149 lines
4.1 KiB
Lua
149 lines
4.1 KiB
Lua
local function check_for_mobs(pos, self)
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local objs = minetest.get_objects_inside_radius(pos, 2)
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for i = 1, #objs do
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local obj = objs[i]
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local luaent = obj:get_luaentity()
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if not obj:is_player() and
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luaent and
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luaent.name ~= self.object:get_luaentity().name and
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luaent.name ~= "__builtin:item" then
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obj:punch(self.object, 1.0, {
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full_punch_interval=2.0,
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damage_groups={fleshy=1},
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}, nil)
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self.object:setvelocity(vector.multiply(self.object:getvelocity(), -1))
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end
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end
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end
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minetest.register_entity("clawshot:dummy", {
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visual = "sprite",
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textures = {"blank.png"},
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physical = false,
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collisionbox = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
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on_activate = function(self, staticdata)
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if staticdata == "delete" then
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self.object:remove()
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end
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end,
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get_staticdata = function(self)
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return "delete"
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end,
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})
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local function register_clawshot(def)
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minetest.register_entity("clawshot:"..def.name.."_claw", {
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visual = "mesh",
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mesh = "claw.b3d",
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textures = {def.texture_claw},
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physical = false,
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collisionbox = {0, 0, 0, 0, 0, 0},
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on_activate = function(self, staticdata)
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if staticdata == "delete" then
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self.object:remove()
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end
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end,
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get_staticdata = function(self)
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return "delete"
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end,
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on_step = function(self)
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local pos = self.object:getpos()
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check_for_mobs(pos, self)
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minetest.add_particle({
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pos = pos,
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velocity = {x=0, y=0, z=0},
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acceleration = {x=0, y=0, z=0},
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expirationtime = 1,
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size = 1,
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collisiondetection = false,
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collision_removal = false,
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vertical = false,
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texture = "clawshot_chain.png",
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})
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local node_name = minetest.get_node(pos).name
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if minetest.get_item_group(node_name, "hook") == 0 and
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minetest.get_item_group(node_name, "choppy") == 0 then
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return
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end
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local player_pos = self.launcher:getpos()
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local attach_obj = minetest.add_entity(player_pos, "clawshot:dummy")
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self.launcher:set_attach(attach_obj, "", {x=0, y=0, z=0}, {x=0, y=0.9, z=0})
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if minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z}).name == "air" or
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minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z}).name == "air" or
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minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1}).name == "air" or
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minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1}).name == "air" then
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local vel = vector.direction(player_pos, pos)
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local t = 1
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if self.launcher:get_player_control().sneak then
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vel.y = 0
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vel = vector.normalize(vel)
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t = 2
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pos.y = player_pos.y
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end
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vel = vector.multiply(vel, def.speed2)
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t = vector.distance(player_pos, pos)/vector.length(vel)*t
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attach_obj:set_velocity(vel)
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minetest.after(t, function()
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attach_obj:remove()
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end)
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end
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self.object:remove()
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end,
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})
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minetest.register_tool("clawshot:"..def.name, {
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description = def.description,
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inventory_image = def.texture,
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wield_scale = {x = 1.5, y = 1.5, z = 1},
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tool_capabilities = {
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full_punch_interval = 0.7,
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max_drop_level=1,
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groupcaps={
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snappy={times={[1]=2.0, [2]=1.00, [3]=0.35}, uses=30, maxlevel=3},
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},
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damage_groups = {fleshy=1},
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},
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on_use = function(item, placer, pointed_thing)
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local dir = placer:get_look_dir()
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local obj = minetest.add_entity(vector.add(vector.add(placer:get_pos(), dir), {x=0,y=1.4,z=0}),
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"clawshot:"..def.name.."_claw")
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minetest.after(def.timeout*2, function()
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obj:remove()
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end)
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obj:set_velocity(vector.multiply(dir, def.speed))
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obj:set_yaw(placer:get_look_horizontal())
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--~ obj:set_bone_position("", {x=0,y=0,z=0}, dir) --TODO
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obj:set_acceleration(vector.multiply(dir, def.acceleration))
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obj:get_luaentity().launcher = placer
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if not minetest.settings:get_bool("creative_mode") then
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item:add_wear(300)
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end
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return item
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end,
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})
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end
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register_clawshot({
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name = "clawshot",
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description = "Clawshot",
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texture = "clawshot.png",
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texture_claw = "clawshot_claw.png",
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speed = 10,
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speed2 = 8,
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acceleration = -6,
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timeout = 1.5,
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})
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register_clawshot({
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name = "clawshot_gold",
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description = "Gold Clawshot",
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texture = "clawshot_gold.png",
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texture_claw = "clawshot_claw_gold.png",
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speed = 12,
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speed2 = 10,
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acceleration = -6,
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timeout = 2,
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})
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