2017-07-26 09:48:23 +10:00

1378 lines
30 KiB
Lua

--land dwelling mobs
minetest.register_node("mobs_m:mimic_chest", {
description = "Mimic Chest",
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
paramtype2 = "facedir",
groups = {cracky=4},
on_rightclick = function(pos, node, clicker)
minetest.env:remove_node(pos)
minetest.env:add_entity(pos, "mobs_m:mimic")
end
})
mobs:register_mob("mobs_m:mimic", {
type = "monster",
passive = false,
attack_type = "dogfight",
reach = 2,
damage = 3,
hp_min = 10,
hp_max = 27,
armor = 90,
collisionbox = {-0.5, -0.05, -0.5, 0.5, 1, 0.5},
visual = "mesh",
mesh = "mimic.b3d",
textures = {
{"mobs_mimic.png"},
},
blood_texture = "mobs_rotten_blood.png",
makes_footstep_sound = false,
sounds = {
random = "mobs_dirtmonster",
},
view_range = 3.5,
walk_velocity = 0.01,
run_velocity = 2,
jump = false,
jump_height = 0,
drops = {
{name = "default:gold_lump",
chance = 4, min = 1, max = 1},
},
do_custom = function(self)
if self.state ~= "attack" then
minetest.after(3, function()
if self.state ~= "attack" and self.object ~= nil then
local pos = self.object:getpos()
if pos ~= nil then
minetest.set_node(pos, {name="mobs_m:mimic_chest", param2=1})
self.object:remove()
end
end
end)
end
end,
water_damage = 1,
lava_damage = 5,
light_damage = 0,
fear_height = 3,
animation = {
speed_normal = 15,
speed_run = 17,
stand_start = 1,
stand_end = 1,
walk_start = 1,
walk_end = 20,
run_start = 1,
run_end = 20,
punch_start = 20,
punch_end = 45,
},
})
minetest.register_node("mobs_m:mimic_chest2", {
description = "Mimic Treasure Chest",
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
paramtype2 = "facedir",
groups = {cracky=4},
on_rightclick = function(pos, node, clicker)
minetest.env:remove_node(pos)
minetest.env:add_entity(pos, "mobs_m:mimic2")
end
})
mobs:register_mob("mobs_m:mimic2", {
type = "monster",
passive = false,
attack_type = "dogfight",
reach = 2,
damage = 3,
hp_min = 10,
hp_max = 27,
armor = 90,
collisionbox = {-0.5, -0.05, -0.5, 0.5, 1, 0.5},
visual = "mesh",
mesh = "mimic.b3d",
textures = {
{"mobs_mimic2.png"},
},
blood_texture = "mobs_rotten_blood.png",
makes_footstep_sound = false,
sounds = {
random = "mobs_dirtmonster",
},
view_range = 3.5,
walk_velocity = 0.01,
run_velocity = 2,
jump = false,
jump_height = 0,
drops = {
{name = "default:gold_lump",
chance = 4, min = 1, max = 1},
},
do_custom = function(self)
if self.state ~= "attack" then
minetest.after(3, function()
if self.state ~= "attack" and self.object ~= nil then
local pos = self.object:getpos()
if pos ~= nil then
minetest.set_node(pos, {name="mobs_m:mimic_chest2", param2=1})
self.object:remove()
end
end
end)
end
end,
water_damage = 1,
lava_damage = 5,
light_damage = 0,
fear_height = 3,
animation = {
speed_normal = 15,
speed_run = 17,
stand_start = 1,
stand_end = 1,
walk_start = 1,
walk_end = 20,
run_start = 1,
run_end = 20,
punch_start = 20,
punch_end = 45,
},
})
mobs:register_mob("mobs_m:mammoth", {
type = "animal",
passive = false,
reach = 3,
damage = 5,
attack_type = "dogfight",
hp_min = 50,
hp_max = 60,
armor = 100,
collisionbox = {-1.6, 0, -1.6, 1.6, 3.3, 1.6},
visual = "mesh",
mesh = "mammoth.b3d",
textures = {
{"mobs_mammoth.png"},
},
blood_texture = "mobs_blood.png",
makes_footstep_sound = true,
walk_velocity = 0.5,
run_velocity = 1,
jump = 0,
water_damage = 2,
lava_damage = 2,
light_damage = 0,
fall_damage = 1,
fall_speed = -20, -- extra heavy!
