Big update

>added driving sound for cars
>added accelleration for cars
>vehicles require ammo for weapons
>planes can no longer fly backwards
>vehicles slow down in water
>fixed an error in the parachute
>vehicles explode when destroyed
>stairs dependancy is now optional
>vehicles can be removed and picked up if there is no driver
>fixed the jet flying away after exiting
>added crafting recipes and materials

changes thanks to Wuzzy:
>added setting vehicles_nodes = true/false
>added sound to basic nodes
>made tyres fall
>changed tunnel lights texture
master
D00Med 2016-11-04 06:25:09 +10:00
parent 3281701b65
commit 12bce2b217
27 changed files with 871 additions and 125 deletions

269
api.lua
View File

@ -105,16 +105,37 @@ end)
--mixed code(from this mod and lib_mount)
timer = 0
--basic driving, use for basic vehicles/mounts, with optional weapons
function object_drive(entity, dtime, speed, decell, shoots, arrow, reload, moving_anim, stand_anim, jumps)
--variables
local ctrl = entity.driver:get_player_control()
local velo = entity.object:getvelocity()
local dir = entity.driver:get_look_dir();
local vec_forward = {x=dir.x*speed,y=velo.y+1*-2,z=dir.z*speed}
--local vec_forward = {x=dir.x*speed,y=velo.y+1*-2,z=dir.z*speed}
local vec_backward = {x=-dir.x*speed,y=velo.y+1*-2,z=-dir.z*speed}
local vec_stop = {x=velo.x*decell,y=velo.y+1*-2,z=velo.z*decell}
local yaw = entity.driver:get_look_yaw();
if ctrl.up then
--timer
local absolute_speed = math.sqrt(math.pow(velo.x, 2)+math.pow(velo.z, 2))
if absolute_speed <= speed and ctrl.up then
timer = timer + 1*dtime
end
if not ctrl.up then
timer = 0
end
--timer dependant variables
local vec_forward = {x=dir.x*speed/4*math.atan(0.5*timer-2)+8*dir.x,y=velo.y+1*-2,z=dir.z*speed/4*math.atan(0.5*timer-2)+8*dir.z}
--respond to controls
--water effects
local pos = entity.object:getpos()
local node = minetest.get_node(pos).name
if node == "default:water_source" or node == "default:river_water_source" or node == "default:river_water_flowing" or node == "default:water_flowing" then
entity.object:setvelocity({x=velo.x*0.9, y=-1, z=velo.z*0.9})
elseif ctrl.up then
entity.object:setyaw(yaw+math.pi+math.pi/2)
entity.object:setvelocity(vec_forward)
elseif ctrl.down then
@ -125,6 +146,10 @@ function object_drive(entity, dtime, speed, decell, shoots, arrow, reload, movin
entity.object:setvelocity(vec_stop)
end
if ctrl.sneak and shoots and entity.loaded then
local pname = entity.driver:get_player_name();
local inv = minetest.get_inventory({type="player", name=pname});
if inv:contains_item("main", arrow.."_item") or arrow == "vehicles:water" then
local remov = inv:remove_item("main", arrow.."_item")
entity.loaded = false
local pos = entity.object:getpos()
local obj = minetest.env:add_entity({x=pos.x+0+dir.x*2,y=pos.y+1.5+dir.y,z=pos.z+0+dir.z*2}, arrow)
@ -137,6 +162,7 @@ function object_drive(entity, dtime, speed, decell, shoots, arrow, reload, movin
minetest.after(reload, function()
entity.loaded = true
end)
end
end
--lib_mount animation
if velo.x == 0 and velo.y == 0 and velo.z == 0 then
@ -187,15 +213,38 @@ function object_drive_simple(entity, dtime, speed, decell)
end
end
--same as above but with improvements for cars and nitro/boost
function object_drive_car(entity, dtime, speed, decell, nitro_duration)
local ctrl = entity.driver:get_player_control()
local velo = entity.object:getvelocity()
local dir = entity.driver:get_look_dir();
local vec_forward = {x=dir.x*speed,y=velo.y-0.5,z=dir.z*speed}
local vec_nitro = {x=dir.x*(speed*1.5),y=velo.y-0.5,z=dir.z*(speed*1.5)}
local vec_backward = {x=-dir.x*speed,y=velo.y-0.5,z=-dir.z*speed}
local dir = entity.driver:get_look_dir()
--speed indicator
--minetest.chat_send_player(entity.driver:get_player_name(), ""..velocity.."")
