614 lines
15 KiB
Lua
614 lines
15 KiB
Lua
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local destructive = false
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mobs:register_arrow("mobs_doom:fireball_2", {
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visual = "sprite",
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visual_size = {x = 1, y = 1},
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textures = {"doom_fireshot.png"},
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velocity = 8,
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tail = 0, -- enable tail
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 2},
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}, nil)
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end,
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 2},
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}, nil)
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end,
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hit_node = function(self, pos, node)
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self.object:remove()
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end,
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})
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mobs:register_arrow("mobs_doom:fireball", {
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visual = "sprite",
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visual_size = {x = 1, y = 1},
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textures = {"doom_fireshot2.png"},
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velocity = 12,
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tail = 0, -- enable tail
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 3},
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}, nil)
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end,
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 3},
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}, nil)
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end,
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hit_node = function(self, pos, node)
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self.object:remove()
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end,
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})
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if destructive == true then
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mobs:register_arrow("mobs_doom:fireball_3", {
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visual = "sprite",
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visual_size = {x = 1, y = 1},
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textures = {"doom_fireshot.png"},
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velocity = 3,
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tail = 1, -- enable tail
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tail_texture = "doom_flame2.png",
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 2},
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}, nil)
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end,
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 2},
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}, nil)
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end,
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hit_node = function(self, pos, node)
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mobs:explosion(pos, 1, 1, 1)
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end,
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})
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mobs:register_arrow("mobs_doom:rocket", {
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visual = "sprite",
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visual_size = {x = 0.5, y = 0.5},
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textures = {"doom_rocket.png"},
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velocity = 8,
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tail = 1, -- enable tail
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tail_texture = "doom_rocket_smoke.png",
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 3},
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}, nil)
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end,
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 3},
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}, nil)
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end,
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hit_node = function(self, pos, node)
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mobs:explosion(pos, 2, 1, 1)
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end,
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})
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else
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mobs:register_arrow("mobs_doom:fireball_3", {
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visual = "sprite",
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visual_size = {x = 1, y = 1},
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textures = {"doom_fireshot.png"},
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velocity = 3,
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tail = 1, -- enable tail
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tail_texture = "doom_flame2.png",
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 2},
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}, nil)
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end,
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 2},
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}, nil)
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end,
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hit_node = function(self, pos, node)
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self.object:remove()
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end,
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})
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mobs:register_arrow("mobs_doom:rocket", {
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visual = "sprite",
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visual_size = {x = 0.5, y = 0.5},
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textures = {"doom_rocket.png"},
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velocity = 8,
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tail = 1, -- enable tail
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tail_texture = "doom_rocket_smoke.png",
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 3},
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}, nil)
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end,
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 3},
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}, nil)
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end,
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hit_node = function(self, pos, node)
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self.object:remove()
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end,
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})
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end
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mobs:register_arrow("mobs_doom:fireball_4", {
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visual = "sprite",
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visual_size = {x = 1, y = 1},
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textures = {"doom_plasma.png"},
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velocity = 6,
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tail = 0, -- enable tail
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 3},
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}, nil)
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end,
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 3},
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}, nil)
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end,
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hit_node = function(self, pos, node)
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self.object:remove()
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end,
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})
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mobs:register_mob("mobs_doom:skull", {