fear_height = 2,
replace_rate = 10,
replace_what = {"default:grass_3", "default:grass_4", "default:grass_5", "ethereal:bamboo"},
replace_with = "air",
follow = {"compactblocks:default_leaves"},
view_range = 14,
drops = {
{name = "mobs:meat_raw", chance = 2, min = 5, max = 6},
},
animation = {
speed_normal = 15,
speed_run = 17,
walk_start = 45,
walk_end = 65,
stand_start = 20,
stand_end = 40,
run_start = 45,
run_end = 65,
punch_start = 1,
punch_end = 20,
},
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 8, true, true) then
return
end
mobs:capture_mob(self, clicker, 0, 5, 50, false, nil)
end,
})
mobs:register_egg("mobs_m:mammoth", "Mammoth", "default_dirt.png", 1)
mobs:register_mob("mobs_m:elephant", {
type = "animal",
passive = false,
reach = 3,
damage = 5,
attack_type = "dogfight",
hp_min = 50,
hp_max = 550,
armor = 100,
visual = "mesh",
mesh = "elephant.b3d",
textures = {
{"mobs_elephant.png"},
},
collisionbox = {-1.1, 0, -1.1, 1.1, 2.1, 1.1},
blood_texture = "mobs_blood.png",
makes_footstep_sound = true,
walk_velocity = 1,
run_velocity = 2,
jump = 0,
water_damage = 2,
lava_damage = 2,
light_damage = 0,
fall_damage = 1,
fall_speed = -9,
fear_height = 2,
replace_rate = 10,
replace_what = {"default:grass_3", "default:grass_4", "default:grass_5", "ethereal:bamboo"},
replace_with = "air",
follow = {"compactblocks:default_leaves"},
view_range = 14,
drops = {
{name = "mobs:meat_raw", chance = 2, min = 3, max = 4},
},
animation = {
speed_normal = 14,
speed_run = 16,
walk_start = 25,
walk_end = 45,
stand_start = 1,
stand_end = 20,
run_start = 25,
run_end = 45,
punch_start = 25,
punch_end = 45,
},
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 8, true, true) then
return
end
mobs:capture_mob(self, clicker, 0, 5, 50, false, nil)
end,
})
mobs:register_egg("mobs_m:elephant", "Elephant", "default_stone.png", 1)
mobs:register_spawn("mobs_m:elephant", {"default:dirt_with_dry_grass",}, 20, 10, 7000, 0, 11000)
mobs:register_mob("mobs_m:horse", {
type = "animal",
passive = true,
hp_min = 50,
hp_max = 60,
armor = 100,
collisionbox = {-0.5, 0, -0.5, 0.5, 1.5, 0.5},
visual = "mesh",
mesh = "horse.b3d",
textures = {
{"mobs_horse.png"},
},
blood_texture = "mobs_blood.png",
makes_footstep_sound = true,
walk_velocity = 1.5,
run_velocity = 3,
jump = 1,
stepheight = 1.2,
water_damage = 0,
lava_damage = 2,
light_damage = 0,
fall_damage = 1,
fear_height = 2,
replace_rate = 10,
replace_what = {"default:grass_3", "default:grass_4", "default:grass_5", "ethereal:bamboo"},
replace_with = "air",
follow = {"farming:wheat"},
view_range = 14,
drops = {
{name = "mobs:meat_raw", chance = 2, min = 3, max = 4},
},
animation = {
speed_normal = 16,
speed_run = 22,
walk_start = 25,
walk_end = 45,
stand_start = 80,
stand_end = 120,
run_start = 50,
run_end = 70,
},
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 8, true, true) then
return
end
if self.driver and clicker == self.driver then
object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver and clicker:get_wielded_item():get_name() == "mobs:saddle" then
object_attach(self, clicker, {x=0, y=25, z=0}, true, {x=2, y=6, z=0})
end
mobs:capture_mob(self, clicker, 0, 5, 50, false, nil)
end,
do_custom = function(self, dtime)
if self.driver then
self.state = "stand"
object_drive(self, dtime, {
speed = 6,
decell = 0.6,
moving_anim = {x=50, y=70},
stand_anim = {x=1, y=1},
ignore_water = true
})
return false
end
return true
end,
})