--timer
local absolute_speed = math.sqrt(math.pow(velo.x, 2)+math.pow(velo.z, 2))
if absolute_speed <= speed and ctrl.up then
timer = timer + 1*dtime
end
if not ctrl.up then
timer = 0
end
--stuff left behind for future
--local xaccell = math.abs(math.atan(velo.x))
--local zaccell = math.abs(math.atan(velo.z))
local accell = 1
--vectors
local vec_forward = {x=dir.x*speed/4*math.atan(0.5*timer-2)+8*dir.x,y=velo.y-0.5,z=dir.z*speed/4*math.atan(0.5*timer-2)+8*dir.z}
--local vec_forward = {x=dir.x*speed*accell,y=velo.y-0.5,z=dir.z*speed*accell}
--local vec_nitro = {x=dir.x*(speed*1.5)*accell,y=velo.y-0.5,z=dir.z*(speed*1.5)*accell}
local vec_nitro = {x=dir.x*speed*2/4*math.atan(timer-2)+5*dir.x,y=velo.y-0.5,z=dir.z*speed*2/4*math.atan(timer-2)+5*dir.z}
local vec_backward = {x=-dir.x*(speed/4)*accell,y=velo.y-0.5,z=-dir.z*(speed/4)*accell}
local vec_stop = {x=velo.x*decell,y=velo.y-1,z=velo.z*decell}
--face the right way
local yaw = entity.driver:get_look_yaw();
entity.object:setyaw(yaw+math.pi+math.pi/2)
if not entity.nitro then
@ -203,7 +252,13 @@ function object_drive_car(entity, dtime, speed, decell, nitro_duration)
entity.nitro = true
end)
end
if ctrl.up and ctrl.sneak and entity.nitro then
--respond to controls
--water effects
local pos = entity.object:getpos()
local node = minetest.get_node(pos).name
if node == "default:water_source" or node == "default:river_water_source" or node == "default:river_water_flowing" or node == "default:water_flowing" then
entity.object:setvelocity({x=velo.x*0.9, y=-1, z=velo.z*0.9})
elseif ctrl.up and ctrl.sneak and entity.nitro then
entity.object:setvelocity(vec_nitro)
local pos = entity.object:getpos()
minetest.add_particlespawner(
@ -232,6 +287,15 @@ function object_drive_car(entity, dtime, speed, decell, nitro_duration)
elseif not ctrl.down or ctrl.up then
entity.object:setvelocity(vec_stop)
end
--play engine sound
if entity.sound_ready then
minetest.sound_play("engine",
{gain = 6, max_hear_distance = 3, loop = false})
entity.sound_ready = false
minetest.after(11, function()
entity.sound_ready = true
end)
end
end
--for boats and watercraft
@ -259,62 +323,7 @@ function object_float(entity, dtime, speed, decell)
end
--attempts to improve object_drive_car
-- function object_drive_experimental(entity, dtime, power, traction, nitro_duration)
-- local ctrl = entity.driver:get_player_control()
-- local velo = entity.object:getvelocity()
-- local speed = math.abs(velo.x)+math.abs(velo.z)
-- local nitro_remaining = entity.nitro
-- local dir = entity.driver:get_look_dir()
-- local yaw1 = entity.object:getyaw()
-- local dir_x = -math.sin(yaw1)
-- local dir_z = math.cos(yaw1)
-- local vec_forward = {x=dir_x*power,y=velo.y-0.5,z=dir_z*power}
-- local vec_nitro = {x=dir.x*(power*1.5),y=velo.y-0.5,z=dir.z*(power*1.5)}
-- local vec_backward = {x=-dir.x*power,y=velo.y-0.5,z=-dir.z*power}
-- local vec_stop = {x=velo.x*traction,y=velo.y-1,z=velo.z*traction}
-- local yaw = entity.driver:get_look_yaw();
-- if ctrl.left then
-- entity.object:setyaw(yaw1+math.pi/180+speed/360)
-- elseif ctrl.right then
-- entity.object:setyaw(yaw1-math.pi/180-speed/360)
-- else
-- entity.object:setyaw(yaw1)
-- end
-- if not entity.nitro then
-- minetest.after(4, function()
-- entity.nitro = true
-- end)
-- end
-- if ctrl.up and ctrl.sneak and entity.nitro then
-- entity.object:setvelocity(vec_nitro)
-- local pos = entity.object:getpos()
-- minetest.add_particlespawner(
-- 15, --amount
-- 1, --time
-- {x=pos.x-0.5, y=pos.y, z=pos.z-0.5}, --minpos
-- {x=pos.x+0.5, y=pos.y, z=pos.z+0.5}, --maxpos
-- {x=0, y=0, z=0}, --minvel
-- {x=-velo.x, y=-velo.y, z=-velo.z}, --maxvel
-- {x=-0,y=-0,z=-0}, --minacc
-- {x=0,y=0,z=0}, --maxacc
-- 0.1, --minexptime
-- 0.2, --maxexptime
-- 10, --minsize
-- 15, --maxsize
-- false, --collisiondetection
-- "vehicles_nitro.png" --texture
-- )
-- minetest.after(nitro_duration, function()
-- entity.nitro = false
-- end)
-- elseif ctrl.up then
-- entity.object:setvelocity(vec_forward)
-- elseif ctrl.down then
-- entity.object:setvelocity(vec_backward)
-- elseif not ctrl.down or ctrl.up then
-- entity.object:setvelocity(vec_stop)
-- end
-- end
--stationary object, useful for gun turrets etc.
function object_turret(entity, dtime, height, arrow, shoot_interval)
@ -322,6 +331,10 @@ function object_turret(entity, dtime, height, arrow, shoot_interval)
local yaw = entity.driver:get_look_yaw();
entity.object:setyaw(yaw+math.pi+math.pi/2)
if ctrl.sneak and entity.loaded then
local pname = entity.driver:get_player_name();
local inv = minetest.get_inventory({type="player", name=pname});
if inv:contains_item("main", arrow.."_item") then
local remov = inv:remove_item("main", arrow.."_item")
entity.loaded = false
local pos = entity.object:getpos()
local dir = entity.driver:get_look_dir();
@ -335,32 +348,40 @@ function object_turret(entity, dtime, height, arrow, shoot_interval)
minetest.after(shoot_interval, function()
entity.loaded = true
end)
end
end
end
--basic flying, with optional weapons
function object_fly(entity, dtime, speed, accel, decell, shoots, arrow, moving_anim, stand_anim)
function object_fly(entity, dtime, speed, accel, decell, shoots, arrow, reload, moving_anim, stand_anim)
local ctrl = entity.driver:get_player_control()
local dir = entity.driver:get_look_dir();
local velo = entity.object:getvelocity()
local vec_forward = {x=dir.x*speed,y=(dir.y*speed)/4+math.abs(velo.z+velo.x)/10,z=dir.z*speed}
