farlands/mods/3d_armor
NewbProgrammer101 f18266320d
Update LICENSE.txt
2017-11-11 11:21:38 -06:00
..
models 3d_armor, clawshot 2017-01-22 09:17:21 +10:00
textures a ton of new stuff 2017-09-06 00:17:44 +02:00
LICENSE.txt Update LICENSE.txt 2017-11-11 11:21:38 -06:00
README.txt 3d_armor, clawshot 2017-01-22 09:17:21 +10:00
admin.lua 3d_armor, clawshot 2017-01-22 09:17:21 +10:00
armor.conf.example 3d_armor, clawshot 2017-01-22 09:17:21 +10:00
armor.lua little fixes 2017-09-13 06:23:56 +10:00
crafting_guide.txt 3d_armor, clawshot 2017-01-22 09:17:21 +10:00
depends.txt 3d_armor, clawshot 2017-01-22 09:17:21 +10:00
description.txt 3d_armor, clawshot 2017-01-22 09:17:21 +10:00
init.lua V1 2017-09-13 00:33:52 +02:00

README.txt

[mod] Visible Player Armor [3d_armor]
=====================================

Depends: default

Recommends: inventory_plus or unified_inventory (use only one)

Adds craftable armor that is visible to other players. Each armor item worn contributes to
a player's armor group level making them less vulnerable to weapons.

Armor takes damage when a player is hurt but also offers a percentage chance of healing.
Overall level is boosted by 10% when wearing a full matching set.

Fire protection added by TenPlus1 when using crystal armor if Ethereal mod active, level 1
protects against torches, level 2 for crystal spike, level 3 for fire, level 5 for lava.

Configuration
-------------

Armor can be configured by adding a file called armor.conf in 3d_armor mod and/or world directory.
see armor.conf.example for all available options.

Note: worldpath config settings override any settings made in the mod's directory.