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type = "monster",
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passive = false,
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attacks_monsters = true,
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damage = 1,
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reach = 3,
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attack_type = "dogfight",
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shoot_interval = 2.5,
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arrow = "mobs_doom:fireball",
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shoot_offset = 1,
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hp_min = 20,
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hp_max = 35,
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armor = 80,
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collisionbox = {-0.4, -0.1, -0.4, 0.4, 1.5, 0.4},
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visual = "mesh",
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mesh = "lost_soul.b3d",
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textures = {
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{"mobs_lost_soul.png"},
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},
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blood_texture = "doom_flame.png",
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visual_size = {x=3, y=3},
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makes_footstep_sound = true,
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walk_velocity = 3,
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run_velocity = 5,
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jump = true,
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fly = true,
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do_custom = function(self)
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local apos = self.object:getpos()
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local part = minetest.add_particlespawner(
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12, --amount
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0.3, --time
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{x=apos.x-0.3, y=apos.y+0.6, z=apos.z-0.3}, --minpos
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{x=apos.x+0.3, y=apos.y+0.6, z=apos.z+0.3}, --maxpos
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{x=-0, y=-0, z=-0}, --minvel
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{x=0, y=0, z=0}, --maxvel
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{x=0,y=1.5,z=0}, --minacc
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{x=0.5,y=1.5,z=0.5}, --maxacc
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1, --minexptime
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2, --maxexptime
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3, --minsize
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5, --maxsize
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false, --collisiondetection
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"doom_flame.png" --texture
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)
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end,
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fall_speed = 0,
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stepheight = 10,
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water_damage = 2,
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lava_damage = 0,
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light_damage = 0,
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view_range = 20,
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animation = {
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speed_normal = 10,
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speed_run = 20,
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walk_start = 20,
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walk_end = 40,
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stand_start = 1,
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stand_end = 20,
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run_start = 20,
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run_end = 40,
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punch_start = 40,
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punch_end = 65,
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},
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})
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mobs:register_spawn("mobs_doom:skull", {"fire:basic_flame","default:leaves", "hell:soul_stone"}, 20, 0, 15000, 2, 31000)
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mobs:register_egg("mobs_doom:skull", "Lost Soul", "wool_orange.png", 1)
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mobs:register_mob("mobs_doom:cacodemon", {
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type = "monster",
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passive = false,
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attacks_monsters = true,
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damage = 8,
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reach = 3,
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attack_type = "shoot",
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shoot_interval = 2.5,
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arrow = "mobs_doom:fireball_4",
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shoot_offset = 1,
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hp_min = 40,
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hp_max = 55,
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armor = 80,
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collisionbox = {-0.9, -0.2, -0.9, 0.9, 1.5, 0.9},
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visual = "mesh",
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mesh = "cacodemon.b3d",
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textures = {
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{"mobs_cacodemon.png"},
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},
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blood_amount = 80,
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blood_texture = "doom_plasma.png",
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visual_size = {x=2, y=2},
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makes_footstep_sound = true,
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walk_velocity = 3,
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run_velocity = 5,
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jump = true,
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fly = true,
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fall_speed = 0,
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stepheight = 10,
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water_damage = 2,
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lava_damage = 0,
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light_damage = 0,
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view_range = 20,
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animation = {
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speed_normal = 10,
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speed_run = 20,
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walk_start = 1,
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walk_end = 20,
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stand_start = 1,
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stand_end = 20,
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run_start = 1,
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run_end = 20,
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shoot_start = 20,
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shoot_end = 40,
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},
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})
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mobs:register_spawn("mobs_doom:cacodemon", {"fire:basic_flame","default:lava_flowing", "hell:soul_stone"}, 20, 0, 15000, 2, 31000)
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mobs:register_egg("mobs_doom:cacodemon", "Cacodemon", "wool_red.png", 1)
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mobs:register_mob("mobs_doom:cyberdemon", {
