mobs_doom/init.lua

614 lines
15 KiB
Lua

local destructive = false
mobs:register_arrow("mobs_doom:fireball_2", {
visual = "sprite",
visual_size = {x = 1, y = 1},
textures = {"doom_fireshot.png"},
velocity = 8,
tail = 0, -- enable tail
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 2},
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 2},
}, nil)
end,
hit_node = function(self, pos, node)
self.object:remove()
end,
})
mobs:register_arrow("mobs_doom:fireball", {
visual = "sprite",
visual_size = {x = 1, y = 1},
textures = {"doom_fireshot2.png"},
velocity = 12,
tail = 0, -- enable tail
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 3},
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 3},
}, nil)
end,
hit_node = function(self, pos, node)
self.object:remove()
end,
})
if destructive == true then
mobs:register_arrow("mobs_doom:fireball_3", {
visual = "sprite",
visual_size = {x = 1, y = 1},
textures = {"doom_fireshot.png"},
velocity = 3,
tail = 1, -- enable tail
tail_texture = "doom_flame2.png",
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 2},
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 2},
}, nil)
end,
hit_node = function(self, pos, node)
mobs:explosion(pos, 1, 1, 1)
end,
})
mobs:register_arrow("mobs_doom:rocket", {
visual = "sprite",
visual_size = {x = 0.5, y = 0.5},
textures = {"doom_rocket.png"},
velocity = 8,
tail = 1, -- enable tail
tail_texture = "doom_rocket_smoke.png",
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 3},
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 3},
}, nil)
end,
hit_node = function(self, pos, node)
mobs:explosion(pos, 2, 1, 1)
end,
})
else
mobs:register_arrow("mobs_doom:fireball_3", {
visual = "sprite",
visual_size = {x = 1, y = 1},
textures = {"doom_fireshot.png"},
velocity = 3,
tail = 1, -- enable tail
tail_texture = "doom_flame2.png",
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 2},
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 2},
}, nil)
end,
hit_node = function(self, pos, node)
self.object:remove()
end,
})
mobs:register_arrow("mobs_doom:rocket", {
visual = "sprite",
visual_size = {x = 0.5, y = 0.5},
textures = {"doom_rocket.png"},
velocity = 8,
tail = 1, -- enable tail
tail_texture = "doom_rocket_smoke.png",
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 3},
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 3},
}, nil)
end,
hit_node = function(self, pos, node)
self.object:remove()
end,
})
end
mobs:register_arrow("mobs_doom:fireball_4", {
visual = "sprite",
visual_size = {x = 1, y = 1},
textures = {"doom_plasma.png"},
velocity = 6,
tail = 0, -- enable tail
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 3},
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 3},
}, nil)
end,
hit_node = function(self, pos, node)
self.object:remove()
end,
})
mobs:register_mob("mobs_doom:skull", {
type = "monster",
passive = false,
attacks_monsters = true,
damage = 1,
reach = 3,
attack_type = "dogfight",
shoot_interval = 2.5,
arrow = "mobs_doom:fireball",
shoot_offset = 1,
hp_min = 20,
hp_max = 35,
armor = 80,
collisionbox = {-0.4, -0.1, -0.4, 0.4, 1.5, 0.4},
visual = "mesh",
mesh = "lost_soul.b3d",
textures = {
{"mobs_lost_soul.png"},
},
blood_texture = "doom_flame.png",
visual_size = {x=3, y=3},
makes_footstep_sound = true,
walk_velocity = 3,
run_velocity = 5,
jump = true,
fly = true,
do_custom = function(self)
local apos = self.object:getpos()
local part = minetest.add_particlespawner(
12, --amount
0.3, --time
{x=apos.x-0.3, y=apos.y+0.6, z=apos.z-0.3}, --minpos
{x=apos.x+0.3, y=apos.y+0.6, z=apos.z+0.3}, --maxpos
{x=-0, y=-0, z=-0}, --minvel
{x=0, y=0, z=0}, --maxvel
{x=0,y=1.5,z=0}, --minacc
{x=0.5,y=1.5,z=0.5}, --maxacc
1, --minexptime
2, --maxexptime
3, --minsize
5, --maxsize
false, --collisiondetection
"doom_flame.png" --texture
)
end,
fall_speed = 0,
stepheight = 10,
water_damage = 2,
lava_damage = 0,
light_damage = 0,
view_range = 20,
animation = {
speed_normal = 10,
speed_run = 20,
walk_start = 20,
walk_end = 40,
stand_start = 1,
