314 lines
9.4 KiB
Lua
314 lines
9.4 KiB
Lua
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function default.grow_new_baobab_tree(pos)
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local path = minetest.get_modpath("mapgen") ..
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"/schematics/baobab.mts"
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minetest.place_schematic({x = pos.x - 8, y = pos.y - 1, z = pos.z - 8},
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path, "random", nil, false)
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minetest.set_node(pos, {name="mapgen:baobab_tree"})
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end
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function default.grow_new_bamboo_tree(pos)
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local path = minetest.get_modpath("mapgen") ..
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"/schematics/bamboo1.mts"
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minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2},
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path, "random", nil, false)
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minetest.set_node(pos, {name="mapgen:bamboo"})
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end
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function default.grow_new_ipe_tree(pos)
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local path = minetest.get_modpath("mapgen") ..
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"/schematics/ipe.mts"
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minetest.place_schematic({x = pos.x - 7, y = pos.y - 1, z = pos.z - 6},
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path, "random", nil, false)
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minetest.set_node(pos, {name="mapgen:yellow_ipe_tree"})
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end
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function default.grow_new_palm_tree(pos)
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local path = minetest.get_modpath("mapgen") ..
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"/schematics/palmtree.mts"
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minetest.place_schematic({x = pos.x - 3, y = pos.y - 1, z = pos.z - 3},
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path, "random", nil, false)
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minetest.set_node(pos, {name="mapgen:palm_tree"})
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end
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function default.grow_new_big_pine_tree(pos)
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local path = minetest.get_modpath("mapgen") ..
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"/schematics/pine.mts"
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minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 3},
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path, "random", nil, false)
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minetest.set_node(pos, {name="default:pine_tree"})
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end
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function default.grow_new_willow_tree(pos)
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local path = minetest.get_modpath("mapgen") ..
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"/schematics/willow.mts"
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minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2},
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path, "random", nil, false)
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minetest.set_node(pos, {name="mapgen:willow_tree"})
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end
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minetest.register_node("default:bamboo_sapling", {
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description = "Bamboo Sapling",
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drawtype = "plantlike",
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tiles = {"mapgen_bamboo_sapling.png"},
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inventory_image = "mapgen_bamboo_sapling.png",
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wield_image = "mapgen_bamboo_sapling.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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on_timer = default.grow_sapling,
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selection_box = {
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type = "fixed",
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fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
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},
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groups = {snappy = 2, dig_immediate = 3, flammable = 2,
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attached_node = 1, sapling = 1},
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sounds = default.node_sound_leaves_defaults(),
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(math.random(2400,4800))
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end,
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on_place = function(itemstack, placer, pointed_thing)
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itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
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"default:bamboo_sapling",
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-- minp, maxp to be checked, relative to sapling pos
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-- minp_relative.y = 1 because sapling pos has been checked
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{x = -2, y = 1, z = -2},
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{x = 2, y = 15, z = 2},
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-- maximum interval of interior volume check
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4)
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return itemstack
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end,
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})
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minetest.register_node("default:baobab_sapling", {
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description = "Baobab Sapling",
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drawtype = "plantlike",
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tiles = {"mapgen_baobab_sapling.png"},
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inventory_image = "mapgen_baobab_sapling.png",
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wield_image = "mapgen_baobab_sapling.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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on_timer = default.grow_sapling,
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selection_box = {
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type = "fixed",
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fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
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},
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groups = {snappy = 2, dig_immediate = 3, flammable = 2,
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attached_node = 1, sapling = 1},
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sounds = default.node_sound_leaves_defaults(),
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(math.random(2400,4800))
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end,
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on_place = function(itemstack, placer, pointed_thing)
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itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
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"default:baobab_sapling",
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-- minp, maxp to be checked, relative to sapling pos
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-- minp_relative.y = 1 because sapling pos has been checked
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{x = -2, y = 1, z = -2},
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{x = 2, y = 15, z = 2},
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-- maximum interval of interior volume check
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4)
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return itemstack
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end,
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})
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minetest.register_node("default:ipe_sapling", {
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description = "Yellow Ipe Sapling",
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drawtype = "plantlike",
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tiles = {"mapgen_yellow_ipe_sapling.png"},
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inventory_image = "mapgen_yellow_ipe_sapling.png",
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wield_image = "mapgen_yellow_ipe_sapling.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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on_timer = default.grow_sapling,
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selection_box = {
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type = "fixed",
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fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
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},
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groups = {snappy = 2, dig_immediate = 3, flammable = 2,
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attached_node = 1, sapling = 1},
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sounds = default.node_sound_leaves_defaults(),
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(math.random(2400,4800))
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end,
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on_place = function(itemstack, placer, pointed_thing)
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itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
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"default:ipe_sapling",
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-- minp, maxp to be checked, relative to sapling pos
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-- minp_relative.y = 1 because sapling pos has been checked
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{x = -2, y = 1, z = -2},
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{x = 2, y = 15, z = 2},
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-- maximum interval of interior volume check
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4)
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return itemstack
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end,