mobs:register_egg("mobs_m:horse", "Horse", "default_dirt.png", 1)
mobs:register_spawn("mobs_m:horse", {"default:dirt_with_grass",}, 20, 10, 7000, 0, 11000)
mobs:register_mob("mobs_m:quagga", {
type = "animal",
passive = true,
hp_min = 50,
hp_max = 60,
armor = 100,
collisionbox = {-0.5, 0, -0.5, 0.5, 1.5, 0.5},
visual = "mesh",
mesh = "horse.b3d",
textures = {
{"mobs_quagga.png"},
},
blood_texture = "mobs_blood.png",
makes_footstep_sound = true,
walk_velocity = 1.5,
run_velocity = 3.2,
jump = 1,
stepheight = 1.2,
water_damage = 0,
lava_damage = 2,
light_damage = 0,
fall_damage = 1,
fear_height = 2,
replace_rate = 10,
replace_what = {"default:grass_3", "default:grass_4", "default:grass_5",},
replace_with = "air",
follow = {"farming:wheat"},
view_range = 14,
drops = {
{name = "mobs:meat_raw", chance = 2, min = 3, max = 4},
},
animation = {
speed_normal = 16,
speed_run = 22,
walk_start = 25,
walk_end = 45,
stand_start = 80,
stand_end = 120,
run_start = 50,
run_end = 70,
},
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 8, true, true) then
return
end
if self.driver and clicker == self.driver then
object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver and clicker:get_wielded_item():get_name() == "mobs:saddle" then
object_attach(self, clicker, {x=0, y=25, z=0}, true, {x=2, y=6, z=0})
end
mobs:capture_mob(self, clicker, 0, 5, 50, false, nil)
end,
do_custom = function(self, dtime)
if self.driver then
self.state = "stand"
object_drive(self, dtime, {
speed = 6.3,
decell = 0.65,
moving_anim = {x=50, y=70},
stand_anim = {x=1, y=1},
ignore_water = true
})
return false
end
return true
end,
})
mobs:register_egg("mobs_m:quagga", "Quagga", "wool_orange.png", 1)
--mobs:register_spawn("mobs_m:quagga", {"default:dirt_with_grass",}, 5, 0, 7000, 0, 11000)
mobs:register_mob("mobs_m:zebra", {
type = "animal",
passive = true,
hp_min = 50,
hp_max = 60,
armor = 100,
collisionbox = {-0.5, 0, -0.5, 0.5, 1.5, 0.5},
visual = "mesh",
mesh = "horse.b3d",
textures = {
{"mobs_zebra.png"},
},
blood_texture = "mobs_blood.png",
makes_footstep_sound = true,
walk_velocity = 1.5,
run_velocity = 3.2,
jump = 1,
stepheight = 1.2,
water_damage = 0,
lava_damage = 2,
light_damage = 0,
fall_damage = 1,
fear_height = 2,
replace_rate = 10,
replace_what = {"default:grass_3", "default:grass_4", "default:grass_5",},
replace_with = "air",
follow = {"farming:wheat"},
view_range = 14,
drops = {
{name = "mobs:meat_raw", chance = 2, min = 3, max = 4},
},
animation = {
speed_normal = 16,
speed_run = 22,
walk_start = 25,
walk_end = 45,
stand_start = 80,
stand_end = 120,
run_start = 50,
run_end = 70,
},
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 8, true, true) then
return
end
if self.driver and clicker == self.driver then
object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver and clicker:get_wielded_item():get_name() == "mobs:saddle" then
object_attach(self, clicker, {x=0, y=25, z=0}, true, {x=2, y=6, z=0})
end
mobs:capture_mob(self, clicker, 0, 5, 50, false, nil)
end,
do_custom = function(self, dtime)
if self.driver then
self.state = "stand"
object_drive(self, dtime, {
speed = 6.3,
decell = 0.65,
moving_anim = {x=50, y=70},
stand_anim = {x=1, y=1},
ignore_water = true
})
return false
end
return true
end,
})
mobs:register_egg("mobs_m:zebra", "Zebra", "default_obsidian.png", 1)
mobs:register_spawn("mobs_m:zebra", {"default:dirt_with_dry_grass",}, 20, 10, 7000, 0, 11000)
mobs:register_mob("mobs_m:zombie", {
type = "monster",
