fix double "then"
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api.lua
2
api.lua
@ -441,7 +441,7 @@ function object_fly_2(entity, dtime, speed, accel, decell, shoots, arrow, moving
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--lib_mount animation
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local velo = entity.object:getvelocity()
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if velo.x == 0 and velo.y == 0 and velo.z == 0 then
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if stand_anim and stand_anim ~= nil then then
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if stand_anim and stand_anim ~= nil then
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self.object:set_animation(entity, stand_anim)
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end
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entity.object:setpos(entity.object:getpos())
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