stand_end = 20,
run_start = 20,
run_end = 40,
punch_start = 40,
punch_end = 65,
},
})
mobs:register_spawn("mobs_doom:skull", {"fire:basic_flame","default:leaves", "hell:soul_stone"}, 20, 0, 15000, 2, 31000)
mobs:register_egg("mobs_doom:skull", "Lost Soul", "wool_orange.png", 1)
mobs:register_mob("mobs_doom:cacodemon", {
type = "monster",
passive = false,
attacks_monsters = true,
damage = 8,
reach = 3,
attack_type = "shoot",
shoot_interval = 2.5,
arrow = "mobs_doom:fireball_4",
shoot_offset = 1,
hp_min = 40,
hp_max = 55,
armor = 80,
collisionbox = {-0.9, -0.2, -0.9, 0.9, 1.5, 0.9},
visual = "mesh",
mesh = "cacodemon.b3d",
textures = {
{"mobs_cacodemon.png"},
},
blood_amount = 80,
blood_texture = "doom_plasma.png",
visual_size = {x=2, y=2},
makes_footstep_sound = true,
walk_velocity = 3,
run_velocity = 5,
jump = true,
fly = true,
fall_speed = 0,
stepheight = 10,
water_damage = 2,
lava_damage = 0,
light_damage = 0,
view_range = 20,
animation = {
speed_normal = 10,
speed_run = 20,
walk_start = 1,
walk_end = 20,
stand_start = 1,
stand_end = 20,
run_start = 1,
run_end = 20,
shoot_start = 20,
shoot_end = 40,
},
})
mobs:register_spawn("mobs_doom:cacodemon", {"fire:basic_flame","default:lava_flowing", "hell:soul_stone"}, 20, 0, 15000, 2, 31000)
mobs:register_egg("mobs_doom:cacodemon", "Cacodemon", "wool_red.png", 1)
mobs:register_mob("mobs_doom:cyberdemon", {
type = "monster",
passive = false,
reach = 6,
damage = 2,
attack_type = "shoot",
shoot_interval = 1.5,
arrow = "mobs_doom:rocket",
shoot_offset = -1,
hp_min = 132,
hp_max = 172,
armor = 100,
collisionbox = {-0.9, 0, -0.9, 0.9, 6.5, 0.9},
visual = "mesh",
mesh = "cyberdemon.b3d",
textures = {
{"mobs_cyberdemon2.png"},
},
blood_amount = 90,
blood_texture = "doom_blood_effect.png",
visual_size = {x=2, y=2},
makes_footstep_sound = true,
walk_velocity = 1,
run_velocity = 2.1,
sounds = {
random = "mobs_stone_monster",
attack = "mobs_stone_monster",
},
jump = true,
drops = {
{name = "default:mese", chance = 2, min = 1, max = 1},
{name = "mobs:meat_raw", chance = 1, min = 3, max = 5},
},
on_activate = function(self)
self.texchanged = false
end,
do_custom = function(self)
local pos = self.object:getpos()
local node = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
if node == "hell:soul_stone" and self.texchanged == false then
self.object:set_properties({textures = {"mobs_cyberdemon.png"}})
self.textchanged = true
end
end,
water_damage = 0,
lava_damage = 0,
light_damage = 0,
view_range = 15,
animation = {
speed_normal = 10,
speed_run = 15,
walk_start = 20,
walk_end = 40,
run_start = 20,
run_end = 40,
stand_start = 64,
stand_end = 80,
shoot_start = 1,
shoot_end = 15,
},
})
mobs:register_spawn("mobs_doom:cyberdemon", {"nether:stone","default:dirt_with_grass", "hell:soul_stone"}, 20, 0, 35000, 2, 31000)
mobs:register_egg("mobs_doom:cyberdemon", "Cyberdemon", "wool_red.png", 1)
mobs:register_mob("mobs_doom:pinky", {
type = "monster",
passive = false,
attacks_monsters = true,
damage = 2,
reach = 3,
attack_type = "dogfight",
hp_min = 60,
hp_max = 75,
armor = 80,
collisionbox = {-0.8, -0, -0.8, 0.8, 1.9, 0.8},
visual = "mesh",
mesh = "pinky.b3d",
textures = {
{"mobs_pinky.png"},
},
blood_amount = 80,
blood_texture = "doom_blood_effect.png",
visual_size = {x=3, y=3},
makes_footstep_sound = true,
walk_velocity = 2,
run_velocity = 4,
jump = true,
drops = {
{name = "mobs:meat_raw", chance = 2, min = 2, max = 3},
},
water_damage = 0,
lava_damage = 0,
light_damage = 0,
view_range = 20,
animation = {
speed_normal = 20,
speed_run = 30,
walk_start = 1,
walk_end = 20,
stand_start = 20,
stand_end = 40,
run_start = 1,
run_end = 20,
punch_start = 40,
punch_end = 60,
},
})
mobs:register_spawn("mobs_doom:pinky", {"default:sandstone_brick","nether:stone", "hell:soul_stone"}, 20, 0, 15000, 2, 31000)
mobs:register_egg("mobs_doom:pinky", "Pinky", "wool_pink.png", 1)
mobs:register_mob("mobs_doom:mancubus", {
type = "monster",
passive = false,
attacks_monsters = true,
damage = 4,
reach = 2,
attack_type = "shoot",
