>added laser sounds and a voice for the daleks
master
D00Med 2016-08-12 10:29:30 +10:00
parent 52b6d68d37
commit ba1e99fb8a
4 changed files with 30 additions and 0 deletions

View File

@ -114,6 +114,10 @@ mobs:register_mob("scifi_mobs:dalec", {
arrow = "scifi_mobs:glaser",
shoot_offset = 1,
collisionbox = {-0.4, -0.65, -0.4, 0.4, 0.6, 0.4},
sounds = {
shoot_attack = "Laser",
random = "Dalek_Voice",
},
visual = "mesh",
mesh = "dalek.b3d",
textures = {
@ -347,6 +351,9 @@ mobs:register_mob("scifi_mobs:cyberman", {
arrow = "scifi_mobs:blaser",
shoot_offset = 1,
collisionbox = {-0.4, -1, -0.4, 0.4, 1.5, 0.4},
sounds = {
shoot_attack = "Laser",
},
visual = "mesh",
mesh = "cyberman.b3d",
textures = {
@ -395,6 +402,9 @@ mobs:register_mob("scifi_mobs:bipedm", {
arrow = "scifi_mobs:rlaser",
shoot_offset = 1,
collisionbox = {-0.6, -1.35, -0.6, 0.6, 1.9, 0.6},
sounds = {
shoot_attack = "Laser",
},
visual = "mesh",
mesh = "mecha.b3d",
textures = {
@ -444,6 +454,9 @@ mobs:register_mob("scifi_mobs:giant", {
arrow = "scifi_mobs:blaser",
shoot_offset = 1,
collisionbox = {-1, 0, -1, 1, 10, 1},
sounds = {
shoot_attack = "Laser",
},
visual = "mesh",
mesh = "irongiant.b3d",
textures = {
@ -490,6 +503,9 @@ mobs:register_mob("scifi_mobs:metalg", {
arrow = "scifi_mobs:rlaser",
shoot_offset = 1,
collisionbox = {-0.6, -1.1, -0.6, 0.6, 1.9, 0.6},
sounds = {
shoot_attack = "Laser",
},
visual = "mesh",
mesh = "metalgear.b3d",
textures = {
@ -536,6 +552,9 @@ mobs:register_mob("scifi_mobs:tank", {
arrow = "scifi_mobs:pulse",
shoot_offset = 1,
collisionbox = {-1.8, -0.8, -1.3, 1.8, 1.2, 1.3},
sounds = {
shoot_attack = "Laser",
},
visual = "mesh",
mesh = "tank2.b3d",
textures = {
@ -585,6 +604,9 @@ mobs:register_mob("scifi_mobs:xwing", {
arrow = "scifi_mobs:rlaser",
shoot_offset = 1,
collisionbox = {-2, -1.75, -2, 2, 1.9, 2},
sounds = {
shoot_attack = "Laser",
},
visual = "mesh",
mesh = "xwing.b3d",
textures = {
@ -661,6 +683,9 @@ mobs:register_mob("scifi_mobs:core", {
arrow = "scifi_mobs:blaser",
shoot_offset = 1,
collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
sounds = {
shoot_attack = "Laser",
},
visual_size = {x=2, y=2},
visual = "mesh",
mesh = "core.b3d",

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@ -23,3 +23,8 @@ License for Textures, Models
---------------------------------------
CC BY-SA 3.0 UNPORTED. Created by D00Med
License for sounds:
Dalek_Voice.ogg - CC BY-SA 3.0 UNPORTED. By Donlock (https://commons.wikimedia.org/wiki/File:Dalek_Voice.ogg)
Laser.ogg - CC BY 3.0 by Mike Koenig

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sounds/Dalek_Voice.ogg Normal file

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sounds/Laser.ogg Normal file

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