some edits and stuff

master
Toby plowy 2017-05-28 19:44:04 +02:00
parent 170a07ebb7
commit ea8dd7ddf6
5 changed files with 6 additions and 6 deletions

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@ -283,7 +283,7 @@ function default.register_fence(name, def)
connect_right = {{1/8,3/16,-1/16,1/2,5/16,1/16},
{1/8,-5/16,-1/16,1/2,-3/16,1/16}},
},
connects_to = {"group:fence", "group:wood", "group:tree"},
connects_to = {"group:fence", "group:wood", "group:tree", "group:wall", "group:stone"},
inventory_image = fence_texture,
wield_image = fence_texture,
tiles = {def.texture},

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@ -947,7 +947,7 @@ minetest.register_node("default:stone_with_iron", {
})
minetest.register_node("default:steelblock", {
description = "Steel Block",
description = "Iron Block",
tiles = {"default_steel_block.png"},
is_ground_content = false,
groups = {cracky = 1, level = 2},
@ -1982,7 +1982,7 @@ register_sign("wood", "Wooden", {
groups = {choppy = 2, attached_node = 1, flammable = 2, oddly_breakable_by_hand = 3}
})
register_sign("steel", "Steel", {
register_sign("steel", "Iron", {
sounds = default.node_sound_metal_defaults(),
groups = {cracky = 2, attached_node = 1}
})
@ -2011,7 +2011,7 @@ minetest.register_node("default:ladder_wood", {
})
minetest.register_node("default:ladder_steel", {
description = "Steel Ladder",
description = "Iron Ladder",
drawtype = "signlike",
tiles = {"default_ladder_steel.png"},
inventory_image = "default_ladder_steel.png",

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@ -21,7 +21,7 @@ mobs.human = {
{"default:shovel_steel 1", "default:gold_ingot 1", 17},
},
names = {
"Bob", "Duncan", "Bill", "Tom", "James", "Ian", "Lenny"
"James", "John", "Bill", "Tom", "David", "Ian", "Thomas", "Steven", "Eric", "Jack", "Frank", "Peter", "Adam", " Carl", "Joe", "Bruce", "Philip", "Steve"
}
}

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@ -14,7 +14,7 @@ walls.register = function(wall_name, wall_desc, wall_texture, wall_mat, wall_sou
connect_back = {{-3/16, -1/2, 1/4, 3/16, 3/8, 1/2}},
connect_right = {{ 1/4, -1/2, -3/16, 1/2, 3/8, 3/16}},
},
connects_to = { "group:wall", "group:stone" },
connects_to = {"group:fence", "group:wood", "group:tree", "group:wall", "group:stone"},
paramtype = "light",
is_ground_content = false,
tiles = { wall_texture, },