455263a488
>Added police car >Added ambulance siren >Added smoke trail to rockets. >Cars are slower in reverse >Vehicles fire faster bullets/missiles
2457 lines
64 KiB
Lua
2457 lines
64 KiB
Lua
vehicles = {}
|
|
|
|
dofile(minetest.get_modpath("vehicles").."/api.lua")
|
|
|
|
--very laggy and buggy flight
|
|
-- minetest.register_globalstep(function(dtime)
|
|
-- for _, player in ipairs(minetest.get_connected_players()) do
|
|
-- local dir = player:get_look_dir();
|
|
-- local pos = player:getpos();
|
|
-- local ctrl = player:get_player_control();
|
|
-- local pos1 = {x=pos.x+dir.x*1,y=pos.y+dir.y*1,z=pos.z+dir.z*1}
|
|
-- if ctrl.up == true then
|
|
-- player:moveto(pos1, false)
|
|
-- else
|
|
-- end
|
|
-- end
|
|
-- end)
|
|
|
|
local step = 1.1
|
|
|
|
minetest.register_entity("vehicles:missile", {
|
|
visual = "mesh",
|
|
mesh = "missile.b3d",
|
|
textures = {"vehicles_missile.png"},
|
|
velocity = 15,
|
|
acceleration = -5,
|
|
damage = 2,
|
|
collisionbox = {-1, -0.5, -1, 1, 0.5, 1},
|
|
on_rightclick = function(self, clicker)
|
|
clicker:set_attach(self.object, "", {x=0,y=0,z=0}, {x=0,y=1,z=0})
|
|
end,
|
|
on_step = function(self, obj, pos)
|
|
minetest.after(10, function()
|
|
self.object:remove()
|
|
end)
|
|
for _, player in ipairs(minetest.get_connected_players()) do
|
|
--never tested with multiple players
|
|
local dir = player:get_look_dir();
|
|
local vec = {x=dir.x*16,y=dir.y*16,z=dir.z*16}
|
|
local yaw = player:get_look_yaw();
|
|
self.object:setyaw(yaw+math.pi/2)
|
|
self.object:setvelocity(vec)
|
|
end
|
|
local pos = self.object:getpos()
|
|
local vec = self.object:getvelocity()
|
|
minetest.add_particlespawner({
|
|
amount = 1,
|
|
time = 0.5,
|
|
minpos = {x=pos.x-0.2, y=pos.y, z=pos.z-0.2},
|
|
maxpos = {x=pos.x+0.2, y=pos.y, z=pos.z+0.2},
|
|
minvel = {x=-vec.x/2, y=-vec.y/2, z=-vec.z/2},
|
|
maxvel = {x=-vec.x, y=-vec.y, z=-vec.z},
|
|
minacc = {x=0, y=-1, z=0},
|
|
maxacc = {x=0, y=-1, z=0},
|
|
minexptime = 0.2,
|
|
maxexptime = 0.6,
|
|
minsize = 3,
|
|
maxsize = 4,
|
|
collisiondetection = false,
|
|
texture = "vehicles_smoke.png",
|
|
})
|
|
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
|
|
for k, obj in pairs(objs) do
|
|
if obj:get_luaentity() ~= nil then
|
|
if obj:get_luaentity().name ~= "vehicles:missile" and n ~= "vehicles:jet" and obj:get_luaentity().name ~= "__builtin:item" then
|
|
obj:punch(self.object, 1.0, {
|
|
full_punch_interval=1.0,
|
|
damage_groups={fleshy=1},
|
|
}, nil)
|
|
local pos = self.object:getpos()
|
|
tnt.boom(pos, {damage_radius=5,radius=5,ignore_protection=false})
|
|
self.object:remove()
|
|
end
|
|
end
|
|
end
|
|
|
|
for dx=-1,1 do
|
|
for dy=-1,1 do
|
|
for dz=-1,1 do
|
|
local p = {x=pos.x+dx, y=pos.y, z=pos.z+dz}
|
|
local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
|
|
local n = minetest.env:get_node(p).name
|
|
if n ~= "vehicles:missile" and n ~= "vehicles:jet" and n ~= "air" then
|
|
local pos = self.object:getpos()
|
|
tnt.boom(pos, {damage_radius=5,radius=5,ignore_protection=false})
|
|
self.object:remove()
|
|
return
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end,
|
|
})
|
|
|
|
|
|
minetest.register_craftitem("vehicles:missile_2_item", {
|
|
description = "Missile",
|
|
inventory_image = "vehicles_missile_inv.png"
|
|
})
|
|
|
|
minetest.register_craftitem("vehicles:bullet_item", {
|
|
description = "Bullet",
|
|
inventory_image = "vehicles_bullet_inv.png"
|
|
})
|
|
|
|
|
|
minetest.register_entity("vehicles:missile_2", {
|
|
visual = "mesh",
|
|
mesh = "missile.b3d",
|
|
textures = {"vehicles_missile.png"},
|
|
velocity = 15,
|
|
acceleration = -5,
|
|
damage = 2,
|
|
collisionbox = {0, 0, 0, 0, 0, 0},
|
|
on_step = function(self, obj, pos)
|
|
minetest.after(10, function()
|
|
self.object:remove()
|
|
end)
|
|
local velo = self.object:getvelocity()
|
|
if velo.y <= 1.2 and velo.y >= -1.2 then
|
|
self.object:set_animation({x=1, y=1}, 5, 0)
|
|
elseif velo.y <= -1.2 then
|
|
self.object:set_animation({x=4, y=4}, 5, 0)
|
|
elseif velo.y >= 1.2 then
|
|
self.object:set_animation({x=2, y=2}, 5, 0)
|
|
end
|
|
local pos = self.object:getpos()
|
|
minetest.add_particlespawner({
|
|
amount = 2,
|
|
time = 0.5,
|
|
minpos = {x=pos.x-0.2, y=pos.y, z=pos.z-0.2},
|
|
maxpos = {x=pos.x+0.2, y=pos.y, z=pos.z+0.2},
|
|
minvel = {x=-velo.x/2, y=-velo.y/2, z=-velo.z/2},
|
|
maxvel = {x=-velo.x, y=-velo.y, z=-velo.z},
|
|
minacc = {x=0, y=-1, z=0},
|
|
maxacc = {x=0, y=-1, z=0},
|
|
minexptime = 0.2,
|
|
maxexptime = 0.6,
|
|
minsize = 3,
|
|
maxsize = 4,
|
|
collisiondetection = false,
|
|
texture = "vehicles_smoke.png",
|
|
})
|
|
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
|
|
for k, obj in pairs(objs) do
|
|
if obj:get_luaentity() ~= nil then
|
|
if obj:get_luaentity().name ~= "vehicles:missile_2" and n ~= "vehicles:tank" and n ~= "vehicles:jet" and obj:get_luaentity().name ~= "__builtin:item" then
|
|
obj:punch(self.launcher, 1.0, {
|
|
full_punch_interval=1.0,
|
|
damage_groups={fleshy=1},
|
|
}, nil)
|
|
self.object:remove()
|
|
end
|
|
end
|
|
end
|
|
|
|
for dx=-1,1 do
|
|
for dy=-1,1 do
|
|
for dz=-1,1 do
|
|
local p = {x=pos.x+dx, y=pos.y, z=pos.z+dz}
|
|
local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
|
|
local n = minetest.env:get_node(p).name
|
|
if n ~= "vehicles:missile_2" and n ~= "vehicles:tank" and n ~= "vehicles:jet" and n ~= "air" then
|
|
local pos = self.object:getpos()
|
|
minetest.add_particlespawner({
|
|
amount = 30,
|
|
time = 0.5,
|
|
minpos = {x=pos.x-0.5, y=pos.y-0.5, z=pos.z-0.5},
|
|
maxpos = {x=pos.x+0.5, y=pos.y+0.5, z=pos.z+0.5},
|
|
minvel = {x=-1, y=-1, z=-1},
|
|
maxvel = {x=1, y=1, z=1},
|
|
minacc = {x=0, y=0.2, z=0},
|
|
maxacc = {x=0, y=0.6, z=0},
|
|
minexptime = 0.5,
|
|
maxexptime = 1,
|
|
minsize = 10,
|
|
maxsize = 20,
|
|
collisiondetection = false,
|
|
texture = "vehicles_explosion.png"
|
|
})
|
|
tnt.boom(pos, {damage_radius=5,radius=5,ignore_protection=false})
|
|
self.object:remove()
|
|
return
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end,
|
|
})
|
|
|
|
minetest.register_entity("vehicles:water", {
|
|
visual = "sprite",
|
|
textures = {"vehicles_trans.png"},
|
|
velocity = 15,
|
|
acceleration = -5,
|
|
damage = 2,
|
|
collisionbox = {0, 0, 0, 0, 0, 0},
|
|
on_activate = function(self)
|
|
self.object:setacceleration({x=0, y=-1, z=0})
|
|
end,
|
|
on_step = function(self, obj, pos)
|
|
minetest.after(5, function()
|
|
self.object:remove()
|
|
end)
|
|
local pos = self.object:getpos()
|
|
minetest.add_particlespawner({
|
|
amount = 1,
|
|
time = 1,
|
|
minpos = {x=pos.x, y=pos.y, z=pos.z},
|
|
maxpos = {x=pos.x, y=pos.y, z=pos.z},
|
|
minvel = {x=0, y=0, z=0},
|
|
maxvel = {x=0, y=-0.2, z=0},
|
|
minacc = {x=0, y=-1, z=0},
|
|
maxacc = {x=0, y=-1, z=0},
|
|
minexptime = 1,
|
|
maxexptime = 1,
|
|
minsize = 4,
|
|
maxsize = 5,
|
|
collisiondetection = false,
|
|
vertical = false,
|
|
texture = "vehicles_water.png",
|
|
})
|
|
local node = minetest.env:get_node(pos).name
|
|
if node == "fire:basic_flame" then
|
|
minetest.remove_node(pos)
|
|
end
|
|
end
|
|
})
|
|
|
|
minetest.register_entity("vehicles:bullet", {
|
|
visual = "mesh",
|
|
mesh = "bullet.b3d",
|
|
textures = {"vehicles_bullet.png"},
|
|
velocity = 15,
|
|
acceleration = -5,
|
|
damage = 2,
|
|
collisionbox = {0, 0, 0, 0, 0, 0},
|
|
on_activate = function(self)
|
|
local pos = self.object:getpos()
|
|
minetest.sound_play("shot",
|
|
{gain = 0.4, max_hear_distance = 3, loop = false})
|
|
end,
|
|
on_step = function(self, obj, pos)
|
|
minetest.after(10, function()
|
|
self.object:remove()
|
|
end)
|
|
local pos = self.object:getpos()
|
|
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
|
|
for k, obj in pairs(objs) do
|
|
if obj:get_luaentity() ~= nil then
|
|
if obj:get_luaentity().name ~= "vehicles:bullet" and n ~= "vehicles:turret" and obj:get_luaentity().name ~= "__builtin:item" then
|
|
obj:punch(self.launcher, 1.0, {
|
|
full_punch_interval=1.0,
|
|
damage_groups={fleshy=1},
|
|
}, nil)
|
|
self.object:remove()
|
|
end
|
|
end
|
|
end
|
|
|
|
for dx=-1,1 do
|
|
for dy=-1,1 do
|
|
for dz=-1,1 do
|
|
local p = {x=pos.x+dx, y=pos.y, z=pos.z+dz}
|
|
local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
|
|
local n = minetest.env:get_node(p).name
|
|
if n ~= "vehicles:bullet" and n ~= "air" then
|
|
self.object:remove()
|
|
return
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end,
|
|
})
|
|
|
|
minetest.register_entity("vehicles:tank", {
|
|
visual = "mesh",
|
|
mesh = "tank.b3d",
|
|
textures = {"vehicles_tank.png"},
|
|
velocity = 15,
|
|
acceleration = -5,
|
|
owner = "",
|
|
stepheight = 1.5,
|
|
hp_max = 200,
|
|
physical = true,
|
|
collisionbox = {-1, -0.6, -0.9, 1, 0.9, 0.9},
|
|
on_rightclick = function(self, clicker)
|
|
if self.driver and clicker == self.driver then
|
|
object_detach(self, clicker, {x=1, y=0, z=1})
|
|
elseif not self.driver then
|
|
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
|
|
