Cars and spawner improvements
33
api.lua
@ -166,14 +166,12 @@ function object_drive_simple(entity, dtime, speed, decell)
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local vec_backward = {x=-dir.x*speed,y=velo.y+1*-2,z=-dir.z*speed}
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local vec_stop = {x=velo.x*decell,y=velo.y+1*-2,z=velo.z*decell}
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local yaw = entity.driver:get_look_yaw();
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if ctrl.up then
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entity.object:setyaw(yaw+math.pi+math.pi/2)
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if ctrl.up then
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entity.object:setvelocity(vec_forward)
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elseif ctrl.down then
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entity.object:setyaw(yaw+math.pi+math.pi/2)
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entity.object:setvelocity(vec_backward)
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elseif not ctrl.down or ctrl.up then
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entity.object:setyaw(yaw+math.pi+math.pi/2)
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entity.object:setvelocity(vec_stop)
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end
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end
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@ -497,3 +495,32 @@ function lib_mount.drive(entity, dtime, moving_anim, stand_anim, can_fly)
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entity.object:setvelocity(new_velo)
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entity.object:setacceleration(new_acce)
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end
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--other stuff
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function register_vehicle_spawner(vehicle, desc, texture)
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minetest.register_tool(vehicle.."_spawner", {
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description = desc,
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inventory_image = texture,
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wield_scale = {x = 1.5, y = 1.5, z = 1},
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tool_capabilities = {
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full_punch_interval = 0.7,
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max_drop_level=1,
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groupcaps={
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snappy={times={[1]=2.0, [2]=1.00, [3]=0.35}, uses=30, maxlevel=3},
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},
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damage_groups = {fleshy=1},
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},
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on_use = function(item, placer, pointed_thing)
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local dir = placer:get_look_dir();
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local playerpos = placer:getpos();
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if pointed_thing.type == "node" then
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local obj = minetest.env:add_entity(pointed_thing.above, vehicle)
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item:take_item()
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return item
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end
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end,
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})
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end
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204
init.lua
@ -1,4 +1,6 @@
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dofile(minetest.get_modpath("vehicles").."/api.lua")
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--very laggy and buggy flight
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-- minetest.register_globalstep(function(dtime)
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-- for _, player in ipairs(minetest.get_connected_players()) do
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@ -146,6 +148,156 @@ minetest.register_entity("vehicles:tank", {
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end,
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})
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register_vehicle_spawner("vehicles:tank", "Tank", "vehicles_tank_inv.png")
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minetest.register_entity("vehicles:nizzan", {
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visual = "mesh",
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mesh = "nizzan.b3d",
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textures = {"vehicles_nizzan.png"},
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velocity = 15,
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acceleration = -5,
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stepheight = 1,
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hp_max = 200,
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physical = true,
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collisionbox = {-1, 0, -1, 1.3, 1, 1},
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on_rightclick = function(self, clicker)
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if self.driver and clicker == self.driver then
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object_detach(self, clicker, {x=1, y=0, z=1})
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elseif not self.driver then
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object_attach(self, clicker, {x=0, y=5, z=4}, {x=0, y=2, z=4}, {x=0, y=3, z=-72})
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end
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end,
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on_step = function(self, dtime)
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if self.driver then
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object_drive_simple(self, dtime, 9, 0.8)
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local pos = self.object:getpos()
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minetest.add_particlespawner(
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15, --amount
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1, --time
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{x=pos.x, y=pos.y, z=pos.z}, --minpos
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{x=pos.x, y=pos.y, z=pos.z}, --maxpos
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{x=0, y=0, z=0}, --minvel
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{x=0, y=0, z=0}, --maxvel
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{x=-0,y=-0,z=-0}, --minacc
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{x=0,y=0,z=0}, --maxacc
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2, --minexptime
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3, --maxexptime
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5, --minsize
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7, --maxsize
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false, --collisiondetection
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"vehicles_dust.png" --texture
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)
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return false
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end
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return true
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end,
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})
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register_vehicle_spawner("vehicles:nizzan", "Nizzan (brown)", "vehicles_nizzan_inv.png")