local acc_forward = {x=dir.x*accel/2,y=dir.y*accel/2+3,z=dir.z*accel/2}
local vec_backward = {x=-dir.x*speed,y=dir.y*speed+3,z=-dir.z*speed}
local acc_backward = {x=dir.x*accel/2,y=dir.y*accel/2+3,z=dir.z*accel/2}
--local vec_backward = {x=-dir.x*speed,y=dir.y*speed+3,z=-dir.z*speed}
--local acc_backward = {x=dir.x*accel/2,y=dir.y*accel/2+3,z=dir.z*accel/2}
local vec_stop = {x=velo.x*decell, y=velo.y, z=velo.z*decell}
local yaw = entity.driver:get_look_yaw();
--pitch doesn't work
--pitch doesn't work/exist
--local pitch = entity.driver:get_look_pitch();
if ctrl.up then
--water effects
local pos = entity.object:getpos()
local node = minetest.get_node(pos).name
if node == "default:water_source" or node == "default:river_water_source" or node == "default:river_water_flowing" or node == "default:water_flowing" then
entity.object:setvelocity({x=velo.x*0.9, y=-1, z=velo.z*0.9})
elseif ctrl.up then
entity.object:setyaw(yaw+math.pi+math.pi/2)
--entity.object:setpitch(pitch+math.pi+math.pi/2)
entity.object:setvelocity(vec_forward)
entity.object:setacceleration(acc_forward)
elseif ctrl.down then
entity.object:setyaw(yaw+math.pi+math.pi/2)
--elseif ctrl.down then
--entity.object:setyaw(yaw+math.pi+math.pi/2)
--entity.object:setpitch(pitch+math.pi+math.pi/2)
entity.object:setvelocity(vec_backward)
entity.object:setacceleration(acc_backward)
--entity.object:setvelocity(vec_backward)
--entity.object:setacceleration(acc_backward)
elseif not ctrl.down or ctrl.up then
entity.object:setyaw(yaw+math.pi+math.pi/2)
entity.object:setvelocity(vec_stop)
@ -372,17 +393,23 @@ function object_fly(entity, dtime, speed, accel, decell, shoots, arrow, moving_a
entity.object:setvelocity({x=velo.x*decell, y=0, z=velo.z*decell})
end
if ctrl.sneak and shoots and entity.loaded then
local pname = entity.driver:get_player_name();
local inv = minetest.get_inventory({type="player", name=pname});
if inv:contains_item("main", arrow.."_item") then
local remov = inv:remove_item("main", arrow.."_item")
entity.loaded = false
local pos = entity.object:getpos()
local obj = minetest.env:add_entity({x=pos.x+0+dir.x*2,y=pos.y+1.5+dir.y,z=pos.z+0+dir.z*2}, arrow)
local vec = {x=dir.x*9,y=dir.y*9,z=dir.z*9}
local yaw = entity.driver:get_look_yaw();
obj:setyaw(yaw+math.pi/2)
obj:setvelocity(vec)
local object = obj:get_luaentity()
object.launcher = entity.driver
minetest.after(1, function()
minetest.after(reload, function()
entity.loaded = true
end)
end
end
--lib_mount animation
if minetest.get_modpath("mobs")then
@ -399,25 +426,33 @@ function object_fly(entity, dtime, speed, accel, decell, shoots, arrow, moving_a
end
--flying with jump to increase height in addition to looking up/down
function object_fly_2(entity, dtime, speed, accel, decell, shoots, arrow, moving_anim, stand_anim)
function object_fly_2(entity, dtime, speed, accel, decell, shoots, arrow, reload, moving_anim, stand_anim)
local ctrl = entity.driver:get_player_control()
local dir = entity.driver:get_look_dir();
local yvel = entity.object:getvelocity().y
local vec_forward = {x=dir.x*speed,y=yvel,z=dir.z*speed}
local acc_forward = {x=dir.x*accel/2,y=yvel,z=dir.z*accel/2}
local vec_backward = {x=-dir.x*speed,y=yvel,z=-dir.z*speed}
local acc_backward = {x=dir.x*accel/2,y=yvel,z=dir.z*accel/2}
--local vec_backward = {x=-dir.x*speed,y=yvel,z=-dir.z*speed}
--local acc_backward = {x=dir.x*accel/2,y=yvel,z=dir.z*accel/2}
local vec_stop = {x=entity.object:getvelocity().x*decell, y=entity.object:getvelocity().y, z=entity.object:getvelocity().z*decell}
local vec_rise = {x=entity.object:getvelocity().x, y=speed*accel, z=entity.object:getvelocity().z}
local yaw = entity.driver:get_look_yaw();
if ctrl.up then
--water effects
local pos = entity.object:getpos()
local node = minetest.get_node(pos).name
if node == "default:water_source" or node == "default:river_water_source" or node == "default:river_water_flowing" or node == "default:water_flowing" then
entity.object:setvelocity({x=velo.x*0.9, y=-1, z=velo.z*0.9})
elseif ctrl.up then
entity.object:setyaw(yaw+math.pi+math.pi/2)
entity.object:setvelocity(vec_forward)
entity.object:setacceleration(acc_forward)
elseif ctrl.down then
entity.object:setyaw(yaw+math.pi+math.pi/2)
entity.object:setvelocity(vec_backward)
entity.object:setacceleration(acc_backward)
--elseif ctrl.down then
-- entity.object:setyaw(yaw+math.pi+math.pi/2)
-- entity.object:setvelocity(vec_backward)
-- entity.object:setacceleration(acc_backward)
elseif ctrl.jump then
entity.object:setyaw(yaw+math.pi+math.pi/2)
entity.object:setvelocity(vec_rise)
@ -427,6 +462,10 @@ function object_fly_2(entity, dtime, speed, accel, decell, shoots, arrow, moving
entity.object:setacceleration({x=0, y=-4.5, z=0})
end
if ctrl.sneak and shoots and entity.loaded then
local pname = entity.driver:get_player_name();
local inv = minetest.get_inventory({type="player", name=pname});
if inv:contains_item("main", arrow.."_item") then
local remov = inv:remove_item("main", arrow.."_item")
entity.loaded = false
local pos = entity.object:getpos()
local obj = minetest.env:add_entity({x=pos.x+0+dir.x*2,y=pos.y+1.5+dir.y,z=pos.z+0+dir.z*2}, arrow)
@ -434,9 +473,12 @@ function object_fly_2(entity, dtime, speed, accel, decell, shoots, arrow, moving
local yaw = entity.driver:get_look_yaw();
obj:setyaw(yaw+math.pi/2)
obj:setvelocity(vec)
minetest.after(1, function()