passive = false,
reach = 2,
damage = 1,
attack_type = "dogfight",
hp_min = 30,
hp_max = 40,
armor = 120,
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "character.b3d",
textures = {
{"mobs_zombie.png"},
},
blood_texture = "mobs_rotten_blood.png",
makes_footstep_sound = true,
walk_velocity = 1,
run_velocity = 1.5,
jump = 1,
water_damage = 2,
lava_damage = 2,
light_damage = 2,
fall_damage = 1,
view_range = 5,
drops = {
{name = "mobs:zombie_flesh_raw", chance = 2, min = 1, max = 2},
},
animation = {
speed_normal = 27,
speed_run = 27,
stand_start = 0,
stand_end = 79,
walk_start = 168,
walk_end = 187,
run_start = 168,
run_end = 187,
punch_start = 200,
punch_end = 219,
},
})
mobs:register_egg("mobs_m:zombie", "Zombie", "default_dirt.png", 1)
mobs:register_spawn("mobs_m:zombie", {"default:dirt_with_grass",}, 5, 0, 7000, 0, 11000)
mobs:register_mob("mobs_m:zombie_brute", {
type = "monster",
passive = false,
reach = 2.5,
damage = 2,
attack_type = "dogshoot",
shoot_interval = 3,
dogshoot_switch = 2,
dogshoot_count = 0,
dogshoot_count_max =1,
arrow = "mobs_m:stone",
shoot_offset = 1,
hp_min = 60,
hp_max = 80,
armor = 100,
collisionbox = {-0.7,0,-0.7, 0.7,2,0.7},
visual = "mesh",
mesh = "zombie_brute.b3d",
textures = {
{"mobs_zombie_brute.png"},
},
blood_texture = "mobs_rotten_blood.png",
makes_footstep_sound = true,
walk_velocity = 1,
run_velocity = 1.5,
jump = 1,
water_damage = 1,
lava_damage = 2,
light_damage = 1,
fall_damage = 0,
view_range = 15,
drops = {
{name = "mobs:zombie_flesh_raw", chance = 2, min = 2, max = 5},
},
animation = {
speed_normal = 27,
speed_run = 35,
stand_start = 1,
stand_end = 20,
walk_start = 45,
walk_end = 65,
run_start = 45,
run_end = 65,
punch_start = 20,
punch_end = 40,
shoot_start = 75,
shoot_end = 95,
},
})
mobs:register_egg("mobs_m:zombie_brute", "Zombie Brute (boss)", "default_dirt.png", 1)
--mobs:register_spawn("mobs_m:zombie_brute", {"default:dirt_with_grass",}, 5, 0, 7000, 0, 11000)
mobs:register_arrow("mobs_m:stone", {
visual = "cube",
visual_size = {x = 1, y = 1},
textures = {
"default_stone.png",
"default_stone.png",
"default_stone.png",
"default_stone.png",
"default_stone.png",
"default_stone.png",
},
velocity = 8,
tail = 0, -- enable tail
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 5},
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 5},
}, nil)
end,
hit_node = function(self, pos, node)
if minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "air" then
minetest.set_node({x=pos.x, y=pos.y+1, z=pos.z}, {name="default:stone"})
end
self.object:remove()
end,
on_activate = function(self)
self.object:set_properties({visual_size = {x=0, y=0},})
local pos = self.object:getpos()
local velo = self.object:get_velocity()
self.object:set_pos({x=pos.x, y=pos.y+1.5, z=pos.z})
minetest.after(0.5, function()
self.object:set_properties({visual_size = {x=1, y=1},})
--self.object:set_velocity({x=velo.x*8, y=0, z=velo.z*8})
self.object:set_acceleration({x=velo.x*8, y=-9, z=velo.z*8})
end)
end
})
mobs:register_mob("mobs_m:witch", {
type = "monster",
passive = false,
shoot_offset = 0.7,
shoot_interval = 1,
arrow = "mobs_m:lightning",
attack_type = "shoot",
hp_min = 30,
hp_max = 40,
armor = 100,
collisionbox = {-0.35,0,-0.35, 0.35,1.8,0.35},
visual = "mesh",
mesh = "witch.b3d",
textures = {
{"mobs_witch.png"},
},
makes_footstep_sound = true,
walk_velocity = 1.3,
run_velocity = 1.5,
jump = 1,
water_damage = 5,
lava_damage = 2,
light_damage = 0,
