Merge branch '1.1' of https://github.com/D00Med/farlands into 1.1
This commit is contained in:
commit
f2746504f8
@ -867,11 +867,21 @@ tiles = {
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paramtype = "light",
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 1, 0.3}
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fixed = {
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{-0.3125, -0.5, -0.4375, 0.3125, -0.1875, 0.4375}, -- NodeBox1
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{-0.25, -0.25, -0.375, 0.25, -0.125, 0.375}, -- NodeBox2
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{-0.125, -0.1875, -0.25, 0.125, 0, 0.25}, -- NodeBox3
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{-0.3125, 0, -0.5, 0.3125, 0.5, 0.5}, -- NodeBox4
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}
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},
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collision_box = {
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type = "fixed",
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fixed = {-0.3, -0.1, -0.3, 0.3, 1, 0.3}
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fixed = {
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{-0.3125, -0.5, -0.4375, 0.3125, -0.1875, 0.4375}, -- NodeBox1
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{-0.25, -0.25, -0.375, 0.25, -0.125, 0.375}, -- NodeBox2
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{-0.125, -0.1875, -0.25, 0.125, 0, 0.25}, -- NodeBox3
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{-0.3125, 0, -0.5, 0.3125, 0.5, 0.5}, -- NodeBox4
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}
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},
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groups = {cracky = 1},
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sounds = default.node_sound_metal_defaults(),
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BIN
mods/decoblocks/textures/decoblocks_ice_chest_front.png
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BIN
mods/decoblocks/textures/decoblocks_ice_chest_front.png
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After Width: | Height: | Size: 827 B |
BIN
mods/decoblocks/textures/decoblocks_ice_chest_side.png
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BIN
mods/decoblocks/textures/decoblocks_ice_chest_side.png
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After Width: | Height: | Size: 801 B |
BIN
mods/decoblocks/textures/decoblocks_ice_chest_top.png
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BIN
mods/decoblocks/textures/decoblocks_ice_chest_top.png
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After Width: | Height: | Size: 836 B |
@ -262,3 +262,53 @@ minetest.register_node("default:big_pine_sapling", {
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return itemstack
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end,
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})
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default.register_chest("bamboo_chest", {
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description = "Bamboo Chest",
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tiles = {
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"default_bamboo_chest_top.png",
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"default_bamboo_chest_top.png",
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"default_bamboo_chest_side.png",
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"default_bamboo_chest_side.png",
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"default_bamboo_chest_front.png",
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"default_chest_inside.png"
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},
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sounds = default.node_sound_wood_defaults(),
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sound_open = "default_chest_open",
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sound_close = "default_chest_close",
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groups = {choppy = 2, oddly_breakable_by_hand = 2},
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})
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default.register_chest("ice_chest", {
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description = "Ice Chest",
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tiles = {
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"default_ice_chest_top.png",
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"default_ice_chest_top.png",
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"default_ice_chest_side.png",
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"default_ice_chest_side.png",
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"default_ice_chest_front.png",
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"default_chest_inside.png"
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},
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sounds = default.node_sound_glass_defaults(),
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sound_open = "default_chest_open",
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sound_close = "default_chest_close",
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groups = {choppy = 2, oddly_breakable_by_hand = 2},
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})
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minetest.register_craft({
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output = 'default:bamboo_chest',
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recipe = {
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{'mapgen:bamboo', 'mapgen:bamboo', 'mapgen:bamboo'},
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{'mapgen:bamboo', '', 'mapgen:bamboo'},
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{'mapgen:bamboo', 'mapgen:bamboo', 'mapgen:bamboo'},
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}
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})
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minetest.register_craft({
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output = 'default:ice_chest',
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recipe = {
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{'default:ice', 'default:ice', 'default:ice'},
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{'default:ice', '', 'default:ice'},
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{'default:ice', 'default:ice', 'default:ice'},
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}
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})
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@ -1,2 +1,3 @@
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default
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flowers
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flowers_plus
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@ -18,6 +18,7 @@ local flowers = {
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{"small_cactus_1", "mapgen:small_cactus_1", "Small Cactus1"},
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{"oxeye_daisy", "mapgen:oxeye_daisy", "Oxeye Daisy"},
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{"dead_grass", "mapgen:dead_grass_5", "Dead Grass"},
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{"frozen_grass", "mapgen:snow_grass_5", "Frozen Grass"},
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{"jungle_grass", "mapgen:jungle_grass_5", "Jungle Grass"},
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{"sapling", "default:sapling", "Sapling"},
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{"acacia_sapling", "default:acacia_sapling", "Acacia Sapling"},
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@ -26,6 +27,14 @@ local flowers = {
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{"pine_sapling", "default:pine_sapling", "Pine Sapling"},
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{"junglegrass", "default:junglegrass", "junglegrass"},
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{"frozen_rose", "mapgen:frozen_rose", "Frozen Rose"},
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{"pansy_purple", "flowers_plus:pansy_purple", "Purple Pansy"},
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{"pansy_blue", "flowers_plus:pansy_blue", "Blue Pansy"},
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{"petunia_blue", "flowers_plus:petunia_blue", "Blue Petunia"},
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{"petunia_pink", "flowers_plus:petunia_pink", "Pink Petunia"},
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{"petunia_white", "flowers_plus:petunia_white", "White Petunia"},
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{"lobelia", "flowers_plus:lobelia", "Lobelia"},
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{"foxglove", "flowers_plus:foxglove", "Foxglove", {"flowerpots_foxglove.png"}},
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{"foxglove_purple", "flowers_plus:foxglove_purple", "Purple Foxglove", {"flowerpots_foxglove_p.png"}},
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}
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@ -104,6 +113,7 @@ local flower = row[1]
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local flower_node = row[2]
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local desc = row[3]
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local texture = minetest.registered_nodes[flower_node]["tiles"]
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if row[4] ~= nil then texture = row[4] end
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minetest.register_node("flowerpots:flower_pot_"..flower, {
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description = "Flower Pot With "..desc.."",
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drawtype = "mesh",
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BIN
mods/flowerpots/textures/flowerpots_foxglove.png
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BIN
mods/flowerpots/textures/flowerpots_foxglove.png
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After Width: | Height: | Size: 246 B |
BIN
mods/flowerpots/textures/flowerpots_foxglove_p.png
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BIN
mods/flowerpots/textures/flowerpots_foxglove_p.png
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After Width: | Height: | Size: 242 B |
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