end
|
|
end,
|
|
on_punch = function(self, puncher)
|
|
if not self.driver then
|
|
local name = self.object:get_luaentity().name
|
|
local pos = self.object:getpos()
|
|
minetest.env:add_item(pos, name.."_spawner")
|
|
self.object:remove()
|
|
end
|
|
if self.object:get_hp() == 0 then
|
|
if self.driver then
|
|
object_detach(self, self.driver, {x=1, y=0, z=1})
|
|
end
|
|
explode(self, 5)
|
|
end
|
|
end,
|
|
on_step = function(self, dtime)
|
|
if self.driver then
|
|
object_drive(self, dtime, 6, 0.5, true, "vehicles:missile_2", 1, {x=1, y=1}, {x=1, y=1}, false, nil, {x=1, y=1})
|
|
return false
|
|
end
|
|
return true
|
|
end,
|
|
})
|
|
|
|
minetest.register_entity("vehicles:turret", {
|
|
visual = "mesh",
|
|
mesh = "turret_gun.b3d",
|
|
textures = {"vehicles_turret.png"},
|
|
velocity = 15,
|
|
acceleration = -5,
|
|
stepheight = 1.5,
|
|
hp_max = 50,
|
|
groups = {fleshy=3, level=5},
|
|
physical = true,
|
|
collisionbox = {-0.6, 0, -0.6, 0.6, 0.9, 0.6},
|
|
on_rightclick = function(self, clicker)
|
|
if self.driver and clicker == self.driver then
|
|
object_detach(self, clicker, {x=1, y=0, z=1})
|
|
elseif not self.driver then
|
|
object_attach(self, clicker, {x=0, y=5, z=4}, true, {x=0, y=2, z=4})
|
|
end
|
|
end,
|
|
on_punch = function(self, puncher)
|
|
if not self.driver then
|
|
local name = self.object:get_luaentity().name
|
|
local pos = self.object:getpos()
|
|
minetest.env:add_item(pos, name.."_spawner")
|
|
self.object:remove()
|
|
end
|
|
if self.object:get_hp() == 0 then
|
|
if self.driver then
|
|
object_detach(self, self.driver, {x=1, y=0, z=1})
|
|
end
|
|
explode(self, 5)
|
|
end
|
|
end,
|
|
on_step = function(self, dtime)
|
|
self.object:setvelocity({x=0, y=-1, z=0})
|
|
if self.driver then
|
|
object_turret(self, dtime, 1.5, "vehicles:bullet", 0.2)
|
|
return false
|
|
end
|
|
return true
|
|
end,
|
|
})
|
|
|
|
register_vehicle_spawner("vehicles:tank", "Tank", "vehicles_tank_inv.png")
|
|
register_vehicle_spawner("vehicles:turret", "Gun turret", "vehicles_turret_inv.png")
|
|
|
|
minetest.register_entity("vehicles:assaultsuit", {
|
|
visual = "mesh",
|
|
mesh = "assaultsuit.b3d",
|
|
textures = {"vehicles_assaultsuit.png"},
|
|
velocity = 15,
|
|
acceleration = -5,
|
|
owner = "",
|
|
stepheight = 1.5,
|
|
hp_max = 200,
|
|
physical = true,
|
|
collisionbox = {-0.8, 0, -0.8, 0.8, 3, 0.8},
|
|
on_rightclick = function(self, clicker)
|
|
if self.driver and clicker == self.driver then
|
|
object_detach(self, clicker, {x=1, y=0, z=1})
|
|
elseif not self.driver then
|
|
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=20, z=8})
|
|
end
|
|
end,
|
|
on_punch = function(self, puncher)
|
|
if not self.driver then
|
|
local name = self.object:get_luaentity().name
|
|
local pos = self.object:getpos()
|
|
minetest.env:add_item(pos, name.."_spawner")
|
|
self.object:remove()
|
|
end
|
|
if self.object:get_hp() == 0 then
|
|
if self.driver then
|
|
object_detach(self, self.driver, {x=1, y=0, z=1})
|
|
end
|
|
explode(self, 5)
|
|
end
|
|
end,
|
|
on_step = function(self, dtime)
|
|
if self.driver then
|
|
object_drive(self, dtime, 6, 0.5, true, "vehicles:bullet", 0.2, {x=120, y=140}, {x=1, y=1}, "hover", {x=60, y=70}, {x=40, y=51}, 3.5)
|
|
self.standing = false
|
|
return false
|
|
else
|
|
if not standing then
|
|
self.object:set_animation({x=1, y=1}, 20, 0)
|
|
self.standing = true
|
|
end
|
|
end
|
|
return true
|
|
end,
|
|
})
|
|
|
|
register_vehicle_spawner("vehicles:assaultsuit", "Assault Suit", "vehicles_assaultsuit_inv.png")
|
|
|
|
minetest.register_entity("vehicles:firetruck", {
|
|
visual = "mesh",
|
|
mesh = "firetruck.b3d",
|
|
textures = {"vehicles_firetruck.png"},
|
|
velocity = 15,
|
|
acceleration = -5,
|
|
stepheight = 1.5,
|
|
hp_max = 200,
|
|
physical = true,
|
|
collisionbox = {-1.1, 0, -1.1, 1.1, 1.9, 1.1},
|
|
on_rightclick = function(self, clicker)
|
|
if self.driver and clicker == self.driver then
|
|
object_detach(self, clicker, {x=1, y=0, z=1})
|
|
elseif not self.driver then
|
|
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
|
|
end
|
|
end,
|
|
on_punch = function(self, puncher)
|
|
if not self.driver then
|
|
local name = self.object:get_luaentity().name
|
|
local pos = self.object:getpos()
|
|
minetest.env:add_item(pos, name.."_spawner")
|
|
self.object:remove()
|
|
end
|
|
if self.object:get_hp() == 0 then
|
|
if self.driver then
|
|
object_detach(self, self.driver, {x=1, y=0, z=1})
|
|
end
|
|
explode(self, 5)
|
|
end
|
|
end,
|
|
on_step = function(self, dtime)
|
|
if self.driver then
|
|
object_drive(self, dtime, 7, 0.5, true, "vehicles:water", 0.2, nil, nil, false)
|
|
return false
|
|
end
|
|
return true
|
|
end,
|
|
})
|
|
|
|
register_vehicle_spawner("vehicles:firetruck", "Fire truck", "vehicles_firetruck_inv.png")
|
|
|
|
minetest.register_entity("vehicles:geep", {
|
|
visual = "mesh",
|
|
mesh = "geep.b3d",
|
|
textures = {"vehicles_geep.png"},
|
|
velocity = 15,
|
|
acceleration = -5,
|
|
stepheight = 1.5,
|
|
hp_max = 200,
|
|
physical = true,
|
|
collisionbox = {-1.1, 0, -1.1, 1.1, 1, 1.1},
|
|
on_rightclick = function(self, clicker)
|
|
if self.driver and clicker == self.driver then
|
|
object_detach(self, clicker, {x=1, y=0, z=1})
|
|
elseif self.driver and clicker ~= self.driver and not self.rider then
|
|
clicker:set_attach(self.object, "", {x=0, y=5, z=-5}, false, {x=0, y=0, z=-2})
|
|
self.rider = true
|
|
elseif self.driver and clicker ~=self.driver and self.rider then
|
|
clicker:set_detach()
|
|
self.rider = false
|
|
elseif not self.driver then
|
|
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
|
|
minetest.sound_play("engine_start",
|
|
{gain = 4, max_hear_distance = 3, loop = false})
|
|
self.sound_ready = false
|
|
minetest.after(14, function()
|
|
self.sound_ready = true
|
|
end)
|
|
end
|
|
end,
|
|
on_punch = function(self, puncher)
|
|
if not self.driver then
|
|
local name = self.object:get_luaentity().name
|
|
local pos = self.object:getpos()
|
|
minetest.env:add_item(pos, name.."_spawner")
|
|
self.object:remove()
|
|
end
|
|
if self.object:get_hp() == 0 then
|
|
if self.driver then
|
|
object_detach(self, self.driver, {x=1, y=0, z=1})
|
|
end
|
|
explode(self, 5)
|
|
end
|
|
end,
|
|
on_activate = function(self)
|
|
self.nitro = true
|
|
end,
|
|
on_step = function(self, dtime)
|
|
if self.driver then
|
|
object_drive_car(self, dtime, 14, 0.6, 6)
|
|
local pos = self.object:getpos()
|
|
minetest.add_particlespawner(
|
|
15, --amount
|
|
1, --time
|
|
{x=pos.x, y=pos.y, z=pos.z}, --minpos
|
|
{x=pos.x, y=pos.y, z=pos.z}, --maxpos
|
|
{x=0, y=0, z=0}, --minvel
|
|
{x=0, y=0, z=0}, --maxvel
|
|
{x=-0,y=-0,z=-0}, --minacc
|
|
{x=0,y=0,z=0}, --maxacc
|
|
0.5, --minexptime
|
|
1, --maxexptime
|
|
10, --minsize
|
|
15, --maxsize
|
|
false, --collisiondetection
|
|
"vehicles_dust.png" --texture
|
|
)
|
|
return false
|
|
end
|
|
return true
|
|
end,
|
|
})
|
|
|
|
register_vehicle_spawner("vehicles:geep", "Geep", "vehicles_geep_inv.png")
|
|
|
|
minetest.register_entity("vehicles:ambulance", {
|
|
visual = "mesh",
|
|
mesh = "ambulance.b3d",
|
|
textures = {"vehicles_ambulance.png"},
|
|
velocity = 15,
|
|
acceleration = -5,
|
|
stepheight = 1.5,
|
|
hp_max = 200,
|
|
physical = true,
|
|
collisionbox = {-1.4, 0, -1.4, 1.4, 2, 1.4},
|
|
on_rightclick = function(self, clicker)
|
|
if self.driver and clicker == self.driver then
|
|
object_detach(self, clicker, {x=1, y=0, z=1})
|
|
elseif self.driver and clicker ~= self.driver and not self.rider then
|
|
clicker:set_attach(self.object, clicker, {x=0, y=5, z=4}, false, {x=0, y=7, z=10})
|
|
self.rider = true
|
|
clicker:set_hp(20)
|
|
elseif self.driver and clicker ~= self.driver and self.rider then
|
|
clicker:set_detach()
|
|
self.rider = false
|
|
elseif not self.driver then
|
|
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=7, z=14})
|
|
minetest.sound_play("engine_start",
|
|
{gain = 4, max_hear_distance = 3, loop = false})
|
|
self.sound_ready = false
|
|
minetest.after(14, function()
|
|
self.sound_ready = true
|
|
end)
|
|
end
|
|
end,
|
|
on_punch = function(self, puncher)
|
|
if not self.driver then
|
|
local name = self.object:get_luaentity().name
|
|
local pos = self.object:getpos()
|
|
minetest.env:add_item(pos, name.."_spawner")
|
|
self.object:remove()
|
|
end
|
|
if self.object:get_hp() == 0 then
|
|
if self.driver then
|
|
object_detach(self, self.driver, {x=1, y=0, z=1})
|
|
end
|
|
explode(self, 5)
|
|
end
|
|
end,
|
|
on_activate = function(self)
|
|
self.nitro = true
|
|
end,
|
|
on_step = function(self, dtime)
|
|
if self.driver then
|
|
object_drive_car(self, dtime, 13, 0.6, 0, {x=1, y=3}, {x=1, y=1})
|
|
if not self.siren_ready then
|
|
minetest.sound_play("ambulance",
|
|
{gain = 0.1, max_hear_distance = 3, loop = false})
|
|
self.siren_ready = true
|
|
minetest.after(4, function()
|
|
self.siren_ready = false
|
|
end)
|
|
end
|
|
return false
|
|
end
|
|
return true
|
|
end,
|
|
})
|
|
|
|