local object = obj:get_luaentity()
object.launcher = entity.driver
minetest.after(reload, function()
entity.loaded = true
end)
end
end
--lib_mount animation
local velo = entity.object:getvelocity()
@ -486,17 +528,17 @@ function object_glide(entity, dtime, speed, decell, gravity, moving_anim, stand_
end
end
end
end
end
--lib_mount animation
if velo.x == 0 and velo.y == 0 and velo.z == 0 then
if stand_anim and stand_anim ~= nilthen then
set_animation(entity, stand_anim)
end
return
end
if moving_anim and moving_anim ~= nil then
set_animation(entity, moving_anim)
end
-- if velo.x == 0 and velo.y == 0 and velo.z == 0 then
-- if stand_anim and stand_anim ~= nilthen then
-- set_animation(entity, stand_anim)
-- end
-- return
-- end
-- if moving_anim and moving_anim ~= nil then
-- set_animation(entity, moving_anim)
-- end
end
--lib_mount (not required by new functions)
@ -670,7 +712,7 @@ minetest.register_tool(vehicle.."_spawner", {
},
damage_groups = {fleshy=1},
},
on_use = function(item, placer, pointed_thing)
on_place = function(item, placer, pointed_thing)
local dir = placer:get_look_dir();
local playerpos = placer:getpos();
if pointed_thing.type == "node" and not is_boat then
@ -679,7 +721,7 @@ minetest.register_tool(vehicle.."_spawner", {
object.owner = placer
item:take_item()
return item
elseif pointed_thing.type == "node" and minetest.get_item_group(pointed_thing.name, "water")then
elseif pointed_thing.type == "node" and minetest.get_item_group(pointed_thing.name, "water") then
local obj = minetest.env:add_entity(pointed_thing.under, vehicle)
local object = obj:get_luaentity()
object.owner = placer
@ -690,6 +732,45 @@ minetest.register_tool(vehicle.."_spawner", {
})
end
--explodinate
function explode(ent, radius)
local pos = ent.object:getpos()
minetest.add_particlespawner({
amount = 90,
time = 4,
minpos = {x=pos.x-0.6, y=pos.y, z=pos.z-0.6},
maxpos = {x=pos.x+0.6, y=pos.y+1, z=pos.z+0.6},
minvel = {x=-0.1, y=3.5, z=-0.1},
maxvel = {x=0.1, y=4.5, z=0.1},
minacc = {x=-1.3, y=-0.7, z=-1.3},
maxacc = {x=1.3, y=-0.7, z=1.3},
minexptime = 2,
maxexptime = 3,
minsize = 15,
maxsize = 25,
collisiondetection = false,
texture = "vehicles_explosion.png"
})
minetest.after(1, function()
minetest.add_particlespawner({
amount = 30,
time = 4,
minpos = {x=pos.x-1, y=pos.y+2, z=pos.z-1},
maxpos = {x=pos.x+1, y=pos.y+3, z=pos.z+1},
minvel = {x=0, y=-1, z=0},
maxvel = {x=0, y=-2, z=0},
minacc = {x=0, y=-0.6, z=0},
maxacc = {x=0, y=-0.6, z=0},
minexptime = 1,
maxexptime = 3,
minsize = 1,
maxsize = 2,
collisiondetection = false,
texture = "vehicles_explosion.png"
})
end)
end
--out of date, left behind in case it is needed again
function vehicle_drop(ent, player, name)

View File

@ -1,3 +1,5 @@
default
tnt
mobs?
dye
mobs?
stairs?

720
init.lua
View File

@ -16,7 +16,7 @@ dofile(minetest.get_modpath("vehicles").."/api.lua")
-- end
-- end)
local step = 1.2
local step = 1.1
minetest.register_entity("vehicles:missile", {
visual = "mesh",
@ -76,11 +76,16 @@ minetest.register_entity("vehicles:missile", {
})
minetest.register_craftitem("vehicles:miss", {
minetest.register_craftitem("vehicles:missile_2_item", {
description = "Missile",
inventory_image = "vehicles_missile_inv.png"
})
minetest.register_craftitem("vehicles:bullet_item", {
description = "Bullet",
inventory_image = "vehicles_bullet_inv.png"
})
minetest.register_entity("vehicles:missile_2", {
visual = "mesh",
@ -233,7 +238,18 @@ minetest.register_entity("vehicles:tank", {
end
end,
on_punch = function(self, puncher)
destroy(self, puncher, "vehicles:tank")
if not self.driver then
local name = self.object:get_luaentity().name
local pos = self.object:getpos()
minetest.env:add_item(pos, name.."_spawner")
self.object:remove()
end
if self.object:get_hp() == 0 then
if self.driver then
object_detach(self, self.driver, {x=1, y=0, z=1})
end
explode(self, 5)
end
end,
on_step = function(self, dtime)
if self.driver then
@ -263,7 +279,18 @@ minetest.register_entity("vehicles:turret", {
end
end,
on_punch = function(self, puncher)
vehicle_drop(self, puncher, "vehicles:turret")
if not self.driver then
local name = self.object:get_luaentity().name
local pos = self.object:getpos()
minetest.env:add_item(pos, name.."_spawner")
self.object:remove()
end
if self.object:get_hp() == 0 then
if self.driver then
object_detach(self, self.driver, {x=1, y=0, z=1})
end
explode(self, 5)
end
end,
on_step = function(self, dtime)
self.object:setvelocity({x=0, y=-1, z=0})
@ -296,7 +323,18 @@ minetest.register_entity("vehicles:firetruck", {
end
end,
on_punch = function(self, puncher)
vehicle_drop(self, puncher, "vehicles:firetruck")
if not self.driver then
local name = self.object:get_luaentity().name
local pos = self.object:getpos()
minetest.env:add_item(pos, name.."_spawner")
self.object:remove()
end
if self.object:get_hp() == 0 then
if self.driver then
object_detach(self, self.driver, {x=1, y=0, z=1})
end
explode(self, 5)
end
end,
on_step = function(self, dtime)
if self.driver then
@ -323,17 +361,34 @@ minetest.register_entity("vehicles:ute", {
if self.driver and clicker == self.driver then
object_detach(self, clicker, {x=1, y=0, z=1})
elseif self.driver and clicker ~= self.driver and not self.rider then
clicker:set_attach(self.object, "", {x=0, y=5, z=-5}, {x=0, y=0, z=0})
clicker:set_attach(self.object, "", {x=0, y=5, z=-5}, false, {x=0, y=0, z=-2})
self.rider = true