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type = "monster",
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passive = false,
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reach = 6,
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damage = 2,
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attack_type = "shoot",
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shoot_interval = 1.5,
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arrow = "mobs_doom:rocket",
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shoot_offset = -1,
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hp_min = 132,
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hp_max = 172,
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armor = 100,
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collisionbox = {-0.9, 0, -0.9, 0.9, 6.5, 0.9},
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visual = "mesh",
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mesh = "cyberdemon.b3d",
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textures = {
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{"mobs_cyberdemon2.png"},
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},
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blood_amount = 90,
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blood_texture = "doom_blood_effect.png",
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visual_size = {x=2, y=2},
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makes_footstep_sound = true,
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walk_velocity = 1,
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run_velocity = 2.1,
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sounds = {
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random = "mobs_stone_monster",
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attack = "mobs_stone_monster",
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},
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jump = true,
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drops = {
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{name = "default:mese", chance = 2, min = 1, max = 1},
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{name = "mobs:meat_raw", chance = 1, min = 3, max = 5},
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},
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on_activate = function(self)
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self.texchanged = false
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end,
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do_custom = function(self)
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local pos = self.object:getpos()
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local node = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
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if node == "hell:soul_stone" and self.texchanged == false then
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self.object:set_properties({textures = {"mobs_cyberdemon.png"}})
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self.textchanged = true
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end
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end,
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water_damage = 0,
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lava_damage = 0,
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light_damage = 0,
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view_range = 15,
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animation = {
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speed_normal = 10,
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speed_run = 15,
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walk_start = 20,
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walk_end = 40,
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run_start = 20,
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run_end = 40,
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stand_start = 64,
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stand_end = 80,
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shoot_start = 1,
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shoot_end = 15,
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},
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})
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mobs:register_spawn("mobs_doom:cyberdemon", {"nether:stone","default:dirt_with_grass", "hell:soul_stone"}, 20, 0, 35000, 2, 31000)
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mobs:register_egg("mobs_doom:cyberdemon", "Cyberdemon", "wool_red.png", 1)
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mobs:register_mob("mobs_doom:pinky", {
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type = "monster",
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passive = false,
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attacks_monsters = true,
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damage = 2,
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reach = 3,
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attack_type = "dogfight",
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hp_min = 60,
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hp_max = 75,
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armor = 80,
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collisionbox = {-0.8, -0, -0.8, 0.8, 1.9, 0.8},
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visual = "mesh",
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mesh = "pinky.b3d",
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textures = {
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{"mobs_pinky.png"},
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},
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blood_amount = 80,
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blood_texture = "doom_blood_effect.png",
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visual_size = {x=3, y=3},
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makes_footstep_sound = true,
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walk_velocity = 2,
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run_velocity = 4,
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jump = true,
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drops = {
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{name = "mobs:meat_raw", chance = 2, min = 2, max = 3},
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},
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water_damage = 0,
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lava_damage = 0,
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light_damage = 0,
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view_range = 20,
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animation = {
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speed_normal = 20,
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speed_run = 30,
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walk_start = 1,
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walk_end = 20,
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stand_start = 20,
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stand_end = 40,
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run_start = 1,
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run_end = 20,
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punch_start = 40,
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punch_end = 60,
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},
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})
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mobs:register_spawn("mobs_doom:pinky", {"default:sandstone_brick","nether:stone", "hell:soul_stone"}, 20, 0, 15000, 2, 31000)
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mobs:register_egg("mobs_doom:pinky", "Pinky", "wool_pink.png", 1)
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mobs:register_mob("mobs_doom:mancubus", {
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type = "monster",
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passive = false,
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attacks_monsters = true,
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damage = 4,