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})
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minetest.register_node("default:palmtree_sapling", {
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description = "Palm Tree Sapling",
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drawtype = "plantlike",
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tiles = {"mapgen_palmtree_sapling.png"},
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inventory_image = "mapgen_palmtree_sapling.png",
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wield_image = "mapgen_palmtree_sapling.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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on_timer = default.grow_sapling,
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selection_box = {
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type = "fixed",
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fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
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},
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groups = {snappy = 2, dig_immediate = 3, flammable = 2,
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attached_node = 1, sapling = 1},
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sounds = default.node_sound_leaves_defaults(),
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(math.random(2400,4800))
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end,
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on_place = function(itemstack, placer, pointed_thing)
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itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
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"default:palmtree_sapling",
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-- minp, maxp to be checked, relative to sapling pos
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-- minp_relative.y = 1 because sapling pos has been checked
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{x = -2, y = 1, z = -2},
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{x = 2, y = 15, z = 2},
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-- maximum interval of interior volume check
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4)
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return itemstack
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end,
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})
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minetest.register_node("default:willow_sapling", {
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description = "Willow Tree Sapling",
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drawtype = "plantlike",
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tiles = {"mapgen_willow_sapling.png"},
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inventory_image = "mapgen_willow_sapling.png",
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wield_image = "mapgen_willow_sapling.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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on_timer = default.grow_sapling,
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selection_box = {
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type = "fixed",
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fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
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},
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groups = {snappy = 2, dig_immediate = 3, flammable = 2,
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attached_node = 1, sapling = 1},
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sounds = default.node_sound_leaves_defaults(),
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(math.random(2400,4800))
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end,
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on_place = function(itemstack, placer, pointed_thing)
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itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
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"default:willow_sapling",
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-- minp, maxp to be checked, relative to sapling pos
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-- minp_relative.y = 1 because sapling pos has been checked
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{x = -2, y = 1, z = -2},
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{x = 2, y = 15, z = 2},
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-- maximum interval of interior volume check
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4)
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return itemstack
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end,
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})
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minetest.register_node("default:big_pine_sapling", {
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description = "Big Pine Sapling",
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drawtype = "plantlike",
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tiles = {"mapgen_big_pine_sapling.png"},
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inventory_image = "mapgen_big_pine_sapling.png",
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wield_image = "mapgen_big_pine_sapling.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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on_timer = default.grow_sapling,
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selection_box = {
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type = "fixed",
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fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
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},
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groups = {snappy = 2, dig_immediate = 3, flammable = 2,
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attached_node = 1, sapling = 1},
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sounds = default.node_sound_leaves_defaults(),
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(math.random(2400,4800))
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end,
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on_place = function(itemstack, placer, pointed_thing)
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itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
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"default:big_pine_sapling",
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-- minp, maxp to be checked, relative to sapling pos
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-- minp_relative.y = 1 because sapling pos has been checked
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{x = -2, y = 1, z = -2},
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{x = 2, y = 15, z = 2},
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-- maximum interval of interior volume check
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4)
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return itemstack
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end,
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})
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default.register_chest("bamboo_chest", {
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description = "Bamboo Chest",
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tiles = {
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"default_bamboo_chest_top.png",
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"default_bamboo_chest_top.png",
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"default_bamboo_chest_side.png",
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"default_bamboo_chest_side.png",
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"default_bamboo_chest_front.png",
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"default_chest_inside.png"
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},
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sounds = default.node_sound_wood_defaults(),
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sound_open = "default_chest_open",
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sound_close = "default_chest_close",
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groups = {choppy = 2, oddly_breakable_by_hand = 2},
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})
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default.register_chest("ice_chest", {
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description = "Ice Chest",
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tiles = {
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"default_ice_chest_top.png",
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"default_ice_chest_top.png",
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"default_ice_chest_side.png",
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"default_ice_chest_side.png",
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"default_ice_chest_front.png",
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"default_chest_inside.png"
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},
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sounds = default.node_sound_glass_defaults(),
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sound_open = "default_chest_open",
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sound_close = "default_chest_close",
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groups = {choppy = 2, oddly_breakable_by_hand = 2},
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})
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minetest.register_craft({
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output = 'default:bamboo_chest',
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recipe = {
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{'mapgen:bamboo', 'mapgen:bamboo', 'mapgen:bamboo'},
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{'mapgen:bamboo', '', 'mapgen:bamboo'},
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{'mapgen:bamboo', 'mapgen:bamboo', 'mapgen:bamboo'},
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}
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})
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minetest.register_craft({
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output = 'default:ice_chest',
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recipe = {
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{'default:ice', 'default:ice', 'default:ice'},
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{'default:ice', '', 'default:ice'},
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{'default:ice', 'default:ice', 'default:ice'},
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}
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}) |