register_vehicle_spawner("vehicles:ambulance", "Ambulance", "vehicles_ambulance_inv.png")
|
|
|
|
minetest.register_entity("vehicles:ute", {
|
|
visual = "mesh",
|
|
mesh = "ute.b3d",
|
|
textures = {"vehicles_ute.png"},
|
|
velocity = 15,
|
|
acceleration = -5,
|
|
stepheight = 1.5,
|
|
hp_max = 200,
|
|
physical = true,
|
|
collisionbox = {-1.4, 0, -1.4, 1.4, 1, 1.4},
|
|
on_rightclick = function(self, clicker)
|
|
if self.driver and clicker == self.driver then
|
|
object_detach(self, clicker, {x=1, y=0, z=1})
|
|
elseif self.driver and clicker ~= self.driver and not self.rider then
|
|
clicker:set_attach(self.object, clicker, {x=0, y=5, z=-5}, false, {x=0, y=0, z=-2})
|
|
self.rider = true
|
|
elseif self.driver and clicker ~=self.driver and self.rider then
|
|
clicker:set_detach()
|
|
self.rider = false
|
|
elseif not self.driver then
|
|
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
|
|
minetest.sound_play("engine_start",
|
|
{gain = 4, max_hear_distance = 3, loop = false})
|
|
self.sound_ready = false
|
|
minetest.after(14, function()
|
|
self.sound_ready = true
|
|
end)
|
|
end
|
|
end,
|
|
on_punch = function(self, puncher)
|
|
if not self.driver then
|
|
local name = self.object:get_luaentity().name
|
|
local pos = self.object:getpos()
|
|
minetest.env:add_item(pos, name.."_spawner")
|
|
self.object:remove()
|
|
end
|
|
if self.object:get_hp() == 0 then
|
|
if self.driver then
|
|
object_detach(self, self.driver, {x=1, y=0, z=1})
|
|
end
|
|
explode(self, 5)
|
|
end
|
|
end,
|
|
on_activate = function(self)
|
|
self.nitro = true
|
|
end,
|
|
on_step = function(self, dtime)
|
|
if self.driver then
|
|
object_drive_car(self, dtime, 14, 0.6, 6)
|
|
local pos = self.object:getpos()
|
|
minetest.add_particlespawner(
|
|
15, --amount
|
|
1, --time
|
|
{x=pos.x, y=pos.y, z=pos.z}, --minpos
|
|
{x=pos.x, y=pos.y, z=pos.z}, --maxpos
|
|
{x=0, y=0, z=0}, --minvel
|
|
{x=0, y=0, z=0}, --maxvel
|
|
{x=-0,y=-0,z=-0}, --minacc
|
|
{x=0,y=0,z=0}, --maxacc
|
|
0.5, --minexptime
|
|
1, --maxexptime
|
|
10, --minsize
|
|
15, --maxsize
|
|
false, --collisiondetection
|
|
"vehicles_dust.png" --texture
|
|
)
|
|
return false
|
|
end
|
|
return true
|
|
end,
|
|
})
|
|
|
|
register_vehicle_spawner("vehicles:ute", "Ute (dirty)", "vehicles_ute_inv.png")
|
|
|
|
minetest.register_entity("vehicles:ute2", {
|
|
visual = "mesh",
|
|
mesh = "ute.b3d",
|
|
textures = {"vehicles_ute2.png"},
|
|
velocity = 15,
|
|
acceleration = -5,
|
|
stepheight = 1.5,
|
|
hp_max = 200,
|
|
physical = true,
|
|
collisionbox = {-1.4, 0, -1.4, 1.4, 1, 1.4},
|
|
on_rightclick = function(self, clicker)
|
|
if self.driver and clicker == self.driver then
|
|
object_detach(self, clicker, {x=1, y=0, z=1})
|
|
elseif self.driver and clicker ~= self.driver and not self.rider then
|
|
clicker:set_attach(self.object, clicker, {x=0, y=5, z=-5}, {x=0, y=0, z=0})
|
|
self.rider = true
|
|
elseif self.driver and clicker ~=self.driver and self.rider then
|
|
clicker:set_detach()
|
|
self.rider = false
|
|
elseif not self.driver then
|
|
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
|
|
minetest.sound_play("engine_start",
|
|
{gain = 4, max_hear_distance = 3, loop = false})
|
|
self.sound_ready = false
|
|
minetest.after(14, function()
|
|
self.sound_ready = true
|
|
end)
|
|
end
|
|
end,
|
|
on_punch = function(self, puncher)
|
|
if not self.driver then
|
|
local name = self.object:get_luaentity().name
|
|
local pos = self.object:getpos()
|
|
minetest.env:add_item(pos, name.."_spawner")
|
|
self.object:remove()
|
|
end
|
|
if self.object:get_hp() == 0 then
|
|
if self.driver then
|
|
object_detach(self, self.driver, {x=1, y=0, z=1})
|
|
end
|
|
explode(self, 5)
|
|
end
|
|
end,
|
|
on_activate = function(self)
|
|
self.nitro = true
|
|
end,
|
|
on_step = function(self, dtime)
|
|
if self.driver then
|
|
object_drive_car(self, dtime, 14, 0.6, 6)
|
|
return false
|
|
end
|
|
return true
|
|
end,
|
|
})
|
|
|
|
register_vehicle_spawner("vehicles:ute2", "Ute (clean)", "vehicles_ute_inv.png")
|
|
|
|
minetest.register_entity("vehicles:astonmaaton", {
|
|
visual = "mesh",
|
|
mesh = "astonmaaton.b3d",
|
|
textures = {"vehicles_astonmaaton.png"},
|
|
velocity = 15,
|
|
acceleration = -5,
|
|
stepheight = step,
|
|
hp_max = 200,
|
|
physical = true,
|
|
collisionbox = {-1, 0, -1, 1.3, 1, 1},
|
|
on_rightclick = function(self, clicker)
|
|
if self.driver and clicker == self.driver then
|
|
object_detach(self, clicker, {x=1, y=0, z=1})
|
|
elseif not self.driver then
|
|
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
|
|
minetest.sound_play("engine_start",
|
|
{gain = 4, max_hear_distance = 3, loop = false})
|
|
self.sound_ready = false
|
|
minetest.after(14, function()
|
|
self.sound_ready = true
|
|
end)
|
|
end
|
|
end,
|
|
on_punch = function(self, puncher)
|
|
if not self.driver then
|
|
local name = self.object:get_luaentity().name
|
|
local pos = self.object:getpos()
|
|
minetest.env:add_item(pos, name.."_spawner")
|
|
self.object:remove()
|
|
end
|
|
if self.object:get_hp() == 0 then
|
|
if self.driver then
|
|
object_detach(self, self.driver, {x=1, y=0, z=1})
|
|
end
|
|
explode(self, 5)
|
|
end
|
|
end,
|
|
on_activate = function(self)
|
|
self.nitro = true
|
|
end,
|
|
on_step = function(self, dtime)
|
|
if self.driver then
|
|
object_drive_car(self, dtime, 14, 0.8, 5)
|
|
return false
|
|
end
|
|
return true
|
|
end,
|
|
})
|
|
|
|
register_vehicle_spawner("vehicles:astonmaaton", "Aston Maaton (white)", "vehicles_astonmaaton_inv.png")
|
|
|
|
minetest.register_entity("vehicles:nizzan", {
|
|
visual = "mesh",
|
|
mesh = "nizzan.b3d",
|
|
textures = {"vehicles_nizzan.png"},
|
|
velocity = 15,
|
|
acceleration = -5,
|
|
stepheight = step,
|
|
hp_max = 200,
|
|
physical = true,
|
|
collisionbox = {-1, 0, -1, 1.3, 1, 1},
|
|
on_rightclick = function(self, clicker)
|
|
if self.driver and clicker == self.driver then
|
|
object_detach(self, clicker, {x=1, y=0, z=1})
|
|
elseif not self.driver then
|
|
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
|
|
minetest.sound_play("engine_start",
|
|
{gain = 4, max_hear_distance = 3, loop = false})
|
|
self.sound_ready = false
|
|
minetest.after(14, function()
|
|
self.sound_ready = true
|
|
end)
|
|
end
|
|
end,
|
|
on_punch = function(self, puncher)
|
|
if not self.driver then
|
|
local name = self.object:get_luaentity().name
|
|
local pos = self.object:getpos()
|
|
minetest.env:add_item(pos, name.."_spawner")
|
|
self.object:remove()
|
|
end
|
|
if self.object:get_hp() == 0 then
|
|
if self.driver then
|
|
object_detach(self, self.driver, {x=1, y=0, z=1})
|
|
end
|
|
explode(self, 5)
|
|
end
|
|
end,
|
|
on_activate = function(self)
|
|
self.nitro = true
|
|
end,
|
|
on_step = function(self, dtime)
|
|
if self.driver then
|
|
object_drive_car(self, dtime, 14, 0.8, 5)
|
|
local pos = self.object:getpos()
|
|
minetest.add_particlespawner(
|
|
15, --amount
|
|
1, --time
|
|
{x=pos.x, y=pos.y, z=pos.z}, --minpos
|
|
{x=pos.x, y=pos.y, z=pos.z}, --maxpos
|
|
{x=0, y=0, z=0}, --minvel
|
|
{x=0, y=0, z=0}, --maxvel
|
|
{x=-0,y=-0,z=-0}, --minacc
|
|
{x=0,y=0,z=0}, --maxacc
|
|
0.5, --minexptime
|
|
1, --maxexptime
|
|
10, --minsize
|
|
15, --maxsize
|
|
false, --collisiondetection
|
|
"vehicles_dust.png" --texture
|
|
)
|
|
return false
|
|
end
|
|
return true
|
|
end,
|
|
})
|
|
|
|
register_vehicle_spawner("vehicles:nizzan", "Nizzan (brown)", "vehicles_nizzan_inv.png")
|
|
|
|
minetest.register_entity("vehicles:nizzan2", {
|
|
visual = "mesh",
|
|
mesh = "nizzan.b3d",
|
|
textures = {"vehicles_nizzan2.png"},
|
|
velocity = 15,
|
|
acceleration = -5,
|
|
stepheight = step,
|
|
hp_max = 200,
|
|
physical = true,
|
|
collisionbox = {-1, 0, -1, 1.3, 1, 1},
|
|
on_rightclick = function(self, clicker)
|
|
if self.driver and clicker == self.driver then
|
|
object_detach(self, clicker, {x=1, y=0, z=1})
|
|
elseif not self.driver then
|
|
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
|
|
minetest.sound_play("engine_start",
|
|
{gain = 4, max_hear_distance = 3, loop = false})
|
|
self.sound_ready = false
|
|
minetest.after(14, function()
|
|
self.sound_ready = true
|
|
end)
|
|
end
|
|
end,
|
|
on_activate = function(self)
|
|
self.nitro = true
|
|
end,
|
|
on_punch = function(self, puncher)
|
|
if not self.driver then
|
|
local name = self.object:get_luaentity().name
|
|
local pos = self.object:getpos()
|
|
minetest.env:add_item(pos, name.."_spawner")
|
|
self.object:remove()
|
|
end
|
|
if self.object:get_hp() == 0 then
|
|
if self.driver then
|
|
object_detach(self, self.driver, {x=1, y=0, z=1})
|
|
end
|
|
explode(self, 5)
|
|
end
|
|
end,
|
|
on_step = function(self, dtime)
|
|
if self.driver then
|
|
object_drive_car(self, dtime, 14, 0.8, 5)
|
|
local pos = self.object:getpos()
|
|
minetest.add_particlespawner(
|
|
15, --amount
|
|
1, --time
|
|
{x=pos.x, y=pos.y, z=pos.z}, --minpos
|
|
{x=pos.x, y=pos.y, z=pos.z}, --maxpos
|
|
{x=0, y=0, z=0}, --minvel
|
|
{x=0, y=0, z=0}, --maxvel