fall_damage = 1,
view_range = 5,
drops = {
{name = "default:obsidian", chance = 2, min = 1, max = 2},
},
animation = {
speed_normal = 16,
speed_run = 20,
stand_start = 1,
stand_end = 30,
walk_start = 60,
walk_end = 80,
run_start = 60,
run_end = 80,
shoot_start = 30,
shoot_end = 50,
},
})
mobs:register_egg("mobs_m:witch", "Witch", "wool_violet.png", 1)
mobs:register_spawn("mobs_m:witch", {"mapgen:dirt_with_swamp_grass",}, 5, 0, 7000, 0, 11000)
mobs:register_arrow("mobs_m:lightning", {
visual = "sprite",
visual_size = {x = 0.5, y = 0.5},
textures = {"mobs_trans.png"},
velocity = 4,
tail = 0, -- enable tail
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 3},
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 3},
}, nil)
end,
hit_node = function(self, pos, node)
self.object:remove()
end,
on_step = function(self)
local velo = self.object:getvelocity()
local pos = self.object:getpos()
minetest.add_particle({
pos = {x=pos.x, y=pos.y, z=pos.z},
velocity = {x=0, y=0, z=0},
acceleration = {x=0, y=0, z=0},
expiration_time = 0.1,
size = 5,
collision_detection = true,
collision_removal = true,
vertical = true,
texture = "mobs_lightning.png",
animation = {type="vertical_frames", aspect_w=16, aspect_h=16, length=1.0},
glow = 12,
})
end,
})
mobs:register_mob("mobs_m:bear", {
type = "animal",
passive = false,
reach = 2.2,
damage = 3,
attack_type = "dogfight",
hp_min = 30,
hp_max = 40,
armor = 100,
visual_size = {x=1, y=1},
collisionbox = {-0.7, 0,-0.7, 0.7,1.8,0.7},
visual = "mesh",
mesh = "bear.b3d",
textures = {
{"mobs_bear.png"},
},
blood_texture = "default_dirt.png",
makes_footstep_sound = true,
walk_velocity = 1,
run_velocity = 2,
jump = 1,
water_damage = 0,
lava_damage = 2,
light_damage = 0,
fall_damage = 1,
view_range = 10,
drops = {
{name = "mobs:meat_raw", chance = 2, min = 1, max = 2},
},
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
if item:get_name() == "mobs_m:smallfish_raw" then
item:take_item()
self.state = "stand"
self.object:set_animation({x=55, y=75}, 18, 0)
end
end,
animation = {
speed_normal = 14,
speed_run = 18,
stand_start = 1,
stand_end = 11,
walk_start = 15,
walk_end = 30,
run_start = 15,
run_end = 30,
punch_start = 35,
punch_end = 50,
},
})
mobs:register_egg("mobs_m:bear", "Brown Bear", "default_dirt.png", 1)
mobs:register_spawn("mobs_m:bear", {"mapgen:dirt_with_leafy_grass",}, 5, 0, 7000, 0, 11000)
mobs:register_mob("mobs_m:swamp_lurker", {
type = "monster",
passive = false,
reach = 2,
damage = 1,
attack_type = "dogfight",
hp_min = 30,
hp_max = 40,
armor = 120,
visual_size = {x=0.7, y=0.7},
collisionbox = {-0.35, 0,-0.35, 0.35,1.8,0.35},
visual = "mesh",
mesh = "swamplurker.b3d",
textures = {
{"mobs_swamplurker.png"},
},
blood_texture = "default_dirt.png",
makes_footstep_sound = true,
walk_velocity = 1,
run_velocity = 1.5,
jump = 1,
water_damage = 0,
lava_damage = 2,
light_damage = 0,
fall_damage = 1,
view_range = 10,
drops = {
{name = "mobs:zombie_flesh_raw", chance = 2, min = 1, max = 2},
},
animation = {
speed_normal = 14,
speed_run = 18,
stand_start = 1,
stand_end = 25,
walk_start = 55,
walk_end = 75,
run_start = 55,
run_end = 75,
punch_start = 20,
punch_end = 50,
},
})
mobs:register_egg("mobs_m:swamp_lurker", "Swamp Lurker", "default_dirt.png", 1)
mobs:register_spawn("mobs_m:swamp_lurker", {"default:dirt_with_swamp_grass",}, 5, 0, 7000, 0, 11000)
mobs:register_mob("mobs_m:beetle", {
type = "monster",
passive = false,
reach = 1,
damage = 1,
attack_type = "dogfight",
