehicle_spawner("vehicles:fewawi", "Fewawi (red)", "vehicles_fewawi_inv.png")
|
||||||
|
|
||||||
|
minetest.register_entity("vehicles:fewawi2", {
|
||||||
|
visual = "mesh",
|
||||||
|
mesh = "fewawi.b3d",
|
||||||
|
textures = {"vehicles_fewawi2.png"},
|
||||||
|
velocity = 15,
|
||||||
|
acceleration = -5,
|
||||||
|
stepheight = 1,
|
||||||
|
hp_max = 200,
|
||||||
|
physical = true,
|
||||||
|
collisionbox = {-1, 0, -1, 1.3, 1, 1},
|
||||||
|
on_rightclick = function(self, clicker)
|
||||||
|
local ctrl = clicker:get_player_control()
|
||||||
|
if ctrl.sneak then
|
||||||
|
if not self.lights then
|
||||||
|
self.object:set_properties({textures = {"vehicles_fewawi_lights2.png"},})
|
||||||
|
self.lights = true
|
||||||
|
else
|
||||||
|
self.object:set_properties({textures = {"vehicles_fewawi2.png"},})
|
||||||
|
self.lights = false
|
||||||
|
end
|
||||||
|
else
|
||||||
|
if self.driver and clicker == self.driver then
|
||||||
|
object_detach(self, clicker, {x=1, y=0, z=1})
|
||||||
|
elseif not self.driver then
|
||||||
|
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
on_activate = function(self)
|
||||||
|
self.nitro = true
|
||||||
|
end,
|
||||||
|
on_step = function(self, dtime)
|
||||||
|
if self.driver then
|
||||||
|
object_drive_car(self, dtime, 15, 0.95, 4)
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
return true
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
|
register_vehicle_spawner("vehicles:fewawi2", "Fewawi (blue)", "vehicles_fewawi_inv2.png")
|
||||||
|
|
||||||
minetest.register_entity("vehicles:pooshe", {
|
minetest.register_entity("vehicles:pooshe", {
|
||||||
visual = "mesh",
|
visual = "mesh",
|
||||||
mesh = "pooshe.b3d",
|
mesh = "pooshe.b3d",
|
||||||
|
@ -488,7 +728,7 @@ minetest.register_entity("vehicles:pooshe", {
|
||||||
if self.driver and clicker == self.driver then
|
if self.driver and clicker == self.driver then
|
||||||
object_detach(self, clicker, {x=1, y=0, z=1})
|
object_detach(self, clicker, {x=1, y=0, z=1})
|
||||||
elseif not self.driver then
|
elseif not self.driver then
|
||||||
object_attach(self, clicker, {x=0, y=5, z=4}, {x=0, y=2, z=4}, {x=0, y=3, z=-72})
|
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
on_activate = function(self)
|
on_activate = function(self)
|
||||||
|
@ -519,7 +759,7 @@ minetest.register_entity("vehicles:pooshe2", {
|
||||||
if self.driver and clicker == self.driver then
|
if self.driver and clicker == self.driver then
|
||||||
object_detach(self, clicker, {x=1, y=0, z=1})
|
object_detach(self, clicker, {x=1, y=0, z=1})
|
||||||
elseif not self.driver then
|
elseif not self.driver then
|
||||||
object_attach(self, clicker, {x=0, y=5, z=4}, {x=0, y=2, z=4}, {x=0, y=3, z=-72})
|
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
on_activate = function(self)
|
on_activate = function(self)
|
||||||
|
@ -550,7 +790,7 @@ minetest.register_entity("vehicles:masda2", {
|
||||||
if self.driver and clicker == self.driver then
|
if self.driver and clicker == self.driver then
|
||||||
object_detach(self, clicker, {x=1, y=0, z=1})
|