|
|
{x=-0,y=-0,z=-0}, --minacc
|
|
{x=0,y=0,z=0}, --maxacc
|
|
0.2, --minexptime
|
|
0.5, --maxexptime
|
|
20, --minsize
|
|
25, --maxsize
|
|
false, --collisiondetection
|
|
"vehicles_dust.png" --texture
|
|
)
|
|
return false
|
|
end
|
|
return true
|
|
end,
|
|
})
|
|
|
|
register_vehicle_spawner("vehicles:nizzan2", "Nizzan (green)", "vehicles_nizzan_inv2.png")
|
|
|
|
minetest.register_entity("vehicles:lambogoni", {
|
|
visual = "mesh",
|
|
mesh = "lambogoni.b3d",
|
|
textures = {"vehicles_lambogoni.png"},
|
|
velocity = 15,
|
|
acceleration = -5,
|
|
stepheight = step,
|
|
hp_max = 200,
|
|
physical = true,
|
|
collisionbox = {-1, 0, -1, 1.3, 1, 1},
|
|
on_rightclick = function(self, clicker)
|
|
if self.driver and clicker == self.driver then
|
|
object_detach(self, clicker, {x=1, y=0, z=1})
|
|
elseif not self.driver then
|
|
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
|
|
minetest.sound_play("engine_start",
|
|
{gain = 4, max_hear_distance = 3, loop = false})
|
|
self.sound_ready = false
|
|
minetest.after(14, function()
|
|
self.sound_ready = true
|
|
end)
|
|
end
|
|
end,
|
|
on_punch = function(self, puncher)
|
|
if not self.driver then
|
|
local name = self.object:get_luaentity().name
|
|
local pos = self.object:getpos()
|
|
minetest.env:add_item(pos, name.."_spawner")
|
|
self.object:remove()
|
|
end
|
|
if self.object:get_hp() == 0 then
|
|
if self.driver then
|
|
object_detach(self, self.driver, {x=1, y=0, z=1})
|
|
end
|
|
explode(self, 5)
|
|
end
|
|
end,
|
|
on_activate = function(self)
|
|
self.nitro = true
|
|
end,
|
|
on_step = function(self, dtime)
|
|
if self.driver then
|
|
object_drive_car(self, dtime, 15, 0.8, 4)
|
|
return false
|
|
end
|
|
return true
|
|
end,
|
|
})
|
|
|
|
register_vehicle_spawner("vehicles:lambogoni", "Lambogoni (grey)", "vehicles_lambogoni_inv.png")
|
|
|
|
minetest.register_entity("vehicles:lambogoni2", {
|
|
visual = "mesh",
|
|
mesh = "lambogoni.b3d",
|
|
textures = {"vehicles_lambogoni2.png"},
|
|
velocity = 15,
|
|
acceleration = -5,
|
|
stepheight = step,
|
|
hp_max = 200,
|
|
physical = true,
|
|
collisionbox = {-1, 0, -1, 1.3, 1, 1},
|
|
on_rightclick = function(self, clicker)
|
|
if self.driver and clicker == self.driver then
|
|
object_detach(self, clicker, {x=1, y=0, z=1})
|
|
elseif not self.driver then
|
|
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
|
|
minetest.sound_play("engine_start",
|
|
{gain = 4, max_hear_distance = 3, loop = false})
|
|
self.sound_ready = false
|
|
minetest.after(14, function()
|
|
self.sound_ready = true
|
|
end)
|
|
end
|
|
end,
|
|
on_punch = function(self, puncher)
|
|
if not self.driver then
|
|
local name = self.object:get_luaentity().name
|
|
local pos = self.object:getpos()
|
|
minetest.env:add_item(pos, name.."_spawner")
|
|
self.object:remove()
|
|
end
|
|
if self.object:get_hp() == 0 then
|
|
if self.driver then
|
|
object_detach(self, self.driver, {x=1, y=0, z=1})
|
|
end
|
|
explode(self, 5)
|
|
end
|
|
end,
|
|
on_activate = function(self)
|
|
self.nitro = true
|
|
end,
|
|
on_step = function(self, dtime)
|
|
if self.driver then
|
|
object_drive_car(self, dtime, 15, 0.8, 4)
|
|
return false
|
|
end
|
|
return true
|
|
end,
|
|
})
|
|
|
|
register_vehicle_spawner("vehicles:lambogoni2", "Lambogoni (yellow)", "vehicles_lambogoni2_inv.png")
|
|
|
|
minetest.register_entity("vehicles:masda", {
|
|
visual = "mesh",
|
|
mesh = "masda.b3d",
|
|
textures = {"vehicles_masda.png"},
|
|
velocity = 15,
|
|
acceleration = -5,
|
|
stepheight = step,
|
|
hp_max = 200,
|
|
physical = true,
|
|
collisionbox = {-1, 0, -1, 1.3, 1, 1},
|
|
on_rightclick = function(self, clicker)
|
|
if self.driver and clicker == self.driver then
|
|
object_detach(self, clicker, {x=1, y=0, z=1})
|
|
elseif not self.driver then
|
|
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
|
|
minetest.sound_play("engine_start",
|
|
{gain = 4, max_hear_distance = 3, loop = false})
|
|
self.sound_ready = false
|
|
minetest.after(14, function()
|
|
self.sound_ready = true
|
|
end)
|
|
end
|
|
end,
|
|
on_punch = function(self, puncher)
|
|
if not self.driver then
|
|
local name = self.object:get_luaentity().name
|
|
local pos = self.object:getpos()
|
|
minetest.env:add_item(pos, name.."_spawner")
|
|
self.object:remove()
|
|
end
|
|
if self.object:get_hp() == 0 then
|
|
if self.driver then
|
|
object_detach(self, self.driver, {x=1, y=0, z=1})
|
|
end
|
|
explode(self, 5)
|
|
end
|
|
end,
|
|
on_activate = function(self)
|
|
self.nitro = true
|
|
end,
|
|
on_step = function(self, dtime)
|
|
if self.driver then
|
|
object_drive_car(self, dtime, 15, 0.95, 4)
|
|
return false
|
|
end
|
|
return true
|
|
end,
|
|
})
|
|
|
|
register_vehicle_spawner("vehicles:masda", "Masda (pink)", "vehicles_masda_inv.png")
|
|
|
|
minetest.register_entity("vehicles:policecar", {
|
|
visual = "mesh",
|
|
mesh = "policecar.b3d",
|
|
textures = {"vehicles_policecar.png"},
|
|
velocity = 15,
|
|
acceleration = -5,
|
|
stepheight = step,
|
|
hp_max = 190,
|
|
physical = true,
|
|
collisionbox = {-1, 0, -1, 1.3, 1, 1},
|
|
on_rightclick = function(self, clicker)
|
|
if self.driver and clicker == self.driver then
|
|
object_detach(self, clicker, {x=1, y=0, z=1})
|
|
elseif not self.driver then
|
|
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
|
|
minetest.sound_play("engine_start",
|
|
{gain = 4, max_hear_distance = 3, loop = false})
|
|
self.sound_ready = false
|
|
minetest.after(14, function()
|
|
self.sound_ready = true
|
|
end)
|
|
end
|
|
end,
|
|
on_activate = function(self)
|
|
self.nitro = true
|
|
end,
|
|
on_punch = function(self, puncher)
|
|
if not self.driver then
|
|
local name = self.object:get_luaentity().name
|
|
local pos = self.object:getpos()
|
|
minetest.env:add_item(pos, name.."_spawner")
|
|
self.object:remove()
|
|
end
|
|
if self.object:get_hp() == 0 then
|
|
if self.driver then
|
|
object_detach(self, self.driver, {x=1, y=0, z=1})
|
|
end
|
|
explode(self, 5)
|
|
end
|
|
end,
|
|
on_step = function(self, dtime)
|
|
if self.driver then
|
|
object_drive_car(self, dtime, 16, 0.95, 8)
|
|
return false
|
|
end
|
|
return true
|
|
end,
|
|
})
|
|
|
|
register_vehicle_spawner("vehicles:policecar", "Police Car (US)", "vehicles_policecar_inv.png")
|
|
|
|
minetest.register_entity("vehicles:musting", {
|
|
visual = "mesh",
|
|
mesh = "musting.b3d",
|
|
textures = {"vehicles_musting.png"},
|
|
velocity = 15,
|
|
acceleration = -5,
|
|
stepheight = step,
|
|
hp_max = 200,
|
|
physical = true,
|
|
collisionbox = {-1, 0, -1, 1.3, 1, 1},
|
|
on_rightclick = function(self, clicker)
|
|
if self.driver and clicker == self.driver then
|
|
object_detach(self, clicker, {x=1, y=0, z=1})
|
|
elseif not self.driver then
|
|
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
|
|
minetest.sound_play("engine_start",
|
|
{gain = 4, max_hear_distance = 3, loop = false})
|
|
self.sound_ready = false
|
|
minetest.after(14, function()
|
|
self.sound_ready = true
|
|
end)
|
|
end
|
|
end,
|
|
on_activate = function(self)
|
|
self.nitro = true
|
|
end,
|
|
on_punch = function(self, puncher)
|
|
if not self.driver then
|
|
local name = self.object:get_luaentity().name
|
|
local pos = self.object:getpos()
|
|
minetest.env:add_item(pos, name.."_spawner")
|
|
self.object:remove()
|
|
end
|
|
if self.object:get_hp() == 0 then
|
|
if self.driver then
|
|
object_detach(self, self.driver, {x=1, y=0, z=1})
|
|
end
|
|
explode(self, 5)
|
|
end
|
|
end,
|
|
on_step = function(self, dtime)
|
|
if self.driver then
|
|
object_drive_car(self, dtime, 15, 0.95, 4)
|
|
return false
|
|
end
|
|
return true
|
|
end,
|
|
})
|
|
|
|
register_vehicle_spawner("vehicles:musting", "Musting (purple)", "vehicles_musting_inv2.png")
|
|
|
|
minetest.register_entity("vehicles:musting2", {
|
|
visual = "mesh",
|
|
mesh = "musting.b3d",
|
|
textures = {"vehicles_musting2.png"},
|
|
velocity = 15,
|
|
acceleration = -5,
|
|
stepheight = step,
|
|
hp_max = 200,
|
|
physical = true,
|
|
collisionbox = {-1, 0, -1, 1.3, 1, 1},
|
|
on_rightclick = function(self, clicker)
|
|
if self.driver and clicker == self.driver then
|
|
object_detach(self, clicker, {x=1, y=0, z=1})
|
|
elseif not self.driver then
|
|
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
|
|
minetest.sound_play("engine_start",
|
|
{gain = 4, max_hear_distance = 3, loop = false})
|
|
self.sound_ready = false
|
|
minetest.after(14, function()
|
|
self.sound_ready = true
|
|
end)
|
|
end
|
|
end,
|
|
on_punch = function(self, puncher)
|
|
if not self.driver then
|
|
local name = self.object:get_luaentity().name
|
|
local pos = self.object:getpos()
|
|
minetest.env:add_item(pos, name.."_spawner")
|
|
self.object:remove()
|
|
end
|
|
if self.object:get_hp() == 0 then
|
|
if self.driver then
|
|
object_detach(self, self.driver, {x=1, y=0, z=1})
|
|
end
|
|
explode(self, 5)
|
|
end
|
|
end,
|
|
on_activate = function(self)
|
|
self.nitro = true
|
|
end,
|
|
on_step = function(self, dtime)
|
