sheep textures, mapgen fix
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@ -1096,6 +1096,29 @@ minetest.register_decoration({
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height_max = 5,
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})
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--bomb flower
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"hyrule_mapgen:swamp_mud",},
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sidelen = 36,
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noise_params = {
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offset = 0.001,
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scale = 0.005,
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spread = {x = 200, y = 200, z = 200},
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seed = 230,
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octaves = 3,
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persist = 0.6
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},
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biomes = {"swamp"},
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y_min = 5,
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y_max = 31000,
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decoration = "hyruletools:bomb_flower",
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height = 1,
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height_max = 1,
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})
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--icicle
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minetest.register_decoration({
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@ -1103,8 +1126,8 @@ minetest.register_decoration({
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place_on = {"default:snowblock", "default:ice"},
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sidelen = 16,
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noise_params = {
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offset = 0.002,
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scale = 0.02,
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offset = 0.006,
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scale = 0.04,
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spread = {x = 200, y = 200, z = 200},
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seed = 230,
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octaves = 3,
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@ -1459,11 +1482,11 @@ minetest.register_on_generated(function(minp, maxp)
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return
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end
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local grass = minetest.find_nodes_in_area(minp, maxp,
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{"hyrule_mapgen:dirt_with_grass2"})
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{"default:dirt_with_grass2"})
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for n = 1, #grass do
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if math.random(1, village_rarity) == 1 then
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local pos = {x = grass[n].x, y = grass[n].y, z = grass[n].z }
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if minetest.get_node({x=pos.x+2, y=pos.y, z=pos.z+2}).name == "hyrule_mapgen:dirt_with_grass2" then
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if minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "air" then
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minetest.place_schematic(pos, minetest.get_modpath("hyrule_mapgen").."/schematics/pine_village.mts", random, {}, true)
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end
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end
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@ -51,12 +51,14 @@ for _, col in pairs(all_colours) do
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lava_damage = 5,
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light_damage = 0,
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animation = {
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speed_normal = 15,
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speed_run = 15,
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stand_start = 0,
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stand_end = 80,
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walk_start = 81,
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walk_end = 100,
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speed_normal = 16,
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speed_run = 20,
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stand_start = 1,
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stand_end = 25,
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walk_start = 27,
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walk_end = 46,
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run_start = 27,
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run_end = 46,
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},
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follow = {"farming:wheat", "default:grass_5"},
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view_range = 8,
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@ -1,4 +1,5 @@
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234 - coniferous forest with weird patchy ground
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221 - good flat spot for a village, also a weird patch of treeless conifer biome
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1/2 - savannah
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444- icesheet
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444- icesheet
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80323674480348055 - swamp
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