object_detach(self, clicker, {x=1, y=0, z=1})
|
||||||
elseif not self.driver then
|
elseif not self.driver then
|
||||||
object_attach(self, clicker, {x=0, y=5, z=4}, {x=0, y=2, z=4}, {x=0, y=3, z=-72})
|
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
on_activate = function(self)
|
on_activate = function(self)
|
||||||
|
@ -558,7 +798,7 @@ minetest.register_entity("vehicles:masda2", {
|
||||||
end,
|
end,
|
||||||
on_step = function(self, dtime)
|
on_step = function(self, dtime)
|
||||||
if self.driver then
|
if self.driver then
|
||||||
object_drive_car(self, dtime, 15, 0.95, 4)
|
object_drive_car(self, dtime, 15, 0.85, 4)
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
return true
|
return true
|
||||||
|
@ -567,6 +807,34 @@ minetest.register_entity("vehicles:masda2", {
|
||||||
|
|
||||||
register_vehicle_spawner("vehicles:masda2", "Masda (orange)", "vehicles_masda_inv2.png")
|
register_vehicle_spawner("vehicles:masda2", "Masda (orange)", "vehicles_masda_inv2.png")
|
||||||
|
|
||||||
|
minetest.register_entity("vehicles:boat", {
|
||||||
|
visual = "mesh",
|
||||||
|
mesh = "boat.b3d",
|
||||||
|
textures = {"vehicles_boat.png"},
|
||||||
|
velocity = 15,
|
||||||
|
acceleration = -5,
|
||||||
|
stepheight = 1,
|
||||||
|
hp_max = 200,
|
||||||
|
physical = true,
|
||||||
|
collisionbox = {-1, 0.2, -1, 1.3, 1, 1},
|
||||||
|
on_rightclick = function(self, clicker)
|
||||||
|
if self.driver and clicker == self.driver then
|
||||||
|
object_detach(self, clicker, {x=1, y=0, z=1})
|
||||||
|
elseif not self.driver then
|
||||||
|
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
on_step = function(self, dtime)
|
||||||
|
if self.driver then
|
||||||
|
object_float(self, dtime, 10, 0.85)
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
return true
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
|
register_vehicle_spawner("vehicles:boat", "Speedboat", "vehicles_boat_inv.png", true)
|
||||||
|
|
||||||
|
|
||||||
minetest.register_entity("vehicles:jet", {
|
minetest.register_entity("vehicles:jet", {
|
||||||
visual = "mesh",
|
visual = "mesh",
|
||||||
|
@ -578,20 +846,20 @@ minetest.register_entity("vehicles:jet", {
|
||||||
animation_speed = 5,
|
animation_speed = 5,
|
||||||
physical = true,
|
physical = true,
|
||||||
animations = {
|
animations = {
|
||||||
gear = { x=1, x=1},
|
gear = {x=1, y=1},
|
||||||
nogear = { x=10, x=10},
|
nogear = {x=10, y=10},
|
||||||
},
|
},
|
||||||
collisionbox = {-1, -0.9, -0.9, 1, 0.9, 0.9},
|
collisionbox = {-1, -0.9, -0.9, 1, 0.9, 0.9},
|
||||||
on_rightclick = function(self, clicker)
|
on_rightclick = function(self, clicker)
|
||||||
if self.driver and clicker == self.driver then
|
if self.driver and clicker == self.driver then
|
||||||
object_detach(self, clicker, {x=1, y=0, z=1})
|
object_detach(self, clicker, {x=1, y=0, z=1})
|
||||||
elseif not self.driver then
|
elseif not self.driver then
|
||||||
object_attach(self, clicker, {x=0, y=5, z=5}, {x=0, y=3, z=4})
|
object_attach(self, clicker, {x=0, y=5, z=5}, false, {x=0, y=3, z=4})
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