|
if self.driver then
|
|
object_drive_car(self, dtime, 15, 0.85, 4)
|
|
return false
|
|
end
|
|
return true
|
|
end,
|
|
})
|
|
|
|
register_vehicle_spawner("vehicles:musting2", "Musting (white)", "vehicles_musting_inv.png")
|
|
|
|
minetest.register_entity("vehicles:fewawi", {
|
|
visual = "mesh",
|
|
mesh = "fewawi.b3d",
|
|
textures = {"vehicles_fewawi.png"},
|
|
velocity = 15,
|
|
acceleration = -5,
|
|
stepheight = step,
|
|
hp_max = 200,
|
|
physical = true,
|
|
collisionbox = {-1, 0, -1, 1.3, 1, 1},
|
|
on_rightclick = function(self, clicker)
|
|
local ctrl = clicker:get_player_control()
|
|
if ctrl.sneak then
|
|
if not self.lights then
|
|
self.object:set_properties({textures = {"vehicles_fewawi_lights.png"},})
|
|
self.lights = true
|
|
else
|
|
self.object:set_properties({textures = {"vehicles_fewawi.png"},})
|
|
self.lights = false
|
|
end
|
|
else
|
|
if self.driver and clicker == self.driver then
|
|
object_detach(self, clicker, {x=1, y=0, z=1})
|
|
elseif not self.driver then
|
|
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
|
|
minetest.sound_play("engine_start",
|
|
{gain = 4, max_hear_distance = 3, loop = false})
|
|
self.sound_ready = false
|
|
minetest.after(14, function()
|
|
self.sound_ready = true
|
|
end)
|
|
end
|
|
end
|
|
end,
|
|
on_punch = function(self, puncher)
|
|
if not self.driver then
|
|
local name = self.object:get_luaentity().name
|
|
local pos = self.object:getpos()
|
|
minetest.env:add_item(pos, name.."_spawner")
|
|
self.object:remove()
|
|
end
|
|
if self.object:get_hp() == 0 then
|
|
if self.driver then
|
|
object_detach(self, self.driver, {x=1, y=0, z=1})
|
|
end
|
|
explode(self, 5)
|
|
end
|
|
end,
|
|
on_activate = function(self)
|
|
self.nitro = true
|
|
end,
|
|
on_step = function(self, dtime)
|
|
if self.driver then
|
|
object_drive_car(self, dtime, 15, 0.95, 4)
|
|
return false
|
|
end
|
|
return true
|
|
end,
|
|
})
|
|
|
|
register_vehicle_spawner("vehicles:fewawi", "Fewawi (red)", "vehicles_fewawi_inv.png")
|
|
|
|
minetest.register_entity("vehicles:fewawi2", {
|
|
visual = "mesh",
|
|
mesh = "fewawi.b3d",
|
|
textures = {"vehicles_fewawi2.png"},
|
|
velocity = 15,
|
|
acceleration = -5,
|
|
stepheight = step,
|
|
hp_max = 200,
|
|
physical = true,
|
|
collisionbox = {-1, 0, -1, 1.3, 1, 1},
|
|
on_rightclick = function(self, clicker)
|
|
local ctrl = clicker:get_player_control()
|
|
if ctrl.sneak then
|
|
if not self.lights then
|
|
self.object:set_properties({textures = {"vehicles_fewawi_lights2.png"},})
|
|
self.lights = true
|
|
else
|
|
self.object:set_properties({textures = {"vehicles_fewawi2.png"},})
|
|
self.lights = false
|
|
end
|
|
else
|
|
if self.driver and clicker == self.driver then
|
|
object_detach(self, clicker, {x=1, y=0, z=1})
|
|
elseif not self.driver then
|
|
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
|
|
minetest.sound_play("engine_start",
|
|
{gain = 4, max_hear_distance = 3, loop = false})
|
|
self.sound_ready = false
|
|
minetest.after(14, function()
|
|
self.sound_ready = true
|
|
end)
|
|
end
|
|
end
|
|
end,
|
|
on_punch = function(self, puncher)
|
|
if not self.driver then
|
|
local name = self.object:get_luaentity().name
|
|
local pos = self.object:getpos()
|
|
minetest.env:add_item(pos, name.."_spawner")
|
|
self.object:remove()
|
|
end
|
|
if self.object:get_hp() == 0 then
|
|
if self.driver then
|
|
object_detach(self, self.driver, {x=1, y=0, z=1})
|
|
end
|
|
explode(self, 5)
|
|
end
|
|
end,
|
|
on_activate = function(self)
|
|
self.nitro = true
|
|
end,
|
|
on_step = function(self, dtime)
|
|
if self.driver then
|
|
object_drive_car(self, dtime, 15, 0.95, 4)
|
|
return false
|
|
end
|
|
return true
|
|
end,
|
|
})
|
|
|
|
register_vehicle_spawner("vehicles:fewawi2", "Fewawi (blue)", "vehicles_fewawi_inv2.png")
|
|
|
|
minetest.register_entity("vehicles:pooshe", {
|
|
visual = "mesh",
|
|
mesh = "pooshe.b3d",
|
|
textures = {"vehicles_pooshe.png"},
|
|
velocity = 15,
|
|
acceleration = -5,
|
|
stepheight = step,
|
|
hp_max = 200,
|
|
physical = true,
|
|
collisionbox = {-1, 0, -1, 1.3, 1, 1},
|
|
on_rightclick = function(self, clicker)
|
|
if self.driver and clicker == self.driver then
|
|
object_detach(self, clicker, {x=1, y=0, z=1})
|
|
elseif not self.driver then
|
|
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
|
|
minetest.sound_play("engine_start",
|
|
{gain = 4, max_hear_distance = 3, loop = false})
|
|
self.sound_ready = false
|
|
minetest.after(14, function()
|
|
self.sound_ready = true
|
|
end)
|
|
end
|
|
end,
|
|
on_activate = function(self)
|
|
self.nitro = true
|
|
end,
|
|
on_punch = function(self, puncher)
|
|
if not self.driver then
|
|
local name = self.object:get_luaentity().name
|
|
local pos = self.object:getpos()
|
|
minetest.env:add_item(pos, name.."_spawner")
|
|
self.object:remove()
|
|
end
|
|
if self.object:get_hp() == 0 then
|
|
if self.driver then
|
|
object_detach(self, self.driver, {x=1, y=0, z=1})
|
|
end
|
|
explode(self, 5)
|
|
end
|
|
end,
|
|
on_step = function(self, dtime)
|
|
if self.driver then
|
|
object_drive_car(self, dtime, 15, 0.95, 4)
|
|
return false
|
|
end
|
|
return true
|
|
end,
|
|
})
|
|
|
|
register_vehicle_spawner("vehicles:pooshe", "Pooshe (red)", "vehicles_pooshe_inv.png")
|
|
|
|
minetest.register_entity("vehicles:pooshe2", {
|
|
visual = "mesh",
|
|
mesh = "pooshe.b3d",
|
|
textures = {"vehicles_pooshe2.png"},
|
|
velocity = 15,
|
|
acceleration = -5,
|
|
stepheight = step,
|
|
hp_max = 200,
|
|
physical = true,
|
|
collisionbox = {-1, 0, -1, 1.3, 1, 1},
|
|
on_rightclick = function(self, clicker)
|
|
if self.driver and clicker == self.driver then
|
|
object_detach(self, clicker, {x=1, y=0, z=1})
|
|
elseif not self.driver then
|
|
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
|
|
minetest.sound_play("engine_start",
|
|
{gain = 4, max_hear_distance = 3, loop = false})
|
|
self.sound_ready = false
|
|
minetest.after(14, function()
|
|
self.sound_ready = true
|
|
end)
|
|
end
|
|
end,
|
|
on_punch = function(self, puncher)
|
|
if not self.driver then
|
|
local name = self.object:get_luaentity().name
|
|
local pos = self.object:getpos()
|
|
minetest.env:add_item(pos, name.."_spawner")
|
|
self.object:remove()
|
|
end
|
|
if self.object:get_hp() == 0 then
|
|
if self.driver then
|
|
object_detach(self, self.driver, {x=1, y=0, z=1})
|
|
end
|
|
explode(self, 5)
|
|
end
|
|
end,
|
|
on_activate = function(self)
|
|
self.nitro = true
|
|
end,
|
|
on_step = function(self, dtime)
|
|
if self.driver then
|
|
object_drive_car(self, dtime, 15, 0.95, 4)
|
|
return false
|
|
end
|
|
return true
|
|
end,
|
|
})
|
|
|
|
register_vehicle_spawner("vehicles:pooshe2", "Pooshe (yellow)", "vehicles_pooshe_inv2.png")
|
|
|
|
minetest.register_entity("vehicles:masda2", {
|
|
visual = "mesh",
|
|
mesh = "masda.b3d",
|
|
textures = {"vehicles_masda2.png"},
|
|
velocity = 15,
|
|
acceleration = -5,
|
|
stepheight = step,
|
|
hp_max = 200,
|
|
physical = true,
|
|
collisionbox = {-1, 0, -1, 1.3, 1, 1},
|
|
on_rightclick = function(self, clicker)
|
|
if self.driver and clicker == self.driver then
|
|
object_detach(self, clicker, {x=1, y=0, z=1})
|
|
elseif not self.driver then
|
|
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
|
|
minetest.sound_play("engine_start",
|
|
{gain = 4, max_hear_distance = 3, loop = false})
|
|
self.sound_ready = false
|
|
minetest.after(14, function()
|
|
self.sound_ready = true
|
|
end)
|
|
end
|
|
end,
|
|
on_activate = function(self)
|
|
self.nitro = true
|
|
end,
|
|
on_punch = function(self, puncher)
|
|
if not self.driver then
|
|
local name = self.object:get_luaentity().name
|
|
local pos = self.object:getpos()
|
|
minetest.env:add_item(pos, name.."_spawner")
|
|
self.object:remove()
|
|
end
|
|
if self.object:get_hp() == 0 then
|
|
if self.driver then
|
|
object_detach(self, self.driver, {x=1, y=0, z=1})
|
|
end
|
|
explode(self, 5)
|
|
end
|
|
end,
|
|
on_step = function(self, dtime)
|
|
if self.driver then
|
|
object_drive_car(self, dtime, 15, 0.85, 4)
|
|
return false
|
|
end
|
|
return true
|
|
end,
|
|
})
|
|
|
|
register_vehicle_spawner("vehicles:masda2", "Masda (orange)", "vehicles_masda_inv2.png")
|
|
|
|
minetest.register_entity("vehicles:boat", {
|
|
visual = "mesh",
|
|
mesh = "boat.b3d",
|
|
textures = {"vehicles_boat.png"},
|
|
velocity = 15,
|
|
acceleration = -5,
|
|
stepheight = 1,
|
|
hp_max = 200,
|
|
physical = true,
|
|
collisionbox = {-1, 0.2, -1, 1.3, 1, 1},
|
|
on_rightclick = function(self, clicker)
|
|
if self.driver and clicker == self.driver then
|
|
object_detach(self, clicker, {x=1, y=0, z=1})
|
|
elseif not self.driver then
|
|
object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4})
|
|
end
|
|
end,
|
|
on_punch = function(self, puncher)
|
|
if not self.driver then
|
|
local name = self.object:get_luaentity().name
|
|
local pos = self.object:getpos()
|
|
minetest.env:add_item(pos, name.."_spawner")
|
|
self.object:remove()
|
|
end
|
|