hp_min = 10,
hp_max = 20,
armor = 110,
collisionbox = {-0.35,0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "beetle.b3d",
textures = {
{"mobs_beetle.png"},
},
blood_texture = "mobs_blood.png",
makes_footstep_sound = true,
walk_velocity = 1,
run_velocity = 1.5,
jump = 1,
water_damage = 2,
lava_damage = 2,
light_damage = 0,
fall_damage = 1,
view_range = 15,
drops = {
{name = "default:dirt", chance = 2, min = 1, max = 1},
},
animation = {
speed_normal = 27,
speed_run = 27,
stand_start = 1,
stand_end = 20,
walk_start = 25,
walk_end = 45,
run_start = 25,
run_end = 45,
punch_start = 1,
punch_end = 20,
},
})
mobs:register_egg("mobs_m:beetle", "Giant Beetle", "default_desert_sand.png", 1)
mobs:register_spawn("mobs_m:beetle", {"default:desert_sand",}, 5, 0, 7000, 0, 11000)
local all_colours = {
{"black", "Black", "#000000b0"},
{"blue", "Blue", "#015dbb70"},
{"brown", "Brown", "#663300a0"},
{"cyan", "Cyan", "#01ffd870"},
{"dark_green", "Dark Green", "#005b0770"},
{"dark_grey", "Dark Grey", "#303030b0"},
{"green", "Green", "#61ff0170"},
{"grey", "Grey", "#5b5b5bb0"},
{"magenta", "Magenta", "#ff05bb70"},
{"orange", "Orange", "#ff840170"},
{"pink", "Pink", "#ff65b570"},
{"red", "Red", "#ff0000a0"},
{"violet", "Violet", "#2000c970"},
{"white", "White", "#abababc0"},
{"yellow", "Yellow", "#e3ff0070"},
}
-- Sheep by PilzAdam, taken from mobs_animal
for _, col in pairs(all_colours) do
mobs:register_mob("mobs_m:sheep_"..col[1], {
type = "animal",
passive = true,
hp_min = 8,
hp_max = 10,
armor = 200,
collisionbox = {-0.4, 0, -0.4, 0.4, 1.3, 0.4},
visual = "mesh",
mesh = "mobs_sheep.b3d",
textures = {
{"mobs_sheep_base.png^mobs_sheep_"..col[1]..".png"},
},
gotten_texture = {"mobs_sheep_shaved.png"},
gotten_mesh = "mobs_sheep_shaved.b3d",
makes_footstep_sound = true,
sounds = {
random = "mobs_sheep",
},
walk_velocity = 1,
run_velocity = 2,
runaway = true,
jump = true,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 2},
--{name = "wool:"..col[1], chance = 1, min = 1, max = 1},
},
water_damage = 1,
lava_damage = 5,
light_damage = 0,
animation = {
speed_normal = 16,
speed_run = 20,
stand_start = 1,
stand_end = 25,
walk_start = 27,
walk_end = 46,
run_start = 27,
run_end = 46,
},
follow = {"farming:wheat", "default:grass_5"},
view_range = 8,
replace_rate = 10,
replace_what = {"default:grass_3", "default:grass_4", "default:grass_5", "farming:wheat_8"},
replace_with = "air",
replace_offset = -1,
fear_height = 3,
on_rightclick = function(self, clicker)
--are we feeding?
if mobs:feed_tame(self, clicker, 8, true, true) then
--if full grow fuzz
if self.gotten == false then
self.object:set_properties({
textures = {"mobs_sheep_base.png^mobs_sheep_"..col[1]..".png"},
mesh = "mobs_sheep.b3d",
})
end
return
end
local item = clicker:get_wielded_item()
local itemname = item:get_name()
--are we giving a haircut>
if itemname == "mobs:shears" then
if self.gotten ~= false
or self.child ~= false
or not minetest.get_modpath("wool") then
return
end
self.gotten = true -- shaved
local obj = minetest.add_item(
self.object:getpos(),
ItemStack( "wool:" .. col[1] .. " " .. math.random(1, 3) )
)
if obj then
obj:setvelocity({
x = math.random(-1, 1),
y = 5,
z = math.random(-1, 1)
})
end
item:add_wear(650) -- 100 uses
clicker:set_wielded_item(item)
self.object:set_properties({
textures = {"mobs_sheep_shaved.png"},
mesh = "mobs_sheep.b3d",
})
return
end
local name = clicker:get_player_name()
--are we coloring?