on_step = function(self, dtime)
|
on_step = function(self, dtime)
|
||||||
if self.driver then
|
if self.driver then
|
||||||
object_fly(self, dtime, 15, 0.1, 0.95, true, "vehicles:missile_2", { x=1, y=1}, { x=10, y=10})
|
object_fly(self, dtime, 14, 0.2, 0.95, true, "vehicles:missile_2", 1, {x=1, y=1}, {x=10, y=10})
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
return true
|
return true
|
||||||
|
@ -600,6 +868,47 @@ minetest.register_entity("vehicles:jet", {
|
||||||
|
|
||||||
register_vehicle_spawner("vehicles:jet", "Jet", "vehicles_jet_inv.png")
|
register_vehicle_spawner("vehicles:jet", "Jet", "vehicles_jet_inv.png")
|
||||||
|
|
||||||
|
minetest.register_entity("vehicles:plane", {
|
||||||
|
visual = "mesh",
|
||||||
|
mesh = "plane.b3d",
|
||||||
|
textures = {"vehicles_plane.png"},
|
||||||
|
velocity = 15,
|
||||||
|
acceleration = -5,
|
||||||
|
hp_max = 200,
|
||||||
|
animation_speed = 5,
|
||||||
|
physical = true,
|
||||||
|
animations = {
|
||||||
|
fly = { x=1, y=9},
|
||||||
|
nofly = { x=1, y=1},
|
||||||
|
},
|
||||||
|
collisionbox = {-1.1, 0, -1, 1, 1.9, 1.1},
|
||||||
|
on_rightclick = function(self, clicker)
|
||||||
|
if self.driver and clicker == self.driver then
|
||||||
|
object_detach(self, clicker, {x=1, y=0, z=1})
|
||||||
|
elseif not self.driver then
|
||||||
|
object_attach(self, clicker, {x=0, y=8, z=3}, false, {x=0, y=9, z=0})
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
on_step = function(self, dtime)
|
||||||
|
if self.anim and not self.driver then
|
||||||
|
self.object:set_animation({x=1, y=1}, 5, 0)
|
||||||
|
end
|
||||||
|
if self.driver then
|
||||||
|
object_fly(self, dtime, 10, 0.1, 0.95, false, nil, "nofly", "fly")
|
||||||
|
if not self.anim then
|
||||||
|
self.object:set_animation({x=1, y=9}, 20, 0)
|
||||||
|
self.anim = true
|
||||||
|
end
|
||||||
|
return false
|
||||||
|
else
|
||||||
|
self.anim = false
|
||||||
|
end
|
||||||
|
return true
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
|
register_vehicle_spawner("vehicles:plane", "Plane", "vehicles_plane_inv.png")
|
||||||
|
|
||||||
minetest.register_entity("vehicles:parachute", {
|
minetest.register_entity("vehicles:parachute", {
|
||||||
visual = "mesh",
|
visual = "mesh",
|
||||||
mesh = "parachute.b3d",
|
mesh = "parachute.b3d",
|
||||||
|
@ -655,71 +964,72 @@ minetest.register_tool("vehicles:backpack", {
|
||||||
|
|
||||||
|
|
||||||
--wings
|
--wings
|
||||||
-- minetest.register_entity("vehicles:wing_glider", {
|
--currently doesn't work very well
|
||||||
-- visual = "mesh",
|
minetest.register_entity("vehicles:wing_glider", {
|
||||||
-- mesh = "wings.b3d",
|
visual = "mesh",
|
||||||
-- textures = {"vehicles_wings.png"},
|
mesh = "wings.b3d",
|
||||||
-- velocity = 15,
|
textures = {"vehicles_wings.png"},
|
||||||
-- acceleration = -5,
|
velocity = 15,
|
||||||
-- hp_max = 2,
|
acceleration = -5,
|
||||||
-- physical = true,
|
hp_max = 2,
|
||||||
-- collisionbox = {-0.5, -0.1, -0.5, 0.5, 0.1, 0.5},
|
physical = true,
|
||||||
-- on_step = function(self, dtime)
|