elseif self.driver and clicker ~=self.driver and self.rider then
clicker:set_detach()
self.rider = false
elseif not self.driver then
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{gain = 6, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
end)
end
end,
on_punch = function(self, puncher)
vehicle_drop(self, puncher, "vehicles:ute")
if not self.driver then
local name = self.object:get_luaentity().name
local pos = self.object:getpos()
minetest.env:add_item(pos, name.."_spawner")
self.object:remove()
end
if self.object:get_hp() == 0 then
if self.driver then
object_detach(self, self.driver, {x=1, y=0, z=1})
end
explode(self, 5)
end
end,
on_activate = function(self)
self.nitro = true
@ -387,10 +442,27 @@ minetest.register_entity("vehicles:ute2", {
self.rider = false
elseif not self.driver then
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{gain = 6, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
end)
end
end,
on_punch = function(self, puncher)
vehicle_drop(self, puncher, "vehicles:ute2")
if not self.driver then
local name = self.object:get_luaentity().name
local pos = self.object:getpos()
minetest.env:add_item(pos, name.."_spawner")
self.object:remove()
end
if self.object:get_hp() == 0 then
if self.driver then
object_detach(self, self.driver, {x=1, y=0, z=1})
end
explode(self, 5)
end
end,
on_activate = function(self)
self.nitro = true
@ -421,10 +493,27 @@ minetest.register_entity("vehicles:astonmaaton", {
object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{gain = 6, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
end)
end
end,
on_punch = function(self, puncher)
vehicle_drop(self, puncher, "vehicles:astonmaaton")
if not self.driver then
local name = self.object:get_luaentity().name
local pos = self.object:getpos()
minetest.env:add_item(pos, name.."_spawner")
self.object:remove()
end
if self.object:get_hp() == 0 then
if self.driver then
object_detach(self, self.driver, {x=1, y=0, z=1})
end
explode(self, 5)
end
end,
on_activate = function(self)
self.nitro = true
@ -455,10 +544,27 @@ minetest.register_entity("vehicles:nizzan", {
object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{gain = 6, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
end)
end
end,
on_punch = function(self, puncher)
vehicle_drop(self, puncher, "vehicles:nizzan")
if not self.driver then
local name = self.object:get_luaentity().name
local pos = self.object:getpos()
minetest.env:add_item(pos, name.."_spawner")
self.object:remove()
end
if self.object:get_hp() == 0 then
if self.driver then
object_detach(self, self.driver, {x=1, y=0, z=1})
end
explode(self, 5)
end
end,
on_activate = function(self)
self.nitro = true
@ -506,13 +612,30 @@ minetest.register_entity("vehicles:nizzan2", {
object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{gain = 6, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
end)
end
end,
on_activate = function(self)
self.nitro = true
end,
on_punch = function(self, puncher)
vehicle_drop(self, puncher, "vehicles:nizzan2")
if not self.driver then
local name = self.object:get_luaentity().name
local pos = self.object:getpos()
minetest.env:add_item(pos, name.."_spawner")
self.object:remove()
end
if self.object:get_hp() == 0 then
if self.driver then
object_detach(self, self.driver, {x=1, y=0, z=1})
end
explode(self, 5)
end
end,
on_step = function(self, dtime)
if self.driver then
@ -557,10 +680,27 @@ minetest.register_entity("vehicles:lambogoni", {
object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{gain = 6, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
end)
end
end,
on_punch = function(self, puncher)
vehicle_drop(self, puncher, "vehicles:lambogoni")
if not self.driver then
local name = self.object:get_luaentity().name
local pos = self.object:getpos()
minetest.env:add_item(pos, name.."_spawner")
self.object:remove()
end
if self.object:get_hp() == 0 then
if self.driver then
object_detach(self, self.driver, {x=1, y=0, z=1})
end
explode(self, 5)
end
end,
on_activate = function(self)
self.nitro = true
@ -591,10 +731,27 @@ minetest.register_entity("vehicles:lambogoni2", {
object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{gain = 6, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
end)
end
end,
on_punch = function(self, puncher)
vehicle_drop(self, puncher, "vehicles:lambogoni2")
if not self.driver then
local name = self.object:get_luaentity().name
local pos = self.object:getpos()
minetest.env:add_item(pos, name.."_spawner")
self.object:remove()
end
if self.object:get_hp() == 0 then
if self.driver then
object_detach(self, self.driver, {x=1, y=0, z=1})
end
explode(self, 5)
end
end,
on_activate = function(self)
self.nitro = true
@ -625,10 +782,27 @@ minetest.register_entity("vehicles:masda", {
object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{gain = 6, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
end)
end
end,
on_punch = function(self, puncher)
vehicle_drop(self, puncher, "vehicles:masda")
if not self.driver then
local name = self.object:get_luaentity().name
local pos = self.object:getpos()
minetest.env:add_item(pos, name.."_spawner")
self.object:remove()
end
if self.object:get_hp() == 0 then
if self.driver then
object_detach(self, self.driver, {x=1, y=0, z=1})
end
explode(self, 5)
end
end,
on_activate = function(self)
self.nitro = true
@ -659,13 +833,30 @@ minetest.register_entity("vehicles:musting", {