if self.object:get_hp() == 0 then
|
|
if self.driver then
|
|
object_detach(self, self.driver, {x=1, y=0, z=1})
|
|
end
|
|
explode(self, 5)
|
|
end
|
|
end,
|
|
on_step = function(self, dtime)
|
|
if self.driver then
|
|
object_float(self, dtime, 10, 0.85)
|
|
return false
|
|
end
|
|
return true
|
|
end,
|
|
})
|
|
|
|
register_vehicle_spawner("vehicles:boat", "Speedboat", "vehicles_boat_inv.png", true)
|
|
|
|
|
|
minetest.register_entity("vehicles:jet", {
|
|
visual = "mesh",
|
|
mesh = "jet.b3d",
|
|
textures = {"vehicles_jet.png"},
|
|
velocity = 15,
|
|
acceleration = -5,
|
|
hp_max = 200,
|
|
animation_speed = 5,
|
|
physical = true,
|
|
animations = {
|
|
gear = {x=1, y=1},
|
|
nogear = {x=10, y=10},
|
|
},
|
|
collisionbox = {-1, -0.9, -0.9, 1, 0.9, 0.9},
|
|
on_rightclick = function(self, clicker)
|
|
if self.driver and clicker == self.driver then
|
|
object_detach(self, clicker, {x=1, y=0, z=1})
|
|
elseif not self.driver then
|
|
object_attach(self, clicker, {x=0, y=3, z=3}, false, {x=0, y=3, z=3})
|
|
end
|
|
end,
|
|
on_punch = function(self, puncher)
|
|
if not self.driver then
|
|
local name = self.object:get_luaentity().name
|
|
local pos = self.object:getpos()
|
|
minetest.env:add_item(pos, name.."_spawner")
|
|
self.object:remove()
|
|
end
|
|
if self.object:get_hp() == 0 then
|
|
if self.driver then
|
|
object_detach(self, self.driver, {x=1, y=0, z=1})
|
|
end
|
|
explode(self, 5)
|
|
end
|
|
end,
|
|
on_step = function(self, dtime)
|
|
if self.driver then
|
|
object_fly(self, dtime, 14, 0.2, 0.95, true, "vehicles:missile_2", 1, {x=10, y=10}, {x=1, y=1}, "rise")
|
|
return false
|
|
end
|
|
self.object:setvelocity({x=0, y=-1, z=0})
|
|
return true
|
|
end,
|
|
})
|
|
|
|
register_vehicle_spawner("vehicles:jet", "Jet", "vehicles_jet_inv.png")
|
|
|
|
minetest.register_entity("vehicles:plane", {
|
|
visual = "mesh",
|
|
mesh = "plane.b3d",
|
|
textures = {"vehicles_plane.png"},
|
|
velocity = 15,
|
|
acceleration = -5,
|
|
hp_max = 200,
|
|
animation_speed = 5,
|
|
physical = true,
|
|
collisionbox = {-1.1, 0, -1, 1, 1.9, 1.1},
|
|
on_rightclick = function(self, clicker)
|
|
if self.driver and clicker == self.driver then
|
|
object_detach(self, clicker, {x=1, y=0, z=1})
|
|
elseif not self.driver then
|
|
object_attach(self, clicker, {x=0, y=8, z=3}, false, {x=0, y=9, z=0})
|
|
end
|
|
end,
|
|
on_punch = function(self, puncher)
|
|
if not self.driver then
|
|
local name = self.object:get_luaentity().name
|
|
local pos = self.object:getpos()
|
|
minetest.env:add_item(pos, name.."_spawner")
|
|
self.object:remove()
|
|
end
|
|
if self.object:get_hp() == 0 then
|
|
if self.driver then
|
|
object_detach(self, self.driver, {x=1, y=0, z=1})
|
|
end
|
|
explode(self, 5)
|
|
end
|
|
end,
|
|
on_step = function(self, dtime)
|
|
if self.anim and not self.driver then
|
|
self.object:set_animation({x=1, y=1}, 5, 0)
|
|
end
|
|
if self.driver then
|
|
object_fly(self, dtime, 10, 0.1, 0.95, false, nil, nil, nil, nil)
|
|
if not self.anim then
|
|
self.object:set_animation({x=1, y=9}, 20, 0)
|
|
self.anim = true
|
|
end
|
|
return false
|
|
else
|
|
self.anim = false
|
|
end
|
|
return true
|
|
end,
|
|
})
|
|
|
|
register_vehicle_spawner("vehicles:plane", "Plane", "vehicles_plane_inv.png")
|
|
|
|
minetest.register_entity("vehicles:parachute", {
|
|
visual = "mesh",
|
|
mesh = "parachute.b3d",
|
|
textures = {"vehicles_parachute.png"},
|
|
velocity = 15,
|
|
acceleration = -5,
|
|
hp_max = 2,
|
|
physical = true,
|
|
collisionbox = {-0.5, -1, -0.5, 0.5, 1, 0.5},
|
|
on_rightclick = function(self, clicker)
|
|
if self.driver and clicker == self.driver then
|
|
object_detach(self, clicker, {x=1, y=0, z=1})
|
|
elseif not self.driver then
|
|
object_attach(self, clicker, {x=0, y=0, z=-1.5}, {x=0, y=-4, z=0})
|
|
end
|
|
end,
|
|
on_step = function(self, dtime)
|
|
if self.driver then
|
|
object_glide(self, dtime, 8, 0.92, -0.2, "", "")
|
|
return false
|
|
end
|
|
return true
|
|
end,
|
|
})
|
|
|
|
minetest.register_tool("vehicles:backpack", {
|
|
description = "Parachute",
|
|
inventory_image = "vehicles_backpack.png",
|
|
wield_scale = {x = 1.5, y = 1.5, z = 1},
|
|
tool_capabilities = {
|
|
full_punch_interval = 0.7,
|
|
max_drop_level=1,
|
|
groupcaps={
|
|
snappy={times={[1]=2.0, [2]=1.00, [3]=0.35}, uses=30, maxlevel=3},
|
|
},
|
|
damage_groups = {fleshy=1},
|
|
},
|
|
on_use = function(item, placer, pointed_thing)
|
|
local dir = placer:get_look_dir();
|
|
local playerpos = placer:getpos();
|
|
local pname = placer:get_player_name();
|
|
local obj = minetest.env:add_entity({x=playerpos.x+0+dir.x,y=playerpos.y+1+dir.y,z=playerpos.z+0+dir.z}, "vehicles:parachute")
|
|
local entity = obj:get_luaentity()
|
|
if obj.driver and placer == obj.driver then
|
|
object_detach(entity, placer, {x=1, y=0, z=1})
|
|
elseif not obj.driver then
|
|
object_attach(entity, placer, {x=0, y=0, z=0}, {x=0, y=2, z=0})
|
|
end
|
|
item:take_item()
|
|
return item
|
|
end,
|
|
})
|
|
|
|
|
|
--wings
|
|
--currently doesn't work very well
|
|
minetest.register_entity("vehicles:wing_glider", {
|
|
visual = "mesh",
|
|
mesh = "wings.b3d",
|
|
textures = {"vehicles_wings.png"},
|
|
velocity = 15,
|
|
acceleration = -5,
|
|
hp_max = 2,
|
|
physical = true,
|
|
collisionbox = {-0.5, -0.1, -0.5, 0.5, 0.1, 0.5},
|
|
on_step = function(self, dtime)
|
|
if self.driver then
|
|
local dir = self.driver:get_look_dir();
|
|
local velo = self.object:getvelocity();
|
|
local vec = {x=dir.x*5,y=(-dir.y*2*velo.y/4-2.5)+dir.y*3,z=dir.z*5}
|
|
local yaw = self.driver:get_look_yaw();
|
|
self.object:setyaw(yaw+math.pi/2)
|
|
self.object:setvelocity(vec)
|
|
self.driver:set_animation({x=162, y=167}, 0, 0)
|
|
return false
|
|
end
|
|
return true
|
|
end,
|
|
})
|
|
|
|
minetest.register_tool("vehicles:wings", {
|
|
description = "Wings",
|
|
inventory_image = "vehicles_backpack.png",
|
|
wield_scale = {x = 1.5, y = 1.5, z = 1},
|
|
tool_capabilities = {
|
|
full_punch_interval = 0.7,
|
|
max_drop_level=1,
|
|
groupcaps={
|
|
snappy={times={[1]=2.0, [2]=1.00, [3]=0.35}, uses=30, maxlevel=3},
|
|
},
|
|
damage_groups = {fleshy=1},
|
|
},
|
|
on_use = function(item, placer, pointed_thing)
|
|
local dir = placer:get_look_dir();
|
|
local playerpos = placer:getpos();
|
|
local objs = minetest.get_objects_inside_radius({x=playerpos.x,y=playerpos.y,z=playerpos.z}, 2)
|
|
for k, obj2 in pairs(objs) do
|
|
if obj2:get_luaentity() ~= nil then
|
|
if obj2:get_luaentity().name == "vehicles:wings" then
|
|
local wings = false
|
|
end
|
|
end
|
|
end
|
|
if wings then
|
|
object_detach(obj2:get_luaentity(), placer, {x=1, y=0, z=1})
|
|
placer:set_properties({
|
|
visual_size = {x=1, y=1},
|
|
})
|
|
else
|
|
local obj = minetest.env:add_entity({x=playerpos.x+0+dir.x,y=playerpos.y+1+dir.y,z=playerpos.z+0+dir.z}, "vehicles:wing_glider")
|
|
local entity = obj:get_luaentity()
|
|
placer:set_attach(entity.object, "", {x=0,y=-5,z=0}, {x=0,y=0,z=0})
|
|
entity.driver = placer
|
|
placer:set_properties({
|
|
visual_size = {x=1, y=-1},
|
|
})
|
|
end
|
|
item:add_wear(500)
|
|
return item
|
|
end,
|
|
})
|
|
|
|
minetest.register_tool("vehicles:rc", {
|
|
description = "Rc",
|
|
inventory_image = "vehicles_rc.png",
|
|
wield_scale = {x = 1.5, y = 1.5, z = 1},
|
|
tool_capabilities = {
|
|
full_punch_interval = 0.7,
|
|
max_drop_level=1,
|
|
groupcaps={
|
|
snappy={times={[1]=2.0, [2]=1.00, [3]=0.35}, uses=30, maxlevel=3},
|
|
},
|
|
damage_groups = {fleshy=1},
|
|
},
|
|
on_use = function(item, placer, pointed_thing)
|
|
local dir = placer:get_look_dir();
|
|
local playerpos = placer:getpos();
|
|
local pname = placer:get_player_name();
|
|
local inv = minetest.get_inventory({type="player", name=pname});
|
|
if inv:contains_item("main", "vehicles:missile_2_item") then
|
|
local remov = inv:remove_item("main", "vehicles:missile_2_item")
|
|
local obj = minetest.env:add_entity({x=playerpos.x+0+dir.x,y=playerpos.y+1+dir.y,z=playerpos.z+0+dir.z}, "vehicles:missile")
|
|
local vec = {x=dir.x*6,y=dir.y*6,z=dir.z*6}
|
|
obj:setvelocity(vec)
|
|
return item
|
|
end
|
|
end,
|
|
})
|
|
|
|
--crafting recipes and materials
|
|
|
|
minetest.register_craftitem("vehicles:wheel", {
|
|
description = "Wheel",
|
|
inventory_image = "vehicles_wheel.png",
|
|
})
|
|
|
|
minetest.register_craftitem("vehicles:engine", {
|
|
description = "Engine",
|
|
inventory_image = "vehicles_engine.png",
|
|
})
|
|
|
|
minetest.register_craftitem("vehicles:body", {
|
|
description = "Car Body",
|
|
inventory_image = "vehicles_car_body.png",
|
|
})
|
|
|
|
minetest.register_craftitem("vehicles:armor", {
|
|
description = "Armor plating",
|
|
inventory_image = "vehicles_armor.png",
|
|
})
|
|
|
|
minetest.register_craftitem("vehicles:gun", {
|
|
description = "Vehicle Gun",
|
|
inventory_image = "vehicles_gun.png",
|
|
})
|
|
|
|
minetest.register_craftitem("vehicles:propeller", {
|
|
description = "Propeller",
|
|
inventory_image = "vehicles_propeller.png",
|
|
})
|
|
|
