Cars and spawner improvements

master
D00Med 2016-09-07 11:50:03 +10:00
parent 7c5bb85eed
commit 122c3137a0
13 changed files with 188 additions and 49 deletions

33
api.lua
View File

@ -166,14 +166,12 @@ function object_drive_simple(entity, dtime, speed, decell)
local vec_backward = {x=-dir.x*speed,y=velo.y+1*-2,z=-dir.z*speed}
local vec_stop = {x=velo.x*decell,y=velo.y+1*-2,z=velo.z*decell}
local yaw = entity.driver:get_look_yaw();
if ctrl.up then
entity.object:setyaw(yaw+math.pi+math.pi/2)
if ctrl.up then
entity.object:setvelocity(vec_forward)
elseif ctrl.down then
entity.object:setyaw(yaw+math.pi+math.pi/2)
entity.object:setvelocity(vec_backward)
elseif not ctrl.down or ctrl.up then
entity.object:setyaw(yaw+math.pi+math.pi/2)
entity.object:setvelocity(vec_stop)
end
end
@ -497,3 +495,32 @@ function lib_mount.drive(entity, dtime, moving_anim, stand_anim, can_fly)
entity.object:setvelocity(new_velo)
entity.object:setacceleration(new_acce)
end
--other stuff
function register_vehicle_spawner(vehicle, desc, texture)
minetest.register_tool(vehicle.."_spawner", {
description = desc,
inventory_image = texture,
wield_scale = {x = 1.5, y = 1.5, z = 1},
tool_capabilities = {
full_punch_interval = 0.7,
max_drop_level=1,
groupcaps={
snappy={times={[1]=2.0, [2]=1.00, [3]=0.35}, uses=30, maxlevel=3},
},
damage_groups = {fleshy=1},
},
on_use = function(item, placer, pointed_thing)
local dir = placer:get_look_dir();
local playerpos = placer:getpos();
if pointed_thing.type == "node" then
local obj = minetest.env:add_entity(pointed_thing.above, vehicle)
item:take_item()
return item
end
end,
})
end