object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{gain = 6, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
end)
end
end,
on_activate = function(self)
self.nitro = true
end,
on_punch = function(self, puncher)
vehicle_drop(self, puncher, "vehicles:musting")
if not self.driver then
local name = self.object:get_luaentity().name
local pos = self.object:getpos()
minetest.env:add_item(pos, name.."_spawner")
self.object:remove()
end
if self.object:get_hp() == 0 then
if self.driver then
object_detach(self, self.driver, {x=1, y=0, z=1})
end
explode(self, 5)
end
end,
on_step = function(self, dtime)
if self.driver then
@ -693,10 +884,27 @@ minetest.register_entity("vehicles:musting2", {
object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{gain = 6, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
end)
end
end,
on_punch = function(self, puncher)
vehicle_drop(self, puncher, "vehicles:musting2")
if not self.driver then
local name = self.object:get_luaentity().name
local pos = self.object:getpos()
minetest.env:add_item(pos, name.."_spawner")
self.object:remove()
end
if self.object:get_hp() == 0 then
if self.driver then
object_detach(self, self.driver, {x=1, y=0, z=1})
end
explode(self, 5)
end
end,
on_activate = function(self)
self.nitro = true
@ -737,11 +945,28 @@ minetest.register_entity("vehicles:fewawi", {
object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{gain = 6, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
end)
end
end
end,
on_punch = function(self, puncher)
vehicle_drop(self, puncher, "vehicles:fewawi")
if not self.driver then
local name = self.object:get_luaentity().name
local pos = self.object:getpos()
minetest.env:add_item(pos, name.."_spawner")
self.object:remove()
end
if self.object:get_hp() == 0 then
if self.driver then
object_detach(self, self.driver, {x=1, y=0, z=1})
end
explode(self, 5)
end
end,
on_activate = function(self)
self.nitro = true
@ -782,11 +1007,28 @@ minetest.register_entity("vehicles:fewawi2", {
object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{gain = 6, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
end)
end
end
end,
on_punch = function(self, puncher)
vehicle_drop(self, puncher, "vehicles:fewawi2")
if not self.driver then
local name = self.object:get_luaentity().name
local pos = self.object:getpos()
minetest.env:add_item(pos, name.."_spawner")
self.object:remove()
end
if self.object:get_hp() == 0 then
if self.driver then
object_detach(self, self.driver, {x=1, y=0, z=1})
end
explode(self, 5)
end
end,
on_activate = function(self)
self.nitro = true
@ -817,13 +1059,30 @@ minetest.register_entity("vehicles:pooshe", {
object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{gain = 6, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
end)
end
end,
on_activate = function(self)
self.nitro = true
end,
on_punch = function(self, puncher)
vehicle_drop(self, puncher, "vehicles:pooshe")
if not self.driver then
local name = self.object:get_luaentity().name
local pos = self.object:getpos()
minetest.env:add_item(pos, name.."_spawner")
self.object:remove()
end
if self.object:get_hp() == 0 then
if self.driver then
object_detach(self, self.driver, {x=1, y=0, z=1})
end
explode(self, 5)
end
end,
on_step = function(self, dtime)
if self.driver then
@ -851,10 +1110,27 @@ minetest.register_entity("vehicles:pooshe2", {
object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{gain = 6, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
end)
end
end,
on_punch = function(self, puncher)
vehicle_drop(self, puncher, "vehicles:pooshe2")
if not self.driver then
local name = self.object:get_luaentity().name
local pos = self.object:getpos()
minetest.env:add_item(pos, name.."_spawner")
self.object:remove()
end
if self.object:get_hp() == 0 then
if self.driver then
object_detach(self, self.driver, {x=1, y=0, z=1})
end
explode(self, 5)
end
end,
on_activate = function(self)
self.nitro = true
@ -885,13 +1161,30 @@ minetest.register_entity("vehicles:masda2", {
object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
minetest.sound_play("engine_start",
{gain = 6, max_hear_distance = 3, loop = false})
self.sound_ready = false
minetest.after(14, function()
self.sound_ready = true
end)
end
end,
on_activate = function(self)
self.nitro = true
end,
on_punch = function(self, puncher)
vehicle_drop(self, puncher, "vehicles:masda2")
if not self.driver then
local name = self.object:get_luaentity().name
local pos = self.object:getpos()
minetest.env:add_item(pos, name.."_spawner")
self.object:remove()
end
if self.object:get_hp() == 0 then
if self.driver then
object_detach(self, self.driver, {x=1, y=0, z=1})
end
explode(self, 5)
end
end,
on_step = function(self, dtime)
if self.driver then
@ -922,7 +1215,18 @@ minetest.register_entity("vehicles:boat", {
end
end,
on_punch = function(self, puncher)
vehicle_drop(self, puncher, "vehicles:boat")
if not self.driver then
local name = self.object:get_luaentity().name
local pos = self.object:getpos()
minetest.env:add_item(pos, name.."_spawner")
self.object:remove()
end
if self.object:get_hp() == 0 then
if self.driver then
object_detach(self, self.driver, {x=1, y=0, z=1})
end
explode(self, 5)
end
end,
on_step = function(self, dtime)
if self.driver then
@ -958,13 +1262,25 @@ minetest.register_entity("vehicles:jet", {
end
end,
on_punch = function(self, puncher)
vehicle_drop(self, puncher, "vehicles:jet")
if not self.driver then
local name = self.object:get_luaentity().name