|
minetest.register_craftitem("vehicles:jet_engine", {
|
|
description = "Jet Engine",
|
|
inventory_image = "vehicles_jet_engine.png",
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "vehicles:propeller",
|
|
recipe = {
|
|
{"default:steel_ingot", "", ""},
|
|
{"", "group:stick", ""},
|
|
{"", "", "default:steel_ingot"}
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "vehicles:jet_engine",
|
|
recipe = {
|
|
{"", "default:steel_ingot", ""},
|
|
{"default:steel_ingot", "vehicles:propeller", "default:steel_ingot"},
|
|
{"", "default:steel_ingot", ""}
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "vehicles:armor",
|
|
recipe = {
|
|
{"", "default:gold_lump", ""},
|
|
{"", "default:iron_lump", ""},
|
|
{"", "default:copper_lump", ""}
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "vehicles:gun",
|
|
recipe = {
|
|
{"", "vehicles:armor", ""},
|
|
{"vehicles:armor", "default:coal_lump", "vehicles:armor"},
|
|
{"", "default:steel_ingot", ""}
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "vehicles:wheel",
|
|
recipe = {
|
|
{"", "default:coal_lump", ""},
|
|
{"default:coal_lump", "default:steel_ingot", "default:coal_lump"},
|
|
{"", "default:coal_lump", ""}
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "vehicles:engine",
|
|
recipe = {
|
|
{"default:copper_ingot", "", "default:copper_ingot"},
|
|
{"default:steel_ingot", "default:mese_crystal", "default:steel_ingot"},
|
|
{"", "default:steel_ingot", ""}
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "vehicles:body",
|
|
recipe = {
|
|
{"", "default:glass", ""},
|
|
{"default:glass", "default:steel_ingot", "default:glass"},
|
|
{"", "", ""}
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "vehicles:bullet_item 5",
|
|
recipe = {
|
|
{"default:coal_lump", "default:iron_lump",},
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "vehicles:missile_2_item",
|
|
recipe = {
|
|
{"", "default:steel_ingot", ""},
|
|
{"", "default:torch", ""},
|
|
{"default:stick", "default:coal_lump", "default:stick"}
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "vehicles:masda_spawner",
|
|
recipe = {
|
|
{"", "dye:magenta", ""},
|
|
{"", "vehicles:body", ""},
|
|
{"vehicles:wheel", "vehicles:engine", "vehicles:wheel"}
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "vehicles:masda2_spawner",
|
|
recipe = {
|
|
{"", "dye:orange", ""},
|
|
{"", "vehicles:body", ""},
|
|
{"vehicles:wheel", "vehicles:engine", "vehicles:wheel"}
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "vehicles:ute_spawner",
|
|
recipe = {
|
|
{"", "dye:brown", ""},
|
|
{"default:steel_ingot", "vehicles:body", ""},
|
|
{"vehicles:wheel", "vehicles:engine", "vehicles:wheel"}
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "vehicles:ute2_spawner",
|
|
recipe = {
|
|
{"", "dye:white", ""},
|
|
{"default:steel_ingot", "vehicles:body", ""},
|
|
{"vehicles:wheel", "vehicles:engine", "vehicles:wheel"}
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "vehicles:nizzan2_spawner",
|
|
recipe = {
|
|
{"", "dye:green", ""},
|
|
{"", "vehicles:body", ""},
|
|
{"vehicles:wheel", "vehicles:engine", "vehicles:wheel"}
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "vehicles:nizzan_spawner",
|
|
recipe = {
|
|
{"", "dye:brown", ""},
|
|
{"", "vehicles:body", ""},
|
|
{"vehicles:wheel", "vehicles:engine", "vehicles:wheel"}
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "vehicles:astonmaaton_spawner",
|
|
recipe = {
|
|
{"", "dye:white", ""},
|
|
{"", "vehicles:body", ""},
|
|
{"vehicles:wheel", "vehicles:engine", "vehicles:wheel"}
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "vehicles:pooshe_spawner",
|
|
recipe = {
|
|
{"", "dye:red", ""},
|
|
{"", "vehicles:body", ""},
|
|
{"vehicles:wheel", "vehicles:engine", "vehicles:wheel"}
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "vehicles:pooshe2_spawner",
|
|
recipe = {
|
|
{"", "dye:yellow", ""},
|
|
{"", "vehicles:body", ""},
|
|
{"vehicles:wheel", "vehicles:engine", "vehicles:wheel"}
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "vehicles:lambogoni_spawner",
|
|
recipe = {
|
|
{"", "dye:grey", ""},
|
|
{"", "vehicles:body", ""},
|
|
{"vehicles:wheel", "vehicles:engine", "vehicles:wheel"}
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "vehicles:lambogoni2_spawner",
|
|
recipe = {
|
|
{"", "dye:yellow", ""},
|
|
{"", "vehicles:body", "dye:grey"},
|
|
{"vehicles:wheel", "vehicles:engine", "vehicles:wheel"}
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "vehicles:fewawi_spawner",
|
|
recipe = {
|
|
{"", "dye:red", ""},
|
|
{"", "vehicles:body", "default:glass"},
|
|
{"vehicles:wheel", "vehicles:engine", "vehicles:wheel"}
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "vehicles:fewawi2_spawner",
|
|
recipe = {
|
|
{"", "dye:blue", ""},
|
|
{"", "vehicles:body", "default:glass"},
|
|
{"vehicles:wheel", "vehicles:engine", "vehicles:wheel"}
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "vehicles:musting_spawner",
|
|
recipe = {
|
|
{"", "dye:violet", ""},
|
|
{"", "vehicles:body", ""},
|
|
{"vehicles:wheel", "vehicles:engine", "vehicles:wheel"}
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "vehicles:musting2_spawner",
|
|
recipe = {
|
|
{"", "dye:blue", ""},
|
|
{"", "vehicles:body", ""},
|
|
{"vehicles:wheel", "vehicles:engine", "vehicles:wheel"}
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "vehicles:tank_spawner",
|
|
recipe = {
|
|
{"", "vehicles:gun", ""},
|
|
{"vehicles:armor", "vehicles:engine", "vehicles:armor"},
|
|
{"vehicles:wheel", "vehicles:wheel", "vehicles:wheel"}
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "vehicles:turret_spawner",
|
|
recipe = {
|
|
{"", "vehicles:gun", ""},
|
|
{"vehicles:armor", "vehicles:engine", "vehicles:armor"},
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "vehicles:jet_spawner",
|
|
recipe = {
|
|
{"", "vehicles:gun", ""},
|
|
{"vehicles:jet_engine", "default:steel_ingot", "vehicles:jet_engine"},
|
|
{"", "default:steel_ingot", ""}
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "vehicles:plane_spawner",
|
|
recipe = {
|
|
{"", "vehicles:propeller", ""},
|
|
{"default:steel_ingot", "vehicles:engine", "default:steel_ingot"},
|
|
{"", "default:steel_ingot", ""}
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "vehicles:boat_spawner",
|
|
recipe = {
|
|
{"", "", ""},
|
|
{"default:steel_ingot", "vehicles:engine", "default:steel_ingot"},
|
|
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "vehicles:firetruck_spawner",
|
|
recipe = {
|
|
{"", "dye:red", ""},
|
|
{"vehicles:body", "vehicles:engine", "vehicles:body"},
|
|
{"vehicles:wheel", "default:steel_ingot", "vehicles:wheel"}
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "vehicles:geep_spawner",
|
|
recipe = {
|
|
{"", "", ""},
|
|
{"", "vehicles:engine", ""},
|
|
{"vehicles:wheel", "vehicles:armor", "vehicles:wheel"}
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "vehicles:ambulance_spawner",
|
|
recipe = {
|
|
{"", "", ""},
|
|
{"vehicles:body", "vehicles:body", "dye:white"},
|
|
{"vehicles:wheel", "vehicles:engine", "vehicles:wheel"}
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "vehicles:assaultsuit_spawner",
|
|
recipe = {
|
|
{"vehicles:gun", "default:glass", "vehicles:armor"},
|
|
{"", "vehicles:engine", ""},
|
|
{"vehicles:armor", "", "vehicles:armor"}
|
|
}
|
|
})
|
|
|
|
|
|
minetest.register_craft({
|
|
output = "vehicles:backpack",
|
|
recipe = {
|
|
{"group:grass", "group:grass", "group:grass"},
|
|
{"group:stick", "", "group:stick"},
|
|
{"", "group:wood", ""}
|
|
}
|
|
})
|
|
|
|
|
|
|
|
|
|
|
|
--decorative nodes
|
|
|
|
if minetest.setting_get("vehicles_nodes") == nil then
|
|
minetest.setting_set("vehicles_nodes", "true")
|
|
end
|
|
|
|
if minetest.setting_get("vehicles_nodes") then
|
|
function vehicles.register_simplenode(name, desc, texture, light)
|
|
minetest.register_node("vehicles:"..name, {
|
|
description = desc,
|
|
tiles = {texture},
|
|
groups = {cracky=1},
|
|
paramtype2 = "facedir",
|
|
light_source = light,
|
|
sound = default.node_sound_stone_defaults(),
|
|
})
|
|
end
|
|
|
|
vehicles.register_simplenode("road", "Road surface", "vehicles_road.png", 0)
|
|
vehicles.register_simplenode("concrete", "Concrete", "vehicles_concrete.png", 0)
|
|
vehicles.register_simplenode("arrows", "Turning Arrows(left)", "vehicles_arrows.png", 10)
|
|
vehicles.register_simplenode("arrows_flp", "Turning Arrows(right)", "vehicles_arrows_flp.png", 10)
|
|
vehicles.register_simplenode("checker", "Checkered surface", "vehicles_checker.png", 0)
|
|
vehicles.register_simplenode("stripe", "Road surface (stripe)", "vehicles_road_stripe.png", 0)
|
|
vehicles.register_simplenode("stripe2", "Road surface (double stripe)", "vehicles_road_stripe2.png", 0)
|
|
vehicles.register_simplenode("stripe3", "Road surface (white stripes)", "vehicles_road_stripes3.png", 0)
|
|
vehicles.register_simplenode("stripe4", "Road surface (yellow stripes)", "vehicles_road_stripe4.png", 0)
|
|