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minetest.register_entity("vehicles:nizzan2", {
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visual = "mesh",
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mesh = "nizzan.b3d",
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textures = {"vehicles_nizzan2.png"},
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velocity = 15,
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acceleration = -5,
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stepheight = 1,
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hp_max = 200,
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physical = true,
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collisionbox = {-1, 0, -1, 1.3, 1, 1},
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on_rightclick = function(self, clicker)
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if self.driver and clicker == self.driver then
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object_detach(self, clicker, {x=1, y=0, z=1})
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elseif not self.driver then
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object_attach(self, clicker, {x=0, y=5, z=4}, {x=0, y=2, z=4}, {x=0, y=3, z=-72})
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end
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end,
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on_step = function(self, dtime)
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if self.driver then
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object_drive_simple(self, dtime, 9, 0.8)
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local pos = self.object:getpos()
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minetest.add_particlespawner(
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15, --amount
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1, --time
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{x=pos.x, y=pos.y, z=pos.z}, --minpos
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{x=pos.x, y=pos.y, z=pos.z}, --maxpos
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{x=0, y=0, z=0}, --minvel
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{x=0, y=0, z=0}, --maxvel
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{x=-0,y=-0,z=-0}, --minacc
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{x=0,y=0,z=0}, --maxacc
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2, --minexptime
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3, --maxexptime
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5, --minsize
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7, --maxsize
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false, --collisiondetection
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"vehicles_dust.png" --texture
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)
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return false
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end
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return true
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end,
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})
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register_vehicle_spawner("vehicles:nizzan2", "Nizzan (green)", "vehicles_nizzan_inv2.png")
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minetest.register_entity("vehicles:masda", {
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visual = "mesh",
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mesh = "masda.b3d",
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textures = {"vehicles_masda.png"},
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velocity = 15,
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acceleration = -5,
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stepheight = 1,
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hp_max = 200,
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physical = true,
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collisionbox = {-1, 0, -1, 1.3, 1, 1},
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on_rightclick = function(self, clicker)
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if self.driver and clicker == self.driver then
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object_detach(self, clicker, {x=1, y=0, z=1})
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elseif not self.driver then
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object_attach(self, clicker, {x=0, y=5, z=4}, {x=0, y=2, z=4}, {x=0, y=3, z=-72})
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end
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end,
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on_step = function(self, dtime)
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if self.driver then
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object_drive_simple(self, dtime, 10, 0.95)
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return false
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end
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return true
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end,
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})
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register_vehicle_spawner("vehicles:masda", "Masda (pink)", "vehicles_masda_inv.png")
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minetest.register_entity("vehicles:masda2", {
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visual = "mesh",
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mesh = "masda.b3d",
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textures = {"vehicles_masda2.png"},
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velocity = 15,
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acceleration = -5,
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stepheight = 1,
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hp_max = 200,
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physical = true,
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collisionbox = {-1, 0, -1, 1.3, 1, 1},
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on_rightclick = function(self, clicker)
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if self.driver and clicker == self.driver then
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object_detach(self, clicker, {x=1, y=0, z=1})
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elseif not self.driver then
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object_attach(self, clicker, {x=0, y=5, z=4}, {x=0, y=2, z=4}, {x=0, y=3, z=-72})
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end
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end,
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on_step = function(self, dtime)
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if self.driver then
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object_drive_simple(self, dtime, 10, 0.95)
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return false
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end
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return true
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end,
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})
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register_vehicle_spawner("vehicles:masda2", "Masda (orange)", "vehicles_masda_inv2.png")
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minetest.register_entity("vehicles:jet", {
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visual = "mesh",
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mesh = "jet.b3d",
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@ -164,7 +316,7 @@ minetest.register_entity("vehicles:jet", {