collisionbox = {-0.5, -0.1, -0.5, 0.5, 0.1, 0.5},
|
||||||
-- if self.driver then
|
on_step = function(self, dtime)
|
||||||
-- local dir = self.driver:get_look_dir();
|
if self.driver then
|
||||||
-- local velo = self.object:getvelocity();
|
local dir = self.driver:get_look_dir();
|
||||||
-- local vec = {x=dir.x*5,y=(dir.y*5)-0.5,z=dir.z*5}
|
local velo = self.object:getvelocity();
|
||||||
-- local yaw = self.driver:get_look_yaw();
|
local vec = {x=dir.x*5,y=(-dir.y*2*velo.y/4-2.5)+dir.y*3,z=dir.z*5}
|
||||||
-- self.object:setyaw(yaw+math.pi/2)
|
local yaw = self.driver:get_look_yaw();
|
||||||
-- self.object:setvelocity(vec)
|
self.object:setyaw(yaw+math.pi/2)
|
||||||
-- self.driver:set_animation({x=162, y=167}, 0, 0)
|
self.object:setvelocity(vec)
|
||||||
-- return false
|
self.driver:set_animation({x=162, y=167}, 0, 0)
|
||||||
-- end
|
return false
|
||||||
-- return true
|
end
|
||||||
-- end,
|
return true
|
||||||
-- })
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
-- minetest.register_tool("vehicles:wings", {
|
minetest.register_tool("vehicles:wings", {
|
||||||
-- description = "Wings",
|
description = "Wings",
|
||||||
-- inventory_image = "vehicles_backpack.png",
|
inventory_image = "vehicles_backpack.png",
|
||||||
-- wield_scale = {x = 1.5, y = 1.5, z = 1},
|
wield_scale = {x = 1.5, y = 1.5, z = 1},
|
||||||
-- tool_capabilities = {
|
tool_capabilities = {
|
||||||
-- full_punch_interval = 0.7,
|
full_punch_interval = 0.7,
|
||||||
-- max_drop_level=1,
|
max_drop_level=1,
|
||||||
-- groupcaps={
|
groupcaps={
|
||||||
-- snappy={times={[1]=2.0, [2]=1.00, [3]=0.35}, uses=30, maxlevel=3},
|
snappy={times={[1]=2.0, [2]=1.00, [3]=0.35}, uses=30, maxlevel=3},
|
||||||
-- },
|
},
|
||||||
-- damage_groups = {fleshy=1},
|
damage_groups = {fleshy=1},
|
||||||
-- },
|
},
|
||||||
-- on_use = function(item, placer, pointed_thing)
|
on_use = function(item, placer, pointed_thing)
|
||||||
-- local dir = placer:get_look_dir();
|
local dir = placer:get_look_dir();
|
||||||
-- local playerpos = placer:getpos();
|
local playerpos = placer:getpos();
|
||||||
-- local objs = minetest.get_objects_inside_radius({x=playerpos.x,y=playerpos.y,z=playerpos.z}, 2)
|
local objs = minetest.get_objects_inside_radius({x=playerpos.x,y=playerpos.y,z=playerpos.z}, 2)
|
||||||
-- for k, obj2 in pairs(objs) do
|
for k, obj2 in pairs(objs) do
|
||||||
-- if obj2:get_luaentity() ~= nil then
|
if obj2:get_luaentity() ~= nil then
|
||||||
-- if obj2:get_luaentity().name == "vehicles:wings" then
|
if obj2:get_luaentity().name == "vehicles:wings" then
|
||||||
-- local wings = false
|
local wings = false
|
||||||
-- end
|
end
|
||||||
-- end
|
end
|
||||||
-- end
|
end
|
||||||
-- if wings then
|
if wings then
|
||||||
-- object_detach(obj2:get_luaentity(), placer, {x=1, y=0, z=1})
|
object_detach(obj2:get_luaentity(), placer, {x=1, y=0, z=1})
|
||||||
-- placer:set_properties({
|
placer:set_properties({
|
||||||
-- visual_size = {x=1, y=1},
|
visual_size = {x=1, y=1},
|
||||||
-- })
|
})
|
||||||
-- else
|
else
|
||||||