local pos = self.object:getpos()
minetest.env:add_item(pos, name.."_spawner")
self.object:remove()
end
if self.object:get_hp() == 0 then
if self.driver then
object_detach(self, self.driver, {x=1, y=0, z=1})
end
explode(self, 5)
end
end,
on_step = function(self, dtime)
if self.driver then
object_fly(self, dtime, 14, 0.2, 0.95, true, "vehicles:missile_2", 1, {x=1, y=1}, {x=10, y=10})
return false
end
self.object:setvelocity({x=0, y=-1, z=0})
return true
end,
})
@ -989,14 +1305,25 @@ minetest.register_entity("vehicles:plane", {
end
end,
on_punch = function(self, puncher)
vehicle_drop(self, puncher, "vehicles:plane")
if not self.driver then
local name = self.object:get_luaentity().name
local pos = self.object:getpos()
minetest.env:add_item(pos, name.."_spawner")
self.object:remove()
end
if self.object:get_hp() == 0 then
if self.driver then
object_detach(self, self.driver, {x=1, y=0, z=1})
end
explode(self, 5)
end
end,
on_step = function(self, dtime)
if self.anim and not self.driver then
self.object:set_animation({x=1, y=1}, 5, 0)
end
if self.driver then
object_fly(self, dtime, 10, 0.1, 0.95, false, nil, nil, nil)
object_fly(self, dtime, 10, 0.1, 0.95, false, nil, nil, nil, nil)
if not self.anim then
self.object:set_animation({x=1, y=9}, 20, 0)
self.anim = true
@ -1150,8 +1477,8 @@ minetest.register_tool("vehicles:rc", {
local playerpos = placer:getpos();
local pname = placer:get_player_name();
local inv = minetest.get_inventory({type="player", name=pname});
if inv:contains_item("main", "vehicles:miss") then
local remov = inv:remove_item("main", "vehicles:miss")
if inv:contains_item("main", "vehicles:missile_2_item") then
local remov = inv:remove_item("main", "vehicles:missile_2_item")
local obj = minetest.env:add_entity({x=playerpos.x+0+dir.x,y=playerpos.y+1+dir.y,z=playerpos.z+0+dir.z}, "vehicles:missile")
local vec = {x=dir.x*6,y=dir.y*6,z=dir.z*6}
obj:setvelocity(vec)
@ -1160,8 +1487,331 @@ minetest.register_tool("vehicles:rc", {
end,
})
--crafting recipes and materials
minetest.register_craftitem("vehicles:wheel", {
description = "Wheel",
inventory_image = "vehicles_wheel.png",
})
minetest.register_craftitem("vehicles:engine", {
description = "Engine",
inventory_image = "vehicles_engine.png",
})
minetest.register_craftitem("vehicles:body", {
description = "Car Body",
inventory_image = "vehicles_car_body.png",
})
minetest.register_craftitem("vehicles:armor", {
description = "Armor plating",
inventory_image = "vehicles_armor.png",
})
minetest.register_craftitem("vehicles:gun", {
description = "Vehicle Gun",
inventory_image = "vehicles_gun.png",
})
minetest.register_craftitem("vehicles:propeller", {
description = "Propeller",
inventory_image = "vehicles_propeller.png",
})
minetest.register_craftitem("vehicles:jet_engine", {
description = "Jet Engine",
inventory_image = "vehicles_jet_engine.png",
})
minetest.register_craft({
output = "vehicles:propeller",
recipe = {
{"default:steel_ingot", "", ""},
{"", "group:stick", ""},
{"", "", "default:steel_ingot"}
}
})
minetest.register_craft({
output = "vehicles:jet_engine",
recipe = {
{"", "default:steel_ingot", ""},
{"default:steel_ingot", "vehicles:propeller", "default:steel_ingot"},
{"", "default:steel_ingot", ""}
}
})
minetest.register_craft({
output = "vehicles:armor",
recipe = {
{"", "default:gold_lump", ""},
{"", "default:iron_lump", ""},
{"", "default:copper_lump", ""}
}
})
minetest.register_craft({
output = "vehicles:gun",
recipe = {
{"", "vehicles:armor", ""},
{"vehicles:armor", "default:coal_lump", "vehicles:armor"},
{"", "default:steel_ingot", ""}
}
})
minetest.register_craft({
output = "vehicles:wheel",
recipe = {
{"", "default:coal_lump", ""},
{"default:coal_lump", "default:steel_ingot", "default:coal_lump"},
{"", "default:coal_lump", ""}
}
})
minetest.register_craft({
output = "vehicles:engine",
recipe = {
{"default:copper_ingot", "", "default:copper_ingot"},
{"default:steel_ingot", "default:mese_crystal", "default:steel_ingot"},
{"", "default:steel_ingot", ""}
}
})
minetest.register_craft({
output = "vehicles:body",
recipe = {
{"", "default:glass", ""},
{"default:glass", "default:steel_ingot", "default:glass"},
{"", "", ""}
}
})
minetest.register_craft({
output = "vehicles:bullet_item 5",
recipe = {
{"default:coal_lump", "default:iron_lump",},
}
})
minetest.register_craft({
output = "vehicles:missile_2_item",
recipe = {
{"", "default:steel_ingot", ""},
{"", "default:torch", ""},
{"default:stick", "default:coal_lump", "default:stick"}
}
})
minetest.register_craft({
output = "vehicles:masda_spawner",
recipe = {
{"", "dye:magenta", ""},
{"", "vehicles:body", ""},
{"vehicles:wheel", "vehicles:engine", "vehicles:wheel"}
}
})
minetest.register_craft({
output = "vehicles:masda2_spawner",
recipe = {
{"", "dye:orange", ""},
{"", "vehicles:body", ""},
{"vehicles:wheel", "vehicles:engine", "vehicles:wheel"}
}
})
minetest.register_craft({
output = "vehicles:ute_spawner",
recipe = {
{"", "dye:brown", ""},
{"default:steel_ingot", "vehicles:body", ""},
{"vehicles:wheel", "vehicles:engine", "vehicles:wheel"}
}
})
minetest.register_craft({
output = "vehicles:ute2_spawner",
recipe = {
{"", "dye:white", ""},
{"default:steel_ingot", "vehicles:body", ""},
{"vehicles:wheel", "vehicles:engine", "vehicles:wheel"}
}
})
minetest.register_craft({
output = "vehicles:nizzan2_spawner",
recipe = {
{"", "dye:green", ""},
{"", "vehicles:body", ""},