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if self.driver and clicker == self.driver then
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object_detach(self, clicker, {x=1, y=0, z=1})
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elseif not self.driver then
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object_attach(self, clicker, {x=0, y=5, z=5}, {x=0, y=3, z=-52})
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object_attach(self, clicker, {x=0, y=5, z=5}, {x=0, y=3, z=4})
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end
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end,
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on_step = function(self, dtime)
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@ -176,6 +328,8 @@ minetest.register_entity("vehicles:jet", {
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end,
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})
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register_vehicle_spawner("vehicles:jet", "Jet", "vehicles_jet_inv.png")
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minetest.register_entity("vehicles:parachute", {
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visual = "mesh",
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mesh = "parachute.b3d",
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@ -242,7 +396,7 @@ minetest.register_entity("vehicles:wing_glider", {
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if self.driver then
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local dir = self.driver:get_look_dir();
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local velo = self.object:getvelocity();
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local vec = {x=dir.x*4,y=((1-velo.y)*dir.y)-9.8,z=dir.z*4}
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local vec = {x=dir.x*5,y=((velo.y)+(dir.y*2))*0.3,z=dir.z*5}
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local yaw = self.driver:get_look_yaw();
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self.object:setyaw(yaw+math.pi/2)
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self.object:setvelocity(vec)
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@ -276,12 +430,12 @@ minetest.register_tool("vehicles:wings", {
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visual_size = {x=1, y=1},
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})
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elseif not obj.driver then
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default.player_set_animation(placer, "lay", 30)
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placer:set_attach(entity.object, "", {x=0,y=0,z=0}, {x=0,y=1,z=0})
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placer:set_attach(entity.object, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
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entity.driver = placer
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placer:set_properties({
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visual_size = {x=1, y=-1},
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})
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placer:set_animation({x=162, y=167}, 0, 0)
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end
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item:add_wear(500)
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return item
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@ -315,48 +469,6 @@ minetest.register_tool("vehicles:rc", {
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end,
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})
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minetest.register_tool("vehicles:tank_placer", {
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description = "Tank",
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inventory_image = "vehicles_tank_inv.png",
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wield_scale = {x = 1.5, y = 1.5, z = 1},
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tool_capabilities = {
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full_punch_interval = 0.7,
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max_drop_level=1,
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groupcaps={
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snappy={times={[1]=2.0, [2]=1.00, [3]=0.35}, uses=30, maxlevel=3},
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},
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damage_groups = {fleshy=1},
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},
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on_use = function(item, placer, pointed_thing)
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local dir = placer:get_look_dir();
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local playerpos = placer:getpos();
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local obj = minetest.env:add_entity({x=playerpos.x+2+dir.x,y=playerpos.y+1+dir.y,z=playerpos.z+2+dir.z}, "vehicles:tank")
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item:take_item()
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return item
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end,
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})
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minetest.register_tool("vehicles:jet_placer", {
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description = "Jet",
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inventory_image = "vehicles_jet_inv.png",
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wield_scale = {x = 1.5, y = 1.5, z = 1},
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tool_capabilities = {
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full_punch_interval = 0.7,
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max_drop_level=1,
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groupcaps={
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snappy={times={[1]=2.0, [2]=1.00, [3]=0.35}, uses=30, maxlevel=3},
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},
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damage_groups = {fleshy=1},
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},
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on_use = function(item, placer, pointed_thing)
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local dir = placer:get_look_dir();
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local playerpos = placer:getpos();
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local obj = minetest.env:add_entity({x=playerpos.x+2+dir.x,y=playerpos.y+1+dir.y,z=playerpos.z+2+dir.z}, "vehicles:jet")
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item:take_item()
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return item
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end,
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||||
})
|
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|
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dofile(minetest.get_modpath("vehicles").."/api.lua")
|
BIN
models/masda.b3d
Normal file
BIN
models/nizzan.b3d
Normal file
BIN
textures/vehicles_dust.png
Normal file
After Width: | Height: | Size: 902 B |
BIN
textures/vehicles_masda.png
Normal file
After Width: | Height: | Size: 68 KiB |
BIN
textures/vehicles_masda2.png
Normal file
After Width: | Height: | Size: 64 KiB |
BIN
textures/vehicles_masda_inv.png
Normal file
After Width: | Height: | Size: 495 B |
BIN
textures/vehicles_masda_inv2.png
Normal file
After Width: | Height: | Size: 482 B |
BIN
textures/vehicles_nizzan.png
Normal file
After Width: | Height: | Size: 46 KiB |
BIN
textures/vehicles_nizzan2.png
Normal file
After Width: | Height: | Size: 47 KiB |
BIN
textures/vehicles_nizzan_inv.png
Normal file
After Width: | Height: | Size: 472 B |
BIN
textures/vehicles_nizzan_inv2.png
Normal file
After Width: | Height: | Size: 470 B |