if itemname:find("dye:") then
if self.gotten == false
and self.child == false
and self.tamed == true
and name == self.owner then
local colr = string.split(itemname, ":")[2]
for _,c in pairs(all_colours) do
if c[1] == colr then
local pos = self.object:getpos()
self.object:remove()
local mob = minetest.add_entity(pos, "mobs_m:sheep_" .. colr)
local ent = mob:get_luaentity()
ent.owner = name
ent.tamed = true
-- take item
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
break
end
end
end
return
end
--are we capturing?
mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
end
})
mobs:register_egg("mobs_m:sheep_"..col[1], col[2] .. " Sheep", "wool_"..col[1]..".png", 1)
-- compatibility
mobs:alias_mob("mobs_animal:sheep_" .. col[1], "mobs_m:sheep_" .. col[1])
end
mobs:register_spawn("mobs_m:sheep_white", {"default:dirt_with_grass",}, 20, 10, 7000, 0, 11000)
mobs:register_mob("mobs_m:badger", {
type = "animal",
passive = false,
reach = 1.5,
damage = 1,
attack_type = "dogfight",
hp_min = 12,
hp_max = 22,
armor = 120,
collisionbox = {-0.5, 0, -0.5, 0.5, 0.7, 0.5},
visual = "mesh",
mesh = "badger.b3d",
textures = {
{"mobs_badger.png"},
},
blood_texture = "mobs_blood.png",
--visual_size = {x=2, y=2},
makes_footstep_sound = true,
walk_velocity = 1,
run_velocity = 1.5,
jump = 1,
jump_height = 5,
drops = {
{name = "mobs:meat_raw", chance = 2, min = 1, max = 1},
},
water_damage = 0,
lava_damage = 2,
light_damage = 0,
fall_damage = 1,
fear_height = 4,
follow = {"mobs:meat_raw"},
view_range = 7,
animation = {
speed_normal = 22,
speed_run = 26,
walk_start = 25,
walk_end = 45,
stand_start = 75,
stand_end = 95,
run_start = 50,
run_end = 70,
},
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 8, true, true) then
return
end
mobs:capture_mob(self, clicker, 0, 5, 50, false, nil)
end,
})
mobs:register_egg("mobs_m:badger", "Badger", "default_obsidian.png", 1)
mobs:register_spawn("mobs_m:badger", {"mapgen:dirt_with_leafy_grass",}, 20, 10, 7000, 0, 11000)
--chicken from mobs_animal (see mobs_redo)
mobs:register_mob("mobs_m:chicken", {
type = "animal",
passive = true,
hp_min = 5,
hp_max = 10,
armor = 200,
collisionbox = {-0.2, 0, -0.2, 0.2, 0.45, 0.2},
visual = "mesh",
mesh = "chicken.b3d",
textures = {
{"mobs_chicken.png"},
},
makes_footstep_sound = true,
sounds = {
random = "mobs_chicken",
},
walk_velocity = 1,
run_velocity = 3,
runaway = true,
jump = true,
drops = {
{name = "mobs:chicken_raw", chance = 1, min = 2, max = 2},
},
water_damage = 1,
lava_damage = 5,
light_damage = 0,
fall_damage = 0,
fall_speed = -8,
fear_height = 5,
animation = {
speed_normal = 15,
stand_start = 0,
stand_end = 20,
walk_start = 25,
walk_end = 45,
},
follow = {"farming:seed_wheat", "farming:seed_cotton"},
view_range = 5,
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 8, true, true) then
return
end
mobs:protect(self, clicker)
mobs:capture_mob(self, clicker, 30, 50, 80, false, nil)
end,
do_custom = function(self)
if self.child
or math.random(1, 5000) > 1 then
return
end
local pos = self.object:getpos()
minetest.add_item(pos, "mobs:egg")
minetest.sound_play("default_place_node_hard", {
pos = pos,
gain = 1.0,
max_hear_distance = 5,
})
end,
})
mobs:spawn({
name = "mobs_m:chicken",
nodes = {"default:dirt_with_grass", "ethereal:bamboo_dirt"},
min_light = 10,
chance = 15000,
active_object_count = 2,
min_height = 0,
day_toggle = true,
})