-- local obj = minetest.env:add_entity({x=playerpos.x+0+dir.x,y=playerpos.y+1+dir.y,z=playerpos.z+0+dir.z}, "vehicles:wing_glider")
|
local obj = minetest.env:add_entity({x=playerpos.x+0+dir.x,y=playerpos.y+1+dir.y,z=playerpos.z+0+dir.z}, "vehicles:wing_glider")
|
||||||
-- local entity = obj:get_luaentity()
|
local entity = obj:get_luaentity()
|
||||||
-- placer:set_attach(entity.object, "", {x=0,y=-5,z=0}, {x=0,y=0,z=0})
|
placer:set_attach(entity.object, "", {x=0,y=-5,z=0}, {x=0,y=0,z=0})
|
||||||
-- entity.driver = placer
|
entity.driver = placer
|
||||||
-- placer:set_properties({
|
placer:set_properties({
|
||||||
-- visual_size = {x=1, y=-1},
|
visual_size = {x=1, y=-1},
|
||||||
-- })
|
})
|
||||||
-- end
|
end
|
||||||
-- item:add_wear(500)
|
item:add_wear(500)
|
||||||
-- return item
|
return item
|
||||||
-- end,
|
end,
|
||||||
-- })
|
})
|
||||||
|
|
||||||
minetest.register_tool("vehicles:rc", {
|
minetest.register_tool("vehicles:rc", {
|
||||||
description = "Rc",
|
description = "Rc",
|
||||||
|
@ -773,6 +1083,13 @@ vehicles.register_simplenode("window", "Building glass", "vehicles_window.png",
|
||||||
vehicles.register_simplenode("stripes", "Hazard stipes", "vehicles_stripes.png", 10)
|
vehicles.register_simplenode("stripes", "Hazard stipes", "vehicles_stripes.png", 10)
|
||||||
vehicles.register_simplenode("lights", "Tunnel lights", "vehicles_lights.png", 20)
|
vehicles.register_simplenode("lights", "Tunnel lights", "vehicles_lights.png", 20)
|
||||||
|
|
||||||
|
stairs.register_stair_and_slab("road_surface", "vehicles:road",
|
||||||
|
{cracky = 1},
|
||||||
|
{"vehicles_road.png"},
|
||||||
|
"Road Surface Stair",
|
||||||
|
"Road Surface Slab",
|
||||||
|
default.node_sound_stone_defaults())
|
||||||
|
|
||||||
minetest.register_node("vehicles:neon_arrow", {
|
minetest.register_node("vehicles:neon_arrow", {
|
||||||
description = "neon arrows (left)",
|
description = "neon arrows (left)",
|
||||||
drawtype = "signlike",
|
drawtype = "signlike",
|
||||||
|
@ -1025,6 +1342,7 @@ minetest.register_node("vehicles:flag", {
|
||||||
groups = {cracky=3,dig_immediate=3},
|
groups = {cracky=3,dig_immediate=3},
|
||||||
})
|
})
|
||||||
|
|
||||||
|
|
||||||
minetest.register_node("vehicles:tyres", {
|
minetest.register_node("vehicles:tyres", {
|
||||||
description = "tyre stack",
|
description = "tyre stack",
|
||||||
tiles = {
|
tiles = {
|
||||||
|
|
After Width: | Height: | Size: 49 KiB |
After Width: | Height: | Size: 458 B |
After Width: | Height: | Size: 12 KiB |
After Width: | Height: | Size: 344 B |
After Width: | Height: | Size: 155 B |
After Width: | Height: | Size: 27 KiB |
After Width: | Height: | Size: 28 KiB |
After Width: | Height: | Size: 388 B |
After Width: | Height: | Size: 427 B |
After Width: | Height: | Size: 28 KiB |
After Width: | Height: | Size: 29 KiB |
After Width: | Height: | Size: 38 KiB |
After Width: | Height: | Size: 485 B |
After Width: | Height: | Size: 10 KiB |
After Width: | Height: | Size: 322 B |
After Width: | Height: | Size: 12 KiB |
After Width: | Height: | Size: 440 B |
After Width: | Height: | Size: 616 B |