e2a5060317
>finished apple changes >change coconut drop style >gunpowder now lights fireworks >Npc messages
289 lines
8.8 KiB
Lua
289 lines
8.8 KiB
Lua
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local S = mobs.intllib
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-- Npc by TenPlus1
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mobs.npc_drops = {
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"default:pick_steel", "mobs:meat", "default:sword_steel",
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"default:shovel_steel", "farming:bread", "bucket:bucket_water"
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}
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minetest.register_entity("mobs_npc:dummy", {
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visual = "sprite",
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textures = {"xpanes_trans.png"},
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physical = false,
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collisionbox = {0, 0, 0, 0.1, 0.1, 0.1},
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})
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local npc_make_home = function(self, dtime)
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local pos = self.object:getpos()
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pos.y = pos.y + 0.5
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local beds = minetest.find_node_near(pos, 5, {"beds:bed_bottom", "beds:bed", "beds:bed_yellow_bottom", "beds:bed_brown_bottom", "beds:bed_magenta_bottom", "beds:bed_blue_bottom", "beds:bed_orange_bottom", "beds:bed_cyan_bottom", "beds:bed_pink_bottom", "beds:bed_black_bottom", "beds:bed_white_bottom", "beds:bed_darkgrey_bottom", "beds:bed_grey_bottom", "beds:bed_green_bottom", "beds:bed_purple_bottom", "beds:bed_darkgreen_bottom"})
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local light_sources = minetest.find_node_near(pos, 5, {"default:torch", "default:torch_wall", "default:torch_floor", "default:torch_ceiling", "decoblocks:lantern", "decoblocks:lantern_wall", "mese_lamp"})
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local doors = minetest.find_node_near(pos, 5, {"group:door", "doors:door_wood_a", "doors:door_glass_a", "doors:door_obsidian_glass_a"})
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local is_owned = minetest.find_node_near(pos, 5, {"villages:colony_deed", "villages:hobo_deed",})
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local node_below = minetest.get_node({x=pos.x, y=pos.y-1.5, z=pos.z}).name
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local good_floor = minetest.get_item_group(node_below, "crumbly")
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if beds ~= nil and light_sources ~= nil and doors ~= nil and is_owned == nil and self.home == nil and good_floor == 0 then
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self.home = pos
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local free_space = minetest.find_node_near(light_sources, 1, {"air"})
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local pos1 = free_space
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if minetest.get_node({x=pos1.x-1, y=pos1.y, z=pos1.z}).name ~= "air" then
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minetest.set_node({x=pos1.x, y=pos1.y, z=pos1.z}, {name="villages:colony_deed", param2=3})
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minetest.chat_send_all("param3")
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elseif minetest.get_node({x=pos1.x+1, y=pos1.y, z=pos1.z}).name ~= "air" then
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minetest.set_node({x=pos1.x, y=pos1.y, z=pos1.z}, {name="villages:colony_deed", param2=2})
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minetest.chat_send_all("param2")
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elseif minetest.get_node({x=pos1.x, y=pos1.y, z=pos1.z-1}).name ~= "air" then
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minetest.set_node({x=pos1.x, y=pos1.y, z=pos1.z}, {name="villages:colony_deed", param2=5})
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minetest.chat_send_all("param5")
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elseif minetest.get_node({x=pos1.x, y=pos1.y, z=pos1.z+1}).name ~= "air" then
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minetest.set_node({x=pos1.x, y=pos1.y, z=pos1.z}, {name="villages:colony_deed", param2=4})
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end
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local position = minetest.pos_to_string(pos, 0)
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minetest.chat_send_all("An NPC found a home at:"..position)
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end
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end
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local npc_go_home = function(self, dtime)
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self.home_timer = (self.home_timer or 0) + dtime
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if self.home_timer < 1 then
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npc_make_home(self, dtime)
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return end -- every 1 second
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self.home_timer = 0
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if self.time_of_day > 0.2 and self.time_of_day < 0.8 then
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npc_make_home(self, dtime)
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return -- return if not night time
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end
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if self.home == nil then
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--minetest.chat_send_all("something went wrong")
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npc_make_home(self, dtime)
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return
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end
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--minetest.chat_send_all(minetest.pos_to_string(self.home))
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local h = self.home -- destination coords
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local p = self.object:getpos() -- mob position
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local x, y, z = p.x - h.x, p.y - h.y, p.z - h.z
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local dist = math.floor(math.sqrt(x * x + y * y + z * z))
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if dist <= 1 then
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print ("--- home!")