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reach = 2,
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attack_type = "shoot",
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shoot_interval = 2.5,
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dogshoot_switch = 2,
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dogshoot_count = 0,
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dogshoot_count_max =5,
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arrow = "mobs_doom:fireball_3",
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shoot_offset = 0.5,
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hp_min = 50,
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hp_max = 65,
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armor = 100,
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collisionbox = {-0.8, 0, -0.8, 0.8, 3, 0.8},
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visual = "mesh",
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mesh = "mancubus.b3d",
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textures = {
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{"mobs_mancubus2.png"},
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},
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blood_amount = 80,
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blood_texture = "doom_blood_effect.png",
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visual_size = {x=2, y=2},
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makes_footstep_sound = true,
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walk_velocity = 0.5,
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run_velocity = 1,
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jump = true,
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drops = {
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{name = "mobs:meat_raw", chance = 1, min = 1, max = 2},
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},
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on_activate = function(self)
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self.texchanged = false
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end,
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do_custom = function(self)
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local pos = self.object:getpos()
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local node = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
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if node == "hell:soul_stone" and self.texchanged == false then
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self.object:set_properties({textures = {"mobs_mancubus.png"}})
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self.textchanged = true
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end
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end,
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water_damage = 2,
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lava_damage = 0,
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light_damage = 0,
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view_range = 20,
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animation = {
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speed_normal = 10,
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speed_run = 20,
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walk_start = 20,
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walk_end = 40,
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stand_start = 45,
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stand_end = 65,
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run_start = 20,
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run_end = 40,
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shoot_start = 1,
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shoot_end = 15,
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},
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})
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mobs:register_spawn("mobs_doom:mancubus", {"default:stone","default:sand", "hell:soul_stone"}, 20, 0, 15000, 2, 31000)
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mobs:register_egg("mobs_doom:mancubus", "Mancubus", "default_sand.png", 1)
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mobs:register_mob("mobs_doom:imp", {
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type = "monster",
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passive = false,
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attacks_monsters = true,
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damage = 2,
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reach = 2,
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attack_type = "dogshoot",
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shoot_interval = 2.5,
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dogshoot_switch = 2,
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dogshoot_count = 0,
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dogshoot_count_max =5,
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arrow = "mobs_doom:fireball_2",
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shoot_offset = 0.5,
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hp_min = 30,
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hp_max = 45,
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armor = 80,
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collisionbox = {-0.5, 0, -0.6, 0.6, 3, 0.6},
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visual = "mesh",
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mesh = "imp.b3d",
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textures = {
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{"mobs_imp.png"},
|
|
},
|
|
blood_amount = 80,
|
|
blood_texture = "doom_blood_effect.png",
|
|
visual_size = {x=2, y=2},
|
|
makes_footstep_sound = true,
|
|
walk_velocity = 2.5,
|
|
run_velocity = 3.5,
|
|
jump = true,
|
|
drops = {
|
|
{name = "default:coal_lump", chance = 1, min = 1, max = 2},
|
|
},
|
|
water_damage = 2,
|
|
lava_damage = 0,
|
|
light_damage = 0,
|
|
view_range = 20,
|
|
animation = {
|
|
speed_normal = 10,
|
|
speed_run = 20,
|
|
walk_start = 35,
|
|
walk_end = 55,
|
|
stand_start = 1,
|
|
stand_end = 30,
|
|
run_start = 35,
|
|
run_end = 55,
|
|
punch_start = 60,
|
|
punch_end = 80,
|
|
shoot_start = 80,
|
|
shoot_end = 100,
|
|
},
|
|
})
|
|
|
|
mobs:register_spawn("mobs_doom:imp", {"default:dirt", "default:gravel", "hell:soul_stone"}, 20, 0, 15000, 2, 31000)
|
|
|
|
mobs:register_egg("mobs_doom:imp", "Imp", "default_dirt.png", 1)
|
|
|
|
mobs:register_mob("mobs_doom:hellbaron", {
|
|
type = "monster",
|
|
passive = false,
|
|
attacks_monsters = true,
|
|
damage = 3,
|
|
reach = 2,
|
|
attack_type = "dogshoot",
|
|
shoot_interval = 2.5,
|
|
dogshoot_switch = 2,
|
|
dogshoot_count = 0,
|
|
dogshoot_count_max =5,
|
|
arrow = "mobs_doom:fireball",
|
|
shoot_offset = 0.5,
|
|
hp_min = 80,
|
|
hp_max = 95,
|
|
armor = 80,
|
|
collisionbox = {-0.5, 0, -0.6, 0.6, 3, 0.6},
|
|
visual = "mesh",
|
|
mesh = "hellbaron.b3d",
|
|
textures = {
|
|
{"mobs_hellbaron.png"},
|
|
},
|
|
blood_amount = 80,
|
|
blood_texture = "doom_blood_effect.png",
|
|
visual_size = {x=1, y=1},
|
|
makes_footstep_sound = true,
|
|
walk_velocity = 2,
|
|
run_velocity = 3.5,
|
|
jump = true,
|
|
drops = {
|
|
{name = "default:steel_ingot", chance = 1, min = 1, max = 5},
|
|
},
|
|
on_activate = function(self)
|
|
self.texchanged = false
|
|
end,
|
|
do_custom = function(self)
|
|
local pos = self.object:getpos()
|
|
local node = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
|
|
if node == "hell:soul_stone" and self.texchanged == false then
|
|
self.object:set_properties({textures = {"mobs_hellbaron2.png"}})
|
|
self.textchanged = true
|
|
end
|
|
end,
|
|
water_damage = 2,
|
|
lava_damage = 0,
|
|
light_damage = 0,
|
|
view_range = 20,
|
|
animation = {
|
|
speed_normal = 10,
|
|
speed_run = 20,
|
|
walk_start = 51,
|
|
walk_end = 75,
|
|
stand_start = 1,
|
|
stand_end = 25,
|
|
run_start = 51,
|
|
run_end = 75,
|
|
punch_start = 25,
|
|
punch_end = 50,
|
|
shoot_start = 25,
|
|
shoot_end = 50,
|
|
},
|
|
})
|
|
|
|
mobs:register_spawn("mobs_doom:hellbaron", {"default:lava_source", "default:stone", "hell:soul_stone"}, 20, 0, 15000, 2, 31000)
|
|
|
|
mobs:register_egg("mobs_doom:hellbaron", "Hell Baron", "default_dirt.png", 1) |