204
init.lua
View File

@ -1,4 +1,6 @@
dofile(minetest.get_modpath("vehicles").."/api.lua")
--very laggy and buggy flight
-- minetest.register_globalstep(function(dtime)
-- for _, player in ipairs(minetest.get_connected_players()) do
@ -146,6 +148,156 @@ minetest.register_entity("vehicles:tank", {
end,
})
register_vehicle_spawner("vehicles:tank", "Tank", "vehicles_tank_inv.png")
minetest.register_entity("vehicles:nizzan", {
visual = "mesh",
mesh = "nizzan.b3d",
textures = {"vehicles_nizzan.png"},
velocity = 15,
acceleration = -5,
stepheight = 1,
hp_max = 200,
physical = true,
collisionbox = {-1, 0, -1, 1.3, 1, 1},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
object_attach(self, clicker, {x=0, y=5, z=4}, {x=0, y=2, z=4}, {x=0, y=3, z=-72})
end
end,
on_step = function(self, dtime)
if self.driver then
object_drive_simple(self, dtime, 9, 0.8)
local pos = self.object:getpos()
minetest.add_particlespawner(
15, --amount
1, --time
{x=pos.x, y=pos.y, z=pos.z}, --minpos
{x=pos.x, y=pos.y, z=pos.z}, --maxpos
{x=0, y=0, z=0}, --minvel
{x=0, y=0, z=0}, --maxvel
{x=-0,y=-0,z=-0}, --minacc
{x=0,y=0,z=0}, --maxacc
2, --minexptime
3, --maxexptime
5, --minsize
7, --maxsize
false, --collisiondetection
"vehicles_dust.png" --texture
)
return false
end
return true
end,
})
register_vehicle_spawner("vehicles:nizzan", "Nizzan (brown)", "vehicles_nizzan_inv.png")
minetest.register_entity("vehicles:nizzan2", {
visual = "mesh",
mesh = "nizzan.b3d",
textures = {"vehicles_nizzan2.png"},
velocity = 15,
acceleration = -5,
stepheight = 1,
hp_max = 200,
physical = true,
collisionbox = {-1, 0, -1, 1.3, 1, 1},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
object_attach(self, clicker, {x=0, y=5, z=4}, {x=0, y=2, z=4}, {x=0, y=3, z=-72})
end
end,
on_step = function(self, dtime)
if self.driver then
object_drive_simple(self, dtime, 9, 0.8)
local pos = self.object:getpos()
minetest.add_particlespawner(
15, --amount
1, --time
{x=pos.x, y=pos.y, z=pos.z}, --minpos
{x=pos.x, y=pos.y, z=pos.z}, --maxpos
{x=0, y=0, z=0}, --minvel
{x=0, y=0, z=0}, --maxvel
{x=-0,y=-0,z=-0}, --minacc
{x=0,y=0,z=0}, --maxacc
2, --minexptime
3, --maxexptime
5, --minsize
7, --maxsize
false, --collisiondetection
"vehicles_dust.png" --texture
)
return false
end
return true
end,
})
register_vehicle_spawner("vehicles:nizzan2", "Nizzan (green)", "vehicles_nizzan_inv2.png")
minetest.register_entity("vehicles:masda", {
visual = "mesh",
mesh = "masda.b3d",
textures = {"vehicles_masda.png"},
velocity = 15,
acceleration = -5,
stepheight = 1,
hp_max = 200,
physical = true,
collisionbox = {-1, 0, -1, 1.3, 1, 1},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
object_attach(self, clicker, {x=0, y=5, z=4}, {x=0, y=2, z=4}, {x=0, y=3, z=-72})
end
end,
on_step = function(self, dtime)
if self.driver then
object_drive_simple(self, dtime, 10, 0.95)
return false
end
return true
end,
})
register_vehicle_spawner("vehicles:masda", "Masda (pink)", "vehicles_masda_inv.png")
minetest.register_entity("vehicles:masda2", {
visual = "mesh",
mesh = "masda.b3d",
textures = {"vehicles_masda2.png"},
velocity = 15,
acceleration = -5,
stepheight = 1,
hp_max = 200,
physical = true,
collisionbox = {-1, 0, -1, 1.3, 1, 1},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
object_attach(self, clicker, {x=0, y=5, z=4}, {x=0, y=2, z=4}, {x=0, y=3, z=-72})
end
end,
on_step = function(self, dtime)
if self.driver then
object_drive_simple(self, dtime, 10, 0.95)
return false
end
return true
end,
})
register_vehicle_spawner("vehicles:masda2", "Masda (orange)", "vehicles_masda_inv2.png")
minetest.register_entity("vehicles:jet", {
visual = "mesh",
mesh = "jet.b3d",
@ -164,7 +316,7 @@ minetest.register_entity("vehicles:jet", {
if self.driver and clicker == self.driver then
object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
object_attach(self, clicker, {x=0, y=5, z=5}, {x=0, y=3, z=-52})
object_attach(self, clicker, {x=0, y=5, z=5}, {x=0, y=3, z=4})
end
end,
on_step = function(self, dtime)
@ -176,6 +328,8 @@ minetest.register_entity("vehicles:jet", {
end,
})
register_vehicle_spawner("vehicles:jet", "Jet", "vehicles_jet_inv.png")
minetest.register_entity("vehicles:parachute", {
visual = "mesh",
mesh = "parachute.b3d",
@ -242,7 +396,7 @@ minetest.register_entity("vehicles:wing_glider", {
if self.driver then
local dir = self.driver:get_look_dir();
local velo = self.object:getvelocity();
local vec = {x=dir.x*4,y=((1-velo.y)*dir.y)-9.8,z=dir.z*4}
local vec = {x=dir.x*5,y=((velo.y)+(dir.y*2))*0.3,z=dir.z*5}
local yaw = self.driver:get_look_yaw();
self.object:setyaw(yaw+math.pi/2)
self.object:setvelocity(vec)
@ -276,12 +430,12 @@ minetest.register_tool("vehicles:wings", {
visual_size = {x=1, y=1},
})
elseif not obj.driver then
default.player_set_animation(placer, "lay", 30)
placer:set_attach(entity.object, "", {x=0,y=0,z=0}, {x=0,y=1,z=0})
placer:set_attach(entity.object, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
entity.driver = placer
placer:set_properties({
visual_size = {x=1, y=-1},
})
placer:set_animation({x=162, y=167}, 0, 0)
end
item:add_wear(500)
return item
@ -315,48 +469,6 @@ minetest.register_tool("vehicles:rc", {
end,
})
minetest.register_tool("vehicles:tank_placer", {
description = "Tank",
inventory_image = "vehicles_tank_inv.png",
wield_scale = {x = 1.5, y = 1.5, z = 1},
tool_capabilities = {
full_punch_interval = 0.7,
max_drop_level=1,
groupcaps={
snappy={times={[1]=2.0, [2]=1.00, [3]=0.35}, uses=30, maxlevel=3},
},
damage_groups = {fleshy=1},
},
on_use = function(item, placer, pointed_thing)
local dir = placer:get_look_dir();
local playerpos = placer:getpos();
local obj = minetest.env:add_entity({x=playerpos.x+2+dir.x,y=playerpos.y+1+dir.y,z=playerpos.z+2+dir.z}, "vehicles:tank")
item:take_item()
return item
end,
})
minetest.register_tool("vehicles:jet_placer", {
description = "Jet",
inventory_image = "vehicles_jet_inv.png",
wield_scale = {x = 1.5, y = 1.5, z = 1},
tool_capabilities = {
full_punch_interval = 0.7,
max_drop_level=1,
groupcaps={
snappy={times={[1]=2.0, [2]=1.00, [3]=0.35}, uses=30, maxlevel=3},
},
damage_groups = {fleshy=1},
},
on_use = function(item, placer, pointed_thing)
local dir = placer:get_look_dir();
local playerpos = placer:getpos();
local obj = minetest.env:add_entity({x=playerpos.x+2+dir.x,y=playerpos.y+1+dir.y,z=playerpos.z+2+dir.z}, "vehicles:jet")
item:take_item()
return item
end,
})
dofile(minetest.get_modpath("vehicles").."/api.lua")

BIN
models/masda.b3d Normal file

Binary file not shown.

BIN
models/nizzan.b3d Normal file

Binary file not shown.

BIN
textures/vehicles_dust.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 902 B

BIN
textures/vehicles_masda.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 68 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 64 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 495 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 482 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 46 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 47 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 472 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 470 B