shoot_interval = 2.5,
dogshoot_switch = 2,
dogshoot_count = 0,
dogshoot_count_max =5,
arrow = "mobs_doom:fireball_3",
shoot_offset = 0.5,
hp_min = 50,
hp_max = 65,
armor = 100,
collisionbox = {-0.8, 0, -0.8, 0.8, 3, 0.8},
visual = "mesh",
mesh = "mancubus.b3d",
textures = {
{"mobs_mancubus2.png"},
},
blood_amount = 80,
blood_texture = "doom_blood_effect.png",
visual_size = {x=2, y=2},
makes_footstep_sound = true,
walk_velocity = 0.5,
run_velocity = 1,
jump = true,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 2},
},
on_activate = function(self)
self.texchanged = false
end,
do_custom = function(self)
local pos = self.object:getpos()
local node = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
if node == "hell:soul_stone" and self.texchanged == false then
self.object:set_properties({textures = {"mobs_mancubus.png"}})
self.textchanged = true
end
end,
water_damage = 2,
lava_damage = 0,
light_damage = 0,
view_range = 20,
animation = {
speed_normal = 10,
speed_run = 20,
walk_start = 20,
walk_end = 40,
stand_start = 45,
stand_end = 65,
run_start = 20,
run_end = 40,
shoot_start = 1,
shoot_end = 15,
},
})
mobs:register_spawn("mobs_doom:mancubus", {"default:stone","default:sand", "hell:soul_stone"}, 20, 0, 15000, 2, 31000)
mobs:register_egg("mobs_doom:mancubus", "Mancubus", "default_sand.png", 1)
mobs:register_mob("mobs_doom:imp", {
type = "monster",
passive = false,
attacks_monsters = true,
damage = 2,
reach = 2,
attack_type = "dogshoot",
shoot_interval = 2.5,
dogshoot_switch = 2,
dogshoot_count = 0,
dogshoot_count_max =5,
arrow = "mobs_doom:fireball_2",
shoot_offset = 0.5,
hp_min = 30,
hp_max = 45,
armor = 80,
collisionbox = {-0.5, 0, -0.6, 0.6, 3, 0.6},
visual = "mesh",
mesh = "imp.b3d",
textures = {
{"mobs_imp.png"},
},
blood_amount = 80,
blood_texture = "doom_blood_effect.png",
visual_size = {x=2, y=2},
makes_footstep_sound = true,
walk_velocity = 2.5,
run_velocity = 3.5,
jump = true,
drops = {
{name = "default:coal_lump", chance = 1, min = 1, max = 2},
},
water_damage = 2,
lava_damage = 0,
light_damage = 0,
view_range = 20,
animation = {
speed_normal = 10,
speed_run = 20,
walk_start = 35,
walk_end = 55,
stand_start = 1,
stand_end = 30,
run_start = 35,
run_end = 55,
punch_start = 60,
punch_end = 80,
shoot_start = 80,
shoot_end = 100,
},
})
mobs:register_spawn("mobs_doom:imp", {"default:dirt", "default:gravel", "hell:soul_stone"}, 20, 0, 15000, 2, 31000)
mobs:register_egg("mobs_doom:imp", "Imp", "default_dirt.png", 1)
mobs:register_mob("mobs_doom:hellbaron", {
type = "monster",
passive = false,
attacks_monsters = true,
damage = 3,
reach = 2,
attack_type = "dogshoot",
shoot_interval = 2.5,
dogshoot_switch = 2,
dogshoot_count = 0,
dogshoot_count_max =5,
arrow = "mobs_doom:fireball",
shoot_offset = 0.5,
hp_min = 80,
hp_max = 95,
armor = 80,
collisionbox = {-0.5, 0, -0.6, 0.6, 3, 0.6},
visual = "mesh",
mesh = "hellbaron.b3d",
textures = {
{"mobs_hellbaron.png"},
},
blood_amount = 80,
blood_texture = "doom_blood_effect.png",
visual_size = {x=1, y=1},
makes_footstep_sound = true,
walk_velocity = 2,
run_velocity = 3.5,
jump = true,
drops = {
{name = "default:steel_ingot", chance = 1, min = 1, max = 5},
},
on_activate = function(self)
self.texchanged = false
end,
do_custom = function(self)
local pos = self.object:getpos()
local node = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
if node == "hell:soul_stone" and self.texchanged == false then
self.object:set_properties({textures = {"mobs_hellbaron2.png"}})
self.textchanged = true
end
end,
water_damage = 2,
lava_damage = 0,
light_damage = 0,
view_range = 20,
animation = {
speed_normal = 10,
speed_run = 20,
walk_start = 51,
walk_end = 75,
stand_start = 1,
stand_end = 25,
run_start = 51,
run_end = 75,
punch_start = 25,
punch_end = 50,
shoot_start = 25,
shoot_end = 50,
},
})
mobs:register_spawn("mobs_doom:hellbaron", {"default:lava_source", "default:stone", "hell:soul_stone"}, 20, 0, 15000, 2, 31000)
mobs:register_egg("mobs_doom:hellbaron", "Hell Baron", "default_dirt.png", 1)