{"vehicles:wheel", "vehicles:engine", "vehicles:wheel"}
}
})
minetest.register_craft({
output = "vehicles:nizzan_spawner",
recipe = {
{"", "dye:brown", ""},
{"", "vehicles:body", ""},
{"vehicles:wheel", "vehicles:engine", "vehicles:wheel"}
}
})
minetest.register_craft({
output = "vehicles:astonmaaton_spawner",
recipe = {
{"", "dye:white", ""},
{"", "vehicles:body", ""},
{"vehicles:wheel", "vehicles:engine", "vehicles:wheel"}
}
})
minetest.register_craft({
output = "vehicles:pooshe_spawner",
recipe = {
{"", "dye:red", ""},
{"", "vehicles:body", ""},
{"vehicles:wheel", "vehicles:engine", "vehicles:wheel"}
}
})
minetest.register_craft({
output = "vehicles:pooshe2_spawner",
recipe = {
{"", "dye:yellow", ""},
{"", "vehicles:body", ""},
{"vehicles:wheel", "vehicles:engine", "vehicles:wheel"}
}
})
minetest.register_craft({
output = "vehicles:lambogoni_spawner",
recipe = {
{"", "dye:grey", ""},
{"", "vehicles:body", ""},
{"vehicles:wheel", "vehicles:engine", "vehicles:wheel"}
}
})
minetest.register_craft({
output = "vehicles:lambogoni2_spawner",
recipe = {
{"", "dye:yellow", ""},
{"", "vehicles:body", "dye:grey"},
{"vehicles:wheel", "vehicles:engine", "vehicles:wheel"}
}
})
minetest.register_craft({
output = "vehicles:fewawi_spawner",
recipe = {
{"", "dye:red", ""},
{"", "vehicles:body", "default:glass"},
{"vehicles:wheel", "vehicles:engine", "vehicles:wheel"}
}
})
minetest.register_craft({
output = "vehicles:fewawi2_spawner",
recipe = {
{"", "dye:blue", ""},
{"", "vehicles:body", "default:glass"},
{"vehicles:wheel", "vehicles:engine", "vehicles:wheel"}
}
})
minetest.register_craft({
output = "vehicles:musting_spawner",
recipe = {
{"", "dye:violet", ""},
{"", "vehicles:body", ""},
{"vehicles:wheel", "vehicles:engine", "vehicles:wheel"}
}
})
minetest.register_craft({
output = "vehicles:musting2_spawner",
recipe = {
{"", "dye:blue", ""},
{"", "vehicles:body", ""},
{"vehicles:wheel", "vehicles:engine", "vehicles:wheel"}
}
})
minetest.register_craft({
output = "vehicles:tank_spawner",
recipe = {
{"", "vehicles:gun", ""},
{"vehicles:armor", "vehicles:engine", "vehicles:armor"},
{"vehicles:wheel", "vehicles:wheel", "vehicles:wheel"}
}
})
minetest.register_craft({
output = "vehicles:turret_spawner",
recipe = {
{"", "vehicles:gun", ""},
{"vehicles:armor", "vehicles:engine", "vehicles:armor"},
}
})
minetest.register_craft({
output = "vehicles:jet_spawner",
recipe = {
{"", "vehicles:gun", ""},
{"vehicles:jet_engine", "default:steel_ingot", "vehicles:jet_engine"},
{"", "default:steel_ingot", ""}
}
})
minetest.register_craft({
output = "vehicles:plane_spawner",
recipe = {
{"", "vehicles:propeller", ""},
{"default:steel_ingot", "vehicles:engine", "default:steel_ingot"},
{"", "default:steel_ingot", ""}
}
})
minetest.register_craft({
output = "vehicles:boat_spawner",
recipe = {
{"", "", ""},
{"default:steel_ingot", "vehicles:engine", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}
}
})
minetest.register_craft({
output = "vehicles:firetruck_spawner",
recipe = {
{"", "dye:red", ""},
{"vehicles:body", "vehicles:engine", "vehicles:body"},
{"vehicles:wheel", "default:steel_ingot", "vehicles:wheel"}
}
})
minetest.register_craft({
output = "vehicles:backpack",
recipe = {
{"group:grass", "group:grass", "group:grass"},
{"group:stick", "", "group:stick"},
{"", "group:wood", ""}
}
})
--decorative nodes
if minetest.setting_get("vehicles_nodes") == nil then
minetest.setting_set("vehicles_nodes", "true")
end
if minetest.setting_get("vehicles_nodes") then
function vehicles.register_simplenode(name, desc, texture, light)
minetest.register_node("vehicles:"..name, {
description = desc,
@ -1169,6 +1819,7 @@ minetest.register_node("vehicles:"..name, {
groups = {cracky=1},
paramtype2 = "facedir",
light_source = light,
default.node_sound_stone_defaults(),
})
end
@ -1183,14 +1834,23 @@ vehicles.register_simplenode("stripe3", "Road surface (white stripes)", "vehicle
vehicles.register_simplenode("stripe4", "Road surface (yellow stripes)", "vehicles_road_stripe4.png", 0)
vehicles.register_simplenode("window", "Building glass", "vehicles_window.png", 0)
vehicles.register_simplenode("stripes", "Hazard stipes", "vehicles_stripes.png", 10)
vehicles.register_simplenode("lights", "Tunnel lights", "vehicles_lights.png", 20)
minetest.register_node("vehicles:lights", {
description = "Tunnel Lights",
tiles = {"vehicles_lights_top.png", "vehicles_lights_top.png", "vehicles_lights.png", "vehicles_lights.png", "vehicles_lights.png", "vehicles_lights.png"},
groups = {cracky=1},
paramtype2 = "facedir",
light_source = 20,
})
if minetest.get_modpath("stairs") then
stairs.register_stair_and_slab("road_surface", "vehicles:road",
{cracky = 1},
{"vehicles_road.png"},
"Road Surface Stair",
"Road Surface Slab",
default.node_sound_stone_defaults())
end
minetest.register_node("vehicles:neon_arrow", {
description = "neon arrows (left)",
@ -1467,8 +2127,8 @@ minetest.register_node("vehicles:tyres", {
{-0.4375, -0.4375, -0.5, 0.4375, -0.0625, 0.5}, -- NodeBox5
}
},
groups = {cracky=1},
groups = {cracky=1, falling_node=1},
})
end

View File

@ -24,6 +24,9 @@ License for Textures, Models
CC BY-SA 3.0 UNPORTED. Created by D00Med
License for sounds:
CC BY-NC 3.0 oniwe https://freesound.org/people/oniwe/sounds/32316/
--License of lib_mount:
-- Minetest mod: lib_mount
-- =======================

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