mobs:register_egg("mobs_m:chicken", "Chicken", "mobs_chicken_inv.png", 0)
-- compatibility
mobs:alias_mob("mobs_animal:chicken", "mobs_m:chicken")
-- egg entity
mobs:register_arrow("mobs_m:egg_entity", {
visual = "sprite",
visual_size = {x=.5, y=.5},
textures = {"mobs_chicken_egg.png"},
velocity = 6,
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 1},
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 1},
}, nil)
end,
hit_node = function(self, pos, node)
local num = math.random(1, 10)
if num == 1 then
pos.y = pos.y + 1
local nod = minetest.get_node_or_nil(pos)
if not nod
or not minetest.registered_nodes[nod.name]
or minetest.registered_nodes[nod.name].walkable == true then
return
end
local mob = minetest.add_entity(pos, "mobs_m:chicken")
local ent2 = mob:get_luaentity()
mob:set_properties({
textures = ent2.texture[1],
visual_size = {
x = ent2.base_size.x / 2,
y = ent2.base_size.y / 2
},
collisionbox = {
ent2.base_colbox[1] / 2,
ent2.base_colbox[2] / 2,
ent2.base_colbox[3] / 2,
ent2.base_colbox[4] / 2,
ent2.base_colbox[5] / 2,
ent2.base_colbox[6] / 2
},
})
ent2.child = true
ent2.tamed = true
ent2.owner = self.playername
end
end
})
-- egg throwing item
local egg_GRAVITY = 9
local egg_VELOCITY = 19
-- shoot egg
local mobs_shoot_egg = function (item, player, pointed_thing)
local playerpos = player:getpos()
minetest.sound_play("default_place_node_hard", {
pos = playerpos,
gain = 1.0,
max_hear_distance = 5,
})
local obj = minetest.add_entity({
x = playerpos.x,
y = playerpos.y +1.5,
z = playerpos.z
}, "mobs_m:egg_entity")
local ent = obj:get_luaentity()
local dir = player:get_look_dir()
ent.velocity = egg_VELOCITY -- needed for api internal timing
ent.switch = 1 -- needed so that egg doesn't despawn straight away
obj:setvelocity({
x = dir.x * egg_VELOCITY,
y = dir.y * egg_VELOCITY,
z = dir.z * egg_VELOCITY
})
obj:setacceleration({
x = dir.x * -3,
y = -egg_GRAVITY,
z = dir.z * -3
})
-- pass player name to egg for chick ownership
local ent2 = obj:get_luaentity()
ent2.playername = player:get_player_name()
item:take_item()
return item
end
-- egg
minetest.register_node(":mobs:egg", {
description = "Chicken Egg",
tiles = {"mobs_chicken_egg.png"},
inventory_image = "mobs_chicken_egg.png",
visual_scale = 0.7,
drawtype = "plantlike",
wield_image = "mobs_chicken_egg.png",
paramtype = "light",
walkable = false,
is_ground_content = true,
sunlight_propagates = true,
selection_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
},
groups = {snappy = 2, dig_immediate = 3},
after_place_node = function(pos, placer, itemstack)
if placer:is_player() then
minetest.set_node(pos, {name = "mobs:egg", param2 = 1})
end
end,
on_use = mobs_shoot_egg
})
-- fried egg
minetest.register_craftitem(":mobs:chicken_egg_fried", {
description = "Fried Egg",
inventory_image = "mobs_chicken_egg_fried.png",
on_use = minetest.item_eat(2),
})
minetest.register_craft({
type = "cooking",
recipe = "mobs:egg",
output = "mobs:chicken_egg_fried",
})
-- raw chicken
minetest.register_craftitem(":mobs:chicken_raw", {
description = "Raw Chicken",
inventory_image = "mobs_chicken_raw.png",
on_use = minetest.item_eat(2),
})
-- cooked chicken
minetest.register_craftitem(":mobs:chicken_cooked", {
description = "Cooked Chicken",
inventory_image = "mobs_chicken_cooked.png",
on_use = minetest.item_eat(6),
})
minetest.register_craft({
type = "cooking",
recipe = "mobs:chicken_raw",
output = "mobs:chicken_cooked",
})