helicopter collisionbox, vehicle turning
>helicopter collision box is a little lower >vehicles can now turn with arrow keys instead of looking around
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2b836b258d
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15
api.lua
15
api.lua
@ -141,6 +141,7 @@ function vehicles.object_drive(entity, dtime, def)
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local place_chance = def.place_chance or 1
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local place_trigger = def.place_trigger or nil
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local animation_speed = def.animation_speed or 20
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local uses_arrow_keys = def.uses_arrow_keys or false
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local moving_anim = def.moving_anim
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local stand_anim = def.stand_anim
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@ -222,13 +223,23 @@ function vehicles.object_drive(entity, dtime, def)
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--face the right way
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local target_yaw = yaw+math.pi+math.pi/2+extra_yaw
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local entity_yaw = entity.object:getyaw()
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if entity_yaw ~= target_yaw then
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--minetest.chat_send_all(target_yaw)
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if entity_yaw ~= target_yaw and not uses_arrow_keys then
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if target_yaw <= 6.2 and target_yaw >= 0.2 then
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entity.object:setyaw(entity_yaw+(target_yaw-entity_yaw)/4)
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else
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entity.object:setyaw(target_yaw)
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end
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else
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--minetest.chat_send_all("yaw:"..entity_yaw)
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--minetest.chat_send_all("dirx: "..dir.x.." dirz:"..dir.z)
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if ctrl.left then
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entity.object:setyaw(entity_yaw+(math.pi/360)*absolute_speed/2)
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end
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if ctrl.right then
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entity.object:setyaw(entity_yaw-(math.pi/360)*absolute_speed/2)
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end
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dir.x = -math.sin(entity_yaw)
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dir.z = math.cos(entity_yaw)
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end
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--lava explode
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2
init.lua
2
init.lua
@ -1478,7 +1478,7 @@ minetest.register_entity("vehicles:apache", {
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hp_max = 200,
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animation_speed = 5,
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physical = true,
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collisionbox = {-1.7, 0, -1.7, 1.7, 2.1, 1.7},
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collisionbox = {-1.7, 0, -1.7, 1.7, 0.9, 1.7},
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on_rightclick = function(self, clicker)
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if self.driver and clicker == self.driver then
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vehicles.object_detach(self, clicker, {x=1, y=0, z=1})
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