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self.homepath = nil
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self.state = "stand"
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return
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end
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if self.homepath == nil then
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self.homepath = minetest.find_path(h, h, 50, 3, 6, "Dijkstra")
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print ("--- finding route", self.homepath, dist)
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end
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if self.homepath then
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print ("--- following path", dist, #self.homepath)
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local np = self.homepath[1] ; if not np then return end
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if math.abs(np.x - p.x) + math.abs(np.z - p.z) < 0.6 then
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table.remove(self.homepath, 1) ; print ("-- removed entry")
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end
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np = {x = np.x, y = np.y, z = np.z}
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local vec = {x = np.x - p.x, z = np.z - p.z}
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local yaw = (math.atan(vec.z / vec.x) + math.pi / 2) - self.rotate
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if np.x > p.x then yaw = yaw + math.pi end
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self.object:setyaw(yaw)
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set_velocity(self, self.walk_velocity)
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end
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end
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mobs:register_mob("mobs_npc:npc", {
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type = "npc",
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passive = false,
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damage = 3,
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attack_type = "dogfight",
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attacks_monsters = true,
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pathfinding = true,
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hp_min = 10,
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hp_max = 20,
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armor = 100,
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collisionbox = {-0.35,0,-0.35, 0.35,1.8,0.35},
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visual = "mesh",
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mesh = "villager.b3d",
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drawtype = "front",
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textures = {
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{"mobs_villager.png"},
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{"mobs_villager2.png"},
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},
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child_texture = {
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{"mobs_npc_baby.png"}, -- derpy baby by AmirDerAssassine
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},
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makes_footstep_sound = true,
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sounds = {},
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walk_velocity = 1.5,
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run_velocity = 3,
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jump = true,
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stepheight = 1.2,
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drops = {
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{name = "default:wood", chance = 1, min = 1, max = 3},
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{name = "default:apple", chance = 2, min = 1, max = 2},
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{name = "default:axe_stone", chance = 5, min = 1, max = 1},
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},
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water_damage = 0,
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lava_damage = 2,
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light_damage = 0,
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follow = {"farming:bread", "mobs:meat", "default:diamond", "villages:colony_deed"},
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view_range = 20,
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owner = "",
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order = "follow",
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fear_height = 3,
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animation = {
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speed_normal = 18,
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speed_run = 27,
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stand_start = 1,
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stand_end = 20,
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walk_start = 25,
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walk_end = 45,
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run_start = 70,
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run_end = 90,
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punch_start = 45,
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punch_end = 65,
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},
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do_custom = function(self, dtime)
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--npc_go_home(self, dtime)
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self.home_timer = (self.home_timer or 0) + dtime
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if self.home_timer < 1 then
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npc_make_home(self, dtime)
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return end -- every 1 second
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self.home_timer = 0
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if self.time_of_day > 0.2 and self.time_of_day < 0.8 then
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return -- return if not night time
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end
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if self.home == nil then return end
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local h = self.home--{x = 1, y = 8, z = 2} -- destination coords
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local p = self.object:getpos() -- mob position
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local x, y, z = p.x - h.x, p.y - h.y, p.z - h.z
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local dist = math.floor(math.sqrt(x * x + y * y + z * z))
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if dist <= 1 then
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print ("--- home!")
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self.homepath = nil
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self.state = "stand"
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return
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end
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if self.homepath == nil then
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self.homepath = minetest.find_path(h, h, 16, 3, 6, "Dijkstra")
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print ("--- finding route", self.homepath, dist)
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end
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if self.homepath then
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print ("--- following path", dist, #self.homepath)
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local np = self.homepath[1] ; if not np then return end
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if math.abs(np.x - p.x) + math.abs(np.z - p.z) < 0.6 then
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table.remove(self.homepath, 1) ; print ("-- removed entry")
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end
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np = {x = np.x, y = np.y, z = np.z}
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local vec = {x = np.x - p.x, z = np.z - p.z}
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local yaw = (math.atan(vec.z / vec.x) + math.pi / 2) - self.rotate
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if np.x > p.x then yaw = yaw + math.pi end
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self.object:setyaw(yaw)
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set_velocity(self, self.walk_velocity)
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end
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--local game_time = minetest.get_timeofday()*24000
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--[[if game_time <= 6000 or game_time >= 18000 and self.home ~= nil then
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local pos1 = self.home
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if math.abs(pos1.x-pos.x) >= 10 or math.abs(pos1.z-pos.z) >= 10 then
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self.object:setpos({x=pos1.x, y=pos1.y-0.5, z=pos1.z})
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end
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end]]
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end,
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on_rightclick = function(self, clicker)
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local item = clicker:get_wielded_item()
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local name = clicker:get_player_name()
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-- feed to heal npc
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if mobs:feed_tame(self, clicker, 8, true, true) then
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return
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end
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-- right clicking with gold lump drops random item from mobs.npc_drops
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if item:get_name() == "default:gold_lump" then
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if not minetest.setting_getbool("creative_mode") then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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local pos = self.object:getpos()
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pos.y = pos.y + 0.5
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minetest.add_item(pos, {
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name = mobs.npc_drops[math.random(1, #mobs.npc_drops)]
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})
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minetest.chat_send_player(name, S("NPC dropped you an item for gold!"))
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return
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end
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-- capture npc with net or lasso
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mobs:capture_mob(self, clicker, 0, 5, 80, false, nil)
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-- protect npc with mobs:protector
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mobs:protect(self, clicker)
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-- by right-clicking owner can switch npc between follow and stand
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if self.owner and self.owner == name then
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if self.order == "follow" then
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self.order = "stand"
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minetest.chat_send_player(name, S("NPC stands still."))
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else
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self.order = "follow"
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minetest.chat_send_player(name, S("NPC will follow you."))
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end
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end
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end,
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})
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mobs:spawn({
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name = "mobs_npc:npc",
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nodes = {"default:brick"},
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neighbors = {"default:grass_3"},
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min_light = 10,
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chance = 10000,
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active_object_count = 1,
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min_height = 0,
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day_toggle = true,
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})
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mobs:register_egg("mobs_npc:npc", S("Npc"), "default_brick.png", 1)
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-- compatibility
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mobs:alias_mob("mobs:npc", "mobs_npc:npc")
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