vehicles.register_simplenode("window", "Building glass", "vehicles_window.png", 0)
|
|
vehicles.register_simplenode("stripes", "Hazard stipes", "vehicles_stripes.png", 10)
|
|
|
|
minetest.register_node("vehicles:lights", {
|
|
description = "Tunnel Lights",
|
|
tiles = {"vehicles_lights_top.png", "vehicles_lights_top.png", "vehicles_lights.png", "vehicles_lights.png", "vehicles_lights.png", "vehicles_lights.png"},
|
|
groups = {cracky=1},
|
|
paramtype2 = "facedir",
|
|
light_source = 20,
|
|
})
|
|
|
|
if minetest.get_modpath("stairs") then
|
|
stairs.register_stair_and_slab("road_surface", "vehicles:road",
|
|
{cracky = 1},
|
|
{"vehicles_road.png"},
|
|
"Road Surface Stair",
|
|
"Road Surface Slab",
|
|
default.node_sound_stone_defaults())
|
|
end
|
|
|
|
minetest.register_node("vehicles:neon_arrow", {
|
|
description = "neon arrows (left)",
|
|
drawtype = "signlike",
|
|
visual_scale = 2.0,
|
|
tiles = {{
|
|
name = "vehicles_neon_arrow.png",
|
|
animation = {type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 1.00},
|
|
}},
|
|
inventory_image = "vehicles_neon_arrow_inv.png",
|
|
weild_image = "vehicles_neon_arrow_inv.png",
|
|
use_texture_alpha = true,
|
|
paramtype = "light",
|
|
paramtype2 = "wallmounted",
|
|
sunlight_propagates = true,
|
|
light_source = 50,
|
|
walkable = false,
|
|
is_ground_content = true,
|
|
selection_box = {
|
|
type = "wallmounted",
|
|
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
|
|
},
|
|
groups = {cracky=3,dig_immediate=3},
|
|
})
|
|
|
|
minetest.register_node("vehicles:neon_arrow_flp", {
|
|
description = "neon arrows (right)",
|
|
drawtype = "signlike",
|
|
visual_scale = 2.0,
|
|
tiles = {{
|
|
name = "vehicles_neon_arrow.png^[transformFX",
|
|
animation = {type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 1.00},
|
|
}},
|
|
inventory_image = "vehicles_neon_arrow_inv.png^[transformFX",
|
|
weild_image = "vehicles_neon_arrow_inv.png^[transformFX",
|
|
use_texture_alpha = true,
|
|
paramtype = "light",
|
|
paramtype2 = "wallmounted",
|
|
sunlight_propagates = true,
|
|
light_source = 50,
|
|
walkable = false,
|
|
is_ground_content = true,
|
|
selection_box = {
|
|
type = "wallmounted",
|
|
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
|
|
},
|
|
groups = {cracky=3,dig_immediate=3},
|
|
})
|
|
|
|
minetest.register_node("vehicles:add_arrow", {
|
|
description = "arrows(left)",
|
|
drawtype = "signlike",
|
|
visual_scale = 2.0,
|
|
tiles = {"vehicles_arrows.png"},
|
|
inventory_image = "vehicles_arrows.png",
|
|
use_texture_alpha = true,
|
|
paramtype = "light",
|
|
paramtype2 = "wallmounted",
|
|
sunlight_propagates = true,
|
|
light_source = 50,
|
|
walkable = false,
|
|
is_ground_content = true,
|
|
selection_box = {
|
|
type = "wallmounted",
|
|
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
|
|
},
|
|
groups = {cracky=3,dig_immediate=3},
|
|
})
|
|
|
|
minetest.register_node("vehicles:add_arrow_flp", {
|
|
description = "arrows(right)",
|
|
drawtype = "signlike",
|
|
visual_scale = 2.0,
|
|
tiles = {"vehicles_arrows_flp.png"},
|
|
inventory_image = "vehicles_arrows_flp.png",
|
|
use_texture_alpha = true,
|
|
paramtype = "light",
|
|
paramtype2 = "wallmounted",
|
|
sunlight_propagates = true,
|
|
light_source = 50,
|
|
walkable = false,
|
|
is_ground_content = true,
|
|
selection_box = {
|
|
type = "wallmounted",
|
|
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
|
|
},
|
|
groups = {cracky=3,dig_immediate=3},
|
|
})
|
|
|
|
minetest.register_node("vehicles:scifi_ad", {
|
|
description = "scifi_nodes sign",
|
|
drawtype = "signlike",
|
|
visual_scale = 3.0,
|
|
tiles = {{
|
|
name = "vehicles_scifinodes.png",
|
|
animation = {type = "vertical_frames", aspect_w = 58, aspect_h = 58, length = 1.00},
|
|
}},
|
|
inventory_image = "vehicles_scifinodes_inv.png",
|
|
weild_image = "vehicles_scifinodes_inv.png",
|
|
use_texture_alpha = true,
|
|
paramtype = "light",
|
|
paramtype2 = "wallmounted",
|
|
sunlight_propagates = true,
|
|
light_source = 50,
|
|
walkable = false,
|
|
is_ground_content = true,
|
|
selection_box = {
|
|
type = "wallmounted",
|
|
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
|
|
},
|
|
groups = {cracky=3,dig_immediate=3},
|
|
})
|
|
|
|
minetest.register_node("vehicles:mt_sign", {
|
|
description = "mt sign",
|
|
drawtype = "signlike",
|
|
visual_scale = 3.0,
|
|
tiles = {"vehicles_neonmt.png",},
|
|
inventory_image = "vehicles_neonmt.png",
|
|
use_texture_alpha = true,
|
|
paramtype = "light",
|
|
paramtype2 = "wallmounted",
|
|
sunlight_propagates = true,
|
|
light_source = 50,
|
|
walkable = false,
|
|
is_ground_content = true,
|
|
selection_box = {
|
|
type = "wallmounted",
|
|
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
|
|
},
|
|
groups = {cracky=3,dig_immediate=3},
|
|
})
|
|
|
|
minetest.register_node("vehicles:pacman_sign", {
|
|
description = "pacman sign",
|
|
drawtype = "signlike",
|
|
visual_scale = 2.0,
|
|
tiles = {"vehicles_pacman.png",},
|
|
inventory_image = "vehicles_pacman.png",
|
|
use_texture_alpha = true,
|
|
paramtype = "light",
|
|
paramtype2 = "wallmounted",
|
|
sunlight_propagates = true,
|
|
light_source = 50,
|
|
walkable = false,
|
|
is_ground_content = true,
|
|
selection_box = {
|
|
type = "wallmounted",
|
|
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
|
|
},
|
|
groups = {cracky=3,dig_immediate=3},
|
|
})
|
|
|
|
minetest.register_node("vehicles:whee_sign", {
|
|
description = "whee sign",
|
|
drawtype = "signlike",
|
|
visual_scale = 3.0,
|
|
tiles = {"vehicles_whee.png",},
|
|
inventory_image = "vehicles_whee.png",
|
|
use_texture_alpha = true,
|
|
paramtype = "light",
|
|
paramtype2 = "wallmounted",
|
|
sunlight_propagates = true,
|
|
light_source = 50,
|
|
walkable = false,
|
|
is_ground_content = true,
|
|
selection_box = {
|
|
type = "wallmounted",
|
|
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
|
|
},
|
|
groups = {cracky=3,dig_immediate=3},
|
|
})
|
|
|
|
minetest.register_node("vehicles:checker_sign", {
|
|
description = "Checkered sign",
|
|
drawtype = "signlike",
|
|
visual_scale = 3.0,
|
|
tiles = {"vehicles_checker2.png",},
|
|
inventory_image = "vehicles_checker2.png",
|
|
use_texture_alpha = true,
|
|
paramtype = "light",
|
|
paramtype2 = "wallmounted",
|
|
sunlight_propagates = true,
|
|
walkable = false,
|
|
light_source = 5,
|
|
is_ground_content = true,
|
|
selection_box = {
|
|
type = "wallmounted",
|
|
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
|
|
},
|
|
groups = {cracky=3,dig_immediate=3},
|
|
})
|
|
|
|
minetest.register_node("vehicles:car_sign", {
|
|
description = "Car sign",
|
|
drawtype = "signlike",
|
|
visual_scale = 3.0,
|
|
tiles = {"vehicles_sign1.png",},
|
|
inventory_image = "vehicles_sign1.png",
|
|
use_texture_alpha = true,
|
|
paramtype = "light",
|
|
paramtype2 = "wallmounted",
|
|
sunlight_propagates = true,
|
|
walkable = false,
|
|
light_source = 5,
|
|
is_ground_content = true,
|
|
selection_box = {
|
|
type = "wallmounted",
|
|
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
|
|
},
|
|
groups = {cracky=3,dig_immediate=3},
|
|
})
|
|
|
|
minetest.register_node("vehicles:nyan_sign", {
|
|
description = "Nyancat sign",
|
|
drawtype = "signlike",
|
|
visual_scale = 2.0,
|
|
tiles = {"vehicles_sign2.png",},
|
|
inventory_image = "vehicles_sign2.png",
|
|
use_texture_alpha = true,
|
|
paramtype = "light",
|
|
paramtype2 = "wallmounted",
|
|
sunlight_propagates = true,
|
|
walkable = false,
|
|
light_source = 5,
|
|
is_ground_content = true,
|
|
selection_box = {
|
|
type = "wallmounted",
|
|
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
|
|
},
|
|
groups = {cracky=3,dig_immediate=3},
|
|
})
|
|
|
|
minetest.register_node("vehicles:flag", {
|
|
description = "Flag",
|
|
drawtype = "torchlike",
|
|
visual_scale = 3.0,
|
|
tiles = {"vehicles_flag.png",},
|
|
inventory_image = "vehicles_flag.png",
|
|
use_texture_alpha = true,
|
|
paramtype = "light",
|
|
paramtype2 = "wallmounted",
|
|
sunlight_propagates = true,
|
|
walkable = false,
|
|
light_source = 5,
|
|
is_ground_content = true,
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
|
|
},
|
|
groups = {cracky=3,dig_immediate=3},
|
|
})
|
|
|
|
|
|
minetest.register_node("vehicles:tyres", {
|
|
description = "tyre stack",
|
|
tiles = {
|
|
"vehicles_tyre.png",
|
|
"vehicles_tyre.png",
|
|
"vehicles_tyre_side.png",
|
|
"vehicles_tyre_side.png",
|
|
"vehicles_tyre_side.png",
|
|
"vehicles_tyre_side.png"
|
|
},
|
|
drawtype = "nodebox",
|
|
paramtype = "light",
|
|
node_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
{-0.4375, -0.5, -0.4375, 0.4375, 0.5, 0.4375}, -- NodeBox1
|
|
{-0.5, -0.4375, -0.4375, 0.5, -0.0625, 0.4375}, -- NodeBox2
|
|
{-0.5, 0, -0.4375, 0.5, 0.4375, 0.4375}, -- NodeBox3
|
|
{-0.4375, 0, -0.5, 0.4375, 0.4375, 0.5}, -- NodeBox4
|
|
{-0.4375, -0.4375, -0.5, 0.4375, -0.0625, 0.5}, -- NodeBox5
|
|
}
|
|
},
|
|
groups = {cracky=1, falling_node=1},
|
|
})
|
|
end
|
|
|
|
|